League
- Name
- amphitheater of pain
- League ID
- 174774
- Guest URL
- https://www.rtsports.com/fantasy-football-league/174774
- Service
- Playoff League
- Subscription
- Not Paid
- Commissioner
- james gill
chitownhustler0364@gmail.com
- Style
- For NFL playoffs only
By-Laws
Payouts:
1st - $8502nd - $575
3rd - $275
4th - $150
5th - $50
Pick'em winner - $125
READ THIS BEFORE MAKING ANY PICKS.
You may choose players from any playoff team, even if they have a 1st round bye. Once your initial lineup is filled, you only have 11 more add/drops through the end of Super Bowl.
Start 11 players: 2 QB, 2 RB, 2 WR, 2 TE, 1 K, 1 DST, 1 flex (rb,wr,te)
KEEP ALL LINEUP SPOTS FULL, players can be on bye or dead, but must be in your lineup for the league to recognize your lineup as "legal".
If a team loses with a player you chose, you obviously lose that player. It is EXTREMELY important to not waste roster moves, as once you use all of them you will no longer be running a full lineup. For example, if your WR moves to the next round, picking up another WR is your choice, but will use (waste) one of your moves.
There is also a pick'em pool each week. The best in this gets paid as well, so make sure to get your picks in on time EVERY WEEK. Access via NFL PICKS. You are picking agaisnt the spread. League picks will be made visible during games.
Buy-in is $50 All to be paid out in final prizes once the league costs are covered. Payouts will be communicated once everyone is in and has paid up. If you do not pay in a timely fashion, YOU WILL BE REMOVED FROM THE LEAGUE.
Further notes and advice, listen or don't at your own risk. The league begins the first round of the playoffs. Make a decision to fill your entire line-up with guys that will play week one, or to choose some players on bye and save yourself some pickups for later weeks. The most difficult part of this league is using picks effectively to not only have a FULL lineup, but an ELITE one. Using moves to replace existing players is definitely allowed, but at your own choice and will limit future moves. You may also wait to replace a "dead" player for later weeks if you want to save the pick for later.
- Attachments
- constitution
Season
- Regular Season
- NFL Wildcard thru NFL Superbowl
Standings
- Standings
- Total Points
Rosters
- Roster Size
- 11
- Roster Limits
Min Max Quarterback 1 2 Running Back 2 3 Wide Receiver 2 3 Tight End 2 3 Kicker 1 1 Defense/Sp Team 1 1 - Def/Special Teams
- Combined as one unit
- Player Pool
- Players may be on multiple team rosters
- Injured Reserve
- League does not use injured reserve
- Taxi Squad
- League does not use taxi squad
- Other Limits
- Unlimited players from any NFL team
- Privacy
- You may view the rosters of other teams after first game starts
Lineups
- Starters
- 11
- Lineup Limits
Quarterback 2 to 2 Running Back 2 to 2 Wide Receiver 2 to 2 Tight End 2 to 2 Kicker 1 to 1 Defense/Sp Team 1 to 1 Flex ( RB WR TE ) 1 to 1
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Sun Jan 17 5:00pm ET Week 2 Tue Jan 19 7:00am ET thru Sun Jan 24 5:00pm ET Week 3 Mon Jan 25 7:00am ET thru Sun Jan 31 5:00pm ET Week 4 Mon Feb 1 7:00am ET thru Sun Feb 14 5:00pm ET
Free Agents
- Player Adds
- League allows unrestricted free agent adds by teams
- Waiver Wire
- Not Used
- Free for All
Week 1 Sun Mar 1 12:00am ET thru Sun Jan 17 5:00pm ET Week 2 Thu Jan 21 9:00am ET thru Sun Jan 24 5:00pm ET Week 3 Thu Jan 28 9:00am ET thru Sun Jan 31 5:00pm ET Week 4 Thu Feb 4 9:00am ET thru Sun Feb 14 5:00pm ET Offseason Thu Feb 18 9:00am ET thru Sun Feb 21 5:00pm ET
Teams may not add players after their game has started
- Protected Free Agents
- Not Used
- Transaction Limits
- 10 free agent adds by a team per week
22 free agent adds by a team for the year
Rushing Scoring
- Rushing TDs
- 6 pts for each rushing TDQB RB WR TE K2016-01-05
- Rushing 2XPs
- 2 pts for each rushing 2XPQB RB WR TE K2016-01-05
- Rushing Yds
- 1 pts for every 10 rushing yds beginning with 10 rushing ydsQB RB WR TE K2016-01-06
- Rushing Atts
- Not Used
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- Not Used
- Fumbles Lost
- -1 pts for each fumble lostQB RB WR TE K2016-01-05
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- 5 pts for each passing TDQB RB WR TE K2016-01-08
- Passing 2XPs
- 2 pts for each passing 2XPQB RB WR TE K2016-01-08
- Passing Yds
- 2 pts for every 50 passing yds beginning with 50 passing ydsQB RB WR TE K2016-01-08
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- Not Used
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- Not Used
- Interceptions Thrown
- -1 pts for each interception thrownQB RB WR TE K2016-01-05
- Pick 6s
- Not Used
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- 6 pts for each receiving TDQB RB WR TE K2016-01-05
- Receiving 2XP
- 2 pts for each receiving 2XPQB RB WR TE K2016-01-05
- Receiving Yds
- 1 pts for every 10 receiving yds beginning with 10 receiving ydsQB RB WR TE K2016-01-06
- Receptions
- 1 pts for every 2 receptions beginning with 2 receptionsQB RB WR TE K2017-01-03
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- Not Used
Combined Yardage Scoring
- Rush And Rec Yds
- Not Used
- Rush And Pass Yds
- Not Used
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- 3 pts for each made FGK2016-01-05
- Yd FG
- 2 pts for 40 or more yd FGK2017-01-153 pts for 50 or more yd FG
- Made PATs
- 1 pts for each made PATK2016-01-05
- Missed FGs
- Not Used
- Yd Missed FG
- Not Used
- Missed XPs
- Not Used
Defensive Scoring
- Fumble Return TDs
- 6 pts for each fumble return TDD/ST2016-01-05
- Yd Fumble Return TD
- Not Used
- Int Return TDs
- 6 pts for each int return TDD/ST2016-01-05
- Yd Int Return TD
- Not Used
- Safety
- 2 pts for each safetyD/ST2016-01-05
- Defensive ST TDs
- 6 pts for each defensive ST TDD/ST2016-01-05
- Yd Defensive ST TD
- Not Used
- Defensive ST Safety
- 2 pts for each defensive ST safetyD/ST2016-01-05
- Pts Allowed
- 5 pts for 0 pts allowedD/ST2016-01-053 pts for 1 to 5 pts allowed1 pts for 6 to 10 pts allowed
- D/ST Pts Allowed
- Not Used
- Yds Allowed
- Not Used
- Rushing Yds Allowed
- Not Used
- Passing Yds Allowed
- Not Used
- Sacks
- 1 pts for each sackD/ST2016-01-05
- Sack Yds
- Not Used
- Fumbles Forced
- Not Used
- Fumbles Recovered
- 2 pts for each fumble recoveredD/ST2016-01-05
- Fumble Return Yds
- Not Used
- Interceptions
- 2 pts for each interceptionD/ST2016-01-05
- Int Return Yds
- Not Used
- Turnovers
- Not Used
- Turnover Return Yds
- Not Used
- Over On Downs
- Not Used
- Blocked FGs
- 2 pts for each blocked FGD/ST2016-01-05
- Blocked XPs
- 2 pts for each blocked XPD/ST2016-01-05
- Blocked Punts
- 2 pts for each blocked puntD/ST2016-01-05
- Tackles
- Not Used
- Tackles For Loss
- Not Used
- Assists
- Not Used
- Passes Defensed
- Not Used
Special Teams Scoring
- Kickoff Return TDs
- 6 pts for each kickoff return TDD/ST2016-01-08
- Yd Kickoff Return TD
- Not Used
- Kickoff Return Yds
- Not Used
- Punt Return TDs
- 6 pts for each punt return TDD/ST2016-01-08
- Yd Punt Return TD
- Not Used
- Punt Return Yds
- Not Used
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- 2 pts for each XP returnD/ST2016-01-05
- XP Safetys
- Not Used
- 2XP Stops
- Not Used
- ST Fumbles Lost
- Not Used
- ST Fumbles
- Not Used
