League

Name
Squirrelly Gentleman
League ID
24830
Guest URL
https://www.rtsports.com/fantasy-football-league/24830
Service
Full Season - Gold
Subscription
2024 Paid
Commissioner
CJ Smith
cjsmith2211@gmail.com

By-Laws

 

 

 This is an auction dynasty league with special rules and great payouts. 

Commissioner and Treasurer is Cory Smith.

Entry Fee is $70 for league. 12x70=840 $100 goes to the ROI pool. $80 will be used for the website payment. $660 will go to the payout

Addendum: In 2016 we voted as a league that the ROI pool would be won if a team accomplished 1 of these 3 things: Triple Crown (Championship, Division, and total points); Perfect season all the way to championship; End of 5 years total points if the other 2 above aren't accomplished. 

ROI was won last, in the 2019 season.

If the league loses 5 teams, then all players will be thrown back in for the following year. 


All entry fees must be in by 1st week of season otherwise you will forfeit your games. Exceptions can be made.

Payouts for the League will be: Based on 12 teams ($660): Champion-$200; Runner-up-$100; 3rd and 4th get $30 each; 6 playoff teams get $50. If there are less teams, payout will be amended at that time.

Starting lineups have to have at least 1 starter at every position TE's are considered WR.

Starting lineup format: 1-QB, 1-RB, 1-WR/TE, 5-RB/WR/TE, 1-DEF/ST

**For fairness in the league if a team doesn’t put in a lineup on a certain week, then that team will have the same lineup from the previous week. 

Trades: will be allowed thru week 12 of the regular season. Then again in the off season before the next auction draft.

Waivers: Any player not currently on an active league roster is a free agent (NFL players only). Waiver wire will be on a blind bid, so the highest bid will get the player, in the event that 2 or more teams have the same bid the team with the worst record and then the fewest points will get the player. All players released will retain their actual player value (IE if you let Adrian Peterson go and his value is $80 then that is what his value will be in the waiver wire) this will also let you bid higher on the player you are going after as well. Minus your penalty for dropping him. 

Won Bids: Any winning bid for $20 or more, must be kept on your roster for that entire week. in other words, if you win a submitted bid on a player, more than $20, said player must be kept on your roster for the entire week. Won bids on players less than $20, may be dropped at anytime. This will prevent any owner from bidding up players on the wavier wire and releasing them, only to increase their salary.

Owners are permitted to submit starting players up until the respective player’s scheduled kickoff. Once a game has begun, all players participating in that game are either locked in as a starter or as a bench player.

 

Throwing Games

The act of “throwing games”, which is losing on purpose by submitting a lineup full of players that would not normally be started, will not be tolerated. Owners may protest a lineup before the player’s game starts. The Commissioner may then adjust the lineup in question by using pre-game average weekly rankings. Further action, such as the possible removal from the league, may be taken.

**In addition if you forget to put your lineup in you will receive the points from the previous week's lineup then. Even if that player is on a bye.

Roster Minimums

During the season, you must be able to field a full roster every week. During the off-season owners are not required to field a full lineup or as long as they are able to when the season starts. 

Salary Cap will be $250 for the season. You must never go over this! It is not allowed.

NO MORE CONTRACTS

All salaries will bump up each year based on contract inflation of 1.2 for the 2nd year and 1.3 for the 3rd year and 1.4 for the 4th year. Contracts that are $5 under, will go up $3 for the 2nd year and $5 for the 3rd year and $7 for the 4th year. Then 1.3, and 1.4 and so on. Contacts that are $6 to $10 will go to $12 the first year, then go up 1.3 and 1.4 for the next years. (IE Adrian Peterson is $80 and you sign him for 3 years then his salary is $96, $124 the following years)

Cut down date will be two weeks before the auction. The commissioner will cut your rosters after the expiration date.  

Contact me if you need extra time. As long as I know, I will make adjustments up to auction time if needed.

The league has a right to kick anyone out that causes problems

Injured Reserve 

When they go on injured reserve their salary will be added to your salary cap. (IE Adrian Peterson $80 will be added to your current salary cap.) In other words, it won't go against your cap. 

In addition, if your player is out before the auction you are allowed to put the player on injured reserve. This rule only applies to players that are out before the auction.

The day of the Auction

If for some reason someone is unable to make the auction. They must find someone to be present in their place. If there is an emergency situation that causes someone to miss out, we will discuss as and decide the best action to take as a league. If you cannot be present and cannot find someone to replace you, let us know, we may be able to find someone for you. This is only fair way to do this, so PLEASE everyone make it a point to make the auction each year. 

Any questions will be addressed so please ask!!

Commissioner has final say and can make changes as needed. 

 

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Divisional Record
  3. Points Scored Head-to-Head
  4. Total Points Scored in Games
Game Tie Breakers
Team owner selects tie breaker players
Playoffs
Playoffs will be 6 teams / 3 weeks
Playoff bracket wlll automatically be seeded
Division winners automatically qualify for the playoffs
3 wildcard teams qualify based on standings
Teams will be seeded based on total points scored
Teams will be reseeded after each round

Rosters

Roster Size
17
Roster Limits
MinMax
Quarterback010
Running Back010
Wide Rec/TE012
Kicker010
Defense010

Wide Rec/TE
Combined receiver position
Team Players
Team Kicker
Injured Reserve
Up to 3 players may be placed on injured reserve
To be placed on I/R a player must be at least Out on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
10
Lineup Limits
Quarterback1to1
Running Back1to6
Wide Rec/TE1to6
Kicker1to1
Defense1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 11:59pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 11:59pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 11:59pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 11:59pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 11:59pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 11:59pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 11:59pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 11:59pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 11:59pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 11:59pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 11:59pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 11:59pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 11:59pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 11:59pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 11:59pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 11:59pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 11:59pm ET

Online Auction

Auction Rules
Not Established
Nomination Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Blind Bid Against Salary Cap
If bids are tied, the team with the fewest total points will be awarded the player
Teams may acquire a maximum of 5 players per waiver wire

Teams may not acquire players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 3 / NFL Week 17
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 11:30pm ET
Free for All
Week 2Thu Sep 12 8:00am ETthruMon Sep 16 8:00pm ET
Week 3Thu Sep 19 8:00am ETthruMon Sep 23 8:00pm ET
Week 4Thu Sep 26 8:00am ETthruMon Sep 30 8:00pm ET
Week 5Thu Oct 3 8:00am ETthruMon Oct 7 8:00pm ET
Week 6Thu Oct 10 8:00am ETthruMon Oct 14 8:00pm ET
Week 7Thu Oct 17 8:00am ETthruMon Oct 21 8:00pm ET
Week 8Thu Oct 24 8:00am ETthruMon Oct 28 8:00pm ET
Week 9Thu Oct 31 8:00am ETthruMon Nov 4 8:00pm ET
Week 10Thu Nov 7 8:00am ETthruMon Nov 11 8:00pm ET
Week 11Thu Nov 14 8:00am ETthruMon Nov 18 8:00pm ET
Week 12Thu Nov 21 8:00am ETthruMon Nov 25 8:00pm ET
Week 13Thu Nov 28 8:00am ETthruMon Dec 2 8:00pm ET
Week 14Thu Dec 5 8:00am ETthruMon Dec 9 8:00pm ET
Playoff Week 1Thu Dec 12 8:00am ETthruMon Dec 16 8:00pm ET
Playoff Week 2Thu Dec 19 8:00am ETthruMon Dec 23 8:00pm ET
Playoff Week 3Thu Dec 26 8:00am ETthruSun Dec 29 8:00pm ET

Teams may not add players after their game has started
Protected Free Agents
Not Used
Transaction Limits
All free agent transactions are suspended after Fantasy Playoff Week 3 / NFL Week 17
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Player Contacts
League uses player contracts
Players are automatically released from rosters at the end of their contracts
League commissioner will set the length of each contract

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 13
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 12:50pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 12:50pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 12:50pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 12:50pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 12:50pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 12:50pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 12:50pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 12:50pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 12:50pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 12:50pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 12:50pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 12:50pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 12:50pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$70
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Salary Cap

Salary Cap
$250
Notes
I/R does not count against salary cap
No cap hit when a player is released

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE
2016-09-01
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K ST
2017-08-12
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE
2020-08-31
1 pts for every 10 rushing yds beginning with 99 rushing yds
Rushing Atts
1 pts for 5 to 10 rushing atts
QB RB WR TE
2016-09-01
2 pts for 11 to 15 rushing atts
3 pts for 16 to 20 rushing atts
4 pts for 21 to 25 rushing atts
5 pts for 26 to 30 rushing atts
6 pts for 31 to 35 rushing atts
7 pts for 36 to 40 rushing atts
8 pts for 41 to 45 rushing atts
10 pts for 46 to 99 rushing atts
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
-2 pts for each fumble lost
QB RB WR TE
2016-09-01
Fumbles
Not Used

Passing Scoring

Passing TDs
4 pts for each passing TD
QB RB WR TE ST
2016-09-01
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K ST
2017-08-12
Passing Yds
0.03 pts for each passing yd
QB RB WR TE
2016-09-01
2 pts for every 25 passing yds beginning with 325 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
1 pts for 6 to 10 completions
QB RB WR TE K
2 pts for 11 to 15 completions
3 pts for 16 to 20 completions
4 pts for 21 to 25 completions
5 pts for 26 to 30 completions
6 pts for 31 to 35 completions
7 pts for 36 to 40 completions
8 pts for 41 to 45 completions
10 pts for 46 to 99 completions
Yds Per Completion
Not Used
% Completion Rate
1 pts for every 10.0 % completion rate beginning with 50.0 % completion rate
QB
2010-08-16
Minimum 22 pass atts
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE
2016-09-01
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE
2016-09-01
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
2017-08-12
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE
2016-09-01
2 pts for every 25 receiving yds beginning with 80 receiving yds
Receptions
1 pts for each reception
WR
2010-09-11
5 pts for 5 or more receptions
1.50 pts for each reception
TE
2013-07-18
2 pts for each reception
QB RB
2016-09-01
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
10 pts for 200 or more rush and rec yds
QB RB WR TE
2010-07-21
Minimum 25 rushing yds 25 receiving yds
Rush And Pass Yds
10 pts for 350 or more rush and pass yds
QB RB WR TE
2010-08-15
Minimum 25 rushing yds 200 passing yds
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
0.10 pts for each yd FG
QB RB WR TE K ST
2018-08-16
Made PATs
1 pts for each made PAT
QB RB WR TE K ST
2018-07-25
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
DEF
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
DEF
Yd Int Return TD
Not Used
Safety
2 pts for each safety
DEF
Defensive ST TDs
6 pts for each defensive ST TD
DEF
2018-09-04
Yd Defensive ST TD
Not Used
Defensive ST Safety
Not Used
Pts Allowed
Not Used
Def Pts Allowed
10 pts for 0 def pts allowed
DEF
2010-08-28
7 pts for 1 to 6 def pts allowed
5 pts for 7 to 13 def pts allowed
4 pts for 14 to 20 def pts allowed
2 pts for 21 to 28 def pts allowed
1 pts for 29 to 34 def pts allowed
0 pts for 35 to 99 def pts allowed
Yds Allowed
15 pts for 0 to 100 yds allowed
DEF
2010-07-21
10 pts for 101 to 150 yds allowed
8 pts for 151 to 200 yds allowed
6 pts for 201 to 250 yds allowed
4 pts for 251 to 300 yds allowed
2 pts for 301 to 400 yds allowed
0 pts for 401 to 999 yds allowed
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
DEF
2009-07-06
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
QB RB WR TE DEF
2016-09-01
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
DEF
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
3 pts for each blocked FG
DEF
2009-07-06
Blocked XPs
2 pts for each blocked XP
DEF
2009-07-06
Blocked Punts
2 pts for each blocked punt
DEF
2009-07-06
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE ST
2016-09-01
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K
2018-09-04
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-2 pts for each ST fumble lost
QB RB WR TE
2016-09-01
ST Fumbles
Not Used