League

Name
Elite FFL Keeper
League ID
258183
Guest URL
https://www.rtsports.com/fantasy-football-league/258183
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Michael Richey
mdrichey2000@yahoo.com

By-Laws

1.           2020 Elite FFL FANTASY FOOTBALL RULES.

1.1         These rules are established to protect this fantasy football league, team owners and their Elite FFL franchise

 

2.            RESPONSIBILITIES.

2.1          Commissioner (Michael Richey):   Provides oversight for all league operations.

2.2          Co-Commissioner (Paul Miranda):  Assists the Commissioner as needed.

2.3          League Oversight Committee:  Commissioner and Co-Commissioner

2.3.1       The Oversight Committee handles all disputes not covered by the existing rules and all recommended rule alterations after commencement of the season.  This includes rule interpretation when needed.    

2.3.2      Any member of the Oversight Committee who has a direct interest in the outcome of an Oversight Committee ruling will have no vote in the matter.  

2.3.3      The time frame for Oversight Committee rulings will generally be 24 hours, but may be extended or shortened at the discretion of the Commissioner, based on league needs and time constraints.  If a committee member fails to respond within this time frame, the votes shall be tallied without their input.

2.4         All Team Owners are responsible for managing their team, following NFL injury and player reports, replacing bye week players when required, submitting starting line-ups, activating players from IR in a timely manner and monitoring/reporting other team owners not in compliance with Injured Reserve, Transaction and Lineup rules.  

 

3.            OFF-SEASON ACTIVITY.

3.1          The off-season begins the day following the completion of week #17 of the current NFL season.  Players and draft picks can start being traded as soon as our off season begins.

3.2          This is a keeper league.  We are able to keep four players going in to the next year's fantasy draft which will be the Sunday before Labor day weekend at 8 pm eastern time.

3.3         All players must be off IR by, the Friday,11:59 eastern time, before the current NFL Playoffs.  Any player on IR once the NFL playoff start will be dropped and available in our draft next year.

3.4         All owners will need to reduce their rosters to 10 players before this season's NFL Super Bowl.  Any team with more than 10 players on their roster, after the deadline, it will be reduced to 10 players by the commissioners at his discretion. 

3.4.1      One week after the NFL Super bowl payouts will be made. The keeper deposit of $50 will be withheld from payouts and those who do not have enough to cover will need to bring their balance up immediately or risk losing their team   There is a waiting list for this league..

3.5        League fees of $150 plus $50 transaction deposit due (keeper deposit will automatically convert to the transaction deposit) and the optional NFL Pick'em entry fee of $50 are due two Fridays before our live draft.

3.6        Rosters will need to be reduced to 4 players by 11:59 pm eastern time, two Saturdays before our live draft.

3.7        The winner of the toilet bowl will need to select their draft position by 11:59 pm eastern time, one Sunday before our live draft.

3.8         Our live draft will be the Sunday one week before Labor day weekend at 8 pm eastern time.

 

4.            DRAFT DAY/STARTING LINEUPS (See Draft Board for draft order)  

4.1.2       The draft will consist of 12 rounds.  

4.2        The draft order will be determined by results of the previous Elite FFL Keeper season with the Toilet Bowl winner choosing his draft spot.  

4.3        Upon completion of the draft, teams must have sixteen (16) players on their rosters, as follows:

      OFFENSE (REQUIRED TO START 9 OFFENSIVE PLAYERS, MAY ONLY START 9 PLAYERS) 

  •      QB: Min 0/Max 3
  •      RB: Min 0/Max 11
  •      WR: Min 0/Max 11
  •      TE: Min 0/Max 5
  •      K: Min 0/Max 3 
  •      SuperFlex: 1 (QB, RB, WR or TE)
  •      Flex: 1 (RB, WR or TE)

DEFENSE (REQUIRED TO START 1 DEFENSIVE TEAM) 

  •      DEF/ST:  Min 0 / Max 3 

4.4       Should an owner start too many players at one position, the player(s) in that position who scored the least amount of points will have their points deducted and no other player may be substituted in their place.  

4.5       If a team owner wants to challenge their opponents roster (or any other team's roster), the challenge must be made prior to the conclusion of the last game of that particular NFL week.   

4.6       If you have insufficient players to fill a position in your starting line-up, you will receive no points for that position.    

 

5.             WAIVER WIRE / FREE AGENTS / INJURED RESERVE / MISC PLAYER STATUS

5.1          Each team may use waivers to add up to 2 player and place up to 3 players on IR each week during the FFL Season.  This does not preclude an owner from acquiring more players, above the two waiver wires transactions, during the Free Agent transaction period.  Free Agent transactions are unlimited. This rule supersedes the rule which states an owner may place a player on IR at any time.   (SEE RULES BELOW FOR WAIVER WIRE TIMES)

5.1.1        Starting 2024 season we will be using a Free Agent Acquisition Budget (FAAB) system for waiver wire and Free Agent acquisitions.

5.1.1.1      Waiver wire additions will be awarded to the highest blind bid for the particular player

5.1.1.2     In case of a tie the owner with the worst record will be awarded the player

5.1.1.2.1      To reduce the possibility of a tie owners will start with $1,000 FAAB.

5.1.1.2.2       Once an owner has exhausted his budget he will no longer be able to acquire players via Free Agency or Waiver Wire Claim.  Players my only be acquired via trade at that point..

5.1.1.2.3       League fees also apply to these acquisitions.  See fee schedule rule 8.2.

5.1.1.2.4       Free Agents acquired via free agency will cost $1 FAAB along with league fees.  See fee schedule rule 8.2.

5.1.1.2.5       FAAB is only available for the season issued and will not roll over into the following year.  All FAAB not used will expire and new $1,000 FAAB will be issued after our draft.

5.1.1.2.6       No FAAB is need to place a player on or activate a player off  IR but league fees still apply.  See fee schedule rule 8.2.

5.1.1.2.7       No FAAB is need to trade players but league fees still apply.  See fee schedule rule 8.2..

5.2          After the Waiver Wires are over, use the ADD/DROP feature under the "Teams" menu to pick-up free agents only limited by the amount of FAAB that owner has available. 

5.2.1       Free Agent transactions may be done any time prior to the start of the final game of the week as long as the affected player(s) games have not begun.  The affected players include both the player to be added as well as the player to be released or placed on injured reserve, regardless if they are a starter or reserve player. 

5.3         Up to 3 players who are listed on the RTSports website as either:  Questionable (Q), Doubtful (D), Out (O), Physically Unable to Perform (PUP), COVID or On IR (X) may be on IR at any one time.  NOTE:  Day-to-Day injury (T) status does not meet IR requirements.

5.4          Once the player on IR is no longer listed on the RTSports injury report as either Questionable (Q), Doubtful (D), Out (O), Physically Unable to Perform (PUP), COVID or on IR (X), you will have to decide whether to release the replacement player or retain the replacement player and release another player from your roster before the start of their next game.

5.5          If a required IR removal is not conducted by kick-off of the player no longer eligible for IR game starts, the player on IR will be RELEASED.  It is expected that any team owner who sees a roster violation, will contact the owner with the violation and advise them of the illegal roster.  This will allow the owner of that player an opportunity to correct their roster without arbitrarily losing a player who might have just been removed from IR. 

5.6          If a player is suspended and he is currently on IR or is also listed as injured, the SUSPENSION SUPERSEDES the players injury status and the player will be removed from IR immediately. 

If a player takes a voluntary leave of absence, is placed on the Commissioner's Exempt list, or is placed on any other form of administrative leave (on or off the field conduct, any civil or criminal proceedings or any combination of the above) his status will be considered SUSPENDED and he shall be treated accordingly. 

 5.6.1       The team owner may keep or release the suspended player, however, if the suspended player is kept, he must be placed on the team owner’s roster and not on IR.  If the team owner does not take the player off IR prior to kick-off of the affected player(s) games the suspended player will be released by the Commissioner.

5.7        If you acquire a player who is ALREADY listed as Questionable (Q), Doubtful (D), Out (O), Physically Unable to Perform (PUP), Covid or on IR (X), the player cannot be placed on IR until 24 four hours after the acquisition (not to include trades where an injured player is acquired is already on IR).

5.7.1     If the acquired player is not listed on the Injury Report, then is downgraded to Questionable or worse, the player may be placed on IR and another replacement player may be selected.  There is no minimum time to wait to place a player in this circumstance on IR and pick up a replacement player.

5.8        If a player is listed as Q, D, PUP, Covid or O during the week prior to his bye week, and was placed on IR by the Fantasy Football team owner during the permitted time (during the week prior to the bye week), the player on IR may remain on IR during his bye week.

5.8.1   If a player was listed as Q, D, OUO, Covid or O during the week prior to his bye week, and was NOT placed on IR by the Fantasy Football team owner, the player may NOT be placed on IR during his bye week.  During a bye week, there is no immediate necessity to fill that position because the player's absence was expected during his bye week and the injury status did not create his absence.

5.9     RTSPORTS will generally be utilized to determine a player’s eligibility to be placed on IR.  If you can provide proof of a players injury status that qualifies him for IR placement from one of the following sources; USA Today, CBS Sportsline, ESPN.Com or NFL.Com etc., then the player may be placed on IR other than on his bye week.

5.10   Placing a player on IR when his injury status did not qualify him for IR placement in our league will result in a $5.00 fine.

5.11          If a player is a holdout, benched, cut from his NFL team or is suspended, you simply lose his services for that period of time.  You may waive him during the waiver period or he may be traded following the trade guidelines.  He may not be placed on IR.

 

6.           TRADE GUIDELINES.

6.1          All elements of the trade must be conducted through the league site.  There will be no exchange of money, property, FAAB or other agreements which are not disclosed to the league.

6.2          All trades are subject to Commissioner's Approval.  The Commissioner can only veto a trade if there is collusion.    

 
 
7.0        WEEKLY LINE-UPS  

7.1  Weekly Line-Ups will consist of the following:  (10 Starters)

OFFENSE

QB: Start 1                                                                   

RB: Start 1                                                                    

WR: Start 3                                                                   

TE: Start 1                                                                     

K: Start 1                                                                    

SUPERFLEX: Start 1 additional QB, RB, WR, OR TE

FLEX: Start 1 additional RB, WR, OR TE                                               

 

DEFENSE (REQUIRED TO START 1 DEFENSIVE TEAM/SPECIAL TEAMS) 

DEF/ST: Required to Start 1    

7.1.1      There will be a $10 fine each violation of: Starting a player on bye, Starting a player designated out the evening before their game, Leaving a starting roster spot empty or Any other action of fielding a non-competitive lineup for a week other that your team just sucks.

7.2    If a late line-up change is required and you have no access to the site or the line-up feature is not working properly, notify your opponent AND the Commissioner or Co-Commissioner of the transaction before game time either by posting a message on the message board or by other available means.  The commissioner will then make the necessary change as soon as possible. 

 

8.          LEAGUE FEES / FINES.

8.1        The $50 Keeper deposit is due at the time of payouts from the previous year.

8.1.1      The league entry fee is $150.  due two Fridays before our live draft. Payment will be made through the league's Treasurer, Mark Salinas via Venmo @Mark-Salines-27 (last four digits of his cell number - 1439) or other approved method.

8.1.1.    Optional participation in NFL Pick'em entry fee of $50 due due two Fridays before our live draft.    

8.2        PLAYER ACQUISITIONS ARE: $1.00 per Trade per Elite FFL team.  $1.00 per Free Agent pick up  $2.00 per Waiver pick up. $2.00 per Player placed IR.  

8.2.1      If at the end of the season, a team owner has a balance due because of transactions fees, fines etc.  An additional payment covering those expenses must be made through league's Treasurer, Mark Salinas.  

8.3        If you negotiate a trade and part of the negotiation is for one team to absorb the transaction costs, both teams must inform the commissioner of this and the transaction will be adjusted.

8.3.1       FAAB can not be traded or exchanged.

8.4        If a player is suspended for any reason and any amount of time, the team owner will be fined $5.00 (This fine will only be imposed if the player remains on the team's active roster as of kick-off of the player in question and for each week this is the case.)

8.5        If a team fails to release or activate a player by an established deadline regarding roster minimization, the team will be fined $1 per day per player.

8.6        Imposed transaction fees / fines will be re-distributed evenly between 1st through 6th place.

9.         COMPILING OF POINTS.

9.1        Points and statistical data will be obtained from the RTSports web service.  In the event the RTSports site is compromised, the USA Today Sports section will be used for manual calculation.  Injured Reserve and player information will also be obtained through RTSports.

9.2        The statistical service is responsible for tallying weekly stats.  However, it is highly encouraged for all to keep up with the information.

 

10.          SEASON PLAY.

10.1        The league will be divided into three Divisions, with four teams in each Division.

10.2        The Elite FFL regular season will run from NFL Week #1 through NFL Week #14.

10.2.1     Weeks 1 through 14 will consist of single games

10.2.2     There will be no double headers.

10.2.3     Total games played will be 14.

10.3        Division opponents are played twice (6 games).

10.4        Each team in the other divisions are played once (8 games). 

  

11.          PLAY-OFF STRUCTURE (Super Bowl).

11.1        Seven teams will enter the play-offs. Seeding will be determined based on record/tie-breaker criteria. Starting 2024 season only Six team make the playoffs.

11.1.1     Each division champion (3 teams).

11.1.1.1 The top winner based on record/tie breaker criteria will receive a 1st round bye (NFL Week 15). Starting 2024 season the top 2 will receive the 1st round bye.

11.1.2     The four teams with the next best record (Wild Cards)   Starting 2024 the 3 teams with the next best records will be the wild cards. 

11.2        If teams have the same Win-Lose-Tie record, the tie will be broken in the following order:

                ·      Division Record

                ·      Head to Head Record

                ·      Head to Head Points

11.3        To avoid ties in the play-offs, ties will be broken by awarding the higher seed ( i.e 1st seed is higher than the 2nd seed) entering the game, with the win.

11.4        A three point "Home Field advantage" will be awarded to the team with the higher seed enter each game in the playoffs and championships.

11.5        WILD CARD ROUND/NFL Week 15.

11.5.1     Wild Card Game #1:  #2 Seed vs. #7 Seed.  Winner advances to Divisional Play-Off Round.

11.5.2     Wild Card Game #2:  #3 Seed vs. #6 Seed.  Winner advances to Divisional Play-Off Round.

11.5.3     Wild Card Game #3:  #4 Seed vs. #5 Seed.  Winner advances to Divisional Play-Off Round.

Starting 2024 season: 

11.5.1 will be replaced with Wild Card Game #1:  #3 Seed vs. #6 Seed.  Winner advances to Divisional Play-Off Round.

11.5.2 will be replaced with Wild Card Game #2:  #4 Seed vs. #5 Seed.  Winner advances to Divisional Play-Off Round.

11.6        DIVISIONAL PLAY-OFF ROUND/NFL Week 16. 

11.6.1     #1 Seed vs. The lowest remaining seed from the Wild Card Round.  Winner advances to  Championship Round.

11.6.2     The two remaining from the Wild Card Round will play each other.  Winner advances to  Championship Round.

Starting 2024 season: 

11.6.2 will be replaced by  #2 seed will play the remaining team from the Wild Card Round.  Winner advances to  Championship Round.

11.7.      CHAMPIONSHIP ROUND/NFL Week 17.

11.7.1     Winners of Divisional Play-Off Round play each other.

12.         TOILET BOWL PLAY-OFF STRUCTURE.

12.1         The five teams not making the Super Bowl Playoffs will enter the Toilet Bowl playoffs.  Seeding will be determined based on record/tie-breaker criteria.  Starting 2024 season Six team not making the super bowl playoffs will enter the toilet bowl playoffs.

12.2        If teams have the same Win-Lose-Tie record, the tie will be broken in the following order:

                ·      Division Record

                ·      Head to Head Record

                ·      Head to Head Points

12.3        To avoid ties, ties will be broken by awarding the higher seed ( i.e 1st seed is higher than the 2nd seed) entering the game with the win.

12.5        ROUND ONE/NFL Week 15.

12.5.1     Round One Game #1:  #11 Seed vs. #12 Seed.  Winner advances to Round Two.

Starting 2024 season: 

12.5.1 will be replaced with Wild Card Game #1:  #9 Seed vs. #12 Seed.  Winner advances to Divisional Play-Off Round.

and 12.5.2 will be add with Wild Card Game #2:  #10 Seed vs. #11 Seed.  Winner advances to Divisional Play-Off Round.

 

12.6        ROUND TWO/NFL Week 16. 

12.6.1     #8 Seed vs.The Winner of Round One.  Winner advances to Toilet Bowl.

12.6.2     #9 Seed vs. #10 Seed.  Winner advanced to Toilet Bowl.

Starting 2024 season: 

12.6.1 will be replaced with   #7 Seed vs. The lowest remaining seed from the Wild Card Round.  Winner advances to toilet bowl Championship Round.

12.6.2 will be replaced by  #8 seed will play the remaining team from the Wild Card Round.  Winner advances to toilet bowl Championship Round.

12.7      TOILET BOWL ROUND/NFL Week 17.

12.7.1     Winners of Round Two play each other.

13.          Elite FFL CHAMPIONSHIP AWARDS. Based on 12 teams with entry fees of $150 ($1,800 total)

13.1        Super Bowl Champ - $660.00

               Super Bowl Runner up/NFL Week 17 Loser - $290.00

13.2      The following will be awarded based on final playoff standing, not on seeding:

              PLAYOFF ROUND/NFL Week 16, 2 Losers play week 17.  Winner (3rd place) - $175, Loser (4th place) - $150.

13.3       Weekly High points Winner $25 x 17 weeks ($425 total)

13.4       Toilet Bowl winner gets to pick their draft position in the next years draft.

13.5       All remaining funds (including transaction fees and fines) collected throughout the season, minus the cost of the RTSports, Web Manager, statistical service (which will be prepaid by the commissioner prior to the draft) and any other fees incurred by the commissioner to run this league, will be divided evenly between all 7 teams making the Championship playoffs. Starting 2024 season: it will be divided between all six teams making the Championship playoffs.

 

14.       Elite FFL NFL Pick'em awards. Based on 7 participating teams with entry fees of $50 ($450 total)

14.1      NFL Pick'em season champ - $120

             NFL Pick'em runner up - $50

14.2      Weekly NFL Pick'em winner $10/week x 18 weeks ($180 total)

15.        Payouts

15.1      All winnings earned throughout the year will not be paid until completion of the NFL SUPERBOWL /Elite FFL PLAYOFF LEAGUE and after all team owners have settled any balances due.

15.2      A $50 deposit will be held from all payouts for this year's winnings.  The deposit will be refunded  when a replacement owner is secured if you decide not to return.  If you do not have $50 in winnings any balance will need to be paid before any payouts can happen.

 

16.         Amendments to the Rules

16.1        Polls can be introduced by any owner of the Elite FFL from draft day through end of the final week of the fantasy football regular season (Week 14)

16.1.1      All polls must include the option to leave the rules as is.

16.1.2      For a poll to pass it must get a majority of all the Elite FFL owners to agree to it.

16.1.2.1       If a poll gets half the all the owners to choose the option to leave the rules as is the rule will not change.

16.1.2.2        If there is more than one option to change from the current rule and the option to leave the rules as is does not receive half the votes there will be a run off of the top 2 vote getting options.  This would include the option to leave the rules the same if it was one of the two options getting the most votes.

16.2         Rules can be introduced by the rules committee through out the off season.

16.2.1        The rules committee will compose of the commissioner, the co-commissioner.  In case of a deadlock all final decisions will be decided by the commissioner. 

16.3        There must be a 3/4 vote of the all the owners not the subject to a possible expulsion for and owner to be expelled from Elite FFL.

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Divisional Record
  2. Total Points Scored in Games
  3. Head-to-Head
  4. Points Scored Head-to-Head
Game Tie Breakers
None
Playoffs
Playoffs will be 7 teams / 3 weeks
Playoff bracket wlll automatically be seeded
Division winners automatically qualify for the playoffs
4 wildcard teams qualify based on standings
Teams will be seeded based on standings
Teams will be reseeded after each round
League has no game tie breakers. In the event of a playoff tie, the higher seed will advance.

Rosters

Roster Size
16
Roster Limits
MinMax
Quarterback03
Running Back011
Wide Receiver011
Tight End05
Kicker03
Defense/Sp Team03

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 3 players may be placed on injured reserve
To be placed on I/R a player must be at least Questionable on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
10
Lineup Limits
Quarterback1
Running Back1
Wide Receiver3
Tight End1
Kicker1
Defense/Sp Team1
Flex ( QB RB WR TE limit 1QB )2
Deadlines
Teams may start or bench player up until the scheduled start of their game

Online Draft

Draft Rules
Scheduled for Sun Aug 25 8:00pm ET
Manually started by commissioner
S-Style
12 rounds
2 mins per pick
Draft Order
#1 2023 Toilet Bowl Champ
#2 BasementWithBiden
#3 Tazmaniacs
#4 Say Hello to my Kittle Friend
#5 Bite The Bullet
#6 Hash Slingers
#7 Dyn-O-Mite
#8 NorCal
#9 Astro's Animals
#10 Defiance Buster
#11 EZ_WIN
#12 The Ostreichers

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Blind Bid Against FAAB
Season waiver budget $1000
Minimum waiver bid $1
Maximum waiver bid $1000
If bids are tied, the team lowest in the standings will be awarded the player
Teams may acquire a maximum of 2 players per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Submission deadlines: Tue @ 11:59pm ET
If bids are tied, reverse draft order will be used to award the player.
In-Season Waivers
Submission deadlines: Tue Wed @ 11:59pm ET
Free for All
Week 1Wed Sep 4 9:00am ETthruMon Sep 9 8:15pm ET
Week 2Thu Sep 12 9:00am ETthruMon Sep 16 6:59pm ET
Week 3Thu Sep 19 9:00am ETthruMon Sep 23 6:59pm ET
Week 4Thu Sep 26 9:00am ETthruMon Sep 30 6:59pm ET
Week 5Thu Oct 3 9:00am ETthruMon Oct 7 6:59pm ET
Week 6Thu Oct 10 9:00am ETthruMon Oct 14 6:59pm ET
Week 7Thu Oct 17 9:00am ETthruMon Oct 21 6:59pm ET
Week 8Thu Oct 24 9:00am ETthruMon Oct 28 6:59pm ET
Week 9Thu Oct 31 9:00am ETthruMon Nov 4 6:59pm ET
Week 10Thu Nov 7 9:00am ETthruMon Nov 11 6:59pm ET
Week 11Thu Nov 14 9:00am ETthruMon Nov 18 6:59pm ET
Week 12Thu Nov 21 9:00am ETthruMon Nov 25 6:59pm ET
Week 13Thu Nov 28 9:00am ETthruMon Dec 2 6:59pm ET
Week 14Thu Dec 5 9:00am ETthruMon Dec 9 6:59pm ET
Playoff Week 1Thu Dec 12 9:00am ETthruMon Dec 16 6:59pm ET
Playoff Week 2Thu Dec 19 9:00am ETthruMon Dec 23 6:59pm ET
Playoff Week 3Thu Dec 26 9:00am ETthruSun Dec 29 6:59pm ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Non-waiver free agents adds cost $1 of FAAB
Protected Free Agents
Players dropped will be protected free agents until Next Fantasy Week
Players dropped after Fantasy Week 13 will be protected for the remainder of the season
Transaction Limits
All free agent transactions are suspended after Fantasy Playoff Week 3 / NFL Week 17
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSat Sep 7 11:59pm ET
Week 2Tue Sep 10 7:00am ETthruSat Sep 14 11:59pm ET
Week 3Tue Sep 17 7:00am ETthruSat Sep 21 11:59pm ET
Week 4Tue Sep 24 7:00am ETthruSat Sep 28 11:59pm ET
Week 5Tue Oct 1 7:00am ETthruSat Oct 5 11:59pm ET
Week 6Tue Oct 8 7:00am ETthruSat Oct 12 11:59pm ET
Week 7Tue Oct 15 7:00am ETthruSat Oct 19 11:59pm ET
Week 8Tue Oct 22 7:00am ETthruSat Oct 26 11:59pm ET
Week 9Tue Oct 29 7:00am ETthruSat Nov 2 11:59pm ET
Week 10Tue Nov 5 7:00am ETthruSat Nov 9 11:59pm ET
Week 11Tue Nov 12 7:00am ETthruSat Nov 16 11:59pm ET
Week 12Tue Nov 19 7:00am ETthruSat Nov 23 11:59pm ET
Week 13Tue Nov 26 7:00am ETthruSat Nov 30 11:59pm ET
Week 14Tue Dec 3 7:00am ETthruSat Dec 7 11:59pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruSat Dec 14 11:59pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruSat Dec 21 11:59pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSat Dec 28 11:59pm ET
OffseasonMon Dec 30 7:00am ETthruSat Mar 1 12:00am ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$150
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$2
Each Player Acquired via Free Agency$1
Each Player Released$0
Each Player Placed on I/R$2
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$1
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K D/ST DL LB DB
2020-08-15
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K D/ST DL LB DB
2020-08-15
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE K DL LB DB
2020-08-15
Rushing Atts
2 pts for 20 or more rushing atts
QB WR TE K DL LB DB
2020-08-15
3 pts for 30 or more rushing atts
QB WR TE K DL LB DB
2020-08-15
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
-2 pts for each fumble lost
QB RB WR TE K DL LB DB
2020-08-15
Fumbles
Not Used

Passing Scoring

Passing TDs
4 pts for each passing TD
QB RB WR TE K D/ST DL LB DB
2020-08-15
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K D/ST DL LB DB
2020-08-15
Passing Yds
1 pts for every 25 passing yds beginning with 25 passing yds
QB RB WR TE K DL LB DB
2020-08-15
5 pts for 350 or more passing yds
QB RB WR TE K DL LB DB
2020-08-15
7 pts for 400 or more passing yds
QB RB WR TE K DL LB DB
2020-08-15
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
0.50 pts for every 5 completions beginning with 5 completions
QB
2020-08-15
2 pts for 30 or more completions
QB
2020-08-15
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-2 pts for each interception thrown
QB
2020-08-15
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K DL LB DB
2020-08-15
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K DL LB DB
2020-08-15
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE K DL LB DB
2020-08-15
Receptions
1 pts for each reception
QB RB WR TE K D/ST DL LB DB
2020-08-28
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
5 pts for 100 to 149 rush and rec yds
QB RB WR TE K DL LB DB
2020-08-15
6 pts for 150 to 199 rush and rec yds
7 pts for 200 to 999 rush and rec yds
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
2020-09-07
5 pts for 4 or more made FGs
5 pts for 7 or more made FGs
Yd FG
0.10 pts for every 1 yd FG beginning with 30 yd FG
K
2020-09-09
Made PATs
1 pts for each made PAT
K
2020-08-15
Missed FGs
Not Used
Yd Missed FG
-4 pts for 0 to 25 yd missed FG
K
2020-08-15
-3.50 pts for 26 to 30 yd missed FG
-3 pts for 31 to 35 yd missed FG
-2.50 pts for 36 to 40 yd missed FG
-2 pts for 41 to 45 yd missed FG
-1.50 pts for 46 to 50 yd missed FG
-1 pts for 51 to 55 yd missed FG
Missed XPs
-2 pts for each missed XP
K
2020-08-15

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
QB RB WR TE K D/ST DL LB DB
2020-08-15
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
QB RB WR TE K D/ST DL LB DB
2020-08-15
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST DL LB DB
2020-08-15
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
2020-08-15
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
2020-08-15
Pts Allowed
Not Used
D/ST Pts Allowed
6 pts for 0 D/ST pts allowed
D/ST
2020-08-15
3 pts for 2 to 6 D/ST pts allowed
-3 pts for 30 to 100 D/ST pts allowed
Yds Allowed
3 pts for 0 to 199 yds allowed
D/ST
2020-08-15
-3 pts for 351 to 999 yds allowed
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
2020-08-15
1 pts for every 0.5 sack beginning with 0.5 sack
DL LB DB
2020-08-15
Sack Yds
0.25 pts for every 3.0 sack yds beginning with 3.0 sack yds
QB RB WR TE K D/ST DL LB DB
2020-08-15
Fumbles Forced
1 pts for each fumble forced
DL LB DB
2020-08-15
0.50 pts for each fumble forced
D/ST
2020-08-15
Fumbles Recovered
1 pts for each fumble recovered
D/ST
2020-08-15
2 pts for each fumble recovered
QB RB WR TE K DL LB DB
2020-08-15
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
D/ST
2020-08-15
2 pts for each interception
DL LB DB
2020-08-15
1 pts for every 2 interceptions beginning with 2 interceptions
DL LB DB
2020-08-15
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
0.50 pts for every 10 turnover return yds beginning with 11 turnover return yds
D/ST DL LB DB
2020-08-15
0.50 pts for 11 or more turnover return yds
D/ST DL LB DB
2020-08-15
Over On Downs
Not Used
Blocked FGs
3 pts for each blocked FG
D/ST
2020-08-15
Blocked XPs
3 pts for each blocked XP
D/ST
2020-08-15
Blocked Punts
3 pts for each blocked punt
D/ST
2020-08-15
Tackles
0.50 pts for each tackle
QB RB WR TE K DL LB DB
2020-08-15
1 pts for every 5 tackles beginning with 5 tackles
QB RB WR TE K DL LB DB
2020-08-15
2 pts for 10 or more tackles
QB RB WR TE K DL LB DB
2020-08-15
Tackles For Loss
Not Used
Assists
0.25 pts for each assist
QB RB WR TE K DL LB DB
2020-08-15
0.50 pts for every 2 assists beginning with 2 assists
QB RB WR TE K DL LB DB
2020-08-15
Passes Defensed
1 pts for each pass defensed
RB WR TE DL LB DB
2020-08-15

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K D/ST DL LB DB
2020-08-15
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
0.50 pts for every 50 kickoff return yds beginning with 50 kickoff return yds
D/ST
2020-08-15
1 pts for every 150 kickoff return yds beginning with 150 kickoff return yds
D/ST
2020-08-15
0.50 pts for every 25 kickoff return yds beginning with 25 kickoff return yds
RB WR TE K DL LB DB
2020-08-15
1 pts for every 100 kickoff return yds beginning with 100 kickoff return yds
RB WR TE K DL LB DB
2020-08-15
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K D/ST DL LB DB
2020-08-15
Yd Punt Return TD
Not Used
Punt Return Yds
1 pts for every 25 punt return yds beginning with 25 punt return yds
D/ST
2020-08-15
1 pts for every 100 punt return yds beginning with 100 punt return yds
D/ST
2020-08-15
0.50 pts for every 10 punt return yds beginning with 10 punt return yds
RB WR TE K DL LB DB
2020-08-15
1 pts for every 50 punt return yds beginning with 50 punt return yds
RB WR TE K DL LB DB
2020-08-15
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-2 pts for each ST fumble lost
QB RB WR TE K DL DB
2020-08-15
ST Fumbles
Not Used