League

Name
Stett's Fantasy Football League
League ID
31630
Guest URL
https://www.rtsports.com/fantasy-football-league/31630
Service
Full Season - Platinum
Subscription
2024 Paid
Playoff League Coupon
M26043LP
Commissioner
chris stettheimer
jcpstud@gmail.com

By-Laws

 

Stett's Fantasy Football League 2024 Rules 


The 2024 draft will be TUESDAY SEPTEMBER 3rd at 8:00PM EASTERN time, THAT IS 7:00 TEXAS time, 6:00 MOUNTAIN time, and 5:00PM in Vegas.

Draft order, conference order, and team schedules will be released 24 hours before draft! 

You must be logged into the draft room at this time or you will be screwed. 


Payment of $250 is due August 30, 2024

$10 goes to the website and processing fee. $150 goes into our champions pool as a starting fee. You will be left with $90 as a credit balance to pay for losses, drop/adds, and any personal wager losses you incur. 
You will have a total of $580+ exposed to lose. $150(entry fee) + $280(if you lose every game) +$150(3 of 5 game loss penalties) + the drop/adds incurred.

If you go on a five game losing streak you will be required to an additional $50. These funds will go towards your conference's slush fund. 

TIME: Mountain time is one hour BEHIND central and two hours BEHIND eastern!


TRASH TALK IS ALLOWED AND ENCOURAGED!!!!!

It is REQUIRED that every team use a team logo and name. If you cannot figure out how to do this, email me a picture and I will do it for you.

You cannot change your team name during the season. If you change your team name after the regular season begins you will be charged $50. This fee will go to the Commish.
You are however allowed to change your team logo at any time. 

The winner of the league will be awarded The Stett’s Fantasy Football League Traveling Trophy. Plus most of the money! The previous year’s Champion will be required to ship the trophy to the commissioner upon the conclusion of the season. In addition to this, the previous year's champ will get the last pick in their respective conference. The champion will also have the next year’s entry fee withheld.


Our league will be composed of 32 teams with four separate conferences of eight teams. Each conference will have its own draft. It will be somewhat randomly selected which conference your team plays in. Each conference will have its own slush fund and payout (described below). 

You may request to have two or more teams to play, and pay for two or more separate entry fees to participate in the draft. If you wish to do this please request it as early as possible. This will depend upon supply and demand.

The Commish will have the final say in all conflicts and rule disputes. 

There are no trades allowed in this league, only drop/adds.


Tie breaking scheme for overall ranking BEFORE the playoffs will be in this order: If two teams have the same record we use the following tie breaking scheme. If three or more teams have the same record we will use total points.
1. Head to head record 
2. Total points scored head to head. 
3. Total points 
4. Whoever was chosen lowest in the random draft order. 
THE BITCH RULE(a): At the bottom of these rules the website automatically puts their tie-breaking scheme in. WE DO NOT USE THEIR RULE!!! We use the tie-breaking scheme described above!

When you start out you will have a $90 credit balance to go towards loss fees, drop/add fees, and wager losses. 

Be aware that official stats CAN change, even days after the games are complete. I will stick with whatever decision our website makes. If after Wednesday at midnight eastern time, any stats that change that affects a win or loss, the Commish will overrule. Otherwise, stats will change as the NFL makes them. 

 

SLUSH FUND

 

The drop/add fees and draft foul monies go to a separate pot called the Slush Fund. Each conference will have its own slush fund, and drop/add fees will be figured from each individual conference. The slush funds will be given to the teams with the three individual highest weekly totals (not including the playoffs). The Commish will take 10% off the top of all drop/adds. The adding and dropping of players is very time consuming and is done daily. After that, highest score gets 60%, 2nd highest gets 30% and 3rd highest gets 10%. It is possible for one team to obtain all three payouts. It is also possible for all three high scores to come from one week.  


DRAFT RULES 

If any problems occur during the draft the Commish will decide how to handle the problem. 
If you draft out of our league roster requirements, for example, drafting three defenses when you only have room for two, you will be punished. 
1.You will be charged a $20 roster change fee for every foul. This money will go towards slush funds.
2. The day after the draft you will be contacted and forced to drop the player that fouled your roster and pick up a legal player. 
3. The player that you dropped will be a free agent and your name will be moved to the bottom of the first weeks drop add list. 
4. You will not be able to use the new player that you have picked up until week #2. 


S-Style draft (1-2-3-4, 4-3-2-1, 1-2-3-4, etc.) 
One team represents both defense and special teams. 
The Commish can pause the draft if needed. 
You will have 2 minutes to make your draft selection. 
If you do not make your pick within the 2 minute time period you will be skipped and then given an opportunity after the next draft selection. 
The draft order and season schedule will be made 24 hours prior to the draft. 
If you accidentally pick the wrong player there is nothing I can do, so be careful. 
You will draft a total of 15 players in any order within the conditions of the roster composition listed below. 

DROP/ADD RULES

If your team is $100 or more in the hole to the league, your drop/add will not be performed. THERE ARE NO EXCEPTIONS. If your team has a negative balance of $100 or more for a week your team will be locked out. As we near the end of the season and you can prove that you will be receiving a payout, certain conditions will be considered. The bottom line is that it is your responsibility to keep your account current.

The first day of drop/adds are Mondays. On any given Monday in which the game or games are not final before midnight mountain time, the first day of drop/adding will begin on Tuesday. 


Drop/Adds are $10 and the deadline is Friday at midnight mountain time.
No drop/adds after the last regular season game of our league. 


BITCH RULE(b): If a drop/add is posted after midnight mountain time Friday that drop/add is in effect and will go on Monday's business. You may erase that drop/add.


Starting Monday and ending on Friday at midnight Mountain time will be the time to do
your drop/adds. On week's that there is a Thursday game; Monday night, Tuesday and Wednesday will be the only days to perform a drop/add for players on teams that play on Thursdays. Drop/add period for week's that there is a Thursday game, drop/adds for any players that are playing on Thursday must be made by Wednesday's deadline. The deadline for the rest of the week will stay the same. Daily drop/add deadline is midnight MOUNTAIN time!!!

I will make every effort to post drop/adds from Wednesdays business by 5:00 mountain Thursday. If there is an issue with this please contact the Commish. (such as you not being around a computer to change your lineup)

The drop/add that you want made has to be submitted on the message board, for EVERYONE to see, at the rtsports.com website. 


Please DO NOT use the hide option on the message board to delete a message. If you wish to remove a message simply use the edit option and then erase it that way. The reason for this rule is that when you hide and then unhide a message the site does not list the time that the message was unhidden. This becomes VERY important during drop/ adds. If it is discovered that someone is using this option, please inform the commissioner and he will punish that team as he see fits. 

The waiver wire resets EVERY week.

Once a drop/add has been performed your name will be moved to the bottom of the waiver wire list for that week’s list.

The waiver wire exist in the event two (or more) teams want the same player on the same day. 
The waiver wire list will be determined after each week is over (1st on the list will be the 0-1 team with the lowest point total, last on the list will be the 1-0 team with the highest point total.) The waiver wire resets every week.
If the same player is wanted by two or more teams which ever team is highest on the list will get the desired player. 
After a drop-add is completed your name will go to the bottom of the list. 


Everyday I will TRY to post a message on the message board stating all drop/adds.

Once a  drop/add is posted the player that is being dropped is not available for adding until the end of that day's business. (Midnight mountain).

When you make a drop/add you cannot go out of the limits of the roster composition (already listed). 

FOR EXAMPLE: You cannot drop a kicker to have one kicker to obtain a tight end. You must always have two kickers and the requirements of the other positions, as well. 

STATE YOUR DROP/ADD as FOLLOWS: 
1. Drop Marshall Faulk RB STL add Emmitt Smith RB ARI, 
2. Drop A. Boldin WR ARZ, add R. Moss WR OAK. (This lets me know 
which transaction you want first.) 
It is imperative that you use the first initial and last name, followed by their team abbreviation. 

DO NOT STATE AS: 
Drop Marshall Faulk, Anquan Boldin, add Emmitt Smith, Randy Moss. (I don’t know which drop goes with which add – in case another team has already picked up one of the players.) 

STARTING LINEUP RULES

Staring lineup has to be entered before the first game of the week starts. THE FIRST GAME OF THE YEAR IS ON THURSDAY!!!!! You will be able to change your lineup until the early games on Sunday. Once a player has played you will not be able to use or not to use them. I will use whatever guidelines that our website uses.
Each team will be required to enter its own lineup on the rtsports.com website.
Nine players on each starting lineup 
You will also be required to select a tie breaker player, it can be ANY one player on your 15 player roster.

COMPETITION RULE

If it is discovered that a team has fallen behind on keeping up their team on a weekly basis the Commish may choose to make lineup changes. If it is found that a team simply has not been keeping up, has not made any changes, has not visited the website, or if that team has players that are on bye or injured and others that are available, the Commish reserves the right to change that lineup in order to keep a high level of competition. If that team happens to be playing a team that the Commish owns, that situation will be dealt with appropriately.

LOSSES 

Each loss will cost $20. 
$5 of this fee goes to the team that defeated you. 
The other $15 goes towards the championship fund. 

PLAYOFFS

Our regular season will conclude in week 14. Playoffs begin week 15.
There is not a loss fee in the playoffs.

After final rankings have been determined the top two teams from each conference will advance to the playoffs. We will rank these teams 1-8. The team with the best record being the 1 seed. If teams are tied we will use their total points to rank them. In the playoffs the highest ranked team will play the lowest ranked team. (1 plays 8; 2 plays 7; etc)

In playoff week 2 we will use the same scenario. (best plays worst).

The losers of playoff week 1 will be put into the Toilet Bowl.

Winners of playoff week 1 advance to playoff week 2.

Week 2 losers play for third and fourth money.

Week 2 winners play for the championship, the trophy, and the money!

 TOILET BOWL

 The toilet bowl starts playoff week 2. It is composed of the losers of playoff week 1. The seedings will be determined by regular season record with tie breakers going to total points. The games will be played using the above playoff rules.

 SHIT BOWL

 The teams that ranked 3 and 4 in their conferences during the regular season will be put into the Shit Bowl. There will be no fee for these teams. Any other teams (other than those in playoffs) that would like to part of the Shit Bowl can compete. Teams that enter that were not ranked 3 or 4 will be required to pay $25 to enter. During the three weeks of playoffs these teams will compete for total points combined for these three weeks.


MONEY PAYOUTS

10% of entry fees and 10% of the $15 loss fees go to help cover cost associated with being the commissioner and his time to run the league. 

Entry fees= $4800-10%(480)= $4320

Losses= 14 weeks X 16 losers/week @ $15 each=$3360-10%(360)=$3024
Total in pool= $7344

A: Conferences

The 4 top teams in each conference will receive a payout. 
Top seeds $175 each

2nd seeds $100 each

3rd seeds $45 each

4th seeds $25 each


B: Highest points

$100 to each of the highest regular season point total in each conference.

C: Toilet Bowl

Toilet Bowl winner gets $300, second gets $200, third gets $150, and fourth gets $100.

D: Shit Bowl

Shit bowl winner gets $200 plus any supplemental entries

E: This leaves $4614 for the playoff contenders

Champion gets trophy and $2583.84 (56%)

Second gets $1384.20 (30%)

Third gets $461.40 (10%)

Fourth gets $184.56 (4%)

If the Commish can collect all monies he will pay the winners out by the NFL Super Bowl.

A: 1380

B: $400

C: $750

D: $200

E: $4614

TOTAL $7344


WAGERING 

I encourage any personal wagers that you may want with other teams. 
If you would like your account to keep your wager wins and/or losses you must: 
Keep a positive balance on your account at all times. 
Post a message for at least the team that you wagered with and for the Commish to see, on the message board on TUESDAY after the previous week has gone official, so that I may credit and debit the appropriate accounts. 

PAYMENT 

You can pay via cash to me, mail a check or money order, Venmo, or PayPal.


CONTACT INFORMATION 

Chris Stettheimer 
219 Spring Rd. 
Ruidoso, NM 88345 

575-491-7046 


jcpstud@gmail.com 


You can log into rtsports.com anytime by using the id: stett and password: fantasy 


Roster Composition

FLEX PLAYER RULE:

You will start one extra player on your roster each week. This player can be anyone other your quarterback.

Total players per roster: 15 

Composition 
Position     Minimum/ Maximum 
Quarterback         2/3 
Running Back       3/4 
Wide Receiver      3/4 
Tight End             2/3 
Kicker                  2/3 
De/ST                  2/3

Starting Lineup 

Starters per team: 9 

Composition 
Position    Minimum/Maximum 
Quarterback        1/1 
Running Back      2/2 or 3
Wide Receiver     2/2 or 3
Tight End            1/1 or 2
Kicker                 1/1 or 2
De/ST                 1/1 or 2

 

 

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Points Scored Head-to-Head
  3. Total Points Standings
  4. None
Game Tie Breakers
Team owner selects 1 tie breaker players
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
15
Roster Limits
MinMax
Quarterback23
Running Back34
Wide Receiver34
Tight End23
Kicker23
Defense/Sp Team23

Def/Special Teams
Combined as one unit
Player Pool
Each conference separate
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back2to3
Wide Receiver2to3
Tight End1to2
Kicker1to2
Defense/Sp Team1to2
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 1:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 1:00pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 1:00pm ET
Week 14Tue Dec 3 7:00am ETthruSun Dec 8 1:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruSun Dec 15 1:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruSun Dec 22 1:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 1:00pm ET

Online Draft

Draft Rules
south Conference
Scheduled for Tue Sep 3 8:00pm ET
Automatically started by system
S-Style
15 rounds
2 mins per pick
Draft Order
south Conference
#1 Show Me Them TD's
#2 pitt rulz
#3 The_Mexicutioner
#4 Quack Attack
#5 Boo Who?(Casper)
#6 CHAMPagne Campaign
#7 TONELOCS
#8 Double E


Draft Rules
north Conference
Scheduled for Tue Sep 3 8:00pm ET
Automatically started by system
S-Style
15 rounds
2 mins per pick
Draft Order
north Conference
#1 8DogDeezle
#2 The Penis Mightier
#3 Wyopro
#4 Big's BallBusters
#5 Fore The Loot
#6 The Waterboy
#7 B squared
#8 Ruidoso Rounders


Draft Rules
west Conference
Scheduled for Tue Sep 3 8:00pm ET
Automatically started by system
S-Style
15 rounds
2 mins per pick
Draft Order
west Conference
#1 Cut Throat
#2 Let's Go Brandon!!!
#3 Triple Crown
#4 The Walking Dead Guys
#5 4th & Drunk
#6 Brown
#7 Indian Conection
#8 Cash Act


Draft Rules
east Conference
Scheduled for Tue Sep 3 8:00pm ET
Automatically started by system
S-Style
15 rounds
2 mins per pick
Draft Order
east Conference
#1 Longstroke
#2 wittu the next
#3 Stettacular
#4 Chasing the Crown
#5 Init-2-Winit
#6 King
#7 Underdog Uprising
#8 NOLA Bounty Hunters


Free Agents

Player Adds
Only the league commissioner may add players to a team
Waiver Wire
Not Used
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Your commissioner does not permit trading between team owners

League Fees

Assessed Fees
General
League Entry$150
Wins and Losses
Losses$20
Ties$0
Wins Credit$5
Roster Moves
Each Player Acquired$10
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE K
5 pts for every 100 rushing yds beginning with 100 rushing yds
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
5 pts for every 50 yd TD rush beginning with 50 yd TD rush
QB RB WR TE K
Fumbles Lost
-2.50 pts for each fumble lost
QB RB WR TE K
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE K
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
0.05 pts for each passing yd
QB RB WR TE K
2008-08-04
5 pts for every 300 passing yds beginning with 300 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
5 pts for every 50 yd TD pass beginning with 50 yd TD pass
QB RB WR TE K
Interceptions Thrown
-2.50 pts for each interception thrown
QB RB WR TE K
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE K
5 pts for every 100 receiving yds beginning with 100 receiving yds
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
5 pts for every 50 yd TD reception beginning with 50 yd TD reception
QB RB WR TE K

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
Yd FG
5 pts for every 50 yd FG beginning with 50 yd FG
K
Made PATs
1 pts for each made PAT
K
Missed FGs
-1 pts for each missed FG
K
2018-09-23
Yd Missed FG
Not Used
Missed XPs
-2.50 pts for each missed XP
K

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
Pts Allowed
10 pts for 0 pts allowed
D/ST
2011-08-13
5 pts for 1 to 9 pts allowed
2.50 pts for 10 to 16 pts allowed
0 pts for 17 to 20 pts allowed
-2.50 pts for 21 to 27 pts allowed
-5 pts for 28 to 34 pts allowed
-10 pts for 35 to 100 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2.50 pts for each fumble recovered
QB RB WR TE K D/ST
Fumble Return Yds
Not Used
Interceptions
2.50 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
3 pts for each blocked FG
D/ST
Blocked XPs
3 pts for each blocked XP
QB RB WR TE K D/ST
2024-07-27
Blocked Punts
3 pts for each blocked punt
D/ST
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
D/ST
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
D/ST
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-2.50 pts for each ST fumble lost
QB RB WR TE K
ST Fumbles
Not Used