League

Name
No Frills, 2023 Champion: Middle Runners
League ID
31742
Guest URL
https://www.rtsports.com/fantasy-football-league/31742
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Dennis Force
DForceOne@OutLook.com

By-Laws

 

The By-Laws are intended to supplement the league web site settings and define the spirit of competition.

Updated, July 31, 2017

  1. Miscellaneous

    1. No Frickin Crying!!!

    2. Just because the web site allows you to do something does NOT mean it is legal.

  2. Voting

    1. Majority Rules, Majority is defined as the majority of voting replies, not majority of league teams.

    2. The Commissioner, if a team owner has voting rights. If the Commissioner is not a team owner their voting rights are limited to tie breaking situations.

  3. Team Names

    1. Can only be changed during the Off-Season. For this purpose the Off-Season is defined as February 1, till the day of the fantasy league draft.

  4. Roster

    1. 16 Roster Spots are Mandatory

      1. QB (2), RB (4), WR/TE (6), K (2), Def. (2)

    2. IR (2) Spots, Are Optional

      1. IR (1 of 2), Can be of any mandatory roster spot.

      2. IR (1 of 2), Can be of any mandatory roster spot, except Def..

        1. Player must be an NFL rookie.

        2. Player can not be started on your fantasy team. If player is started, they must be removed from this IR spot.

    3. Note: To facilitate the IR spot the web site roster limits are set to the mandatory limit + 2. It is the team owner’s responsibility to properly manage their roster and salary cap. Any illegal roster spots (over or under) must be corrected as soon as possible. Under no circumstances may a team trade while in an illegal roster state.

  5. Starting Line-Up

    1. There is no game day starting line-up rule outside of what the web site allows you to do.

    2. Flex Spot (1), RB, WR, or TE

  6. Tie Breaker Rules

    1. Regular Season Games: Ties are Ties, (should be rare w/decimal point scoring), No Tie Breaker Rule.

    2. Play-Off Games: In the event of a tie (should be rare w/decimal point scoring) the team that is closest to their best possible score wins. In the event it is still a tie the Home (higher seed) team wins.

    3. Standing are managed by the web site, see web site Schedule Parameters for details.

  7. Salary Cap

    1. In-Season Salary Cap: $2,500

    2. Off-Season Salary Cap: $3,000

  8. In-Season Salary Cap

    1. Deadline to be within the “In-Season Salary Cap” is 11:59:59 PM on May 31 each season. This is not “Draft Ready” they are similar but different.

    2. To be at or under the “In-Season Salary Cap” one of the following conditions must be true:

      1. Roster = 16 Mandatory Spots, and Team Salary is at or under the “In-Season Salary Cap”

      2. Roster < 16 Mandatory Spots, and Team Salary is under the “In-Season Salary Cap” by (missing mandatory spots * $50)

    3. In the event a team is not at or under the In-Season Salary Cap by the deadline, a Salary Cap penalty will be accessed by the amount over the In-Season Salary Cap. The team will then have to drop players to get at or under their new Penalized Salary Cap, and still meet the conditions of 8.2

  9. Draft Ready

    1. Deadline to be “Draft Ready” 11:59:59 PM on the Sunday before the draft.

    2. Players dropped on this particular Sunday are protected via the honor system and are not available for pick-up by any team. In the event you drop a player by mistake you have 5 minutes to re-acquire the player without penalty. After 5 minutes or 11:59:59 (which ever comes first) the player can no longer be re-acquired. If the player is re-acquired after either deadline a Salary Cap penalty will be accessed by the amount of the player’s salary and the player will be removed from the teams roster.

    3. Players can not be dropped after the 11:59:59 PM deadline. Any player dropped after the deadline will be placed back onto the teams roster.

    4. If it is discovered that a team has an illegal roster after the draft ready deadline. The team will be be accessed with a Salary Cap Penalty of $50 for every player dropped to correct the issue.

  10. Draft

    1. All teams must manage their salaries during the draft. At the end of the draft all teams must have a legal roster and be at or under the In-Season Salary Cap. During the draft if a team over bids on a player, the bid is disqualified and can’t be re-submitted. The team will also be accessed with a Salary Cap Penalty equal to the amount over bid.

    2. Once a team is draft ineligible (full roster (16 and both IR's)) or (full roster (16 and less than $50 salary available), the team can only trade its remaining draft picks if the result of the trade makes them draft eligible.

  11. Transactions

    1. Trading

      1. Player trading is never restricted (open year round).

      2. All trades must be approved by the Commissioner.

    2. Preseason

      1. Transactions take place after the fantasy league draft and before week 1 games of the fantasy season.

      2. Due to possible time constraints this transaction period is not guaranteed. Start date and time TBD each year.

      3. Add/Drop transactions are allowed and all teams are eligible. All dropped players are unprotected free agents and are available for immediate pick-up. League transaction fees apply.

    3. In-Season

      1. Transactions start after fantasy week 1 games and end on the final game of the fantasy season (including play-offs).

      2. Wavier Wire transactions are allowed for all eligible teams. League transaction fees apply. See league web site for start dates and times.

        1. Team eligibility ends with the final game of the fantasy regular season if the team is not in the play-off championship bracket.

        2. Team eligibility ends with the final game of the week that eliminates the team from championship contention.

      3. Add/Drop transactions are allowed for all eligible teams. League transaction fees apply. See league web site for start dates and times.

        1. Team eligibility ends with the final game of the week that eliminates the team from championship contention.

        2. Team eligibility ends with the final game of the week that eliminates the team from number 1 draft pick contention.

    4. Off-Season

      1. Start time TBD, Transactions take place after the fantasy season is complete and continue up to the Draft Ready date.

      2. No Wavier Wire.

      3. Add/Drop transactions are allowed and all teams are eligible. All dropped players are unprotected free agents and are available for immediate pick-up. No League transaction fees. Note: The web site shuts down for a couple of weeks in late February / early March.

  12. Wavier Wire

    1. Wavier Wire will be a Blind Bid based on a team’s available salary cap. If the player is awarded to a team, the bid becomes the player's salary. All Blind Bids must be equal to or greater than the player’s current salary.

    2. Minimum bid for a player is their current salary.

    3. No Off-Season Wavier Wire.

  13. Free Agents, In-Season

    1. All released players become Protected Free Agents. Protected Free Agents are not available for Add/Drop. Protected Free Agents must clear waivers to become Unrestricted Free Agents. Unrestricted Free Agents are available for Add/Drop.

    2. If you drop the wrong player by mistake they will be available at the next Wavier Wire period (see “12.1” above), Good Luck!

  14. Free Agents, Off-Season

    1. All released players become unrestricted Free Agents. Unrestricted Free Agents are available for Add/Drop immediately.

  15. Scoring

    1. One point awarded for each reception by RB, WR, or TE position

    2. One point per every 10 yards rushing, after the first 100 yards, by QB, RB, WR, or TE position

    3. Decimal Point Scoring

  16. Championship Week

    1. Shall be played on NFL week 16

  17. Financial Protocol

    1. League winnings are only paid out if in excess of previous season fees plus up coming season dues.

    2. All league fees owed to the league shall be paid prior to the Fantasy Draft.

  18. Scheduled Events

    1. The league “Draft” date shall be set on a Sunday in August prior to first NFL regular season game (late NFL Preseason). Date TBD.

    2. The league “End of Season” party, date and location, shall be determined by league champion, but that also suites the majority of team owners.

  19. End

 

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Points Scored Head-to-Head
  3. Total Points Scored in Games
  4. None
Game Tie Breakers
None
Playoffs
Playoffs will be 8 teams / 3 weeks
Playoff bracket wlll automatically be seeded
Top 8 teams qualify based on standings
Teams will be seeded based on standings
Teams will be reseeded after each round
League has no game tie breakers. In the event of a playoff tie, the higher seed will advance.

Rosters

Roster Size
16
Roster Limits
MinMax
Quarterback04
Running Back06
Wide Rec/TE08
Kicker04
Defense/Sp Team04

Wide Rec/TE
Combined receiver position
Def/Special Teams
Combined as one unit
Injured Reserve
Up to 2 players may be placed on injured reserve
Team owners may place any player on I/R at anytime
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1
Running Back2
Wide Rec/TE3
Kicker1
Defense/Sp Team1
Flex ( RB WR/TE limit 1QB )1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 11:59pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 11:59pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 11:59pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 11:59pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 11:59pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 11:59pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 11:59pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 11:59pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 11:59pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 11:59pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 11:59pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 11:59pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 11:59pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 11:59pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 11:59pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 11:59pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 11:59pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Blind Bid Against Salary Cap
If bids are tied, the first bid submitted will be awarded the player
Teams may acquire a maximum of 9 players per waiver wire

Teams may not acquire players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 3 / NFL Week 17
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Tue @ 11:59pm ET
Free for All
Week 1Wed May 1 8:00pm ETthruMon Sep 9 11:59pm ET
Week 2Wed Sep 11 8:00pm ETthruMon Sep 16 11:59pm ET
Week 3Wed Sep 18 8:00pm ETthruMon Sep 23 11:59pm ET
Week 4Wed Sep 25 8:00pm ETthruMon Sep 30 11:59pm ET
Week 5Wed Oct 2 8:00pm ETthruMon Oct 7 11:59pm ET
Week 6Wed Oct 9 8:00pm ETthruMon Oct 14 11:59pm ET
Week 7Wed Oct 16 8:00pm ETthruMon Oct 21 11:59pm ET
Week 8Wed Oct 23 8:00pm ETthruMon Oct 28 11:59pm ET
Week 9Wed Oct 30 8:00pm ETthruMon Nov 4 11:59pm ET
Week 10Wed Nov 6 8:00pm ETthruMon Nov 11 11:59pm ET
Week 11Wed Nov 13 8:00pm ETthruMon Nov 18 11:59pm ET
Week 12Wed Nov 20 8:00pm ETthruMon Nov 25 11:59pm ET
Week 13Wed Nov 27 8:00pm ETthruMon Dec 2 11:59pm ET
Week 14Wed Dec 4 8:00pm ETthruMon Dec 9 11:59pm ET
Playoff Week 1Wed Dec 11 8:00pm ETthruMon Dec 16 11:59pm ET
Playoff Week 2Wed Dec 18 8:00pm ETthruMon Dec 23 11:59pm ET
Playoff Week 3Wed Dec 25 8:00pm ETthruSun Dec 29 11:59pm ET

Teams may not add players after their game has started
Protected Free Agents
Not Used
Transaction Limits
All free agent transactions are suspended after Fantasy Playoff Week 3 / NFL Week 17
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 1:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 1:00pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 1:00pm ET
Week 14Tue Dec 3 7:00am ETthruSun Dec 8 1:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruSun Dec 15 1:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruSun Dec 22 1:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 1:00pm ET
OffseasonMon Dec 30 7:00am ETthruSat Mar 1 12:00am ET
Notification
The league is not notified when trades are completed

League Fees

Assessed Fees
General
League Entry$70
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$1
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$1
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$1
Each Player Traded Away$0
Each Player Traded For$0

Salary Cap

Salary Cap
$3,000
Notes
I/R counts against salary cap
No cap hit when a player is released

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K D/ST
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K D/ST
Rushing Yds
0.05 pts for each rushing yd
QB RB WR TE K
2017-09-08
0.05 pts for every 1 rushing yd beginning with 100 rushing yds
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
-1 pts for each fumble lost
QB RB WR TE K
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE K D/ST
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K D/ST
Passing Yds
0.02 pts for each passing yd
QB RB WR TE K
2015-09-14
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-1 pts for each interception thrown
QB RB WR TE K
2009-06-14
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
0.05 pts for each receiving yd
QB RB WR TE K
2017-09-08
0.05 pts for every 1 receiving yd beginning with 100 receiving yds
Receptions
1 pts for each reception
QB RB WR TE K
2009-03-09
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
Yd FG
0.50 pts for every 1 yd FG beginning with 45 yd FG
K
2015-09-14
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Beginning with -0.10 pts deduct -0.10 pts for every 1 yd missed FG beginning with 40 yd missed FG
K
2017-07-31
Missed XPs
-2 pts for each missed XP
K

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
2009-03-09
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
2009-03-09
Yd Int Return TD
Not Used
Safety
4 pts for each safety
D/ST
2009-03-09
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
2009-03-09
Yd Defensive ST TD
Not Used
Defensive ST Safety
4 pts for each defensive ST safety
D/ST
2009-03-09
Pts Allowed
Not Used
D/ST Pts Allowed
Beginning with 12 pts deduct -0.50 pts for every 1 D/ST pts allowed beginning with 0 D/ST pts allowed
D/ST
2017-07-31
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
1 pts for each blocked FG
D/ST
Blocked XPs
2 pts for each blocked XP
D/ST
2009-03-09
Blocked Punts
2 pts for each blocked punt
D/ST
2009-03-09
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K D/ST
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
0.02 pts for each kickoff return yds
QB RB WR TE K D/ST
2015-09-14
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K D/ST
Yd Punt Return TD
Not Used
Punt Return Yds
0.02 pts for each punt return yds
QB RB WR TE K D/ST
2015-09-14
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-1 pts for each ST fumble lost
QB RB WR TE K D/ST
2017-07-31
ST Fumbles
Not Used