League

Name
Aging Alcoholics Football Club
League ID
32067
Guest URL
https://www.rtsports.com/fantasy-football-league/32067
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Michael Lumovich
Lumserb@gmail.com

By-Laws

AGING ALCOHOLIC’S FOOTBALL CLUB

AAFC

 

Goals:  To have fun and compete versus experienced fantasy football players in a comprehensively scored dynasty league format.

 

Members: 10 owners

 

Name Team Name Phone E-mail
Sean Craft Buddha Bandits 703-220-9744 Scrafty72@gmail.com
Brian Pendelton Return of the Mack 703-887-8320 oddjob3d@aol.com
Jeff Callaway Delinquents 703-402-9160 jcallawa@vt.edu
Lum Drunk’s In Public 703-973-2107 Lumserb@gmail.com
Stacy Miller Evil Monkeys 571-212-7584
Robby Forbes Fortunate Enterprises 703-731-1708 robertdavisforbes@gmail.com
Liz  Ellis Alpha Ninjas 571-215-7679 Lizp2@verizon.net
Tony Souk REDSKINS 571-244-6666 Asouk00@gmail.com
Running Rastas Tim Obrien 202-427-5025 Tim.obrien180@gmail.com
Bob McCabe He_Hate_Me 703-899-3259 Bobmccabe222@yahoo.com

 

 

Fees: $110, $100 to the prize pool, $10 to the web site and James Hammer Trophy expense. (Preferably collected when a team pulls FA as to make sure they plan to keep the team the following year)

 

Contents (By-laws)

  1. League Management
  2. Draft
  3. Rosters
  4. Line-ups
  5. Scoring
  6. In-Season Transactions
  7. Off-Season Transactions
  8. Divisions, Play-offs and Winnings
  9. League Meetings
  10. Rule Changes

 

 

 

 

 

League By-laws

 

  1. League Management
    1. Purpose
      1. To provide prompt, accurate league administration.
    2. Co-Commissioner(1) – Lum
      1. Coordinates dates for league meetings.
      2. Records trades, tracks draft order.
  • Adjusts rosters as necessary.
  1. Facilitates league communication as necessary.
  2. Manages League website
  3. Collects, holds, and disperses all league funds.
  1. Co-Commissioner(2) –Robby Forbes
    1. Supports the Commissioner in the above functions.
    2. Provides (or delegates responsibility of) yearly draft board (if applicable)

 

  1. Draft
    1. AAFC Draft
      1. The draft will be conducted on-line through the RT sports website. Owners will still be requested and encouraged to show up to a common site for a live draft according to Section IX League Meetings.
      2. The draft date will be the 3rd Sunday in August.
  • The draft will be NFL style, same order each round.
  1. 15 round Draft, all rookies and remaining veterans are available.
  2. See Section VII Off-season Transactions for more details.
  3. Crafty Rule: Team with worst record the previous year is responsible for bringing/providing at least 2 cases (2-24 packs) of beer to the draft and must go get more if we need it!

 

  • Rosters
    1. Regular Season
      1. Limited to 35 players, any combination of offensive and defensive players the owner chooses
      2. A 3-player IR (or more accurately, taxi-squad) is available to each team.
        1. The purpose is to allow a team to free a roster spot and still reserve the player they want to replace.
        2. The player does NOT have to be injured or inactive to be placed on the Taxi Squad (IR).
        3. Once on the Taxi Squad (IR), a player may not be reactivated or moved (this means cut or otherwise) for the balance of the season.
          1. If a player is caught (and you will be caught) being removed from the Taxi Squad, the penalty is:
            1. The removed player will be returned to IR. If the player was started during any week, their score shall be adjusted to zero unless the player has negative score.
            2. The owner can still use their 3 IR spots for the reminder of the season, however, none of the IR spots will be protected from the following AAFC draft.
  • The owner will lose the use of all 3 IR spots for the following AAFC season.
  1. The owner will lose 1 protection from the upcoming free agency (e.g., 6 protections vs. 7).
  1. However, if a player on Taxi Squad (IR) is only cut during the off-season with no replacement added to IR, the above penalty will not be imposed.
    1. If the player on IR was cut accidentally during the off-season, the owner has 24 hours to notify the commissioner and the player will be reinstated to the team. After 24 hours the player will not be added back.
  2. Players on the Taxi Squad (IR) may be traded during the season but do not go to the new team until the following years completion of FA. They remain on the trading teams Taxi Squad (IR) until that point.
  3. Players placed on the Taxi Squad (IR) by or on Wednesday prior to week 8 are protected from Free Agency (see below, Section VII, Part a.) after the season.
  4. Once the Wednesday prior to week 8 has past, a player place on IR is still reserved, but not protected from Free Agency.
  5. Players are reactivated AFTER Free Agency is drawn in the off-season. At this time any traded Taxi squad (IR) players are released to their new team.
  1. Off-Season
    1. Off-season rosters are limited to 38 players.
    2. Owners may acquire or lose players via trade during the off-season, but the 38 man limit remains. Players may be dropped to accommodate trades.  There are NO Waiver Wire pick-ups in the off-season.
  2. 20-man Cuts
    1. Each team will carry only 20 players into the August Draft (see below, Section VII, Part c.).

 

  1. Line-ups
    1. Starting Line-ups
      1. Shall consist of 14 players, seven offensive and seven defensive players
      2. Offense
        1. 1 QB, 1 RB, 2 WR, 1 TE, 1 RB/WR/TE (Flex), 1 K
  • Defense
    1. 2 DL (tackles and/or ends), 2 LB, 2 DB (safeties and/or cornerbacks), 1 DL/LB/DB (flex)
  1. A player’s assigned position will be determined by our website, www.rtsports.com. In the event of a controversy, management will contact the site for clarification, but their assignments stand.
  2. Starting line-ups may be adjusted until the start of each player’s game.

 

  1. Scoring
    1. See Scoring Chart on the League site under the Rules tab.
    2. Purpose: Comprehensive scoring is intended to accurately reflect a player’s full contribution to his NFL team.
    3. The scoring system is intended to, as reasonably as possible, make offensive and defensive players similar in value.
      1. Once a player’s game has started that player may not be swapped in or out of the line-up (the site blocks this).
      2. Illegal line-ups
        1. In the event an owner starts an illegal line-up (2 QBs, 3 RBs, 4 WRs, 3 TEs, 4 LBs, DBs or DLs,) the highest scoring player’s points from the offending position group will be removed and not replaced.
      3. Tie Breaker Players
        1. Each team is encouraged, but not required, to start 2 tie breaker players, 1 offense and 1 defense.
        2. In the event of a regular season tie, after tiebreaker players are scored, the tie will stand.
  • In the event of a playoff tie:
    1. Game Score
    2. Tie Breaker Players
    3. Total Bench Points (Excluding IR and started Tie Breakers)
    4. Regular Season Head to Head record
    5. Regular Season Total points Head to Head
    6. Total Season Points
    7. Some sort of drinking competition chosen by Lum or Jeff (Jeff prefers keg circles, obviously requires a keg).

 

  1. In-Season Transactions
    1. Trades
      1. The in-season trading period begins on draft day.
      2. The in-season trade deadline is the Wednesday prior to week 11’s games.
        1. All trades must be submitted using the sites trade feature or via the league message board in a private post to the Commish (in this case Lum) or by texting the Commissioners. Both trading parties must post messages (or text messages) with EXACT details matching Both owners must also confirm the trade verbally by no later than 11 pm each Wednesday.
        2. If a team must drop a player to execute the trade, the player to be dropped should be listed on the trade announcement. (Of course you can always drop players yourself using the site) If not, it will delay the execution of the trade until that information is received.  If that information is not submitted before the above deadline, then the trade will be delayed until the following week.
        3. Players on IR (Taxi Squad) may be traded but remain on the team (holding the spot) until Free Agency is completed for the following season.
  • Future draft pick trading is allowed, but only for the next season (i.e. during the 2020 regular season, only future picks from the 2021 season may be traded).
  1. Trade Vetoes
    1. If a trade is deemed grossly unfair or collusion is suspected, the commissioners can veto the trade if they suspect collusion or blatant raping. Both commissioners must agree.
      1. If the trade in question involves one of the commissioners, then 1 commissioner vote will suffice.
      2. If the trade involves both Commissioners, then a unanimous vote by all league owners (minus the commissioners and anyone else involved) will suffice.
    2. If the commissioners do not veto a trade, all (meaning all non commissioners and parties not involved in the trade) remaining owners may unanimously agree to veto the trade over riding the commissioners.

 

  1. Waiver Wire
    1. Waiver Wire shall begin the Wednesday prior to week one.
    2. The final Waiver Wire of the season (for non playoff teams) will be the Wednesday prior to the week 14 regular season games. Playoff teams FA will extend through playoffs for remaining playoff teams (so 6 playoff teams week 15, 16 week 17, etc.).  Last waiver will be week 17 for the remaining 2 teams for championship. Waiver priority for playoffs will follow normal regular season rules.
  • Waiver wire transactions shall be automated through the league website.
  1. Waiver Wire order shall be determined by total points scored, worst scorer first to best scorer last.
    1. However, the first Waiver Wire prior to Week 1 shall be based on the same most recent year’s draft order.
  2. Each team’s Waiver Wire priority must be set by 12 Midnight each Wednesday.
  3. There is no limit to the number of players a team can acquire in any given week.
  • After Waivers free agency pick ups start Thursdays at 8 am till Monday 8pm.

 

 

  • Off-Season Transactions
    1. Free Agency
      1. Free Agency (FA) deadlines will be set by the Commissioners each year. However, generally, FA will begin July 1st and must be completed by July 20th 11:59:59.  The purpose of FA is to put additional talent back into the AAFC draft pool.
      2. Each team will have the opportunity to protect players as follows:
        1. Each team shall protect seven (7) players of their choice.
        2. All the previous season’s rookies are automatically protected from Free Agency.
        3. Up to three (3) players from a team’s IR squad, if they were placed there Wednesday prior to Week 8 of the previous season are automatically protected.
  • Each team’s entire roster will be numbered, player by player, including protected players.
  1. Five (5) numbers are then drawn.
    1. If any of those numbers are unprotected players, they are immediately released from that owner’s team and are available for the August AAFC draft.
    2. If a protected player is drawn, that player remains on the franchise’s roster and you continue to draw until 5 players are lost.
    3. If a number is drawn and the owner does not have a corresponding player (e.g., 37 or 38 when not having a complete IR squad), then another number is drawn until five players are lost.
  2. Trades
    1. Off-Season trading opens on February 1st and continues until 20-man cuts are due (see below, Part c).
    2. Off-season trading ends Midnight the day 20-man cuts are due.
  • The Trade Veto process remains the same.
  1. Off-Season trades can be submitted any time of the week, and will be executed within 48 hours of both owners confirming the trade.
  2. Only picks for the next league draft are eligible to be traded.
    1. e. From Jan. to Aug. of 2021, only draft picks in the Aug. 2021 draft can be traded.
  3. 20-man Cuts
    1. Each year, exactly one week before the draft, each team must cut down to 20 players. NOTE: If cuts are not made by the deadline, the players will be ranked in order (highest to lowest based on points scored from the previous year) and the top 20 will be kept regardless position and the rest cut.
      1. Any cut players not time stamped in the transactions log prior to 11:59:59pm the day of the due date will constitute a fail and the punishment will be imposed.
    2. A team can be comprised of any combination of offensive and defensive players the owner chooses.
  • All cut players join the pool for the August AAFC Draft.
  1. After 20-man cuts, all trades are on a moratorium for one week until the day of the Draft. This gives everyone 1 week of no roster movement to prepare for the most important day of the League year.

 

  1. AAFC Annual Draft
    1. Trades are allowed on draft day and are executed immediately in the presence of the league.
      1. Future picks are eligible to be traded as of this day (i.e. at the 2017 August draft, 2018 picks are eligible as trade ammunition).
    2. The draft will be 15 rounds long.
      1. We would like to keep this as close to a max of 2.5 min a pick as possible to keep things moving.
  • Draft order is determined by order of finish the previous season.
    1. The following tie breaking criteria are used to determine draft order
      1. Overall Record
      2. Total Points Scored
      3. Head-to-Head Record
      4. Division Record
      5. Coin Flip
    2. The draft will be NFL style, lowest finisher to champion in each round.
    3. There is no limit to the number of draft picks a team may hold, but a team cannot use a pick if it does not have a roster spot for the player.
    4. You may put a player on your taxi squad during the draft if you have remaining picks you otherwise could not use because of a full roster. For example: You trade in the off season for an extra 2nd round pick. This means by round 14 you would be done as your roster would be full. By placing a player on IR (taxi squad) you would be able to make your 15th round selection
      1. 38 total roster spots: 20 keepers, 15 draft picks, and 3 Taxi Squad (IR) spots.

 

  1. You should have a valid starting lineup for week one after the draft. If you cannot start a valid lineup (this means a body to fill each position. It does not mean your kicker got hit by a bus after the draft and won’t be playing) as a result of your own stupidity in drafting (and cannot pull off a trade on draft day to fix the problem) then the Commissioner will add a player to your team so a line up can be entered. Once the lineup is entered, the player will be removed and you will be able to roll with a man down. Now that Waiver exists prior to Week 1 and you can trade players prior to Week 1, this should not be an issue.

This goes for in season as well. PLAN AHEAD

 

  • Divisions, Play-offs and Winnings
    1. Divisions
      1. There will be two divisions, each containing 5 teams.
      2. Each team shall play its divisional opponents twice
    2. Play-offs
      1. Six (6) teams will qualify for the play-offs.
      2. Tie Breakers for playoffs teams are as follows:
        1. Overall Record
        2. Divisional Record
        3. Head-to-Head Record
        4. Total Points Scored
        5. Coin Flip
  • Three (3) teams from each division will make the playoffs.
  1. The two division winners receive a 1st round bye.
  2. Play-off match-ups shall be divisional opponents in each round before the championship.
  3. Championship Round
    1. Winners of Divisional championships will play for the James Hammer Trophy in the annual AAFC Hammer Bowl.
    2. Losers play in the Better Luck Next Year Bowl for 3rd and 4th place if desired.
  • Prize Structure (as voted in 2021 season)
    1. Each Division Winner gets $100
    2. Places:
      1. AAFC Bowl Champion - $550
      2. Runner up - $150
      3. Wildcard Winners (2) - $50 each
      4. For a total of $1,000 in the prize pool

 

 

  1. League Meetings
    1. One mandatory league meeting, the AAFC draft, shall be held per league year. If an owner cannot attend, they should arrange a competent proxy, fully prepared to represent their interests.
      1. The James Hammer Trophy is presented to the previous year’s champion
      2. Any outstanding dues will be collected at this meeting
      3. This meeting shall be on the 3rd Sunday of every August per Article II Draft.

 

  1. Rule Changes
    1. All rule changes should be properly thought out, composed in writing and submitted to the league in a private post or through text to the commissioners (this means both) to be reviewed a minimum of one week prior to the Draft (second week of August).
      1. This facilitates discussion and allows for any changes to the proposal that might be appropriate
    2. Properly submitted rule change proposals may be voted on at the draft and (if changes are voted in) take effect for the following season within logical discretion.
  • Owners, or a representative, must be present at the meeting to vote.
  1. There must be a quorum (minimum) of 8 owners present to vote on a rule change.
  2. Adopting a rule change requires 6 ‘yes’ votes out of the owners present.
  3. If necessary, the Commissioner may hold emergency rules or league issues votes via the league’s poll feature.
  • Rules Change Veto
    1. For extreme cases only, when either of the commissioners deems a rule change to not be in the best interests of the league as a whole, despite the majority vote.
    2. The rule will be tabled, examined and reconsidered at a later date.
Attachments
AAFC Rulebook 9-1-22_FINAL.pdf

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Divisional Record
  2. Head-to-Head
  3. Total Points Scored in Games
  4. Points Scored Head-to-Head
Game Tie Breakers
Team owner selects 2 tie breaker players
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
35
Roster Limits
MinMax
Quarterback014
Running Back014
Wide Receiver014
Tight End014
Kicker014
Defensive Line014
Linebacker014
Defensive Back014

Injured Reserve
Up to 3 players may be placed on injured reserve
Team owners may place any player on I/R at anytime
Taxi Squad
League does not use taxi squad

Lineups

Starters
14
Offense Starters
7
Defense Starters
7
Lineup Limits
Quarterback1to1
Running Back1to1
Wide Receiver2to2
Tight End1to1
Kicker1to1
Defensive Line2to2
Linebacker2to2
Defensive Back2to2
Flex ( RB WR TE limit 1QB )1to1
Def Flex ( DL LB DB limit 1QB )1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 8:30pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 8:30pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 8:30pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 8:30pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 8:30pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 8:30pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 8:30pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 8:30pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 8:30pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 8:30pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 8:30pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 8:30pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 8:30pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 8:30pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 8:30pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 8:30pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 8:30pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Worst to First by Points Scored
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 3 / NFL Week 17
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Submission deadlines: Wed @ 11:59pm ET
Players awarded by reverse draft order
In-Season Waivers
Submission deadlines: Wed @ 11:59pm ET
Free for All
Week 1Thu Sep 5 8:00am ETthruMon Sep 9 8:00pm ET
Week 2Thu Sep 12 8:00am ETthruMon Sep 16 8:00pm ET
Week 3Thu Sep 19 8:00am ETthruMon Sep 23 8:00pm ET
Week 4Thu Sep 26 8:00am ETthruMon Sep 30 8:00pm ET
Week 5Thu Oct 3 8:00am ETthruMon Oct 7 8:00pm ET
Week 6Thu Oct 10 8:00am ETthruMon Oct 14 8:00pm ET
Week 7Thu Oct 17 8:00am ETthruMon Oct 21 8:00pm ET
Week 8Thu Oct 24 8:00am ETthruMon Oct 28 8:00pm ET
Week 9Thu Oct 31 8:00am ETthruMon Nov 4 8:00pm ET
Week 10Thu Nov 7 8:00am ETthruMon Nov 11 8:00pm ET
Week 11Thu Nov 14 8:00am ETthruMon Nov 18 8:00pm ET
Week 12Thu Nov 21 8:00am ETthruMon Nov 25 8:00pm ET
Week 13Thu Nov 28 8:00am ETthruMon Dec 2 8:00pm ET
Week 14Thu Dec 5 8:00am ETthruMon Dec 9 8:00pm ET
Playoff Week 1Thu Dec 12 8:00am ETthruMon Dec 16 8:00pm ET
Playoff Week 2Thu Dec 19 8:00am ETthruMon Dec 23 8:00pm ET
Playoff Week 3Thu Dec 26 8:00am ETthruSun Dec 29 8:00pm ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Players dropped will be protected free agents until Next Waiver Wire
Transaction Limits
All free agent transactions are suspended after Fantasy Playoff Week 3 / NFL Week 17
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruThu Sep 5 7:00pm ET
Week 2Tue Sep 10 7:00am ETthruThu Sep 12 7:00pm ET
Week 3Tue Sep 17 7:00am ETthruThu Sep 19 7:00pm ET
Week 4Tue Sep 24 7:00am ETthruThu Sep 26 7:00pm ET
Week 5Tue Oct 1 7:00am ETthruThu Oct 3 7:00pm ET
Week 6Tue Oct 8 7:00am ETthruThu Oct 10 7:00pm ET
Week 7Tue Oct 15 7:00am ETthruThu Oct 17 7:00pm ET
Week 8Tue Oct 22 7:00am ETthruThu Oct 24 7:00pm ET
Week 9Tue Oct 29 7:00am ETthruThu Oct 31 7:00pm ET
Week 10Tue Nov 5 7:00am ETthruThu Nov 7 7:00pm ET
Week 11Tue Nov 12 7:00am ETthruThu Nov 14 7:00pm ET
Week 12Tue Nov 19 7:00am ETthruThu Nov 21 7:00pm ET
Week 13Tue Nov 26 7:00am ETthruThu Nov 28 7:00pm ET
Week 14Tue Dec 3 7:00am ETthruThu Dec 5 7:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruThu Dec 12 7:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruThu Dec 19 7:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruThu Dec 26 7:00pm ET
OffseasonMon Dec 30 7:00am ETthruSat Mar 1 12:00am ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$110
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K DL LB DB
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K DL LB DB
Rushing Yds
1 pts for 11 to 20 rushing yds
QB RB WR TE K
2 pts for 21 to 35 rushing yds
4 pts for 36 to 50 rushing yds
6 pts for 51 to 75 rushing yds
8 pts for 76 to 100 rushing yds
10 pts for 101 to 125 rushing yds
12 pts for 126 to 150 rushing yds
15 pts for 151 to 200 rushing yds
20 pts for 201 to 250 rushing yds
25 pts for 251 to 999 rushing yds
Rushing Atts
1 pts for 6 to 10 rushing atts
QB RB WR TE K DL LB DB
2 pts for 11 to 15 rushing atts
3 pts for 16 to 20 rushing atts
4 pts for 21 to 25 rushing atts
5 pts for 26 to 30 rushing atts
6 pts for 31 to 100 rushing atts
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
-2 pts for each fumble lost
QB RB WR TE K DL LB DB
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE K DEF DL LB DB
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K DEF DL LB DB
Passing Yds
1 pts for 51 to 100 passing yds
QB RB WR TE K
2 pts for 101 to 150 passing yds
3 pts for 151 to 200 passing yds
6 pts for 201 to 250 passing yds
8 pts for 251 to 300 passing yds
10 pts for 301 to 350 passing yds
15 pts for 351 to 400 passing yds
20 pts for 401 to 450 passing yds
25 pts for 451 to 500 passing yds
30 pts for 501 to 999 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
1 pts for 6 to 10 completions
QB RB WR TE K
2 pts for 11 to 15 completions
3 pts for 16 to 20 completions
4 pts for 21 to 25 completions
5 pts for 26 to 30 completions
6 pts for 31 to 999 completions
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE K
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K DL LB DB
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K DL LB DB
Receiving Yds
1 pts for 11 to 20 receiving yds
QB RB WR TE K DL LB DB
2 pts for 21 to 35 receiving yds
4 pts for 36 to 50 receiving yds
6 pts for 51 to 75 receiving yds
8 pts for 76 to 100 receiving yds
10 pts for 101 to 125 receiving yds
12 pts for 126 to 150 receiving yds
15 pts for 151 to 200 receiving yds
20 pts for 201 to 250 receiving yds
25 pts for 251 to 999 receiving yds
Receptions
1 pts for each reception
QB RB WR TE K DL LB DB
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
1 pts for 1 to 20 yd FG
K
2022-07-10
2 pts for 21 to 25 yd FG
3 pts for 26 to 30 yd FG
4 pts for 31 to 35 yd FG
6 pts for 36 to 40 yd FG
8 pts for 41 to 45 yd FG
10 pts for 46 to 50 yd FG
12 pts for 51 to 55 yd FG
15 pts for 56 to 60 yd FG
20 pts for 61 to 999 yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
-3 pts for each missed XP
K

Defensive Scoring

Fumble Return TDs
10 pts for each fumble return TD
DL LB DB
Yd Fumble Return TD
Not Used
Int Return TDs
10 pts for each int return TD
DL LB DB
Yd Int Return TD
Not Used
Safety
Not Used
Defensive ST TDs
10 pts for each defensive ST TD
DL LB DB
Yd Defensive ST TD
1 pts for 11 to 20 yd defensive ST TD
DL LB DB
2 pts for 21 to 35 yd defensive ST TD
4 pts for 36 to 50 yd defensive ST TD
6 pts for 51 to 75 yd defensive ST TD
8 pts for 76 to 100 yd defensive ST TD
10 pts for 101 to 110 yd defensive ST TD
Defensive ST Safety
6 pts for each defensive ST safety
DL LB DB
Pts Allowed
5 pts for 0 pts allowed
DEF
3 pts for 1 to 6 pts allowed
1 pts for 7 to 9 pts allowed
Def Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
3 pts for every 0.5 sack beginning with 0.5 sack
DL LB DB
Sack Yds
Not Used
Fumbles Forced
3 pts for each fumble forced
DL LB DB
Fumbles Recovered
2 pts for each fumble recovered
QB RB WR TE K DL LB DB
Fumble Return Yds
Not Used
Interceptions
7 pts for each interception
DL LB DB
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
1 pts for 11 to 20 turnover return yds
DL LB DB
2011-07-10
2 pts for 21 to 35 turnover return yds
4 pts for 36 to 50 turnover return yds
6 pts for 51 to 75 turnover return yds
8 pts for 76 to 100 turnover return yds
10 pts for 101 to 125 turnover return yds
12 pts for 126 to 150 turnover return yds
15 pts for 151 to 200 turnover return yds
20 pts for 201 to 250 turnover return yds
25 pts for 251 to 999 turnover return yds
Over On Downs
Not Used
Blocked FGs
5 pts for each blocked FG
DL LB DB
2011-07-10
Blocked XPs
3 pts for each blocked XP
DL LB DB
2011-07-10
Blocked Punts
4 pts for each blocked punt
DL LB DB
2011-07-10
Tackles
2 pts for each tackle
QB RB WR TE K DL LB DB
Tackles For Loss
Not Used
Assists
1 pts for each assist
QB RB WR TE K DL LB DB
Passes Defensed
3 pts for each pass defensed
DL LB DB

Special Teams Scoring

Kickoff Return TDs
10 pts for each kickoff return TD
QB RB WR TE K DL LB DB
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
1 pts for every 30 kickoff return yds beginning with 30 kickoff return yds
QB RB WR TE K DL LB DB
Punt Return TDs
10 pts for each punt return TD
QB RB WR TE K DL LB DB
Yd Punt Return TD
Not Used
Punt Return Yds
1 pts for every 20 punt return yds beginning with 20 punt return yds
QB RB WR TE K DL LB DB
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
18 pts for each XP return
QB RB WR TE K DL LB DB
2022-07-10
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-2 pts for each ST fumble lost
QB RB WR TE K DL DB
ST Fumbles
Not Used