ARKIE CONNECTION FANTASY FOOTBALL LEAGUE
2017 Rules, updated as of 8/24/2017
General Information
1. Cost will be $100.00 for the season, which will cover meeting expenses and prize money. At least 50% must be paid by the start of the season. The balance is due by the 3rd week draft. Any team, which is not fully paid up by the 3rd week draft, will be ineligible for the “weekly money” until the balance is paid.
2. NFL pickem will have a cost of $10.00 that is due the day of the Draft. The total sum of money that is put towards the pot will be given out to the best overall NFL pickem record (a tie-breaker will be used for 18th week only on a designated game). Also 18th week high point (total starters points for 18th week only), cost is $10.00 and money is due the day of the draft. The high point for 18th week will win the total pot.
3. The money will be kept by a person designated as “treasurer.” The treasurer will disperse “weekly money” (team with the highest point total in the league each week - $25.00) as well as “purse” money to the winners after the conclusion of the Fantasy Bowl. Deductions will be made along the way for waiver cost’s incurred by each team (see waiver section), for weekly low-point ($5.00 weekly) and certain meeting expenses (draft board / subscription).
4. Franchise owners can, at their discretion, acquire the services of co owner. The co owner will be allowed to perform any team management duties (lineups, drafts, waivers, etc.) as the other owner wishes. In the event that the original owner drops out of the league for any reason then that team will have the option of being managed by the co owner only.
5. Any dispute not covered by the rules will be resolved by a roll call vote of franchise owners with one vote per team.
6. Any provision herein can be changed by a simple majority vote of the franchise owners again with one vote per team.
Draft Procedures
1. All fantasy owners shall assemble before the 1st NFL regular season game at a designated time agreed upon by all owners (by vote if necessary) for the annual ACFFL fifteen-round draft. Once the draft time is agreed on, the draft will be held at that time (sharp). If a team owner is tardy, then that team shall be granted the number that picks last in each round they are tardy. An owner can be represented by an assistant or proxy (in order to avoid this penalty), but not by someone who is already involved with another franchise.
2. The draft order shall be randomly determined by a drawing overseen by the commissioner. The draft will be a serpentine draft in which each participant is awarded a pick position in each odd round of the draft, with the order reversed for each subsequent even numbered round. Each participant’s pick position will remain the same throughout the entire draft. Example….. 1,12,1,12,1,12,1,12 and so on.
3. Each participant will have 1.5 minutes to make each draft selection. At the end of the allowed time, a selection must be immediately made, or that team will be deemed to have “passed” (that pick) until the end of the round. (If the team is drafting last in a round, that team passes to the end of the next round.)
4. All draft picks are final. NO EXCEPTIONS. Don’t expect another owner to come to your rescue when you mistakenly draft an injured or dropped player. If you picked him, you keep him and you have to put up with the grief that will be directed your way. You can however, drop a player at the end of the draft, and replace him.
5. The “keep your mouth shut” resolution. (Is what’s his name starting this year? Is that guy still injured?) The owners should have their homework done prior to coming to the draft, and should not make these comments. The other owners are encouraged to play dumb (or even lie) when these questions are asked (whether they know the answers or not).
6. The divisions will be determined by a random drawing overseen by the commissioner (drawing not associated with the random drawing for draft pick positions). The divisions will be aligned as follows:
Earth Division 1,2,3,4
Wind Division 5,6,7,8
Fire Division 9,10,11,12
7. A supplemental draft will be held after the 3rd and 7th/or 8th week of the season (the week that misses the pheasant hunting trip to South Dakota). This is for anyone wishing to replace injured or poorly performing players on their rosters. In each case, the draft order will be determined by reverse order of team records to date. In case of identical records, the team with the fewest first team points will draft first. If first team points are identical also, the backup points will be used as final tiebreaker. Teams not represented at the supplemental draft will be allowed to add a player via supplemental draft or waiver wire, but the absent team will be moved to the very end of the order (after the meeting is over) and will be charged an $5.00 fee for performing the transaction.
8. Trading of players will be permitted from the 1st thru the 8th/week among team owners. When the week 9 Thursday night game of the week kicks off the trade deadline has passed. Online trades will be permitted during all weeks with the exception of supplemental draft weeks (week 3 and 7 or 8). Trades at supplemental drafts will take place in person for free, with no transaction fee. Online trades will be charged a $5.00 fee per transaction. All trades will be subject to final approval coming from the commissioner. Team owner or representative of team will need to be present at the supplemental drafts in order to perform trades for that team. Teams not represented at meeting will not be allowed to trade. Trades will be allowed prior to (beginning the day of the meeting), and during each supplemental draft proceedings. Trades are also permitted during the initial draft. Draft positions can be used as consideration in trade deals on draft days, but only for the current draft. It is expressly forbidden to sell players for money. Any owner caught selling a player will be banished from the league, and his money forfeited.
9. "The No Trade Back Rule", Teams are not allowed to trade or pick up a player from waiver wire that was previously traded by the same team in the same season. For example, Team A trades QB Favre to Team B for RB Simpson and next week they decide to trade back players, this is not allowed as teams that trade a player will no longer be able to add this player back to their roster in the same season. Next example, say the trade example from above happens and Team B decides to drop QB Favre, Team A is not allowed to pick this player back up thru waiver wire in this season, but any other team in the league is allowed to pick up this player as they didn't trade the player away from their roster. This rule will be monitored by the commissioner.
The Waiver Wire/ Free Agent Pick Ups
1. Any NFL player not on a fantasy team will be considered a free agent, and will be available on the waiver wire, or through free agency, but only at certain times. Each owner will be allowed a maximum pick up of two (2) players per week. That can either be a combination of one (1) waiver selection and one (1) free agent pickup per week or just two (2) free agent pickups. There will be a cost of $5.00 each waiver wire and free agent pickup. These funds will be added to the pool, to be used for expenses and prizes.
2. Absolutely no waivers will be accepted after the deadline of 9:00pm Central time on Wednesday night of each week. Then a first come first serve free agent pickup period will at begin at 6:00am Central time on Thursday morning of each week. This free agent pickup period will run right up until kickoff for each free agent player or the final game of the week's kickoff for players on bye week.
3. For each player obtained via waivers, a player must be released as a free agent (unless their roster is short.) The released player will be available to other teams immediately, but that released player cannot be a starter for their new team until the following week. Please remember if you wait until before the Sunday or Monday night game to make a pickup, the player you drop to make room on your roster, must not have started his game yet either.
4. Waivers will be allowed following week 1 of the season. During any supplemental draft week (weeks 3 and 7 or 8), waivers can only be made after that supplemental draft is held. In this situation, waivers will be given by reverse order of team records to date. In case of identical records, the team with the fewest first team points will be allowed a waiver pick up first. If first team points are identical also, the backup points will be used as the tiebreaker.
5. Waivers will be allowed for the post season. The post season waiver wire will be determined by the playoff pool (i.e. Championship or Toliet Bowl). The Championship team pool will have first opition of waivers, starting with the worst seeded team to the best seeded team (i.e. 8,7,6,5,4,3,2,1). The Toliet Bowl team pool will follow the Championship team pool, starting with worst seeded to best seeded team in it's team pool (i.e.12,11,10,9).
6. A bye week Kicker and Defense will be allowed during the season. In order to not have to drop your Kicker and Defense, you will be allowed to put your Kicker and Defense on I/R during their bye weeks and pick up another Kicker or Defense for that week's game for no charge. This procedure is in addition to the two weekly pick ups allowed in the previous paragraphs. Of course once your Kicker and Defense's bye week is over you will need to put them back on your active roster and turn loose of your fill in Kicker or Defense.
7. If a waiver attempt is done improperly in any way, then it will be deemed null and void in its entirety. Examples: The waiver leaves the team with more that 16 players on its roster. If more than one waiver per week is attempted, then the first proper waiver will be deemed valid.
Rules of Play
1. Each team shall play one quarterback, two running backs, two receivers, one tight end, one kicker, and one team defense. Starting lineups are due before that player's game starts, as soon as the individual players game has started that player is locked into that bench or starting role. Late lineups can conceivably be accepted at the sole discretion of the commissioner. A lineup must be turned in each week! If no lineup is turned in on time, then the previous week’s starting lineup will be used and the team will be charged $5.00 for not turning in a lineup. If no lineup is turned in for the first week, then the starters will be considered to be the first ones drafted at each
position. If a starter from last week has been replaced (by waiver or draft) then the team will play shorthanded.
2. Each owner will be allowed access to the entire league’s starting lineups for all weekend action either via the website.
3. The website will have detail describing the different ways that points can be earned.
4. Starting players scoring will determine winners of each week’s match-ups. Any ties will be broken by backup players. If still tied then each team will receive a tie on their record.
Playoffs
1. Playoffs for both the Fantasy Bowl and Toilet Bowl will follow the regular season. Eight (8) teams will make the Championship Bowl playoffs. The other four (4) teams will compete in the Toilet Bowl playoffs.
2. In case of a tie between two teams for a “division championship”: (tiebreakers)
a) Head to Head meeting(s).
b) Division record.
c) First string points.
d) Second string points.
e) Coin toss.
3. In case of a tie between more than two teams for a division championship” : (tiebreakers)
a) Division record. (Can eliminate one or two teams.)
b) First string points.
c) Second string points.
d) Coin toss.
4. In case of a tie between two teams for “wild card”:
a) Head to Head meeting(s).
b) First string points.
c) Second string points.
d) Coin toss.
5. In case of a tie between more than two teams for the “wild card”:
a) Head to Head meeting(s). (Can eliminate one or more teams).
b) First string points.
c) Second string points.
d) Coin toss.
NOTE: If the two teams involved in the tie had differing numbers of meetings between each other, then “head to head” will not be used as a tiebreaker. Example: “Team A” met “Team B” twice, while “Team A” met “Team C” only once. Also, it should be noted that a tiebreaker in a 3-way situation could eliminate one team at a time. An example: two of the three teams ( in a tie) each beat the third team head to head, but split against each other. The third team isout, and the other two advance to the next round.
Min | Max | |
---|---|---|
Quarterback | 1 | 15 |
Running Back | 0 | 15 |
Wide Receiver | 0 | 15 |
Tight End | 0 | 15 |
Kicker | 0 | 15 |
Defense/Sp Team | 0 | 15 |
Quarterback | 1 | to | 1 |
Running Back | 2 | to | 2 |
Wide Receiver | 2 | to | 2 |
Tight End | 1 | to | 1 |
Kicker | 1 | to | 1 |
Defense/Sp Team | 1 | to | 1 |
Tue | Wed | Thu | Fri | Sat | |
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Week 1 | |||||
Week 2 | |||||
Week 3 | |||||
Week 4 | |||||
Week 5 | |||||
Week 6 | |||||
Week 7 | |||||
Week 8 | |||||
Week 9 | |||||
Week 10 | |||||
Week 11 | |||||
Week 12 | |||||
Week 13 | |||||
Week 14 | |||||
Playoff Week 1 | |||||
Playoff Week 2 | |||||
Playoff Week 3 | |||||
Playoff Week 4 |
Week 2 | Thu Sep 12 7:00am ET | thru | Mon Sep 16 11:59pm ET |
Week 3 | Thu Sep 19 7:00am ET | thru | Mon Sep 23 11:59pm ET |
Week 4 | Thu Sep 26 7:00am ET | thru | Mon Sep 30 11:59pm ET |
Week 5 | Thu Oct 3 7:00am ET | thru | Mon Oct 7 11:59pm ET |
Week 6 | Thu Oct 10 7:00am ET | thru | Mon Oct 14 11:59pm ET |
Week 7 | Thu Oct 17 7:00am ET | thru | Mon Oct 21 11:59pm ET |
Week 8 | Thu Oct 24 7:00am ET | thru | Mon Oct 28 11:59pm ET |
Week 9 | Thu Oct 31 7:00am ET | thru | Mon Nov 4 11:59pm ET |
Week 10 | Thu Nov 7 7:00am ET | thru | Mon Nov 11 11:59pm ET |
Week 11 | Thu Nov 14 7:00am ET | thru | Mon Nov 18 11:59pm ET |
Week 12 | Thu Nov 21 7:00am ET | thru | Mon Nov 25 11:59pm ET |
Week 13 | Thu Nov 28 7:00am ET | thru | Mon Dec 2 11:59pm ET |
Week 14 | Thu Dec 5 7:00am ET | thru | Mon Dec 9 11:59pm ET |
Playoff Week 1 | Thu Dec 12 7:00am ET | thru | Mon Dec 16 11:59pm ET |
Playoff Week 2 | Thu Dec 19 7:00am ET | thru | Mon Dec 23 11:59pm ET |
Playoff Week 3 | Thu Dec 26 7:00am ET | thru | Sun Dec 29 11:59pm ET |
Playoff Week 4 | Thu Jan 2 7:00am ET | thru | Sun Jan 5 11:59pm ET |
Offseason | Thu Jan 9 7:00am ET | thru | Mon Jan 13 11:59pm ET |
Week 1 | Fri Mar 1 12:00am ET | thru | Mon Sep 9 8:00am ET |
Week 2 | Tue Sep 10 7:00am ET | thru | Mon Sep 16 8:00am ET |
Week 3 | Tue Sep 17 7:00am ET | thru | Mon Sep 23 8:00am ET |
Week 4 | Tue Sep 24 7:00am ET | thru | Mon Sep 30 8:00am ET |
Week 5 | Tue Oct 1 7:00am ET | thru | Mon Oct 7 8:00am ET |
Week 6 | Tue Oct 8 7:00am ET | thru | Mon Oct 14 8:00am ET |
Week 7 | Tue Oct 15 7:00am ET | thru | Mon Oct 21 8:00am ET |
Week 8 | Tue Oct 22 7:00am ET | thru | Mon Oct 28 8:00am ET |
General | |
---|---|
League Entry | $0 |
Wins and Losses | |
Losses | $0 |
Ties | $0 |
Wins Credit | $0 |
Roster Moves | |
Each Player Acquired | $0 |
Each Player Acquired via Waivers | $0 |
Each Player Acquired via Free Agency | $0 |
Each Player Released | $0 |
Each Player Placed on I/R | $0 |
Each Player Activated from I/R | $0 |
Lineup Moves | |
Each Player Started | $0 |
Each Player Benched | $0 |
Trades | |
Each Trade | $0 |
Each Player Traded Away | $0 |
Each Player Traded For | $0 |