League

Name
A-League Football
League ID
35406
Guest URL
https://www.rtsports.com/fantasy-football-league/35406
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Stephen B
sonsword@verizon.net

By-Laws

Fantasy Football League Rules

Established NFL Season of 1991

Last Revised 2020

1. Fees, Deadlines, and Owner List

Fee or Description             Date Due

Cut to roster limit                   Kickoff Week 1 of the NFL (possible Thursday game)

$25 team dues                      FFL Draft (8 days prior to Labor Day)

$5 website fee                       FFL Draft

$2 per each pickup                Week 15 (total of pickups for season)

Trade Deadline                     Kickoff Thanksgiving Day

FA Deadline                          Kickoff of last FFL week

Pay out (to winners)              January 31st (once all fees are collected)

Fees should be paid to the Commissioner:  Steve (sonsword@verizon.net). 

Owner List:

  1. Toby Walk On's (804)513-1686
  2. Phil Cobras (757)652-0197 
  3. Greg Outlaws (757)418-0889 
  4. Bob Juggernauts (757)639-3294 
  5. Reeder Highlanders (804)938-5856 
  6. Curtis Rebels (540)903-5143 4 pm and 8 pm.
  7. Matt Imperials (804)221-4147 
  8. Robbie Storm (804)658-7475 
  9. Brian Lakeside Fire (804)402-0039 
  10. Steve Terminators (804)869-8955 
  11. Steve Bailey "Beave" (757)615-3828
  12. Nick Wippersnappers (540)309-1766

2.  Roster and Starters

A roster has a maximum of 37 (2023) players.  The number of players at any one position is up to the owner’s discretion.

Minimum Starting lineups for offense (each position):

1 QB, 1 RB, 2 WR, 1 TE, 1 K

Maximum Starting lineups for offense (each position):

1 QB, 3 RB, 4 WR, 3 TE, 1 K 

So there are two flex starters that can be a RB, WR, or TE.  No more than 8 offensive players

Minimum Starting lineups for defense (each position):

2 LB, 2 DB, 2 DL

Maximum Starting lineups for defense (each position):

3 LB, 3 DB, 3 DL 

So there is one flex starter that can be a LB, DB, or DL.  No more than 7 defensive players 

Starters are selected by logging into the RTS website and checking the appropriate box.  Errors by selecting improper starters will result in the elimination of the highest scoring starters for each position until a proper line up is set.  Once a player’s game has started, that player is either locked as starting or not starting.  Changes can be made to line up’s can be made until the Monday night kickoff (if you have two players in the game).

3. Injured Reserve:

IR positions have been eliminated (2023)

4. Free Agents and Wavier Wire System

When a player is cut he is added to a wavier wire. This holds the player for 24 hours such that all teams can see who has been made available.  

Players awarded Worst to First by Standings
Teams may acquire a maximum of 10 players per waiver wire
Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Waiver wires are suspended after Fantasy Week 14 / NFL Week 14
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Submission deadlines: Tue @ 11:59pm ET
Players awarded by reverse draft order
In-Season Waivers
Submission deadlines: Tue @ 11:59pm ET

Free for all period

Wednesday @ 8:00 AM ET through Sunday at 1:00 PM ET

5.  Trades  

Trades between two teams shall be done via the website trade system.  If the trade consists of a draft pick those also will be done through the site. A trade consisting of 3 teams may be emailed to the commissioner (sonsword@verizon.net) or by submitting the trades via the website, breaking the trade down to 3 separate trades.  Please note that emailed trades require confirmation between all owners and may delay the effective date of the trade.  If the trade is made during the morning prior to kickoff, call or text the commissioner immediately if players involved are desired starters.

6.  Divisions

Two divisions is established, For the first year it will be random and every 3rd year changed.  Each team will play all the teams within its division twice and other teams randomly.  (last reset 8/2022)

 7.  Schedule and Playoffs

A schedule has been made randomly by the RTS site of the teams in the league.  The regular season will be a total of 14 games starting week 1 of the NFL season.   The schedule is set such that a team will play all other teams at least once, and additional games within the division.  The schedule will be set the day following the FFL draft.

Six teams will make the playoffs. The lowest ranking four teams will play in a wildcard game on week 14 with the 4th and 3rd place teams receiving a home field advantage of 0.4 pts per win. The winner of those games will play in the playoff week against the #1 and #2 seed, with the lowest remaining seed playing the #1 seed. Both the #1 and #2 seeds also will receive the home field advantage as described previously.

Once the teams are selected normal tiebreaker rules are applied to determine the rankings.

 (Summary, based on an 18 week season)

Week 15 #6 vs #3, #5 vs #4

Week 16 #1 vs #4 or #3, #2 vs #6 or #5.

Week 17 Superbowl

Week 18 no games played

8.  Scoring  

A player can score in many ways.  Please review the RTS website for current scoring parameters. 

During the season RTS will make scoring corrections after games are completed.  This may change outcomes of matchups and league standings up until the playoff games.  During the playoffs (week15, 16, and 17) games are locked and matchups will be set on Sunday start (1:00 PM Week 15).  No changes to starters are permitted after a players game has started regardless of matchup changes.

9.      Tiebreakers and Game Unscheduled Early Endings

Tiebreakers (by overall win-loss) for playoff spots will be by (as listed on the RTS site).  Scott will determine tiebreaker rankings at the end of each season.  If an owner wishes to challenge the outcome contact Steve. 

Games that end early for an unscheduled reason such as player injury, weather, or event and are not re-scheduled or continued are considered concluded. A game that is rescheduled/continued will continue scoring for that week.  No changes to lineups are permitted.  Note, a rescheduled game may have any previous points scrubbed by the RST site and not count towards the team's score.

10.  Draft

Before the draft the league roster maximum will be set to 50 players to allow trades and drafted players to fit on team rosters.  One hour prior to kickoff of the NFL season all rosters must be cut down to the maximum limits.  Any team over the limit will have players randomly removed from their roster until they meet the limit.  Players removed will be protected for 24 hours.  The team owner may choose to regain rights to the these players but will need to pay the $2 pickup fee during the protected window.  After that, they enter the FA market.

The draft will be held after the NFL draft and before the start of the NFL season.  Each team will have one selection per each round based on the past years performance.  The Superbowl winner will have the last selection, runner up second to last, the playoff teams will follow with the better record. The team with the worst regular season record will pick first. 

The draft consists of two parts.  The first 6 rounds will be set for picks to be made without a time limit (don't be a dick, be ready to make your picks).  At the start of the 7th round (part 2) the draft will be paused and set to run automatically.  Each pick will have 30 seconds to be made.  Any players selected after this point will cost $2.  If you do not want to make any selections then set your draft queue to "OFF" and your pick will be skipped.

Part 2 draft picks cannot be traded prior to the selection.

The draft will usually be held within 2 weeks of the NFL kickoff (weekend before the holiday).  I will host any owners who wish to attend in person (not required).

Typical Draft Day Agenda for attendees:

  1. Alcohol Consumption (and continues through #6)
  2. Dinner
  3. Rule Changes, Owner Discussion
  4. Divisional Drawing (every 3rd year)
  5. Draft (6 rounds, plus 6 on auto)
  6. Poker

11.  Pay Outs 

The Superbowl winner will collect 70% of the pot, the runner up will collect 30%.  The pot consists of the 25$ league fee per team plus all 2$ pickups made during the season.  The amounts are payable by the NFL Superbowl or once all fees have been collected, whichever happens last.

12.  Expansion

In the event that the league wishes to expand the number of owners, a vote will be cast first for approval (majority rules).  All expansions will result in a minimum number of cut players, determined by a consensus of the current owners.  Any current team may throw in their entire team to be eligible to re-draft from the free agents.  Once they have committed to this action and the FA draft seeds are determined (random) they can not back out.  Any team owner(s) leaving the league with multiple new teams being added will have their entire team(s) thrown into the FA draft.  The FA draft will take place prior to or after the rookie draft, dependent on the new owners and the current owners vote.  Once the new owners are selected, trades may commence at any time.

If the league exceeds 10 teams, changes my be required in the maximum number of roster spots and starting lineup.  This will be an entire league (new and old team owners) decision based on majority consensus.

The new teams will roll (or coin flip) for the FA draft positions.  The FA draft order will be reversed in the rookie draft, these teams will select after the current team owners seeds.  Any team owner(s) leaving the league will have their draft spots removed. 

13.  Transition of Team Owners

If a single team leaves the league and new owner will be found to replace them.  The new owner will take the entire team and it’s draft spot.  He will also be required to honor any trades made prior to the transition.  Should another owner (or owners) wish it he may throw his team in and a supplemental draft take place. The draft order is randomly determined and is in snake format. The intent to opt into the supplemental draft is done blind and cannot be opted out of.

Note, once a team owner has made their intentions to leave the league known all trades are frozen.  If this was to occur during the season, starters would be selected by highest season score (as shown on the site) active player for the remainder of the season.

14.  Commissioner Authority

The commissioner(s) retain the right to remove owners as they deem fit for the integrity of the league. This will not require a vote by owners, but the commissioner(s) must agree and be able to explain the action with evidence of conduct that negatively impacted the spirit of this league.

The commissioner(s) retain the right to make rule changes, roster changes, and other changes as they deem fit for the integrity of the league.  These actions would only be done in extreme circumstances as a lack of action would cause a negative impact to many other owners and league continuity.  

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Points Scored Head-to-Head
  3. Total Points Standings
  4. Divisional Record
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
37
Roster Limits
MinMax
Quarterback115
Running Back015
Wide Receiver015
Tight End015
Kicker015
Defensive Line015
Linebacker015
Defensive Back015

Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad

Lineups

Starters
15
Offense Starters
8
Defense Starters
7
Lineup Limits
Quarterback1to1
Running Back1to1
Wide Receiver2to2
Tight End1to1
Kicker1to1
Defensive Line2to2
Linebacker2to2
Defensive Back2to2
Flex ( RB WR TE )2to2
Def Flex ( DL LB DB )1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 9:00pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 9:00pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 9:00pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 9:00pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 9:00pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 9:00pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 9:00pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 9:00pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 9:00pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 9:00pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 9:00pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 9:00pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 9:00pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 9:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 9:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 9:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 9:00pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Worst to First by Standings
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Waiver wires are suspended after Fantasy Week 14 / NFL Week 14
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Submission deadlines: Wed @ 11:59pm ET
Players awarded by reverse draft order
In-Season Waivers
Submission deadlines: Tue @ 11:59pm ET
Free for All
Week 1Thu Sep 5 8:00am ETthruSun Sep 8 1:00pm ET
Week 2Wed Sep 11 12:00pm ETthruSun Sep 15 1:00pm ET
Week 3Wed Sep 18 12:00pm ETthruSun Sep 22 1:00pm ET
Week 4Wed Sep 25 12:00pm ETthruSun Sep 29 1:00pm ET
Week 5Wed Oct 2 12:00pm ETthruSun Oct 6 1:00pm ET
Week 6Wed Oct 9 12:00pm ETthruSun Oct 13 1:00pm ET
Week 7Wed Oct 16 12:00pm ETthruSun Oct 20 1:00pm ET
Week 8Wed Oct 23 12:00pm ETthruSun Oct 27 1:00pm ET
Week 9Wed Oct 30 12:00pm ETthruSun Nov 3 1:00pm ET
Week 10Wed Nov 6 12:00pm ETthruSun Nov 10 1:00pm ET
Week 11Wed Nov 13 12:00pm ETthruSun Nov 17 1:00pm ET
Week 12Wed Nov 20 12:00pm ETthruSun Nov 24 1:00pm ET
Week 13Wed Nov 27 12:00pm ETthruSun Dec 1 1:00pm ET
Week 14Wed Dec 4 12:00pm ETthruSun Dec 8 1:00pm ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Players dropped will be protected free agents for 1 day
Players dropped after Fantasy Week 14 will be protected for the remainder of the season
Transaction Limits
All free agent transactions are suspended after Fantasy Week 14 / NFL Week 14
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 1:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 1:00pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 1:00pm ET
Week 14Tue Dec 3 7:00am ETthruSun Dec 8 1:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruSun Dec 15 1:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruSun Dec 22 1:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 1:00pm ET
OffseasonMon Dec 30 7:00am ETthruSat Mar 1 12:00am ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$25
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$2
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K DL LB DB
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K DL LB DB
Rushing Yds
0.50 pts for every 10 rushing yds beginning with 10 rushing yds
QB RB WR TE K DL LB DB
2016-08-09
Rushing Atts
0.10 pts for each rushing att
QB RB WR TE K DL LB DB
2015-12-31
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for 50 or more yd TD rush
QB RB WR TE K DL LB DB
2016-08-09
Fumbles Lost
-1 pts for each fumble lost
QB RB WR TE K DL LB DB
2016-08-09
Fumbles
Not Used

Passing Scoring

Passing TDs
4 pts for each passing TD
QB RB WR TE K DL LB DB
2016-08-09
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
2016-08-09
Passing Yds
1 pts for every 10 passing yds beginning with 250 passing yds
QB RB WR TE K
2016-08-09
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
4 pts for 50 or more yd TD pass
QB RB WR TE K
2016-08-09
Interceptions Thrown
-1.15 pts for each interception thrown
QB RB WR TE K
2016-08-09
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K DL LB DB
2016-02-10
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K DL LB DB
2016-08-09
Receiving Yds
0.50 pts for every 10 receiving yds beginning with 10 receiving yds
QB RB WR TE K DL LB DB
2016-08-09
Receptions
0.50 pts for each reception
QB RB WR TE K DL LB DB
2016-08-09
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
6 pts for 50 or more yd TD reception
QB RB WR TE K DL LB DB
2016-08-09

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
Yd FG
3 pts for 50 or more yd FG
K
Made PATs
1 pts for each made PAT
K
Missed FGs
-1 pts for each missed FG
QB RB WR TE K DL LB DB
2016-08-09
Yd Missed FG
Not Used
Missed XPs
-1 pts for each missed XP
K
2020-08-30

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
DL LB DB
Yd Fumble Return TD
6 pts for every 50 yd fumble return TD beginning with 50 yd fumble return TD
DL LB DB
2016-09-14
Int Return TDs
6 pts for each int return TD
DL LB DB
Yd Int Return TD
6 pts for every 50 yd int return TD beginning with 50 yd int return TD
DL LB DB
2016-09-14
Safety
4 pts for each safety
DL LB DB
2016-08-09
Defensive ST TDs
6 pts for each defensive ST TD
QB RB WR TE K DL LB DB
2020-08-30
Yd Defensive ST TD
6 pts for 50 or more yd defensive ST TD
QB RB WR TE K DL LB DB
2020-08-30
Defensive ST Safety
3 pts for each defensive ST safety
QB RB WR TE K DL LB DB
2020-08-30
Pts Allowed
5 pts for 0 pts allowed
DEF
3 pts for 1 to 6 pts allowed
1 pts for 7 to 9 pts allowed
Def Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1.75 pts for every 0.5 sack beginning with 0.5 sack
DL LB DB
2016-08-09
Sack Yds
Not Used
Fumbles Forced
1 pts for each fumble forced
QB RB WR TE K DL LB DB
2020-08-30
Fumbles Recovered
3 pts for each fumble recovered
QB RB WR TE K DL LB DB
2016-08-09
Fumble Return Yds
Not Used
Interceptions
4 pts for each interception
QB RB WR TE K DL LB DB
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
1 pts for each blocked FG
DEF
Blocked XPs
1 pts for each blocked XP
DEF
Blocked Punts
1 pts for each blocked punt
DEF
Tackles
0.75 pts for each tackle
QB RB WR TE K DL LB DB
2016-08-09
Tackles For Loss
0.50 pts for each tackle for loss
QB RB WR TE K DL LB DB
2020-08-30
Assists
0.20 pts for each assist
QB RB WR TE K DL LB DB
2016-08-09
Passes Defensed
0.50 pts for each pass defensed
QB RB WR TE K DL LB DB
2016-08-09

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K DL LB DB
Yd Kickoff Return TD
6 pts for 50 or more yd kickoff return TD
QB RB WR TE K DL LB DB
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K DL LB DB
Yd Punt Return TD
6 pts for 50 or more yd punt return TD
QB RB WR TE K DL LB DB
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-1 pts for each ST fumble lost
QB RB WR TE K DL DB
ST Fumbles
Not Used