League

Name
We Are Cheap Football League
League ID
3889
Guest URL
https://www.rtsports.com/fantasy-football-league/3889
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Lee Warner
ynkefan23@aol.com

By-Laws

LEAGUE:

 

12 teams consisting of three divisions.

 

DRAFT:

 

Players are drafted rather than bid on. The drafting order will be as follows:

 

1st  through 6th picks in round 1: the six non-playoff teams from the previous season, with position determined by “Garbage Bowl Tournament”

 

7th and 8th picks in Round 1: The Wildcard Games losers from the previous season. The team of the two with the worst record will pick 7th. If they tied then the worse record vs. picks 7th. If they split then flip a coin.

 

9th and 10th picks in Round 1: the Divisional Championship losers from the previous season. See 7th and 8th for order

 

11th pick in round 1: The SuperBowl loser from the previous season

 

12th pick in round 1: The Super Bowl Champion from the previous season.

 

The 2nd round’s drafting order is the reverse of the 1st round (the team with the last pick in the 1st round will have the first pick in the 2nd round, thus having two picks in a row). The 3rd round will be the same as the 1st, etc. The drafting order may be altered slightly by new teams, combining of teams or dissolution of partners (see those respective sections).

 

Divisions will be picked randomly on draft day.

 

TEAMS:

The following players are picked from any NFL team by each fantasy league team:

 

Players who will be playing in college during the upcoming season can not be picked.

 

 

POSITION ELIGIBILITY:

 

A player can be picked at any position that he is listed at in a current preseason football book, magazine, web site or newspaper.

 

ACTIVATION:

 

Players to be activated: Each week, every fantasy league team must activate 7 players and 1 D/ST from its roster. These players and D/ST are the only players and D/ST whose statistics will count for that week. (Unless a tie then tie breaker  points are used). Each team will activate the following players each week:

 

1 Quarterback 1 Tight End 1 Kicker

 

2 RBS and 2 WRS

 

1 Flex (RB/WR/TE)

 

1 Defensive/special team (not 1 defensive team and 1 special team).

 

1 Tie Breaker player from the roster

 

Making activations: It is the responsibility of each team to make their own activations on the Internet via the web-site for our league management company, CBS Sportsline.

 

Activation deadline: A full team must be activated by kickoff of the Monday Night game.

 

 

Activating bye week players or D/ST: For each player or D/ST a team activates on their bye week, or starting an inactive player each player or D/ST a team gets on their bye week due to default activations when no activations are made, the following punishments will occur:

 

 

Activating bye week players or D/ST: For each player or D/ST a team activates on their bye week, or starting an inactive player each player or D/ST a team gets on their bye week due to default activations when no activations are made the following rules apply:

 

 

1st offense -$10 for

              2nd= lose a 5th round pick

               3= not asked back next year    

PLAY:

 

Teams in the league play each other in head to head competition. Each team plays a total of 14 games for the regular season (the first 13 weeks of the NFL season, Week 11 will be a double header).

 

SCORING:

 

see scoring...

 

STATS:

 

Statistics are provided by our league management company CBS Sportsline.com and are available on the Internet.

 

Teams are responsible for checking their own game scores against official statistics.  If you find out late in the season that your score from the beginning of the season was wrong, tough shit- you should have caught it earlier.

 

RECORDS:

 

Wins and losses are compiled by team head to head competition each week. If team #1 is playing team #4 for the first week of the season, and team #1 scores 28 points and team #4 scores 15 points that week, then team #1 gets a win and guess what!! Team #4 gets a loss.

 

FANTASY POST SEASON:

 

The Three Division winners and 3 Wild Card Teams qualify for post season play. The playoff structure is as follows

 

Teams will be seed as follows

1) Division Champion with the best overall record (1st round bye)

2) Division Champion with the second best overall record (1st round bye)

3) Division Champion with the third best overall record

4) Best overall record of all remaining qualifiers

5) Second best remaining record

6) Last remaining team with highest total points scored

 

SCHEDULE:FIRST ROUND (Week 15): The top two division champions will receive first roundplayoff byes. The wild card teams with the best overall records will play each other (Seed 5 at Seed 4);

 the remaining wildcard team will play the remaining division champion (Seed 6 at Seed 3).

 

SECOND ROUND (Week 16): Each winner of both first round games will be matched against one of the two top seeds. The first seed (division winner with best record) will play against the lowest remaining seed. The second seed will playthe remaining team.

 

CHAMPIONSHIP (Week 17): The winners of the second round games will meet each other for the WACFFL Championship Game.

 

In the event that two teams for a playoff spot, the following tiebreakers will be used to determine which team makes the playoffs:

 

TO BREAK A TIE

 

After head to head Total points will be the tie breaker for any playoff ties. In the event more than 2 teams are tied Unless 1 team BEAT all the others its back to total points.

Division leader ties are broken by head to head THEN division record, then total points.

 

COSTS AND WINNINGS:

Failure to pay entry by week 5 results in any weeks 1 being put back in pot. Failure to pay by week 6 results in locked out of site.

 

2014 League costs are as follows:

 

Team entry fee: $200

 

Transactions: $2.00

 

Loss: $2.00

 

Activating a bye week player or D/ST fine: $2.00

 

League winnings are as follows:

 

Super Bowl Champs: $1000.00

 

Super Bowl Losers: $400

 

Most Points thru week 17: $500

75% of pot each division winner (split)

25% of pot each Wild Card Team (split)

 

OTHER CASH PRIZES

$20 each week to highest point scorer-

LEFT= $120

 

 

Failure to pay fees by 12/31 of the year will cost you an 11th round pick. That pick goes up one round for every week thereafter. The pick will be SKIPPED and you get your pick after the ENTIRE draft is complete. If you have TRADED this pick, the team you traded it to gets the pick and you lose your HIGHEST pick prior.

 

 

TRADES:

no trade can be made with out both sides first agreeing via email and then forwarding it to Lee (not through the website) to avoid scenarios that happened last year

 

Trades may not include money changing hands.  Trading deadline is 11:59am on the Wednesday morning November 25th before Week 12.

 

The trade freeze is lifted following the SuperBowl in the NFL

 

TRANSACTIONS:

 

Pickups are on first come, first serve basis from Draft day until Week 1 starts. We will be using a Blind Auction. Each team gets $200 budget to bid on players. When you run out of $$$ tough!

 

 

FRANCHISING:

 

On draft day, each team is allowed to “franchise” two players (or D/ST) from its previous season’s team. These players  (or D/ST) will remain on the team for the upcoming season. Teams are not required to “franchise” a player.  

 

Each team that “franchises” a player (or D/ST) will lose a pick in the draft. The round of this pick will be determined by the following formula: franchise player’s (or D/ST) previous season’s draft round + oneFor example, if Stein drafted Reggie Bush in round two in the 2010 draft and wants to “franchise” him in 2011, then he will lose his 1st round pick in the 2011 draft. However, if you have traded away the draft pick in the round you wish to designate that player you must forfeit your next highest pick. In addition if you have 2 players in the same round....you can keep both, but must move 1 of them up 2 spots....for example, if kept Wells with a 16th last yr and picked up Stafford as a FA who then becomes a round 16, and I wanted to keep them both....one would be a round 15 and the other would be a round 14

 

Also we can tag a “transition” player, who if taken by another team must pay compensation

 

NAMING OF TRANSITION PLAYER

 

  1. Declaration of transition player is made prior to start of draft on

draft night.

 

  1. Transition player pick is the same as the round he was chosen in

the previous draft. However  if you have traded away that rounds draft pick you must forfeit your next highest pick

CONTRACTS:

STARTING in 2020 all players are on a 3yr “contract” to a team.- you draft or keep them in 2020, you can keep them in 2021 and 2022 and they go BACK into draft pool in 2023- IF you trade that player- the contract goes with them= so if you acquire a player in year 2 of his contract – you only get him for 1 more year after

 

CLAIMING ANOTHER TEAM'S TRANSITION PLAYER

 

  1. Transition player can only be claimed by another team within the

first 5 rounds,and must be claimed before last year's draft round, as long as the person taking the player has his next draft slot available.

 

  1. Compensation includes next highest draft pick (anywhere from #2

through #6) and pick #10 (plus regains original draft slot).  In

exchange for these picks, claiming team also gets 15th and 16th round

 

However…We will still tag a transition player and the penalty for stealing someone's transition can remain the same.  However, I propose a right to match.  This would give the team who owns the player the right to match the offer so to speak and keep that player, albeit at a price.  This is what I propose, if the team chooses to keep the transition player he must move that player up to his next available draft position (and he must have that position available) and he loses his next round's pick to the team that tried to claim him.

COMBINING OF TEAMS:

 

If two owners would like to join forces for the next season, the following rules apply: The owners may franchise one player only from either of their previous year’s teams (same with “transition” players). The draft position of the new alliance will be that of the team who would normally have the worse drafting position in round 1.  All other teams will move up or down accordingly. For example Dan and Eric would like to team up together. Dan is slated to pick 12th in round 1 in the upcoming draft. Eric is slated to pick 11th in round 1 in the upcoming draft. Dan and Eric’s newly formed team will pick 12th.

 

DISSOLUTION OF PARTNERS:

 

If two people who were joint owners of a team would like to pick separate teams the next season, then the following rules apply: Each owner will be allowed to franchise one player from the previous year’s team. The two people will follow each other in the drafting position that they are slated to draft in. The other teams will move up and down accordingly. The people involved will determine who their franchise players will be and who will draft first. For example: Craig and Phil are slated to pick sixth, and Lee is slated to pick seventh. Craig and Phil would like to split up. Craig and Phil decide that Craig will pick first because Phil got the better franchise. Craig will pick sixth, Phil will pick seventh, Lee will pick eighth, and so on.

 

If a team splits up and one of the ex-partners wants to join forces with another league member, the person who is now alone will get to pick his franchise player first and then the new team can pick a player from the remaining players on that team or from the new partner’s team. The person who is now alone will draft in his originally slated drafting slot and the new team will draft in the previously lone person’s slot.

 

EXPANSION TEAMS:

 

Expansion teams entering the league will have the first pick in round 1 of the draft (See: DRAFT). If there is more than one new team, their draft spot will be determined by lottery (picking out of a hat). New teams will have no franchise players but may grab a transition player.

 

OFFICIAL STATISTICS:

 

The statistics supplied by the Associated Press for our league management company CBS Sportsline will be considered the official statistics of the league.

 

CHANGING OF RULES:

 

All rule changes will be done prior to the start of the new season. Any new rules that will give any team a direct advantage or disadvantage in the upcoming season will be voted on for the following season. All league teams have a vote (not owners). Any rule change that a member would like voted on must be submitted to the league commissioner prior to March 1 (after the season) and it will be put on a ballot. In order for a rule to be passed it needs a majority of those teams who submitted votes prior to May 1st to vote in favor of it. In the event of a tie, the league commissioner will break the tie.

 

No more complaining…. All rules are final, if you don’t like something you either should have voted or you can wait until May 1, 2025

 

 

 

 

 

 

 

Attachments
rosters

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Divisional Record
  3. Total Points Standings
  4. Points Scored Head-to-Head
Game Tie Breakers
Team owner selects 1 tie breaker players
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
16
Roster Limits
MinMax
Quarterback011
Running Back011
Wide Receiver011
Tight End011
Kicker011
Defense/Sp Team011

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 4 players may be placed on injured reserve
To be placed on I/R a player must be at least COVID or IR on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver2to2
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Flex ( RB WR TE limit 1QB )1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 8:30pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 8:30pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 8:30pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 8:30pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 8:30pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 8:30pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 8:30pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 8:30pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 8:30pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 8:30pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 8:30pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 8:30pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 8:30pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 8:30pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 8:30pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 8:30pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 8:30pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Blind Bid Against FAAB
Season waiver budget $200
Minimum waiver bid $0
Maximum waiver bid $200
If bids are tied, the team with the fewest total points will be awarded the player
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Thu @ 12:00pm ET
Free for All
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 10:00pm ET
Week 2Thu Sep 12 6:00pm ETthruMon Sep 16 8:30pm ET
Week 3Thu Sep 19 6:00pm ETthruMon Sep 23 8:30pm ET
Week 4Thu Sep 26 6:00pm ETthruMon Sep 30 8:30pm ET
Week 5Thu Oct 3 6:00pm ETthruMon Oct 7 8:30pm ET
Week 6Thu Oct 10 6:00pm ETthruMon Oct 14 8:30pm ET
Week 7Thu Oct 17 6:00pm ETthruMon Oct 21 8:30pm ET
Week 8Thu Oct 24 6:00pm ETthruMon Oct 28 8:30pm ET
Week 9Thu Oct 31 6:00pm ETthruMon Nov 4 8:30pm ET
Week 10Thu Nov 7 6:00pm ETthruMon Nov 11 8:30pm ET
Week 11Thu Nov 14 6:00pm ETthruMon Nov 18 8:30pm ET
Week 12Thu Nov 21 6:00pm ETthruMon Nov 25 8:30pm ET
Week 13Thu Nov 28 6:00pm ETthruMon Dec 2 8:30pm ET
Week 14Thu Dec 5 6:00pm ETthruMon Dec 9 8:30pm ET
Playoff Week 1Thu Dec 12 6:00pm ETthruMon Dec 16 8:30pm ET
Playoff Week 2Thu Dec 19 6:00pm ETthruMon Dec 23 8:30pm ET
Playoff Week 3Thu Dec 26 6:00pm ETthruSun Dec 29 8:30pm ET
OffseasonThu Jan 2 6:00pm ETthruSat Mar 1 12:00am ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Player Contacts
League uses player contracts
Players are automatically released from rosters at the end of their contracts
The base contract length is 3 years, including the year acquired

Trades

Trading
Team owners may freely trade, no approvals required
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 12:59pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 12:59pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 12:59pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 12:59pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 12:59pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 12:59pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 12:59pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 12:59pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 12:59pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 12:59pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 12:59pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 12:59pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 12:59pm ET
Week 14Tue Dec 3 7:00am ETthruSun Dec 8 12:59pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruSun Dec 15 12:59pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruSun Dec 22 12:59pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 12:59pm ET
OffseasonMon Dec 30 7:00am ETthruSat Mar 1 12:00am ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$214
Wins and Losses
Losses$2
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$1
Each Player Acquired via Waivers$1
Each Player Acquired via Free Agency$1
Each Player Released$1
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$2
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE
6 pts for each rushing TD
D/ST
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE
2014-03-07
2 pts for every 100 rushing yds beginning with 100 rushing yds
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
3 pts for 41 to 120 yd TD rush
QB RB WR TE
Fumbles Lost
-2 pts for each fumble lost
QB RB WR TE
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE
6 pts for each passing TD
D/ST
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE
Passing Yds
0.04 pts for each passing yd
QB RB WR TE
2014-03-07
5 pts for 400 or more passing yds
10 pts for 500 or more passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
3 pts for 41 to 120 yd TD pass
QB RB WR TE
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE
2014-03-07
2 pts for every 100 receiving yds beginning with 100 receiving yds
Receptions
1 pts for each reception
QB RB WR TE
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
3 pts for 51 to 100 yd TD reception
QB RB WR TE
2014-07-15

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
0.10 pts for every 1 yd FG
K
2023-08-30
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
-2 pts for 1 to 39 yd missed FG
K
2013-09-13
Missed XPs
-1 pts for each missed XP
K
2020-08-25

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
2022-11-08
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
QB RB WR TE K D/ST
2022-10-11
Pts Allowed
Not Used
D/ST Pts Allowed
10 pts for 0 to 1 D/ST pts allowed
D/ST
2010-04-28
7 pts for 2 to 6 D/ST pts allowed
4 pts for 7 to 13 D/ST pts allowed
1 pts for 14 to 17 D/ST pts allowed
-2 pts for 22 to 27 D/ST pts allowed
-4 pts for 28 to 34 D/ST pts allowed
-7 pts for 35 to 45 D/ST pts allowed
-10 pts for 46 to 99 D/ST pts allowed
Yds Allowed
5 pts for 0 to 100 yds allowed
D/ST
2014-07-11
4 pts for 101 to 150 yds allowed
3 pts for 151 to 200 yds allowed
2 pts for 201 to 250 yds allowed
1 pts for 251 to 300 yds allowed
-1 pts for 401 to 450 yds allowed
-2 pts for 451 to 500 yds allowed
-3 pts for 501 to 999 yds allowed
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
1 pts for each fumble forced
D/ST
Fumbles Recovered
1 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
2 pts for each blocked FG
D/ST
2024-03-08
Blocked XPs
2 pts for each blocked XP
D/ST
2024-03-08
Blocked Punts
2 pts for each blocked punt
D/ST
2024-03-08
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
D/ST
2008-10-20
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
D/ST
2008-10-20
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-2 pts for each ST fumble lost
D/ST
2022-11-08
ST Fumbles
Not Used