League

Name
A Bunch of Losers Playing Fantasy Football
League ID
4261
Guest URL
https://www.rtsports.com/fantasy-football-league/4261
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Ken Dodson
kdodson@yahoo.com

By-Laws

Updated Aug 2014


Updated July 2012


Updated July 2010



Commish - Tim Hogan- Starting 2015






ENTRY FEE AND PRIZE DISTRIBUTION INFO:

Entry fee of $75 is payable to the Commish on draft day. Commissioner is not required to pay an entry fee as
compensation for the performance of his duties.
Total money in = $975


Prize $ as follows:



Regular season:

Champ $200

2nd      $100

3rd      $ 50

4th       $25

Total Pts $ 100

Playoffs: Champ's Bracket

Champ $200

2nd $100

3rd $50

4th $25


Playoffs:  Chump's Bracket


Chump  $15   Winner take all


Prize for Super Bowl Champion $20  (i.e. Sweatshirt, Collectible, etc)
Total Prizes Paid Out = $875
The website cost is $90.


Total money out is $975


DRAFT, ROSTER AND LINEUP COMPOSITION INFO:

The draft is auction style with each owner starting with 100 bidding units also referred to as $100 in the rules. 


Minimum bid is $1 for any player. 



Starting lineup to consist of a total of 8 players as follows:



TQU 1

RB 2 or 3

WR 2 or 3

TKU 1

DEF 1  (Also inlcudes special teams)



Each owner has the option to start 2 rb and 3 wr OR 3 rb and 2 wr in any given week. (Ignore the starting lineup
composition section posted below. It doesn't work for our league setup)



Quarterbacks and Kickers are drafted as a "team unit", not as individuals. The QB and Kicker team unit will be
referred to as "TQU" and "TKU" respectively. Tight ends are considered Wide Receivers for purposes of the draft and
weekly lineup slots. In other words, you are not required to draft or have a TE in your weekly lineup.


PLAYER TRANSACTIONS FOLLOWING THE DRAFT:


   THE INJURY REPLACEMENT RULE WAS ABANDONED BEGINNING 2014 AND IS NO LONGER
IN USE




   FREE AGENT ADDITIONS FOLLOWING MIDNIGHT OF DAY OF DRAFT:


NEW FOR 2014


EACH OWNER CAN ADD UP TO 8 FREE AGENTS BY USING THE RTSPORTS SITE.  TRANSACTIONS ARE FIRST COME FIRST SERVE.  THE
SITE WILL TRACK HOW MANY TRANSACTIONS EACH OWNER HAS MADE.


 


YOU WILL NO LONGER BE ABLE TO KEEP MONEY FROM THE DRAFT TO USE TOWARDS FREE AGENTS;  ANY REMAINING DRAFT FUNDS WILL
BE FORFEITED SO SPEND IT ALL.


 


FREE AGENT ADDS CAN BE MADE THROUGH THE END OF THE REGULAR SEASON; THERE WILL BE NO ADDS DURING THE PLAYOFFS


 


THIS RULE IS NO LONGER VALID AS OF 2014


Free Agent additions are $1 (bidding units).  Deadline is end of regular season for free agent
pickups.



Each owner will be given $2 to use for a free agent upon completion of the draft. This $2 CANNOT be used as part of
your draft funds. This post-draft $2 can be used starting midnight following the draft.


Owners who choose to retain money from their $100 allotment can add free agents at any time on a
first come first serve basis at $1 each up to the end of the regular season. Free agent additions must be submitted to
the
Commish for approval. Use the message board on the website to request free agents as it will show a time stamp.


Repeat:  Free Agent additions cost $1

    TRADES:

All trades must be submitted to the Commish for approval.  If a tride appears on the surface to be lopsided, the
Commish has the right to gather opinions from teams not related to the trade, however the Commish will have final
approval on a stand alone basis.


Please use the website to initiate trades if at all possible.


The trade deadline is 30 minutes prior to the first game of Week 11.



SCORING: 

WEEKLY Standard Scoring rules can be found under SCORING on the site.



The league will use the RT Sports scoring decisions if any unique plays occur during a given week. The RT
Sports site gets its scoring decisions directly from the NFL. This overrides any league rules. Our league rules were
established to handle unique plays prior to having its scoring done by a website. The Commish retains the right of
final decision in the case where a unique play takes place for which there is no ruling on the site, first referring
back to league rules to see if the unique play has been documented. Let's hope this doesn't occur. 


The Commissioner has an approved scoring rule sheet for unique plays that may occur that the RT site does not
address.
It is too detailed to post here, but the scoring rules have been approved at some point in the past. 


Upon completion of the 13 game regular FFL season, each team will be ranked according to record.  The top 8 teams
will advance to the CHAMP's  playoffs.  The playoff format is the standard single elimination format, beginning in NFL
week 14.  A consolation game for 3rd and 4th place will be played the same week as the FFL Super Bowl Championship.


NEW FOR 2010:  There will be a CHUMP's BRACKET for the 4 of the 6 TEAMS that do not qualify for the CHAMP's
BRACKET.  The CHUMP's BRACKET will be explained below.



PLAYOFF PICTURE :


CHAMP'S BRACKET:


The playoffs will work as follows. Each team will receive a regular season ranking based upon their record. The TOP
8 
teams will advance to the CHAMPS'S BRACKET playoff quarterfinals. The regular season rankings utilize total points as
the
distinguishing factor if records are identical.  If owners have identical records and identical total regular season
points, the head to head matchup will be the tiebreaker. If the head to head matchup happened to be a tie, then the two
owners' scores will be matched against each other each week and the owner that would have won the most games will
receive the higher ranking.  If more than two owners have identical records and all have identical total points, I quit
(after a series of coin flips to establish rankings.)

The CHAMP'S playoff brackets will be a 1 vs 8, 4 vs 5 bracket and a 2 vs 7, 3 vs 6 bracket. It will be played out as a
straight bracket format, meaning there will be no re-ranking based on which teams win in round 1. To clarify even
further, the winner of the 1 vs 8 matchup will always play the winner of the 4 vs 5 matchup and the winner of the 2
vs 7 matchup will always play the winner of the 3 vs 6 matchup.


TIEBREAKER RULES FOR PLAYOFF ADVANCEMENT:



Tiebreaker 1 (To determine playoff advancement in the quarters or semis.)

Total Regular Season Points:


The owner who scored the highest total regular season points will  
advance to the next round of the playoffs in case of a playoff game resulting in a tie.


To clarify, the regular season RANKING does NOT determine advancement.  If the regular season champ is playing vs.
the 8 seed, but the 8 seed had 900 regular season points and the regular season champ had 850 points, the 8 seed would
advance in the event of a tie.  This rule is in place to reward total points over the randomness of head to head record
throughout the regular season.


 
Tiebreaker 2 (If regular season points happen to be equal for the two teams in a playoff tie) 

   Tiebreaker 2: Weekly record versus opponent:
If 2 owners have identical regular season points, the two teams weekly scores
will be matched against each other on a game by game basis... The owner who would have had the better
record will advance to the next round of the playoffs.

Third tiebreaker (In case total points are identical and weekly record versus opponent is identical)

Head to Head Result of the Regular Season matchup will be used to satisfy playoff ranking or advancement
if necessary.




Final Round of CHAMP'S BRACKET - Championship and Consolation Games

The above tiebreaker criteria are not applicable to the final championship game or the consolation game.

If either game in the final fantasy week (NFL Week 16) should result in a tie score, NFL Week 17 will be used as a
"REMATCH WEEK"
Each owner involved can submit a new lineup for the WEEK 17 game. The winner of the WEEK 17 game will be crowned Super
Bowl Champ and
obviously receive the corresponding championship prize.
 

STARTING IN  2010- PLAYOFFS -CHUMP'S BRACKET


The 4 teams ranked 9-12 upon completion of the regular season (NFL Week 13) will be slotted in to the Playoff
CHUMP's BRACKET which will  result in a $25 prize for the bracket winner who will hereby be known as "CAPTAIN CHUMP". 
Teams that finish ranked 13 and 14 in the regular season do not make either playoff bracket.


How does the CHUMP's bracket work?  Note:  A copy of the CHUMP's playoff bracket will be distributed on Draft Day.


There will be no CHUMP's bracket games in NFL week 14.  The four NFL Week 14 losers from the CHAMPS bracket will
drop into the CHUMPS bracket in NFL week 15 to play the Regular Season #9-12 teams as follows:


NFL Week 15- CHUMP's bracket  (RS= Regular Season)


Chump Game 1 =RS 9 VS Loser of Champ bracket game 1 vs 8 from NFL week 14


Chump Game 2 =RS 12 VS Loser of Champ bracket game 4 vs 5 from NFL week 14


Chump Game 3 =RS 10 VS Loser of Champ bracket game 2 vs 7 from NFL week 14


Chump Game 4 =RS 11 VS Loser of Champ bracket game 3 vs 6 from NFL week 14


NFL Week 16


Chump Game 5= Winner of Chump Game 1 vs Chump Game 2


Chump Game 6 =Winner of Chump Game 3 vs Chump Game 4


NFL Week 17 Captain Chump


Winner of Chump Game 5 vs Chump Game 6


 


 


The same tiebreaker criteria will be used to determine advancement as the CHAMP's bracket.  If the CHUMP's bracket
final in week 1 ends in a tie, the money will be split between the two participating teams.

NOTE: If a situation arises where the tiebreaker criteria is insufficient to break a tie, a coin flip will be
used.


Good luck to all ...for 2nd place that is...








Season

Regular Season
NFL Week 1 thru NFL Week 13
Post Season
NFL Week 14 thru NFL Week 17

Standings

Standings
Head-to-Head
Tie Breakers
  1. Total Points Scored in Games
  2. Head-to-Head
  3. None
  4. None
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
30
Roster Limits
MinMax
Quarterback130
Running Back030
Wide Rec/TE030
Kicker030
Defense/Sp Team030

Wide Rec/TE
Combined receiver position
Def/Special Teams
Combined as one unit
Team Players
Team Quarterback
Team Kicker
Injured Reserve
Up to 1 players may be placed on injured reserve
Team owners may place any player on I/R at anytime
Taxi Squad
League does not use taxi squad

Lineups

Starters
8
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Rec/TE2to2
Kicker1to1
Defense/Sp Team1to1
Flex (RB WR/TE )1to1
Deadlines
Week 1Mon Mar 1 12:00am ETthruMon Sep 13 8:00pm ET
Week 2Tue Sep 14 7:00am ETthruMon Sep 20 8:00pm ET
Week 3Tue Sep 21 7:00am ETthruMon Sep 27 8:00pm ET
Week 4Tue Sep 28 7:00am ETthruMon Oct 4 8:00pm ET
Week 5Tue Oct 5 7:00am ETthruMon Oct 11 8:00pm ET
Week 6Wed Oct 13 7:00am ETthruMon Oct 18 8:00pm ET
Week 7Tue Oct 19 7:00am ETthruMon Oct 25 8:00pm ET
Week 8Tue Oct 26 7:00am ETthruMon Nov 1 8:00pm ET
Week 9Tue Nov 2 7:00am ETthruMon Nov 8 8:00pm ET
Week 10Tue Nov 9 7:00am ETthruMon Nov 15 8:00pm ET
Week 11Tue Nov 16 7:00am ETthruMon Nov 22 8:00pm ET
Week 12Tue Nov 23 7:00am ETthruMon Nov 29 8:00pm ET
Week 13Thu Dec 2 7:00am ETthruMon Dec 6 8:00pm ET
Playoff Week 1Wed Dec 8 7:00am ETthruMon Dec 13 8:00pm ET
Playoff Week 2Tue Dec 14 7:00am ETthruMon Dec 20 8:00pm ET
Playoff Week 3Tue Dec 21 7:00am ETthruMon Dec 27 8:00pm ET
Playoff Week 4Tue Dec 28 7:00am ETthruSun Jan 2 8:00pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League allows unrestricted free agent adds by teams
Waiver Wire
Not Used
Free for All
Week 1Mon Mar 1 12:00am ETthruMon Sep 13 8:59am ET
Week 2Tue Sep 14 7:00am ETthruMon Sep 20 8:59am ET
Week 3Tue Sep 21 7:00am ETthruMon Sep 27 8:59am ET
Week 4Tue Sep 28 7:00am ETthruMon Oct 4 8:59am ET
Week 5Tue Oct 5 7:00am ETthruMon Oct 11 8:59am ET
Week 6Tue Oct 12 7:00am ETthruMon Oct 18 8:59am ET
Week 7Tue Oct 19 7:00am ETthruMon Oct 25 8:59am ET
Week 8Tue Oct 26 7:00am ETthruMon Nov 1 8:59am ET
Week 9Tue Nov 2 7:00am ETthruMon Nov 8 8:59am ET
Week 10Tue Nov 9 7:00am ETthruMon Nov 15 8:59am ET
Week 11Tue Nov 16 7:00am ETthruMon Nov 22 8:59am ET
Week 12Tue Nov 23 7:00am ETthruMon Nov 29 8:59am ET
Week 13Tue Nov 30 7:00am ETthruMon Dec 6 8:59am ET

Teams may not add players after their game has started
Protected Free Agents
Not Used
Transaction Limits
All free agent transactions are suspended after Fantasy Week 13 / NFL Week 13
4 free agent adds by a team per week
10 free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 11
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Mon Mar 1 12:00am ETthruSun Sep 12 12:45pm ET
Week 2Tue Sep 14 7:00am ETthruSun Sep 19 12:45pm ET
Week 3Tue Sep 21 7:00am ETthruSun Sep 26 12:45pm ET
Week 4Tue Sep 28 7:00am ETthruSun Oct 3 12:45pm ET
Week 5Tue Oct 5 7:00am ETthruSun Oct 10 12:45pm ET
Week 6Wed Oct 13 7:00am ETthruSun Oct 17 12:45pm ET
Week 7Tue Oct 19 7:00am ETthruSun Oct 24 12:45pm ET
Week 8Tue Oct 26 7:00am ETthruSun Oct 31 12:45pm ET
Week 9Tue Nov 2 7:00am ETthruSun Nov 7 12:45pm ET
Week 10Tue Nov 9 7:00am ETthruSun Nov 14 12:45pm ET
Week 11Tue Nov 16 7:00am ETthruSun Nov 21 12:45pm ET
Notification
The league is not notified when trades are completed

League Fees

Assessed Fees
General
League Entry$75
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$1
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Salary Cap

Salary Cap
$104
Notes
I/R does not count against salary cap
No cap hit when a player is released

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
D/ST
6 pts for each rushing TD
QB RB WR TE
2011-12-06
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K D/ST
2013-11-29
Rushing Yds
Not Used
Rushing Atts
Not Used
Yds Per Rush
Not Used
Yd TD Rush
Not Used
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR
6 pts for each passing TD
D/ST
Passing 2XPs
2 pts for each passing 2XP
QB RB WR
Passing Yds
2 pts for every 50 passing yds beginning with 200 passing yds
QB RB WR
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE
Receiving Yds
Not Used
Receptions
Not Used
Yds Per Reception
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
1 pts for 10 to 19 rush and rec yds
QB RB WR TE
2016-08-28
2 pts for 20 to 29 rush and rec yds
3 pts for 30 to 39 rush and rec yds
4 pts for 40 to 49 rush and rec yds
5 pts for 50 to 59 rush and rec yds
6 pts for 60 to 69 rush and rec yds
7 pts for 70 to 79 rush and rec yds
8 pts for 80 to 89 rush and rec yds
9 pts for 90 to 99 rush and rec yds
10 pts for 100 to 109 rush and rec yds
11 pts for 110 to 119 rush and rec yds
12 pts for 120 to 129 rush and rec yds
13 pts for 130 to 139 rush and rec yds
14 pts for 140 to 149 rush and rec yds
15 pts for 150 to 159 rush and rec yds
16 pts for 160 to 169 rush and rec yds
17 pts for 170 to 179 rush and rec yds
18 pts for 180 to 189 rush and rec yds
19 pts for 190 to 199 rush and rec yds
20 pts for 200 to 209 rush and rec yds
21 pts for 210 to 219 rush and rec yds
22 pts for 220 to 229 rush and rec yds
23 pts for 230 to 239 rush and rec yds
24 pts for 240 to 249 rush and rec yds
25 pts for 250 to 259 rush and rec yds
26 pts for 260 to 269 rush and rec yds
27 pts for 270 to 279 rush and rec yds
28 pts for 280 to 289 rush and rec yds
29 pts for 290 to 299 rush and rec yds
30 pts for 300 to 309 rush and rec yds
31 pts for 310 to 319 rush and rec yds
32 pts for 320 to 329 rush and rec yds
33 pts for 330 to 339 rush and rec yds
34 pts for 340 to 349 rush and rec yds
35 pts for 350 to 359 rush and rec yds
36 pts for 360 to 369 rush and rec yds
37 pts for 370 to 379 rush and rec yds
38 pts for 380 to 389 rush and rec yds
39 pts for 390 to 399 rush and rec yds
40 pts for 400 to 409 rush and rec yds
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
Yd FG
Not Used
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
Pts Allowed
5 pts for 0 pts allowed
D/ST
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers Forced
Not Used
Turnover Return Yds
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K D/ST
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K D/ST
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
XP Returns
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used