TECH FOOTBALL LEAGUE
RULES AND INFORMATION
2023
FRANCHISE FEES
Each Tech Football League franchise will contribute an initial league fee of $205.00. All franchises will be expected to contribute $100.00 at the initial draft to secure their franchise rights for the 2023 season. The final payment of $105.00 will be due at the end of the 2023 NFL regular season. Each team may use prize money to pay any franchise fees that may be due.
LEAGUE SUPPORT FEE
Each Tech Football League franchise will pay a League Support Fee of $13.00, due on Draft Day. The League Support Fee covers the following.
• Web Site and Stat Service = $81.00 (Early bird discount applied)
• Regular Draft Kit (Stickers) = $22.00 (Early bird discount applied)
• Total Points Championship Trophy = $23.00
• Engraving for Tech Bowl Trophy = $4.00
PRIZE MONEY DISTRIBUTION
There will be three ways of winning prize money:
1) TOTAL POINTS ACCUMULATED OVER THE SEASON
This is self-explanatory as each team will add up their total points over the 18-week season. This will be the primary contest between Tech Football League owners as the prize money indicates:
1ST PLACE: $650.00*
2ND PLACE: $325.00 (First $180 from Transaction Pool)
3RD PLACE: Transaction Pool up to $150.00
4TH PLACE: Transaction Pool up to $75.00
Transaction Pool payouts are totally dependent on how much funding has been collected. Third and Fourth places could receive less than the max payout listed above or might not receive any payout depending on how many dollars are in the pool at the end of the season.
*Transaction pool dollars left after the first $405.00 will be awarded as a bonus to the First Place Team in Total Points.
2) HEAD-TO-HEAD COMPETITION
The head-to-head competition will consist of a 14-week regular season schedule. If one team scores more points than the team it's scheduled to play that week, they will gain a win for their head-to-head overall record.
The Tech Football League playoffs begin in week 15. The 2 head-to-head Division Champions will receive a bye for the first week of the playoffs. In week 15, the Wild Card Round, the teams with the second-best record in each Division will host the teams with the two best records remaining from any division. The best record in the Wild Card round will play the team with the worst record and the two remaining teams will play each other. In week 16, the winners from the Wild card round will face the two Division Champions. The Division champion with the best record will play the team with the worst record coming out of the Wild card round. If needed, tiebreakers will determine playoff seeds.
In week 17, the winners of the Divisional playoff round will advance to vie for the coveted Tech Bowl XXX Championship!
Here are the playoff payoffs:
TECH BOWL XXX WINNER: $400.00
TECH BOWL XXX RUNNER UP: $150.00
DIVISIONAL PLAYOFF RUNNER UP: $75.00
WILD CARD PLAYOFF RUNNER UP: $40.00
There are no playoffs in Week 18 to avoid the benching factor.
Playoff Game Tie Breakers are as follows; (1) Head-to-Head record between tied teams (2) Total Points Standings (3) Divisional Records (4) Points Scored Head-to-Head (points scored in head-to-head games against tied teams)
3) HIGHEST WEEKLY POINT TOTAL
In each week of our 18-week season, the team that has the highest score for that week will win a bonus of $25.00.
The team with the highest weekly score for the season will receive a bonus of $25.00
Teams always have a shot at these dollars in all 18 weeks of our season. $25.00 is a lot of cash and can help offset some pain if you don’t win a division championship or are not in contention for the Total points championship. Keep playing and never give up!
HOW TO PLAY:
Franchise owners must call in their line-up to the Commissioner or enter their lineup via the web site before their players game begins. The Web site will not allow Owners to bench or start a player once that player’s game has begun.
Each owner will be allowed to change players who are playing in Sunday night games or Monday night games.
Be warned that if a starting player is not called in or entered on time and you leave a blank starter spot, you will receive no points for the players not started, no exceptions.
You must activate the following starting lineup:
1 QUARTERBACK
2 RUNNING BACKS
3 WIDE RECEIVERS
1 FLEX PLAYER
(Running Back or Wide Receiver or Tight End)
1 TIGHT END
1 PLACE KICKER
1 DEFENSIVE / SPECIAL TEAMS UNIT
YOU DO NOT RECEIVE POINTS SCORED BY YOUR RESERVES (NON-ACTIVATED PLAYERS). The roster size is 21. The active roster size is 10. The 11 positions not in the starting lineup are considered your reserves. The roster limit for QB's, PK's and DEF/ST's is 3. Other than that, you can stock your roster with whatever players or teams you want, as long as you have enough players and teams to fill out your starting lineup. No owner may exceed 21 total positions on their team.
Each team may elect to carry only one Quarterback, one Defense/Special teams' unit, one Kicker or one Tight End on their roster, but beware of injuries or bye weeks, you could end up with zero points for one of those positions in any given week.
Each team will have two Injured Reserve roster positions. A player must be listed as OUT or worse on the official NFL injury report to be placed on that team's IR. Once a player is placed on the IR, the team owner can pick up a free agent via the waiver wire to replace the injured player on their roster. Once a player on the IR is no longer listed as OUT or worse, that player must be restored to the active roster or dropped.
You can change your lineup, modify your team info, make trades, input waiver wire bids, view minute by minute live scoring and access league information on our web site: www.rtsports.com
The team login is: Your Email address and each team will select their own password.
SCORING CLARIFICATIONS
WEEKLY RESULTS
All results are tabulated on Sunday night and again on Monday night. All final totals will be available on Tuesday mornings. If there should be any dispute as to who was activated, or what they actually scored, bring it to the commissioner's attention immediately.
TRANSACTIONS
TRADES
The trading deadline is when the first kickoff on Sunday of NFL week 13 occurs. This gives teams a few more days to make last minute deals after the Thursday games. After that time, no trading will be allowed. The weekly deadline for trades is 12:59pm each Sunday. Trading can resume Tuesday morning.
Each team can propose and accept or decline trades on the web site or trades can be called in to the Commissioner as long as both owners verify the deal. All accepted trades completed on the web site will still require the Commissioner to approve before the trade is completed. If it is a last-minute trade before kickoff, it is strongly recommended you call or text the Commissioner to alert him an approval is required quickly.
Only the trading of players and/or team units and/or Initial draft picks will be allowed. Teams cannot trade for waiver dollars or next season's initial draft picks.
Under no circumstances can players ever be bought outright. Trade offers cannot include a dollar amount, or an agreement to pay the other owners trade fees. You cannot trade Dalvin Cook for Joe Blow and $20.00.
Each player or team received in a trade cost $2.00 towards the transaction pool. For example, if team A traded 3 players to team B for 2 players, team A would owe $4.00 and team B would owe $6.00.
If you trade for an initial draft pick, the team you made the trade with must make the draft pick for you and then trade that player to you. This agreement can be made in advance and announced to the owners at the draft (this will keep an owner from changing their mind and keeping the player drafted) or can remain secret until after the pick is made (this will keep other owners guessing). It will cost you $2.00 for each player you receive in a trade as stated above.
If you trade entire initial draft positions, each team involved in the trade will pay $10.00 towards the transaction pool.
If any Tech Football League franchise owner feels a trade looks like collusion, the Commissioner will put up the trade to a league vote, as long as the Commissioner feels there is reasonable cause. It will take 6 NO votes to veto a trade. Owners will have 48 hours to make their vote heard.
Be aware that if you are making a last-minute deal right before kickoff, the trade completion could be delayed if there is a legitimate concern of collusion. In this case, the trade will not be completed until a league vote is completed.
WAIVER WIRE
The waiver wire will be a blind bid system. Each team will be given a waiver wire salary cap of $200 that they can use to bid on free agent players. Whoever bids the highest for a certain player that week will get that player. If there is a tie bid, the team with the lowest total points at that point in the season will win the bid. Minimum bid is $1 and Maximum bid is $75. Teams do not have to bid on any player or can bid for only one player if they so choose.
Each team will be able to pick up 3 free agent players per waiver wire, beginning with one waiver wire prior to Week 1. There will be two waiver wires per week whenever a Thursday game is scheduled, one on Wednesday and one on Saturday. If there is no Thursday game, then we will only have one waiver wire that week on Saturday. Once your waiver wire salary cap reaches $0, you can no longer pick up free agent players. Dropped players are eligible to be picked up in the next waiver wire, even if in the same week.
You will be able to list multiple players with your various bids for them and then rank those picks. You can also indicate to not pick up a certain player if you were awarded one of the same positions that were ranked higher on your list or if you want to limit your picks to just one player that week.
The waiver wire will become active prior to the first game of NFL week 1 and will go through NFL week 18. All waiver bids must be submitted via the web site or by phone to the Commissioner no later than the scheduled cut off for each waiver wire for that week. If there is a Thursday game, there will be a waiver wire on Wednesday. In addition, there will always be a waiver wire on Saturdays. Be sure you pay attention to the NFL schedule and the scheduled time for each waiver wire that week. You don't want to miss the waiver wire cut off and not receive any players that week.
INITIAL ROSTER DRAFT
The draft order for the 2023 season will be determined by the reverse order of the final 2022 total points standings, worst to best.
Once the draft order has been established; each team will select from the NFL rosters at the initial draft party. There will be 21 rounds in the draft. It is strongly recommended you attend the draft party to select your team. However, if you cannot make the draft party, you can draft via the Rtsports web site live draft module. Just log in and make your pick when it is your turn.
You may select up to 3 QB's, 3 PK's or 3 DEF/ST's. Other than that, you can draft whatever positions you want on your roster as long as you have the correct players and teams to field for your starting lineup. There is no special order of drafting players or units by position. Select your team in whatever order you wish.
As we draft, each subsequent round will be in reverse order. For example, Round One - 1,2,3,4,5,6,7,8,9,10,11,12 / Round Two – 12,11,10,9,8,7,6,5,4,3,2,1 / Round Three - 1,2,3,4,5,6,7,8,9,10,11,12 and so on.
Each team will have roughly four minutes to make their selection, or the pick will pass to the next team.
FRANCHISE KEEPER PLAYER - 2023
For the 30th and final season of the Tech Football League in 2023, there will be no keepers. The 2023 draft will have all players being available to be drafted.
INJURIES AND ILLNESSES
Unfortunately, injuries or illnesses are a part of this game. If a player on your roster gets injured or contracts an illness, and you risk starting him with the hopes he will play, be prepared to get no points from that player that week.
If a player on your roster gets placed on the Official NFL injury or illness (covid) report as OUT or worse, you may place two players on your team's Injured Reserve positions. Any additional players listed as OUT or worse will either have to be kept on your active roster or dropped and replaced with a waiver pick.
THE COMMISSIONER
The Commissioner has the final word on all league clarifications that have to take place including rule changes. Rules will not be changed once a season has begun. The Commissioner is always open to suggestions about rules and will make adjustments as necessary, but the final decision will be with the Commissioner and will not be subject to an owner vote of any kind.
The Commissioners job is an obvious and endless one. He must verify each team's weekly lineup, approve trades, collect and track all fee's, distribute all prize money, maintain the league web site, update rules, purchase web site, draft stickers and trophies, create news stories and perform those duties that will ensure a fun and worry-free season for all ten franchises.
Most leagues use a portion of the prize money to pay the Commissioner for his time and dedication to these duties. Instead, the Tech Football League will grant their commissioner free waiver and trade activity. The 2023 Commissioner will be:
RICK HILL
Cell: 321-278-5041
1040 Red Dandy Dr
Orlando, FL 32818
rhill1629@aol.com
Starting lineups, trade announcements, waiver bids and any questions can always be directed to this phone number, or I can take them in person or by E-mail any time.
Min | Max | |
---|---|---|
Quarterback | 1 | 3 |
Running Back | 0 | 21 |
Wide Receiver | 0 | 21 |
Tight End | 0 | 21 |
Kicker | 0 | 3 |
Defense/Sp Team | 0 | 3 |
Quarterback | 1 | to | 1 |
Running Back | 2 | to | 2 |
Wide Receiver | 3 | to | 3 |
Tight End | 1 | to | 1 |
Kicker | 1 | to | 1 |
Defense/Sp Team | 1 | to | 1 |
Flex ( RB WR TE ) | 1 | to | 1 |
Week 1 | Fri Mar 1 12:00am ET | thru | Mon Sep 9 10:15pm ET |
Week 2 | Tue Sep 10 7:00am ET | thru | Mon Sep 16 10:15pm ET |
Week 3 | Tue Sep 17 7:00am ET | thru | Mon Sep 23 10:15pm ET |
Week 4 | Tue Sep 24 7:00am ET | thru | Mon Sep 30 10:15pm ET |
Week 5 | Tue Oct 1 7:00am ET | thru | Mon Oct 7 10:15pm ET |
Week 6 | Tue Oct 8 7:00am ET | thru | Mon Oct 14 10:15pm ET |
Week 7 | Tue Oct 15 7:00am ET | thru | Mon Oct 21 10:15pm ET |
Week 8 | Tue Oct 22 7:00am ET | thru | Mon Oct 28 10:15pm ET |
Week 9 | Tue Oct 29 7:00am ET | thru | Mon Nov 4 10:15pm ET |
Week 10 | Tue Nov 5 7:00am ET | thru | Mon Nov 11 10:15pm ET |
Week 11 | Tue Nov 12 7:00am ET | thru | Mon Nov 18 10:15pm ET |
Week 12 | Tue Nov 19 7:00am ET | thru | Mon Nov 25 10:15pm ET |
Week 13 | Tue Nov 26 7:00am ET | thru | Mon Dec 2 10:15pm ET |
Week 14 | Tue Dec 3 7:00am ET | thru | Mon Dec 9 10:15pm ET |
Playoff Week 1 | Tue Dec 10 7:00am ET | thru | Mon Dec 16 10:15pm ET |
Playoff Week 2 | Tue Dec 17 7:00am ET | thru | Mon Dec 23 10:15pm ET |
Playoff Week 3 | Tue Dec 24 7:00am ET | thru | Sun Dec 29 10:15pm ET |
Playoff Week 4 | Mon Dec 30 7:00am ET | thru | Sun Jan 5 10:15pm ET |
Tue | Wed | Thu | Fri | Sat | |
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Week 2 | |||||
Week 3 | |||||
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Week 5 | |||||
Week 6 | |||||
Week 7 | |||||
Week 8 | |||||
Week 9 | |||||
Week 10 | |||||
Week 11 | |||||
Week 12 | |||||
Week 13 | |||||
Week 14 | |||||
Playoff Week 1 | |||||
Playoff Week 2 | |||||
Playoff Week 3 | |||||
Playoff Week 4 |
Week 1 | Fri Mar 1 12:00am ET | thru | Sun Sep 8 1:00pm ET |
Week 2 | Tue Sep 10 7:00am ET | thru | Sun Sep 15 1:00pm ET |
Week 3 | Tue Sep 17 7:00am ET | thru | Sun Sep 22 1:00pm ET |
Week 4 | Tue Sep 24 7:00am ET | thru | Sun Sep 29 1:00pm ET |
Week 5 | Tue Oct 1 7:00am ET | thru | Sun Oct 6 1:00pm ET |
Week 6 | Tue Oct 8 7:00am ET | thru | Sun Oct 13 1:00pm ET |
Week 7 | Tue Oct 15 7:00am ET | thru | Sun Oct 20 1:00pm ET |
Week 8 | Tue Oct 22 7:00am ET | thru | Sun Oct 27 1:00pm ET |
Week 9 | Tue Oct 29 7:00am ET | thru | Sun Nov 3 1:00pm ET |
Week 10 | Tue Nov 5 7:00am ET | thru | Sun Nov 10 1:00pm ET |
Week 11 | Tue Nov 12 7:00am ET | thru | Sun Nov 17 1:00pm ET |
Week 12 | Tue Nov 19 7:00am ET | thru | Sun Nov 24 1:00pm ET |
Week 13 | Tue Nov 26 7:00am ET | thru | Sun Dec 1 1:00pm ET |
General | |
---|---|
League Entry | $205 |
Wins and Losses | |
Losses | $0 |
Ties | $0 |
Wins Credit | $0 |
Roster Moves | |
Each Player Acquired | $2 |
Each Player Acquired via Waivers | $0 |
Each Player Acquired via Free Agency | $0 |
Each Player Released | $0 |
Each Player Placed on I/R | $0 |
Each Player Activated from I/R | $0 |
Lineup Moves | |
Each Player Started | $0 |
Each Player Benched | $0 |
Trades | |
Each Trade | $0 |
Each Player Traded Away | $0 |
Each Player Traded For | $2 |