League

Name
USPS Fantasy Football
League ID
6220
Guest URL
https://www.rtsports.com/fantasy-football-league/6220
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Mike Nappi
michaelnappi@gmail.com

By-Laws

Dates

June 15:        Schedule released
August 23:     Keepers Due

August 26:     Auction Draft 

Budget

$220               Entry fee (x11 teams)

-$81                RT Sports fee
-$8                  FatBox rosters

-$700             High Scores (14 weeks @ $50 per week)
-$100              Survivor winner
-$200              #1 and #2 seeds ($100 each)
-$250              #3, #4, #5, #6 and #7 seeds ($50 each)
-$100              Toilet Bowl winner
-$250              USPS Bowl loser
-$950              USPS Bowl winner
-$TBD             Points leader after 14 weeks (Anything over $545 in waiver money)
-$75                Week 18 Shootout ($50 for first, $25 for second)
-$50                3rd Place Game winner

$290               Saved for next season, plus any fines

Rosters/Keepers

Team can keep up to 2 players from the previous season, with the player's salary goes up every off-season, rising by 10% after the first year with a team, 20% after the second year, and 30% after the third year. These increases are calculated from each players' prior year value and round up off of the prior year’s contract.  After that, a player must be released back into the draft.  You could opt not to keep anyone and start fresh every year at the draft with $200.  Players can only be kept for three years, no matter what team they are on.  If an owner drops out, his entire roster is NOT eligible to be kept.

Each team with draft 16 players at the Auction and the first two waiver moves can be net adds, and don't require a drop.  Rosters will be 18 players, not including IR slots. 

Playoffs and Tiebreakers

Seven teams will make the playoffs, with the top two teams getting a bye, and seeds #3, #4, #5, #6, and #7 will all play in Week 15, with the top 2 scorers from that week advancing to Week 16.  In Week 16 we will return to the head-to-head format, the brackets will reseed, and the #1 seed will get the weakest opponent by seeding for that semifinal round.  This new format keeps the two byes in place and allows for that extra playoff spot.  The championship will be held in Week 17, and Week 18 will be the shootout.  The Toilet Bowl will now have 5 teams, with the #1 seed getting the bye, #2 playing #5, and #3 playing #4 in Week 15.  This mean 3 teams will be in the Toilet Bowl finals, which will be held in Week 16.  The top scorer of that week will win the prize.  Both tournaments will have a blend of “best of” and head-to-head.   

If two teams are tied in a playoff game, we will (1) add up all the passing yards, rushing yards, and receiving yards of each team’s QB, RB, WR and TE, and the team with the most yards will advance. If still tied, (2) the team with the most receptions would advance.  If still tied, (3) the higher seeded team will advance.

Injured Reserve 

There are 2 IR spots per team, but in order for it to be used the player must be on IR (for any length of time) , NFI, PUP, or the COVID-IR list in the NFL.  RT's status must read "X", "N", "U", or "C" as well.  The one stipulation is they must be on your roster at the time they go on IR.  Sometimes they can be a few days late, and we can't control this.  Teams can not pick up injured players and immediately stash them on IR.  Suspended players are NOT eligible for IR, nor are Doubtful or Questionable players.

I
f a player comes off I/R or COVID IR, they will need to be activated prior to their first game back, or they will be released into the free agent pool.  If a team has an illegal IR spot being used, they'll be frozen from adding players via the waiver wire and/or free agency until their roster is fixed.  In order to do this an owner will need to make a roster cut, or designate another player to the IR.  

Contingent Backups

  • Fantasy teams will be allowed to designate a backup player(s) for any player(s).  These backup players must be on your current roster, and you must designate them as a backup prior to the start of their game.  If the player in question plays, the backup will not be used.  To make use of this option, you must designate via the league message board which starter is being linked to which contingent backup.  These posts are time stamped.
  • Only if the player misses their game, or the game is postponed, will we adjust lineups using the commissioner privileges and insert the backup player(s).  
  • Once the backup(s) is declared, the player being backed up must remain in your lineup, and only the commissioner can remove him, once he is ruled out. 
  • That backup player must be on your roster at the time of game for the player that he is backing up.  If he is cut prior, you will automatically forfeit him as a backup option for any player(s).  You also will not be able to use any contingent backup for the player originally backed up.Teams will be allowed to designate a "CONTINGENT BACKUP" player for any player(s) involved in games that are in danger of being played due to COVID or missed due to injury.  The player backed up must at least be listed on the injury report as questionable.   
  • These backup players must be on your current roster, and you must designate them as a CONTINGENT BACKUP prior to the start of their game.  If a player is declared as a backup, he must remain on your roster for that week once his game is played.
  • If the game in question is played, or the player injured plays in his game, the CONTINGENT BACKUP will not be used.  
  • You can NOT choose players from prior played games to be backups after they have already played.   
  • You can NOT choose players who play at the same start time as the game or player(s) in question, as you can simply make a lineup change via RT in that case.
  • Players don’t need to be tied to certain players, and lists are allowed.  For example, a team could say use Player A and Player B for Player C and Player D, and if Player C plays but Player D misses the game, Player A would be used.  For example, if you have 3 starters impacted, you can list your contingent players in order, and if only one player is impacted, the first player from your list on contingent players will be chosen.  Obviously QB, TE, and DEF need to be 1 for 1, but positional players/flexes can be listed in order. 

Transactions

The regular season trading deadline is Week 12.  Waiver auctions will be Wednesdays, Thursdays, Fridays, and Saturdays at 7:30pm, An open add/drop period will open Saturday night at 11:30pm and remain open until 10:15pm on Monday night.  Waivers close for all teams out of the money after Week 15.  The remaining Toilet Bowl teams will be able to do Add/Drop in Week 16 as long as they are alive for money.  The teams in the 3rd Place Game will also get to use Add/Drop in Week 17. 
Players can’t be picked up or dropped after their games have started.  

The weekly trading deadline is Sunday at 12:45pm.  Regarding offseason trades, in the past any players involved in offseason trades needed to be kept, because trades needed to be even, and this prevented any 2 for 1 type of trades.  This restriction has been eliminated.   This will allow for more trade flexibility.  However, for an offseason trade to go through, both teams need to be paid in full for the upcoming season and both need to be playing in the upcoming season.  If a team makes an offseason trade and doesn’t return to the league, all trades that team made in the offseason, and subsequent trades, will become null and void. 

Shortened Season

In the event the NFL season is cut short, we'll award the prizes based off of the Victory Points standings, but only if 10 or more weeks have been played.  The Toilet Bowl champ will be the 8th seed, for example.  If Survivor is not over, the money will be evenly split amongst teams that are still alive.  Any leftover unclaimed prizes, like high score money for weeks not played, or the Week 18 Shootout will be equally distributed across the 12 teams if the budget permits. 

If only 9 or fewer weeks are played, Survivor will be evenly split amongst teams that are still alive, and weekly high score money will be paid out for the weeks played.  The rest of the money will be evenly distributed to all 12 teams.  Part of our budget is based off of a certain number of transactions, so the budget may need to be adjusted to accommodate this.  In the event it does we will take the money from the Points leader bucket, but we should be ok here.  Also, in this scenario all player contracts will roll into next year as if the season did not happen, both the contract expiration and price. 

USPS Champions
1990 Fighting Irish (1)

1991 UNKNOWN
1992 Mutant Cowboys (1)
1993 C-Hawks (1)
1994 C-Hawks (2)
1995 Brodie’s Bruisers (1)
1996 C-Hawks (3)
1997 Kylie’s Stars (1)
1998 Rubie’s Raiders (1)
1999 Mutant Cowboys (2)
2000 Irish Kings (1)
2001 R&R Express/G-Men (1)
2002 Irish Kings (2)
2003 Irish Kings (3)
2004 C-Hawks (4)
2005 C-Hawks (5)
2006 Kylie's Stars (2)
2007 Journeymen (1)
2008 Kylie's Stars (3)
2009 Journeymen (2)
2010 Kylie’s Stars (4)
2011 Bruisers (1)
2012 Journeymen (3)
2013 Fighting Irish/Birds (1)
2014 Journeymen (4)
2015 Irish Kings (4)
2016 Rubie’s Raiders (2)
2017 Goldbrix (1)
2018 Journeymen (5)
2019 Rubie’s Raiders (3)
2020 Journeymen (6)
2021 Kylie’s Stars (5)
2022 Journeymen (7)

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 18

Standings

Standings
Victory Points Head-to-Head

Victory Points
Top third of teams receive 2 victory points.
Middle third of teams receive 1 victory point.
Bottom third of teams receive 0 victory points.
Double victory points when double headers are played.

Tie Breakers
  1. Total Points Scored in Games
  2. Head-to-Head
  3. None
  4. None
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
18
Roster Limits
MinMax
Quarterback110
Running Back113
Wide Receiver113
Tight End113
Kicker110
Defense/Sp Team110

Def/Special Teams
Combined as one unit
Team Players
Team Kicker
Injured Reserve
Up to 2 players may be placed on injured reserve
To be placed on I/R a player must be at least COVID or IR on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back1to1
Wide Receiver1to1
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Flex ( RB WR TE )3to3
Notes
Only the commissioner may make lineup changes

Online Draft

Online Draft
Not Used

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Blind Bid Against Salary Cap
If bids are tied, the team lowest in the standings will be awarded the player
Teams may acquire as many players as they wish per waiver wire

Teams may not acquire players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 4 / NFL Week 18
Preseason Waivers
Submission deadlines: Wed Thu Fri Sat @ 7:30pm ET
Week 1 Waivers
Submission deadlines: Wed Thu Fri Sat @ 7:30pm ET
If bids are tied, the first bid submitted will be awarded the player.
In-Season Waivers
Submission deadlines: Wed Thu Fri Sat @ 7:30pm ET
Free for All
Week 1Sat Sep 7 11:30pm ETthruMon Sep 9 8:15pm ET
Week 2Sat Sep 14 11:30pm ETthruMon Sep 16 8:15pm ET
Week 3Sat Sep 21 11:30pm ETthruMon Sep 23 8:15pm ET
Week 4Sat Sep 28 11:30pm ETthruMon Sep 30 8:15pm ET
Week 5Sat Oct 5 11:30pm ETthruMon Oct 7 8:15pm ET
Week 6Sat Oct 12 11:30pm ETthruMon Oct 14 8:15pm ET
Week 7Sat Oct 19 11:30pm ETthruMon Oct 21 8:15pm ET
Week 8Sat Oct 26 11:30pm ETthruMon Oct 28 8:15pm ET
Week 9Sat Nov 2 11:30pm ETthruMon Nov 4 8:15pm ET
Week 10Sat Nov 9 11:30pm ETthruMon Nov 11 8:15pm ET
Week 11Sat Nov 16 11:30pm ETthruMon Nov 18 8:15pm ET
Week 12Sat Nov 23 11:30pm ETthruMon Nov 25 8:15pm ET
Week 13Sat Nov 30 11:30pm ETthruMon Dec 2 8:15pm ET
Week 14Sat Dec 7 11:30pm ETthruMon Dec 9 8:15pm ET
Playoff Week 1Sat Dec 14 11:30pm ETthruMon Dec 16 8:15pm ET
Playoff Week 2Sat Dec 21 11:30pm ETthruMon Dec 23 8:15pm ET
Playoff Week 3Sat Dec 28 11:30pm ETthruSun Dec 29 8:15pm ET
Playoff Week 4Sat Jan 4 11:30pm ETthruSun Jan 5 8:15pm ET

Teams may not add players after their game has started
Protected Free Agents
Players dropped will be protected free agents until Next Waiver Wire
Transaction Limits
All free agent transactions are suspended after Fantasy Playoff Week 4 / NFL Week 18
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Player Contacts
League uses player contracts
Players are automatically released from rosters at the end of their contracts
The base contract length is 4 years, including the year acquired

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 12
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 12:45pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 12:45pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 12:45pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 12:45pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 12:45pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 12:45pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 12:45pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 12:45pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 12:45pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 12:45pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 12:45pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 12:45pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$220
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$2
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$1
Each Player Traded For$1

Salary Cap

Salary Cap
$350
Notes
I/R counts against salary cap
Cap hit of 100% when a player is released

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
-0.10 pts for every -1 rushing yd beginning with -1 rushing yd
QB RB WR TE K
2009-08-10
0.10 pts for each rushing yd
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
-2 pts for each fumble lost
QB RB WR TE K
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE K
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
-0.05 pts for every -1 passing yd beginning with -1 passing yd
QB RB WR TE K
2009-08-10
0.05 pts for each passing yd
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE K
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
-0.10 pts for every -1 receiving yd beginning with -1 receiving yd
QB RB WR TE K
2009-08-10
0.10 pts for each receiving yd
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
2 pts for 1 to 19 yd FG
QB RB WR TE K
2014-08-16
2.50 pts for 20 to 29 yd FG
3 pts for 30 to 39 yd FG
3.50 pts for 40 to 49 yd FG
4 pts for 50 to 59 yd FG
4.50 pts for 60 to 69 yd FG
5 pts for 70 to 118 yd FG
Made PATs
1 pts for each made PAT
QB RB WR TE K
2012-07-29
Missed FGs
Not Used
Yd Missed FG
-2 pts for 1 to 19 yd missed FG
QB RB WR TE K
2014-08-16
-1.50 pts for 20 to 29 yd missed FG
-1 pts for 30 to 39 yd missed FG
-0.50 pts for 40 to 49 yd missed FG
Missed XPs
-0.50 pts for each missed XP
QB RB WR TE K
2015-08-29

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
Pts Allowed
Not Used
D/ST Pts Allowed
10 pts for 0 D/ST pts allowed
D/ST
2021-08-05
9.60 pts for 1 D/ST pts allowed
9.20 pts for 2 D/ST pts allowed
8.80 pts for 3 D/ST pts allowed
8.40 pts for 4 D/ST pts allowed
8 pts for 5 D/ST pts allowed
7.60 pts for 6 D/ST pts allowed
7.20 pts for 7 D/ST pts allowed
6.80 pts for 8 D/ST pts allowed
6.40 pts for 9 D/ST pts allowed
6 pts for 10 D/ST pts allowed
5.60 pts for 11 D/ST pts allowed
5.20 pts for 12 D/ST pts allowed
4.80 pts for 13 D/ST pts allowed
4.40 pts for 14 D/ST pts allowed
4 pts for 15 D/ST pts allowed
3.60 pts for 16 D/ST pts allowed
3.20 pts for 17 D/ST pts allowed
2.80 pts for 18 D/ST pts allowed
2.40 pts for 19 D/ST pts allowed
2 pts for 20 D/ST pts allowed
1.60 pts for 21 D/ST pts allowed
1.20 pts for 22 D/ST pts allowed
0.80 pts for 23 D/ST pts allowed
0.40 pts for 24 D/ST pts allowed
-0.10 pts for 26 D/ST pts allowed
-0.20 pts for 27 D/ST pts allowed
-0.30 pts for 28 D/ST pts allowed
-0.40 pts for 29 D/ST pts allowed
-0.50 pts for 30 D/ST pts allowed
-0.60 pts for 31 D/ST pts allowed
-0.70 pts for 32 D/ST pts allowed
-0.80 pts for 33 D/ST pts allowed
-0.90 pts for 34 D/ST pts allowed
-1 pts for 35 D/ST pts allowed
-1.10 pts for 36 D/ST pts allowed
-1.20 pts for 37 D/ST pts allowed
-1.30 pts for 38 D/ST pts allowed
-1.40 pts for 39 D/ST pts allowed
-1.50 pts for 40 D/ST pts allowed
-1.60 pts for 41 D/ST pts allowed
-1.70 pts for 42 D/ST pts allowed
-1.80 pts for 43 D/ST pts allowed
-1.90 pts for 44 D/ST pts allowed
-2 pts for 45 D/ST pts allowed
-2.10 pts for 46 D/ST pts allowed
-2.20 pts for 47 D/ST pts allowed
-2.30 pts for 48 D/ST pts allowed
-2.40 pts for 49 D/ST pts allowed
-2.50 pts for 50 D/ST pts allowed
-2.60 pts for 51 D/ST pts allowed
-2.70 pts for 52 D/ST pts allowed
-2.80 pts for 53 D/ST pts allowed
-2.90 pts for 54 D/ST pts allowed
-3 pts for 55 D/ST pts allowed
-3.10 pts for 56 D/ST pts allowed
-3.20 pts for 57 D/ST pts allowed
-3.30 pts for 58 D/ST pts allowed
-3.40 pts for 59 D/ST pts allowed
-3.50 pts for 60 D/ST pts allowed
-3.60 pts for 61 D/ST pts allowed
-3.70 pts for 62 D/ST pts allowed
-3.80 pts for 63 D/ST pts allowed
-3.90 pts for 64 D/ST pts allowed
-4 pts for 65 D/ST pts allowed
-4.10 pts for 66 D/ST pts allowed
-4.20 pts for 67 D/ST pts allowed
-4.30 pts for 68 D/ST pts allowed
-4.40 pts for 69 D/ST pts allowed
-4.50 pts for 70 D/ST pts allowed
-4.60 pts for 71 D/ST pts allowed
-4.70 pts for 72 D/ST pts allowed
-4.80 pts for 73 D/ST pts allowed
-4.90 pts for 74 D/ST pts allowed
-5 pts for 75 to 999 D/ST pts allowed
Yds Allowed
4 pts for 0 to 99 yds allowed
D/ST
2021-08-05
3.50 pts for 100 to 149 yds allowed
3 pts for 150 to 199 yds allowed
2.50 pts for 200 to 249 yds allowed
2 pts for 250 to 299 yds allowed
1.50 pts for 300 to 349 yds allowed
1 pts for 350 to 399 yds allowed
0.50 pts for 400 to 449 yds allowed
-0.50 pts for 500 to 549 yds allowed
-1 pts for 550 to 599 yds allowed
-1.50 pts for 600 to 649 yds allowed
-2 pts for 650 to 699 yds allowed
-2.50 pts for 700 to 749 yds allowed
-3 pts for 750 to 999 yds allowed
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
2 pts for each blocked FG
D/ST
Blocked XPs
2 pts for each blocked XP
D/ST
Blocked Punts
2 pts for each blocked punt
D/ST
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
9 pts for each kickoff return TD
QB RB WR TE K
2009-08-11
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
9 pts for each punt return TD
QB RB WR TE K
2009-08-11
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
D/ST
2015-09-20
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-2 pts for each ST fumble lost
QB RB WR TE K
ST Fumbles
Not Used