League

Name
League
League ID
62370
Guest URL
https://www.rtsports.com/fantasy-football-league/62370
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Laidlaw Marcola
mlaidlaw2121@gmail.com

By-Laws

3FL RULES
�-� A pre-season rules meeting will take place each year. A two-thirds majority (7 yes votes)
will be needed for a rule change to occur.
�-� League fee is $50
�-� Starting lineup consists of 1 QB, 2 RBs, 2 WRs, 1 TE, 1 Flex (RB, WR, TE), 1 K, 1 D/ST
�-� Team expansion, if ever discussed, will be determined the same as any other rule
change. Will be put to a vote and two-thirds majority will be needed.
�-� No rule changes can be made, or voted upon, mid-season.
�-� 3FL supreme court will be established yearly, to handle all issues that arise mid-season.
This court will only be needed in the event that a rule is not clearly spelled out. If a
situation arises where the court is needed the 3 members will vote, majority decides.
Current committee consists of Mike Laidlaw- Commish, Spencer Marcola- Co-Commish,
and Joe Marcola- Former Commish and league creator.
�-� A master spreadsheet will be kept by the league commissioner, showing each owners
roster and which slot they are protected in.
�-� At the end of each season the players in your top 2 slots, along with the players in your
17 and 18 slots, will be dropped from your team and entered back into the pool of
available players to be drafted the following season.
�-� Each team must have eligible players at each position in order to field a full starting
lineup each and every week.
�-� Each team is allowed unlimited IR slots.
�-� Only players who are on the IR or PUP list on their actual NFL team are eligible
to be added to IR.
�-� Once players are added to the IR or PUP list on their NFL roster, they are
immediately eligible to be placed in your IR slot.
�-� Players can be put on, and taken off of IR at any time, as long as they are IR
eligible.
�-� Any player added for a player who is put on IR is unprotected. However, that
player can be dropped for a different player at any time, or traded.
�-� When the owner chooses to active the player off of IR, he must then drop his
replacement. Or he can choose to drop the player on IR, and keep the
replacement player, who will then be placed into the slot that was occupied by the
player on IR (Either player may be traded as well)
�-� Roster limit is 18 players.
�-� League will consist of one 10 team division, and not 2 separate divisions.
�-� Schedule will be randomly generated each year after the draft
�-� Dave Laidlaw has been given a lifetime ban
SCORING
�-� Passing TD’s 4 pts
�-� Rushing, Receiving, and D/ST TD’s 6 pts.
�-� Bonus TD pts
�-� 25-49 yards gets 3 pts (QB gets 2) Making TD worth 9 pts, QB 6 pts
�-� 50-74 yards gets 6 pts (QB gets 4) Making TD worth 12 pts, QB 8 pts
�-� 75-99 yards gets 9 pts (QB gets 6) Making TD worth 15 pts, QB 10 pts
�-� Rushing and Receiving yards is 0.1 pts for every 1 yard.
�-� Passing yards is 0.04 pts for every 1 yard.
�-� Full point per reception.
�-� 2 pt conversion is worth 2 pts. Passing, rushing, receiving, and D/ST
�-� Kicker pts
�-� 3 pts for field goals between 0-44 yards
�-� 5 pts for any field goal 45 yards or longer.
�-� 1 pt for successful extra point
�-� Fake punt or field goals that result in a TD are not to be awarded to the D/ST, but will be
awarded to the individual players.
�-� Defensive shutout is worth 15 pts.
�-� 2-8 pts allowed is worth 5 pts.
�-� Any points scored against your team count against you. Whether it’s a pick 6
against the offense or a kick return TD is irrelevant. Total pts is all that matters.
�-� Every sack is worth 1 pt.
�-� Each turnover is worth 2 pts (Interception or fumble recovery)
�-� All D/ST TDs are worth 6 pts, regardless of distance.
�-� Safety is worth 2 pts.
DRAFT
�-� Only eligible NFL players may be drafted.
�-� There are no roster restrictions except that you must have players at each position, in
order to field a starting lineup before week 1 kicks off.
�-� You are able to draft players and place them in whichever slot you desire.
�-� If you own consecutive picks in the draft, you cannot drop a player, and then select him
with the next pick to improve his slotting on your roster.
�-� Draft order is determined by the final standings from the previous season.
�-� 1st pick goes to winner of the consolation playoff bracket
�-� 2nd pick goes to runner up of consolation playoff bracket
�-� 3rd pick goes to winner of 3rd/4th match in consolation playoff bracket
�-� 4th pick goes to loser or 3rd/4th match in consolation playoff bracket
�-� 5th pick goes to winner of 5th/6th match in playoff bracket
�-� 6th pick goes to loser of 5th/6th match in playoff bracket
�-� 7th/8th pick - There will be a match for 3rd/4th place in the league. Winner of this
match gets to decide between 3rd place money or the better draft pick. If the
winner takes the money they get the 8th pick. If they decide on the better pick
they will get the 7th pick. Loser of this match gets the other pick.
�-� 9th pick goes to league runner up, and loser of the championship match.
�-� 10th pick goes to the league Champion.
�-� At the conclusion of the draft cards will be drawn, at random, to establish the initial
tumbler order for the waiver wire.
�-� Players may be put on the IR during the draft, and players may be drafted to replace the
player on IR.
WAIVER WIRE & ADD/DROPS
�-� Waiver order is determined by the Tumbler system.
�-� Waiver Wire is closed from kickoff of the 1 o’clock games on Sunday until 7 am Tuesday
morning.
�-� Waiver Wire ends each week on Wednesday evenings at 9pm.
�-� You will have between 7am Tuesday morning and 9pm Wednesday evening to
make your waiver claims.
�-� Open Add/Drop starts Thursday morning at 8am.
�-� Players that are dropped are not eligible to be added until the following week, after they
have cleared waivers.
�-� If you have an open slot on your roster due to an uneven trade, the player added on the
waiver wire will automatically go into that open slot. Meaning you cannot drop anyone
until the open slots are filled.
�-� Waiver Wire runs through the entire regular season. Ending Week 13. Same week as the
trade deadline.
�-� There will be an open add/drop period, starting at the conclusion of the draft, and ending
at kickoff of the first game of Week 1.
�-� Teams are allowed to add an unlimited number of players per week.
�-� Cards will be randomly drawn at the conclusion of the draft each year to determine the
starting waiver order.
TRADES
�-� Trade deadline is, kickoff of the 1 o’clock games during Week 14.
�-� Trading re-opens immediately following the conclusion of the 3FL Super Bowl.
�-� Owners cannot trade draft picks farther than 2 years out.
�-� Players in your #1, #2, and #17 slots are not eligible to be traded.
�-� Once the trade deadline hits, the players in your #3 and #4 slots then become ineligible
to be traded.
�-� When a trade occurs, owners will be allowed to choose which open slots acquired
players will be placed.
SCHEDULE & WEEKLY MATCHES
�-� 3FL regular season consists of 14 weeks.
�-� Website will generate a random schedule each year after the draft.
�-� Weeks 15-17 will be the playoffs (see playoff rules below)
�-� Each weekly match is head to head.
�-� First tie breaker is total bench points
�-� Second tie breaker is Running Back points
�-� Third tie breaker is Quarterback points
�-� Standings are based upon, best win/loss record.
�-� First tie breaker is head to head
�-� Second tie breaker is total points
PLAYOFFS
�-� 3FL Playoffs consist of 6 teams
�-� Top 2 places are awarded a first round Bye in the playoffs.
�-� The next 4 teams in the standings also make the playoffs, and are seeded according to
the final regular season standings. (3-6)
�-� Playoff matchups are best vs worst format.
�-� Wildcards cannot have a better seed than a division winner or runner up.
Regardless of overall record.
�-� Each round of the playoffs will be re-seeded for matchups.
�-� Each owner is allowed to make one add/drop per playoff week. All players added in the
playoffs are unprotected and will be entered back into the pool of available players to be
drafted the following season.
PLAYOFF BRACKET
�-� All playoff matches are single week matches.
�-� First round of the playoffs consists of…
�-� #3 vs #6 and #4 vs #5
�-� The #1 and #2 seeds have byes
�-� Second round of the playoffs will consist of…
�-� Winners of the 3vs6 match and 4vs5 match will face off against the 1 and 2
seeds in the semi finals.
�-� These matches will be re-seeded
�-� The losers of the 3vs6 and 4vs5 matches will face off for the 5th/6th picks in the
following years draft.
�-� Third round of the playoffs will consist of..
�-� The two winning teams will face off in the 3FL Championship
�-� The two losing teams will face off for 3rd place.
�-� Winner of this match will get to decide whether they want the 3rd place
money or the better draft pick in the following years draft.
CONSOLATION BRACKET
�-� The 4 teams who did not make the playoffs will be competing for the top 4 draft
picks in the following years draft.
�-� The team with the best record who missed the playoffs will be the #7 seed. Next
best is the #8 seed, next #9 seed, and worst regular season record will be the
#10 seed.
�-� First round will consist of..
�-� #7vs#10 and #8vs#9
�-� Second round..
�-� Winners of the two matches will face off for the 1st/2nd picks in
the following years draft.
�-� Winner gets the 1st pick, Loser gets the 2nd pick
�-� Losers will face off for the 3rd/4th picks in the following years draft.
�-� Winner gets the 3rd pick, Loser gets the 4th pick
�-� If a person owns someone else’s 1st round pick in the following season, they are
entitled to set the lineup of the person competing for the better draft pick in the
consolation bracket.
PAYOUTS
�-� League Fee is $50 x 10 = $500 pot
�-� League Champion $140
�-� League Runner up $80
�-� 3rd place finisher $60
�-� High total points for the year $20
�-� Weekly high point $5
�-� x13 weeks = $65
�-� Highest weekly point of the year $5
�-� Highest scoring player by position on end of year roster (regular season) $5
�-� QB, RB, WR, TE, K, D/ST = $30
�-� Website fee back to commissioner $80
�-� Host of the Draft $20

Season

Regular Season
NFL Week 1 thru NFL Week 13
Post Season
NFL Week 14 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Total Points Standings
  3. Divisional Record
  4. None
Game Tie Breakers
Bench
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
16
Roster Limits
MinMax
Quarterback09
Running Back010
Wide Receiver010
Tight End09

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 16 players may be placed on injured reserve
To be placed on I/R a player must be at least COVID or IR on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
10
Lineup Limits
Quarterback1to1
Running Back2to4
Wide Receiver2to4
Tight End1to3
Flex ( RB WR TE )2to2
Deadlines
Teams may start or bench player up until the scheduled start of their game

Online Draft

Draft Rules
Scheduled for Mon Sep 2 1:00pm ET
Manually started by commissioner
Straight
16 rounds
Unlimited time to pick
Draft Order
#1 BYE
#2 Call Me Lightning
#3 The Young hoes
#4 Wilson
#5 Funks for Free
#6 Detroilet Bowl Lickers
#7 Polish Connection V3
#8 General Hospital
#9 Laidlaws Still Suck
#10 The GOAT

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Tumbler
Teams may acquire a maximum of 1 players per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 5 / NFL Week 18
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 9:00pm ET
Free for All
Week 1Fri Mar 1 12:00am ETthruThu Sep 5 8:10pm ET
Week 2Thu Sep 12 8:00am ETthruMon Sep 16 8:15pm ET
Week 3Thu Sep 19 8:00am ETthruMon Sep 23 8:15pm ET
Week 4Thu Sep 26 8:00am ETthruMon Sep 30 8:15pm ET
Week 5Thu Oct 3 8:00am ETthruMon Oct 7 8:15pm ET
Week 6Thu Oct 10 8:00am ETthruMon Oct 14 8:15pm ET
Week 7Thu Oct 17 8:00am ETthruMon Oct 21 8:15pm ET
Week 8Thu Oct 24 8:00am ETthruMon Oct 28 8:15pm ET
Week 9Thu Oct 31 8:00am ETthruMon Nov 4 8:15pm ET
Week 10Thu Nov 7 8:00am ETthruMon Nov 11 8:15pm ET
Week 11Thu Nov 14 8:00am ETthruMon Nov 18 8:15pm ET
Week 12Thu Nov 21 8:00am ETthruMon Nov 25 8:15pm ET
Week 13Thu Nov 28 8:00am ETthruMon Dec 2 8:15pm ET
Playoff Week 1Thu Dec 5 8:00am ETthruMon Dec 9 8:15pm ET
Playoff Week 2Thu Dec 12 8:00am ETthruMon Dec 16 8:15pm ET
Playoff Week 3Thu Dec 19 8:00am ETthruMon Dec 23 8:15pm ET
Playoff Week 4Thu Dec 26 8:00am ETthruSun Dec 29 8:15pm ET
Playoff Week 5Thu Jan 2 8:00am ETthruSun Jan 5 8:15pm ET
OffseasonThu Jan 9 8:00am ETthruSat Mar 1 12:00am ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Players dropped will be protected free agents until Next Fantasy Week
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 1:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 1:00pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 1:00pm ET
Playoff Week 1Tue Dec 3 7:00am ETthruSun Dec 8 1:00pm ET
Playoff Week 2Tue Dec 10 7:00am ETthruSun Dec 15 1:00pm ET
Playoff Week 3Tue Dec 17 7:00am ETthruSun Dec 22 1:00pm ET
Playoff Week 4Tue Dec 24 7:00am ETthruSun Dec 29 1:00pm ET
Playoff Week 5Mon Dec 30 7:00am ETthruSun Jan 5 1:00pm ET
OffseasonMon Jan 6 7:00am ETthruSat Mar 1 12:00am ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$50
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
2009-07-13
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2009-07-13
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE K
2018-09-04
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
3 pts for every 25 yd TD rush beginning with 25 yd TD rush
QB RB WR TE K
2012-09-16
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
4 pts for each passing TD
QB RB WR TE K
2023-09-04
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
2018-09-04
Passing Yds
0.04 pts for each passing yd
QB RB WR TE K
2018-09-04
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
2 pts for every 25 yd TD pass beginning with 25 yd TD pass
QB RB WR TE K
2018-09-04
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
2009-07-13
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
2009-07-13
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE K
2018-09-04
Receptions
1 pts for each reception
QB RB WR TE K
2021-09-06
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
3 pts for every 25 yd TD reception beginning with 25 yd TD reception
QB RB WR TE K
2013-09-02

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
Yd FG
2 pts for 45 or more yd FG
K
2009-07-13
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
2009-07-13
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
2009-07-13
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
2009-07-13
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
2009-07-13
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
2009-07-13
Pts Allowed
15 pts for 0 pts allowed
D/ST
2012-09-03
5 pts for 2 to 8 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
2009-07-13
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
D/ST
2009-07-13
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
2009-07-13
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
K D/ST
2009-07-13
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
K D/ST
2009-07-13
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
D/ST
2016-12-05
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used