League

Name
Vegas Football League
League ID
70638
Guest URL
https://www.rtsports.com/fantasy-football-league/70638
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
James Serra
jamesserra3@gmail.com

By-Laws

2023-2024
Vegas
Fantasy Football League
Rulebook
(Our 33rd Year!)

Payments rolled over to 2023-2024:

  • Bryan, due $939 (paid $800)
  • Darren, due $1,591
  • Dave, due $532
  • Jim L, due $107 (carry over)
  • Dad, due $1204 (paid $1000)
  • Larry, due $177 (carry over)
  • Phil, OWES $479
 

Commissioner

James Serra
Cell: 832-594-5735, Email: jamesserra3@gmail.com

NOTE: If you have any questions about the rules, please do not hesitate to call me at work or at home. Also, suggestions on changing the rules to make the league more fun are always welcome.

League Setup

8 teams
2 divisions of 4 teams each
15 regular season weeks
2 playoff weeks
$200 entry fee

Draft

Rounds 1 - 8 1.5 minutes
10 minute break
Rounds 10 - 16 1 minutes

The draft date will be August 26th at 3pm PST/6pm EST.  Expect the draft to be about 2 hours.

NOTE: It's up to you to find out before the draft (as well as during the season) as to what players are injured, not signed, benched, etc . . . The best sources for news are things like the USA today on Friday, the local newspaper (injury report listed Thursday, Friday and Saturday), Pro Football Weekly, the Internet, etc.

Scoring

Passing TD = 3 points
Rushing/Receiving TD = 6 points
Punt/Kickoff return TD = zero points - only counts on Defensive/Special Teams
Passing Yards = 1 point for every 20 yards
Rushing/Receiving Yards = 1 point for every 10 yards

Field Goal:
1-30 yards = 3 points
31-40 yards = 4 points
41-50 yards = 5 points
51+ = 6 points

Extra Point = 1 point

Two-Point Conversion:
Run/Catch = 2 points
Pass = 1 point

Defense/Special teams:
Interception TD = 5 points
Fumble Recovery TD = 5 points
Safety = 2 points
Blocked punt TD = 6 points
Kick-off/Punt return TD = 6 points
Interception = 1 point
Sack = 0.5 points
Fumble recovery = 1 point
Shutout = 6 points
1-9 points allowed = 2 points

Please note that players will get points if they score out of position (i.e. if Troy Aikman catches a TD pass, he will get 6 points for the TD, and points for whatever receiving yardage he had.)

Scoring is carried out to two decimal places. If a player has negative yardage, he is given zero points. For example, if a player gets -2 rushing yards, and 35 receiving yards, he will get zero fantasy points for the rushing yards, and 3.5 points for the receiving yards, meaning he gets a total of 3.5 points.

The NFL's official statistical service, the Elias Sports Bureau, routinely makes stat changes in the days or even weeks following games. Also, Elias does not usually publish the stat changes. So, we consider that stats as of Monday night the official stats. Otherwise, we would be frequently going back and changing the fantasy points for players, and possible frequently changing the outcome of games.

Starting Lineup

1 Quarterback (QB)
2 Running Backs (RB)
2 Wide Receivers (WR)
1 Tight End (TE)
1 Kicker (K)
1 Team Defense/Special teams (DT)
1 Flex (RB/WR/TE)
TOTAL: 9

Roster

Team owners must maintain 18 players on their roster.  You will draft 16 players, so for your first two free agent pickups you don't need to drop a player. If there is an unequal trade (i.e. 2 players for one), one team must drop a player and the other one must pick up a free agent.

Lineups

For regular weeks (all games on Sunday and Monday), lineups are due at 11pm EST on Monday night. This means you can alter your lineup for Sunday afternoon games and later (once a players game has kicked off, that player is locked).  The lineups must be entered via the website. If you do not enter a lineup, the lineup you had for the previous week will be used. It is strongly recommended to enter your lineup early (i.e. Tuesday or Wednesday) and make modifications later in the week to your lineup. This will prevent from having a previous weeks lineup used if you forget to put in your lineup late in the week (or don't have access to a computer late in the week)

For non-regular weeks (weeks when games are played on Thursday, Friday or Saturday), owners have until kickoff of the early game to start or bench a player who is in the early game. After kickoff, that player is locked and he can't be benched or started

Fees

$200 per team (Due on draft day)
$5 per free agent pickup (minimum)
$5 each owner per trade

Free Agents

Free Agents can be picked up throughout the NFL season, including the NFL playoffs. The first time pickups can be made will be the Wednesday before the first weekend of NFL games (and each Wednesday after that). There is no limit to the amount of free agents you can pick up each week or for the year.

Free Agents are picked up via blind bidding.

You must bring $200 entry fee to the draft PLUS your free agent money. No free agent may be bid upon unless your money was paid to the commissioner prior to the selection. I suggest bringing $25 in free agent money to the draft. Once that money is depleted, you CANNOT bid on any free agents until the commissioner has received more money. If you choose not to bring free agent money to the draft, you will be ineligible to bid on free agents.

Schedule

Fantasy teams play head-to-head, with the team with the most points for the week getting the win.

NFL Week Fantasy Week
1-14 Team vs Team
15 Matchups based on record
16 Playoffs
17 Fantasy Bowl
18 No games

Each team will play all the other teams twice.

For week 15, the matchups will be based on your overall record (best record is 1, worst is 10). If there are teams with the same record, the tiebreaker will be the head-to-head record. If the head-to-head records are the same, the next tiebreaker will be the team with the most total points for the season.

Week 15 matchups:
1 vs 2
3 vs 4
5 vs 6
7 vs 8
9 vs 10

Before the draft, you will receive a draft number, which corresponds to when you will pick. From the draft number, you will be given a team number, which corresponds to which division you will play in.

Draft Number Team Number
1 1
2 5
3 2
4 6
5 3
6 7
7 4
8 8


Here is the schedule using team number (will not use this schedule starting with the 2021-22 season):

Division I Division II
Team # 1 2 3 4 5 6 7 8 9 10
Week #
1 7 6 8 10 9 2 1 3 5 4
2 9 10 6 8 7 3 5 4 1 2
3 6 4 10 2 8 1 9 5 7 3
4 8 9 7 5 4 10 3 1 2 6
5 4 3 2 1 10 9 8 7 6 5
6 5 7 4 3 1 8 2 6 10 9
7 3 5 1 9 2 7 6 10 4 8
8 2 1 5 6 3 4 10 9 8 7
9 10 3 2 5 4 8 9 6 7 1
10 5 4 9 2 1 7 6 10 3 8
11 4 8 5 1 3 9 10 2 6 7
12 3 5 1 7 2 10 4 9 8 6
13 2 1 4 3 6 5 8 7 10 9
14 Matchups based on record
15 P L A Y O F F S
16 F A N T A S Y B O W L


Playoffs

Fantasy Bowl:
The top team in each division reaches the playoffs (regardless of record). The next two best records reach playoffs as wildcards (regardless of division). The wildcard with the worst record plays the division winner with the best record and the other two teams play each other. If there are teams with the same record for the top team in the division, the tiebreaker will be the head-to-head record against all the other teams that are tied for the division. If the head-to-head records are the same, the next tiebreaker will be the team with the most total points for the season.  If there are teams with the same record for the wildcard, the tiebreaker will be the head-to-head record against all the other teams that are tied for the wildcard. If the head-to-head records are the same, the next tiebreaker will be the team with the most total points for the season. In the rare event of a tie in the playoffs, the tie-breaker will be the team with the most TD's, followed by the team with the player with the highest point total.

Consolation Game:
The two owners that lose in the first round of the playoffs will play each other, with the winner getting more money.

Toilet Bowl:
The fifth to eight place finishers based on overall records participate in the Toilet Bowl. The best record plays the worst record, with the other two teams playing each other. If there are teams with the same record, the tiebreaker will be the head-to-head record against all the other teams that are tied. If the head-to-head records are the same, the next tiebreaker will be the team with the most total points for the season.

Reports

The reports will be available on our leagues web site. 

Trades

Trades are $5 each owner per trade, no matter how many players are traded.
The Trade deadline is the Sunday of week 9.
Following week 9, your roster may only be altered to sign free agents.
Note that the commissioner has final approval on all trades and free agent pickups. This is done to make sure we have nobody cheating by conspiring with another owner.

Money Distribution

Money received:
$2000 entry fees plus Free agent/trade money

Money winnings:
$280 Weekly high score ($20 x 14 weeks)
$240 High score at each of the six position = $40 each position

Fantasy Bowl:
$630 + 55% of FA/Trade money Fantasy bowl winner
$270 + 25% of FA/Trade money Fantasy bowl loser
$180 + 10% of FA/Trade money First round playoff loser/Winner consolation game
$150 + 10% of FA/Trade money First round playoff loser/Loser consolation game

Toilet Bowl:
$150 Toilet bowl winner
$100 Toilet bowl loser

Commissioner Fees:
I get paid nothing for all the work I do. I do it out of the kindness of my heart. All I ask is that the Fantasy Bowl winner give me a 12-pack of beer when he comes knocking at my door to collect his winnings.

Trophy

The Fantasy bowl winner will receive a beautiful, large, and expensive trophy to stare at until the next fantasy bowl winner comes along. The trophy contains all the previous winners' names, and each winner must get a plate on the trophy engraved with his name and year. When a new fantasy bowl winner is crowned, the previous winner (provided it is not the same winner), must hand over the trophy during the next seasons draft in a ceremony that would make even the toughest man cry. But the bad news for the fantasy bowl winner is that he must determine were the location that the draft will be held next season.

NFL Playoffs Fantasy Tournament

For those of you wishing to participate, there will be a fantasy tournament during the NFL Playoffs. Every owner will pick a lineup each week. You can pick any player, which means each owner can have the same NFL players in their lineup. Each week you must pick a lineup using the remaining players in the NFL playoffs. Your fantasy points for each playoff week are calculated, and the owner with the highest point total for all playoff weeks combined will be the winner. There is no head-to-head competition. Each owner must pay $20 to join, with the winner taking it all.

Vegas
Fantasy Football League
"League History"
1991-2023
32 Years

See attachment.

 

Attachments
League Rules
League Standings

Season

Regular Season
NFL Week 1 thru NFL Week 15
Post Season
NFL Week 16 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Total Points Standings
  3. Divisional Record
  4. None
Game Tie Breakers
None
Playoffs
Playoffs will be 4 teams / 3 weeks
Playoff bracket wlll automatically be seeded
Division winners automatically qualify for the playoffs
2 wildcard teams qualify based on standings
Teams will be seeded based on standings
League has no game tie breakers. In the event of a playoff tie, the higher seed will advance.

Rosters

Roster Size
18
Roster Limits
MinMax
Quarterback016
Running Back016
Wide Receiver016
Tight End016
Kicker016
Defense/Sp Team016

Def/Special Teams
Combined as one unit
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver2to2
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Flex ( RB WR TE )1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 11:00pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 11:00pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 11:00pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 11:00pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 11:00pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 11:00pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 11:00pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 11:00pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 11:00pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 11:00pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 11:00pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 11:00pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 11:00pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 11:00pm ET
Week 15Tue Dec 10 7:00am ETthruMon Dec 16 11:00pm ET
Playoff Week 1Tue Dec 17 7:00am ETthruMon Dec 23 11:00pm ET
Playoff Week 2Tue Dec 24 7:00am ETthruSun Dec 29 11:00pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
Waiver Wire
Players awarded Blind Bid Billed to Team Fees
Minimum waiver bid $5
Maximum waiver bid $999
If bids are tied, the team with the fewest total points will be awarded the player
Teams may acquire as many players as they wish per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Preseason Waivers
Submission deadlines: Wed @ 11:00pm ET
Week 1 Waivers
Submission deadlines: Wed @ 11:00pm ET
If bids are tied, reverse draft order will be used to award the player.
In-Season Waivers
Submission deadlines: Wed @ 11:00pm ET
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 10
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$200
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$5
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$5
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE K
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
3 pts for each passing TD
QB RB WR TE K
Passing 2XPs
1 pts for each passing 2XP
QB RB WR TE K
Passing Yds
0.05 pts for each passing yd
QB RB WR TE K
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE K
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 1 to 30 yd FG
QB RB WR TE K
4 pts for 31 to 40 yd FG
5 pts for 41 to 50 yd FG
6 pts for 51 to 99 yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
5 pts for each fumble return TD
D/ST
Yd Fumble Return TD
Not Used
Int Return TDs
5 pts for each int return TD
D/ST
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
2010-11-01
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
2010-11-01
Pts Allowed
6 pts for 0 pts allowed
D/ST
2 pts for 1 to 9 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
0.50 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
D/ST
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
D/ST
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used