Additional Rules:
Each team that win's their division automatically gets one of the first three seeds, regardless of their record. Teams from the same division can play each other in the first round of the playoffs. There is NO shuffling of teams to avoid teams from the same division playing in the first round. The six postseason participants from each conference will now be seeded as follows: 1. The division champion with the best record. 2. The division champion with the second-best record. 3. The division champion with the third-best record. 4. The Wild Card club with the best record. 5. The Wild Card club with the second-best record. 6. The Wild Card club with the third-best record. The following procedures will be used to break standings ties for postseason playoffs and to determine regular-season schedules. NOTE: Tie games count as one-half win and one- half loss for both clubs TO BREAK A TIE WITHIN A DIVISION If, at the end of the regular season, two or more clubs in the same division finish with identical won-lost-tied percentages, the following steps will be taken until a champion is determined. Two Clubs 1. Head-to-head (best won-lost-tied percentage in games between the clubs). 2. Best won-lost-tied percentage in games played within the division. 3. Best won-lost-tied percentage in common games. 4. Best won-lost-tied percentage in games played within the conference. 5. Strength of victory. 6. Strength of schedule. 7. Best combined ranking among conference teams in points scored and points allowed. 8. Best combined ranking among all teams in points scored and points allowed. 9. Best net points in common games. 10. Best net points in all games. 11. Best net touchdowns in all games. Three or More Clubs (Note: If two clubs remain tied after third or other clubs are eliminated during any step, tie breaker reverts to step 1 of the two-club format). 1. Head-to- head (best won-lost-tied percentage in games among the clubs). 2. Best won-lost-tied percentage in games played within the division. 3. Best won-lost- tied percentage in common games. 4. Best won-lost-tied percentage in games played within the conference. 5. Strength of victory. 6. Strength of schedule. 7. Best combined ranking among conference teams in points scored and points allowed. 8. Best combined ranking among all teams in points scored and points allowed. 9. Best net points in common games. 10. Best net points in all games. 11. Best net touchdowns in all games. TO BREAK A TIE FOR THE WILD-CARD TEAM If it is necessary to break ties to determine the two Wild-Card clubs from each conference, the following steps will be taken. 1. If the tied clubs are from the same division, apply division tie breaker. 2. If the tied clubs are from different divisions, apply the following steps. Two Clubs 1. Head-to-head, if applicable. 2. Best won-lost-tied percentage in games played within the conference. 3. Best won-lost-tied percentage in common games, minimum of four. 4. Strength of victory. 5. Strength of schedule. 6. Best combined ranking among conference teams in points scored and points allowed. 7. Best combined ranking among all teams in points scored and points allowed. 8. Best net points in conference games. 9. Best net points in all games. 10. Best net touchdowns in all games. 11. Coin toss. Three or More Clubs (Note: If two clubs remain tied after third or other clubs are eliminated, tie breaker reverts to step 1 of applicable two-club format.) 1. Apply division tie breaker to eliminate all but the highest ranked club in each division prior to proceeding to step 2. The original seeding within a division upon application of the division tie breaker remains the same for all subsequent applications of the procedure that are necessary to identify the three Wild-Card participants. 2. Head-to-head sweep. (Applicable only if one club has defeated each of the others or if one club has lost to each of the others.) 3. Best won-lost-tied percentage in games played within the conference. 4. Best won-lost-tied percentage in common games, minimum of four. 5. Strength of victory. 6. Strength of schedule. 7. Best combined ranking among conference teams in points scored and points allowed. 8. Best combined ranking among all teams in points scored and points allowed. 9. Best net points in conference games. 10. Best net points in all games. 11. Best net touchdowns in all games. 12. Coin toss.
History:
2012 Champion: Dalmanators over Dreaded, 2011 Champion: Happy Harry, 2010 Champion: Kirchy, 2009 Champion: Big Papa over Spaz 2009 Loser Bowl: Dreaded Clampitts over Kirchy, 2008 Champion: Loose Gravel over Spaz,2007 Champion: Kirchy. 2007 Loser Bowl: TBD 2006 Champion: Dokie over Wad 2006 Loser Bowl: Anti-Trixie over Spaz 2005 Champion: Spaz over Big Papa 2004 Champion: Rednecks over Loose Gravel
JDK 2013- Voodoo lounge league requires each team to draft a kicker and defense
JDK 2013-Voodoo lounge league requiries each team to have all starting positions filled each week through the year. Failure to start a player at any position, will result in a $20.00 fine for each position/player that does not have a starter for that given week.