League

Name
Voodoo Lounge
League ID
70775
Guest URL
https://www.rtsports.com/fantasy-football-league/70775
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
ken moore

By-Laws

Additional Rules:
Each team that win's their division automatically gets one of the first three seeds, regardless of their record. Teams from the same division can play each other in the first round of the playoffs. There is NO shuffling of teams to avoid teams from the same division playing in the first round. The six postseason participants from each conference will now be seeded as follows: 1. The division champion with the best record. 2. The division champion with the second-best record. 3. The division champion with the third-best record. 4. The Wild Card club with the best record. 5. The Wild Card club with the second-best record. 6. The Wild Card club with the third-best record. The following procedures will be used to break standings ties for postseason playoffs and to determine regular-season schedules. NOTE: Tie games count as one-half win and one- half loss for both clubs TO BREAK A TIE WITHIN A DIVISION If, at the end of the regular season, two or more clubs in the same division finish with identical won-lost-tied percentages, the following steps will be taken until a champion is determined. Two Clubs 1. Head-to-head (best won-lost-tied percentage in games between the clubs). 2. Best won-lost-tied percentage in games played within the division. 3. Best won-lost-tied percentage in common games. 4. Best won-lost-tied percentage in games played within the conference. 5. Strength of victory. 6. Strength of schedule. 7. Best combined ranking among conference teams in points scored and points allowed. 8. Best combined ranking among all teams in points scored and points allowed. 9. Best net points in common games. 10. Best net points in all games. 11. Best net touchdowns in all games. Three or More Clubs (Note: If two clubs remain tied after third or other clubs are eliminated during any step, tie breaker reverts to step 1 of the two-club format). 1. Head-to- head (best won-lost-tied percentage in games among the clubs). 2. Best won-lost-tied percentage in games played within the division. 3. Best won-lost- tied percentage in common games. 4. Best won-lost-tied percentage in games played within the conference. 5. Strength of victory. 6. Strength of schedule. 7. Best combined ranking among conference teams in points scored and points allowed. 8. Best combined ranking among all teams in points scored and points allowed. 9. Best net points in common games. 10. Best net points in all games. 11. Best net touchdowns in all games. TO BREAK A TIE FOR THE WILD-CARD TEAM If it is necessary to break ties to determine the two Wild-Card clubs from each conference, the following steps will be taken. 1. If the tied clubs are from the same division, apply division tie breaker. 2. If the tied clubs are from different divisions, apply the following steps. Two Clubs 1. Head-to-head, if applicable. 2. Best won-lost-tied percentage in games played within the conference. 3. Best won-lost-tied percentage in common games, minimum of four. 4. Strength of victory. 5. Strength of schedule. 6. Best combined ranking among conference teams in points scored and points allowed. 7. Best combined ranking among all teams in points scored and points allowed. 8. Best net points in conference games. 9. Best net points in all games. 10. Best net touchdowns in all games. 11. Coin toss. Three or More Clubs (Note: If two clubs remain tied after third or other clubs are eliminated, tie breaker reverts to step 1 of applicable two-club format.) 1. Apply division tie breaker to eliminate all but the highest ranked club in each division prior to proceeding to step 2. The original seeding within a division upon application of the division tie breaker remains the same for all subsequent applications of the procedure that are necessary to identify the three Wild-Card participants. 2. Head-to-head sweep. (Applicable only if one club has defeated each of the others or if one club has lost to each of the others.) 3. Best won-lost-tied percentage in games played within the conference. 4. Best won-lost-tied percentage in common games, minimum of four. 5. Strength of victory. 6. Strength of schedule. 7. Best combined ranking among conference teams in points scored and points allowed. 8. Best combined ranking among all teams in points scored and points allowed. 9. Best net points in conference games. 10. Best net points in all games. 11. Best net touchdowns in all games. 12. Coin toss.

History:
2012 Champion: Dalmanators over Dreaded, 2011 Champion: Happy Harry, 2010 Champion: Kirchy, 2009 Champion: Big Papa over Spaz 2009 Loser Bowl: Dreaded Clampitts over Kirchy, 2008 Champion: Loose Gravel over Spaz,2007 Champion: Kirchy. 2007 Loser Bowl: TBD 2006 Champion: Dokie over Wad 2006 Loser Bowl: Anti-Trixie over Spaz 2005 Champion: Spaz over Big Papa 2004 Champion: Rednecks over Loose Gravel

JDK 2013- Voodoo lounge league requires each team to draft a kicker and  defense

JDK 2013-Voodoo lounge league requiries each team to have all starting positions filled each week through the year.  Failure to start a player at any position, will result in a $20.00 fine for each position/player that does not have a starter for that given week.   

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Divisional Record
  3. Total Points Scored in Games
  4. None
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
14
Roster Limits
MinMax
Quarterback14
Running Back26
Wide Receiver25
Tight End14
Kicker14
Defense14

Injured Reserve
Up to 4 players may be placed on injured reserve
To be placed on I/R a player must be at least Out on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
8
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver2to2
Tight End1to1
Kicker1to1
Defense1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 8:00pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 8:00pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 8:00pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 8:00pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 8:00pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 8:00pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 8:00pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 8:00pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 8:00pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 8:00pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 8:00pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 8:00pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 8:00pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 8:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 8:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 8:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 8:00pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Tumbler
Teams may acquire a maximum of 1 players per waiver wire

Teams may not acquire players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 3 / NFL Week 17
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 4:00pm ET
Free for All
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Wed Sep 11 8:00pm ETthruSun Sep 15 1:00pm ET
Week 3Wed Sep 18 8:00pm ETthruSun Sep 22 1:00pm ET
Week 4Wed Sep 25 8:00pm ETthruSun Sep 29 1:00pm ET
Week 5Wed Oct 2 8:00pm ETthruSun Oct 6 1:00pm ET
Week 6Wed Oct 9 8:00pm ETthruSun Oct 13 1:00pm ET
Week 7Wed Oct 16 8:00pm ETthruSun Oct 20 1:00pm ET
Week 8Wed Oct 23 8:00pm ETthruSun Oct 27 1:00pm ET
Week 9Wed Oct 30 8:00pm ETthruSun Nov 3 1:00pm ET
Week 10Wed Nov 6 8:00pm ETthruSun Nov 10 1:00pm ET
Week 11Wed Nov 13 8:00pm ETthruSun Nov 17 1:00pm ET
Week 12Wed Nov 20 8:00pm ETthruSun Nov 24 1:00pm ET
Week 13Wed Nov 27 8:00pm ETthruSun Dec 1 1:00pm ET
Week 14Wed Dec 4 8:00pm ETthruSun Dec 8 1:00pm ET
Playoff Week 1Wed Dec 11 8:00pm ETthruSun Dec 15 1:00pm ET
Playoff Week 2Wed Dec 18 8:00pm ETthruSun Dec 22 1:00pm ET
Playoff Week 3Wed Dec 25 8:00pm ETthruSun Dec 29 1:00pm ET

Teams may not add players after their game has started
Protected Free Agents
Not Used
Transaction Limits
All free agent transactions are suspended after Fantasy Playoff Week 3 / NFL Week 17
10 free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 1:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 1:00pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 1:00pm ET
Week 14Tue Dec 3 7:00am ETthruSun Dec 8 1:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruSun Dec 15 1:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruSun Dec 22 1:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 1:00pm ET
OffseasonMon Dec 30 7:00am ETthruSun Jan 5 1:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$60
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$10
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$10
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
9 pts for each rushing TD
TE
2010-09-12
6 pts for each rushing TD
QB RB WR
2010-09-12
12 pts for each rushing TD
K
2010-09-12
Rushing 2XPs
3 pts for each rushing 2XP
TE
2010-09-12
2 pts for each rushing 2XP
QB RB WR
2010-09-12
3 pts for each rushing 2XP
K
2010-09-12
Rushing Yds
1 pts for every 10 rushing yds beginning with 10 rushing yds
RB WR TE
2012-08-27
1 pts for every 10 rushing yds beginning with 10 rushing yds
K
2012-08-27
2 pts for every 25 rushing yds beginning with 75 rushing yds
1 pts for every 10 rushing yds beginning with 10 rushing yds
QB
2012-09-09
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR
12 pts for each passing TD
K
9 pts for each passing TD
TE
2010-09-12
Passing 2XPs
2 pts for each passing 2XP
QB RB WR
6 pts for each passing 2XP
K
2 pts for each passing 2XP
TE
2010-09-12
Passing Yds
4 pts for 200 to 274 passing yds
QB
6 pts for 275 to 299 passing yds
8 pts for 300 to 324 passing yds
10 pts for 325 to 349 passing yds
12 pts for 350 to 374 passing yds
14 pts for 375 to 399 passing yds
16 pts for 400 to 424 passing yds
18 pts for 425 to 449 passing yds
20 pts for 450 to 474 passing yds
22 pts for 475 to 499 passing yds
24 pts for 500 to 524 passing yds
26 pts for 525 to 549 passing yds
28 pts for 550 to 574 passing yds
30 pts for 575 to 599 passing yds
32 pts for 600 to 624 passing yds
6 pts for 76 or more passing yds
TE
2010-09-12
3 pts for every 25 passing yds beginning with 101 passing yds
4 pts for 76 or more passing yds
RB WR
2010-09-12
2 pts for every 25 passing yds beginning with 101 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
9 pts for each receiving TD
TE
2010-09-12
6 pts for each receiving TD
QB RB WR K
2012-09-10
Receiving 2XP
3 pts for each receiving 2XP
TE
2010-09-12
2 pts for each receiving 2XP
QB RB WR
2014-09-22
Receiving Yds
1 pts for every 10 receiving yds beginning with 10 receiving yds
QB RB WR K
2012-09-10
1 pts for every 10 receiving yds beginning with 10 receiving yds
TE
2012-09-14
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 0 to 39 yd FG
K
2010-09-19
5 pts for 40 to 49 yd FG
7 pts for 50 to 69 yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
DEF
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
DEF
Yd Int Return TD
Not Used
Safety
2 pts for each safety
DEF
Defensive ST TDs
6 pts for each defensive ST TD
QB RB WR TE K DEF
2012-08-27
Yd Defensive ST TD
Not Used
Defensive ST Safety
Not Used
Pts Allowed
15 pts for 0 pts allowed
DEF
10 pts for 1 to 4 pts allowed
7 pts for 5 to 9 pts allowed
Def Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
Not Used
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
DEF
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
DEF
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
Not Used
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
Not Used
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used