League

Name
ZFL
League ID
71631
Guest URL
https://www.rtsports.com/fantasy-football-league/71631
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Ron Zeppieri
vintagevette89@gmail.com

By-Laws

Additional Rules:
LINE UP: must be called in by 1230 p.m. Sunday for Sunday and Monday games. Also 30 minutes before any game played before Sunday. Call ZIP 4019178 or Fleck 882-5390. If no call is received your previous lineup will be used. Lineup consists of 1 QB, 1 kicker, 1 team and any combination of 2 or 5 RB/Rec or 4/3 RB/Rec. DRAFT: Consists of 12 rounds and up to 5 waiver picks. At least 1 QB, 1 kicker and 1 team must be picked up in the first 12 rounds. You must have 2 QB's on your roster by the end of the draft and you must carry 2 QB's on your roster for the whole season. When you pick a QB you then have that teams QB also (backup). WAIVERS: $2 per player on draft night and $3 after that. 1) No player may be picked up until after the 2nd week. 2) Only 1 player can be picked up per week. 3) Waivers awarded to the team with the lowest point total to the highest point total in that order. 4) If you are carrying the maximum number of players on your roster and you claim someone on waivers YOU MUST NAME THE PLAYER YOU ARE CUTTING BEFORE YOU GET THE NEW PLAYER. 5) Waiver deadline is 7 p.m. on Tuesday of each week. You can put in for a waiver through the WebSite or by calling ZIP or Fleck. IF THERE ARE 2 OR MORE REQUESTS FOR A WAIVER PICK AND THE TOTAL POINTS ARE THE SAME, THE WAIVERS WILL BE GIVEN TO COLIN 1) The team with the lower when/loss record. 2) The lower point total from the prior week (this means who scored the lower number of points for the week). ROSTER:Maximum of 17 players including 2 QB's, 1 kicker and 1 team. TRADES: No trades after week 13. 1) No trades for future draft choices. 2) Limit of 5 trades excluding draft night and possible group trade meeting. 3) Trades must be of the same amount of players on draft night only. 4) Trades must be approved by both ZIP and Fleck to be valid. KICKER: You may use another (not on anybody's roster) kicker when you're kicker has a bye week. 1)You have the team kicker. ENTRANCE FEE: $125 payable on draft night. Pay to Fleck. SCORING QB: 6 points for a TD (thrown, run, caught) regardless of the length of the TD. 1 point for 200 yards and 1 point for every 25 yards after that. I.E. 225, 250, 275 etc. 2 points for 2 point conversion if involved in the conversion. RB/Rec: 6 points for TD (run, caught, thrown) plus big play bonus points. Combination rushing and receiving yards: 20-39 = 1 point 40-59 = 2 points 60-79 = 3 points 80-99 = 4 points 100-109 = 5 points 110-119 = 6 points etc. BIG PLAY BONUS POINTS: TDs of 30-39 = 1 point 40-49 = 2 points 50-59 = 3 points etc. 2 points for 2 point conversion. KICKERS: extra point = 1 point Field goal = 3 points (up to 49 yards) 4 points for 50 yards and over. TEAM: 2 points for safety. 1)6 points for TD resulting from an interception, fumble, punt or kickoff return for TD. NO BONUS POINTS FOR YARDAGE. 2)No points for offensive lineman scoring an offensive TD. 3) 6 points for a shutout. 4) 1 for fumble recovery (defenses only) 5) 1 point for an interception. 6) 1 point for every sack. Prize money based on 12 teams: weekly payout 1st-$20 2nd-$15 3rd-$10 4th-$5 Most points scored for one week for the year wins $25 Division winners -- $25 First 6 places on final standings will receive prize money based on the total teams in the league. Playoffs consist of top 3 teams in each division plus 2 wild card teams (next best record). Tie breaker for playoffs is week 17

History:


Season

Regular Season
NFL Week 1 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Total Points Scored in Games
  2. Divisional Record
  3. Head-to-Head
  4. None
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
19
Roster Limits
MinMax
Quarterback111
Running Back211
Wide Rec/TE211
Kicker011
Defense/Sp Team211

Wide Rec/TE
Combined receiver position
Def/Special Teams
Combined as one unit
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad

Lineups

Starters
10
Lineup Limits
Quarterback1to1
Running Back2to5
Wide Rec/TE2to5
Kicker1to1
Defense/Sp Team1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 1:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 1:00pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 1:00pm ET
Week 14Tue Dec 3 7:00am ETthruSun Dec 8 1:00pm ET
Week 15Tue Dec 10 7:00am ETthruSun Dec 15 1:00pm ET
Week 16Tue Dec 17 7:00am ETthruSun Dec 22 1:00pm ET
Week 17Tue Dec 24 7:00am ETthruSun Dec 29 1:00pm ET
Week 18Mon Dec 30 7:00am ETthruSun Jan 5 1:00pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
Waiver Wire
Players awarded Worst to First by Points Scored
Teams may acquire a maximum of 1 players per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 10:00pm ET
Protected Free Agents
Not Used
Transaction Limits
1 free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 12
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 1:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 1:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$125
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$3
Each Player Acquired via Free Agency$3
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
Not Used
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
Not Used
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for 0 to 29 yd TD rush
QB RB WR TE K
7 pts for 30 to 39 yd TD rush
8 pts for 40 to 49 yd TD rush
9 pts for 50 to 59 yd TD rush
10 pts for 60 to 69 yd TD rush
11 pts for 70 to 79 yd TD rush
12 pts for 80 to 89 yd TD rush
13 pts for 90 to 99 yd TD rush
14 pts for 100 yd TD rush
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE K
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
1 pts for every 25 passing yds beginning with 200 passing yds
QB
1 pts for 200 to 225 passing yds
RB WR TE K
2 pts for 226 to 250 passing yds
3 pts for 251 to 275 passing yds
4 pts for 276 to 300 passing yds
5 pts for 301 to 325 passing yds
6 pts for 326 to 350 passing yds
7 pts for 351 to 375 passing yds
8 pts for 376 to 400 passing yds
9 pts for 401 to 425 passing yds
10 pts for 426 to 450 passing yds
11 pts for 451 to 475 passing yds
12 pts for 476 to 500 passing yds
13 pts for 501 to 525 passing yds
14 pts for 526 to 550 passing yds
15 pts for 551 to 575 passing yds
16 pts for 576 to 600 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
Not Used
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
Not Used
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
6 pts for 0 to 29 yd TD reception
QB RB WR TE K
7 pts for 30 to 39 yd TD reception
8 pts for 40 to 49 yd TD reception
9 pts for 50 to 59 yd TD reception
10 pts for 60 to 69 yd TD reception
11 pts for 70 to 79 yd TD reception
12 pts for 80 to 89 yd TD reception
13 pts for 90 to 99 yd TD reception
14 pts for 100 yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
1 pts for 20 to 39 rush and rec yds
QB RB WR TE K
2 pts for 40 to 59 rush and rec yds
3 pts for 60 to 79 rush and rec yds
4 pts for 80 to 99 rush and rec yds
5 pts for 100 to 109 rush and rec yds
6 pts for 110 to 119 rush and rec yds
7 pts for 120 to 129 rush and rec yds
8 pts for 130 to 139 rush and rec yds
9 pts for 140 to 149 rush and rec yds
10 pts for 150 to 159 rush and rec yds
11 pts for 160 to 169 rush and rec yds
12 pts for 170 to 179 rush and rec yds
13 pts for 180 to 189 rush and rec yds
14 pts for 190 to 199 rush and rec yds
15 pts for 200 to 209 rush and rec yds
16 pts for 210 to 219 rush and rec yds
17 pts for 220 to 229 rush and rec yds
18 pts for 230 to 239 rush and rec yds
19 pts for 240 to 249 rush and rec yds
20 pts for 250 to 259 rush and rec yds
21 pts for 260 to 269 rush and rec yds
22 pts for 270 to 279 rush and rec yds
23 pts for 280 to 289 rush and rec yds
24 pts for 290 to 299 rush and rec yds
25 pts for 300 to 309 rush and rec yds
26 pts for 310 to 319 rush and rec yds
27 pts for 320 to 329 rush and rec yds
28 pts for 330 to 339 rush and rec yds
29 pts for 340 to 349 rush and rec yds
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 1 to 49 yd FG
QB RB WR TE K
4 pts for 50 to 100 yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
Yd Defensive ST TD
Not Used
Defensive ST Safety
Not Used
Pts Allowed
6 pts for 0 pts allowed
D/ST
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K D/ST
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K D/ST
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used