League

Name
TAFFL
League ID
72754
Guest URL
https://www.rtsports.com/fantasy-football-league/72754
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
John Meinders
jhmeinders@cox.net

By-Laws

PLAYERS AND TEAMS

The mandatory roster size is 16 players at any position plus two team defenses/special teams.

The game day lineups will consist of the following:

  • 1 quarterback
  • 2 running backs
  • 3 receivers (WR or TE)
  • 1 kicker
  • 2 defenses/special teams
  • 1 flex player (either quarterback or kicker)
  • 1 flex player (either running back or receiver)

The positions: QB, RB, WR, TE, K are all the same as in the NFL. The defenses and special teams are combined into one position. The offensive line is never used.

Teams are aligned into three four-team divisions. The divisions will be selected randomly each year on the day of the draft. Teams play 12 regular season games. Weeks 13-16 comprise the playoffs.

All 12 teams make the playoffs. Teams are seeded according to regular season records and ARE NOT BASED ON DIVISIONAL STANDINGS. Tie breakers are as follows, in order of importance: Head-to-head record (or, if multiple teams, record in the subset), Cumulative points scored in regular season games, Coin flip

The first four seeds receive a first round bye. Teams 5-12 play in week 13. The 5th seed plays the 12th seed, 6-11, 7-10, 8-9. The second round is played in week 14. The top seed plays the winner of 8-9, 2nd vs. winner of 7-10, 3rd vs. winner of 6-11 and 4th vs. winner of 5-12. Week 15 is the Semifinals and Week 16 is the TAFFL Bowl.

In weeks 14-16, the teams eliminated from the playoffs will compete in a free-for-all. There will be a free-for-all for all 12 teams in Week 17. The team scoring the most total points using the team’s ENTIRE ROSTER will earn $25.

SCORING

A team’s score is calculated based on the total of the basic and performance points described below. The team that scores the highest number of total points is the winner of the game. If there is a tie, the winner will be determined by the total number of points scored by each teams’ ENTIRE ROSTER.

Basic Points

Teams score basic points for each player in direct correlation with the number of points the player or defense/special team actually scored during a given game (i.e. - a player who rushes for a 17-yard touchdown scores six points, the point value given by the NFL for a touchdown).

The basic scoring for a player is as follows:

  • 6 points per rushing touchdown
  • 6 points per passing touchdown
  • 6 points per receiving touchdown
  • 6 points for a special team or defensive touchdown
  • 3 points per field goal kicked
  • 1 point per extra point kicked
  • 2 points for rushing extra point
  • 2 points for passing extra point
  • 2 points per receiving extra point.

The basic scoring for a defense/special team is as follows: 6 points for a special team or defensive touchdown, 2 points per safety.

Performance Points

Teams score performance points based on a player’s yardage achieved throughout the game and based on criteria shown below by a defense/special team.

The performance scoring for a player is as follows:

  • 1 point per 25 yards rushing
  • 1 point per 25 yards receiving
  • 3 points per 75 yards passing.

The performance scoring for a defense/special team is as follows:

  • 1 point per interception made
  • 1 point per fumble recovered
  • 0.5 point for each sack
  • Points for points allowed by the opposing NFL team
    • Shut out (0 points allowed) earns 6 points
    • 1-9 points allowed earns 4 points
    • 10-19 points allowed earns 3 points
    • 20-29 points allowed earns 2 points
    • 30-39 points allowed earns 1 point.

Other

If a player scores special team or defensive points and that individual player is on a TAFFL team roster, both the owner of the team defense/special teams and the owner of the individual player will receive the points. No special team/defense points are awarded on extra points at any time.

DRAFT

Owners may propose amendments to the rules before the draft begins. Such amendments will be decided by a majority vote of the owners. (A majority is 50% plus one, so a 6-6 vote fails.)

Each team may reserve up to four players from the previous year’s team, but only one of these players may be a quarterback. A team may not keep a player any more than three years. The player’s salary from the previous season is carried over to the current year. Team must submit their list of reserved players by an established date, usually 1-2 weeks before the draft. Each team has a $65 initial salary cap. Any players reserved from previous years count against this cap. Total team salary may increase during the year due to transactions conducted.

The draft is conducted by in auction format. A team owner announces the player, team, position, and opening bid (minimum $0.50). Raises in increments of $0.50 are then accepted from whomever (as long as the Auctioneer acknowledges them), and the players go once, twice, sold to the highest bidder.

The draft order is determined by random draw. The draft continues until all teams have filled their rosters with 16 position players and 2 special teams/defenses. No team may draft more than two special teams/defenses. There is no minimum/maximum on the number of players at any of the individual positions. Teams are not required to spend all $65 of their salary cap, but each team is required to pay the entire initial fee to the league regardless of the team’s total salary.

PLAYER TRANSACTIONS DURING THE SEASON

A player may be released at any time, but another player must be acquired to maintain the mandatory roster size. Any player released becomes a free agent.

Any player that is not currently on a team roster is a free agent and available to sign. Any free agents acquired during the course of the season is assigned a salary of $3. Free agents are signed on a first-come, first served basis.

Players may be traded between teams as long as each team maintains the mandatory roster size. Player salaries carry over between teams, as well as seniority (first, second or third year held). If a player is in his third year with a team and is traded, this player is still in his third year of contract and MUST be released at the end of the season.

Players may be placed on the reserve list if he is not on the official roster of an NFL team, listed on the NFL injured reserve list, listed on the NFL Physically Unable to Perform list, or if he is classified as “doubtful” or “out” in the official NFL injury report. Once the player signs with an NFL team, is removed from the NFL Physically Unable to Perform list, or his physical condition is upgraded to a condition other than “doubtful” or “out”, the team must activate the player or release him within one week. If a player on reserve has not been activated and ends up having any statistics for that week, (i) the owner will be fined $25 and (2) the player who was picked up when the player was placed on reserve will receive no TAFFL points that week.

FEES

  • Initial entry fee $65
  • Loss of a regular season game $5
  • Release a player $-
  • Trades (per team) $5
  • Sign a free agent $5
  • Reserve a player $2
  • Activate a reserve $2
  • Failure to timely activate a reserve (see above) $25

PAYOFF

  • Divisional winner $200
  • Divisional runner up $100
  • Weekly free-for-all winner $25
  • TAFFL Bowl winner 50% of remaining pot
  • TAFFL Bowl runner up 30% of remaining pot
  • Third place in playoffs 15% of remaining pot
  • Fourth place in playoffs 5% of remaining pot


Season

Regular Season
NFL Week 1 thru NFL Week 13
Post Season
NFL Week 14 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Total Points Standings
  3. Divisional Record
  4. None
Game Tie Breakers
Bench
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
18
Roster Limits
MinMax
Quarterback016
Running Back016
Wide Rec/TE016
Kicker016
Defense/Sp Team02

Wide Rec/TE
Combined receiver position
Def/Special Teams
Combined as one unit
Injured Reserve
Up to 18 players may be placed on injured reserve
To be placed on I/R a player must be at least Doubt on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
18
Lineup Limits
Quarterback16
Running Back16
Wide Rec/TE16
Kicker16
Defense/Sp Team2
Flex ( QB RB WR/TE TE limit 1QB )2
Deadlines
Teams may start or bench player up until the scheduled start of their game

Online Draft

Online Draft
Not Used

Free Agents

Player Adds
League allows unrestricted free agent adds by teams
Waiver Wire
Not Used
Free for All
Week 1Tue Sep 3 7:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 1:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 1:00pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 1:00pm ET
Playoff Week 1Tue Dec 3 7:00am ETthruSun Dec 8 1:00pm ET
Playoff Week 2Tue Dec 10 7:00am ETthruSun Dec 15 1:00pm ET
Playoff Week 3Tue Dec 17 7:00am ETthruSun Dec 22 1:00pm ET

Teams may not add players after their game has started
Protected Free Agents
Not Used
Transaction Limits
All free agent transactions are suspended after Fantasy Playoff Week 3 / NFL Week 16
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Playoff Week 3
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 1:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 1:00pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 1:00pm ET
Playoff Week 1Tue Dec 3 7:00am ETthruSun Dec 8 1:00pm ET
Playoff Week 2Tue Dec 10 7:00am ETthruSun Dec 15 1:00pm ET
Playoff Week 3Tue Dec 17 7:00am ETthruSun Dec 22 1:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$65
Wins and Losses
Losses$5
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$5
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$2
Each Player Activated from I/R$2
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$5
Each Player Traded For$5

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
1 pts for every 25 rushing yds beginning with 25 rushing yds
QB RB WR TE K
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE K
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
3 pts for every 75 passing yds beginning with 75 passing yds
QB RB WR TE K
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
1 pts for every 25 receiving yds beginning with 25 receiving yds
QB RB WR TE K
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
Yd FG
Not Used
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
2016-09-05
Pts Allowed
6 pts for 0 pts allowed
D/ST
4 pts for 1 to 9 pts allowed
3 pts for 10 to 19 pts allowed
2 pts for 20 to 29 pts allowed
1 pts for 30 to 39 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
0.50 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K D/ST
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K D/ST
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
QB RB WR TE K D/ST
2021-09-08
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used