League

Name
Rangers FFL
League ID
76554
Guest URL
https://www.rtsports.com/fantasy-football-league/76554
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Alex Bartos
acbsrb@comcast.net

By-Laws

The following is a partial list of things you should know about our league. Additions may be made as questions arise. The goal is to have a clear set of rules to follow. Items not listed here may be found on our site at LEAGUE/RULES.

{#emotions_dlg.cool} COMMISSIONER

Your League Commissioner is Alex Bartos (acbsrb@comcast.net). If you have read the rules and checked the site FAQ’s but still have questions contact us.

If any decision concerning interpretation or modification of established rules becomes necessary in order to promote FAIRNESS or to ELIMINATE CONFLICT, the Commissioner shall have FINAL AUTHORITY.

Should the Commissioner deem it necessary to amend these rules for clarity or to address rules not previously covered, he is authorized to do so, but must notify the league of those amendments. Major rule changes will be discussed before implementation.

{#emotions_dlg.cool} TERM OF RULES

Our current league TERM OF RULES will be for 5 years beginning with the 2020 season and ending with the conclusion of the 2025 season. These rules will be our league rules for a TERM of 5 years. In 2025 we will discuss and decide any changes or additions to the rules for the new TERM OF RULES which will start in 2026 for a term of five (5) years.

{#emotions_dlg.cool} LEAGUE ENTRY FEE

The League entry fee for this league is $75. All league fees must be paid BEFORE the start of the draft. Payment is accepted via PAYPAL to acbsrb@comcast.net or by check. Checks should be sent to: Commissioner, 110 Old Post Lane, Strasburg, PA, 17579.

{#emotions_dlg.cool} RANGER LEAGUE SCHEDULE

Our League plays a double schedule - meaning your team will play against two teams each week. While each team will play the same number of games within their division, other matchups are determined randomly, so your team could play another team from the other division multiple times or not at all.

{#emotions_dlg.cool} RANGER LEAGUE RESTART DRAFTS

Starting with the 2020 season our league starts a new five (5) year TERM OF RULES, by cutting all veteran teams down to six (6) players each. For any RESTART DRAFT team owners will be RANDOMLY assigned a Draft Order and the draft will be conducted in a serpentine fashion (1-12, 12-1, 1-12, etc…)

If in the Restart Draft we are adding Expansion Teams, the Expansion Teams will each select 6 players in an expansion mini-draft. Our goal is to allow the Expansion teams to get a good starting lineup, and it has also been determined that the veteran teams will only cut down to six (6) core roster players. This includes any players that have been on Injured Reserve. Players should be cut by using the DROP feature on the site before the ROSTER CUT DEADLINE set by the commissioner, usually two weeks before the Draft.

The remainder of the rules in this section below will ONLY be in effect IF WE ARE ADDING EXPANSION TEAMS. If we are not adding expansion teams, all veteran teams should keep six (6) keepers and we will conduct a normal serpentine draft.

If we are adding expansion teams, in order to make the possibilities more interesting for all teams in the draft, the following rules will apply for a Restart Draft (The FIRST draft of a new TERM OF RULES):

1) Veteran Teams and Expansion Teams are RANDOMLY assigned a Pick Order in the spring or summer before the Draft.

2) Veteran Team Owners KEEP seven (7) players on the ROSTER CUT DEADLINE two weeks before the Draft.

3) The players kept by the Veteran Owners will be ranked 1-7 by their Fantasy Score stats in the previous year and "tagged" to the appropriate Draft Pick 1-7.
 
4) Veteran teams are then given a deadline of one week before the draft to EXCHANGE their KEEPERS. (If Keeper 4 is dropped then the Normal Pick #4 is REGAINED, etc...)
 
5) If a Veteran Owner opts to DROP their HIGHEST SCORER (Keeper 1) their Normal Pick #1 is REGAINED.
 
6) If a Veteran Owner opts to DROP all 7 Keepers, they will draft from scratch with the Expansion teams.

{#emotions_dlg.cool} SUPPLEMENTAL DRAFTS

Our SUPPLEMENTAL DRAFTS will be conducted in "straight line" Worst to First fashion (1-8, 1-8, etc…) and will be scheduled each year by the Commissioner to take place prior to the opening of the NFL Season. Supplemental Drafts will consist of five (5) rounds in which Rookies or Free Agents may be acquired.

The following rules will apply for any future SUPPLEMENTAL DRAFTS (Any year OTHER than the FIRST draft of a TERM OF RULES):

1) Teams are assigned a Pick Order by their finish in the previous fantasy season (Worst to First). This order will display on our site sometime in the spring or summer before the supplemental Draft.

2) To FULLY participate in the 5 round Supplemental Draft, Team Owners will plan to cut their roster down to KEEP only 12 players. This includes any players that have been on Injured Reserve. Players should be cut by using the DROP feature on the site before the ROSTER CUT DEADLINE two weeks before the Draft.
 
3) In these supplemental drafts, here are some possibilities. Owners may:
A) Keep 12 players and use their assigned Picks in Rounds 1, 2, 3,4 and 5 of the Supplemental Draft.
 
B) Keep 13 players and use their assigned Picks in Rounds 2 ,3,4 and 5 only of the Supplemental Draft.
 
C) Keep 14 players and use their assigned Picks in Round 3,4 and 5 only of the Supplemental Draft.

D) Keep 15 players and use their assigned Picks in Round 4 and 5 only of the Supplemental Draft.

E) Keep 16 players and use their assigned Picks in round 5 only of the Supplemental draft.

E) Keep 17 players and forfeit their assigned Picks in the Supplemental Draft.

To clarify, if an owner elects to keep any player over the designated 12 Keepers, they in effect are using their TOP Pick in the Supplemental Draft to do so. This also applies to Picks acquired in a TRADE. (Example: If an owner elects to keep a 13th player, he must "spend" his TOP Pick for the upcoming Supplemental Draft. If he owns an EXTRA 1st round Pick because of a Trade, he must spend the 1st round pick which is highest in value or occurs first.)

NOTE: The total of players kept and draft picks owned should NOT equal more than the roster limit of 17. When a team owner decides to keep 13 or more actual players, THEN he will be using his TOP draft picks to do so for the number of players kept over 12 (if players and picks total greater than 17). If a team only keeps 12 or less players but has EXTRA picks of the supplemental draft, then that team would simply not be able to use the very last pick(s) of the draft because EVERY OWNER IS ENTITLED TO KEEP UP TO 12 PLAYERS. The TOP draft picks are spent ONLY when keeping 13 or more players. The commissioners will rule on acceptable rosters.

{#emotions_dlg.cool} TRADES

Go to the TEAM/TRADES window to offer a TRADE to another team in the league. Trade offers may include Players who are on your Roster, as well as future Draft Picks. Our site always displays the upcoming draft year picks as well as several years of FUTURE picks.

When the upcoming Draft Picks are for the FIRST year of a TERM OF RULES there are more ROUNDS in that year’s Draft than there will be in the Supplemental Drafts for the remainder of that TERM OF RULES. Therefore, the site may incorrectly show the same larger number of ROUNDS in future drafts. We have no control over this until possibly the following offseason. Just understand that ANY round of the upcoming 1st year Draft for that TERM OF RULES may be traded, but ONLY Rounds 1 thru 5 may be traded from subsequent future years during that CURRENT TERM OF RULES. Also, NO trades may be made affecting a NEW Term of Rules until the draft for that Term of Rules is completed.

SO, Draft Picks as well as Players on your teams can be traded under the following restrictions:

1) ALL trades will be made by the 14th week of the season and need the approval of the league Commissioner.

2) Trades may include Players for Players or Picks for Players, or any combination.

 
3) Trades may include Future Draft Picks ONLY from the CURRENT TERM OF RULES. (See TERM OF RULES  above.)
 
4) If for any reason, one of the Team Owners who made a trade involving FUTURE Draft Picks does not finish that TERM OF RULES; our league will continue to HONOR the effects of that trade.

{#emotions_dlg.cool} LEAGUE DEADLINES

The day of the DRAFT for our league each year (restart or supplemental) will be prominently posted on our website each year.

The ROSTER CUT DEADLINE will be two (2) weeks BEFORE the DRAFT. On the 1st draft of the TERM OF RULES all team rosters should be trimmed down to five (5) players by the ROSTER CUT DEADLINE. For subsequent years in the TERM OF RULES all team rosters should be trimmed down to 12 to 17 players by the ROSTER CUT DEADLINE. (See the section under SUPPLEMENTAL DRAFTS for more information.)

LEAGUE FEES are also DUE by the ROSTER CUT DEADLINE. Acceptable arrangements should be made with the Commissioner if needed, but please understand everyone needs to Pay to Play!
 
In a Restart Draft year if we are adding expansion teams, the veteran teams will have a KEEPER EXCHANGE DEADLINE of one week before the draft. (This is also one week AFTER the ROSTER CUT DEADLINE.)
 
Note that the league’s deadline for WAIVER WIRE, TRADES, and FREE AGENT PICKUPS is WEEK 14. After Week 14 these activities will cease throughout the playoffs.

{#emotions_dlg.cool} INJURED RESERVES

Our league will allow three IR spots to be used for players actually placed on the NFL Injured Reserves. Our site shows IR players in various reports with a red X. A player is not eligible to be placed on IR until the site shows the red X.

You can check on our site at NFL/INJURY REPORT to see if a player is on the IR. If in doubt, check with your commissioner or co-commissioner. The purpose of the IR status is to allow a team manager to keep a talented player who is injured on his team without counting against the normal roster limit.

Our league will also have a 3 Rookie player Taxi Squad. These players will be selected after our draft before Week 1.

A list of your ranked rookie's will be used to add the 3 players to the Taxi Squad.

Commissioner will use a snake draft based on your draft spot to select the rookies from your list.

In the event you do not have any more ranked rookies on your list, the commissioner will select the highest rank rookie available for the spot.

The 3 Rookie Taxi Squad will then carry forward season to season and will be selected from the new available rookies each season.

 

{#emotions_dlg.cool} CHANGE OF TEAM OWNERSHIP

In the event that a previous year’s Team Owner is unable to manage their team for the full TERM of RULES; the following CHANGE OF TEAM OWNERSHIP rules shall apply:

Once it is known that an owner, for whatever reason, is no longer intending to manage their fantasy team, the co-commissioner will manage the Ownerless team in order to keep the divisions competitive. When the co-commissioner’s team will play AGAINST the Ownerless team, the Commissioner will verify that the lineup of the Ownerless team is acceptable.

When a new Team Owner is found, they will INHERIT that fantasy team as is. This means ALL draft rankings, players, and trades which were in place will remain intact, just as an NFL team would honor its draft deals when a new owner buys the team. Basically, this is a NAME change only.

IF a new Team Owner is recruited DURING the season, and they INHERIT the team as is, then the INHERITING new owner WILL be eligible for the end of the season prizes as long as the inherited team’s ENTRY FEE has been paid. If the inherited team’s ENTRY FEE was NOT paid, then the INHERITING new owner will have the following options:

      • PRIOR to the NFL games for Week 8, the INHERITING Owner may Pay the ENTRY FEE and be eligible for prizes, or
      • The INHERITING Owner may manage the team for the remainder of the season WITHOUT being eligible for prizes. The New Owner would be expected to cover the Entry Fees for subsequent seasons.


(Obviously, in the above case, the League Prize Fund would be reduced by the $75 - $25 per place.)

{#emotions_dlg.cool} RANGER LEAGUE PLAYOFFS

1) Six (6) teams will qualify for the Playoffs which will begin in week 15.

2) The two (2) Division winners and the top two (2) Wildcard Teams by record in each division will be the playoff teams. (2 Division winners plus 4 total wildcard teams <2 from each division> = total of 6 teams)
 
3) Each week the Playoff Brackets will be reseeded NFL style. (This means the top seeded team will always play the lowest seeded team, etc…)
 
4)Third place will be the highest scoring defeated team of the semi-final round of our playoffs. Tie breakers, if needed, are listed under LEAGUE/SPECIAL RULES.
 
5) First and second place will be the two final teams in the playoffs.

{#emotions_dlg.cool} LEAGUE PRIZES

Once League entry fees are collected, our site will be paid for, and then the remainder of the funds will be set aside for League Prizes. Based on 8 players in our league the prizes will be as follows:

1st Place Winner =  $300

2nd Place Winner =  $125         

3rd Place Winner =  $75

          

If it happens that an Ownerless team places for ANY of the top 3 League Prizes, the 4th place team would now figure into the prize money. Example: the ownerless team finishes in 2nd place, the prizes would be awarded as below.

The 3rd place team would now receive the 2nd place prize

and the 4th place team would now receive the 3rd place prize,

1st place would remain unchanged.  

 

{#emotions_dlg.cool} (This message posted by Commissioner Alex Bartos)

 

 

 

 

 

 

 

 

 

 

 

 

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Winning Pct
  2. Divisional Record
  3. Total Points Scored in Games
  4. Total Points Standings
Game Tie Breakers
None
Playoffs
Playoffs will be 6 teams / 3 weeks
Playoff bracket wlll automatically be seeded
Division winners automatically qualify for the playoffs
4 wildcard teams qualify based on standings
Teams will be seeded based on standings
Teams will be reseeded after each round
League has no game tie breakers. In the event of a playoff tie, the higher seed will advance.

Rosters

Roster Size
17
Roster Limits
MinMax
Quarterback13
Running Back38
Wide Rec/TE510
Kicker03
Defense/Sp Team03

Wide Rec/TE
Combined receiver position
Def/Special Teams
Combined as one unit
Injured Reserve
Up to 3 players may be placed on injured reserve
To be placed on I/R a player must be at least COVID or IR on the official NFL injury report
Taxi Squad
Up to 3 individual rookie players may be assigned to your taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back1to1
Wide Rec/TE1to3
Kicker1to1
Defense/Sp Team1to1
Flex ( RB WR/TE TE )2to2
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 9:00pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 9:00pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 9:00pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 9:00pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 9:00pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 9:00pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 9:00pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 9:00pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 9:00pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 9:00pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 9:00pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 9:00pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 9:00pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 9:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 9:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 9:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 9:00pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Worst to First by Standings
Teams may acquire a maximum of 5 players per waiver wire

Teams may not acquire players after their game has started
Waiver wires are suspended after Fantasy Week 14 / NFL Week 14
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 11:00pm ET
Free for All
Week 2Thu Sep 12 3:00pm ETthruSun Sep 15 12:30pm ET
Week 3Thu Sep 19 3:00pm ETthruSun Sep 22 12:30pm ET
Week 4Thu Sep 26 3:00pm ETthruSun Sep 29 12:30pm ET
Week 5Thu Oct 3 3:00pm ETthruSun Oct 6 12:30pm ET
Week 6Thu Oct 10 3:00pm ETthruSun Oct 13 12:30pm ET
Week 7Thu Oct 17 3:00pm ETthruSun Oct 20 12:30pm ET
Week 8Thu Oct 24 3:00pm ETthruSun Oct 27 12:30pm ET
Week 9Thu Oct 31 3:00pm ETthruSun Nov 3 12:30pm ET
Week 10Thu Nov 7 3:00pm ETthruSun Nov 10 12:30pm ET
Week 11Thu Nov 14 3:00pm ETthruSun Nov 17 12:30pm ET
Week 12Thu Nov 21 3:00pm ETthruSun Nov 24 12:30pm ET
Week 13Thu Nov 28 3:00pm ETthruSun Dec 1 12:30pm ET
Week 14Thu Dec 5 3:00pm ETthruSun Dec 8 12:30pm ET

Teams may not add players after their game has started
Protected Free Agents
Players dropped will be protected free agents for 1 day
Players dropped after Fantasy Week 14 will be protected for the remainder of the season
Transaction Limits
All free agent transactions are suspended after Fantasy Week 14 / NFL Week 14
5 free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 14
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSat Sep 7 11:00pm ET
Week 2Tue Sep 10 7:00am ETthruSat Sep 14 11:00pm ET
Week 3Tue Sep 17 7:00am ETthruSat Sep 21 11:00pm ET
Week 4Tue Sep 24 7:00am ETthruSat Sep 28 11:00pm ET
Week 5Tue Oct 1 7:00am ETthruSat Oct 5 11:00pm ET
Week 6Tue Oct 8 7:00am ETthruSat Oct 12 11:00pm ET
Week 7Tue Oct 15 7:00am ETthruSat Oct 19 11:00pm ET
Week 8Tue Oct 22 7:00am ETthruSat Oct 26 11:00pm ET
Week 9Tue Oct 29 7:00am ETthruSat Nov 2 11:00pm ET
Week 10Tue Nov 5 7:00am ETthruSat Nov 9 11:00pm ET
Week 11Tue Nov 12 7:00am ETthruSat Nov 16 11:00pm ET
Week 12Tue Nov 19 7:00am ETthruSat Nov 23 11:00pm ET
Week 13Tue Nov 26 7:00am ETthruSat Nov 30 11:00pm ET
Week 14Tue Dec 3 7:00am ETthruSat Dec 7 11:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$75
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
2012-01-14
6 pts for each rushing TD
D/ST
2012-01-14
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2012-01-14
Rushing Yds
1 pts for every 10 rushing yds beginning with 10 rushing yds
QB RB WR TE K
2012-01-14
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
-2 pts for each fumble lost
QB RB WR TE K
2012-01-14
Fumbles
Not Used

Passing Scoring

Passing TDs
4 pts for each passing TD
QB RB WR TE K D/ST
2021-07-05
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K D/ST
2012-01-14
Passing Yds
1 pts for every 25 passing yds beginning with 25 passing yds
QB
2021-07-05
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-1 pts for each interception thrown
QB RB WR TE K
2021-07-05
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
2012-01-14
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
2012-01-14
Receiving Yds
1 pts for every 10 receiving yds beginning with 10 receiving yds
QB RB WR TE K
2012-01-14
Receptions
1 pts for each reception
QB RB WR TE K
2021-07-05
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
2012-01-14
Yd FG
1 pts for every 5 yd FG beginning with 41 yd FG
K
2012-01-14
Made PATs
1 pts for each made PAT
K
2012-01-14
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
2012-01-14
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
2012-01-14
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
2012-01-14
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
2012-01-14
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
2013-09-10
Pts Allowed
10 pts for 0 pts allowed
D/ST
2021-11-06
7 pts for 1 to 7 pts allowed
3 pts for 8 to 17 pts allowed
1 pts for 18 to 24 pts allowed
-1 pts for 36 to 42 pts allowed
-4 pts for 46 to 100 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
2012-01-14
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
D/ST
2012-01-14
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
2012-01-14
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
2 pts for each blocked FG
D/ST
2012-01-14
Blocked XPs
2 pts for each blocked XP
D/ST
2012-01-14
Blocked Punts
2 pts for each blocked punt
D/ST
2012-01-14
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
RB WR TE D/ST
2014-09-28
Yd Kickoff Return TD
1 pts for every 25 yd kickoff return TD beginning with 25 yd kickoff return TD
D/ST
2012-01-14
Kickoff Return Yds
1 pts for every 40 kickoff return yds beginning with 40 kickoff return yds
D/ST
2012-03-06
Punt Return TDs
6 pts for each punt return TD
RB WR TE D/ST
2014-09-28
Yd Punt Return TD
1 pts for every 25 yd punt return TD beginning with 25 yd punt return TD
D/ST
2012-01-14
Punt Return Yds
1 pts for every 40 punt return yds beginning with 40 punt return yds
D/ST
2012-03-06
Return Yds
3 pts for 300 or more return yds
D/ST
2012-03-06
Minimum 120 kickoff return yds 120 punt return yds
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-2 pts for each ST fumble lost
QB RB WR TE K
ST Fumbles
Not Used