League

Name
Sigel Swamp Fantasy League
League ID
82421
Guest URL
https://www.rtsports.com/fantasy-football-league/82421
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Jeffrey Guza
guzajr@yahoo.com

By-Laws

 

The Sigelswamp Fantasy Football League Bylaws

                              

Page 1-Introduction     Free Agent Auction       Salary Cap

 

Page 2-Team Rosters     Keepers      The Regular Season      The Playoffs

Page 3-Weekly Requirements     Free Agency     Trades

 

Page 4-UFFL Executive Committee     The Draft

Introduction This is a keeper league with a salary cap, auction draft and free agency system. The purpose of this league is to simulate the ownership and management of a NFL Franchise and to compete for a League Prize. This document, amended annually as needed, will set forth the parameters under which our league will operate and how performance will be measured. Please review the entire manual and contact the Commissioner if you have any questions. All team owners are strongly encouraged to provide feedback such as suggestions for rule proposals. Any issues that arise during the season not addressed herein shall be resolved by the best judgment of the Commissioner and the Executive Committee on a case by case basis. Changes to the Bylaws and rule proposals can be recommended by any owner at any time, but will not be considered until after the current season. All suggestions are to be submitted to the Commissioner.

Free Agent Auction • The auction draft will be held on the Firday one week before Labor Day Weekend. • All teams must pay for the current year and 50% of the next year (first year only). • There will be an unlimited number of bids during the auction draft. The auction is complete when all teams have 18 players on their roster. The 2012 Draft will include all non-keepers and rookies. • The order for nominating players will be submitted, based on a draw, prior to the draft and will remain constant each round. • A player nomination must include the name of the player, NFL Team, position played, and opening bid. • During the auction, you must draft enough players to field a starting lineup and 9 option players, 18 players total all within the confines of the salary cap. Teams may not place a bid on a player if the bid places them over the salary cap. This will include factoring the id="mce_marker" minimum per available roster slot during the bidding process. There will be no trading or dropping of players during the auction. • There are some restrictions on how or when a team would like to nominate players. All bids must be legal with respect to the bidding team’s salary cap and roster restrictions. You may not elect to pass on opportunity to nominate a player. You must pass on your opportunity once you have 18 players on your roster. If you have not filled a minimum starting roster on your last pick(s), you must nominate a position player that will complete your starting roster (if you have 17 players on your roster, but no Defense, then your 18th nomination must be a Defense, if your bid is not successful, then your next bid(s) must be a Defense again until you get one). Additional details regarding the draft follow at the end of this document.

Salary Cap • Each team will be given a salary cap of $200 for the Auction Draft. • Salary Cap increases to $220 at the completion of the auction draft. • Salary Cap decreases to $200 after the Super Bowl. • Your keepers may not exceed $75(2013) $90 (2014) and id="mce_marker"00 (2015) in salary for next season.

Team Rosters • At the completion of the auction, each team roster will consist of 1QB, 2RB, 3WR, 1 TE, 1K, 1D and 9 option players. • During the regular season, a team will have 2 Injured Reserve slots available for use. A player may be placed on Injured Reserve only if he has been placed on the NFL Injured Reserve List. Players on the Injured Reserve List are on the list for the remainder of the UFFL season, and do not count towards that team’s salary cap. Players may only be placed on the UFFL Injured Reserve List if they went on the NFL Injured Reserve List while an active member of that UFFL team. A UFFL team may not claim a player on the NFL Injured Reserve List and then move that player to their UFFL Injured Reserve List. • 7 Days before the Free Agent Auction team owners will be required to submit their list of keeper players to the commissioner. Each team may keep any number of players but no more than $75 for 2013, )$90 (2014) and id="mce_marker"00 (50% of cap) after the 2014 auction.

Keepers • You may keep an unlimited amount of players, however your keepers may not exceed $75 in salary for next season, $90 (2014) and id="mce_marker"00 (50% of cap) after the 2014 auction. • After two seasons (a season is defined as any part of a NFL season) of a player being owned by any team without having been released to the free agent pool, the player must be signed to a long-term contract or given his option contract. • If a player is not designated as a long-term keeper in the off-season, the player becomes a free agent and available in the free agent auction the following season.

• Keepers are not eligible to be nominated for bidding in the free agent auction draft by other team owners. Only free agents (including rookies) may be bid on at the Auction. • Each player is signed to a 3-year contract with the 3rd year an option year. A newly signed player’s salary will remain constant through the first two (2) years of the contract as determined by market value. • If a player is released, he is made available to all teams in the next free agent auction. . • If a player is signed to a long-term contract, his salary will be raised by $5 for each year of the long-term contract. For example, if a player’s salary is id="mce_marker"0 and a team wishes to sign him to a three-year contract extension, his salary is increased by id="mce_marker"5 to $20. • If a player is released before the end of his contract, the team releasing that player will be penalized as follows: The team's salary cap will be decreased by id="mce_marker" for each year in the total number of years in the contract. For example, if a player is signed to a 4-year contract and is released at any time within those 4 years, the team waiving the player will have $4 removed from his allotted salary cap in the next season, leaving that team with only id="mce_marker"96 instead of the usual $200. • A player may be signed to only one long-term contract. After the contract has expired, the player must be released and made available for the next free agent auction. • Any and all offers made must fit into the team's salary cap.

The Regular Season • Teams will play head to head on a weekly basis. There will be no double headers or regular season bye’s. • The regular season is 14 weeks and the playoffs run Week 15 through 16. • There are 10 teams with NO divisions.

The Playoffs Tie-Breakers & Team Ranking Ties are not allowed for regular season and playoff games. In case of a tie in a game, the 9 reserve roster players’ total points that week will be tallied. Tiebreakers for standings, playoff seeding, division winners and free agent requests are as follows. For ties between 3 or more teams, divisional ties are always broken first. Divisional ties: 1. Division Record 2. Head to Head 3. Total Points Non-divisional ties: 1. Total Points 2. Most Points Allowed 3. Highest Weekly Total

Weekly Requirements Each week, throughout the 16 week UFFL schedule every team owner will be required to complete the following requirements. No excuses are accepted. 1. Enter your team’s complete lineup on time every week on the online site. The weekly deadline for submitting starting lineups is 12:55 PM EST. In weeks where there are Thursday, Friday, or Saturday games, the deadline for submitting players involved in those games into the starting lineup is 5 minutes before kickoff of said game. 2. The league web site will be the official lineup for an owner. E-mails to the commissioner and opponents are merely a courtesy. If the e-mailed lineup differs from the lineup entered online, the online lineup will be used. 3. Failure to submit a fully active starting lineup three times in one season will result in the loss of franchise and it will be put up for sale to the highest bidder who will take over the team immediately. All players on a suspended team’s active roster are ineligible to be traded and no transactions are allowed until a brand new owner is found. 4. For early games team owners only need to submit the player(s) who will be in the starting lineup and playing in the early games even if the player(s) were in the lineup the previous week. The remainder of the lineup may be submitted by Sunday at 12:55 PM EST.

Free Agency Free Agency starts The week between week 4 of the preseason and week one of the regular season(Changed 8/17 vote of 7-3). Each week, through Week 17, Free Agent Signings will work on a silent bid process, where each team may make bids for multiple players during the signing period. The team with the highest bid for a player will receive the player. In a case where more than one team makes equal bids for the same player, the team with the worst point total will receive the player. It is acceptable to pick up a player that you previously released or traded. You may have a player on your roster a maximum of 2 different times during a season. Once you drop or trade a player for the second time, you cannot attempt to claim him a third time. If you do pick up a player that you previously released or traded, you must pick him up at the same or higher salary as when he was on your team previously. You may bid for multiple players, as long as you prioritize how you want those bids placed. 1. Free agent bidding will start each Monday and end each Friday at 1 P.M. Eastern Time. For weeks with Thursday games, the bidding will end on Wednesdays at 1:00 PM Eastern Time 2. To make a bid on a free agent, you must state the player you’re bidding on, the amount of your bid and any player(s) you’ll need to waive in order to free up either a roster spot, or room under the salary cap. 3. When making multiple free agent bids, you need to clearly state how you’d like the bids prioritized by player, or by the bid amount, and what player(s) will be waived based on which player(s) you get. 4. If a free agent bid is made but does not adhere to these rules, the bid will not be honored and the next highest bid will be accepted. 5. All free agent transactions must be processed by the commissioner before the transaction is considered complete. 6. The commissioner must e-mail his free agent bids to an owner not participating in the free agent bidding that week (preferably an owner on the Executive Committee) by Thursday 9:00 PM EST at the latest. 7. If multiple team owners make a bid on the same player, the highest bid gets the player. If the bids are the same, then the team with the lowest points will get the player in all cases. 8. Any player that is released will enter the Free Agent pool and will be eligible to be bid on the next week. Trades 1. All Trades must be made through the commissioner “transaction” section on the league web site. E-mails, phone calls to the Commissioner or others do not constitute an official trade. 2. To start a newly acquired player via trade, the trade must be complete and the players must be legal according to the rules concerning lineup submissions. 3. Any trade viewed as one-sided, questionable or unethical is subject to approval by the Rules Committee at the request of the Commissioner, or any 2 owners. There will be no Collusion, Loaning or Dumping of Players. Trades must be contested within the first 48 hours of the trade. After 48 hours if there is no protest, the trade cannot be overturned. 4. All trades must be completed each week by Friday at 5:00 PM. The Commissioner’s trading deadline is Thursday at 5:00 PM, or when he submits his free agent bidding intentions, whichever comes first. 5. Trading deadline is the Friday before week 10 games.

6. There will be no trading of Auction Dollars in future drafts. 7. There will be no trades involving “Players to be Named Later” 8. All trades are subject to approval pending the status of the teams involved as dictated by the rules governing teams on probation and/or suspension. Franchise Fees & Earnings (for a 10-team league) The yearly franchise fee is id="mce_marker"00 (id="mce_marker"50 the first year) per team and is payable before the draft.

UFFL Executive Committee • The decision of the Commissioner supersedes the rules herein and is final in any disputes. He also has the power to change a rule with an unforeseen loophole post de facto (After the fact) for the benefit of the league. The overall good of the league as a whole will be greater then the benefit to any sum of its constituents. • The Commissioner will appoint top 4 finishers in total points scored last season to serve on the Executive Committee for the next season. In succeeding seasons, the top 4 finishers in total points scored will serve on the Executive Committee along with the Commissioner. • The Commissioner will be responsible to keep the every-day operations of the League running smoothly. • The Executive Committee will be established to oversee and overturn any trade deemed detrimental to the competitive balance of the league. • The Executive Committee will only be enacted if at least 2 owners file formal complaints to the Commissioner, or if the Commissioner requests the Executive Committee to be enacted. • If a committee member is involved in a disputed trade, he will be excused from the committee for that trade. • A 2/3 majority vote by the committee is required to overturn a trade (i.e., with 5 committee members, 4 need to vote to overturn it; with 4 members, 3 are needed and with 3 members, 2 are needed). The Draft Please come as prepared as possible for the draft. Please set aside at least 6 hours for the actual draft. The speed of the individual members making their respective bids, and how many actual bids are made on players, will determine how quickly we can complete the draft. Prior to the start of the draft, we will spend a few minutes discussing any specific issues that are brought to our attention regarding the league format, scoring system, and salary cap issues. Each Team will be given a salary cap of $200 to conduct the draft. You can spend less than the $200, but no more. The minimum salary for a player will be id="mce_marker", and there will be no set maximum, although realistically, somewhere in the $65-$75 range will be a practical “top end” for even the best of players. Each team will be required to draft 18 players, no less, and no team will be allowed to “pass” on their opportunity to nominate a player until their roster is complete. It will be up to all members to bring any issues surrounding position at the time of the bid to be sure that no one will be drafted in a position that they don’t actually play. We will use NFL.com as a reference to qualify each player in the case of any dispute, but most of the players and their respective positions will be obvious. After the opening bid, members are free to bid on the player and increase their bids as they see fit. Once the highest bid is made, the player joins the winning bidders roster at that salary and the available funds will be reduced for that owner’s team. You may not withdraw a bid once placed, and you may not drop a player or trade him to another team during the draft. Trades will be allowed between teams after the completion of the draft, subject to the roster restrictions and salary cap limitations.

 

 

 

 

Season

Regular Season
NFL Week 1 thru NFL Week 15
Post Season
NFL Week 16 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Total Points Scored in Games
  2. Head-to-Head
  3. Points Scored Head-to-Head
  4. Total Points Standings
Game Tie Breakers
None
Playoffs
Playoffs will be 4 teams / 2 weeks
Your commissioner will manually seed the playoff bracket
Teams will be reseeded after each round
League has no game tie breakers. In the event of a playoff tie, the higher seed will advance.

Rosters

Roster Size
18
Roster Limits
MinMax
Quarterback18
Running Back18
Wide Receiver19
Tight End18
Kicker18
Defense/Sp Team18

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 2 players may be placed on injured reserve
To be placed on I/R a player must be at least Out on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back1to2
Wide Receiver2to4
Tight End1to2
Kicker1to1
Defense/Sp Team1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 11:59pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 11:59pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 11:59pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 11:59pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 11:59pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 11:59pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 11:59pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 11:59pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 11:59pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 11:59pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 11:59pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 11:59pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 11:59pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 11:59pm ET
Week 15Tue Dec 10 7:00am ETthruMon Dec 16 11:59pm ET
Playoff Week 1Tue Dec 17 7:00am ETthruMon Dec 23 11:59pm ET
Playoff Week 2Tue Dec 24 7:00am ETthruSun Dec 29 11:59pm ET

Online Draft

Online Draft
Not Used

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Blind Bid Against Salary Cap
If bids are tied, the team lowest in the standings will be awarded the player
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 1 / NFL Week 16
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed Sat @ 8:30pm ET
Free for All
Week 2Sun Sep 15 9:00am ETthruSun Sep 15 12:00pm ET
Week 3Sun Sep 22 9:00am ETthruSun Sep 22 12:00pm ET
Week 4Sun Sep 29 9:00am ETthruSun Sep 29 12:00pm ET
Week 5Sun Oct 6 9:00am ETthruSun Oct 6 12:00pm ET
Week 6Sun Oct 13 9:00am ETthruSun Oct 13 12:00pm ET
Week 7Sun Oct 20 9:00am ETthruSun Oct 20 12:00pm ET
Week 8Sun Oct 27 9:00am ETthruSun Oct 27 12:00pm ET
Week 9Sun Nov 3 9:00am ETthruSun Nov 3 12:00pm ET
Week 10Sun Nov 10 9:00am ETthruSun Nov 10 12:00pm ET
Week 11Sun Nov 17 9:00am ETthruSun Nov 17 12:00pm ET
Week 12Sun Nov 24 9:00am ETthruSun Nov 24 12:00pm ET
Week 13Sun Dec 1 9:00am ETthruSun Dec 1 12:00pm ET
Week 14Sun Dec 8 9:00am ETthruSun Dec 8 12:00pm ET
Week 15Sun Dec 15 9:00am ETthruSun Dec 15 12:00pm ET
Playoff Week 1Sun Dec 22 9:00am ETthruSun Dec 22 12:00pm ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Players dropped will be protected free agents until Next Fantasy Week
Transaction Limits
All free agent transactions are suspended after Fantasy Playoff Week 1 / NFL Week 16
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Player Contacts
League uses player contracts
Players are automatically released from rosters at the end of their contracts
The base contract length is 1 years, including the year acquired

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 9
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 10:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 10:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 10:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 10:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 10:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 10:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 10:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 10:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 10:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$0
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Salary Cap

Salary Cap
$220
Notes
I/R does not count against salary cap
No cap hit when a player is released

Rushing Scoring

Rushing TDs
Not Used
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
Not Used
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for every 25 yd TD rush beginning with 1 yd TD rush
QB RB WR TE K
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
Not Used
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
1 pts for every 25 passing yds beginning with 25 passing yds
QB
1 pts for every 10 passing yds beginning with 10 passing yds
RB WR TE
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
6 pts for every 25 yd TD pass beginning with 1 yd TD pass
QB RB WR TE K
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
Not Used
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
Not Used
Receptions
1 pts for each reception
RB WR TE
2019-08-22
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
6 pts for every 25 yd TD reception beginning with 1 yd TD reception
QB RB WR TE K

Combined Yardage Scoring

Rush And Rec Yds
1 pts for every 10 rush and rec yds beginning with 10 rush and rec yds
QB RB WR TE
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 1 to 39 yd FG
K
6 pts for 40 to 49 yd FG
10 pts for 50 to 100 yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
Not Used
Yd Fumble Return TD
6 pts for 1 to 25 yd fumble return TD
D/ST
8 pts for 26 to 50 yd fumble return TD
10 pts for 51 to 75 yd fumble return TD
12 pts for 76 to 110 yd fumble return TD
Int Return TDs
Not Used
Yd Int Return TD
6 pts for 1 to 25 yd int return TD
D/ST
8 pts for 26 to 50 yd int return TD
10 pts for 51 to 75 yd int return TD
12 pts for 76 to 110 yd int return TD
Safety
2 pts for each safety
D/ST
Defensive ST TDs
Not Used
Yd Defensive ST TD
6 pts for 0 to 25 yd defensive ST TD
D/ST
8 pts for 26 to 50 yd defensive ST TD
10 pts for 51 to 75 yd defensive ST TD
12 pts for 76 to 110 yd defensive ST TD
Defensive ST Safety
Not Used
Pts Allowed
10 pts for 0 pts allowed
D/ST
8 pts for 1 to 5 pts allowed
6 pts for 6 to 10 pts allowed
4 pts for 11 to 15 pts allowed
2 pts for 16 to 20 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
Not Used
Yd Kickoff Return TD
6 pts for 1 to 25 yd kickoff return TD
D/ST
8 pts for 26 to 50 yd kickoff return TD
10 pts for 51 to 75 yd kickoff return TD
12 pts for 76 to 110 yd kickoff return TD
Kickoff Return Yds
Not Used
Punt Return TDs
Not Used
Yd Punt Return TD
6 pts for 1 to 25 yd punt return TD
D/ST
8 pts for 26 to 50 yd punt return TD
10 pts for 51 to 75 yd punt return TD
12 pts for 76 to 110 yd punt return TD
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used