Official rules of The 101 Beer Club Fantasy Football League
League Setup
The League shall consist of 16 teams, divided into 2 divisions: The Ale & Lager.
The divisions will be randomly picked before the season begins.
The season will consist of 14 games. 2 games against each division opponent (6 games), and 7 games randomly chosen.
The regular season ends Week 14. The playoffs begin Week 15, and the Sammy Bowl championship will be played Week 17.
League Traditions
The 2 GMs playing in the Sammy Bowl shall make every effort to meet at a mutually agreed upon location to watch the games. Every GM is encouraged to attend.
The Toilet Bowl champion is required to drink one six pack in one hour either before the draft, or once the draft begins. Failure to do so will result in disgrace, shame, and mockery.
Respect the League!
The 6 pack will be provided by the previous years Toilet Bowl champion. The current record is 22 minutes by GM TJ of B & C.
League trophies (The Sammy Bowl, Shark Award, and Toilet Bowl) are to be respected and handled with care. Any damage done to a trophy by a GM resulting in repair/replacement costs will be borne by that GM (The Mulligan Rule).
The Commissioner
The Commissioner is responsible for the overall running of the League.
Responsibilities include:
Setting up the League online, setting up the weekly schedule, organizing the date & location for the draft, tracking each teams roster and salary cap space at the draft, collecting and disbursing all League fees & payouts, assisting with online drop-add transactions, handling trade requests, enforcing League rules, putting up with Bealler, etc
If there is a question regarding the interpretation of a rule, a disagreement between teams, or any other decision affecting the League, the Commissioner has the power to act in the best interest of the League.
Special Assistant Commissioner Bill Keller has access to all League Commissioner functions and will act as Commissioner in the absence of the Commissioner.
Owners
Owners are limited to one team.
Current owners may not be a co-GM for any other team.
In the event an owner is unable to manage his team, the Commissioner will take over for the remainder of the season.
The Commissioner will only make changes in the weekly lineup.
No trades will be made by the Commissioner.
Drop-adds will be done only to fill in bye week lineup deficiencies.
The Commissioner will not bid on any players.
Players will be added before the start of the relevant game(s).
Fees
League entry fee is $200.
The cost of the League website will be divided equally among all 16 teams
The transaction salary cap is $500 (not collected).
All trades and drop-add moves are considered transactions.
Teams will be charged $1.00 each per trade, regardless of the number of players involved.
Add/drop fees follow the following schedule:
$1 transaction fee (minimum) for every player added each week.
Once a team goes over $499.10 in transaction fees, they are no longer permitted to make additional transactions (the minimum fee is $1.00).
Teams cannot absorb, share, or trade transaction fees with another team.
No action will be permitted that attempts to circumvent the transaction cap.
The fee for engraving the Sammy Bowl and Toilet Bowl are the responsibility of each seasons winning GM.
Payouts
The Sammy Bowl Champion will receive $1800.00.
The Sammy Bowl runner-up will receive $1000.00.
Division winners will receive $200.00 each.
The Draft
The Draft will take place on the Saturday before Labor Day weekend
Any change to the Draft date must be approved by a Super Majority (12) of GM's
The draft cap is $20.00.
The minimum bid is $.10. The maximum bid is $20.
GMs may bid any amount provided they have sufficient salary cap funds.
Once a GM drops out of the bidding, he may not resume bidding on that player.
GMs may no longer bid once they exhaust their $20.00 cap or fill all 20 roster spots.
Trading is not permitted during the draft.
The Sammy Bowl champion will begin the draft with an opening bid on any player.
The bidding will be from the champions left and continue around the room.
GMs are responsible for running the bidding for each player they bring up.
If a GM bids more money than they have available, that GM is removed from further bidding, and the bid goes back to the GM with the last high bid.
Owners must draft a complete starting lineup.
The Commissioner will keep a record of each teams roster and salary cap during the draft.
Rosters
Each team has 20 roster spots available.
Players may be placed on the Covid injured reserve once that player is designated "Out Covid" on the official NFL injury report.
Lineups
Starters must be submitted before the start of each game.
In the event a GM cannot access the League site, he must contact the Commissioner to submit his lineup.
In the event the Commissioner is unavailable, contact Special Assistant to the Commissioner Bill Keller
In the event the Commissioner/Assistant Commissioner are both unavailable, a text/voice mail must be left for the Commissioner for any last minute lineup changes BEFORE the start of the relevant game.
The GM should contact the GM of the team he is playing as well.
Failure to do will result in lineup change not being accepted.
A full starting lineup consists of 1 quarterback, 2 running backs, 2 wide receivers, 1 tight end,
1 kicker, 1 defensive lineman, 1 linebacker, 1 defensive back, and 1 tiebreak player (can be any position).
GMs are not required to submit a full lineup.
However, each GM is required to make use of bench players (if available) during bye weeks.
Failure to make lineup changes when bench players are available will result in the following penalties:
1st offense: probation
2nd offense: suspension from the League for one season.
Failure to actively manage ones team is an insult to the integrity of the League and can result in termination from the League. Respect the League!
Scoring
Offensive players:
6 points per TD (passing, rushing, receiving, kick-off, punt return, fumble return, interception)
.05 point per 1 yard passing.
0.1 point per 1 yard rushing/receiving.
1 point per per reception
2 points per 2 pt conversion
Kickers: 1 point per extra point, 3 points per field goal, 5 points per field goal 50 yards or more
Defensive players:
1 point per tackle and assist
3 points per sack and interception
1.5 points per half sack
2 points per safety
6 points per TD
Game tie break: Owner designated player.
Total bench decimal score will be used to break designated tie-break player scoring tie.
Total points scored in OT are not added to the team's overall score. One point is added to the overall score of the winning team.
NFL.com statistics will be used in the case of any scoring discrepancy between League site and NFL statistics.
Trades
The trading deadline is 8pm on Thur before the kickoff of the Week 11 Thur night game.
All trades must be approved by the Commissioner.
If a trade is rejected by the Commissioner, the GMs involved may ask for a League vote. The Commissioner and the 2 teams involved in the trade will not vote. The majority vote of the Leagues GMs will decide if the trade is accepted or rejected.
If a trade is approved by the Commissioner, any GM who opposes the trade may request a League vote. The same rules as above apply.
GM's may not trade player(s) in a starting lineup once games begin.
Drop-add
Players will be acquired in drop add using both a blind bid system as well as all access system on League site.
The transaction fee cap is $500. Minimum bids are $1.00. Maximum bid is $500. GM's may no longer bid when they have reached $500.
GM's may begin submitting blind bids for players beginning each Tuesday at 7 am and ending on Wed at 10 pm. There is no limit on the number of players GM's may bid for.
Starting Thursday at 6 am and ending Mon at 8 pm, GMs may make drop-add moves on the League home page.
GM's may drop-add before the start of all games.
Once a game has started, players may not be dropped or added from that game.
Players added during the drop-add period cannot be dropped by the GM who added that player until the start of the following weeks drop-add period.
Players added during drop-add may be traded during that week.
The team that receives the newly added player has the option of dropping that player.
During the Sammy Bowl playoffs, GM's in the Toilet Bowl playoffs cannot bid against playoff teams on drop-add night.
GM’s in the Toilet Bowl playoffs are restricted from adding players until one hour before kickoff of that player(s) game.
Rule Changes
GM's may propose changes to any existing league rule, or propose a new rule, by submitting a proposal to the Commissioner or using the "League Poll" option.
A rule change/addition must pass with a super majority (11 yes votes).
Rule changes/additions for the season must be completed by the end of the Draft.
Rule changes will not take place once the season begins.
Division Standings (regular season tie breakers)
Total points scored in games
Division Record
Head to Head won-loss record
Min | Max | |
---|---|---|
Quarterback | 0 | 20 |
Running Back | 0 | 20 |
Wide Receiver | 0 | 20 |
Tight End | 0 | 20 |
Kicker | 0 | 20 |
Defensive Line | 0 | 20 |
Linebacker | 0 | 20 |
Defensive Back | 0 | 20 |
Quarterback | 1 |
Running Back | 2 |
Wide Receiver | 2 |
Tight End | 1 |
Kicker | 1 |
Defensive Line | 1 |
Linebacker | 1 |
Defensive Back | 1 |
Week 1 | Fri Mar 1 12:00am ET | thru | Mon Sep 9 8:30pm ET |
Week 2 | Tue Sep 10 7:00am ET | thru | Mon Sep 16 8:30pm ET |
Week 3 | Tue Sep 17 7:00am ET | thru | Mon Sep 23 8:30pm ET |
Week 4 | Tue Sep 24 7:00am ET | thru | Mon Sep 30 8:30pm ET |
Week 5 | Tue Oct 1 7:00am ET | thru | Mon Oct 7 8:30pm ET |
Week 6 | Tue Oct 8 7:00am ET | thru | Mon Oct 14 8:30pm ET |
Week 7 | Tue Oct 15 7:00am ET | thru | Mon Oct 21 8:30pm ET |
Week 8 | Tue Oct 22 7:00am ET | thru | Mon Oct 28 8:30pm ET |
Week 9 | Tue Oct 29 7:00am ET | thru | Mon Nov 4 8:30pm ET |
Week 10 | Tue Nov 5 7:00am ET | thru | Mon Nov 11 8:30pm ET |
Week 11 | Tue Nov 12 7:00am ET | thru | Mon Nov 18 8:30pm ET |
Week 12 | Tue Nov 19 7:00am ET | thru | Mon Nov 25 8:30pm ET |
Week 13 | Tue Nov 26 7:00am ET | thru | Mon Dec 2 8:30pm ET |
Week 14 | Tue Dec 3 7:00am ET | thru | Mon Dec 9 8:30pm ET |
Playoff Week 1 | Tue Dec 10 7:00am ET | thru | Mon Dec 16 8:30pm ET |
Playoff Week 2 | Tue Dec 17 7:00am ET | thru | Mon Dec 23 8:30pm ET |
Playoff Week 3 | Tue Dec 24 7:00am ET | thru | Sun Dec 29 8:30pm ET |
Week 1 | Thu Sep 5 6:00am ET | thru | Mon Sep 9 8:00pm ET |
Week 2 | Thu Sep 12 6:00am ET | thru | Mon Sep 16 8:00pm ET |
Week 3 | Thu Sep 19 6:00am ET | thru | Mon Sep 23 8:00pm ET |
Week 4 | Thu Sep 26 6:00am ET | thru | Mon Sep 30 8:00pm ET |
Week 5 | Thu Oct 3 6:00am ET | thru | Mon Oct 7 8:00pm ET |
Week 6 | Thu Oct 10 6:00am ET | thru | Mon Oct 14 8:00pm ET |
Week 7 | Thu Oct 17 6:00am ET | thru | Mon Oct 21 8:00pm ET |
Week 8 | Thu Oct 24 6:00am ET | thru | Mon Oct 28 8:00pm ET |
Week 9 | Thu Oct 31 6:00am ET | thru | Mon Nov 4 8:00pm ET |
Week 10 | Thu Nov 7 6:00am ET | thru | Mon Nov 11 8:00pm ET |
Week 11 | Thu Nov 14 6:00am ET | thru | Mon Nov 18 8:00pm ET |
Week 12 | Thu Nov 21 6:00am ET | thru | Mon Nov 25 8:00pm ET |
Week 13 | Thu Nov 28 6:00am ET | thru | Mon Dec 2 8:00pm ET |
Week 14 | Thu Dec 5 6:00am ET | thru | Mon Dec 9 8:00pm ET |
Playoff Week 1 | Thu Dec 12 6:00am ET | thru | Mon Dec 16 8:00pm ET |
Playoff Week 2 | Thu Dec 19 6:00am ET | thru | Mon Dec 23 8:00pm ET |
Playoff Week 3 | Thu Dec 26 6:00am ET | thru | Sun Dec 29 8:00pm ET |
Offseason | Thu Jan 2 6:00am ET | thru | Sun Jan 5 8:00pm ET |
General | |
---|---|
League Entry | $200 |
Wins and Losses | |
Losses | $0 |
Ties | $0 |
Wins Credit | $0 |
Roster Moves | |
Each Player Acquired | $1 |
Each Player Acquired via Waivers | $0 |
Each Player Acquired via Free Agency | $0 |
Each Player Released | $0 |
Each Player Placed on I/R | $0 |
Each Player Activated from I/R | $0 |
Lineup Moves | |
Each Player Started | $0 |
Each Player Benched | $0 |
Trades | |
Each Trade | $1 |
Each Player Traded Away | $0 |
Each Player Traded For | $0 |