League

Name
101 Beer Club Fantasy Football League
League ID
83654
Guest URL
https://www.rtsports.com/fantasy-football-league/83654
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Ed Doderer
e.dodes@yahoo.com

By-Laws

Official rules of The 101 Beer Club Fantasy Football League

League Setup

The League shall consist of 16 teams, divided into 2 divisions: The Ale & Lager.
The divisions will be randomly picked before the season begins.
The season will consist of 14 games.  2 games against each division opponent (6 games), and 7 games randomly chosen.
The regular season ends Week 14. The playoffs begin Week 15, and the Sammy Bowl championship will be played Week 17.

League Traditions

The 2 GMs playing in the Sammy Bowl shall make every effort to meet at a mutually agreed upon location to watch the games. Every GM is encouraged to attend.

The Toilet Bowl champion is required to drink one six pack in one hour either before the draft, or once the draft begins. Failure to do so will result in disgrace, shame, and mockery.

Respect the League!

The 6 pack will be provided by the previous years Toilet Bowl champion.  The current record is 22 minutes by GM TJ of B & C.

League trophies (The Sammy Bowl, Shark Award, and Toilet Bowl) are to be respected and handled with care.  Any damage done to a trophy by a GM resulting in repair/replacement costs will be borne by that GM (The Mulligan Rule).

The Commissioner

The Commissioner is responsible for the overall running of the League.

Responsibilities include:
Setting up the League online, setting up the weekly schedule, organizing the date & location for the draft, tracking each teams roster and salary cap space at the draft, collecting and disbursing all League fees & payouts, assisting with online drop-add transactions, handling trade requests, enforcing League rules, putting up with Bealler, etc


If there is a question regarding the interpretation of a rule, a disagreement between teams, or any other decision affecting the League, the Commissioner has the power to act in the best interest of the League.

Special Assistant Commissioner Bill Keller has access to all League Commissioner functions and will act as Commissioner in the absence of the Commissioner.

Owners

Owners are limited to one team.

Current owners may not be a co-GM for any other team.
In the event an owner is unable to manage his team, the Commissioner will take over for the remainder of the season.

The Commissioner will only make changes in the weekly lineup.

No trades will be made by the Commissioner.

Drop-adds will be done only to fill in bye week lineup deficiencies.

The Commissioner will not bid on any players.

Players will be added before the start of the relevant game(s).

Fees

League entry fee is $200.

The cost of the League website will be divided equally among all 16 teams

The transaction salary cap is $500 (not collected).

All trades and drop-add moves are considered transactions.
Teams will be charged $1.00 each per trade, regardless of the number of players involved.
Add/drop fees follow the following schedule:
$1 transaction fee (minimum) for every player added each week.
Once a team goes over $499.00 in transaction fees, they are no longer permitted to make additional transactions (the minimum fee is $1.00).

Teams cannot absorb, share, or trade transaction fees with another team.

No action will be permitted that attempts to circumvent the transaction cap.

The fee for engraving the Sammy Bowl and Toilet Bowl are the responsibility of each seasons winning GM.

Payouts

The Sammy Bowl Champion will receive $1800.00.
The Sammy Bowl runner-up will receive $1000.00.
Division winners will receive $200.00 each.

The Draft

The Draft will take place on the Saturday before Labor Day weekend

Any change to the Draft date must be approved by a Super Majority (12) of GM's

The draft cap is $20.00.
The minimum bid is $.10. The maximum bid is $20.
GMs may bid any amount provided they have sufficient salary cap funds.
Once a GM drops out of the bidding, he may not resume bidding on that player.
GMs may no longer bid once they exhaust their $20.00 cap or fill all 20 roster spots.
Trading is not permitted during the draft.
The Sammy Bowl champion will begin the draft with an opening bid on any player.
The bidding will be from the champions left and continue around the room.
GMs are responsible for running the bidding for each player they bring up.
If a GM bids more money than they have available, that GM is removed from further bidding, and the bid goes back to the GM with the last high bid.

Owners must draft a complete starting lineup.

The Commissioner will keep a record of each teams roster and salary cap during the draft.


Rosters

Each team has 20 roster spots available.

Lineups

Starters must be submitted before the start of each game.     

In the event a GM cannot access the League site, he must contact the Commissioner to submit his lineup.

In the event the Commissioner is unavailable, contact Special Assistant to the Commissioner Bill Keller

In the event the Commissioner/Assistant Commissioner are both unavailable, a text/voice mail must be left for the Commissioner for any last minute lineup changes BEFORE the start of the relevant game.  

The GM should contact the GM of the team he is playing as well.

Failure to do will result in lineup change not being accepted.

A full starting lineup consists of 1 quarterback, 2 running backs, 2 wide receivers, 1 tight end,
1 kicker, 1 defensive lineman, 1 linebacker, 1 defensive back, and 1 tiebreak player (can be any position).
GMs are not required to submit a full lineup.
However, each GM is required to make use of bench players (if available) during bye weeks.
Failure to make lineup changes when bench players are available will result in the following penalties:
1st offense: probation
2nd offense: suspension from the League for one season.

Failure to actively manage ones team is an insult to the integrity of the League and can result in termination from the League.  Respect the League!

Scoring

Offensive players:

6 points per TD (passing, rushing, receiving, kick-off, punt return, fumble return, interception)

.05 point per 1 yard passing. 

.1 point per 1 yard rushing/receiving.

1 point per per reception

2 points per 2 pt conversion

Kickers:  1 point per extra point, 3 points per field goal, 5 points per field goal 50 yards or more

Defensive players:

1 point per tackle and assist

3 points per sack and interception

1.5 points per half sack

2 points per safety

6 points per TD

Game tie break:  Owner designated player.

Total bench decimal score will be used to break designated tie-break player scoring tie.

Total points scored in OT are not added to the team's overall score.  One point is added to the overall score of the winning team.

NFL.com statistics will be used in the case of any scoring discrepancy between League site and NFL statistics.


Trades

The trading deadline is 8pm on Thur before the kickoff of the Week 11 Thur night game.

All trades must be approved by the Commissioner.
If a trade is rejected by the Commissioner, the GMs involved may ask for a League vote.           The Commissioner and the 2 teams involved in the trade will not vote.                                       The majority vote of the Leagues GMs will decide if the trade is accepted or rejected.
If a trade is approved by the Commissioner, any GM who opposes the trade may request a League vote. The same rules as above apply.

GM's may not trade player(s) in a starting lineup once games begin.

Drop-add

Players will be acquired in drop add using both a blind bid system as well as all access system on League site.

The transaction fee cap is $500.  Minimum bids are $1.00.  Maximum bid is $500. GM's may no longer bid when they have reached $500.

Blind bidding will be conducted on the League web site.

GM's may begin submitting blind bids for players beginning each Tuesday at 7 am and ending on Wed at 10 pm.  There is no limit on the number of players GM's may bid for.

Starting Thursday at 6 am and ending Mon at 8 pm, GMs may make drop-add moves on the League home page.

GM's may drop-add before the start of all games.

Once a game has started, players may not be dropped or added from that game.

Players added during the drop-add period cannot be dropped by the GM who added that player until the start of the following weeks drop-add period.

Players added during drop-add may be traded during that week.

The team that receives the newly added player has the option of dropping that player.

During the Sammy Bowl playoffs, GM's in the Toilet Bowl playoffs cannot bid against playoff teams on drop-add night.

GM’s in the Toilet Bowl playoffs are restricted from adding players until one hour before kickoff of that player(s) game.


Rule Changes

GM's may propose changes to any existing league rule, or propose a new rule, by submitting a proposal to the Commissioner or using the "League Poll" option.
A rule change/addition must pass with a super majority (11 yes votes).
Rule changes/additions for the season must be completed by the end of the Draft.
Rule changes will not take place after that until the following season.

Division Standings (regular season tie breakers)

Total points scored in games

Division Record

Head to Head won-loss record

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Total Points Scored in Games
  2. Divisional Record
  3. Head-to-Head
  4. None
Game Tie Breakers
Team owner selects 1 tie breaker players
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
20
Roster Limits
MinMax
Quarterback020
Running Back020
Wide Receiver020
Tight End020
Kicker020
Defensive Line020
Linebacker020
Defensive Back020

Injured Reserve
Up to 2 players may be placed on injured reserve
To be placed on I/R a player must be at least Out on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
10
Offense Starters
7
Defense Starters
3
Lineup Limits
Quarterback1
Running Back2
Wide Receiver2
Tight End1
Kicker1
Defensive Line1
Linebacker1
Defensive Back1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 8:30pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 8:30pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 8:30pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 8:30pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 8:30pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 8:30pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 8:30pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 8:30pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 8:30pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 8:30pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 8:30pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 8:30pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 8:30pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 8:30pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 8:30pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 8:30pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 8:30pm ET

Online Draft

Online Draft
Not Used

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Blind Bid Against FAAB
Season waiver budget $500
Minimum waiver bid $1
Maximum waiver bid $500
If bids are tied, the team with the fewest total points will be awarded the player
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Preseason Waivers
Submission deadlines: Wed @ 10:00pm ET
Week 1 Waivers
Submission deadlines: Wed @ 10:00pm ET
If bids are tied, the first bid submitted will be awarded the player.
In-Season Waivers
Submission deadlines: Wed @ 10:00pm ET
Free for All
Week 1Thu Sep 5 6:00am ETthruMon Sep 9 8:00pm ET
Week 2Thu Sep 12 6:00am ETthruMon Sep 16 8:00pm ET
Week 3Thu Sep 19 6:00am ETthruMon Sep 23 8:00pm ET
Week 4Thu Sep 26 6:00am ETthruMon Sep 30 8:00pm ET
Week 5Thu Oct 3 6:00am ETthruMon Oct 7 8:00pm ET
Week 6Thu Oct 10 6:00am ETthruMon Oct 14 8:00pm ET
Week 7Thu Oct 17 6:00am ETthruMon Oct 21 8:00pm ET
Week 8Thu Oct 24 6:00am ETthruMon Oct 28 8:00pm ET
Week 9Thu Oct 31 6:00am ETthruMon Nov 4 8:00pm ET
Week 10Thu Nov 7 6:00am ETthruMon Nov 11 8:00pm ET
Week 11Thu Nov 14 6:00am ETthruMon Nov 18 8:00pm ET
Week 12Thu Nov 21 6:00am ETthruMon Nov 25 8:00pm ET
Week 13Thu Nov 28 6:00am ETthruMon Dec 2 8:00pm ET
Week 14Thu Dec 5 6:00am ETthruMon Dec 9 8:00pm ET
Playoff Week 1Thu Dec 12 6:00am ETthruMon Dec 16 8:00pm ET
Playoff Week 2Thu Dec 19 6:00am ETthruMon Dec 23 8:00pm ET
Playoff Week 3Thu Dec 26 6:00am ETthruSun Dec 29 8:00pm ET
OffseasonThu Jan 2 6:00am ETthruSun Jan 5 8:00pm ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Players dropped will be protected free agents until Next Waiver Wire
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Your commissioner does not permit trading between team owners

League Fees

Assessed Fees
General
League Entry$200
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$1
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$1
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K DL LB DB
2023-09-27
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE
Rushing Yds
0.10 pts for each rushing yd
QB
2023-08-12
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE K DL LB DB
2023-09-27
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
0.05 pts for every 1 passing yd
RB WR TE
2023-09-24
0.05 pts for every 1 passing yd
QB
2023-09-24
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-3 pts for each interception thrown
QB RB WR TE K
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K DL LB DB
2023-09-27
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE
Receiving Yds
Not Used
Receptions
1 pts for each reception
RB WR TE
2023-06-26
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
0.10 pts for every 1 rush and rec yd
RB WR TE
2022-09-12
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 1 to 49 yd FG
K
5 pts for 50 to 100 yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
Not Used
Yd Fumble Return TD
6 pts for 1 to 110 yd fumble return TD
DL LB DB
Int Return TDs
Not Used
Yd Int Return TD
6 pts for 1 to 110 yd int return TD
DL LB DB
Safety
2 pts for each safety
DL LB DB
2023-09-27
Defensive ST TDs
Not Used
Yd Defensive ST TD
Not Used
Defensive ST Safety
Not Used
Pts Allowed
Not Used
Def Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
0.50 pts for every 0.5 sack beginning with 0.5 sack
DL LB DB
2023-09-12
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
Not Used
Fumble Return Yds
Not Used
Interceptions
3 pts for each interception
DL LB DB
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
1 pts for each tackle
DL LB DB
Tackles For Loss
Not Used
Assists
1 pts for each assist
DL LB DB
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K DL LB DB
2012-09-30
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K DL LB DB
2012-09-30
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used