League

Name
YGFFL
League ID
84967
Guest URL
https://www.rtsports.com/fantasy-football-league/84967
Service
Full Season - Gold
Subscription
2024 Paid
Commissioner
alden bietz
abietzsd@yahoo.com

By-Laws

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YANKTON GENTLEMEN’S FANTASY FOOTBALL LEAGUE (YGFFL) BYLAWS Rules & Regulations as of January 4, 2012

Section One: YGFFL SETUP

1.1: The YGFFL will consist of 14 teams. Each team is owned by the person(s) paying the annual franchise fee to the league treasury.

1.2: Each team is assigned to one of three divisions; The West, The Central, or the East. The West Division consists of four teams; Buffalo, Saint Louis, San Francisco, and Seattle. The Central Division consists of five teams; Cleveland, Green Bay, Houston, Minnesota, and Pittsburgh. The East Division consists of five teams; Atlanta, Miami, New York, Philadelphia, and Tampa Bay.

1.3: The league is run by a Board of Commissioners made up of five members. The five members consist of an acting league commissioner, the league treasurer, and the owners of the three division winning teams from the previous season. If the acting commissioner or the league treasurer owns a division winning franchise, the owner of the second place team from that division will be placed on the board so that the board will always consist of five members.

1.4: The purpose of the Board of Commissioners is to organize the league and to settle any disputes which may arise during the course of a season. The Board of Commissioners grants all rulings and may organize league-wide voting to settle any action.

1.5: If the Board of Commissioners votes on an action, the action is decided by a majority vote. If the Board of Commissioners decides to settle an action with a league-wide vote, the action must have the support of 2/3 of the league (10 owners) in order to pass. If a YGFFL owner abstains from voting, during the YGFFL draft, their vote is counted as a NO vote against league change.

1.6: Before we start the YGFFL draft each year, each owner will need to have voted on all proposed rules. If you cannot attend the draft, then someone must vote in your place otherwise all of your picks will be a PASS.

Section Two: YGFFL TREASURY

2.1: The YGFFL Treasurer is in charge of the league treasury. The duties of this position include collecting annual franchise fees, collecting trade/free-agent pick-up fees, and paying out league winnings at the conclusion of each season in a timely fashion.

YGFFL FEES

2.2: The annual YGFFL franchise base fee is $70. This fee includes money for the yearly fee to the league's online site, and $5 per team for the Pro Bowl. Franchise fees are due on April 1st each year prior to the beginning of the YGFFL season. Failure to meet this deadline will result in a $10 late fee for each month the fees are late. If the owner hasn’t made arrangements to pay or hasn’t communicated with the Treasurer by July 1st, that owner may be subject to dismissal from the league. If new ownership needs to be selected, the new owner must pay the base franchise fee by August 1st, so that all 14 teams are in place at least two weeks prior to the YGFFL Draft.

2.3: Trades between YGFFL franchises are free during the YGFFL off-season. The YGFFL off-season is defined as the time period between the conclusion of the YGFFL Pro Bowl and the kickoff of the first NFL regular season game the following season. Free-agent pick-ups are not allowed during the off-season until the YGFFL Draft has been conducted. Once the YGFFL Draft has been completed, free-agent pick-ups are free until the NFL/YGFFL seasons begin.

2.4: Once the NFL/YGFFL seasons begin, trades/free-agent pick-ups are allowed until the YGFFL Trade Deadline, which occurs on the Tuesday after week #10 at 8:00. This is based on the NFL BYE's system in which all BYE's are completed by week #10. Trades and Free Agent pickups are FREE during the approved times.

YGFFL PAYOUTS

2.5: All money collected by the YGFFL Treasury will be paid out in prizes at the conclusion of the YGFFL Playoffs, which coincide with the conclusion of the NFL regular season.

2.6: $10 will be given to the team with the highest point total during each week of YGFFL regular season play. The $10 shall be split evenly amongst all winning franchises in the case of a tie.

2.7: Franchises losing in the first round of the YGFFL Playoffs will each receive $40. Franchises losing in the semi-finals of the YGFFL Playoffs will each receive $60. The YGFFL Champion will receive 75% of the remaining pot with the runner-up receiving the other 25%.

2.8: Each year, the YGFFL Champion will also receive the YGFFL Trophy. However, the YGFFL Champion will pay for the shipping and engraving of the trophy out of their winnings.

Section Three: YGFFL PLAY

YGFFL ROSTERS

3.1: YGFFL franchise rosters may consist of no more than 20 players at any point in time. There are no limits on how franchises distribute their 20 roster spots by position.

YGFFL WEEKLY PLAY

3.2: For each week of YGFFL play, owners submit a starting lineup of 8 players from their 20 man roster. This lineup must consist of 1 quarterback, 2 running backs, 2 wide-receivers, 1 tight-end, 1 kicker, and 1 special teams/defensive unit.

3.3: Each YGFFL owner is responsible for setting up their weekly lineup and getting it set up on time as stipulated by the website running the league. Usually, a player can be inserted into an owner’s starting lineup up until that player’s NFL game has kicked off for that particular week.

3.4: YGFFL teams compete in head-to-head competition on a weekly basis. The team with the most points accumulated by their starting lineup is declared the winner. The team with the least points is declared the loser. Ties may occur during YGFFL regular season play.

3.5: The YGFFL regular season consists of a 13 game schedule in which each YGFFL franchise plays the other 13 franchises once. The YGFFL regular season schedule is determined by the website running the league prior to the start of each season.

3.6: A cumulative total of weekly points scored by each franchise during the YGFFL regular season will be kept for tie-breaking purposes at seasons’ end.

YGFFL SCORING

3.7: In general, a YGFFL franchise scores a point for each point scored in the NFL by the eight NFL players in their weekly starting lineup.

3.8: Specifically, the YGFFL scoring system is as follows:

Positional Players receive:

  1. 6 points for each passing/rushing/receiving touchdown
  2. 6 points for each kickoff/punt return touchdown
  3. 2 points for each passing/rushing/receiving 2-point conversion
  4. 1 point for every 100 yards passing starting with 200 yards
  5. 1 point for every 50 yards rushing
  6. 1 point for every 50 yards receiving (except tight-ends)
  7. Tight-ends receive 1 point for every 25 yards receiving

Kickers receive:

  1. 3 points for each made field goal, no matter the distance
  2. 1 point for each extra point converted

Special Teams/Defensive Units receive:

  1. 6 points for each touchdown scored, including fumble/interception/punt/kickoff return touchdowns
  2. 2 points for each safety
  3. 1 point for each interception
  4. 1 point for each fumble recovery
  5. 1 point for each quarterback sack
  6. 2 point for not allowing any points to the opposing offense (shutout)
  7. 1 points for allowing the opposing offense to score between 1-7 points.

3.9: Special scoring situations may arise that deviate from those listed above. The Board of Commissioners will rule on each special scoring situation as they occur. Special scoring situations that have been decided on in the past are as follows:

  1. If an NFL special teams player (i.e. Dante Hall) scores on a punt or kickoff return, the special teams/defensive unit that that NFL player plays for (Kansas City) will score 6 points for the YGFFL franchise who placed that special teams/defensive unit (Kansas City) in their starting lineup. The return will also score 6 points for the YGFFL franchise who placed that NFL player (Dante Hall) in their starting lineup as a positional player (WR).

3.10: Scoring will be done by the website running the league. Each YGFFL owner is responsible for checking the accuracy of the scoring for their team as well as for their opponent each week. If discrepancies are discovered, owners have until Sunday at noon, two weeks after the week in dispute, to report them to the YGFFL Commissioner and he will change the official score on the website after board approval.

Section Four: YGFFL PLAYOFFS

4.1: At the end of the YGFFL regular season, each YGFFL franchise is ranked within its respective division according to winning percentage. Winning percentage is calculated as the total number of wins divided by the total number of games played (tie games count as ½ win and ½ loss for the purpose of this calculation). The team with the highest winning percentage in each division is declared the Division Champion and the other franchises within the division are ranked accordingly.

4.2: Playoff ties are broken by the total overall points scored during the regular season. If there is a tie for overall points, then the 2nd tiebreaker is head-to-head during the regular season. If there was a tie in the head-to-head, then it would go to a coin-flip.

4.3: The three Division Champions advance to the YGFFL Playoffs along with three Wild Card Teams. These “wild cards” are the three teams with the best overall winning percentages among the non-division winners. Ties are broken as stated in YGFFL Bylaw 3.6.

4.4 Here is a Blank YGFFL Playoff Bracket.

Section Five: YGFFL DRAFT

5.1: The YGFFL Draft will occur at least one week prior to the start of each NFL regular season. The exact date and time will be determined well in advance of the draft so that all YGFFL owners can make arrangements to participate. The draft traditionally takes place on-line during one of the final weekends in August.

5.2: The YGFFL is a “Dynasty League”, meaning rosters are retained from season to season. YGFFL Bylaw 3.1 must be adhered to during the draft. Therefore, players will be dropped from YGFFL rosters during the course of the draft. An owner can choose to not draft and they would retain their entire 20 team roster from the previous season.

5.3: All players on NFL rosters are eligible for the YGFFL Draft and may be drafted as long as they are not currently on another YGFFL roster. If a player is NOT on an NFL roster at the time of the draft, then they cannot be drafted.

5.4: The YGFFL Draft will follow a #1 through #14 pick each round. The team with the worst record from the previous season will pick 1st at the beginning of each round.

5.5: The YGFFL Draft order is determined based on the outcome of the previous YGFFL season, with picks #1 through #8 going to the eight franchises that did not qualify for the YGFFL Playoffs. The first overall pick goes to the team with the lowest winning percentage and picks #2 through #8 follow in order of increasing winning percentage. Picks #9 and #10 go to the first round playoff losers, with pick #9 going to the team with the worst winning percentage. Picks #11 and #12 go to the semi-final losers, with pick #11 going to the team with the worst winning percentage. Pick #13 goes to the YGFFL Runner-Up, and pick #14 goes to the YGFFL Champion. All ties are broken as stated in YGFFL Bylaw 3.6, with the higher ranked team getting the worst draft pick.

5.6: YGFFL franchises may decide to stop drafting at any time. Once a team has quit, their picks are skipped and the draft continues in order, until every franchise is finished drafting.

5.7: There are no specific time limits set for each pick. However, each franchise should try to make their picks in a reasonable amount of time (15 minutes).

5.8: All draft picks may be traded, including future draft considerations.

Section Six: THE MOST SACRED OF ALL BYLAWS

6.1: HAVE FUN AND ENJOY PLAYING IN THE YGFFL!

 

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Total Points Scored in Games
  2. Head-to-Head
  3. None
  4. None
Game Tie Breakers
None
Playoffs
Playoffs will be 0 teams / 3 weeks
Your commissioner will manually seed the playoff bracket
Teams will be reseeded after each round
League has no game tie breakers. In the event of a playoff tie, the higher seed will advance.

Rosters

Roster Size
20
Roster Limits
MinMax
Quarterback120
Running Back020
Wide Receiver020
Tight End020
Kicker020
Defense/Sp Team020

Def/Special Teams
Combined as one unit
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver2to2
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Flex ( RB WR TE limit 1QB )1to1
Deadlines
Teams may start or bench player up until the scheduled start of their game

Online Draft

Draft Rules
Scheduled for Sat Jul 6 1:00pm ET
Manually started by commissioner
Straight
7 rounds
Unlimited time to pick
Draft Order
#1 Las Vegas RefrigeRaiders
#2 Philadelphia Flamingos
#3 Minnesota MBD
#4 Cleveland Ravens
#5 Seattle Bane
#6 New York Clap
#7 Tampa Bay BSF
#8 Miami OBGYN
#9 St Louis Tree Frogs
#10 Atlanta Beerbellies
#11 Buffalo Buttocks
#12 Houston Dogg Pound
#13 Oakland Mighty Snowdogs
#14 Chicago Midway Monsters

Free Agents

Player Adds
League allows unrestricted free agent adds by teams
Waiver Wire
Not Used
Free for All
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 11:59pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 11:59pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 11:59pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 11:59pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 11:59pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 11:59pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 11:59pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 11:59pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 11:59pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 11:59pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 11:59pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 11:59pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 11:59pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 11:59pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 11:59pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 11:59pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 11:59pm ET
Playoff Week 4Tue Dec 31 7:00am ETthruSun Jan 5 11:59pm ET
OffseasonTue Jan 7 7:00am ETthruSat Mar 1 12:00am ET

Teams may add players even after their game has started
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 10:00pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 10:00pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 10:00pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 10:00pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 10:00pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 10:00pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 10:00pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 10:00pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 10:00pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 10:00pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 10:00pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 10:00pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 10:00pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 10:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 10:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 10:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 10:00pm ET
Playoff Week 4Mon Dec 30 7:00am ETthruSun Jan 5 10:00pm ET
OffseasonMon Jan 6 7:00am ETthruSat Mar 1 12:00am ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$0
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
2023-09-09
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE
Rushing Yds
Not Used
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE K
2023-09-09
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
0.01 pts for each passing yd
QB RB WR TE K
2023-09-09
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K D/ST
2021-12-05
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
Not Used
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
0.04 pts for each rush and rec yd
QB RB WR TE K
2023-09-09
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 1 to 100 yd FG
QB RB WR TE K
Made PATs
1 pts for each made PAT
QB RB WR TE K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
Not Used
Yd Fumble Return TD
6 pts for 0 to 110 yd fumble return TD
D/ST
Int Return TDs
Not Used
Yd Int Return TD
6 pts for 0 to 110 yd int return TD
D/ST
Safety
2 pts for each safety
D/ST
Defensive ST TDs
Not Used
Yd Defensive ST TD
6 pts for 0 to 110 yd defensive ST TD
D/ST
Defensive ST Safety
Not Used
Pts Allowed
2 pts for 0 pts allowed
D/ST
1 pts for 1 to 7 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K
Yd Kickoff Return TD
6 pts for 0 to 110 yd kickoff return TD
D/ST
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K
Yd Punt Return TD
6 pts for 0 to 110 yd punt return TD
D/ST
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used