League

Name
Carlan Cup Fantasy Football League
League ID
87248
Guest URL
https://www.rtsports.com/fantasy-football-league/87248
Service
Full Season - Platinum
Subscription
Not Paid
Commissioner
Gordon Edwards
gordon.edwards@mottmac.com

By-Laws

Please refrain from visiting this site during regular business hours.

Monday through Friday 7:30am-12:00pm and 1:00pm-5:00pm. Management does have access to your internet usage logs. Don't ruin it for everyone by abusing the use of the internet to visit this site or related sites when you should be working.
 

When drafting remotely, the Coin Toss may be performed online at http://cointossr.com

The Owner with the (CT) Call Coin Toss communicates their Call prior to visiting the site. One person goes to the site then sends the URL to your opponent. The coin toss will occur immediately when he or she clicks the link displaying either HEADS! or TAILS!
 

Contact Info for Owners

(To Contact via Email use Talk->Send Email, Select recipients (Highlighted), Type Subject, Type Message):
 
Commissioner / GoonSquad - Gordon Edwards
Cell: (850) 637-7183
Work: (850) 512-1663
Work Email: gordon.edwards@mottmac.com

Email: 44johngalt66@gmail.com

Air Ballers - Jeff Wilkins
Cell: (817) 876-9214

Breezers - Bill Lundy
Cell: (850) 417-4445
 
Captain Morgan's Revenge - Kevin Morgan
Cell: (850) 596-1502
 
Dark Side - Heath Jenkins
Cell: (850) 698-3526

Evil Leapers - Brant Smith
Cell: (850) 293-9241
 
FartKnockers - Jim Abel
Cell: (850) 287-1924
 
General Lee's - Paul Carter
 Cell: (205) 563-9661
 
Hackers - Clay Cadwell
Cell: (850) 206-7560
 
Jets - Gerry Mulvey
Cell: (850) 501-2698
 
McMayhems - Norris McMahon
Cell: (850) 516-0063

Overlords - Pat Overton
Cell: (850) 449-2213
 
SwampLizards - Jeff Davis
Cell: (850) 221-8517
 
Turd Ferguson - Lowry Denty
Cell: (850) 698-3509
 

Draft:

Type/Format: Serpentine Draft.
Length: 16-Rounds.
Draft order: Random selection (Ace through 6, random, face down). Draft positions may be traded.
 

Each team Roster is made up of 16 players:

2 – (QB) Team Quarterbacks
4 – (RB) Running Backs
5 – (WR) Wide Receivers
1 – (TE) Tight End
2 – (K) Team Kickers
2 – (DEF/ST) Team Defenses/ Special Teams
 

Each team Starting Lineup is made up of 8 players:

1 – (QB) Team Quarterback
2 – (RB) Running Backs
2 – (WR) Wide Receivers
1 – (FLEX) Flex Position Player ((RB) Running Back, (WR) Wide Receiver or (TE) Tight End)
1 – (K) Team Kicker
1 – (DEF/ST) Team Defense/ Special Team
 

Schedule:

Each Team will play a 17 game season during the first 17 weeks of the NFL season.
Week 18 is a BYE week for all teams.
Each Team will play their 6 Conference opponents twice. (12 games)
Each team will play each of the 5 opposing 7 Conference teams once. (5 games)

 

Acquisitions:

Acquisitions through the Waiver Wire and Free Agency begin Week 4.
Each Tem is limited to 4 Waiver Wire/Free Agency transactions per week. (Players are ineligible to be picked up or dropped after their game has begun.)
Trades may be made proposed among the owners themselves, however, the Commissioner has final approval of all trades. Trades my begin being made starting at the conclusion of the draft. Trades my be made all season up to the eligibility limits of Week 15. (Players are ineligible to be traded once their game has begun, up until the conclusion of that Weeks games.)
Regular Season Transactions will end after the last game of Week 15 has begun.
Rosters are frozen Weeks 16 through 18.
Your Roster at the end of Week 15, will be your Post-season Base Roster.

 

NFL Picks:

The NFL Picks are made for the entire 272 NFL Regular Season Games. Winners/Losers for Every game, Every Week, Weeks 1 through 18. 1st Place, 2nd Place and 3rd Place finishers are the top three teams at the end of Week 18 of the Regular Season Schedule.


League Fees:

Up-front Operating Budget: Each team will pay-in $100.00 to cover all season/playoff expenses.
Franchise Fee: $70.00.
Loss: $1.00.
Ties: $1.00 each team.

Post-season Acquisitions: $1.00 per/Player added for that week’s game. (No cost for Super Bowl)

Picking Opponents Player: +$1.00 per/Player from your Opponent’s Roster. Player may not be from players declared kept by Opponent. Payment is made to your Opponent as compensation.

After Costs and Winnings have been totaled, payouts will be made in the immediate week following the Superbowl. Everyone will receive money back, regardless of whether you won any or not. Total of Franchise Fee, Losses and Maximum Post-season Acquisitions will not exceed the up-front $100.00
 
From here down, if an event that is not covered occurs, the most logical and fair decision will rest with the Commissioner. All coherent arguments will be considered. All rants will be ignored and Team may be expelled from the League at Commissioner's discretion.

 
Regular Season Tiebreaker:

Best NFL Pick'em Pool Record (Highest Winning Percentage) for that same week. Winner is awarded a Win, Loser keeps the Tie. If the Pick'em Pool head-to-head results are a Tie, the game remains a Tie for each Team.
 

Standings:

Conference Rank Method (for Money / Top Team receives a BYE):

Best Overall Record (Highest Overall Winning Percentage)
 
-Two Teams Tied
Head-to-Head Record (Higher Winning Percentage vs. Other Tied Team)
Conference Record (Highest Conference Games Winning Percentage)
Highest Total Points Scored in All Games
 
-Three or More Teams Tied
Head-to-Head Record (Highest Winning Percentage for Head-to-Head Games Among All Tied Teams)
Conference Record (Highest Conference Games Winning Percentage)
Highest Total Points Scored in All Games

 

NFL Picks Rank Method (for Money):

Highest Overall Winning Percentage

In the event of a Tie for 3rd Place, the 3rd Place money is divided equally among the Teams involved. All teams Tied for 3rd Place are awarded 3rd Place.

In the event of a Tie for 2nd Place, the 2nd and 3rd Place monies are combined and divided equally among the Teams involved. All teams Tied for 2nd Place are awarded 2nd Place. There will be no 3rd Place finisher.

In the event of a Two-way Tie for 1st Place, a 1st Place winner will be determined as below. The 1st Place Tie-breaker loser is awarded 2nd Place. 3rd Place is awarded to the next highest finisher.

In the event of a Three-way or more Tie for 1st Place, a 1st Place winner will be determined as below. The 1st Place Tie-breaker losers are awarded 2nd Place, the 2nd and 3rd Place monies are combined and divided equally among the Teams involved. There will be no 3rd Place finisher.

Tiebreaker (For 1st Place Only): Teams tied for 1st Place at the end of the season are the only Teams eligible for the Tiebreaker. Go to the Overall Standings from the previous week, Week 16, and whichever Team was highest ranked amongst the Tied Teams will be declared the 1st Place finisher. If all Teams involved are still Tied, continue going backwards 1 week at a time until a Leader is determined. If more than 2 Teams are Tied, follow the same process. Any Team that drops below the others during a previous week is dropped from the process and only the Tied higher Teams will continue . If this process cannot separate a winner, all originally Tied Teams will make Picks for the entire NFL post-season as if it were a new season. Winner to be determined as most correct Picks. If there is the possibility of a Tie after the Super Bowl, Teams must predict the Winner and the final score. If Tied, the Team which picked the Super Bowl winning team is awarded 1st Place. For all Teams that picked the same winner, it goes to the Team closest to the final score. If it is still Tied, it goes to the Team with the closest score to the winning team’s score. If it is still Tied, try the previous week method to see if either Team ever got ahead during any round of the playoffs. If so, the Team with the latest weekly lead is awarded 1st Place, if not, Tied Teams will be declared Co-champions.

 
Method for HandiCapping:

Excel Spreadsheet available upon request. Spreadsheet has all calculations used to determine HandiCap Bonuses and Playoff Brackets. Spreadsheet automatically determines Coin Toss selector, HandiCap Bonus applied for each game and first Tiebreakers.

The Team which wins a Playoff Game carries the higher of the two teams HandiCap Bonuses forward to the next round. Original HandiCap Bonuses are retained for calculation purposes.

i.e. Round 1- Team F (10) beats Team C (20)
                    - If Team F wins then going forward Team F (10/20)
                    - If Team C wins then going forward Team C (20)
                    In a tie, Team F wins by scoring more fantasy game points

 
     Round 2- Team F (10/20) plays Team B (15) - Team F (15)* & Team B (15)
                   - If Team F wins then going forward Team F (10/20)
                   - If Team B wins then going forward Team B (15/20) 
                   In a tie, Team F wins by virtue of their 5 unused HandiCap Bonus points.

 
     Round 3- Team F (15/20) plays Team A (25)
                   In a tie, Team F wins by scoring more fantasy game points
 

                   Team E (10/18) plays Team D (5/14) - Team E (14)* & Team D (14)
                   In a tie, Team E wins by virtue of their 4 unused HandiCap Bonus points.

 
     Super Bowl- No Handicaps

*A Won HandiCap Bonus cannot exceed an opponent’s High HandiCap Bonus, whether Original or Won. They are treated as being equal to the High HandiCap Bonus of the lower of the two Teams, but the Team with the higher High HandiCap Bonus would hold the Tiebreaker, as they actually have unused HandiCap Bonus points. In the event a Tie between Teams of equal HandiCap Bonuses, highest Original HandiCap Bonus (the one you started the playoffs with) holds the Tiebreaker. Final Tiebreaker is actual NFL game points scored, TD, FG Safety, Extra Points.


Playoff Game Draft Rules:

Coin Toss winner can decide to pick 1st or 2nd. (1. Higher Seed calls the Toss.)

Each Team, in Draft order, declares which Regular Season Ending Roster Players will be kept/Started. All other players are placed back in the pool. (Note: If you select an unused Player from your opponent's Regular Season Ending Roster, you must pay them an additional $1.00 for the right to use him.)

Flex Position Restrictions:

Flex Position may be filled with a Tight End at any time during the draft. To select a third RB or WR for the Flex position, the other team must have filled their minimum requirement for that position first. (Meaning that if both of you already have two RB or two WR, you can select a third RB or WR as your Flex.)

Draft order is 1,2 throughout. (No serpentine order)

Starting Lineups are the same as during the Regular Season.

Lineups must be complete. If you throw in the towel and do not draft, you will be charge $1 for each player/position you would have needed to draft to produce a valid lineup.
 

Playoff Game Tiebreakers:
(The Optional Tiebreaker scoring will be discussed and decided before the Playoff Games begin.)

     Tiebreaker 1 - Highest raw (un-Handicapped) score wins.
 
     Tiebreaker 2 - Team with unused Handicap points.
 
     Tiebreaker 3 - Highest total real points scored by your players wins.

                      6 points for Passing TD
                      6 points for Receiving TD
                      6 points for Rushing TD
                      6 points for Kickoff Return TD
                      6 points for Punt Return TD
                      6 points for Fumble Return TD
                      6 points for Interception Return TD
                      3 points for Field Goal
                      2 points for Safety
                      2 points for Passing Extra Point conversion
                      2 points for Receiving Extra point conversion
                      2 points for Rushing Extra point conversion
                      1 point   for Kicking Extra Point conversion
 
     Tiebreaker 4 - Higher number of Regular Season Roster players kept/Started in Lineup wins.
 
     Tiebreaker 5 – Higher Conference Ranking.
 
     Tiebreaker 6 – Team who lost the Coin Toss (Picked last in head-to-head draft).
 

Championship (Super Bowl) Draft Rules:

Coin Toss winner can decide to pick 1st or 2nd. (1. Inter-Conference play winning Conference representative, 2. Higher Playoff Seed. 3. Commissioner's discretion.)

Draft order is 1,2 throughout. (No serpentine order)

Starting Lineups are the same as during the Regular Season. (See Flex Position restrictions below)

Flex Position Restrictions:

Flex Position may be filled with a Team Tight Ends at any time during the draft. Neither of your first two RB or WR you select may be designated for your Flex Position, they are by default in their natural position. To select a third RB or WR for the Flex Position, the other team must have filled their minimum requirement for that position first, meaning that if your opponent already has a TE (Flex), you may select a third RB or WR as your Flex  If your opponent already has two RB you may select a third RB as your Flex or if he has two WR, you may select a third WR as your Flex.

 
Championship (Super Bowl) Game Tiebreakers: 
(The Optional scoring will be discussed and decided before the game begins.)
     
     Tiebreaker 1 - Highest total actual points scored by your players (individually scored)

                      6 points for Passing TD
                      6 points for Receiving TD
                      6 points for Rushing TD
                      6 points for Kickoff Return TD
                      6 points for Punt Return TD
                      6 points for Fumble Return TD
                      6 points for Interception Return TD
                      3 points for Field Goal
                      2 points for Safety
                      2 points for Passing Extra Point conversion
                      2 points for Receiving Extra point conversion
                      2 points for Rushing Extra point conversion
                      1 point   for Kicking Extra Point conversion

     Tiebreaker 2 – Highest total actual points scored by your players (individually scored) splitting Passing/Receiving scores

                             into half credit for each participant (QBT and either RB, WR or TE, or vise versa)

                      3 points for Passing TD
                      3 points for Receiving TD
                      6 points for Rushing TD
                      6 points for Kickoff Return TD
                      6 points for Punt Return TD
                      6 points for Fumble Return TD
                      6 points for Interception Return TD
                      3 points for Field Goal
                      2 points for Safety
                      1 points for Passing Extra Point conversion
                      1 points for Receiving Extra point conversion
                      2 points for Rushing Extra point conversion
                      1 point   for Kicking Extra Point conversion

     Tiebreaker 3 – Highest total actual points scored by your non-Kicking Team players (individually scored)

                      6 points for Passing TD
                      6 points for Receiving TD
                      6 points for Rushing TD
                      6 points for Kickoff Return TD
                      6 points for Punt Return TD
                      6 points for Fumble Return TD
                      6 points for Interception Return TD
                      2 points for Safety
                      2 points for Passing Extra Point conversion
                      2 points for Receiving Extra point conversion
                      2 points for Rushing Extra point conversion

     Tiebreaker 4 – Team who lost the Coin Toss (Picked last in head-to-head draft).

Attachments
NFL Pick\'em Experts
Carlan Cup Champions

Season

Regular Season
NFL Week 1 thru NFL Week 18
Post Season
NFL Wildcard thru NFL Superbowl

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Conference Record
  3. Total Points Scored in Games
  4. Points Scored Head-to-Head
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
25
Roster Limits
MinMax
Quarterback23
Running Back46
Wide Receiver58
Tight End12
Kicker23
Defense/Sp Team23

Def/Special Teams
Combined as one unit
Team Players
Team Quarterback
Team Kicker
Player Pool
Players may be on multiple team rosters
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad
Other Limits
Unlimited players from any NFL team

Lineups

Starters
8
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver2to2
Kicker1to1
Defense/Sp Team1to1
Flex ( RB WR TE )1to1
Notes
Only the commissioner may make lineup changes

Free Agents

Player Adds
Only the league commissioner may add players to a team
Waiver Wire
Not Used
Protected Free Agents
Not Used
Transaction Limits
All free agent transactions are suspended after Fantasy Week 15 / NFL Week 15
4 free agent adds by a team per week
Unlimited free agent adds by a team for the year

League Fees

Assessed Fees
General
League Entry$70
Wins and Losses
Losses$1
Ties$1
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K D/ST
2011-09-05
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2016-09-06
Rushing Yds
1 pts for 50 to 74 rushing yds
QB RB WR TE K
2023-09-05
2 pts for 75 to 99 rushing yds
3 pts for 100 to 124 rushing yds
4 pts for 125 to 149 rushing yds
5 pts for 150 to 174 rushing yds
6 pts for 175 to 199 rushing yds
7 pts for 200 to 224 rushing yds
8 pts for 225 to 249 rushing yds
9 pts for 250 to 299 rushing yds
10 pts for 300 to 999 rushing yds
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
1 pts for 50 to 74 yd TD rush
D/ST
2023-09-05
2 pts for 75 to 99 yd TD rush
1 pts for 40 to 59 yd TD rush
QB RB WR TE K
2023-09-05
2 pts for 60 to 79 yd TD rush
3 pts for 80 to 99 yd TD rush
Fumbles Lost
-1 pts for each fumble lost
QB WR K
2023-09-05
-2 pts for each fumble lost
RB TE
2023-09-05
Fumbles
-1 pts for every 1 fumble
QB RB WR TE K
2023-09-05

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE K D/ST
2011-09-05
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
2018-09-07
Passing Yds
1 pts for 150 to 174 passing yds
QB RB WR TE K
2023-09-05
2 pts for 175 to 199 passing yds
3 pts for 200 to 249 passing yds
4 pts for 250 to 299 passing yds
5 pts for 300 to 349 passing yds
6 pts for 350 to 399 passing yds
7 pts for 400 to 449 passing yds
8 pts for 450 to 499 passing yds
9 pts for 500 to 549 passing yds
10 pts for 550 to 999 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
1 pts for 50 to 74 yd TD pass
D/ST
2023-09-05
2 pts for 75 to 99 yd TD pass
1 pts for 40 to 59 yd TD pass
QB RB WR TE K
2023-09-05
2 pts for 60 to 79 yd TD pass
3 pts for 80 to 99 yd TD pass
Interceptions Thrown
-2 pts for each interception thrown
RB WR TE K
2023-09-05
-4 pts for each interception thrown
QB
2023-09-05
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
-1 pts for each time sacked
QB
2016-09-06

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K D/ST
2011-09-05
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
2018-09-06
Receiving Yds
1 pts for 75 to 99 receiving yds
QB RB WR TE K
2023-09-05
2 pts for 100 to 124 receiving yds
3 pts for 125 to 149 receiving yds
4 pts for 150 to 174 receiving yds
5 pts for 175 to 204 receiving yds
6 pts for 205 to 234 receiving yds
7 pts for 235 to 264 receiving yds
8 pts for 265 to 299 receiving yds
9 pts for 300 to 334 receiving yds
10 pts for 335 to 999 receiving yds
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
1 pts for 40 to 59 yd TD reception
QB RB WR TE K
2023-09-05
2 pts for 60 to 79 yd TD reception
3 pts for 80 to 99 yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
1 pts for 15 to 24 rush and rec yds
QB TE K
2018-09-08
2 pts for 25 to 34 rush and rec yds
3 pts for 35 to 44 rush and rec yds
4 pts for 45 to 999 rush and rec yds
Rush And Pass Yds
1 pts for 15 to 24 rush and pass yds
WR
2018-09-08
2 pts for 25 to 34 rush and pass yds
3 pts for 35 to 44 rush and pass yds
4 pts for 45 to 990 rush and pass yds
Rush, Pass, And Rec Yds
1 pts for 5 to 9 rush, pass, and rec yds
TE K
2023-09-05
2 pts for 10 to 14 rush, pass, and rec yds
3 pts for 15 to 19 rush, pass, and rec yds
4 pts for 20 to 24 rush, pass, and rec yds
5 pts for 25 to 29 rush, pass, and rec yds
6 pts for 30 to 39 rush, pass, and rec yds
7 pts for 40 to 49 rush, pass, and rec yds
8 pts for 50 to 59 rush, pass, and rec yds
9 pts for 60 to 69 rush, pass, and rec yds
10 pts for 70 to 79 rush, pass, and rec yds
11 pts for 80 to 89 rush, pass, and rec yds
12 pts for 90 to 99 rush, pass, and rec yds
13 pts for 100 to 109 rush, pass, and rec yds
14 pts for 110 to 119 rush, pass, and rec yds
15 pts for 120 to 129 rush, pass, and rec yds
16 pts for 130 to 139 rush, pass, and rec yds
17 pts for 140 to 154 rush, pass, and rec yds
18 pts for 155 to 169 rush, pass, and rec yds
19 pts for 170 to 184 rush, pass, and rec yds
20 pts for 185 to 199 rush, pass, and rec yds
21 pts for 200 to 214 rush, pass, and rec yds
22 pts for 215 to 229 rush, pass, and rec yds
23 pts for 230 to 244 rush, pass, and rec yds
24 pts for 245 to 259 rush, pass, and rec yds
25 pts for 260 to 999 rush, pass, and rec yds
1 pts for 10 to 19 rush, pass, and rec yds
RB WR
2023-09-05
2 pts for 20 to 29 rush, pass, and rec yds
3 pts for 30 to 39 rush, pass, and rec yds
4 pts for 40 to 49 rush, pass, and rec yds
5 pts for 50 to 59 rush, pass, and rec yds
6 pts for 60 to 69 rush, pass, and rec yds
7 pts for 70 to 79 rush, pass, and rec yds
8 pts for 80 to 89 rush, pass, and rec yds
9 pts for 90 to 99 rush, pass, and rec yds
10 pts for 100 to 109 rush, pass, and rec yds
11 pts for 110 to 119 rush, pass, and rec yds
12 pts for 120 to 129 rush, pass, and rec yds
13 pts for 130 to 139 rush, pass, and rec yds
14 pts for 140 to 149 rush, pass, and rec yds
15 pts for 150 to 164 rush, pass, and rec yds
16 pts for 165 to 179 rush, pass, and rec yds
17 pts for 180 to 194 rush, pass, and rec yds
18 pts for 195 to 214 rush, pass, and rec yds
19 pts for 215 to 234 rush, pass, and rec yds
20 pts for 235 to 254 rush, pass, and rec yds
21 pts for 255 to 274 rush, pass, and rec yds
22 pts for 275 to 299 rush, pass, and rec yds
23 pts for 300 to 324 rush, pass, and rec yds
24 pts for 325 to 349 rush, pass, and rec yds
25 pts for 350 to 999 rush, pass, and rec yds
1 pts for 20 to 39 rush, pass, and rec yds
QB
2023-09-05
2 pts for 40 to 59 rush, pass, and rec yds
3 pts for 60 to 79 rush, pass, and rec yds
4 pts for 80 to 99 rush, pass, and rec yds
5 pts for 100 to 119 rush, pass, and rec yds
6 pts for 120 to 139 rush, pass, and rec yds
7 pts for 140 to 159 rush, pass, and rec yds
8 pts for 160 to 179 rush, pass, and rec yds
9 pts for 180 to 199 rush, pass, and rec yds
10 pts for 200 to 219 rush, pass, and rec yds
11 pts for 220 to 239 rush, pass, and rec yds
12 pts for 240 to 259 rush, pass, and rec yds
13 pts for 260 to 279 rush, pass, and rec yds
14 pts for 280 to 299 rush, pass, and rec yds
15 pts for 300 to 319 rush, pass, and rec yds
16 pts for 320 to 339 rush, pass, and rec yds
17 pts for 340 to 359 rush, pass, and rec yds
18 pts for 360 to 379 rush, pass, and rec yds
19 pts for 380 to 399 rush, pass, and rec yds
20 pts for 400 to 424 rush, pass, and rec yds
21 pts for 425 to 449 rush, pass, and rec yds
22 pts for 450 to 474 rush, pass, and rec yds
23 pts for 475 to 499 rush, pass, and rec yds
24 pts for 500 to 549 rush, pass, and rec yds
25 pts for 550 to 999 rush, pass, and rec yds

Kicking Scoring

Made FGs
3 pts for each made FG
K
2023-10-02
Yd FG
1 pts for 25 to 29 yd FG
K
2023-09-05
2 pts for 30 to 34 yd FG
3 pts for 35 to 39 yd FG
4 pts for 40 to 44 yd FG
5 pts for 45 to 49 yd FG
6 pts for 50 to 54 yd FG
7 pts for 55 to 59 yd FG
8 pts for 60 to 62 yd FG
9 pts for 63 to 65 yd FG
10 pts for 66 to 119 yd FG
Made PATs
2 pts for each made PAT
K
2023-10-02
Missed FGs
-1 pts for each missed FG
K
2023-09-05
Yd Missed FG
-2 pts for 0 to 34 yd missed FG
K
2023-09-05
-1 pts for 35 to 44 yd missed FG
Missed XPs
-1 pts for each missed XP
K
2018-09-07

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
QB RB WR TE K D/ST
2015-08-28
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
2015-08-28
Yd Int Return TD
Not Used
Safety
4 pts for each safety
D/ST
2015-08-28
Defensive ST TDs
Not Used
Yd Defensive ST TD
Not Used
Defensive ST Safety
4 pts for each defensive ST safety
D/ST
2018-09-05
Pts Allowed
Not Used
D/ST Pts Allowed
15 pts for 0 D/ST pts allowed
D/ST
2019-09-05
11 pts for 1 to 3 D/ST pts allowed
9 pts for 4 to 7 D/ST pts allowed
7 pts for 8 to 10 D/ST pts allowed
5 pts for 11 to 14 D/ST pts allowed
3 pts for 15 to 17 D/ST pts allowed
1 pts for 18 to 21 D/ST pts allowed
-1 pts for 25 to 34 D/ST pts allowed
-2 pts for 35 to 45 D/ST pts allowed
-3 pts for 46 to 99 D/ST pts allowed
Yds Allowed
3 pts for 0 to 199 yds allowed
D/ST
2019-09-03
2 pts for 200 to 249 yds allowed
1 pts for 250 to 299 yds allowed
-1 pts for 335 to 399 yds allowed
-2 pts for 400 to 499 yds allowed
-3 pts for 500 to 999 yds allowed
Rushing Yds Allowed
3 pts for 0 to 49 rushing yds allowed
D/ST
2019-09-05
2 pts for 50 to 74 rushing yds allowed
1 pts for 75 to 99 rushing yds allowed
-1 pts for 110 to 199 rushing yds allowed
-2 pts for 200 to 999 rushing yds allowed
Passing Yds Allowed
3 pts for 0 to 149 passing yds allowed
D/ST
2019-09-05
2 pts for 150 to 174 passing yds allowed
1 pts for 175 to 199 passing yds allowed
-1 pts for 300 to 399 passing yds allowed
-2 pts for 400 to 999 passing yds allowed
Sacks
3 pts for 1.0 sack
D/ST
2023-09-05
6 pts for 2.0 sacks
9 pts for 3.0 sacks
11 pts for 4.0 sacks
13 pts for 5.0 sacks
15 pts for 6.0 sacks
17 pts for 7.0 sacks
18 pts for 8.0 sacks
19 pts for 9.0 sacks
20 pts for 10.0 to 99.0 sacks
Sack Yds
Not Used
Fumbles Forced
1 pts for each fumble forced
QB RB WR TE K D/ST
2016-09-06
Fumbles Recovered
2 pts for 1 fumble recovered
D/ST
2023-09-05
4 pts for 2 fumbles recovered
6 pts for 3 fumbles recovered
7 pts for 4 fumbles recovered
8 pts for 5 fumbles recovered
9 pts for 6 fumbles recovered
10 pts for 7 to 99 fumbles recovered
Fumble Return Yds
Not Used
Interceptions
3 pts for 1 interception
D/ST
2023-09-05
6 pts for 2 interceptions
9 pts for 3 interceptions
11 pts for 4 interceptions
13 pts for 5 interceptions
15 pts for 6 interceptions
17 pts for 7 interceptions
18 pts for 8 interceptions
19 pts for 9 interceptions
20 pts for 10 to 99 interceptions
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
5 pts for each blocked FG
D/ST
2018-09-05
Blocked XPs
2 pts for each blocked XP
D/ST
2018-09-05
Blocked Punts
3 pts for each blocked punt
D/ST
2015-08-28
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
D/ST
2018-09-05
Yd Kickoff Return TD
1 pts for 80 to 89 yd kickoff return TD
D/ST
2023-09-05
2 pts for 90 to 99 yd kickoff return TD
3 pts for 100 to 109 yd kickoff return TD
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
D/ST
2018-09-05
Yd Punt Return TD
1 pts for 40 to 59 yd punt return TD
D/ST
2023-09-05
2 pts for 60 to 79 yd punt return TD
3 pts for 80 to 99 yd punt return TD
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
1 pts for each punt inside20
D/ST
2023-09-05
XP Returns
4 pts for each XP return
D/ST
2016-09-06
XP Safetys
4 pts for each XP safety
QB RB WR TE K D/ST
2023-09-05
2XP Stops
2 pts for each 2XP stop
D/ST
2023-09-05
ST Fumbles Lost
-2 pts for each ST fumble lost
D/ST
2015-08-28
ST Fumbles
-1 pts for each ST fumble
D/ST
2015-08-28