League

Name
Gridiron Gladiators Fantasy Football
League ID
88469
Guest URL
https://www.rtsports.com/fantasy-football-league/88469
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Lester Dixon
lester.dixon@verizon.net

By-Laws

GRIDIRON GLADIATORS
FANTASY
FOOTBALL
LEAGUE

OFFICIAL
RULE BOOK

Season Dues- $100.00

An entrance fee for the season of $100.00 is required of all owners. This fee covers the cost of the league website, draft site, the team's first 25 roster moves, prize money, and the championship trophy.

Monetary Prizes

Championship Winner-$400.00+ monies remaining after awarding Division Winners, Wild-card Qualifiers, and purchasing Championship trophy.
Division Winners-$100.00
Wild Card Play-off Qualifiers-$75.00

The Draft

The draft is probably the single Most important event of the entire Fantasy Football season. This is when all the team owners gather together to draft their fantasy football teams. Your attendance at the draft is mandatory. (unless there is death in the family or a natural disaster).

The draft will take between 2 and 3 hours. Please have your cheatsheets, rankings, etc. ready as it will make the entire process run smoothly and make it more enjoyable for everyone.

Draft Order

Your draft position will be determined using a random drawing in which all team names are placed in a hat/ receptacle and withdrawn one at a time by someone that is not a team owner.

Draft Sequence

The draft will consist of twelve (12) rounds proceeding in a serpentine fashion. In other words we will go from low to high, then high to low, low to high, etc., etc. until all team rosters are filled.
Example: 1-2-3-4-5-6-7-8-9-10-10-9-8-7-6-5-4-3-2-1-1-2-3................

Fantasy Football Teams

Each owner will draft 12 players/units comprised of the following positions: quarterbacks, running backs, wide receivers/tight ends, place kickers, and defensive/special teams units. Starting Line-ups

Each team will field a starting line-up for each week's game. Starting line-ups must be set no later than one hour before kick-off of the first NFL game of the week currently being played.

What Line-ups are allowed

Each team must field a starting line-up consisting of 1 quarterback, 2 running backs 2 receivers (including wide receivers and tight ends), 1 floater, 1 place kicker, and 1 defensive/special teams unit. Please note that a floater is designated as a running back, wide receiver, or a tight end and it is left to the individual owner's discretion which of the aforementioned players he or she chooses to insert at the floater position. Consequently, individual line-ups may vary as follows:

Quarterback
Running Back
Running Back
Receiver ( Wide Receiver or Tight End )
Receiver ( Wide Receiver or Tight End )
Floater ( Running Back or Wide Receiver or Tight End)
Kicker
Defense/ST

Your weekly line-up should be submitted via the league website. In an emergency ( defined as your fingertips cannot make contact with a computer keyboard ) you may call the Commissioner's Office cellular phone numbers to submit your line-up.

Free Agents

Any player or defensive/special teams unit not selected during the draft becomes a free agent. Free agents may be claimed by any team during the alloted signing period as set forth in the free agent claim processing protocol outlined below. Adding free agents to your roster usually necessitates that a player or players currently on your roster be dropped from your roster. Players that are dropped from rosters become free agents and may be claimed by other team owners as per the free agent claim processing protocol.

Requests to claim available free agents will be processed in the following manner:
Following each week's games owners that lost or tied in their games will be permitted to select free agents first between Tuesday at 9:00 A.M. and Wednesday at 9:00 A.M.

At 9:00 A.M. on Wednesday any free agent players / units that are available may be requested by any owner. If an owner illegally picks up players/units he will be banned from picking up the illegally acquired players/units for a period of one week.

There is a cost of $1.00 per free agent player added to your roster.

Dropping Players From Your Roster

Players / units can be dropped from your team at any time. Dropped players become free agents and are immediately available to be added to another team's roster via the free agent claim process.



Making Trades

Trades between team owners can be made at anytime up until 12:00 Noon of the Saturday prior to week 10's games. No trades will be permitted after that point in the schedule. Trades can be made between any number of teams in any division.

Multiple player trades ( e.g. two-for-one or three-for-two ) will be permitted, but teams may have no more than 12 players / units on their roster at any time. Trades must be completed / announced to the Commissioner's Office by Saturday at 12:00 Noon for the players involved in the trade to be eligible for play in that week's games. Any player traded may not be traded back to the team from whence he came for a period of no less than four weeks. In other words, you cannot trade your spare kicker to your friend for one week because his has a bye week and then get the kicker back the next week. Trades cost $1.00 per player per trade.

League Set-up

The league is separated into two separate divisions: East and West. Each division consists of five teams. Placement into these divisions is randomly determined during our inaugural season by draft position. Draft positions 1-2-3-4 and 5 will comprise the East Division. Draft positions 6-7-8-9 and 10 will comprise the West Division.

Our season consists of fifteen (15) regular season weeks, a semi-final play-off week (Week 16), and our Gladiator Bowl championship game (Week 17).

At the conclusion of the regular season the two division winners and the two teams with the next best records regardless of division will qualify for the play-offs. Should team records result in ties for play-off positions a system of tie-breakers will be utilized to break the ties and determine the play-off teams. The first tie-breaker is division record and can only be utilized when teams in the same division are vying for a play-off position. The second tie-breaker will be head to head competition, and the last tie-breaker will be total points scored during the regular season with the team having the higher point total winning the play-off spot. The four teams which qualify for the play-offs will be seeded as numbers 1 through 4 based on record, head-to-head competition (and the aforementioned tie-breakers, if necessary) during the regular season. During week 15 two semi-final play-off games will take place with the following pairings:
#1 seed vs. #4 seed
#2 seed vs. #3 seed

The winners / survivors of the week 16 play-off games will then meet for the championship in the Gladiator Bowl during week 17 of the NFL regular season. The winner of the Gladiator Bowl will be awarded the Gridiron Gladiator Championship Trophy and reign supreme over all other league owners for a period of approximately one calendar year.

Schedule

Each team will play the other teams in its division twice. Each team will play one game against three of the five teams in the other division and will play two teams from the other division twice during the regular season.

Scoring System

The offensive / defensive stats used are:
-Passing, Rushing, and Receiving Yards and Touchdowns, Field Goals, and Extra Points.
-Sacks, Fumble Recoveries, Interceptions, Safeties,Touchdowns Scored, Holding opposing offense to less than ten (10) points, and Shutouts.

Individual scoring for the various offensive positions and defensive/special teams units is as follows:

Quarterback
Passing Yardage
200 - 249=4 points;
250 - 299=5 points;
300 - 349=6 points;
350 - 399=7 points;
400 -449=10 points;
450 - 549=12 points;
550 - 1000=14 points

Passing TD
0 -49 yards= 6 points
50 - 100 yards= 9 points

Passing 2-pointer
2 points

Rushing Yardage
50 - 74 yards= 2 points
75 - 99 yards= 3 points
100 - 149 yards= 6 points
150 - 199 yards= 9 points
200 - 249 yards= 12 points
250 - 350 yards= 14 points

Rushing TD
0 -49 yards= 6 points
50 - 100 yards= 9 points

Rushing 2-pointer
2 points

Receiving TD
0 -49 yards= 6 points
50 - 100 yards= 9 points

Receiving 2-pointer
2 points

Kick-off Return TD
0 -49 yards= 6 points
50 - 109 yards= 9 points

Punt Return TD
0 -49 yards= 6 points
50 - 109 yards= 9 points

Field Goal
1 -49 yards= 3 points
50 - 74 yards= 6 points
75 - 100 yards= 7 points

Extra Point
1 point

Offensive Fumble Recovery TD
0 -49 yards= 6 points
50 - 109 yards= 9 points

Running Back
Passing TD
0 -49 yards= 6 points
50 - 100 yards= 9 points

Passing 2-pointer
2 points

Rushing Yardage
50 - 74 yards= 2 points
75 - 99 yards= 3 points
100 - 149 yards= 6 points
150 - 199 yards= 9 points
200-249 yards= 12 points
250- 350 yards= 14 points

Rushing TD
0 -49 yards= 6 points
50 - 100 yards= 9 points

Rushing 2-pointer
2 points

Receiving Yardage
50 - 74 yards= 3 points
75 - 99 yards= 4 points
100 - 149 yards= 5 points
150 - 500 yards= 6 points

Receiving TD
0 -49 yards= 6 points
50 - 100 yards= 9 points

Receiving 2-pointer
2 points

Kick-off Return TD
0 -49 yards= 6 points
50 - 109 yards= 9 points

Punt Return TD
0 -49 yards= 6 points
50 - 108 yards= 9 points

Field Goal
1 -49 yards= 3 points
50 - 74 yards= 6 points
75 - 100 yards= 7 points

Extra Point
1 point

Offensive Fumble Recovery TD
0 -49 yards= 6 points
50 - 109 yards= 9 points

Wide Receiver
Passing TD
0 -49 yards= 6 points
50 - 100 yards= 9 points

Passing 2-pointer
2 points

Rushing Yardage
50 -74 yards= 2 points '
75 - 99 yards= 3 points
100 - 149 yards= 6 points
150 - 199 yards= 9 points
200 - 249 yards= 12 points
250 - 350 yards= 14 points

Rushing TD
0 -49 yards= 6 points
50 - 100 yards= 9 points

Rushing 2-pointer
2 points

Receiving Yardage
75 -99 yards=3 points
100 - 149 yards=6 points
150 - 249 yards=9 points
250 - 349 yards= 12 points
350 - 500 yards=15 points

Receiving TD
0 -49 yards=6 points
50 - 100 yards= 9 points

Receiving 2-pointer
2 points

Kick-off Return TD
0 -49 yards= 6 points
50 - 109 yards= 9 points

Punt Return TD
0 -49 yards= 6 points
50 - 109 yards= 9 points

Field Goal
1 -49 yards= 3 points
50 - 74 yards= 6 points
75 - 100 yards= 7 points

Extra Point
1 point

Offensive Fumble Recovery TD
0 -49 yards= 6 points
50 - 109 yards= 9 points

Kicker
Passing TD
0 -49 yards= 6 points
50 - 100 yards= 9 points

Passing 2-pointer
2 points

Rushing TD
0 -49 yards= 6 points
50 - 100 yards= 9 points

Rushing 2-pointer
2 points

Receiving TD
0 -49 yards= 6 points
50 - 100 yards= 9 points

Receiving 2-pointer
2 points

Kick-off Return TD
0 -49 yards= 6 points
50 - 109 yards= 9 points


Punt Return TD
0 -49 yards= 6 points
50 - 100 yards= 9 points

Field Goal
1 -49 yards= 3 points
50 - 74 yards= 6 points
75 - 100 yards= 7 points

Extra Point
1 point

Offensive Fumble Recovery TD
0 -49 yards= 6 points
50 - 109 yards= 9 points

Defensive Team
Interception TD
0 -49 yards= 6 points
50 - 109 yards= 9 points

Punt Return TD
0 -49 yards= 6 points
50 - 109 yards= 9 points

Kick-off Return TD
0 -49 yards= 6 points
50 - 109 yards= 9 points

Fumble Return TD
0 -49 yards= 6 points
50 - 109 yards= 9 points

Blocked Punt TD
0 -49 yards= 6 points
50 - 109 yards= 9 points

Blocked FG TD
0 -49 yards= 6 points
50 - 109 yards= 9 points

Interception
1 point

Sack
1 point

Fumble Recovery
1 point

Safety
2 points

Points Allowed
0-0 points= 9 points
2-9 points= 3 points

Individual Game Tie-Breakers

During the 15-game regular season head-to-head games can end in a tie. During the play-offs (Weeks 16 and 17, respectively) the tie-breaker for head-to-head games will be as follows: Each team will designate one player from their starting line-up to serve as the "tie-breaker" should the week's game end in a tie. The team with the designated "tie-breaker" player with the greater number of points for the week will win the game. If, after application of the tie-breaker for play-off games, the score of a game remains tied, the team with the higher seeding will be awarded the win.


Loophole Rule
The Commissioner's Office has the power to disallow any business transaction or penalize any business or personal action which violates the spirit of the game!!!! (e.g. deliberately not fielding your most competitive line-up in order to lose games in an effort to improve your draft position for the next year!)

This concludes the rules for participation in the Gridiron Gladiators Fantasy Football League. Please familiarize yourself with these rules. Good luck to all owners!!!!!!!!!!!!

Season

Regular Season
NFL Week 1 thru NFL Week 15
Post Season
NFL Week 16 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Divisional Record
  2. Head-to-Head
  3. Total Points Scored in Games
  4. None
Game Tie Breakers
None
Playoffs
Playoffs will be 0 teams / 2 weeks
Your commissioner will manually seed the playoff bracket
League has no game tie breakers. In the event of a playoff tie, the higher seed will advance.

Rosters

Roster Size
12
Roster Limits
MinMax
Quarterback05
Running Back07
Wide Receiver07
Tight End07
Kicker02
Defense/Sp Team02

Def/Special Teams
Combined as one unit
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad

Lineups

Starters
8
Lineup Limits
Quarterback1to1
Running Back2to3
Wide Receiver0to3
Tight End0to3
Kicker1to1
Defense/Sp Team1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 11:59pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 11:59pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 11:59pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 11:59pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 11:59pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 11:59pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 11:59pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 11:59pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 11:59pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 11:59pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 11:59pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 11:59pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 11:59pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 11:59pm ET
Week 15Tue Dec 10 7:00am ETthruMon Dec 16 11:59pm ET
Playoff Week 1Tue Dec 17 7:00am ETthruMon Dec 23 11:59pm ET
Playoff Week 2Tue Dec 24 7:00am ETthruSun Dec 29 11:59pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Commissioner Manually Sets Order
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Your commissioner has turned off waivers
Free for All
Week 1Fri Mar 1 12:00am ETthruSat Sep 7 11:00pm ET
Week 2Tue Sep 10 9:00am ETthruSun Sep 15 12:00pm ET
Week 3Tue Sep 17 9:00am ETthruSun Sep 22 12:00pm ET
Week 4Tue Sep 24 9:00am ETthruSun Sep 29 12:00pm ET
Week 5Tue Oct 1 9:00am ETthruSun Oct 6 12:00pm ET
Week 6Tue Oct 8 9:00am ETthruSun Oct 13 12:00pm ET
Week 7Tue Oct 15 9:00am ETthruSun Oct 20 12:00pm ET
Week 8Tue Oct 22 9:00am ETthruSun Oct 27 12:00pm ET
Week 9Tue Oct 29 9:00am ETthruSun Nov 3 12:00pm ET
Week 10Tue Nov 5 9:00am ETthruSun Nov 10 12:00pm ET
Week 11Tue Nov 12 9:00am ETthruSun Nov 17 12:00pm ET
Week 12Tue Nov 19 9:00am ETthruSun Nov 24 12:00pm ET
Week 13Tue Nov 26 9:00am ETthruSun Dec 1 12:00pm ET
Week 14Tue Dec 3 9:00am ETthruSun Dec 8 12:00pm ET
Week 15Tue Dec 10 9:00am ETthruSun Dec 15 12:00pm ET
Playoff Week 1Tue Dec 17 9:00am ETthruSun Dec 22 12:00pm ET
Playoff Week 2Tue Dec 24 9:00am ETthruSun Dec 29 12:00pm ET
OffseasonTue Dec 31 9:00am ETthruSun Jan 5 12:00pm ET

Teams may not add players after their game has started
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 10
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$75
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$1
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$1
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
Not Used
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
2 pts for 50 to 74 rushing yds
QB RB WR TE K
3 pts for 75 to 99 rushing yds
6 pts for 100 to 149 rushing yds
9 pts for 150 to 199 rushing yds
12 pts for 200 to 249 rushing yds
14 pts for 250 to 350 rushing yds
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for 1 to 49 yd TD rush
QB RB WR TE K D/ST
2012-09-14
9 pts for 50 to 100 yd TD rush
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
Not Used
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
4 pts for 200 to 249 passing yds
QB RB WR TE K
5 pts for 250 to 299 passing yds
6 pts for 300 to 349 passing yds
7 pts for 350 to 399 passing yds
10 pts for 400 to 449 passing yds
12 pts for 450 to 549 passing yds
14 pts for 550 to 999 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
6 pts for 1 to 49 yd TD pass
QB RB WR TE K D/ST
2012-09-14
9 pts for 50 to 100 yd TD pass
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
Not Used
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
2012-09-11
Receiving Yds
3 pts for 75 to 99 receiving yds
QB WR TE K
6 pts for 100 to 149 receiving yds
9 pts for 150 to 249 receiving yds
12 pts for 250 to 349 receiving yds
15 pts for 350 to 500 receiving yds
3 pts for 50 to 74 receiving yds
RB
4 pts for 75 to 99 receiving yds
5 pts for 100 to 149 receiving yds
6 pts for 150 to 500 receiving yds
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
6 pts for 1 to 49 yd TD reception
QB RB WR TE K
9 pts for 50 to 100 yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 1 to 49 yd FG
QB RB WR TE K
6 pts for 50 to 74 yd FG
7 pts for 75 to 100 yd FG
Made PATs
1 pts for each made PAT
QB RB WR TE K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
Not Used
Yd Fumble Return TD
6 pts for 0 to 49 yd fumble return TD
D/ST
9 pts for 50 to 110 yd fumble return TD
Int Return TDs
Not Used
Yd Int Return TD
6 pts for 0 to 49 yd int return TD
D/ST
9 pts for 50 to 110 yd int return TD
Safety
2 pts for each safety
D/ST
Defensive ST TDs
Not Used
Yd Defensive ST TD
6 pts for 0 to 49 yd defensive ST TD
D/ST
9 pts for 50 to 110 yd defensive ST TD
Defensive ST Safety
Not Used
Pts Allowed
9 pts for 0 pts allowed
D/ST
3 pts for 2 to 9 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
Not Used
Yd Kickoff Return TD
6 pts for 1 to 49 yd kickoff return TD
QB RB WR TE K
9 pts for 50 to 110 yd kickoff return TD
6 pts for 0 to 49 yd kickoff return TD
D/ST
9 pts for 50 to 110 yd kickoff return TD
Kickoff Return Yds
Not Used
Punt Return TDs
Not Used
Yd Punt Return TD
6 pts for 1 to 49 yd punt return TD
QB RB WR TE K
9 pts for 50 to 110 yd punt return TD
6 pts for 0 to 49 yd punt return TD
D/ST
9 pts for 50 to 110 yd punt return TD
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
D/ST
2016-12-05
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used