League

Name
Alternative Football League
League ID
88706
Guest URL
https://www.rtsports.com/fantasy-football-league/88706
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Kevin Morrissey
kjmorsey@comcast.net

By-Laws

1. TRANSACTIONS

There will be 2 sessions to make a move for either reserving/replacing an injured player or adding/dropping a player.  Days and times are set for each session for the entire season.  Players dropped will be protected free agents until the following week's Waiver Wire.

  • WAIVER WIRE Claims.   Opens Tuesday morning; Closes Wednesday at 9:00 pm

Used for competitive claims (for either an injury reserve/replacement or free agent) with picking order based on current power ranking standings (lowest to highest).  Competitive claims are submitted via the “Waiver Wire” page on your Team page menu and are reviewed by the commissioner.  The lower team in the current power ranking season standings will establish first priority selection order when the same player is claimed.  Tiebreaker (if power ranking totals are equal) will be total fantasy points for season (lowest takes precedence).  For week 1 claims, the reverse order of the draft (last pick to first pick) will be used for priority selection order.  Once the postseason has commenced (see below), the waiver wire priority for week 17 will be based on the playoff point standings after week 16.  No fees will be incurred for waiver wire moves.

If a team wants to make more than one move, he needs to establish which move should be considered the first move, which is second, and so on.  This can be done by utilizing the "Bid Group" selection box at the top of the waiver wire page. Type in "Bid Group 1" and make your selection(s)" and save.  If you have more than one waiver claim to make, create a "Bid Group 2", etc..  If your first choice in the first round of claim session is selected by another team ahead of you (based on seeding), you still maintain your position in the waiver order, but your second choice for that position or a second player/position claim will be awarded.  

For example, you want to pick up a RB as your first move - you can list a 2nd RB (or 3rd, etc.) as a "contingent "choice within that same bid group if your first choice (or 2nd) is taken ahead of you. However, if you also covet a WR (or some other player/position), you may designate to have the WR as your back-up first round selection if the RB is taken ahead of you.  How you would like to rank/place your selections must be shown in your bid group claims.  Utilizing an arbitrary bid amount in $ (high to low) is also an effective way to show how you rank your waiver requests.

There are as many rounds as there are teams wanting more than one player/position.  The waiver wire session is essentially a mini-draft, using the power rank standings of the teams for the selection order in each round (using lowest to highest and repeat).

 

  • FREE AGENT Moves.   Opens Thursday at 6:00 pm; Closes 5 minutes before game time of the player being claimed (ends at 8:10 pm Monday).

Used for first come/first served moves for either reserving/replacing injured players or unrestricted free agent add/drops. Transactions are submitted via the “Add/Drop” page on your Team page menu.  Players dropped will not be available for pickup until the following week's Waiver Wire.  No fees will be incurred for free agent moves.

Thursday Game Moves - If a player on a Thursday game needs to be moved - (drop / IR), he must be dropped or reserved before the Thursday game starts.  However, the added or injury replacement player does not need to be identified at that time, but can be added as late as 5 minutes before the respective replacement player’s game.   

A player on the roster (lineup or bench) of a team involved in a Thursday game cannot be moved in the same week after the Thursday game is completed (just like a Saturday or Sunday player can't be moved before a Monday night game in the same week).  Once their game has been played that week, a player will be locked and can't be moved until the next week, except in the case of later game IR activations and a benched replacement player (see below for more details).

2. INJURY MOVES - An owner that has a player listed as PHYSICALLY UNABLE TO PERFORM (PuP), INJURED RESERVE (IR), OUT (O), DOUBTFUL (D), QUESTIONABLE (Q), PROBABLE (P), or COVID (C) by either Real Time Sports (RTS) or NFL.com is entitled to reserve and replace the player.  The player must have one of the above statuses in order to be reserved. The reserved injured player remains property of the owner.  If a reserved player happens to be active for that week, the owner also has the right to either play the replacement player or the original reserved player.  In the situation where you have an IR'ed player in a later game (for example on Monday night) and his benched replacement has already played (for example Thursday or Sunday), the bench replacement can still be released if the IR player ends up being activated for the later game.  This allows for more flexibility with late game IR status players.  Since this move will have to be done by the Commish (since any player who has already played will be locked on your roster), you'll need to contact the Commish accordingly.  No fees will be incurred for injury moves.

A reserved player must be taken off IR status once he records a performance stat (per our scoring system).  You then have 2 options for handling injury replacement players:  

   1. Choose to re-activate the reserved player once he records a stat and the replacement player is then released back to the free agent pool (for that current week).   

      OR   

   2. Choose to retain the rights to the replacement player and the original reserved player is released back to the free agent pool (for that current week).

NOTE: You may not keep both and then drop another same-position player from the roster (in place of the original reserved player or the replacement player).  They are essentially "tied together" and only one or the other is retained.

An owner must decide which option above he is choosing no later than 12:00 on Tuesday.  This is to ensure that the player(s) is available in the current week's free agent pool.  Emails, texts or phone calls can be used to alert the Commissioners with your intentions if you are unable do access the site.  If no action is taken by the owner by 12:00 pm Tuesday, the replacement player will automatically be put back into the free agent pool for the current week.

Teams can drop/add another player to replace an IR replacement player, but the terms of his ownership are the same as the original replacement player.  No fees will be incurred for these moves. 

Suspended or Hold-out Players - A player under SUSPENSION (S) status or is HOLDING-OUT due to contract reasons cannot be reserved via IR and replaced during his suspension or hold-out.  He can be dropped per regular Add/Drop move, otherwise a back-up player from your roster must be used in his place.

Bye Week IR Moves - A player with an injury status cannot be reserved/replaced via an injury move during his bye week.  Injury moves can only be made for injured players during one of their active weeks.  If an owner has 2 players at the same position coming up on the same bye week, he can choose to make an injury or free agent move the week before the bye week in question in order to ensure he will have a full active roster that next week.

 

3. TRADES - Trades will cost $2.50 per each player involved in the overall trade (acquired and sent). For example, a WR and a RB traded to another team for another WR and RB will cost each team involved $10 (2 players acquired x $2.50 and 2 players sent x $2.50).  A straight-up trade at the same position will cost each team $5.00.

Trades will be reviewed and approved by the commissioners to ensure league integrity is maintained (i.e. no unrealistic "dumping" of players by a team).  Once a team is officially eliminated from the championship playoffs (not making the top 5 in standings), they will not be allowed to make any trades for the remainder of that season.

 

4. REGULAR SEASON STANDINGS – Regular season will occur during weeks 1-15.  Power rankings (weekly wins/losses vs. all the other teams) will be used to determine the standings and crown the league Regular Season Champion.  Tie breaker for regular season standings will be the total points scored for the regular season.

 

5. HEAD-TO-HEAD DIVISIONS – A separate game of weekly head-to-head match-ups (individual win/loss) will be tracked manually by the commissioner.  Two divisions will be established (using the current year's draft order odd/even numbers) and the head-to-head schedule will be randomly generated from an online site.  Each team will play divisional opponents twice (8 weeks), all non-divisional opponents once (5 weeks), and two additional non-divisional opponents once (2 weeks) for a total of 15 games.  

$5.00 is also at stake for each team’s weekly match-up.  A win is + $5.00 for the winning team and -$5.00 for the losing team.  The total fantasy points scored for the week will be used to declare a winner.  Tie breaker for division standings will be total points scored for the regular season.  Division standings have no bearing on league final season standings.  Weekly results and standings will be posted to the league home page.

The two Division winners will also face-off in a separate playoff during Weeks 16-17.  Total fantasy points accumulated during the two playoff weeks will be used to determine the Division Champion.  In the case of a tie, the tie breaker will be total season points accumulated through week 17.  

 

6. PLAYOFFS – The League Championship playoffs will occur during weeks 16-17.  The top 5 teams from the regular season power rank standings qualify for the playoffs.  Power rankings (total wins/losses vs. the 4 other teams) for the 2 weeks will be used to determine the playoff standings and crown the League Champion (and trophy winner).  In the case of a tie, the first tie breaker will be total points accumulated during the playoff weeks of 16-17. The second tie breaker will be total season points accumulated through week 17.

NOTE: The waiver wire priority for playoff week 17 will be based on points accumulated in week 16 (lowest has 1st priority).

 

7. TOILET BOWL – The Toilet Bowl will occur during weeks 16-17.  The 5 teams not in the Championship playoffs will compete in the Toilet Bowl.  Power rankings (wins/losses vs. the 4 other teams) for the 2 weeks will be used to determine the winner of the Toilet Bowl.  In the case of a tie, the first tie breaker will be total points accumulated during the playoff weeks of 16-17. The second tie breaker will be total season points accumulated through week 17. 

NOTE: Teams playing in the Toilet Bowl are not permitted to add players from the league free agent pool during the playoff weeks.  However, they can still activate IR/replacement players as needed.

 

8. PAYOUTS – The league's total pot (minus money set aside for Division and Toilet Bowl winners) will be divided into 30 shares and will be distributed as follows:

Regular Season - The Top 5 teams in the power rank regular season standings will win payouts.  15 shares will cover these payouts.

   Shares:  1st - 5; 2nd - 4; 3rd - 3; 4th - 2; 5th -1

Playoffs –The 5 teams in the playoffs will win payouts.  15 shares will cover these payouts.

   Shares:  1st - 5; 2nd - 4; 3rd - 3; 4th - 2; 5th -1

Divisions – $150 will be set aside initially from the total pot for the two Division winners.  Division Champion will win $100; the runner-up will win $50.

Toilet Bowl - $50 will be set aside initially from the total pot for the Toilet Bowl champion.

Season

Regular Season
NFL Week 1 thru NFL Week 17
Post Season
NFL Week 18 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Total Points Standings
  2. None
  3. None
  4. None
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
16
Roster Limits
MinMax
Quarterback22
Running Back44
Wide Receiver44
Tight End22
Kicker22
Defense/Sp Team22

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 16 players may be placed on injured reserve
Team owners may place any player on I/R at anytime
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver2to2
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Flex ( RB WR TE )1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 11:59pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 11:59pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 11:59pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 11:59pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 11:59pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 11:59pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 11:59pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 11:59pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 11:59pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 11:59pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 11:59pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 11:59pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 11:59pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 11:59pm ET
Week 15Tue Dec 10 7:00am ETthruMon Dec 16 11:59pm ET
Week 16Tue Dec 17 7:00am ETthruMon Dec 23 11:59pm ET
Week 17Tue Dec 24 7:00am ETthruSun Dec 29 11:59pm ET
Playoff Week 1Mon Dec 30 7:00am ETthruSun Jan 5 11:59pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Blind Bid, Commissioner Awards
Minimum waiver bid $0
Maximum waiver bid $999
Teams may acquire as many players as they wish per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Submission deadlines: Wed @ 9:00pm ET
If bids are tied, the first bid submitted will be awarded the player.
In-Season Waivers
Submission deadlines: Wed @ 9:00pm ET
Free for All
Week 1Thu Sep 5 6:00pm ETthruMon Sep 9 8:10pm ET
Week 2Thu Sep 12 6:00pm ETthruMon Sep 16 8:10pm ET
Week 3Thu Sep 19 6:00pm ETthruMon Sep 23 8:10pm ET
Week 4Thu Sep 26 6:00pm ETthruMon Sep 30 8:10pm ET
Week 5Thu Oct 3 6:00pm ETthruMon Oct 7 8:10pm ET
Week 6Thu Oct 10 6:00pm ETthruMon Oct 14 8:10pm ET
Week 7Thu Oct 17 6:00pm ETthruMon Oct 21 8:10pm ET
Week 8Thu Oct 24 6:00pm ETthruMon Oct 28 8:10pm ET
Week 9Thu Oct 31 6:00pm ETthruMon Nov 4 8:10pm ET
Week 10Thu Nov 7 6:00pm ETthruMon Nov 11 8:10pm ET
Week 11Thu Nov 14 6:00pm ETthruMon Nov 18 8:10pm ET
Week 12Thu Nov 21 6:00pm ETthruMon Nov 25 8:10pm ET
Week 13Thu Nov 28 6:00pm ETthruMon Dec 2 8:10pm ET
Week 14Thu Dec 5 6:00pm ETthruMon Dec 9 8:10pm ET
Week 15Thu Dec 12 6:00pm ETthruMon Dec 16 8:10pm ET
Week 16Thu Dec 19 6:00pm ETthruMon Dec 23 8:10pm ET
Week 17Thu Dec 26 6:00pm ETthruSun Dec 29 8:10pm ET
Playoff Week 1Thu Jan 2 6:00pm ETthruSun Jan 5 8:10pm ET
OffseasonThu Jan 9 6:00pm ETthruSat Mar 1 12:00am ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Players dropped will be protected free agents until Next Waiver Wire
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Player Contacts
League uses player contracts
Players are automatically released from rosters at the end of their contracts
League commissioner will set the length of each contract

Trades

Trading
Team owners may trade, but commissioner approval is required
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 8:00pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 8:00pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 8:00pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 8:00pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 8:00pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 8:00pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 8:00pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 8:00pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 8:00pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 8:00pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 8:00pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 8:00pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 8:00pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 8:00pm ET
Week 15Tue Dec 10 7:00am ETthruMon Dec 16 8:00pm ET
Week 16Tue Dec 17 7:00am ETthruMon Dec 23 8:00pm ET
Week 17Tue Dec 24 7:00am ETthruSun Dec 29 8:00pm ET
Playoff Week 1Mon Dec 30 7:00am ETthruSun Jan 5 8:00pm ET
OffseasonMon Jan 6 7:00am ETthruSat Mar 1 12:00am ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$120
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$2.5
Each Player Traded For$2.5

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
5 pts for 100 or more rushing yds
QB RB WR TE K
2011-09-14
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
2 pts for 20 to 49 yd TD rush
QB RB WR TE K
4 pts for 50 to 100 yd TD rush
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
4 pts for each passing TD
QB RB WR TE K
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
Not Used
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
2 pts for 20 to 49 yd TD pass
QB RB WR TE K
2012-09-15
4 pts for 50 to 100 yd TD pass
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
Not Used
Receptions
1 pts for each reception
QB RB WR TE K
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
2 pts for 20 to 49 yd TD reception
QB RB WR TE K
4 pts for 50 to 100 yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
0.10 pts for each rush, pass, and rec yd
QB RB WR TE K

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 1 to 29 yd FG
QB RB WR TE K
2013-08-31
4 pts for 30 to 39 yd FG
5 pts for 40 to 49 yd FG
6 pts for 50 to 100 yd FG
Made PATs
1 pts for each made PAT
QB RB WR TE K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
Yd Int Return TD
Not Used
Safety
5 pts for each safety
D/ST
2020-09-29
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
Yd Defensive ST TD
Not Used
Defensive ST Safety
5 pts for each defensive ST safety
D/ST
2020-09-29
Pts Allowed
Not Used
D/ST Pts Allowed
15 pts for 0 D/ST pts allowed
D/ST
2013-08-31
10 pts for 1 to 6 D/ST pts allowed
5 pts for 7 to 10 D/ST pts allowed
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
3 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
3 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
3 pts for each blocked FG
D/ST
2019-08-10
Blocked XPs
1 pts for each blocked XP
D/ST
2019-08-10
Blocked Punts
3 pts for each blocked punt
D/ST
2019-08-10
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K D/ST
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K D/ST
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
D/ST
2019-08-10
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used