League

Name
ACFL
League ID
90613
Guest URL
https://www.rtsports.com/fantasy-football-league/90613
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
David Arthur
darthur@hjf.org

By-Laws

I. ORIGINAL LEAGUE RULES (Originally written by Dave Morse, to cover both FFA and ACFL, and ratified by league votes in both leagues)

(2019 Note: The original rules printed immediately below -- between the two lines of asterisks -- have been copy/pasted here in order to make our list of rules more complete. But obviously some things have changed since Dave Morse wrote these rules, which were ratified by the league's owners at the time. If there is any conflict between the original rules and the updated rules that are printed below the "original rules", or any conflict with the scoring rules listed elsewhere on this website, priority will go to the more recently-written rule.)

 

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These rules are maintained from year to year by The Commissioner. It is your responsibility to know the rules. Ignorance is no excuse. No biting, kicking or punching below the belt. However, name calling, false accusations, unwarranted, unprovoked verbal attacks and general banter is encouraged and expected.


Team Names

Team names must contain a non-fictional fixed location and then any name for your team.


Rosters

Your roster contains twenty (20) total spots.

 

Auction

We use an Auction style draft. Owners have a pool of $200 from which to bid on players. This money can be bartered, so an owner may have more or less than $200 entering an auction. Upon your turn, you must nominate a player for a minimum of $1. If you nominate a player, you are bidding on him for that amount. Bidding proceeds in increments of at least one whole dollar. Highest bidder wins the player. Max bid is dependent on each owner reserving a minimum of $1 for each open roster spot. Nominating order is the reverse order of the previous year's standings. Nominating order is circular (not snake).


You must draft (and always have on roster):

Two (2) DE/SPECIAL TEAM.

Also, you must maintain a roster that can field a full, valid, legal starting lineup. (Players or coaches on a bye still count toward the fulfillment of this rule.) Legal starting lineups are listed below.

 

Legal Starting Line-ups

Possible line-ups are as follows: (this is done to match as closely to the NFL as possible)

Standard: 1 QB 2 RB 2 WR 1 TE 1 K 1 COACH 1 DEF/ST

1-3-1: 1 QB 1 RB 3 WR 1 TE 1 K 1 COACH 1 DEF/ST

Heavy Jumbo: 1 QB 2 RB 1 WR 2 TE 1 K 1 COACH 1 DEF/ST

1-2-2: 1 QB 1 RB 2 WR 2 TE 1 K 1 COACH 1 DEF/ST

Run & Shoot: 1 QB 1 RB 4 WR 0 TE 1 K 1 COACH 1 DEF/ST

 

Scoring

This is a modified standard/yardage league.

 

Offensive Scoring

Touchdown running or receiving - 6 points

Touchdown throwing - 3 points 

Field Goal - 3 points

Extra Point - 1 point

Run or receive two (2) point conversion - 2 points 

Throw two (2) point conversion - 1 point 

25 yards rushing & receiving combined - 1 point 

Every 25 yards thereafter - 1 point 

Every 75 yards passing up to 225 - 1 point

Every 25 yards passing starting at 275 - 1 point

Throw an interception - negative one (-1) point

Lost Fumble -- negative one (-1) point

 

Defense Scoring

 

Your defensive team allows zero points - 6 points

Your defensive team allows 1-5 points - 4 points

Your defensive team allows 6-9 points - 3 points

Your defensive team allows 10-14 points - 2 points

Your defensive team allows 15-19 points - 1 point

Your defensive team allows 25-29 points - (-1) points

Your defensive team allows 30-34 points - (-2) points

Your defensive team allows 35-39 points - (-3) points

Your defensive team allows 40-49 points - (-4) points

Your defensive team allows 50+ points - (-6) points

Interception - 2 points

Fumble Recovery - 2 points 

Defensive or Special Teams Touchdown - 6 points 

 

Coaches Scoring

 

Coach wins game - 3 points

Coach loses game - negative three (-3) points

Coach on bye week - No Points

 

League Play

You must submit a starting line-up each week. Players in your starting lineup must be entered before the kickoff of their game. Once a player's game has started, you may not bench that player. Your line up should be entered on the web site. 

Your team will play head to head against an opponent each week.? You will receive points for that week's games only.? If your player gets injured on the first play, sorry Charlie!? If your player has a bye week, start someone else.

 

Schedule

The regular season is 14 weeks. With 8 teams, this means everyone plays everyone else twice. The eight teams are split into two divisions, with the teams in each division decided by the previous year's champion. The final three weeks of each season are always games within the division.

There are two (2) weeks of playoffs including the championship game. The championship game is in NFL week 16, not week 17. Four (4) teams make the Playoffs. The two (2) division winners with the best record are awarded 6-point home-field advantages for playoff week one (NFL week 13). Wild cards for the playoffs are awarded from the remaining teams with the best record regardless of division. The teams are seeded top to bottom and a normal bracket is announced prior to the start of the playoffs.

 

Seeding Teams

 

Seed 1 is the Division Winner with the best record.

Seed 2 is the Division Winner with the suckiest record.

Seed 3 is the wild card team with the best record.

Seed 4 is the wild card team with the second best record.

 

ACFL Playoffs Round One

 

Seed 4 plays seed 1 (with seed 1 having a 6-point home-field advantage)

Seed 3 plays seed 2 (with seed 2 having a 6-point home-field advantage)

 

ACFL CHAMPIONSHIP ROUND

 

Winners of Round One play each other, with no home field advantage.

 

Coaches

 

You may only make two (2) coaching changes during the season. Therefore, you will have a maximum of three different coaches during the year. You may only make a coaching change after a week when your fantasy team loses. (NFL teams usually do not cut their coach after he wins a game). Coaches may be traded at anytime, as long as there is a coach on both sides of the trade. If you trade to get a coach, you still may only have 3 different coaches during the year. You must have a coach on your roster at all times.

Note: An ill (or otherwise absent) coach gets credit for wins and losses whether he is on the sideline or not.

 

Weekly Trade Deadline

Trades may be made at any time. All trades must be balanced in terms of number of actual players involved on each side of the trade. You must always have exactly 20 players/coaches on your team.

 

Final Transaction and Trade Deadline

The final trade deadline is the first kickoff of week 11 of the NFL season. The transaction deadline is at the kickoff of the Monday night game of Week 14 of the NFL season (the last weekend of the ACFL regular season). There will be an extended transaction deadline for all teams that make the playoffs -- that deadline will be the kickoff of the first game of Week 15. The roster you have at that point (kickoff of first game of week 15) is the roster you will carry throughout the playoffs. There are no exceptions for injuries suffered during the ACFL playoff period. NO ROSTER CHANGES WHATSOEVER ONCE THE FIRST GAME OF WEEK 15 KICKS OFF!

  

Money

Entry fee is your share of the cost of the web site and the cost of draft supplies (draft kit).

 

General Provisions

In the event that there is a dispute over the rules or a situation arises that was not covered by these rules, it is the sole responsibility of the ACFL Commissioner to settle these disputes. If The ACFL Commissioner is part of the dispute, the commissioner may elect to designate a temporary "deputy commissioner" to resolve the dispute. This provision is openly ambiguous. Any decision to resolve a dispute may be acted upon by the ACFL Commissioner in any manner so chosen, including: general (non-binding) discussions among league owners, rule interpretations if needed, and official decrees. All decisions by the commissioner are binding. Except for the provision for a temporary "deputy commissioner," other league owners will have no say in terms of league decisions. No votes will ever be held during the season or at any time other than at the draft. League rules may, however, always be changed by votes of the league's owners at each year's draft. Each year's commissioner will be bound, in his decisions, to abide by the league rules decided upon by the league's owners at the draft. If there is a debate over the meaning of the established rules, then the commissioner will make the final decision by interpretation and/or decree, doing his best to interpret the meaning of the established rules in making his decision.

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II. 2019 LEAGUE RULES (UPDATED ANNUALLY)

NOTE: IN THE EVENT OF A DISCREPANCY, THE RULES LISTED BELOW TAKE PRECEDENCE OVER ANY OTHER "RULES" LISTED WITHIN (OR ACTIONS ALLOWED BY) THIS WEBSITE.

 

Free agent transactions open at 9am on Tuesday, September 3.
 
Don't forget that the first game of the season is this Thursday, September 5.

A couple of other reminders, some old, some new. (New -- or relatively new -- things are in bold.)


1) Remember that all trades that involve auction money must also state what the draft pick substitute will be in the event of a snake draft next year. And vice versa. Please, everybody make sure you do this, because here's the problem: When a trade happens, the automated emails only tell us the players involved. They don't include any mention of the auction money involved, because they don't include the "comments". So any time you make a trade involving auction money, you MUST make it a trade that includes draft picks on the website, and then let me know (or put on the discussion board) what the auction money was. Otherwise, nobody (including me) has any way of knowing that there was auction money involved in your trade.


2) Please make sure you are entering a legal lineup into the website each week. There are some illegal lineups that the website won't catch. Here are the legal lineups:
A) 1-2-2-1 (old fashioned set)
B) 1-1-3-1 (three wide)
C) 1-1-4-0 (run and shoot)
D) 1-2-1-2 (heavy jumbo)
E) 1-1-2-2 (two wide, two tight ends)


3) Rules about coaches that half the league seems to forget every year:
YOU MAY ONLY FIRE YOUR COACH AFTER A WEEK WHEN YOUR FANTASY TEAM LOSES. (Some people mess this up every year and think that it's based on whether your coach's NFL team loses. That is incorrect. It's about whether your fantasy team loses.)
AND YOU MAY HAVE NO MORE THAN THREE COACHES OVER THE COURSE OF THE SEASON. (No more than two coaching changes. So Tomlin/Belichick/Tomlin is three coaches.)
Coaches may be traded at any time. If you trade a coach, you still are subject to the rule of being allowed only three coaches over the course of the season.
You must have a coach on your roster at all times. That means any trade involving a coach must also include the coach from the other team.
Important note: An ill (or otherwise absent -- as long as he is still part of the team) coach gets credit for wins or losses, whether or not he was actually on the sideline at the game.


4) Trading deadline is THURSDAY, NOVEMBER 14 @ 8:15pm (before start of Thursday night game).
Transaction deadline is MONDAY, DECEMBER 9 @ 8:15pm (before start of Monday night game).
(Extended transaction deadline for the four playoff teams is Thursday, December 12 at 8:15pm, before start of Thursday night game.) (Non-playoff teams can pick up players that week as well, but not until Wednesday morning, December 11, at 10am. The December 12 deadline listed above is the same for all teams.)
 
 
5) Reminder about pickup/cut rule: When you pick up someone, you may not drop him until that week's entire slate of games has been completed. If you pick up the player (or coach or defense) after his team's game has begun, then you may not drop him until at least one succeeding week's entire slate of games -- including the NFL team in question -- has been completed. (That means that if you pick someone up once his game has started in Week 5, and his NFL team has a Week 6 bye, then you may not drop him until the completion of the entire slate of Week 7 games.)
 
 
6) No transactions are allowed by the website each week between Monday 11:59pm and Tuesday 9:00am.


7) Procedure for breaking ties in playoff games:
A) Fewest points allowed by defense in NFL game
B) Fewest touchdowns allowed by defense in NFL game
C) Fewest yards allowed by defense in NFL game
D) Fewest rushing yards allowed by defense in NFL game
E) Coin flip
 
 
8) Loser Bracket: If you do not make the playoffs, you still play in Week 15, in a loser bracket. 5th place team plays 8th place, and 6th place plays 7th place. No home field advantage. Winners of those two games are out, and the losers play each other Week 16. Week 16 loser pays $50 towards food/beverage bill for the following year's draft weekend. (Dave's $50 penalty for 2017 was unpaid for two straight years and will be used at the discretion of the other owners.)
 
 
 
9) Last thing -- this is a list of 2019 keepers (just so we're sure to have it for next year).
 
2-year keepers (must be thrown back in next year):
QB:
RB: L Bell, D Cook, A Kamara, C McCaffrey 
WR: O Beckham, D Hopkins, J Jones, J Smith-Schuster
TE: T Kelce
 
1-year keepers (can be kept for one more year):
QB: P Mahomes
RB: S Barkley, C Carson, N Chubb, J Conner, D Freeman, T Gurley, D Henry, D Johnson, A Jones, J Mixon, D Wiliams
WR: B Cooks, M Evans, A Thielen, 
TE: 

Season

Regular Season
NFL Week 1 thru NFL Week 15
Post Season
NFL Week 16 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Points Scored Head-to-Head
  3. Total Points Scored in Games
  4. None
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
20
Roster Limits
MinMax
Quarterback116
Running Back116
Wide Receiver116
Tight End016
Head Coach11
Kicker117
Defense/Sp Team22

Def/Special Teams
Combined as one unit
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back1to2
Wide Receiver0to4
Tight End0to2
Kicker0to1
Defense/Sp Team0to1
Head Coach0to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 11:59pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 11:59pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 11:59pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 11:59pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 11:59pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 11:59pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 11:59pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 11:59pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 11:59pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 11:59pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 11:59pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 11:59pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 11:59pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 11:59pm ET
Week 15Tue Dec 10 7:00am ETthruMon Dec 16 11:59pm ET
Playoff Week 1Tue Dec 17 7:00am ETthruMon Dec 23 11:59pm ET
Playoff Week 2Tue Dec 24 7:00am ETthruSun Dec 29 11:59pm ET

Online Draft

Online Draft
Not Used

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Blind Bid Against FAAB
Season waiver budget $1000
Minimum waiver bid $1
Maximum waiver bid $999
If bids are tied, the team lowest in the standings will be awarded the player
Teams may acquire as many players as they wish per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Waiver wires are suspended after Fantasy Week 15 / NFL Week 15
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Submission deadlines: Wed @ 11:59pm ET
If bids are tied, the first bid submitted will be awarded the player.
In-Season Waivers
Submission deadlines: Wed @ 11:59pm ET
Free for All
Week 1Thu Sep 5 10:00am ETthruMon Sep 9 8:15pm ET
Week 2Thu Sep 12 10:00am ETthruMon Sep 16 8:15pm ET
Week 3Thu Sep 19 10:00am ETthruMon Sep 23 8:15pm ET
Week 4Thu Sep 26 10:00am ETthruMon Sep 30 8:15pm ET
Week 5Thu Oct 3 10:00am ETthruMon Oct 7 8:15pm ET
Week 6Thu Oct 10 10:00am ETthruMon Oct 14 8:15pm ET
Week 7Thu Oct 17 10:00am ETthruMon Oct 21 8:15pm ET
Week 8Thu Oct 24 10:00am ETthruMon Oct 28 8:15pm ET
Week 9Thu Oct 31 10:00am ETthruMon Nov 4 8:15pm ET
Week 10Thu Nov 7 10:00am ETthruMon Nov 11 8:15pm ET
Week 11Thu Nov 14 10:00am ETthruMon Nov 18 8:15pm ET
Week 12Thu Nov 21 10:00am ETthruMon Nov 25 8:15pm ET
Week 13Thu Nov 28 10:00am ETthruMon Dec 2 8:15pm ET
Week 14Thu Dec 5 10:00am ETthruMon Dec 9 8:15pm ET
Week 15Thu Dec 12 10:00am ETthruMon Dec 16 8:15pm ET
Playoff Week 1Thu Dec 19 10:00am ETthruMon Dec 23 8:15pm ET
Playoff Week 2Thu Dec 26 10:00am ETthruSun Dec 29 8:15pm ET
OffseasonThu Jan 2 10:00am ETthruSun Jan 5 8:15pm ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 12
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 11:59pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 11:59pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 11:59pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 11:59pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 11:59pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 11:59pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 11:59pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 11:59pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 11:59pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 11:59pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 11:59pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 11:59pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$15
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
Not Used
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
Not Used
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for 0 to 100 yd TD rush
QB RB WR TE K
2015-10-11
Fumbles Lost
-1 pts for each fumble lost
QB RB WR TE K
Fumbles
Not Used

Passing Scoring

Passing TDs
Not Used
Passing 2XPs
1 pts for each passing 2XP
QB RB WR TE K
Passing Yds
1 pts for 75 or more passing yds
QB RB WR TE K
1 pts for 150 or more passing yds
1 pts for 225 or more passing yds
1 pts for 275 or more passing yds
1 pts for every 25 passing yds beginning with 300 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
3 pts for 1 to 100 yd TD pass
QB RB WR TE K
Interceptions Thrown
-1 pts for each interception thrown
QB RB WR TE K
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
Not Used
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
Not Used
Receptions
0.50 pts for every 1 reception
QB RB WR TE K
2022-08-14
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
6 pts for 0 to 100 yd TD reception
QB RB WR TE K
2015-10-11

Combined Yardage Scoring

Rush And Rec Yds
1 pts for every 25 rush and rec yds beginning with 25 rush and rec yds
QB RB WR TE K
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 1 to 100 yd FG
QB RB WR TE K
Made PATs
1 pts for each made PAT
QB RB WR TE K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Offensive Scoring

Home Win
3 pts for each home win
HC
2011-08-26
Road Win
3 pts for each road win
HC
2011-08-26
Home Tie
Not Used
Road Tie
Not Used
Home Loss
-3 pts for each home loss
HC
2011-08-26
Road Loss
-3 pts for each road loss
HC
2011-08-26
Pts Scored
Not Used
Margin Of Victory
Not Used
First Downs
Not Used
Mins Of Possession
Not Used

Defensive Scoring

Fumble Return TDs
Not Used
Yd Fumble Return TD
6 pts for 0 to 110 yd fumble return TD
D/ST
Int Return TDs
Not Used
Yd Int Return TD
6 pts for 0 to 110 yd int return TD
D/ST
2011-08-26
Safety
2 pts for each safety
D/ST
Defensive ST TDs
Not Used
Yd Defensive ST TD
6 pts for 0 to 110 yd defensive ST TD
D/ST
Defensive ST Safety
Not Used
Pts Allowed
6 pts for 0 pts allowed
D/ST
2020-10-13
4 pts for 2 to 5 pts allowed
3 pts for 6 to 9 pts allowed
2 pts for 10 to 14 pts allowed
1 pts for 15 to 19 pts allowed
-1 pts for 25 to 29 pts allowed
-2 pts for 30 to 34 pts allowed
-3 pts for 35 to 39 pts allowed
-4 pts for 40 to 49 pts allowed
-6 pts for 50 to 150 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
Not Used
Yd Kickoff Return TD
6 pts for 1 to 110 yd kickoff return TD
D/ST
6 pts for 1 to 110 yd kickoff return TD
QB RB WR TE K
2011-08-26
Kickoff Return Yds
Not Used
Punt Return TDs
Not Used
Yd Punt Return TD
6 pts for 0 to 110 yd punt return TD
D/ST
2015-10-11
6 pts for 0 to 110 yd punt return TD
QB RB WR TE K
2015-10-11
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-1 pts for each ST fumble lost
QB RB WR TE K
ST Fumbles
Not Used