League

Name
RTS Top Dogs
League ID
92332
Guest URL
https://www.rtsports.com/fantasy-football-league/92332
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Tim and Corey
chinookwindows@gmail.com

By-Laws

Each off-season, I will put dates on the message board that are very important to the league. Deadlines, draft dates, opening of the waiver wire, draft order, etc. Be aware and check in on the league.

 

LEAGUE FEES:

League fees will be held on www.leaguesafe.com 

$107 total = $100 wager plus $7 site fee (site fee is subject to change if rtsports site fee increases/decreases). Payouts will be sent by www.leaguesafe.com

 

LEAGUE PAYOUTS:

100% PAYOUT

$600.00 - WINNER

$300.00 - RUNNER-UP

$200.00 - 3RD

$100.00 - 4th

Remaining balance will reimburse commish payment of rtsports site dues

DRAFT:

Every year we will have a 5 round free agent/ rookie draft.

The 6 teams not making the playoffs will be placed in order based on lowest points scored for the season (with the lowest scoring team receiving the earlier pick). If a tie occurs during that process, the head-to-head winner receives the earlier pick.

The 6 teams that make the playoffs, will be given their draft slot after the playoffs. Refer to playoff section to see how draft slots are assigned.

The Rookie/Free Agent draft is a straight draft, going from picks 1-12, and then back to 1 again.  It is NOT a serpentine draft.  The team with pick 1.01 will have pick 2.01, 3.01, etc., unless any of those picks have been traded.

The Rookie/FA draft shall include any NFL free agents that are not on a current fantasy roster, as well as all rookies selected during the NFL draft.  Any players drafted in the supplemental NFL draft after the start of our Rookie/FA draft will be entered into the League free agent pool and be eligible for pickup at the start of the waiver wire process (currently late August)

 

PLAYOFFS:

A 6-team playoff will be held weeks 15-17. Seeds 1-3 will be the teams with the top 3 regular season records. Seeds 4-6 will be made up from the remaining teams with the most regular season points. Divisional tiebreakers are in effect if needed. Schedule will be as follows:

Week 15: Seeds 1 and 2 (top 2 records) are on bye, Seed 3 vs Seed 6, Seed 4 vs Seed 5.

Week 16: Seed 1 may select his/her opponent from the 3 other advancing teams. If no opponent is selected by Wednesday 10 pm eastern then the schedule will default to the following: Seed 1 vs lowest remaining seed, Seed 2 vs highest remaining seed.

Consolation game: Losers of week 15 games play to determine draft order. Winner gets the 7th draft position; loser gets 8th draft position.

Week 17: Winners from Week 15 (excluding the consolation game) match up for the championship. Winner receives 1st place money and the 12th draft position. Loser receives 2nd place money and 11th draft position.

Losers of Week 16 (excluding the consolation game) match up to determine 3rd place. Winner receives 3rd place money and 10th draft position. Loser receives 9th draft position.

PLAYOFF TIES:

1. Total points scored for team starting QB

2. Total points scored for starting RBS

3. Total points scored for starting WRS

4. Total points scored for starting TES

 

ROSTERS:

In-season Rosters: each team will have 25 roster spots with 2 spots for IR.

Off-season Rosters: Prior to our rookie/free agent draft each roster will need to be cut to 22 players. This is to ensure we have enough players to make for a nice rookie/free agent draft. If your roster is not cut to 22 by the deadline the commish has set on the message board, then players will be cut for you. Players will be cut based on lowest percentage rostered. Expect this deadline to be a week prior to our draft.

After the pre-draft cuts are made and up until the opening of the next season's waiver wire, roster limits are lifted. This is to allow easier trading and roster management during the draft and other off-season events. The week prior to waivers reopening for the regular season there will be a cutdown date announced. At this date you must return your rosters to the in-season limit of 25 active, 2 IR. If your roster is not made legal by the deadline the commish has posted on the message board then he/she will make the necessary cuts to make them legal. Again he/she will use lowest percentage rostered to decide cuts. Expect this event to be late August.

 

LINEUPS:

Lineups are due before that player's game starts. Lineups will be 1QB, 2RB, 2WR, 1TE, 3Flex for a total of 9 players. The FLEX can be used for RB, WR or TE. Potentially each team may start up to 1QB, 5RB, 5WR, 4TE.

Free Agency Acquisitions and Blind Bidding:

The free agent acquisition process is made by way of "blind bidding".  Each team is given 1,000 free agent "dollars" at the start of a season (not real money), which they may use to bid on free agents during a weekly blind bidding process. 

Bids shall be placed individually, or in groups, with conditional bids following the primary bid.  The top bid is the primary bid in a bidding group.  The bids underneath are conditional bids.  If you lose the primary bid, the first conditional bid directly below will be considered next.   If you lose the primary and the first conditional bid, then the second conditional bid will be considered, etc.  The rest of your bidding groups will be processed in the same manner.  A maximum of one player can be won in each bidding group. It's important to remember when placing multiple free agent bids that you cannot win two players if they both have the same drop player.  You may not place different bid amount on the same player. In this case, only the highest dollar bid will be considered. 

Dollar amounts do not determine preference of bids - only the order in which the bids are placed determine preference.  Example: conditional bid #3 can be a higher dollar amount than the primary bid.

TRADES:

Trades will be allowed until kickoff of week 15 then reopen at the conclusion of Top Dogs Championship. After the conclusion of the Top Dogs playoffs, trading is only allowed between teams that have paid their next year's dues. We can trade players and draft pick for 1 season in advance. All trades are expected to be made in good faith and with the goal of making both teams better. Each trade will be executed without league vote. If a trade is executed, it will be final.

If a trade wants to be protested by other players not involved in the trade, an email must be sent to the commish with reason of protest. The protest must be sent to the commish, no more than 8 hours after the trade. If more than 1 team protest the trade (at least 2), a league vote will be used. The vote will go up as soon as 2 protest are submitted to the commish. The vote will last 12 hours, with everyone getting only 1 vote. 6 veto votes will decline the trade.

2ND CHANCE DISPERSAL:

In the event that a team is orphaned a dispersal draft may be held. Returning owners will email their intentions to the defending champion by a set deadline. Dispersals will only be held if more than one team (including orphans) chooses to enter.

  1. Defending Champion is not eligible.
  2. Any team that participated in a dispersal the previous season is not eligible.
  3. All players and picks owned by dispersing teams are made available in the dispersal.
  4. No trading by dispersing teams during the dispersal.

STANDARDS

When signing up for this league you agree to play to the best of your abilities. Throwing games for any reason is not acceptable and could lead to removal from the league. 

BYLAW CHANGES

Each offseason any returning league member has the right to propose changes to the leagues by laws. These proposals can only take place between the dates posted in the league message board (From Jan 1st until Late March typically). If there are any proposals made, the league will put them to vote by league poll. It takes a league majority to pass a bylaw (7 or more votes out of 12 in favor). 

BEST INTEREST CLAUSE

Should circumstances, issues, or problems arise for which a remedy is not stated in the Rules... the commissioner reserves the right to take whatever actions he/she deems necessary in the best interest of the league.

DISCLAIMER

Many of the settings to ensure the bylaws are enforced are done manually. These include the turning trading on and off of many deadlines (trading, waivers, etc). Furthermore, many of the settings are not as customizable as strictly necessary to meet the needs of our specific and sometimes complex bylaws. Please defer to the bylaws to make sure a specific roster move is allowed prior to making it. If the transaction is deemed illegal by the bylaws it will be reversed.

ex. 1: Rtsports has not allowed free agency to be shut off in the off-season w/o freezing all roster movements. So, we leave it open and reverse any add/drops made during the off-season. Timestamps will be used to determine illegal waiver activity.

ex. 2: Our trade deadline initiates on a Thursday evening. Rtsports only allows trading deadlines to be set on weekends, so I must manually turn trades on/off at the exact moment our bylaws require. Sometimes that is difficult to do at the exact necessary moment, so trades can slip through past deadline. Again, any trade that violates the bylaws will be reversed regardless of the site allowing it to pass. Timestamps will be used to determine illegal trades.

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Total Points Scored in Games
  2. Head-to-Head
  3. Points Scored Head-to-Head
  4. None
Game Tie Breakers
Starting QBs
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
25
Roster Limits
MinMax
Quarterback020
Running Back020
Wide Receiver020
Tight End020

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 2 players may be placed on injured reserve
To be placed on I/R a player must be at least COVID or IR on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1
Running Back2
Wide Receiver2
Tight End1
Flex ( RB WR TE )3
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 11:59pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 11:59pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 11:59pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 11:59pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 11:59pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 11:59pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 11:59pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 11:59pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 11:59pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 11:59pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 11:59pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 11:59pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 11:59pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 11:59pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 11:59pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 11:59pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 11:59pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Blind Bid Against FAAB
Season waiver budget $1000
Minimum waiver bid $0
Maximum waiver bid $5000
If bids are tied, the team with the fewest total points will be awarded the player
Teams may acquire as many players as they wish per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 11:59pm ET
Free for All
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Thu Sep 12 12:00pm ETthruSun Sep 15 1:00pm ET
Week 3Thu Sep 19 12:00pm ETthruSun Sep 22 1:00pm ET
Week 4Thu Sep 26 12:00pm ETthruSun Sep 29 1:00pm ET
Week 5Thu Oct 3 12:00pm ETthruSun Oct 6 1:00pm ET
Week 6Thu Oct 10 12:00pm ETthruSun Oct 13 1:00pm ET
Week 7Thu Oct 17 12:00pm ETthruSun Oct 20 1:00pm ET
Week 8Thu Oct 24 12:00pm ETthruSun Oct 27 1:00pm ET
Week 9Thu Oct 31 12:00pm ETthruSun Nov 3 1:00pm ET
Week 10Thu Nov 7 12:00pm ETthruSun Nov 10 1:00pm ET
Week 11Thu Nov 14 12:00pm ETthruSun Nov 17 1:00pm ET
Week 12Thu Nov 21 12:00pm ETthruSun Nov 24 1:00pm ET
Week 13Thu Nov 28 12:00pm ETthruSun Dec 1 1:00pm ET
Week 14Thu Dec 5 12:00pm ETthruSun Dec 8 1:00pm ET
Playoff Week 1Thu Dec 12 12:00pm ETthruSun Dec 15 1:00pm ET
Playoff Week 2Thu Dec 19 12:00pm ETthruSun Dec 22 1:00pm ET
Playoff Week 3Thu Dec 26 12:00pm ETthruSun Dec 29 1:00pm ET
OffseasonThu Jan 2 12:00pm ETthruSat Mar 1 12:00am ET

Teams may not add players after their game has started
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 14
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 12:45pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 12:45pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 12:45pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 12:45pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 12:45pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 12:45pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 12:45pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 12:45pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 12:45pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 12:45pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 12:45pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 12:45pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 12:45pm ET
Week 14Tue Dec 3 7:00am ETthruSun Dec 8 12:45pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$100
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
2011-05-25
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2011-05-25
Rushing Yds
-0.10 pts for every -1 rushing yd beginning with -1 rushing yd
QB RB WR TE K
2011-05-25
0.10 pts for each rushing yd
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
4 pts for each passing TD
QB RB WR TE K
2011-05-25
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
2011-05-25
Passing Yds
-0.05 pts for every -1 passing yd beginning with -1 passing yd
QB RB WR TE K
2011-05-25
0.05 pts for each passing yd
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-1 pts for each interception thrown
QB RB WR TE K
2011-05-25
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
2011-05-25
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
2011-05-25
Receiving Yds
-0.10 pts for every -1 receiving yd beginning with -1 receiving yd
QB RB WR TE K
2011-05-25
0.10 pts for each receiving yd
Receptions
1 pts for each reception
QB RB WR K
2011-05-25
1.50 pts for each reception
TE
2011-05-25
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
2011-05-25
Yd FG
0.10 pts for every 1 yd FG beginning with 31 yd FG
K
2011-05-25
Made PATs
1 pts for each made PAT
K
2011-05-25
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
2011-05-25
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
2011-05-25
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
2011-05-27
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
2011-05-25
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
2011-05-27
Pts Allowed
5 pts for 0 pts allowed
D/ST
2011-05-27
3 pts for 1 to 6 pts allowed
1 pts for 7 to 10 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
2011-05-25
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
D/ST
2011-05-25
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
2011-05-25
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K D/ST
2011-05-25
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K D/ST
2011-05-25
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used