Explanation of Standings
- Baby Boats IV / Ball Drogo - Tied on Winning Pct
- Baby Boats IV / Ball Drogo - Try to break tie with Pts in Games
- Baby Boats IV / Ball Drogo - 0 PF vs 0 PF
- Baby Boats IV / Ball Drogo - Tied on Winning Pct
- Baby Boats IV / Ball Drogo - Try to break tie with Head-to-Head
- Baby Boats IV / Ball Drogo - 12 teams tied by Winning Pct
- Baby Boats IV / Ball Drogo - Played no others tied by Winning Pct
- Baby Boats IV / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Barbarians - Tied on Winning Pct
- Baby Boats IV / Barbarians - Try to break tie with Head-to-Head
- Baby Boats IV / Barbarians - 12 teams tied by Winning Pct
- Baby Boats IV / Barbarians - Played no others tied by Winning Pct
- Baby Boats IV / Barbarians - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Beefsquatch - Tied on Winning Pct
- Baby Boats IV / Beefsquatch - Try to break tie with Head-to-Head
- Baby Boats IV / Beefsquatch - 12 teams tied by Winning Pct
- Baby Boats IV / Beefsquatch - Played no others tied by Winning Pct
- Baby Boats IV / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Benders - Tied on Winning Pct
- Baby Boats IV / Benders - Try to break tie with Head-to-Head
- Baby Boats IV / Benders - 12 teams tied by Winning Pct
- Baby Boats IV / Benders - Played no others tied by Winning Pct
- Baby Boats IV / Benders - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / DARKHORSE - Tied on Winning Pct
- Baby Boats IV / DARKHORSE - Try to break tie with Head-to-Head
- Baby Boats IV / DARKHORSE - 12 teams tied by Winning Pct
- Baby Boats IV / DARKHORSE - Played no others tied by Winning Pct
- Baby Boats IV / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Hoodwinked - Tied on Winning Pct
- Baby Boats IV / Hoodwinked - Try to break tie with Head-to-Head
- Baby Boats IV / Hoodwinked - 12 teams tied by Winning Pct
- Baby Boats IV / Hoodwinked - Played no others tied by Winning Pct
- Baby Boats IV / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Kelce Grammar - Tied on Winning Pct
- Baby Boats IV / Kelce Grammar - Try to break tie with Head-to-Head
- Baby Boats IV / Kelce Grammar - 12 teams tied by Winning Pct
- Baby Boats IV / Kelce Grammar - Played no others tied by Winning Pct
- Baby Boats IV / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Ogre Apocalypse - Tied on Winning Pct
- Baby Boats IV / Ogre Apocalypse - Try to break tie with Head-to-Head
- Baby Boats IV / Ogre Apocalypse - 12 teams tied by Winning Pct
- Baby Boats IV / Ogre Apocalypse - Played no others tied by Winning Pct
- Baby Boats IV / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / SOONER NATION XII - Tied on Winning Pct
- Baby Boats IV / SOONER NATION XII - Try to break tie with Head-to-Head
- Baby Boats IV / SOONER NATION XII - 12 teams tied by Winning Pct
- Baby Boats IV / SOONER NATION XII - Played no others tied by Winning Pct
- Baby Boats IV / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / The Succos - Tied on Winning Pct
- Baby Boats IV / The Succos - Try to break tie with Head-to-Head
- Baby Boats IV / The Succos - 12 teams tied by Winning Pct
- Baby Boats IV / The Succos - Played no others tied by Winning Pct
- Baby Boats IV / The Succos - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Wisconsi-Knights - Tied on Winning Pct
- Baby Boats IV / Wisconsi-Knights - Try to break tie with Head-to-Head
- Baby Boats IV / Wisconsi-Knights - 12 teams tied by Winning Pct
- Baby Boats IV / Wisconsi-Knights - Played no others tied by Winning Pct
- Baby Boats IV / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Ball Drogo - Tied on Pts in Games
- Baby Boats IV / Ball Drogo - Try to break tie with Head-to-Head
- Baby Boats IV / Baby Boats IV - Tied on Winning Pct
- Baby Boats IV / Baby Boats IV - Try to break tie with Pts in Games
- Baby Boats IV / Baby Boats IV - 0 PF vs 0 PF
- Baby Boats IV / Ball Drogo - Tied on Winning Pct
- Baby Boats IV / Ball Drogo - Try to break tie with Pts in Games
- Baby Boats IV / Ball Drogo - 0 PF vs 0 PF
- Baby Boats IV / Barbarians - Tied on Winning Pct
- Baby Boats IV / Barbarians - Try to break tie with Pts in Games
- Baby Boats IV / Barbarians - 0 PF vs 0 PF
- Baby Boats IV / Beefsquatch - Tied on Winning Pct
- Baby Boats IV / Beefsquatch - Try to break tie with Pts in Games
- Baby Boats IV / Beefsquatch - 0 PF vs 0 PF
- Baby Boats IV / Benders - Tied on Winning Pct
- Baby Boats IV / Benders - Try to break tie with Pts in Games
- Baby Boats IV / Benders - 0 PF vs 0 PF
- Baby Boats IV / DARKHORSE - Tied on Winning Pct
- Baby Boats IV / DARKHORSE - Try to break tie with Pts in Games
- Baby Boats IV / DARKHORSE - 0 PF vs 0 PF
- Baby Boats IV / Hoodwinked - Tied on Winning Pct
- Baby Boats IV / Hoodwinked - Try to break tie with Pts in Games
- Baby Boats IV / Hoodwinked - 0 PF vs 0 PF
- Baby Boats IV / Kelce Grammar - Tied on Winning Pct
- Baby Boats IV / Kelce Grammar - Try to break tie with Pts in Games
- Baby Boats IV / Kelce Grammar - 0 PF vs 0 PF
- Baby Boats IV / Ogre Apocalypse - Tied on Winning Pct
- Baby Boats IV / Ogre Apocalypse - Try to break tie with Pts in Games
- Baby Boats IV / Ogre Apocalypse - 0 PF vs 0 PF
- Baby Boats IV / SOONER NATION XII - Tied on Winning Pct
- Baby Boats IV / SOONER NATION XII - Try to break tie with Pts in Games
- Baby Boats IV / SOONER NATION XII - 0 PF vs 0 PF
- Baby Boats IV / The Succos - Tied on Winning Pct
- Baby Boats IV / The Succos - Try to break tie with Pts in Games
- Baby Boats IV / The Succos - 0 PF vs 0 PF
- Baby Boats IV / Wisconsi-Knights - Tied on Winning Pct
- Baby Boats IV / Wisconsi-Knights - Try to break tie with Pts in Games
- Baby Boats IV / Wisconsi-Knights - 0 PF vs 0 PF
- Baby Boats IV / Ball Drogo - 12 teams tied by Pts in Games
- Baby Boats IV / Ball Drogo - Played no others tied by Pts in Games
- Baby Boats IV / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Ball Drogo - Tied on Head-to-Head
- Baby Boats IV / Ball Drogo - Try to break tie with Pts H2H
- Baby Boats IV / Ball Drogo - 12 teams tied by Head-to-Head
- Baby Boats IV / Ball Drogo - Played no others tied by Head-to-Head
- Baby Boats IV / Ball Drogo - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Baby Boats IV / Barbarians - Tied on Winning Pct
- Baby Boats IV / Barbarians - Try to break tie with Pts in Games
- Baby Boats IV / Barbarians - 0 PF vs 0 PF
- Baby Boats IV / Ball Drogo - Tied on Winning Pct
- Baby Boats IV / Ball Drogo - Try to break tie with Head-to-Head
- Baby Boats IV / Ball Drogo - 12 teams tied by Winning Pct
- Baby Boats IV / Ball Drogo - Played no others tied by Winning Pct
- Baby Boats IV / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Barbarians - Tied on Winning Pct
- Baby Boats IV / Barbarians - Try to break tie with Head-to-Head
- Baby Boats IV / Barbarians - 12 teams tied by Winning Pct
- Baby Boats IV / Barbarians - Played no others tied by Winning Pct
- Baby Boats IV / Barbarians - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Beefsquatch - Tied on Winning Pct
- Baby Boats IV / Beefsquatch - Try to break tie with Head-to-Head
- Baby Boats IV / Beefsquatch - 12 teams tied by Winning Pct
- Baby Boats IV / Beefsquatch - Played no others tied by Winning Pct
- Baby Boats IV / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Benders - Tied on Winning Pct
- Baby Boats IV / Benders - Try to break tie with Head-to-Head
- Baby Boats IV / Benders - 12 teams tied by Winning Pct
- Baby Boats IV / Benders - Played no others tied by Winning Pct
- Baby Boats IV / Benders - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / DARKHORSE - Tied on Winning Pct
- Baby Boats IV / DARKHORSE - Try to break tie with Head-to-Head
- Baby Boats IV / DARKHORSE - 12 teams tied by Winning Pct
- Baby Boats IV / DARKHORSE - Played no others tied by Winning Pct
- Baby Boats IV / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Hoodwinked - Tied on Winning Pct
- Baby Boats IV / Hoodwinked - Try to break tie with Head-to-Head
- Baby Boats IV / Hoodwinked - 12 teams tied by Winning Pct
- Baby Boats IV / Hoodwinked - Played no others tied by Winning Pct
- Baby Boats IV / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Kelce Grammar - Tied on Winning Pct
- Baby Boats IV / Kelce Grammar - Try to break tie with Head-to-Head
- Baby Boats IV / Kelce Grammar - 12 teams tied by Winning Pct
- Baby Boats IV / Kelce Grammar - Played no others tied by Winning Pct
- Baby Boats IV / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Ogre Apocalypse - Tied on Winning Pct
- Baby Boats IV / Ogre Apocalypse - Try to break tie with Head-to-Head
- Baby Boats IV / Ogre Apocalypse - 12 teams tied by Winning Pct
- Baby Boats IV / Ogre Apocalypse - Played no others tied by Winning Pct
- Baby Boats IV / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / SOONER NATION XII - Tied on Winning Pct
- Baby Boats IV / SOONER NATION XII - Try to break tie with Head-to-Head
- Baby Boats IV / SOONER NATION XII - 12 teams tied by Winning Pct
- Baby Boats IV / SOONER NATION XII - Played no others tied by Winning Pct
- Baby Boats IV / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / The Succos - Tied on Winning Pct
- Baby Boats IV / The Succos - Try to break tie with Head-to-Head
- Baby Boats IV / The Succos - 12 teams tied by Winning Pct
- Baby Boats IV / The Succos - Played no others tied by Winning Pct
- Baby Boats IV / The Succos - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Wisconsi-Knights - Tied on Winning Pct
- Baby Boats IV / Wisconsi-Knights - Try to break tie with Head-to-Head
- Baby Boats IV / Wisconsi-Knights - 12 teams tied by Winning Pct
- Baby Boats IV / Wisconsi-Knights - Played no others tied by Winning Pct
- Baby Boats IV / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Barbarians - Tied on Pts in Games
- Baby Boats IV / Barbarians - Try to break tie with Head-to-Head
- Baby Boats IV / Baby Boats IV - Tied on Winning Pct
- Baby Boats IV / Baby Boats IV - Try to break tie with Pts in Games
- Baby Boats IV / Baby Boats IV - 0 PF vs 0 PF
- Baby Boats IV / Ball Drogo - Tied on Winning Pct
- Baby Boats IV / Ball Drogo - Try to break tie with Pts in Games
- Baby Boats IV / Ball Drogo - 0 PF vs 0 PF
- Baby Boats IV / Barbarians - Tied on Winning Pct
- Baby Boats IV / Barbarians - Try to break tie with Pts in Games
- Baby Boats IV / Barbarians - 0 PF vs 0 PF
- Baby Boats IV / Beefsquatch - Tied on Winning Pct
- Baby Boats IV / Beefsquatch - Try to break tie with Pts in Games
- Baby Boats IV / Beefsquatch - 0 PF vs 0 PF
- Baby Boats IV / Benders - Tied on Winning Pct
- Baby Boats IV / Benders - Try to break tie with Pts in Games
- Baby Boats IV / Benders - 0 PF vs 0 PF
- Baby Boats IV / DARKHORSE - Tied on Winning Pct
- Baby Boats IV / DARKHORSE - Try to break tie with Pts in Games
- Baby Boats IV / DARKHORSE - 0 PF vs 0 PF
- Baby Boats IV / Hoodwinked - Tied on Winning Pct
- Baby Boats IV / Hoodwinked - Try to break tie with Pts in Games
- Baby Boats IV / Hoodwinked - 0 PF vs 0 PF
- Baby Boats IV / Kelce Grammar - Tied on Winning Pct
- Baby Boats IV / Kelce Grammar - Try to break tie with Pts in Games
- Baby Boats IV / Kelce Grammar - 0 PF vs 0 PF
- Baby Boats IV / Ogre Apocalypse - Tied on Winning Pct
- Baby Boats IV / Ogre Apocalypse - Try to break tie with Pts in Games
- Baby Boats IV / Ogre Apocalypse - 0 PF vs 0 PF
- Baby Boats IV / SOONER NATION XII - Tied on Winning Pct
- Baby Boats IV / SOONER NATION XII - Try to break tie with Pts in Games
- Baby Boats IV / SOONER NATION XII - 0 PF vs 0 PF
- Baby Boats IV / The Succos - Tied on Winning Pct
- Baby Boats IV / The Succos - Try to break tie with Pts in Games
- Baby Boats IV / The Succos - 0 PF vs 0 PF
- Baby Boats IV / Wisconsi-Knights - Tied on Winning Pct
- Baby Boats IV / Wisconsi-Knights - Try to break tie with Pts in Games
- Baby Boats IV / Wisconsi-Knights - 0 PF vs 0 PF
- Baby Boats IV / Barbarians - 12 teams tied by Pts in Games
- Baby Boats IV / Barbarians - Played no others tied by Pts in Games
- Baby Boats IV / Barbarians - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Barbarians - Tied on Head-to-Head
- Baby Boats IV / Barbarians - Try to break tie with Pts H2H
- Baby Boats IV / Barbarians - 12 teams tied by Head-to-Head
- Baby Boats IV / Barbarians - Played no others tied by Head-to-Head
- Baby Boats IV / Barbarians - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Barbarians / Beefsquatch - Tied on Winning Pct
- Barbarians / Beefsquatch - Try to break tie with Pts in Games
- Barbarians / Beefsquatch - 0 PF vs 0 PF
- Barbarians / Baby Boats IV - Tied on Winning Pct
- Barbarians / Baby Boats IV - Try to break tie with Head-to-Head
- Barbarians / Baby Boats IV - 12 teams tied by Winning Pct
- Barbarians / Baby Boats IV - Played no others tied by Winning Pct
- Barbarians / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Barbarians / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Ball Drogo - Tied on Winning Pct
- Barbarians / Ball Drogo - Try to break tie with Head-to-Head
- Barbarians / Ball Drogo - 12 teams tied by Winning Pct
- Barbarians / Ball Drogo - Played no others tied by Winning Pct
- Barbarians / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Barbarians / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Beefsquatch - Tied on Winning Pct
- Barbarians / Beefsquatch - Try to break tie with Head-to-Head
- Barbarians / Beefsquatch - 12 teams tied by Winning Pct
- Barbarians / Beefsquatch - Played no others tied by Winning Pct
- Barbarians / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Barbarians / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Benders - Tied on Winning Pct
- Barbarians / Benders - Try to break tie with Head-to-Head
- Barbarians / Benders - 12 teams tied by Winning Pct
- Barbarians / Benders - Played no others tied by Winning Pct
- Barbarians / Benders - 0-0 vs 0-0 Head-to-Head
- Barbarians / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / DARKHORSE - Tied on Winning Pct
- Barbarians / DARKHORSE - Try to break tie with Head-to-Head
- Barbarians / DARKHORSE - 12 teams tied by Winning Pct
- Barbarians / DARKHORSE - Played no others tied by Winning Pct
- Barbarians / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Barbarians / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Hoodwinked - Tied on Winning Pct
- Barbarians / Hoodwinked - Try to break tie with Head-to-Head
- Barbarians / Hoodwinked - 12 teams tied by Winning Pct
- Barbarians / Hoodwinked - Played no others tied by Winning Pct
- Barbarians / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Barbarians / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Kelce Grammar - Tied on Winning Pct
- Barbarians / Kelce Grammar - Try to break tie with Head-to-Head
- Barbarians / Kelce Grammar - 12 teams tied by Winning Pct
- Barbarians / Kelce Grammar - Played no others tied by Winning Pct
- Barbarians / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Barbarians / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Ogre Apocalypse - Tied on Winning Pct
- Barbarians / Ogre Apocalypse - Try to break tie with Head-to-Head
- Barbarians / Ogre Apocalypse - 12 teams tied by Winning Pct
- Barbarians / Ogre Apocalypse - Played no others tied by Winning Pct
- Barbarians / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Barbarians / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / SOONER NATION XII - Tied on Winning Pct
- Barbarians / SOONER NATION XII - Try to break tie with Head-to-Head
- Barbarians / SOONER NATION XII - 12 teams tied by Winning Pct
- Barbarians / SOONER NATION XII - Played no others tied by Winning Pct
- Barbarians / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Barbarians / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / The Succos - Tied on Winning Pct
- Barbarians / The Succos - Try to break tie with Head-to-Head
- Barbarians / The Succos - 12 teams tied by Winning Pct
- Barbarians / The Succos - Played no others tied by Winning Pct
- Barbarians / The Succos - 0-0 vs 0-0 Head-to-Head
- Barbarians / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Wisconsi-Knights - Tied on Winning Pct
- Barbarians / Wisconsi-Knights - Try to break tie with Head-to-Head
- Barbarians / Wisconsi-Knights - 12 teams tied by Winning Pct
- Barbarians / Wisconsi-Knights - Played no others tied by Winning Pct
- Barbarians / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Barbarians / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Beefsquatch - Tied on Pts in Games
- Barbarians / Beefsquatch - Try to break tie with Head-to-Head
- Barbarians / Baby Boats IV - Tied on Winning Pct
- Barbarians / Baby Boats IV - Try to break tie with Pts in Games
- Barbarians / Baby Boats IV - 0 PF vs 0 PF
- Barbarians / Ball Drogo - Tied on Winning Pct
- Barbarians / Ball Drogo - Try to break tie with Pts in Games
- Barbarians / Ball Drogo - 0 PF vs 0 PF
- Barbarians / Barbarians - Tied on Winning Pct
- Barbarians / Barbarians - Try to break tie with Pts in Games
- Barbarians / Barbarians - 0 PF vs 0 PF
- Barbarians / Beefsquatch - Tied on Winning Pct
- Barbarians / Beefsquatch - Try to break tie with Pts in Games
- Barbarians / Beefsquatch - 0 PF vs 0 PF
- Barbarians / Benders - Tied on Winning Pct
- Barbarians / Benders - Try to break tie with Pts in Games
- Barbarians / Benders - 0 PF vs 0 PF
- Barbarians / DARKHORSE - Tied on Winning Pct
- Barbarians / DARKHORSE - Try to break tie with Pts in Games
- Barbarians / DARKHORSE - 0 PF vs 0 PF
- Barbarians / Hoodwinked - Tied on Winning Pct
- Barbarians / Hoodwinked - Try to break tie with Pts in Games
- Barbarians / Hoodwinked - 0 PF vs 0 PF
- Barbarians / Kelce Grammar - Tied on Winning Pct
- Barbarians / Kelce Grammar - Try to break tie with Pts in Games
- Barbarians / Kelce Grammar - 0 PF vs 0 PF
- Barbarians / Ogre Apocalypse - Tied on Winning Pct
- Barbarians / Ogre Apocalypse - Try to break tie with Pts in Games
- Barbarians / Ogre Apocalypse - 0 PF vs 0 PF
- Barbarians / SOONER NATION XII - Tied on Winning Pct
- Barbarians / SOONER NATION XII - Try to break tie with Pts in Games
- Barbarians / SOONER NATION XII - 0 PF vs 0 PF
- Barbarians / The Succos - Tied on Winning Pct
- Barbarians / The Succos - Try to break tie with Pts in Games
- Barbarians / The Succos - 0 PF vs 0 PF
- Barbarians / Wisconsi-Knights - Tied on Winning Pct
- Barbarians / Wisconsi-Knights - Try to break tie with Pts in Games
- Barbarians / Wisconsi-Knights - 0 PF vs 0 PF
- Barbarians / Beefsquatch - 12 teams tied by Pts in Games
- Barbarians / Beefsquatch - Played no others tied by Pts in Games
- Barbarians / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Barbarians / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Beefsquatch - Tied on Head-to-Head
- Barbarians / Beefsquatch - Try to break tie with Pts H2H
- Barbarians / Beefsquatch - 12 teams tied by Head-to-Head
- Barbarians / Beefsquatch - Played no others tied by Head-to-Head
- Barbarians / Beefsquatch - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Baby Boats IV / Beefsquatch - Tied on Winning Pct
- Baby Boats IV / Beefsquatch - Try to break tie with Pts in Games
- Baby Boats IV / Beefsquatch - 0 PF vs 0 PF
- Baby Boats IV / Ball Drogo - Tied on Winning Pct
- Baby Boats IV / Ball Drogo - Try to break tie with Head-to-Head
- Baby Boats IV / Ball Drogo - 12 teams tied by Winning Pct
- Baby Boats IV / Ball Drogo - Played no others tied by Winning Pct
- Baby Boats IV / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Barbarians - Tied on Winning Pct
- Baby Boats IV / Barbarians - Try to break tie with Head-to-Head
- Baby Boats IV / Barbarians - 12 teams tied by Winning Pct
- Baby Boats IV / Barbarians - Played no others tied by Winning Pct
- Baby Boats IV / Barbarians - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Beefsquatch - Tied on Winning Pct
- Baby Boats IV / Beefsquatch - Try to break tie with Head-to-Head
- Baby Boats IV / Beefsquatch - 12 teams tied by Winning Pct
- Baby Boats IV / Beefsquatch - Played no others tied by Winning Pct
- Baby Boats IV / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Benders - Tied on Winning Pct
- Baby Boats IV / Benders - Try to break tie with Head-to-Head
- Baby Boats IV / Benders - 12 teams tied by Winning Pct
- Baby Boats IV / Benders - Played no others tied by Winning Pct
- Baby Boats IV / Benders - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / DARKHORSE - Tied on Winning Pct
- Baby Boats IV / DARKHORSE - Try to break tie with Head-to-Head
- Baby Boats IV / DARKHORSE - 12 teams tied by Winning Pct
- Baby Boats IV / DARKHORSE - Played no others tied by Winning Pct
- Baby Boats IV / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Hoodwinked - Tied on Winning Pct
- Baby Boats IV / Hoodwinked - Try to break tie with Head-to-Head
- Baby Boats IV / Hoodwinked - 12 teams tied by Winning Pct
- Baby Boats IV / Hoodwinked - Played no others tied by Winning Pct
- Baby Boats IV / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Kelce Grammar - Tied on Winning Pct
- Baby Boats IV / Kelce Grammar - Try to break tie with Head-to-Head
- Baby Boats IV / Kelce Grammar - 12 teams tied by Winning Pct
- Baby Boats IV / Kelce Grammar - Played no others tied by Winning Pct
- Baby Boats IV / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Ogre Apocalypse - Tied on Winning Pct
- Baby Boats IV / Ogre Apocalypse - Try to break tie with Head-to-Head
- Baby Boats IV / Ogre Apocalypse - 12 teams tied by Winning Pct
- Baby Boats IV / Ogre Apocalypse - Played no others tied by Winning Pct
- Baby Boats IV / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / SOONER NATION XII - Tied on Winning Pct
- Baby Boats IV / SOONER NATION XII - Try to break tie with Head-to-Head
- Baby Boats IV / SOONER NATION XII - 12 teams tied by Winning Pct
- Baby Boats IV / SOONER NATION XII - Played no others tied by Winning Pct
- Baby Boats IV / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / The Succos - Tied on Winning Pct
- Baby Boats IV / The Succos - Try to break tie with Head-to-Head
- Baby Boats IV / The Succos - 12 teams tied by Winning Pct
- Baby Boats IV / The Succos - Played no others tied by Winning Pct
- Baby Boats IV / The Succos - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Wisconsi-Knights - Tied on Winning Pct
- Baby Boats IV / Wisconsi-Knights - Try to break tie with Head-to-Head
- Baby Boats IV / Wisconsi-Knights - 12 teams tied by Winning Pct
- Baby Boats IV / Wisconsi-Knights - Played no others tied by Winning Pct
- Baby Boats IV / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Beefsquatch - Tied on Pts in Games
- Baby Boats IV / Beefsquatch - Try to break tie with Head-to-Head
- Baby Boats IV / Baby Boats IV - Tied on Winning Pct
- Baby Boats IV / Baby Boats IV - Try to break tie with Pts in Games
- Baby Boats IV / Baby Boats IV - 0 PF vs 0 PF
- Baby Boats IV / Ball Drogo - Tied on Winning Pct
- Baby Boats IV / Ball Drogo - Try to break tie with Pts in Games
- Baby Boats IV / Ball Drogo - 0 PF vs 0 PF
- Baby Boats IV / Barbarians - Tied on Winning Pct
- Baby Boats IV / Barbarians - Try to break tie with Pts in Games
- Baby Boats IV / Barbarians - 0 PF vs 0 PF
- Baby Boats IV / Beefsquatch - Tied on Winning Pct
- Baby Boats IV / Beefsquatch - Try to break tie with Pts in Games
- Baby Boats IV / Beefsquatch - 0 PF vs 0 PF
- Baby Boats IV / Benders - Tied on Winning Pct
- Baby Boats IV / Benders - Try to break tie with Pts in Games
- Baby Boats IV / Benders - 0 PF vs 0 PF
- Baby Boats IV / DARKHORSE - Tied on Winning Pct
- Baby Boats IV / DARKHORSE - Try to break tie with Pts in Games
- Baby Boats IV / DARKHORSE - 0 PF vs 0 PF
- Baby Boats IV / Hoodwinked - Tied on Winning Pct
- Baby Boats IV / Hoodwinked - Try to break tie with Pts in Games
- Baby Boats IV / Hoodwinked - 0 PF vs 0 PF
- Baby Boats IV / Kelce Grammar - Tied on Winning Pct
- Baby Boats IV / Kelce Grammar - Try to break tie with Pts in Games
- Baby Boats IV / Kelce Grammar - 0 PF vs 0 PF
- Baby Boats IV / Ogre Apocalypse - Tied on Winning Pct
- Baby Boats IV / Ogre Apocalypse - Try to break tie with Pts in Games
- Baby Boats IV / Ogre Apocalypse - 0 PF vs 0 PF
- Baby Boats IV / SOONER NATION XII - Tied on Winning Pct
- Baby Boats IV / SOONER NATION XII - Try to break tie with Pts in Games
- Baby Boats IV / SOONER NATION XII - 0 PF vs 0 PF
- Baby Boats IV / The Succos - Tied on Winning Pct
- Baby Boats IV / The Succos - Try to break tie with Pts in Games
- Baby Boats IV / The Succos - 0 PF vs 0 PF
- Baby Boats IV / Wisconsi-Knights - Tied on Winning Pct
- Baby Boats IV / Wisconsi-Knights - Try to break tie with Pts in Games
- Baby Boats IV / Wisconsi-Knights - 0 PF vs 0 PF
- Baby Boats IV / Beefsquatch - 12 teams tied by Pts in Games
- Baby Boats IV / Beefsquatch - Played no others tied by Pts in Games
- Baby Boats IV / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Beefsquatch - Tied on Head-to-Head
- Baby Boats IV / Beefsquatch - Try to break tie with Pts H2H
- Baby Boats IV / Beefsquatch - 12 teams tied by Head-to-Head
- Baby Boats IV / Beefsquatch - Played no others tied by Head-to-Head
- Baby Boats IV / Beefsquatch - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Barbarians / Benders - Tied on Winning Pct
- Barbarians / Benders - Try to break tie with Pts in Games
- Barbarians / Benders - 0 PF vs 0 PF
- Barbarians / Baby Boats IV - Tied on Winning Pct
- Barbarians / Baby Boats IV - Try to break tie with Head-to-Head
- Barbarians / Baby Boats IV - 12 teams tied by Winning Pct
- Barbarians / Baby Boats IV - Played no others tied by Winning Pct
- Barbarians / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Barbarians / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Ball Drogo - Tied on Winning Pct
- Barbarians / Ball Drogo - Try to break tie with Head-to-Head
- Barbarians / Ball Drogo - 12 teams tied by Winning Pct
- Barbarians / Ball Drogo - Played no others tied by Winning Pct
- Barbarians / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Barbarians / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Beefsquatch - Tied on Winning Pct
- Barbarians / Beefsquatch - Try to break tie with Head-to-Head
- Barbarians / Beefsquatch - 12 teams tied by Winning Pct
- Barbarians / Beefsquatch - Played no others tied by Winning Pct
- Barbarians / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Barbarians / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Benders - Tied on Winning Pct
- Barbarians / Benders - Try to break tie with Head-to-Head
- Barbarians / Benders - 12 teams tied by Winning Pct
- Barbarians / Benders - Played no others tied by Winning Pct
- Barbarians / Benders - 0-0 vs 0-0 Head-to-Head
- Barbarians / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / DARKHORSE - Tied on Winning Pct
- Barbarians / DARKHORSE - Try to break tie with Head-to-Head
- Barbarians / DARKHORSE - 12 teams tied by Winning Pct
- Barbarians / DARKHORSE - Played no others tied by Winning Pct
- Barbarians / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Barbarians / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Hoodwinked - Tied on Winning Pct
- Barbarians / Hoodwinked - Try to break tie with Head-to-Head
- Barbarians / Hoodwinked - 12 teams tied by Winning Pct
- Barbarians / Hoodwinked - Played no others tied by Winning Pct
- Barbarians / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Barbarians / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Kelce Grammar - Tied on Winning Pct
- Barbarians / Kelce Grammar - Try to break tie with Head-to-Head
- Barbarians / Kelce Grammar - 12 teams tied by Winning Pct
- Barbarians / Kelce Grammar - Played no others tied by Winning Pct
- Barbarians / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Barbarians / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Ogre Apocalypse - Tied on Winning Pct
- Barbarians / Ogre Apocalypse - Try to break tie with Head-to-Head
- Barbarians / Ogre Apocalypse - 12 teams tied by Winning Pct
- Barbarians / Ogre Apocalypse - Played no others tied by Winning Pct
- Barbarians / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Barbarians / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / SOONER NATION XII - Tied on Winning Pct
- Barbarians / SOONER NATION XII - Try to break tie with Head-to-Head
- Barbarians / SOONER NATION XII - 12 teams tied by Winning Pct
- Barbarians / SOONER NATION XII - Played no others tied by Winning Pct
- Barbarians / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Barbarians / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / The Succos - Tied on Winning Pct
- Barbarians / The Succos - Try to break tie with Head-to-Head
- Barbarians / The Succos - 12 teams tied by Winning Pct
- Barbarians / The Succos - Played no others tied by Winning Pct
- Barbarians / The Succos - 0-0 vs 0-0 Head-to-Head
- Barbarians / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Wisconsi-Knights - Tied on Winning Pct
- Barbarians / Wisconsi-Knights - Try to break tie with Head-to-Head
- Barbarians / Wisconsi-Knights - 12 teams tied by Winning Pct
- Barbarians / Wisconsi-Knights - Played no others tied by Winning Pct
- Barbarians / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Barbarians / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Benders - Tied on Pts in Games
- Barbarians / Benders - Try to break tie with Head-to-Head
- Barbarians / Baby Boats IV - Tied on Winning Pct
- Barbarians / Baby Boats IV - Try to break tie with Pts in Games
- Barbarians / Baby Boats IV - 0 PF vs 0 PF
- Barbarians / Ball Drogo - Tied on Winning Pct
- Barbarians / Ball Drogo - Try to break tie with Pts in Games
- Barbarians / Ball Drogo - 0 PF vs 0 PF
- Barbarians / Barbarians - Tied on Winning Pct
- Barbarians / Barbarians - Try to break tie with Pts in Games
- Barbarians / Barbarians - 0 PF vs 0 PF
- Barbarians / Beefsquatch - Tied on Winning Pct
- Barbarians / Beefsquatch - Try to break tie with Pts in Games
- Barbarians / Beefsquatch - 0 PF vs 0 PF
- Barbarians / Benders - Tied on Winning Pct
- Barbarians / Benders - Try to break tie with Pts in Games
- Barbarians / Benders - 0 PF vs 0 PF
- Barbarians / DARKHORSE - Tied on Winning Pct
- Barbarians / DARKHORSE - Try to break tie with Pts in Games
- Barbarians / DARKHORSE - 0 PF vs 0 PF
- Barbarians / Hoodwinked - Tied on Winning Pct
- Barbarians / Hoodwinked - Try to break tie with Pts in Games
- Barbarians / Hoodwinked - 0 PF vs 0 PF
- Barbarians / Kelce Grammar - Tied on Winning Pct
- Barbarians / Kelce Grammar - Try to break tie with Pts in Games
- Barbarians / Kelce Grammar - 0 PF vs 0 PF
- Barbarians / Ogre Apocalypse - Tied on Winning Pct
- Barbarians / Ogre Apocalypse - Try to break tie with Pts in Games
- Barbarians / Ogre Apocalypse - 0 PF vs 0 PF
- Barbarians / SOONER NATION XII - Tied on Winning Pct
- Barbarians / SOONER NATION XII - Try to break tie with Pts in Games
- Barbarians / SOONER NATION XII - 0 PF vs 0 PF
- Barbarians / The Succos - Tied on Winning Pct
- Barbarians / The Succos - Try to break tie with Pts in Games
- Barbarians / The Succos - 0 PF vs 0 PF
- Barbarians / Wisconsi-Knights - Tied on Winning Pct
- Barbarians / Wisconsi-Knights - Try to break tie with Pts in Games
- Barbarians / Wisconsi-Knights - 0 PF vs 0 PF
- Barbarians / Benders - 12 teams tied by Pts in Games
- Barbarians / Benders - Played no others tied by Pts in Games
- Barbarians / Benders - 0-0 vs 0-0 Head-to-Head
- Barbarians / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Benders - Tied on Head-to-Head
- Barbarians / Benders - Try to break tie with Pts H2H
- Barbarians / Benders - 12 teams tied by Head-to-Head
- Barbarians / Benders - Played no others tied by Head-to-Head
- Barbarians / Benders - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Beefsquatch / Benders - Tied on Winning Pct
- Beefsquatch / Benders - Try to break tie with Pts in Games
- Beefsquatch / Benders - 0 PF vs 0 PF
- Beefsquatch / Baby Boats IV - Tied on Winning Pct
- Beefsquatch / Baby Boats IV - Try to break tie with Head-to-Head
- Beefsquatch / Baby Boats IV - 12 teams tied by Winning Pct
- Beefsquatch / Baby Boats IV - Played no others tied by Winning Pct
- Beefsquatch / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Ball Drogo - Tied on Winning Pct
- Beefsquatch / Ball Drogo - Try to break tie with Head-to-Head
- Beefsquatch / Ball Drogo - 12 teams tied by Winning Pct
- Beefsquatch / Ball Drogo - Played no others tied by Winning Pct
- Beefsquatch / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Barbarians - Tied on Winning Pct
- Beefsquatch / Barbarians - Try to break tie with Head-to-Head
- Beefsquatch / Barbarians - 12 teams tied by Winning Pct
- Beefsquatch / Barbarians - Played no others tied by Winning Pct
- Beefsquatch / Barbarians - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Benders - Tied on Winning Pct
- Beefsquatch / Benders - Try to break tie with Head-to-Head
- Beefsquatch / Benders - 12 teams tied by Winning Pct
- Beefsquatch / Benders - Played no others tied by Winning Pct
- Beefsquatch / Benders - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / DARKHORSE - Tied on Winning Pct
- Beefsquatch / DARKHORSE - Try to break tie with Head-to-Head
- Beefsquatch / DARKHORSE - 12 teams tied by Winning Pct
- Beefsquatch / DARKHORSE - Played no others tied by Winning Pct
- Beefsquatch / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Hoodwinked - Tied on Winning Pct
- Beefsquatch / Hoodwinked - Try to break tie with Head-to-Head
- Beefsquatch / Hoodwinked - 12 teams tied by Winning Pct
- Beefsquatch / Hoodwinked - Played no others tied by Winning Pct
- Beefsquatch / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Kelce Grammar - Tied on Winning Pct
- Beefsquatch / Kelce Grammar - Try to break tie with Head-to-Head
- Beefsquatch / Kelce Grammar - 12 teams tied by Winning Pct
- Beefsquatch / Kelce Grammar - Played no others tied by Winning Pct
- Beefsquatch / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Ogre Apocalypse - Tied on Winning Pct
- Beefsquatch / Ogre Apocalypse - Try to break tie with Head-to-Head
- Beefsquatch / Ogre Apocalypse - 12 teams tied by Winning Pct
- Beefsquatch / Ogre Apocalypse - Played no others tied by Winning Pct
- Beefsquatch / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / SOONER NATION XII - Tied on Winning Pct
- Beefsquatch / SOONER NATION XII - Try to break tie with Head-to-Head
- Beefsquatch / SOONER NATION XII - 12 teams tied by Winning Pct
- Beefsquatch / SOONER NATION XII - Played no others tied by Winning Pct
- Beefsquatch / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / The Succos - Tied on Winning Pct
- Beefsquatch / The Succos - Try to break tie with Head-to-Head
- Beefsquatch / The Succos - 12 teams tied by Winning Pct
- Beefsquatch / The Succos - Played no others tied by Winning Pct
- Beefsquatch / The Succos - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Wisconsi-Knights - Tied on Winning Pct
- Beefsquatch / Wisconsi-Knights - Try to break tie with Head-to-Head
- Beefsquatch / Wisconsi-Knights - 12 teams tied by Winning Pct
- Beefsquatch / Wisconsi-Knights - Played no others tied by Winning Pct
- Beefsquatch / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Benders - Tied on Pts in Games
- Beefsquatch / Benders - Try to break tie with Head-to-Head
- Beefsquatch / Baby Boats IV - Tied on Winning Pct
- Beefsquatch / Baby Boats IV - Try to break tie with Pts in Games
- Beefsquatch / Baby Boats IV - 0 PF vs 0 PF
- Beefsquatch / Ball Drogo - Tied on Winning Pct
- Beefsquatch / Ball Drogo - Try to break tie with Pts in Games
- Beefsquatch / Ball Drogo - 0 PF vs 0 PF
- Beefsquatch / Barbarians - Tied on Winning Pct
- Beefsquatch / Barbarians - Try to break tie with Pts in Games
- Beefsquatch / Barbarians - 0 PF vs 0 PF
- Beefsquatch / Beefsquatch - Tied on Winning Pct
- Beefsquatch / Beefsquatch - Try to break tie with Pts in Games
- Beefsquatch / Beefsquatch - 0 PF vs 0 PF
- Beefsquatch / Benders - Tied on Winning Pct
- Beefsquatch / Benders - Try to break tie with Pts in Games
- Beefsquatch / Benders - 0 PF vs 0 PF
- Beefsquatch / DARKHORSE - Tied on Winning Pct
- Beefsquatch / DARKHORSE - Try to break tie with Pts in Games
- Beefsquatch / DARKHORSE - 0 PF vs 0 PF
- Beefsquatch / Hoodwinked - Tied on Winning Pct
- Beefsquatch / Hoodwinked - Try to break tie with Pts in Games
- Beefsquatch / Hoodwinked - 0 PF vs 0 PF
- Beefsquatch / Kelce Grammar - Tied on Winning Pct
- Beefsquatch / Kelce Grammar - Try to break tie with Pts in Games
- Beefsquatch / Kelce Grammar - 0 PF vs 0 PF
- Beefsquatch / Ogre Apocalypse - Tied on Winning Pct
- Beefsquatch / Ogre Apocalypse - Try to break tie with Pts in Games
- Beefsquatch / Ogre Apocalypse - 0 PF vs 0 PF
- Beefsquatch / SOONER NATION XII - Tied on Winning Pct
- Beefsquatch / SOONER NATION XII - Try to break tie with Pts in Games
- Beefsquatch / SOONER NATION XII - 0 PF vs 0 PF
- Beefsquatch / The Succos - Tied on Winning Pct
- Beefsquatch / The Succos - Try to break tie with Pts in Games
- Beefsquatch / The Succos - 0 PF vs 0 PF
- Beefsquatch / Wisconsi-Knights - Tied on Winning Pct
- Beefsquatch / Wisconsi-Knights - Try to break tie with Pts in Games
- Beefsquatch / Wisconsi-Knights - 0 PF vs 0 PF
- Beefsquatch / Benders - 12 teams tied by Pts in Games
- Beefsquatch / Benders - Played no others tied by Pts in Games
- Beefsquatch / Benders - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Benders - Tied on Head-to-Head
- Beefsquatch / Benders - Try to break tie with Pts H2H
- Beefsquatch / Benders - 12 teams tied by Head-to-Head
- Beefsquatch / Benders - Played no others tied by Head-to-Head
- Beefsquatch / Benders - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Baby Boats IV / Benders - Tied on Winning Pct
- Baby Boats IV / Benders - Try to break tie with Pts in Games
- Baby Boats IV / Benders - 0 PF vs 0 PF
- Baby Boats IV / Ball Drogo - Tied on Winning Pct
- Baby Boats IV / Ball Drogo - Try to break tie with Head-to-Head
- Baby Boats IV / Ball Drogo - 12 teams tied by Winning Pct
- Baby Boats IV / Ball Drogo - Played no others tied by Winning Pct
- Baby Boats IV / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Barbarians - Tied on Winning Pct
- Baby Boats IV / Barbarians - Try to break tie with Head-to-Head
- Baby Boats IV / Barbarians - 12 teams tied by Winning Pct
- Baby Boats IV / Barbarians - Played no others tied by Winning Pct
- Baby Boats IV / Barbarians - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Beefsquatch - Tied on Winning Pct
- Baby Boats IV / Beefsquatch - Try to break tie with Head-to-Head
- Baby Boats IV / Beefsquatch - 12 teams tied by Winning Pct
- Baby Boats IV / Beefsquatch - Played no others tied by Winning Pct
- Baby Boats IV / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Benders - Tied on Winning Pct
- Baby Boats IV / Benders - Try to break tie with Head-to-Head
- Baby Boats IV / Benders - 12 teams tied by Winning Pct
- Baby Boats IV / Benders - Played no others tied by Winning Pct
- Baby Boats IV / Benders - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / DARKHORSE - Tied on Winning Pct
- Baby Boats IV / DARKHORSE - Try to break tie with Head-to-Head
- Baby Boats IV / DARKHORSE - 12 teams tied by Winning Pct
- Baby Boats IV / DARKHORSE - Played no others tied by Winning Pct
- Baby Boats IV / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Hoodwinked - Tied on Winning Pct
- Baby Boats IV / Hoodwinked - Try to break tie with Head-to-Head
- Baby Boats IV / Hoodwinked - 12 teams tied by Winning Pct
- Baby Boats IV / Hoodwinked - Played no others tied by Winning Pct
- Baby Boats IV / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Kelce Grammar - Tied on Winning Pct
- Baby Boats IV / Kelce Grammar - Try to break tie with Head-to-Head
- Baby Boats IV / Kelce Grammar - 12 teams tied by Winning Pct
- Baby Boats IV / Kelce Grammar - Played no others tied by Winning Pct
- Baby Boats IV / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Ogre Apocalypse - Tied on Winning Pct
- Baby Boats IV / Ogre Apocalypse - Try to break tie with Head-to-Head
- Baby Boats IV / Ogre Apocalypse - 12 teams tied by Winning Pct
- Baby Boats IV / Ogre Apocalypse - Played no others tied by Winning Pct
- Baby Boats IV / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / SOONER NATION XII - Tied on Winning Pct
- Baby Boats IV / SOONER NATION XII - Try to break tie with Head-to-Head
- Baby Boats IV / SOONER NATION XII - 12 teams tied by Winning Pct
- Baby Boats IV / SOONER NATION XII - Played no others tied by Winning Pct
- Baby Boats IV / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / The Succos - Tied on Winning Pct
- Baby Boats IV / The Succos - Try to break tie with Head-to-Head
- Baby Boats IV / The Succos - 12 teams tied by Winning Pct
- Baby Boats IV / The Succos - Played no others tied by Winning Pct
- Baby Boats IV / The Succos - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Wisconsi-Knights - Tied on Winning Pct
- Baby Boats IV / Wisconsi-Knights - Try to break tie with Head-to-Head
- Baby Boats IV / Wisconsi-Knights - 12 teams tied by Winning Pct
- Baby Boats IV / Wisconsi-Knights - Played no others tied by Winning Pct
- Baby Boats IV / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Benders - Tied on Pts in Games
- Baby Boats IV / Benders - Try to break tie with Head-to-Head
- Baby Boats IV / Baby Boats IV - Tied on Winning Pct
- Baby Boats IV / Baby Boats IV - Try to break tie with Pts in Games
- Baby Boats IV / Baby Boats IV - 0 PF vs 0 PF
- Baby Boats IV / Ball Drogo - Tied on Winning Pct
- Baby Boats IV / Ball Drogo - Try to break tie with Pts in Games
- Baby Boats IV / Ball Drogo - 0 PF vs 0 PF
- Baby Boats IV / Barbarians - Tied on Winning Pct
- Baby Boats IV / Barbarians - Try to break tie with Pts in Games
- Baby Boats IV / Barbarians - 0 PF vs 0 PF
- Baby Boats IV / Beefsquatch - Tied on Winning Pct
- Baby Boats IV / Beefsquatch - Try to break tie with Pts in Games
- Baby Boats IV / Beefsquatch - 0 PF vs 0 PF
- Baby Boats IV / Benders - Tied on Winning Pct
- Baby Boats IV / Benders - Try to break tie with Pts in Games
- Baby Boats IV / Benders - 0 PF vs 0 PF
- Baby Boats IV / DARKHORSE - Tied on Winning Pct
- Baby Boats IV / DARKHORSE - Try to break tie with Pts in Games
- Baby Boats IV / DARKHORSE - 0 PF vs 0 PF
- Baby Boats IV / Hoodwinked - Tied on Winning Pct
- Baby Boats IV / Hoodwinked - Try to break tie with Pts in Games
- Baby Boats IV / Hoodwinked - 0 PF vs 0 PF
- Baby Boats IV / Kelce Grammar - Tied on Winning Pct
- Baby Boats IV / Kelce Grammar - Try to break tie with Pts in Games
- Baby Boats IV / Kelce Grammar - 0 PF vs 0 PF
- Baby Boats IV / Ogre Apocalypse - Tied on Winning Pct
- Baby Boats IV / Ogre Apocalypse - Try to break tie with Pts in Games
- Baby Boats IV / Ogre Apocalypse - 0 PF vs 0 PF
- Baby Boats IV / SOONER NATION XII - Tied on Winning Pct
- Baby Boats IV / SOONER NATION XII - Try to break tie with Pts in Games
- Baby Boats IV / SOONER NATION XII - 0 PF vs 0 PF
- Baby Boats IV / The Succos - Tied on Winning Pct
- Baby Boats IV / The Succos - Try to break tie with Pts in Games
- Baby Boats IV / The Succos - 0 PF vs 0 PF
- Baby Boats IV / Wisconsi-Knights - Tied on Winning Pct
- Baby Boats IV / Wisconsi-Knights - Try to break tie with Pts in Games
- Baby Boats IV / Wisconsi-Knights - 0 PF vs 0 PF
- Baby Boats IV / Benders - 12 teams tied by Pts in Games
- Baby Boats IV / Benders - Played no others tied by Pts in Games
- Baby Boats IV / Benders - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Benders - Tied on Head-to-Head
- Baby Boats IV / Benders - Try to break tie with Pts H2H
- Baby Boats IV / Benders - 12 teams tied by Head-to-Head
- Baby Boats IV / Benders - Played no others tied by Head-to-Head
- Baby Boats IV / Benders - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Ball Drogo / Benders - Tied on Winning Pct
- Ball Drogo / Benders - Try to break tie with Pts in Games
- Ball Drogo / Benders - 0 PF vs 0 PF
- Ball Drogo / Baby Boats IV - Tied on Winning Pct
- Ball Drogo / Baby Boats IV - Try to break tie with Head-to-Head
- Ball Drogo / Baby Boats IV - 12 teams tied by Winning Pct
- Ball Drogo / Baby Boats IV - Played no others tied by Winning Pct
- Ball Drogo / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Barbarians - Tied on Winning Pct
- Ball Drogo / Barbarians - Try to break tie with Head-to-Head
- Ball Drogo / Barbarians - 12 teams tied by Winning Pct
- Ball Drogo / Barbarians - Played no others tied by Winning Pct
- Ball Drogo / Barbarians - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Beefsquatch - Tied on Winning Pct
- Ball Drogo / Beefsquatch - Try to break tie with Head-to-Head
- Ball Drogo / Beefsquatch - 12 teams tied by Winning Pct
- Ball Drogo / Beefsquatch - Played no others tied by Winning Pct
- Ball Drogo / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Benders - Tied on Winning Pct
- Ball Drogo / Benders - Try to break tie with Head-to-Head
- Ball Drogo / Benders - 12 teams tied by Winning Pct
- Ball Drogo / Benders - Played no others tied by Winning Pct
- Ball Drogo / Benders - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / DARKHORSE - Tied on Winning Pct
- Ball Drogo / DARKHORSE - Try to break tie with Head-to-Head
- Ball Drogo / DARKHORSE - 12 teams tied by Winning Pct
- Ball Drogo / DARKHORSE - Played no others tied by Winning Pct
- Ball Drogo / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Hoodwinked - Tied on Winning Pct
- Ball Drogo / Hoodwinked - Try to break tie with Head-to-Head
- Ball Drogo / Hoodwinked - 12 teams tied by Winning Pct
- Ball Drogo / Hoodwinked - Played no others tied by Winning Pct
- Ball Drogo / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Kelce Grammar - Tied on Winning Pct
- Ball Drogo / Kelce Grammar - Try to break tie with Head-to-Head
- Ball Drogo / Kelce Grammar - 12 teams tied by Winning Pct
- Ball Drogo / Kelce Grammar - Played no others tied by Winning Pct
- Ball Drogo / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Ogre Apocalypse - Tied on Winning Pct
- Ball Drogo / Ogre Apocalypse - Try to break tie with Head-to-Head
- Ball Drogo / Ogre Apocalypse - 12 teams tied by Winning Pct
- Ball Drogo / Ogre Apocalypse - Played no others tied by Winning Pct
- Ball Drogo / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / SOONER NATION XII - Tied on Winning Pct
- Ball Drogo / SOONER NATION XII - Try to break tie with Head-to-Head
- Ball Drogo / SOONER NATION XII - 12 teams tied by Winning Pct
- Ball Drogo / SOONER NATION XII - Played no others tied by Winning Pct
- Ball Drogo / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / The Succos - Tied on Winning Pct
- Ball Drogo / The Succos - Try to break tie with Head-to-Head
- Ball Drogo / The Succos - 12 teams tied by Winning Pct
- Ball Drogo / The Succos - Played no others tied by Winning Pct
- Ball Drogo / The Succos - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Wisconsi-Knights - Tied on Winning Pct
- Ball Drogo / Wisconsi-Knights - Try to break tie with Head-to-Head
- Ball Drogo / Wisconsi-Knights - 12 teams tied by Winning Pct
- Ball Drogo / Wisconsi-Knights - Played no others tied by Winning Pct
- Ball Drogo / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Benders - Tied on Pts in Games
- Ball Drogo / Benders - Try to break tie with Head-to-Head
- Ball Drogo / Baby Boats IV - Tied on Winning Pct
- Ball Drogo / Baby Boats IV - Try to break tie with Pts in Games
- Ball Drogo / Baby Boats IV - 0 PF vs 0 PF
- Ball Drogo / Ball Drogo - Tied on Winning Pct
- Ball Drogo / Ball Drogo - Try to break tie with Pts in Games
- Ball Drogo / Ball Drogo - 0 PF vs 0 PF
- Ball Drogo / Barbarians - Tied on Winning Pct
- Ball Drogo / Barbarians - Try to break tie with Pts in Games
- Ball Drogo / Barbarians - 0 PF vs 0 PF
- Ball Drogo / Beefsquatch - Tied on Winning Pct
- Ball Drogo / Beefsquatch - Try to break tie with Pts in Games
- Ball Drogo / Beefsquatch - 0 PF vs 0 PF
- Ball Drogo / Benders - Tied on Winning Pct
- Ball Drogo / Benders - Try to break tie with Pts in Games
- Ball Drogo / Benders - 0 PF vs 0 PF
- Ball Drogo / DARKHORSE - Tied on Winning Pct
- Ball Drogo / DARKHORSE - Try to break tie with Pts in Games
- Ball Drogo / DARKHORSE - 0 PF vs 0 PF
- Ball Drogo / Hoodwinked - Tied on Winning Pct
- Ball Drogo / Hoodwinked - Try to break tie with Pts in Games
- Ball Drogo / Hoodwinked - 0 PF vs 0 PF
- Ball Drogo / Kelce Grammar - Tied on Winning Pct
- Ball Drogo / Kelce Grammar - Try to break tie with Pts in Games
- Ball Drogo / Kelce Grammar - 0 PF vs 0 PF
- Ball Drogo / Ogre Apocalypse - Tied on Winning Pct
- Ball Drogo / Ogre Apocalypse - Try to break tie with Pts in Games
- Ball Drogo / Ogre Apocalypse - 0 PF vs 0 PF
- Ball Drogo / SOONER NATION XII - Tied on Winning Pct
- Ball Drogo / SOONER NATION XII - Try to break tie with Pts in Games
- Ball Drogo / SOONER NATION XII - 0 PF vs 0 PF
- Ball Drogo / The Succos - Tied on Winning Pct
- Ball Drogo / The Succos - Try to break tie with Pts in Games
- Ball Drogo / The Succos - 0 PF vs 0 PF
- Ball Drogo / Wisconsi-Knights - Tied on Winning Pct
- Ball Drogo / Wisconsi-Knights - Try to break tie with Pts in Games
- Ball Drogo / Wisconsi-Knights - 0 PF vs 0 PF
- Ball Drogo / Benders - 12 teams tied by Pts in Games
- Ball Drogo / Benders - Played no others tied by Pts in Games
- Ball Drogo / Benders - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Benders - Tied on Head-to-Head
- Ball Drogo / Benders - Try to break tie with Pts H2H
- Ball Drogo / Benders - 12 teams tied by Head-to-Head
- Ball Drogo / Benders - Played no others tied by Head-to-Head
- Ball Drogo / Benders - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Barbarians / DARKHORSE - Tied on Winning Pct
- Barbarians / DARKHORSE - Try to break tie with Pts in Games
- Barbarians / DARKHORSE - 0 PF vs 0 PF
- Barbarians / Baby Boats IV - Tied on Winning Pct
- Barbarians / Baby Boats IV - Try to break tie with Head-to-Head
- Barbarians / Baby Boats IV - 12 teams tied by Winning Pct
- Barbarians / Baby Boats IV - Played no others tied by Winning Pct
- Barbarians / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Barbarians / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Ball Drogo - Tied on Winning Pct
- Barbarians / Ball Drogo - Try to break tie with Head-to-Head
- Barbarians / Ball Drogo - 12 teams tied by Winning Pct
- Barbarians / Ball Drogo - Played no others tied by Winning Pct
- Barbarians / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Barbarians / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Beefsquatch - Tied on Winning Pct
- Barbarians / Beefsquatch - Try to break tie with Head-to-Head
- Barbarians / Beefsquatch - 12 teams tied by Winning Pct
- Barbarians / Beefsquatch - Played no others tied by Winning Pct
- Barbarians / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Barbarians / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Benders - Tied on Winning Pct
- Barbarians / Benders - Try to break tie with Head-to-Head
- Barbarians / Benders - 12 teams tied by Winning Pct
- Barbarians / Benders - Played no others tied by Winning Pct
- Barbarians / Benders - 0-0 vs 0-0 Head-to-Head
- Barbarians / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / DARKHORSE - Tied on Winning Pct
- Barbarians / DARKHORSE - Try to break tie with Head-to-Head
- Barbarians / DARKHORSE - 12 teams tied by Winning Pct
- Barbarians / DARKHORSE - Played no others tied by Winning Pct
- Barbarians / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Barbarians / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Hoodwinked - Tied on Winning Pct
- Barbarians / Hoodwinked - Try to break tie with Head-to-Head
- Barbarians / Hoodwinked - 12 teams tied by Winning Pct
- Barbarians / Hoodwinked - Played no others tied by Winning Pct
- Barbarians / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Barbarians / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Kelce Grammar - Tied on Winning Pct
- Barbarians / Kelce Grammar - Try to break tie with Head-to-Head
- Barbarians / Kelce Grammar - 12 teams tied by Winning Pct
- Barbarians / Kelce Grammar - Played no others tied by Winning Pct
- Barbarians / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Barbarians / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Ogre Apocalypse - Tied on Winning Pct
- Barbarians / Ogre Apocalypse - Try to break tie with Head-to-Head
- Barbarians / Ogre Apocalypse - 12 teams tied by Winning Pct
- Barbarians / Ogre Apocalypse - Played no others tied by Winning Pct
- Barbarians / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Barbarians / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / SOONER NATION XII - Tied on Winning Pct
- Barbarians / SOONER NATION XII - Try to break tie with Head-to-Head
- Barbarians / SOONER NATION XII - 12 teams tied by Winning Pct
- Barbarians / SOONER NATION XII - Played no others tied by Winning Pct
- Barbarians / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Barbarians / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / The Succos - Tied on Winning Pct
- Barbarians / The Succos - Try to break tie with Head-to-Head
- Barbarians / The Succos - 12 teams tied by Winning Pct
- Barbarians / The Succos - Played no others tied by Winning Pct
- Barbarians / The Succos - 0-0 vs 0-0 Head-to-Head
- Barbarians / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Wisconsi-Knights - Tied on Winning Pct
- Barbarians / Wisconsi-Knights - Try to break tie with Head-to-Head
- Barbarians / Wisconsi-Knights - 12 teams tied by Winning Pct
- Barbarians / Wisconsi-Knights - Played no others tied by Winning Pct
- Barbarians / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Barbarians / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / DARKHORSE - Tied on Pts in Games
- Barbarians / DARKHORSE - Try to break tie with Head-to-Head
- Barbarians / Baby Boats IV - Tied on Winning Pct
- Barbarians / Baby Boats IV - Try to break tie with Pts in Games
- Barbarians / Baby Boats IV - 0 PF vs 0 PF
- Barbarians / Ball Drogo - Tied on Winning Pct
- Barbarians / Ball Drogo - Try to break tie with Pts in Games
- Barbarians / Ball Drogo - 0 PF vs 0 PF
- Barbarians / Barbarians - Tied on Winning Pct
- Barbarians / Barbarians - Try to break tie with Pts in Games
- Barbarians / Barbarians - 0 PF vs 0 PF
- Barbarians / Beefsquatch - Tied on Winning Pct
- Barbarians / Beefsquatch - Try to break tie with Pts in Games
- Barbarians / Beefsquatch - 0 PF vs 0 PF
- Barbarians / Benders - Tied on Winning Pct
- Barbarians / Benders - Try to break tie with Pts in Games
- Barbarians / Benders - 0 PF vs 0 PF
- Barbarians / DARKHORSE - Tied on Winning Pct
- Barbarians / DARKHORSE - Try to break tie with Pts in Games
- Barbarians / DARKHORSE - 0 PF vs 0 PF
- Barbarians / Hoodwinked - Tied on Winning Pct
- Barbarians / Hoodwinked - Try to break tie with Pts in Games
- Barbarians / Hoodwinked - 0 PF vs 0 PF
- Barbarians / Kelce Grammar - Tied on Winning Pct
- Barbarians / Kelce Grammar - Try to break tie with Pts in Games
- Barbarians / Kelce Grammar - 0 PF vs 0 PF
- Barbarians / Ogre Apocalypse - Tied on Winning Pct
- Barbarians / Ogre Apocalypse - Try to break tie with Pts in Games
- Barbarians / Ogre Apocalypse - 0 PF vs 0 PF
- Barbarians / SOONER NATION XII - Tied on Winning Pct
- Barbarians / SOONER NATION XII - Try to break tie with Pts in Games
- Barbarians / SOONER NATION XII - 0 PF vs 0 PF
- Barbarians / The Succos - Tied on Winning Pct
- Barbarians / The Succos - Try to break tie with Pts in Games
- Barbarians / The Succos - 0 PF vs 0 PF
- Barbarians / Wisconsi-Knights - Tied on Winning Pct
- Barbarians / Wisconsi-Knights - Try to break tie with Pts in Games
- Barbarians / Wisconsi-Knights - 0 PF vs 0 PF
- Barbarians / DARKHORSE - 12 teams tied by Pts in Games
- Barbarians / DARKHORSE - Played no others tied by Pts in Games
- Barbarians / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Barbarians / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / DARKHORSE - Tied on Head-to-Head
- Barbarians / DARKHORSE - Try to break tie with Pts H2H
- Barbarians / DARKHORSE - 12 teams tied by Head-to-Head
- Barbarians / DARKHORSE - Played no others tied by Head-to-Head
- Barbarians / DARKHORSE - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Beefsquatch / DARKHORSE - Tied on Winning Pct
- Beefsquatch / DARKHORSE - Try to break tie with Pts in Games
- Beefsquatch / DARKHORSE - 0 PF vs 0 PF
- Beefsquatch / Baby Boats IV - Tied on Winning Pct
- Beefsquatch / Baby Boats IV - Try to break tie with Head-to-Head
- Beefsquatch / Baby Boats IV - 12 teams tied by Winning Pct
- Beefsquatch / Baby Boats IV - Played no others tied by Winning Pct
- Beefsquatch / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Ball Drogo - Tied on Winning Pct
- Beefsquatch / Ball Drogo - Try to break tie with Head-to-Head
- Beefsquatch / Ball Drogo - 12 teams tied by Winning Pct
- Beefsquatch / Ball Drogo - Played no others tied by Winning Pct
- Beefsquatch / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Barbarians - Tied on Winning Pct
- Beefsquatch / Barbarians - Try to break tie with Head-to-Head
- Beefsquatch / Barbarians - 12 teams tied by Winning Pct
- Beefsquatch / Barbarians - Played no others tied by Winning Pct
- Beefsquatch / Barbarians - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Benders - Tied on Winning Pct
- Beefsquatch / Benders - Try to break tie with Head-to-Head
- Beefsquatch / Benders - 12 teams tied by Winning Pct
- Beefsquatch / Benders - Played no others tied by Winning Pct
- Beefsquatch / Benders - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / DARKHORSE - Tied on Winning Pct
- Beefsquatch / DARKHORSE - Try to break tie with Head-to-Head
- Beefsquatch / DARKHORSE - 12 teams tied by Winning Pct
- Beefsquatch / DARKHORSE - Played no others tied by Winning Pct
- Beefsquatch / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Hoodwinked - Tied on Winning Pct
- Beefsquatch / Hoodwinked - Try to break tie with Head-to-Head
- Beefsquatch / Hoodwinked - 12 teams tied by Winning Pct
- Beefsquatch / Hoodwinked - Played no others tied by Winning Pct
- Beefsquatch / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Kelce Grammar - Tied on Winning Pct
- Beefsquatch / Kelce Grammar - Try to break tie with Head-to-Head
- Beefsquatch / Kelce Grammar - 12 teams tied by Winning Pct
- Beefsquatch / Kelce Grammar - Played no others tied by Winning Pct
- Beefsquatch / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Ogre Apocalypse - Tied on Winning Pct
- Beefsquatch / Ogre Apocalypse - Try to break tie with Head-to-Head
- Beefsquatch / Ogre Apocalypse - 12 teams tied by Winning Pct
- Beefsquatch / Ogre Apocalypse - Played no others tied by Winning Pct
- Beefsquatch / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / SOONER NATION XII - Tied on Winning Pct
- Beefsquatch / SOONER NATION XII - Try to break tie with Head-to-Head
- Beefsquatch / SOONER NATION XII - 12 teams tied by Winning Pct
- Beefsquatch / SOONER NATION XII - Played no others tied by Winning Pct
- Beefsquatch / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / The Succos - Tied on Winning Pct
- Beefsquatch / The Succos - Try to break tie with Head-to-Head
- Beefsquatch / The Succos - 12 teams tied by Winning Pct
- Beefsquatch / The Succos - Played no others tied by Winning Pct
- Beefsquatch / The Succos - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Wisconsi-Knights - Tied on Winning Pct
- Beefsquatch / Wisconsi-Knights - Try to break tie with Head-to-Head
- Beefsquatch / Wisconsi-Knights - 12 teams tied by Winning Pct
- Beefsquatch / Wisconsi-Knights - Played no others tied by Winning Pct
- Beefsquatch / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / DARKHORSE - Tied on Pts in Games
- Beefsquatch / DARKHORSE - Try to break tie with Head-to-Head
- Beefsquatch / Baby Boats IV - Tied on Winning Pct
- Beefsquatch / Baby Boats IV - Try to break tie with Pts in Games
- Beefsquatch / Baby Boats IV - 0 PF vs 0 PF
- Beefsquatch / Ball Drogo - Tied on Winning Pct
- Beefsquatch / Ball Drogo - Try to break tie with Pts in Games
- Beefsquatch / Ball Drogo - 0 PF vs 0 PF
- Beefsquatch / Barbarians - Tied on Winning Pct
- Beefsquatch / Barbarians - Try to break tie with Pts in Games
- Beefsquatch / Barbarians - 0 PF vs 0 PF
- Beefsquatch / Beefsquatch - Tied on Winning Pct
- Beefsquatch / Beefsquatch - Try to break tie with Pts in Games
- Beefsquatch / Beefsquatch - 0 PF vs 0 PF
- Beefsquatch / Benders - Tied on Winning Pct
- Beefsquatch / Benders - Try to break tie with Pts in Games
- Beefsquatch / Benders - 0 PF vs 0 PF
- Beefsquatch / DARKHORSE - Tied on Winning Pct
- Beefsquatch / DARKHORSE - Try to break tie with Pts in Games
- Beefsquatch / DARKHORSE - 0 PF vs 0 PF
- Beefsquatch / Hoodwinked - Tied on Winning Pct
- Beefsquatch / Hoodwinked - Try to break tie with Pts in Games
- Beefsquatch / Hoodwinked - 0 PF vs 0 PF
- Beefsquatch / Kelce Grammar - Tied on Winning Pct
- Beefsquatch / Kelce Grammar - Try to break tie with Pts in Games
- Beefsquatch / Kelce Grammar - 0 PF vs 0 PF
- Beefsquatch / Ogre Apocalypse - Tied on Winning Pct
- Beefsquatch / Ogre Apocalypse - Try to break tie with Pts in Games
- Beefsquatch / Ogre Apocalypse - 0 PF vs 0 PF
- Beefsquatch / SOONER NATION XII - Tied on Winning Pct
- Beefsquatch / SOONER NATION XII - Try to break tie with Pts in Games
- Beefsquatch / SOONER NATION XII - 0 PF vs 0 PF
- Beefsquatch / The Succos - Tied on Winning Pct
- Beefsquatch / The Succos - Try to break tie with Pts in Games
- Beefsquatch / The Succos - 0 PF vs 0 PF
- Beefsquatch / Wisconsi-Knights - Tied on Winning Pct
- Beefsquatch / Wisconsi-Knights - Try to break tie with Pts in Games
- Beefsquatch / Wisconsi-Knights - 0 PF vs 0 PF
- Beefsquatch / DARKHORSE - 12 teams tied by Pts in Games
- Beefsquatch / DARKHORSE - Played no others tied by Pts in Games
- Beefsquatch / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / DARKHORSE - Tied on Head-to-Head
- Beefsquatch / DARKHORSE - Try to break tie with Pts H2H
- Beefsquatch / DARKHORSE - 12 teams tied by Head-to-Head
- Beefsquatch / DARKHORSE - Played no others tied by Head-to-Head
- Beefsquatch / DARKHORSE - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Baby Boats IV / DARKHORSE - Tied on Winning Pct
- Baby Boats IV / DARKHORSE - Try to break tie with Pts in Games
- Baby Boats IV / DARKHORSE - 0 PF vs 0 PF
- Baby Boats IV / Ball Drogo - Tied on Winning Pct
- Baby Boats IV / Ball Drogo - Try to break tie with Head-to-Head
- Baby Boats IV / Ball Drogo - 12 teams tied by Winning Pct
- Baby Boats IV / Ball Drogo - Played no others tied by Winning Pct
- Baby Boats IV / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Barbarians - Tied on Winning Pct
- Baby Boats IV / Barbarians - Try to break tie with Head-to-Head
- Baby Boats IV / Barbarians - 12 teams tied by Winning Pct
- Baby Boats IV / Barbarians - Played no others tied by Winning Pct
- Baby Boats IV / Barbarians - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Beefsquatch - Tied on Winning Pct
- Baby Boats IV / Beefsquatch - Try to break tie with Head-to-Head
- Baby Boats IV / Beefsquatch - 12 teams tied by Winning Pct
- Baby Boats IV / Beefsquatch - Played no others tied by Winning Pct
- Baby Boats IV / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Benders - Tied on Winning Pct
- Baby Boats IV / Benders - Try to break tie with Head-to-Head
- Baby Boats IV / Benders - 12 teams tied by Winning Pct
- Baby Boats IV / Benders - Played no others tied by Winning Pct
- Baby Boats IV / Benders - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / DARKHORSE - Tied on Winning Pct
- Baby Boats IV / DARKHORSE - Try to break tie with Head-to-Head
- Baby Boats IV / DARKHORSE - 12 teams tied by Winning Pct
- Baby Boats IV / DARKHORSE - Played no others tied by Winning Pct
- Baby Boats IV / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Hoodwinked - Tied on Winning Pct
- Baby Boats IV / Hoodwinked - Try to break tie with Head-to-Head
- Baby Boats IV / Hoodwinked - 12 teams tied by Winning Pct
- Baby Boats IV / Hoodwinked - Played no others tied by Winning Pct
- Baby Boats IV / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Kelce Grammar - Tied on Winning Pct
- Baby Boats IV / Kelce Grammar - Try to break tie with Head-to-Head
- Baby Boats IV / Kelce Grammar - 12 teams tied by Winning Pct
- Baby Boats IV / Kelce Grammar - Played no others tied by Winning Pct
- Baby Boats IV / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Ogre Apocalypse - Tied on Winning Pct
- Baby Boats IV / Ogre Apocalypse - Try to break tie with Head-to-Head
- Baby Boats IV / Ogre Apocalypse - 12 teams tied by Winning Pct
- Baby Boats IV / Ogre Apocalypse - Played no others tied by Winning Pct
- Baby Boats IV / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / SOONER NATION XII - Tied on Winning Pct
- Baby Boats IV / SOONER NATION XII - Try to break tie with Head-to-Head
- Baby Boats IV / SOONER NATION XII - 12 teams tied by Winning Pct
- Baby Boats IV / SOONER NATION XII - Played no others tied by Winning Pct
- Baby Boats IV / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / The Succos - Tied on Winning Pct
- Baby Boats IV / The Succos - Try to break tie with Head-to-Head
- Baby Boats IV / The Succos - 12 teams tied by Winning Pct
- Baby Boats IV / The Succos - Played no others tied by Winning Pct
- Baby Boats IV / The Succos - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Wisconsi-Knights - Tied on Winning Pct
- Baby Boats IV / Wisconsi-Knights - Try to break tie with Head-to-Head
- Baby Boats IV / Wisconsi-Knights - 12 teams tied by Winning Pct
- Baby Boats IV / Wisconsi-Knights - Played no others tied by Winning Pct
- Baby Boats IV / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / DARKHORSE - Tied on Pts in Games
- Baby Boats IV / DARKHORSE - Try to break tie with Head-to-Head
- Baby Boats IV / Baby Boats IV - Tied on Winning Pct
- Baby Boats IV / Baby Boats IV - Try to break tie with Pts in Games
- Baby Boats IV / Baby Boats IV - 0 PF vs 0 PF
- Baby Boats IV / Ball Drogo - Tied on Winning Pct
- Baby Boats IV / Ball Drogo - Try to break tie with Pts in Games
- Baby Boats IV / Ball Drogo - 0 PF vs 0 PF
- Baby Boats IV / Barbarians - Tied on Winning Pct
- Baby Boats IV / Barbarians - Try to break tie with Pts in Games
- Baby Boats IV / Barbarians - 0 PF vs 0 PF
- Baby Boats IV / Beefsquatch - Tied on Winning Pct
- Baby Boats IV / Beefsquatch - Try to break tie with Pts in Games
- Baby Boats IV / Beefsquatch - 0 PF vs 0 PF
- Baby Boats IV / Benders - Tied on Winning Pct
- Baby Boats IV / Benders - Try to break tie with Pts in Games
- Baby Boats IV / Benders - 0 PF vs 0 PF
- Baby Boats IV / DARKHORSE - Tied on Winning Pct
- Baby Boats IV / DARKHORSE - Try to break tie with Pts in Games
- Baby Boats IV / DARKHORSE - 0 PF vs 0 PF
- Baby Boats IV / Hoodwinked - Tied on Winning Pct
- Baby Boats IV / Hoodwinked - Try to break tie with Pts in Games
- Baby Boats IV / Hoodwinked - 0 PF vs 0 PF
- Baby Boats IV / Kelce Grammar - Tied on Winning Pct
- Baby Boats IV / Kelce Grammar - Try to break tie with Pts in Games
- Baby Boats IV / Kelce Grammar - 0 PF vs 0 PF
- Baby Boats IV / Ogre Apocalypse - Tied on Winning Pct
- Baby Boats IV / Ogre Apocalypse - Try to break tie with Pts in Games
- Baby Boats IV / Ogre Apocalypse - 0 PF vs 0 PF
- Baby Boats IV / SOONER NATION XII - Tied on Winning Pct
- Baby Boats IV / SOONER NATION XII - Try to break tie with Pts in Games
- Baby Boats IV / SOONER NATION XII - 0 PF vs 0 PF
- Baby Boats IV / The Succos - Tied on Winning Pct
- Baby Boats IV / The Succos - Try to break tie with Pts in Games
- Baby Boats IV / The Succos - 0 PF vs 0 PF
- Baby Boats IV / Wisconsi-Knights - Tied on Winning Pct
- Baby Boats IV / Wisconsi-Knights - Try to break tie with Pts in Games
- Baby Boats IV / Wisconsi-Knights - 0 PF vs 0 PF
- Baby Boats IV / DARKHORSE - 12 teams tied by Pts in Games
- Baby Boats IV / DARKHORSE - Played no others tied by Pts in Games
- Baby Boats IV / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / DARKHORSE - Tied on Head-to-Head
- Baby Boats IV / DARKHORSE - Try to break tie with Pts H2H
- Baby Boats IV / DARKHORSE - 12 teams tied by Head-to-Head
- Baby Boats IV / DARKHORSE - Played no others tied by Head-to-Head
- Baby Boats IV / DARKHORSE - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Ball Drogo / DARKHORSE - Tied on Winning Pct
- Ball Drogo / DARKHORSE - Try to break tie with Pts in Games
- Ball Drogo / DARKHORSE - 0 PF vs 0 PF
- Ball Drogo / Baby Boats IV - Tied on Winning Pct
- Ball Drogo / Baby Boats IV - Try to break tie with Head-to-Head
- Ball Drogo / Baby Boats IV - 12 teams tied by Winning Pct
- Ball Drogo / Baby Boats IV - Played no others tied by Winning Pct
- Ball Drogo / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Barbarians - Tied on Winning Pct
- Ball Drogo / Barbarians - Try to break tie with Head-to-Head
- Ball Drogo / Barbarians - 12 teams tied by Winning Pct
- Ball Drogo / Barbarians - Played no others tied by Winning Pct
- Ball Drogo / Barbarians - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Beefsquatch - Tied on Winning Pct
- Ball Drogo / Beefsquatch - Try to break tie with Head-to-Head
- Ball Drogo / Beefsquatch - 12 teams tied by Winning Pct
- Ball Drogo / Beefsquatch - Played no others tied by Winning Pct
- Ball Drogo / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Benders - Tied on Winning Pct
- Ball Drogo / Benders - Try to break tie with Head-to-Head
- Ball Drogo / Benders - 12 teams tied by Winning Pct
- Ball Drogo / Benders - Played no others tied by Winning Pct
- Ball Drogo / Benders - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / DARKHORSE - Tied on Winning Pct
- Ball Drogo / DARKHORSE - Try to break tie with Head-to-Head
- Ball Drogo / DARKHORSE - 12 teams tied by Winning Pct
- Ball Drogo / DARKHORSE - Played no others tied by Winning Pct
- Ball Drogo / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Hoodwinked - Tied on Winning Pct
- Ball Drogo / Hoodwinked - Try to break tie with Head-to-Head
- Ball Drogo / Hoodwinked - 12 teams tied by Winning Pct
- Ball Drogo / Hoodwinked - Played no others tied by Winning Pct
- Ball Drogo / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Kelce Grammar - Tied on Winning Pct
- Ball Drogo / Kelce Grammar - Try to break tie with Head-to-Head
- Ball Drogo / Kelce Grammar - 12 teams tied by Winning Pct
- Ball Drogo / Kelce Grammar - Played no others tied by Winning Pct
- Ball Drogo / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Ogre Apocalypse - Tied on Winning Pct
- Ball Drogo / Ogre Apocalypse - Try to break tie with Head-to-Head
- Ball Drogo / Ogre Apocalypse - 12 teams tied by Winning Pct
- Ball Drogo / Ogre Apocalypse - Played no others tied by Winning Pct
- Ball Drogo / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / SOONER NATION XII - Tied on Winning Pct
- Ball Drogo / SOONER NATION XII - Try to break tie with Head-to-Head
- Ball Drogo / SOONER NATION XII - 12 teams tied by Winning Pct
- Ball Drogo / SOONER NATION XII - Played no others tied by Winning Pct
- Ball Drogo / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / The Succos - Tied on Winning Pct
- Ball Drogo / The Succos - Try to break tie with Head-to-Head
- Ball Drogo / The Succos - 12 teams tied by Winning Pct
- Ball Drogo / The Succos - Played no others tied by Winning Pct
- Ball Drogo / The Succos - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Wisconsi-Knights - Tied on Winning Pct
- Ball Drogo / Wisconsi-Knights - Try to break tie with Head-to-Head
- Ball Drogo / Wisconsi-Knights - 12 teams tied by Winning Pct
- Ball Drogo / Wisconsi-Knights - Played no others tied by Winning Pct
- Ball Drogo / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / DARKHORSE - Tied on Pts in Games
- Ball Drogo / DARKHORSE - Try to break tie with Head-to-Head
- Ball Drogo / Baby Boats IV - Tied on Winning Pct
- Ball Drogo / Baby Boats IV - Try to break tie with Pts in Games
- Ball Drogo / Baby Boats IV - 0 PF vs 0 PF
- Ball Drogo / Ball Drogo - Tied on Winning Pct
- Ball Drogo / Ball Drogo - Try to break tie with Pts in Games
- Ball Drogo / Ball Drogo - 0 PF vs 0 PF
- Ball Drogo / Barbarians - Tied on Winning Pct
- Ball Drogo / Barbarians - Try to break tie with Pts in Games
- Ball Drogo / Barbarians - 0 PF vs 0 PF
- Ball Drogo / Beefsquatch - Tied on Winning Pct
- Ball Drogo / Beefsquatch - Try to break tie with Pts in Games
- Ball Drogo / Beefsquatch - 0 PF vs 0 PF
- Ball Drogo / Benders - Tied on Winning Pct
- Ball Drogo / Benders - Try to break tie with Pts in Games
- Ball Drogo / Benders - 0 PF vs 0 PF
- Ball Drogo / DARKHORSE - Tied on Winning Pct
- Ball Drogo / DARKHORSE - Try to break tie with Pts in Games
- Ball Drogo / DARKHORSE - 0 PF vs 0 PF
- Ball Drogo / Hoodwinked - Tied on Winning Pct
- Ball Drogo / Hoodwinked - Try to break tie with Pts in Games
- Ball Drogo / Hoodwinked - 0 PF vs 0 PF
- Ball Drogo / Kelce Grammar - Tied on Winning Pct
- Ball Drogo / Kelce Grammar - Try to break tie with Pts in Games
- Ball Drogo / Kelce Grammar - 0 PF vs 0 PF
- Ball Drogo / Ogre Apocalypse - Tied on Winning Pct
- Ball Drogo / Ogre Apocalypse - Try to break tie with Pts in Games
- Ball Drogo / Ogre Apocalypse - 0 PF vs 0 PF
- Ball Drogo / SOONER NATION XII - Tied on Winning Pct
- Ball Drogo / SOONER NATION XII - Try to break tie with Pts in Games
- Ball Drogo / SOONER NATION XII - 0 PF vs 0 PF
- Ball Drogo / The Succos - Tied on Winning Pct
- Ball Drogo / The Succos - Try to break tie with Pts in Games
- Ball Drogo / The Succos - 0 PF vs 0 PF
- Ball Drogo / Wisconsi-Knights - Tied on Winning Pct
- Ball Drogo / Wisconsi-Knights - Try to break tie with Pts in Games
- Ball Drogo / Wisconsi-Knights - 0 PF vs 0 PF
- Ball Drogo / DARKHORSE - 12 teams tied by Pts in Games
- Ball Drogo / DARKHORSE - Played no others tied by Pts in Games
- Ball Drogo / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / DARKHORSE - Tied on Head-to-Head
- Ball Drogo / DARKHORSE - Try to break tie with Pts H2H
- Ball Drogo / DARKHORSE - 12 teams tied by Head-to-Head
- Ball Drogo / DARKHORSE - Played no others tied by Head-to-Head
- Ball Drogo / DARKHORSE - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Benders / DARKHORSE - Tied on Winning Pct
- Benders / DARKHORSE - Try to break tie with Pts in Games
- Benders / DARKHORSE - 0 PF vs 0 PF
- Benders / Baby Boats IV - Tied on Winning Pct
- Benders / Baby Boats IV - Try to break tie with Head-to-Head
- Benders / Baby Boats IV - 12 teams tied by Winning Pct
- Benders / Baby Boats IV - Played no others tied by Winning Pct
- Benders / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Benders / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Ball Drogo - Tied on Winning Pct
- Benders / Ball Drogo - Try to break tie with Head-to-Head
- Benders / Ball Drogo - 12 teams tied by Winning Pct
- Benders / Ball Drogo - Played no others tied by Winning Pct
- Benders / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Benders / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Barbarians - Tied on Winning Pct
- Benders / Barbarians - Try to break tie with Head-to-Head
- Benders / Barbarians - 12 teams tied by Winning Pct
- Benders / Barbarians - Played no others tied by Winning Pct
- Benders / Barbarians - 0-0 vs 0-0 Head-to-Head
- Benders / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Beefsquatch - Tied on Winning Pct
- Benders / Beefsquatch - Try to break tie with Head-to-Head
- Benders / Beefsquatch - 12 teams tied by Winning Pct
- Benders / Beefsquatch - Played no others tied by Winning Pct
- Benders / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Benders / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / DARKHORSE - Tied on Winning Pct
- Benders / DARKHORSE - Try to break tie with Head-to-Head
- Benders / DARKHORSE - 12 teams tied by Winning Pct
- Benders / DARKHORSE - Played no others tied by Winning Pct
- Benders / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Benders / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Hoodwinked - Tied on Winning Pct
- Benders / Hoodwinked - Try to break tie with Head-to-Head
- Benders / Hoodwinked - 12 teams tied by Winning Pct
- Benders / Hoodwinked - Played no others tied by Winning Pct
- Benders / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Benders / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Kelce Grammar - Tied on Winning Pct
- Benders / Kelce Grammar - Try to break tie with Head-to-Head
- Benders / Kelce Grammar - 12 teams tied by Winning Pct
- Benders / Kelce Grammar - Played no others tied by Winning Pct
- Benders / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Benders / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Ogre Apocalypse - Tied on Winning Pct
- Benders / Ogre Apocalypse - Try to break tie with Head-to-Head
- Benders / Ogre Apocalypse - 12 teams tied by Winning Pct
- Benders / Ogre Apocalypse - Played no others tied by Winning Pct
- Benders / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Benders / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / SOONER NATION XII - Tied on Winning Pct
- Benders / SOONER NATION XII - Try to break tie with Head-to-Head
- Benders / SOONER NATION XII - 12 teams tied by Winning Pct
- Benders / SOONER NATION XII - Played no others tied by Winning Pct
- Benders / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Benders / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / The Succos - Tied on Winning Pct
- Benders / The Succos - Try to break tie with Head-to-Head
- Benders / The Succos - 12 teams tied by Winning Pct
- Benders / The Succos - Played no others tied by Winning Pct
- Benders / The Succos - 0-0 vs 0-0 Head-to-Head
- Benders / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Wisconsi-Knights - Tied on Winning Pct
- Benders / Wisconsi-Knights - Try to break tie with Head-to-Head
- Benders / Wisconsi-Knights - 12 teams tied by Winning Pct
- Benders / Wisconsi-Knights - Played no others tied by Winning Pct
- Benders / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Benders / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / DARKHORSE - Tied on Pts in Games
- Benders / DARKHORSE - Try to break tie with Head-to-Head
- Benders / Baby Boats IV - Tied on Winning Pct
- Benders / Baby Boats IV - Try to break tie with Pts in Games
- Benders / Baby Boats IV - 0 PF vs 0 PF
- Benders / Ball Drogo - Tied on Winning Pct
- Benders / Ball Drogo - Try to break tie with Pts in Games
- Benders / Ball Drogo - 0 PF vs 0 PF
- Benders / Barbarians - Tied on Winning Pct
- Benders / Barbarians - Try to break tie with Pts in Games
- Benders / Barbarians - 0 PF vs 0 PF
- Benders / Beefsquatch - Tied on Winning Pct
- Benders / Beefsquatch - Try to break tie with Pts in Games
- Benders / Beefsquatch - 0 PF vs 0 PF
- Benders / Benders - Tied on Winning Pct
- Benders / Benders - Try to break tie with Pts in Games
- Benders / Benders - 0 PF vs 0 PF
- Benders / DARKHORSE - Tied on Winning Pct
- Benders / DARKHORSE - Try to break tie with Pts in Games
- Benders / DARKHORSE - 0 PF vs 0 PF
- Benders / Hoodwinked - Tied on Winning Pct
- Benders / Hoodwinked - Try to break tie with Pts in Games
- Benders / Hoodwinked - 0 PF vs 0 PF
- Benders / Kelce Grammar - Tied on Winning Pct
- Benders / Kelce Grammar - Try to break tie with Pts in Games
- Benders / Kelce Grammar - 0 PF vs 0 PF
- Benders / Ogre Apocalypse - Tied on Winning Pct
- Benders / Ogre Apocalypse - Try to break tie with Pts in Games
- Benders / Ogre Apocalypse - 0 PF vs 0 PF
- Benders / SOONER NATION XII - Tied on Winning Pct
- Benders / SOONER NATION XII - Try to break tie with Pts in Games
- Benders / SOONER NATION XII - 0 PF vs 0 PF
- Benders / The Succos - Tied on Winning Pct
- Benders / The Succos - Try to break tie with Pts in Games
- Benders / The Succos - 0 PF vs 0 PF
- Benders / Wisconsi-Knights - Tied on Winning Pct
- Benders / Wisconsi-Knights - Try to break tie with Pts in Games
- Benders / Wisconsi-Knights - 0 PF vs 0 PF
- Benders / DARKHORSE - 12 teams tied by Pts in Games
- Benders / DARKHORSE - Played no others tied by Pts in Games
- Benders / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Benders / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / DARKHORSE - Tied on Head-to-Head
- Benders / DARKHORSE - Try to break tie with Pts H2H
- Benders / DARKHORSE - 12 teams tied by Head-to-Head
- Benders / DARKHORSE - Played no others tied by Head-to-Head
- Benders / DARKHORSE - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Barbarians / Hoodwinked - Tied on Winning Pct
- Barbarians / Hoodwinked - Try to break tie with Pts in Games
- Barbarians / Hoodwinked - 0 PF vs 0 PF
- Barbarians / Baby Boats IV - Tied on Winning Pct
- Barbarians / Baby Boats IV - Try to break tie with Head-to-Head
- Barbarians / Baby Boats IV - 12 teams tied by Winning Pct
- Barbarians / Baby Boats IV - Played no others tied by Winning Pct
- Barbarians / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Barbarians / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Ball Drogo - Tied on Winning Pct
- Barbarians / Ball Drogo - Try to break tie with Head-to-Head
- Barbarians / Ball Drogo - 12 teams tied by Winning Pct
- Barbarians / Ball Drogo - Played no others tied by Winning Pct
- Barbarians / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Barbarians / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Beefsquatch - Tied on Winning Pct
- Barbarians / Beefsquatch - Try to break tie with Head-to-Head
- Barbarians / Beefsquatch - 12 teams tied by Winning Pct
- Barbarians / Beefsquatch - Played no others tied by Winning Pct
- Barbarians / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Barbarians / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Benders - Tied on Winning Pct
- Barbarians / Benders - Try to break tie with Head-to-Head
- Barbarians / Benders - 12 teams tied by Winning Pct
- Barbarians / Benders - Played no others tied by Winning Pct
- Barbarians / Benders - 0-0 vs 0-0 Head-to-Head
- Barbarians / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / DARKHORSE - Tied on Winning Pct
- Barbarians / DARKHORSE - Try to break tie with Head-to-Head
- Barbarians / DARKHORSE - 12 teams tied by Winning Pct
- Barbarians / DARKHORSE - Played no others tied by Winning Pct
- Barbarians / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Barbarians / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Hoodwinked - Tied on Winning Pct
- Barbarians / Hoodwinked - Try to break tie with Head-to-Head
- Barbarians / Hoodwinked - 12 teams tied by Winning Pct
- Barbarians / Hoodwinked - Played no others tied by Winning Pct
- Barbarians / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Barbarians / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Kelce Grammar - Tied on Winning Pct
- Barbarians / Kelce Grammar - Try to break tie with Head-to-Head
- Barbarians / Kelce Grammar - 12 teams tied by Winning Pct
- Barbarians / Kelce Grammar - Played no others tied by Winning Pct
- Barbarians / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Barbarians / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Ogre Apocalypse - Tied on Winning Pct
- Barbarians / Ogre Apocalypse - Try to break tie with Head-to-Head
- Barbarians / Ogre Apocalypse - 12 teams tied by Winning Pct
- Barbarians / Ogre Apocalypse - Played no others tied by Winning Pct
- Barbarians / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Barbarians / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / SOONER NATION XII - Tied on Winning Pct
- Barbarians / SOONER NATION XII - Try to break tie with Head-to-Head
- Barbarians / SOONER NATION XII - 12 teams tied by Winning Pct
- Barbarians / SOONER NATION XII - Played no others tied by Winning Pct
- Barbarians / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Barbarians / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / The Succos - Tied on Winning Pct
- Barbarians / The Succos - Try to break tie with Head-to-Head
- Barbarians / The Succos - 12 teams tied by Winning Pct
- Barbarians / The Succos - Played no others tied by Winning Pct
- Barbarians / The Succos - 0-0 vs 0-0 Head-to-Head
- Barbarians / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Wisconsi-Knights - Tied on Winning Pct
- Barbarians / Wisconsi-Knights - Try to break tie with Head-to-Head
- Barbarians / Wisconsi-Knights - 12 teams tied by Winning Pct
- Barbarians / Wisconsi-Knights - Played no others tied by Winning Pct
- Barbarians / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Barbarians / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Hoodwinked - Tied on Pts in Games
- Barbarians / Hoodwinked - Try to break tie with Head-to-Head
- Barbarians / Baby Boats IV - Tied on Winning Pct
- Barbarians / Baby Boats IV - Try to break tie with Pts in Games
- Barbarians / Baby Boats IV - 0 PF vs 0 PF
- Barbarians / Ball Drogo - Tied on Winning Pct
- Barbarians / Ball Drogo - Try to break tie with Pts in Games
- Barbarians / Ball Drogo - 0 PF vs 0 PF
- Barbarians / Barbarians - Tied on Winning Pct
- Barbarians / Barbarians - Try to break tie with Pts in Games
- Barbarians / Barbarians - 0 PF vs 0 PF
- Barbarians / Beefsquatch - Tied on Winning Pct
- Barbarians / Beefsquatch - Try to break tie with Pts in Games
- Barbarians / Beefsquatch - 0 PF vs 0 PF
- Barbarians / Benders - Tied on Winning Pct
- Barbarians / Benders - Try to break tie with Pts in Games
- Barbarians / Benders - 0 PF vs 0 PF
- Barbarians / DARKHORSE - Tied on Winning Pct
- Barbarians / DARKHORSE - Try to break tie with Pts in Games
- Barbarians / DARKHORSE - 0 PF vs 0 PF
- Barbarians / Hoodwinked - Tied on Winning Pct
- Barbarians / Hoodwinked - Try to break tie with Pts in Games
- Barbarians / Hoodwinked - 0 PF vs 0 PF
- Barbarians / Kelce Grammar - Tied on Winning Pct
- Barbarians / Kelce Grammar - Try to break tie with Pts in Games
- Barbarians / Kelce Grammar - 0 PF vs 0 PF
- Barbarians / Ogre Apocalypse - Tied on Winning Pct
- Barbarians / Ogre Apocalypse - Try to break tie with Pts in Games
- Barbarians / Ogre Apocalypse - 0 PF vs 0 PF
- Barbarians / SOONER NATION XII - Tied on Winning Pct
- Barbarians / SOONER NATION XII - Try to break tie with Pts in Games
- Barbarians / SOONER NATION XII - 0 PF vs 0 PF
- Barbarians / The Succos - Tied on Winning Pct
- Barbarians / The Succos - Try to break tie with Pts in Games
- Barbarians / The Succos - 0 PF vs 0 PF
- Barbarians / Wisconsi-Knights - Tied on Winning Pct
- Barbarians / Wisconsi-Knights - Try to break tie with Pts in Games
- Barbarians / Wisconsi-Knights - 0 PF vs 0 PF
- Barbarians / Hoodwinked - 12 teams tied by Pts in Games
- Barbarians / Hoodwinked - Played no others tied by Pts in Games
- Barbarians / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Barbarians / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Hoodwinked - Tied on Head-to-Head
- Barbarians / Hoodwinked - Try to break tie with Pts H2H
- Barbarians / Hoodwinked - 12 teams tied by Head-to-Head
- Barbarians / Hoodwinked - Played no others tied by Head-to-Head
- Barbarians / Hoodwinked - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Baby Boats IV / Hoodwinked - Tied on Winning Pct
- Baby Boats IV / Hoodwinked - Try to break tie with Pts in Games
- Baby Boats IV / Hoodwinked - 0 PF vs 0 PF
- Baby Boats IV / Ball Drogo - Tied on Winning Pct
- Baby Boats IV / Ball Drogo - Try to break tie with Head-to-Head
- Baby Boats IV / Ball Drogo - 12 teams tied by Winning Pct
- Baby Boats IV / Ball Drogo - Played no others tied by Winning Pct
- Baby Boats IV / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Barbarians - Tied on Winning Pct
- Baby Boats IV / Barbarians - Try to break tie with Head-to-Head
- Baby Boats IV / Barbarians - 12 teams tied by Winning Pct
- Baby Boats IV / Barbarians - Played no others tied by Winning Pct
- Baby Boats IV / Barbarians - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Beefsquatch - Tied on Winning Pct
- Baby Boats IV / Beefsquatch - Try to break tie with Head-to-Head
- Baby Boats IV / Beefsquatch - 12 teams tied by Winning Pct
- Baby Boats IV / Beefsquatch - Played no others tied by Winning Pct
- Baby Boats IV / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Benders - Tied on Winning Pct
- Baby Boats IV / Benders - Try to break tie with Head-to-Head
- Baby Boats IV / Benders - 12 teams tied by Winning Pct
- Baby Boats IV / Benders - Played no others tied by Winning Pct
- Baby Boats IV / Benders - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / DARKHORSE - Tied on Winning Pct
- Baby Boats IV / DARKHORSE - Try to break tie with Head-to-Head
- Baby Boats IV / DARKHORSE - 12 teams tied by Winning Pct
- Baby Boats IV / DARKHORSE - Played no others tied by Winning Pct
- Baby Boats IV / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Hoodwinked - Tied on Winning Pct
- Baby Boats IV / Hoodwinked - Try to break tie with Head-to-Head
- Baby Boats IV / Hoodwinked - 12 teams tied by Winning Pct
- Baby Boats IV / Hoodwinked - Played no others tied by Winning Pct
- Baby Boats IV / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Kelce Grammar - Tied on Winning Pct
- Baby Boats IV / Kelce Grammar - Try to break tie with Head-to-Head
- Baby Boats IV / Kelce Grammar - 12 teams tied by Winning Pct
- Baby Boats IV / Kelce Grammar - Played no others tied by Winning Pct
- Baby Boats IV / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Ogre Apocalypse - Tied on Winning Pct
- Baby Boats IV / Ogre Apocalypse - Try to break tie with Head-to-Head
- Baby Boats IV / Ogre Apocalypse - 12 teams tied by Winning Pct
- Baby Boats IV / Ogre Apocalypse - Played no others tied by Winning Pct
- Baby Boats IV / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / SOONER NATION XII - Tied on Winning Pct
- Baby Boats IV / SOONER NATION XII - Try to break tie with Head-to-Head
- Baby Boats IV / SOONER NATION XII - 12 teams tied by Winning Pct
- Baby Boats IV / SOONER NATION XII - Played no others tied by Winning Pct
- Baby Boats IV / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / The Succos - Tied on Winning Pct
- Baby Boats IV / The Succos - Try to break tie with Head-to-Head
- Baby Boats IV / The Succos - 12 teams tied by Winning Pct
- Baby Boats IV / The Succos - Played no others tied by Winning Pct
- Baby Boats IV / The Succos - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Wisconsi-Knights - Tied on Winning Pct
- Baby Boats IV / Wisconsi-Knights - Try to break tie with Head-to-Head
- Baby Boats IV / Wisconsi-Knights - 12 teams tied by Winning Pct
- Baby Boats IV / Wisconsi-Knights - Played no others tied by Winning Pct
- Baby Boats IV / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Hoodwinked - Tied on Pts in Games
- Baby Boats IV / Hoodwinked - Try to break tie with Head-to-Head
- Baby Boats IV / Baby Boats IV - Tied on Winning Pct
- Baby Boats IV / Baby Boats IV - Try to break tie with Pts in Games
- Baby Boats IV / Baby Boats IV - 0 PF vs 0 PF
- Baby Boats IV / Ball Drogo - Tied on Winning Pct
- Baby Boats IV / Ball Drogo - Try to break tie with Pts in Games
- Baby Boats IV / Ball Drogo - 0 PF vs 0 PF
- Baby Boats IV / Barbarians - Tied on Winning Pct
- Baby Boats IV / Barbarians - Try to break tie with Pts in Games
- Baby Boats IV / Barbarians - 0 PF vs 0 PF
- Baby Boats IV / Beefsquatch - Tied on Winning Pct
- Baby Boats IV / Beefsquatch - Try to break tie with Pts in Games
- Baby Boats IV / Beefsquatch - 0 PF vs 0 PF
- Baby Boats IV / Benders - Tied on Winning Pct
- Baby Boats IV / Benders - Try to break tie with Pts in Games
- Baby Boats IV / Benders - 0 PF vs 0 PF
- Baby Boats IV / DARKHORSE - Tied on Winning Pct
- Baby Boats IV / DARKHORSE - Try to break tie with Pts in Games
- Baby Boats IV / DARKHORSE - 0 PF vs 0 PF
- Baby Boats IV / Hoodwinked - Tied on Winning Pct
- Baby Boats IV / Hoodwinked - Try to break tie with Pts in Games
- Baby Boats IV / Hoodwinked - 0 PF vs 0 PF
- Baby Boats IV / Kelce Grammar - Tied on Winning Pct
- Baby Boats IV / Kelce Grammar - Try to break tie with Pts in Games
- Baby Boats IV / Kelce Grammar - 0 PF vs 0 PF
- Baby Boats IV / Ogre Apocalypse - Tied on Winning Pct
- Baby Boats IV / Ogre Apocalypse - Try to break tie with Pts in Games
- Baby Boats IV / Ogre Apocalypse - 0 PF vs 0 PF
- Baby Boats IV / SOONER NATION XII - Tied on Winning Pct
- Baby Boats IV / SOONER NATION XII - Try to break tie with Pts in Games
- Baby Boats IV / SOONER NATION XII - 0 PF vs 0 PF
- Baby Boats IV / The Succos - Tied on Winning Pct
- Baby Boats IV / The Succos - Try to break tie with Pts in Games
- Baby Boats IV / The Succos - 0 PF vs 0 PF
- Baby Boats IV / Wisconsi-Knights - Tied on Winning Pct
- Baby Boats IV / Wisconsi-Knights - Try to break tie with Pts in Games
- Baby Boats IV / Wisconsi-Knights - 0 PF vs 0 PF
- Baby Boats IV / Hoodwinked - 12 teams tied by Pts in Games
- Baby Boats IV / Hoodwinked - Played no others tied by Pts in Games
- Baby Boats IV / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Hoodwinked - Tied on Head-to-Head
- Baby Boats IV / Hoodwinked - Try to break tie with Pts H2H
- Baby Boats IV / Hoodwinked - 12 teams tied by Head-to-Head
- Baby Boats IV / Hoodwinked - Played no others tied by Head-to-Head
- Baby Boats IV / Hoodwinked - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Beefsquatch / Hoodwinked - Tied on Winning Pct
- Beefsquatch / Hoodwinked - Try to break tie with Pts in Games
- Beefsquatch / Hoodwinked - 0 PF vs 0 PF
- Beefsquatch / Baby Boats IV - Tied on Winning Pct
- Beefsquatch / Baby Boats IV - Try to break tie with Head-to-Head
- Beefsquatch / Baby Boats IV - 12 teams tied by Winning Pct
- Beefsquatch / Baby Boats IV - Played no others tied by Winning Pct
- Beefsquatch / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Ball Drogo - Tied on Winning Pct
- Beefsquatch / Ball Drogo - Try to break tie with Head-to-Head
- Beefsquatch / Ball Drogo - 12 teams tied by Winning Pct
- Beefsquatch / Ball Drogo - Played no others tied by Winning Pct
- Beefsquatch / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Barbarians - Tied on Winning Pct
- Beefsquatch / Barbarians - Try to break tie with Head-to-Head
- Beefsquatch / Barbarians - 12 teams tied by Winning Pct
- Beefsquatch / Barbarians - Played no others tied by Winning Pct
- Beefsquatch / Barbarians - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Benders - Tied on Winning Pct
- Beefsquatch / Benders - Try to break tie with Head-to-Head
- Beefsquatch / Benders - 12 teams tied by Winning Pct
- Beefsquatch / Benders - Played no others tied by Winning Pct
- Beefsquatch / Benders - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / DARKHORSE - Tied on Winning Pct
- Beefsquatch / DARKHORSE - Try to break tie with Head-to-Head
- Beefsquatch / DARKHORSE - 12 teams tied by Winning Pct
- Beefsquatch / DARKHORSE - Played no others tied by Winning Pct
- Beefsquatch / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Hoodwinked - Tied on Winning Pct
- Beefsquatch / Hoodwinked - Try to break tie with Head-to-Head
- Beefsquatch / Hoodwinked - 12 teams tied by Winning Pct
- Beefsquatch / Hoodwinked - Played no others tied by Winning Pct
- Beefsquatch / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Kelce Grammar - Tied on Winning Pct
- Beefsquatch / Kelce Grammar - Try to break tie with Head-to-Head
- Beefsquatch / Kelce Grammar - 12 teams tied by Winning Pct
- Beefsquatch / Kelce Grammar - Played no others tied by Winning Pct
- Beefsquatch / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Ogre Apocalypse - Tied on Winning Pct
- Beefsquatch / Ogre Apocalypse - Try to break tie with Head-to-Head
- Beefsquatch / Ogre Apocalypse - 12 teams tied by Winning Pct
- Beefsquatch / Ogre Apocalypse - Played no others tied by Winning Pct
- Beefsquatch / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / SOONER NATION XII - Tied on Winning Pct
- Beefsquatch / SOONER NATION XII - Try to break tie with Head-to-Head
- Beefsquatch / SOONER NATION XII - 12 teams tied by Winning Pct
- Beefsquatch / SOONER NATION XII - Played no others tied by Winning Pct
- Beefsquatch / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / The Succos - Tied on Winning Pct
- Beefsquatch / The Succos - Try to break tie with Head-to-Head
- Beefsquatch / The Succos - 12 teams tied by Winning Pct
- Beefsquatch / The Succos - Played no others tied by Winning Pct
- Beefsquatch / The Succos - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Wisconsi-Knights - Tied on Winning Pct
- Beefsquatch / Wisconsi-Knights - Try to break tie with Head-to-Head
- Beefsquatch / Wisconsi-Knights - 12 teams tied by Winning Pct
- Beefsquatch / Wisconsi-Knights - Played no others tied by Winning Pct
- Beefsquatch / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Hoodwinked - Tied on Pts in Games
- Beefsquatch / Hoodwinked - Try to break tie with Head-to-Head
- Beefsquatch / Baby Boats IV - Tied on Winning Pct
- Beefsquatch / Baby Boats IV - Try to break tie with Pts in Games
- Beefsquatch / Baby Boats IV - 0 PF vs 0 PF
- Beefsquatch / Ball Drogo - Tied on Winning Pct
- Beefsquatch / Ball Drogo - Try to break tie with Pts in Games
- Beefsquatch / Ball Drogo - 0 PF vs 0 PF
- Beefsquatch / Barbarians - Tied on Winning Pct
- Beefsquatch / Barbarians - Try to break tie with Pts in Games
- Beefsquatch / Barbarians - 0 PF vs 0 PF
- Beefsquatch / Beefsquatch - Tied on Winning Pct
- Beefsquatch / Beefsquatch - Try to break tie with Pts in Games
- Beefsquatch / Beefsquatch - 0 PF vs 0 PF
- Beefsquatch / Benders - Tied on Winning Pct
- Beefsquatch / Benders - Try to break tie with Pts in Games
- Beefsquatch / Benders - 0 PF vs 0 PF
- Beefsquatch / DARKHORSE - Tied on Winning Pct
- Beefsquatch / DARKHORSE - Try to break tie with Pts in Games
- Beefsquatch / DARKHORSE - 0 PF vs 0 PF
- Beefsquatch / Hoodwinked - Tied on Winning Pct
- Beefsquatch / Hoodwinked - Try to break tie with Pts in Games
- Beefsquatch / Hoodwinked - 0 PF vs 0 PF
- Beefsquatch / Kelce Grammar - Tied on Winning Pct
- Beefsquatch / Kelce Grammar - Try to break tie with Pts in Games
- Beefsquatch / Kelce Grammar - 0 PF vs 0 PF
- Beefsquatch / Ogre Apocalypse - Tied on Winning Pct
- Beefsquatch / Ogre Apocalypse - Try to break tie with Pts in Games
- Beefsquatch / Ogre Apocalypse - 0 PF vs 0 PF
- Beefsquatch / SOONER NATION XII - Tied on Winning Pct
- Beefsquatch / SOONER NATION XII - Try to break tie with Pts in Games
- Beefsquatch / SOONER NATION XII - 0 PF vs 0 PF
- Beefsquatch / The Succos - Tied on Winning Pct
- Beefsquatch / The Succos - Try to break tie with Pts in Games
- Beefsquatch / The Succos - 0 PF vs 0 PF
- Beefsquatch / Wisconsi-Knights - Tied on Winning Pct
- Beefsquatch / Wisconsi-Knights - Try to break tie with Pts in Games
- Beefsquatch / Wisconsi-Knights - 0 PF vs 0 PF
- Beefsquatch / Hoodwinked - 12 teams tied by Pts in Games
- Beefsquatch / Hoodwinked - Played no others tied by Pts in Games
- Beefsquatch / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Hoodwinked - Tied on Head-to-Head
- Beefsquatch / Hoodwinked - Try to break tie with Pts H2H
- Beefsquatch / Hoodwinked - 12 teams tied by Head-to-Head
- Beefsquatch / Hoodwinked - Played no others tied by Head-to-Head
- Beefsquatch / Hoodwinked - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Barbarians / Kelce Grammar - Tied on Winning Pct
- Barbarians / Kelce Grammar - Try to break tie with Pts in Games
- Barbarians / Kelce Grammar - 0 PF vs 0 PF
- Barbarians / Baby Boats IV - Tied on Winning Pct
- Barbarians / Baby Boats IV - Try to break tie with Head-to-Head
- Barbarians / Baby Boats IV - 12 teams tied by Winning Pct
- Barbarians / Baby Boats IV - Played no others tied by Winning Pct
- Barbarians / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Barbarians / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Ball Drogo - Tied on Winning Pct
- Barbarians / Ball Drogo - Try to break tie with Head-to-Head
- Barbarians / Ball Drogo - 12 teams tied by Winning Pct
- Barbarians / Ball Drogo - Played no others tied by Winning Pct
- Barbarians / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Barbarians / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Beefsquatch - Tied on Winning Pct
- Barbarians / Beefsquatch - Try to break tie with Head-to-Head
- Barbarians / Beefsquatch - 12 teams tied by Winning Pct
- Barbarians / Beefsquatch - Played no others tied by Winning Pct
- Barbarians / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Barbarians / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Benders - Tied on Winning Pct
- Barbarians / Benders - Try to break tie with Head-to-Head
- Barbarians / Benders - 12 teams tied by Winning Pct
- Barbarians / Benders - Played no others tied by Winning Pct
- Barbarians / Benders - 0-0 vs 0-0 Head-to-Head
- Barbarians / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / DARKHORSE - Tied on Winning Pct
- Barbarians / DARKHORSE - Try to break tie with Head-to-Head
- Barbarians / DARKHORSE - 12 teams tied by Winning Pct
- Barbarians / DARKHORSE - Played no others tied by Winning Pct
- Barbarians / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Barbarians / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Hoodwinked - Tied on Winning Pct
- Barbarians / Hoodwinked - Try to break tie with Head-to-Head
- Barbarians / Hoodwinked - 12 teams tied by Winning Pct
- Barbarians / Hoodwinked - Played no others tied by Winning Pct
- Barbarians / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Barbarians / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Kelce Grammar - Tied on Winning Pct
- Barbarians / Kelce Grammar - Try to break tie with Head-to-Head
- Barbarians / Kelce Grammar - 12 teams tied by Winning Pct
- Barbarians / Kelce Grammar - Played no others tied by Winning Pct
- Barbarians / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Barbarians / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Ogre Apocalypse - Tied on Winning Pct
- Barbarians / Ogre Apocalypse - Try to break tie with Head-to-Head
- Barbarians / Ogre Apocalypse - 12 teams tied by Winning Pct
- Barbarians / Ogre Apocalypse - Played no others tied by Winning Pct
- Barbarians / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Barbarians / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / SOONER NATION XII - Tied on Winning Pct
- Barbarians / SOONER NATION XII - Try to break tie with Head-to-Head
- Barbarians / SOONER NATION XII - 12 teams tied by Winning Pct
- Barbarians / SOONER NATION XII - Played no others tied by Winning Pct
- Barbarians / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Barbarians / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / The Succos - Tied on Winning Pct
- Barbarians / The Succos - Try to break tie with Head-to-Head
- Barbarians / The Succos - 12 teams tied by Winning Pct
- Barbarians / The Succos - Played no others tied by Winning Pct
- Barbarians / The Succos - 0-0 vs 0-0 Head-to-Head
- Barbarians / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Wisconsi-Knights - Tied on Winning Pct
- Barbarians / Wisconsi-Knights - Try to break tie with Head-to-Head
- Barbarians / Wisconsi-Knights - 12 teams tied by Winning Pct
- Barbarians / Wisconsi-Knights - Played no others tied by Winning Pct
- Barbarians / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Barbarians / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Kelce Grammar - Tied on Pts in Games
- Barbarians / Kelce Grammar - Try to break tie with Head-to-Head
- Barbarians / Baby Boats IV - Tied on Winning Pct
- Barbarians / Baby Boats IV - Try to break tie with Pts in Games
- Barbarians / Baby Boats IV - 0 PF vs 0 PF
- Barbarians / Ball Drogo - Tied on Winning Pct
- Barbarians / Ball Drogo - Try to break tie with Pts in Games
- Barbarians / Ball Drogo - 0 PF vs 0 PF
- Barbarians / Barbarians - Tied on Winning Pct
- Barbarians / Barbarians - Try to break tie with Pts in Games
- Barbarians / Barbarians - 0 PF vs 0 PF
- Barbarians / Beefsquatch - Tied on Winning Pct
- Barbarians / Beefsquatch - Try to break tie with Pts in Games
- Barbarians / Beefsquatch - 0 PF vs 0 PF
- Barbarians / Benders - Tied on Winning Pct
- Barbarians / Benders - Try to break tie with Pts in Games
- Barbarians / Benders - 0 PF vs 0 PF
- Barbarians / DARKHORSE - Tied on Winning Pct
- Barbarians / DARKHORSE - Try to break tie with Pts in Games
- Barbarians / DARKHORSE - 0 PF vs 0 PF
- Barbarians / Hoodwinked - Tied on Winning Pct
- Barbarians / Hoodwinked - Try to break tie with Pts in Games
- Barbarians / Hoodwinked - 0 PF vs 0 PF
- Barbarians / Kelce Grammar - Tied on Winning Pct
- Barbarians / Kelce Grammar - Try to break tie with Pts in Games
- Barbarians / Kelce Grammar - 0 PF vs 0 PF
- Barbarians / Ogre Apocalypse - Tied on Winning Pct
- Barbarians / Ogre Apocalypse - Try to break tie with Pts in Games
- Barbarians / Ogre Apocalypse - 0 PF vs 0 PF
- Barbarians / SOONER NATION XII - Tied on Winning Pct
- Barbarians / SOONER NATION XII - Try to break tie with Pts in Games
- Barbarians / SOONER NATION XII - 0 PF vs 0 PF
- Barbarians / The Succos - Tied on Winning Pct
- Barbarians / The Succos - Try to break tie with Pts in Games
- Barbarians / The Succos - 0 PF vs 0 PF
- Barbarians / Wisconsi-Knights - Tied on Winning Pct
- Barbarians / Wisconsi-Knights - Try to break tie with Pts in Games
- Barbarians / Wisconsi-Knights - 0 PF vs 0 PF
- Barbarians / Kelce Grammar - 12 teams tied by Pts in Games
- Barbarians / Kelce Grammar - Played no others tied by Pts in Games
- Barbarians / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Barbarians / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Kelce Grammar - Tied on Head-to-Head
- Barbarians / Kelce Grammar - Try to break tie with Pts H2H
- Barbarians / Kelce Grammar - 12 teams tied by Head-to-Head
- Barbarians / Kelce Grammar - Played no others tied by Head-to-Head
- Barbarians / Kelce Grammar - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Hoodwinked / Kelce Grammar - Tied on Winning Pct
- Hoodwinked / Kelce Grammar - Try to break tie with Pts in Games
- Hoodwinked / Kelce Grammar - 0 PF vs 0 PF
- Hoodwinked / Baby Boats IV - Tied on Winning Pct
- Hoodwinked / Baby Boats IV - Try to break tie with Head-to-Head
- Hoodwinked / Baby Boats IV - 12 teams tied by Winning Pct
- Hoodwinked / Baby Boats IV - Played no others tied by Winning Pct
- Hoodwinked / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Hoodwinked / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Hoodwinked / Ball Drogo - Tied on Winning Pct
- Hoodwinked / Ball Drogo - Try to break tie with Head-to-Head
- Hoodwinked / Ball Drogo - 12 teams tied by Winning Pct
- Hoodwinked / Ball Drogo - Played no others tied by Winning Pct
- Hoodwinked / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Hoodwinked / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Hoodwinked / Barbarians - Tied on Winning Pct
- Hoodwinked / Barbarians - Try to break tie with Head-to-Head
- Hoodwinked / Barbarians - 12 teams tied by Winning Pct
- Hoodwinked / Barbarians - Played no others tied by Winning Pct
- Hoodwinked / Barbarians - 0-0 vs 0-0 Head-to-Head
- Hoodwinked / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Hoodwinked / Beefsquatch - Tied on Winning Pct
- Hoodwinked / Beefsquatch - Try to break tie with Head-to-Head
- Hoodwinked / Beefsquatch - 12 teams tied by Winning Pct
- Hoodwinked / Beefsquatch - Played no others tied by Winning Pct
- Hoodwinked / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Hoodwinked / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Hoodwinked / Benders - Tied on Winning Pct
- Hoodwinked / Benders - Try to break tie with Head-to-Head
- Hoodwinked / Benders - 12 teams tied by Winning Pct
- Hoodwinked / Benders - Played no others tied by Winning Pct
- Hoodwinked / Benders - 0-0 vs 0-0 Head-to-Head
- Hoodwinked / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Hoodwinked / DARKHORSE - Tied on Winning Pct
- Hoodwinked / DARKHORSE - Try to break tie with Head-to-Head
- Hoodwinked / DARKHORSE - 12 teams tied by Winning Pct
- Hoodwinked / DARKHORSE - Played no others tied by Winning Pct
- Hoodwinked / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Hoodwinked / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Hoodwinked / Kelce Grammar - Tied on Winning Pct
- Hoodwinked / Kelce Grammar - Try to break tie with Head-to-Head
- Hoodwinked / Kelce Grammar - 12 teams tied by Winning Pct
- Hoodwinked / Kelce Grammar - Played no others tied by Winning Pct
- Hoodwinked / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Hoodwinked / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Hoodwinked / Ogre Apocalypse - Tied on Winning Pct
- Hoodwinked / Ogre Apocalypse - Try to break tie with Head-to-Head
- Hoodwinked / Ogre Apocalypse - 12 teams tied by Winning Pct
- Hoodwinked / Ogre Apocalypse - Played no others tied by Winning Pct
- Hoodwinked / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Hoodwinked / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Hoodwinked / SOONER NATION XII - Tied on Winning Pct
- Hoodwinked / SOONER NATION XII - Try to break tie with Head-to-Head
- Hoodwinked / SOONER NATION XII - 12 teams tied by Winning Pct
- Hoodwinked / SOONER NATION XII - Played no others tied by Winning Pct
- Hoodwinked / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Hoodwinked / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Hoodwinked / The Succos - Tied on Winning Pct
- Hoodwinked / The Succos - Try to break tie with Head-to-Head
- Hoodwinked / The Succos - 12 teams tied by Winning Pct
- Hoodwinked / The Succos - Played no others tied by Winning Pct
- Hoodwinked / The Succos - 0-0 vs 0-0 Head-to-Head
- Hoodwinked / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Hoodwinked / Wisconsi-Knights - Tied on Winning Pct
- Hoodwinked / Wisconsi-Knights - Try to break tie with Head-to-Head
- Hoodwinked / Wisconsi-Knights - 12 teams tied by Winning Pct
- Hoodwinked / Wisconsi-Knights - Played no others tied by Winning Pct
- Hoodwinked / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Hoodwinked / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Hoodwinked / Kelce Grammar - Tied on Pts in Games
- Hoodwinked / Kelce Grammar - Try to break tie with Head-to-Head
- Hoodwinked / Baby Boats IV - Tied on Winning Pct
- Hoodwinked / Baby Boats IV - Try to break tie with Pts in Games
- Hoodwinked / Baby Boats IV - 0 PF vs 0 PF
- Hoodwinked / Ball Drogo - Tied on Winning Pct
- Hoodwinked / Ball Drogo - Try to break tie with Pts in Games
- Hoodwinked / Ball Drogo - 0 PF vs 0 PF
- Hoodwinked / Barbarians - Tied on Winning Pct
- Hoodwinked / Barbarians - Try to break tie with Pts in Games
- Hoodwinked / Barbarians - 0 PF vs 0 PF
- Hoodwinked / Beefsquatch - Tied on Winning Pct
- Hoodwinked / Beefsquatch - Try to break tie with Pts in Games
- Hoodwinked / Beefsquatch - 0 PF vs 0 PF
- Hoodwinked / Benders - Tied on Winning Pct
- Hoodwinked / Benders - Try to break tie with Pts in Games
- Hoodwinked / Benders - 0 PF vs 0 PF
- Hoodwinked / DARKHORSE - Tied on Winning Pct
- Hoodwinked / DARKHORSE - Try to break tie with Pts in Games
- Hoodwinked / DARKHORSE - 0 PF vs 0 PF
- Hoodwinked / Hoodwinked - Tied on Winning Pct
- Hoodwinked / Hoodwinked - Try to break tie with Pts in Games
- Hoodwinked / Hoodwinked - 0 PF vs 0 PF
- Hoodwinked / Kelce Grammar - Tied on Winning Pct
- Hoodwinked / Kelce Grammar - Try to break tie with Pts in Games
- Hoodwinked / Kelce Grammar - 0 PF vs 0 PF
- Hoodwinked / Ogre Apocalypse - Tied on Winning Pct
- Hoodwinked / Ogre Apocalypse - Try to break tie with Pts in Games
- Hoodwinked / Ogre Apocalypse - 0 PF vs 0 PF
- Hoodwinked / SOONER NATION XII - Tied on Winning Pct
- Hoodwinked / SOONER NATION XII - Try to break tie with Pts in Games
- Hoodwinked / SOONER NATION XII - 0 PF vs 0 PF
- Hoodwinked / The Succos - Tied on Winning Pct
- Hoodwinked / The Succos - Try to break tie with Pts in Games
- Hoodwinked / The Succos - 0 PF vs 0 PF
- Hoodwinked / Wisconsi-Knights - Tied on Winning Pct
- Hoodwinked / Wisconsi-Knights - Try to break tie with Pts in Games
- Hoodwinked / Wisconsi-Knights - 0 PF vs 0 PF
- Hoodwinked / Kelce Grammar - 12 teams tied by Pts in Games
- Hoodwinked / Kelce Grammar - Played no others tied by Pts in Games
- Hoodwinked / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Hoodwinked / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Hoodwinked / Kelce Grammar - Tied on Head-to-Head
- Hoodwinked / Kelce Grammar - Try to break tie with Pts H2H
- Hoodwinked / Kelce Grammar - 12 teams tied by Head-to-Head
- Hoodwinked / Kelce Grammar - Played no others tied by Head-to-Head
- Hoodwinked / Kelce Grammar - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Beefsquatch / Kelce Grammar - Tied on Winning Pct
- Beefsquatch / Kelce Grammar - Try to break tie with Pts in Games
- Beefsquatch / Kelce Grammar - 0 PF vs 0 PF
- Beefsquatch / Baby Boats IV - Tied on Winning Pct
- Beefsquatch / Baby Boats IV - Try to break tie with Head-to-Head
- Beefsquatch / Baby Boats IV - 12 teams tied by Winning Pct
- Beefsquatch / Baby Boats IV - Played no others tied by Winning Pct
- Beefsquatch / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Ball Drogo - Tied on Winning Pct
- Beefsquatch / Ball Drogo - Try to break tie with Head-to-Head
- Beefsquatch / Ball Drogo - 12 teams tied by Winning Pct
- Beefsquatch / Ball Drogo - Played no others tied by Winning Pct
- Beefsquatch / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Barbarians - Tied on Winning Pct
- Beefsquatch / Barbarians - Try to break tie with Head-to-Head
- Beefsquatch / Barbarians - 12 teams tied by Winning Pct
- Beefsquatch / Barbarians - Played no others tied by Winning Pct
- Beefsquatch / Barbarians - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Benders - Tied on Winning Pct
- Beefsquatch / Benders - Try to break tie with Head-to-Head
- Beefsquatch / Benders - 12 teams tied by Winning Pct
- Beefsquatch / Benders - Played no others tied by Winning Pct
- Beefsquatch / Benders - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / DARKHORSE - Tied on Winning Pct
- Beefsquatch / DARKHORSE - Try to break tie with Head-to-Head
- Beefsquatch / DARKHORSE - 12 teams tied by Winning Pct
- Beefsquatch / DARKHORSE - Played no others tied by Winning Pct
- Beefsquatch / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Hoodwinked - Tied on Winning Pct
- Beefsquatch / Hoodwinked - Try to break tie with Head-to-Head
- Beefsquatch / Hoodwinked - 12 teams tied by Winning Pct
- Beefsquatch / Hoodwinked - Played no others tied by Winning Pct
- Beefsquatch / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Kelce Grammar - Tied on Winning Pct
- Beefsquatch / Kelce Grammar - Try to break tie with Head-to-Head
- Beefsquatch / Kelce Grammar - 12 teams tied by Winning Pct
- Beefsquatch / Kelce Grammar - Played no others tied by Winning Pct
- Beefsquatch / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Ogre Apocalypse - Tied on Winning Pct
- Beefsquatch / Ogre Apocalypse - Try to break tie with Head-to-Head
- Beefsquatch / Ogre Apocalypse - 12 teams tied by Winning Pct
- Beefsquatch / Ogre Apocalypse - Played no others tied by Winning Pct
- Beefsquatch / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / SOONER NATION XII - Tied on Winning Pct
- Beefsquatch / SOONER NATION XII - Try to break tie with Head-to-Head
- Beefsquatch / SOONER NATION XII - 12 teams tied by Winning Pct
- Beefsquatch / SOONER NATION XII - Played no others tied by Winning Pct
- Beefsquatch / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / The Succos - Tied on Winning Pct
- Beefsquatch / The Succos - Try to break tie with Head-to-Head
- Beefsquatch / The Succos - 12 teams tied by Winning Pct
- Beefsquatch / The Succos - Played no others tied by Winning Pct
- Beefsquatch / The Succos - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Wisconsi-Knights - Tied on Winning Pct
- Beefsquatch / Wisconsi-Knights - Try to break tie with Head-to-Head
- Beefsquatch / Wisconsi-Knights - 12 teams tied by Winning Pct
- Beefsquatch / Wisconsi-Knights - Played no others tied by Winning Pct
- Beefsquatch / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Kelce Grammar - Tied on Pts in Games
- Beefsquatch / Kelce Grammar - Try to break tie with Head-to-Head
- Beefsquatch / Baby Boats IV - Tied on Winning Pct
- Beefsquatch / Baby Boats IV - Try to break tie with Pts in Games
- Beefsquatch / Baby Boats IV - 0 PF vs 0 PF
- Beefsquatch / Ball Drogo - Tied on Winning Pct
- Beefsquatch / Ball Drogo - Try to break tie with Pts in Games
- Beefsquatch / Ball Drogo - 0 PF vs 0 PF
- Beefsquatch / Barbarians - Tied on Winning Pct
- Beefsquatch / Barbarians - Try to break tie with Pts in Games
- Beefsquatch / Barbarians - 0 PF vs 0 PF
- Beefsquatch / Beefsquatch - Tied on Winning Pct
- Beefsquatch / Beefsquatch - Try to break tie with Pts in Games
- Beefsquatch / Beefsquatch - 0 PF vs 0 PF
- Beefsquatch / Benders - Tied on Winning Pct
- Beefsquatch / Benders - Try to break tie with Pts in Games
- Beefsquatch / Benders - 0 PF vs 0 PF
- Beefsquatch / DARKHORSE - Tied on Winning Pct
- Beefsquatch / DARKHORSE - Try to break tie with Pts in Games
- Beefsquatch / DARKHORSE - 0 PF vs 0 PF
- Beefsquatch / Hoodwinked - Tied on Winning Pct
- Beefsquatch / Hoodwinked - Try to break tie with Pts in Games
- Beefsquatch / Hoodwinked - 0 PF vs 0 PF
- Beefsquatch / Kelce Grammar - Tied on Winning Pct
- Beefsquatch / Kelce Grammar - Try to break tie with Pts in Games
- Beefsquatch / Kelce Grammar - 0 PF vs 0 PF
- Beefsquatch / Ogre Apocalypse - Tied on Winning Pct
- Beefsquatch / Ogre Apocalypse - Try to break tie with Pts in Games
- Beefsquatch / Ogre Apocalypse - 0 PF vs 0 PF
- Beefsquatch / SOONER NATION XII - Tied on Winning Pct
- Beefsquatch / SOONER NATION XII - Try to break tie with Pts in Games
- Beefsquatch / SOONER NATION XII - 0 PF vs 0 PF
- Beefsquatch / The Succos - Tied on Winning Pct
- Beefsquatch / The Succos - Try to break tie with Pts in Games
- Beefsquatch / The Succos - 0 PF vs 0 PF
- Beefsquatch / Wisconsi-Knights - Tied on Winning Pct
- Beefsquatch / Wisconsi-Knights - Try to break tie with Pts in Games
- Beefsquatch / Wisconsi-Knights - 0 PF vs 0 PF
- Beefsquatch / Kelce Grammar - 12 teams tied by Pts in Games
- Beefsquatch / Kelce Grammar - Played no others tied by Pts in Games
- Beefsquatch / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Beefsquatch / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Beefsquatch / Kelce Grammar - Tied on Head-to-Head
- Beefsquatch / Kelce Grammar - Try to break tie with Pts H2H
- Beefsquatch / Kelce Grammar - 12 teams tied by Head-to-Head
- Beefsquatch / Kelce Grammar - Played no others tied by Head-to-Head
- Beefsquatch / Kelce Grammar - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Barbarians / Ogre Apocalypse - Tied on Winning Pct
- Barbarians / Ogre Apocalypse - Try to break tie with Pts in Games
- Barbarians / Ogre Apocalypse - 0 PF vs 0 PF
- Barbarians / Baby Boats IV - Tied on Winning Pct
- Barbarians / Baby Boats IV - Try to break tie with Head-to-Head
- Barbarians / Baby Boats IV - 12 teams tied by Winning Pct
- Barbarians / Baby Boats IV - Played no others tied by Winning Pct
- Barbarians / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Barbarians / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Ball Drogo - Tied on Winning Pct
- Barbarians / Ball Drogo - Try to break tie with Head-to-Head
- Barbarians / Ball Drogo - 12 teams tied by Winning Pct
- Barbarians / Ball Drogo - Played no others tied by Winning Pct
- Barbarians / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Barbarians / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Beefsquatch - Tied on Winning Pct
- Barbarians / Beefsquatch - Try to break tie with Head-to-Head
- Barbarians / Beefsquatch - 12 teams tied by Winning Pct
- Barbarians / Beefsquatch - Played no others tied by Winning Pct
- Barbarians / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Barbarians / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Benders - Tied on Winning Pct
- Barbarians / Benders - Try to break tie with Head-to-Head
- Barbarians / Benders - 12 teams tied by Winning Pct
- Barbarians / Benders - Played no others tied by Winning Pct
- Barbarians / Benders - 0-0 vs 0-0 Head-to-Head
- Barbarians / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / DARKHORSE - Tied on Winning Pct
- Barbarians / DARKHORSE - Try to break tie with Head-to-Head
- Barbarians / DARKHORSE - 12 teams tied by Winning Pct
- Barbarians / DARKHORSE - Played no others tied by Winning Pct
- Barbarians / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Barbarians / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Hoodwinked - Tied on Winning Pct
- Barbarians / Hoodwinked - Try to break tie with Head-to-Head
- Barbarians / Hoodwinked - 12 teams tied by Winning Pct
- Barbarians / Hoodwinked - Played no others tied by Winning Pct
- Barbarians / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Barbarians / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Kelce Grammar - Tied on Winning Pct
- Barbarians / Kelce Grammar - Try to break tie with Head-to-Head
- Barbarians / Kelce Grammar - 12 teams tied by Winning Pct
- Barbarians / Kelce Grammar - Played no others tied by Winning Pct
- Barbarians / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Barbarians / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Ogre Apocalypse - Tied on Winning Pct
- Barbarians / Ogre Apocalypse - Try to break tie with Head-to-Head
- Barbarians / Ogre Apocalypse - 12 teams tied by Winning Pct
- Barbarians / Ogre Apocalypse - Played no others tied by Winning Pct
- Barbarians / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Barbarians / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / SOONER NATION XII - Tied on Winning Pct
- Barbarians / SOONER NATION XII - Try to break tie with Head-to-Head
- Barbarians / SOONER NATION XII - 12 teams tied by Winning Pct
- Barbarians / SOONER NATION XII - Played no others tied by Winning Pct
- Barbarians / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Barbarians / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / The Succos - Tied on Winning Pct
- Barbarians / The Succos - Try to break tie with Head-to-Head
- Barbarians / The Succos - 12 teams tied by Winning Pct
- Barbarians / The Succos - Played no others tied by Winning Pct
- Barbarians / The Succos - 0-0 vs 0-0 Head-to-Head
- Barbarians / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Wisconsi-Knights - Tied on Winning Pct
- Barbarians / Wisconsi-Knights - Try to break tie with Head-to-Head
- Barbarians / Wisconsi-Knights - 12 teams tied by Winning Pct
- Barbarians / Wisconsi-Knights - Played no others tied by Winning Pct
- Barbarians / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Barbarians / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Ogre Apocalypse - Tied on Pts in Games
- Barbarians / Ogre Apocalypse - Try to break tie with Head-to-Head
- Barbarians / Baby Boats IV - Tied on Winning Pct
- Barbarians / Baby Boats IV - Try to break tie with Pts in Games
- Barbarians / Baby Boats IV - 0 PF vs 0 PF
- Barbarians / Ball Drogo - Tied on Winning Pct
- Barbarians / Ball Drogo - Try to break tie with Pts in Games
- Barbarians / Ball Drogo - 0 PF vs 0 PF
- Barbarians / Barbarians - Tied on Winning Pct
- Barbarians / Barbarians - Try to break tie with Pts in Games
- Barbarians / Barbarians - 0 PF vs 0 PF
- Barbarians / Beefsquatch - Tied on Winning Pct
- Barbarians / Beefsquatch - Try to break tie with Pts in Games
- Barbarians / Beefsquatch - 0 PF vs 0 PF
- Barbarians / Benders - Tied on Winning Pct
- Barbarians / Benders - Try to break tie with Pts in Games
- Barbarians / Benders - 0 PF vs 0 PF
- Barbarians / DARKHORSE - Tied on Winning Pct
- Barbarians / DARKHORSE - Try to break tie with Pts in Games
- Barbarians / DARKHORSE - 0 PF vs 0 PF
- Barbarians / Hoodwinked - Tied on Winning Pct
- Barbarians / Hoodwinked - Try to break tie with Pts in Games
- Barbarians / Hoodwinked - 0 PF vs 0 PF
- Barbarians / Kelce Grammar - Tied on Winning Pct
- Barbarians / Kelce Grammar - Try to break tie with Pts in Games
- Barbarians / Kelce Grammar - 0 PF vs 0 PF
- Barbarians / Ogre Apocalypse - Tied on Winning Pct
- Barbarians / Ogre Apocalypse - Try to break tie with Pts in Games
- Barbarians / Ogre Apocalypse - 0 PF vs 0 PF
- Barbarians / SOONER NATION XII - Tied on Winning Pct
- Barbarians / SOONER NATION XII - Try to break tie with Pts in Games
- Barbarians / SOONER NATION XII - 0 PF vs 0 PF
- Barbarians / The Succos - Tied on Winning Pct
- Barbarians / The Succos - Try to break tie with Pts in Games
- Barbarians / The Succos - 0 PF vs 0 PF
- Barbarians / Wisconsi-Knights - Tied on Winning Pct
- Barbarians / Wisconsi-Knights - Try to break tie with Pts in Games
- Barbarians / Wisconsi-Knights - 0 PF vs 0 PF
- Barbarians / Ogre Apocalypse - 12 teams tied by Pts in Games
- Barbarians / Ogre Apocalypse - Played no others tied by Pts in Games
- Barbarians / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Barbarians / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Ogre Apocalypse - Tied on Head-to-Head
- Barbarians / Ogre Apocalypse - Try to break tie with Pts H2H
- Barbarians / Ogre Apocalypse - 12 teams tied by Head-to-Head
- Barbarians / Ogre Apocalypse - Played no others tied by Head-to-Head
- Barbarians / Ogre Apocalypse - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Kelce Grammar / Ogre Apocalypse - Tied on Winning Pct
- Kelce Grammar / Ogre Apocalypse - Try to break tie with Pts in Games
- Kelce Grammar / Ogre Apocalypse - 0 PF vs 0 PF
- Kelce Grammar / Baby Boats IV - Tied on Winning Pct
- Kelce Grammar / Baby Boats IV - Try to break tie with Head-to-Head
- Kelce Grammar / Baby Boats IV - 12 teams tied by Winning Pct
- Kelce Grammar / Baby Boats IV - Played no others tied by Winning Pct
- Kelce Grammar / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / Ball Drogo - Tied on Winning Pct
- Kelce Grammar / Ball Drogo - Try to break tie with Head-to-Head
- Kelce Grammar / Ball Drogo - 12 teams tied by Winning Pct
- Kelce Grammar / Ball Drogo - Played no others tied by Winning Pct
- Kelce Grammar / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / Barbarians - Tied on Winning Pct
- Kelce Grammar / Barbarians - Try to break tie with Head-to-Head
- Kelce Grammar / Barbarians - 12 teams tied by Winning Pct
- Kelce Grammar / Barbarians - Played no others tied by Winning Pct
- Kelce Grammar / Barbarians - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / Beefsquatch - Tied on Winning Pct
- Kelce Grammar / Beefsquatch - Try to break tie with Head-to-Head
- Kelce Grammar / Beefsquatch - 12 teams tied by Winning Pct
- Kelce Grammar / Beefsquatch - Played no others tied by Winning Pct
- Kelce Grammar / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / Benders - Tied on Winning Pct
- Kelce Grammar / Benders - Try to break tie with Head-to-Head
- Kelce Grammar / Benders - 12 teams tied by Winning Pct
- Kelce Grammar / Benders - Played no others tied by Winning Pct
- Kelce Grammar / Benders - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / DARKHORSE - Tied on Winning Pct
- Kelce Grammar / DARKHORSE - Try to break tie with Head-to-Head
- Kelce Grammar / DARKHORSE - 12 teams tied by Winning Pct
- Kelce Grammar / DARKHORSE - Played no others tied by Winning Pct
- Kelce Grammar / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / Hoodwinked - Tied on Winning Pct
- Kelce Grammar / Hoodwinked - Try to break tie with Head-to-Head
- Kelce Grammar / Hoodwinked - 12 teams tied by Winning Pct
- Kelce Grammar / Hoodwinked - Played no others tied by Winning Pct
- Kelce Grammar / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / Ogre Apocalypse - Tied on Winning Pct
- Kelce Grammar / Ogre Apocalypse - Try to break tie with Head-to-Head
- Kelce Grammar / Ogre Apocalypse - 12 teams tied by Winning Pct
- Kelce Grammar / Ogre Apocalypse - Played no others tied by Winning Pct
- Kelce Grammar / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / SOONER NATION XII - Tied on Winning Pct
- Kelce Grammar / SOONER NATION XII - Try to break tie with Head-to-Head
- Kelce Grammar / SOONER NATION XII - 12 teams tied by Winning Pct
- Kelce Grammar / SOONER NATION XII - Played no others tied by Winning Pct
- Kelce Grammar / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / The Succos - Tied on Winning Pct
- Kelce Grammar / The Succos - Try to break tie with Head-to-Head
- Kelce Grammar / The Succos - 12 teams tied by Winning Pct
- Kelce Grammar / The Succos - Played no others tied by Winning Pct
- Kelce Grammar / The Succos - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / Wisconsi-Knights - Tied on Winning Pct
- Kelce Grammar / Wisconsi-Knights - Try to break tie with Head-to-Head
- Kelce Grammar / Wisconsi-Knights - 12 teams tied by Winning Pct
- Kelce Grammar / Wisconsi-Knights - Played no others tied by Winning Pct
- Kelce Grammar / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / Ogre Apocalypse - Tied on Pts in Games
- Kelce Grammar / Ogre Apocalypse - Try to break tie with Head-to-Head
- Kelce Grammar / Baby Boats IV - Tied on Winning Pct
- Kelce Grammar / Baby Boats IV - Try to break tie with Pts in Games
- Kelce Grammar / Baby Boats IV - 0 PF vs 0 PF
- Kelce Grammar / Ball Drogo - Tied on Winning Pct
- Kelce Grammar / Ball Drogo - Try to break tie with Pts in Games
- Kelce Grammar / Ball Drogo - 0 PF vs 0 PF
- Kelce Grammar / Barbarians - Tied on Winning Pct
- Kelce Grammar / Barbarians - Try to break tie with Pts in Games
- Kelce Grammar / Barbarians - 0 PF vs 0 PF
- Kelce Grammar / Beefsquatch - Tied on Winning Pct
- Kelce Grammar / Beefsquatch - Try to break tie with Pts in Games
- Kelce Grammar / Beefsquatch - 0 PF vs 0 PF
- Kelce Grammar / Benders - Tied on Winning Pct
- Kelce Grammar / Benders - Try to break tie with Pts in Games
- Kelce Grammar / Benders - 0 PF vs 0 PF
- Kelce Grammar / DARKHORSE - Tied on Winning Pct
- Kelce Grammar / DARKHORSE - Try to break tie with Pts in Games
- Kelce Grammar / DARKHORSE - 0 PF vs 0 PF
- Kelce Grammar / Hoodwinked - Tied on Winning Pct
- Kelce Grammar / Hoodwinked - Try to break tie with Pts in Games
- Kelce Grammar / Hoodwinked - 0 PF vs 0 PF
- Kelce Grammar / Kelce Grammar - Tied on Winning Pct
- Kelce Grammar / Kelce Grammar - Try to break tie with Pts in Games
- Kelce Grammar / Kelce Grammar - 0 PF vs 0 PF
- Kelce Grammar / Ogre Apocalypse - Tied on Winning Pct
- Kelce Grammar / Ogre Apocalypse - Try to break tie with Pts in Games
- Kelce Grammar / Ogre Apocalypse - 0 PF vs 0 PF
- Kelce Grammar / SOONER NATION XII - Tied on Winning Pct
- Kelce Grammar / SOONER NATION XII - Try to break tie with Pts in Games
- Kelce Grammar / SOONER NATION XII - 0 PF vs 0 PF
- Kelce Grammar / The Succos - Tied on Winning Pct
- Kelce Grammar / The Succos - Try to break tie with Pts in Games
- Kelce Grammar / The Succos - 0 PF vs 0 PF
- Kelce Grammar / Wisconsi-Knights - Tied on Winning Pct
- Kelce Grammar / Wisconsi-Knights - Try to break tie with Pts in Games
- Kelce Grammar / Wisconsi-Knights - 0 PF vs 0 PF
- Kelce Grammar / Ogre Apocalypse - 12 teams tied by Pts in Games
- Kelce Grammar / Ogre Apocalypse - Played no others tied by Pts in Games
- Kelce Grammar / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / Ogre Apocalypse - Tied on Head-to-Head
- Kelce Grammar / Ogre Apocalypse - Try to break tie with Pts H2H
- Kelce Grammar / Ogre Apocalypse - 12 teams tied by Head-to-Head
- Kelce Grammar / Ogre Apocalypse - Played no others tied by Head-to-Head
- Kelce Grammar / Ogre Apocalypse - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Baby Boats IV / Ogre Apocalypse - Tied on Winning Pct
- Baby Boats IV / Ogre Apocalypse - Try to break tie with Pts in Games
- Baby Boats IV / Ogre Apocalypse - 0 PF vs 0 PF
- Baby Boats IV / Ball Drogo - Tied on Winning Pct
- Baby Boats IV / Ball Drogo - Try to break tie with Head-to-Head
- Baby Boats IV / Ball Drogo - 12 teams tied by Winning Pct
- Baby Boats IV / Ball Drogo - Played no others tied by Winning Pct
- Baby Boats IV / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Barbarians - Tied on Winning Pct
- Baby Boats IV / Barbarians - Try to break tie with Head-to-Head
- Baby Boats IV / Barbarians - 12 teams tied by Winning Pct
- Baby Boats IV / Barbarians - Played no others tied by Winning Pct
- Baby Boats IV / Barbarians - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Beefsquatch - Tied on Winning Pct
- Baby Boats IV / Beefsquatch - Try to break tie with Head-to-Head
- Baby Boats IV / Beefsquatch - 12 teams tied by Winning Pct
- Baby Boats IV / Beefsquatch - Played no others tied by Winning Pct
- Baby Boats IV / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Benders - Tied on Winning Pct
- Baby Boats IV / Benders - Try to break tie with Head-to-Head
- Baby Boats IV / Benders - 12 teams tied by Winning Pct
- Baby Boats IV / Benders - Played no others tied by Winning Pct
- Baby Boats IV / Benders - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / DARKHORSE - Tied on Winning Pct
- Baby Boats IV / DARKHORSE - Try to break tie with Head-to-Head
- Baby Boats IV / DARKHORSE - 12 teams tied by Winning Pct
- Baby Boats IV / DARKHORSE - Played no others tied by Winning Pct
- Baby Boats IV / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Hoodwinked - Tied on Winning Pct
- Baby Boats IV / Hoodwinked - Try to break tie with Head-to-Head
- Baby Boats IV / Hoodwinked - 12 teams tied by Winning Pct
- Baby Boats IV / Hoodwinked - Played no others tied by Winning Pct
- Baby Boats IV / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Kelce Grammar - Tied on Winning Pct
- Baby Boats IV / Kelce Grammar - Try to break tie with Head-to-Head
- Baby Boats IV / Kelce Grammar - 12 teams tied by Winning Pct
- Baby Boats IV / Kelce Grammar - Played no others tied by Winning Pct
- Baby Boats IV / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Ogre Apocalypse - Tied on Winning Pct
- Baby Boats IV / Ogre Apocalypse - Try to break tie with Head-to-Head
- Baby Boats IV / Ogre Apocalypse - 12 teams tied by Winning Pct
- Baby Boats IV / Ogre Apocalypse - Played no others tied by Winning Pct
- Baby Boats IV / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / SOONER NATION XII - Tied on Winning Pct
- Baby Boats IV / SOONER NATION XII - Try to break tie with Head-to-Head
- Baby Boats IV / SOONER NATION XII - 12 teams tied by Winning Pct
- Baby Boats IV / SOONER NATION XII - Played no others tied by Winning Pct
- Baby Boats IV / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / The Succos - Tied on Winning Pct
- Baby Boats IV / The Succos - Try to break tie with Head-to-Head
- Baby Boats IV / The Succos - 12 teams tied by Winning Pct
- Baby Boats IV / The Succos - Played no others tied by Winning Pct
- Baby Boats IV / The Succos - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Wisconsi-Knights - Tied on Winning Pct
- Baby Boats IV / Wisconsi-Knights - Try to break tie with Head-to-Head
- Baby Boats IV / Wisconsi-Knights - 12 teams tied by Winning Pct
- Baby Boats IV / Wisconsi-Knights - Played no others tied by Winning Pct
- Baby Boats IV / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Ogre Apocalypse - Tied on Pts in Games
- Baby Boats IV / Ogre Apocalypse - Try to break tie with Head-to-Head
- Baby Boats IV / Baby Boats IV - Tied on Winning Pct
- Baby Boats IV / Baby Boats IV - Try to break tie with Pts in Games
- Baby Boats IV / Baby Boats IV - 0 PF vs 0 PF
- Baby Boats IV / Ball Drogo - Tied on Winning Pct
- Baby Boats IV / Ball Drogo - Try to break tie with Pts in Games
- Baby Boats IV / Ball Drogo - 0 PF vs 0 PF
- Baby Boats IV / Barbarians - Tied on Winning Pct
- Baby Boats IV / Barbarians - Try to break tie with Pts in Games
- Baby Boats IV / Barbarians - 0 PF vs 0 PF
- Baby Boats IV / Beefsquatch - Tied on Winning Pct
- Baby Boats IV / Beefsquatch - Try to break tie with Pts in Games
- Baby Boats IV / Beefsquatch - 0 PF vs 0 PF
- Baby Boats IV / Benders - Tied on Winning Pct
- Baby Boats IV / Benders - Try to break tie with Pts in Games
- Baby Boats IV / Benders - 0 PF vs 0 PF
- Baby Boats IV / DARKHORSE - Tied on Winning Pct
- Baby Boats IV / DARKHORSE - Try to break tie with Pts in Games
- Baby Boats IV / DARKHORSE - 0 PF vs 0 PF
- Baby Boats IV / Hoodwinked - Tied on Winning Pct
- Baby Boats IV / Hoodwinked - Try to break tie with Pts in Games
- Baby Boats IV / Hoodwinked - 0 PF vs 0 PF
- Baby Boats IV / Kelce Grammar - Tied on Winning Pct
- Baby Boats IV / Kelce Grammar - Try to break tie with Pts in Games
- Baby Boats IV / Kelce Grammar - 0 PF vs 0 PF
- Baby Boats IV / Ogre Apocalypse - Tied on Winning Pct
- Baby Boats IV / Ogre Apocalypse - Try to break tie with Pts in Games
- Baby Boats IV / Ogre Apocalypse - 0 PF vs 0 PF
- Baby Boats IV / SOONER NATION XII - Tied on Winning Pct
- Baby Boats IV / SOONER NATION XII - Try to break tie with Pts in Games
- Baby Boats IV / SOONER NATION XII - 0 PF vs 0 PF
- Baby Boats IV / The Succos - Tied on Winning Pct
- Baby Boats IV / The Succos - Try to break tie with Pts in Games
- Baby Boats IV / The Succos - 0 PF vs 0 PF
- Baby Boats IV / Wisconsi-Knights - Tied on Winning Pct
- Baby Boats IV / Wisconsi-Knights - Try to break tie with Pts in Games
- Baby Boats IV / Wisconsi-Knights - 0 PF vs 0 PF
- Baby Boats IV / Ogre Apocalypse - 12 teams tied by Pts in Games
- Baby Boats IV / Ogre Apocalypse - Played no others tied by Pts in Games
- Baby Boats IV / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Ogre Apocalypse - Tied on Head-to-Head
- Baby Boats IV / Ogre Apocalypse - Try to break tie with Pts H2H
- Baby Boats IV / Ogre Apocalypse - 12 teams tied by Head-to-Head
- Baby Boats IV / Ogre Apocalypse - Played no others tied by Head-to-Head
- Baby Boats IV / Ogre Apocalypse - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Benders / Ogre Apocalypse - Tied on Winning Pct
- Benders / Ogre Apocalypse - Try to break tie with Pts in Games
- Benders / Ogre Apocalypse - 0 PF vs 0 PF
- Benders / Baby Boats IV - Tied on Winning Pct
- Benders / Baby Boats IV - Try to break tie with Head-to-Head
- Benders / Baby Boats IV - 12 teams tied by Winning Pct
- Benders / Baby Boats IV - Played no others tied by Winning Pct
- Benders / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Benders / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Ball Drogo - Tied on Winning Pct
- Benders / Ball Drogo - Try to break tie with Head-to-Head
- Benders / Ball Drogo - 12 teams tied by Winning Pct
- Benders / Ball Drogo - Played no others tied by Winning Pct
- Benders / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Benders / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Barbarians - Tied on Winning Pct
- Benders / Barbarians - Try to break tie with Head-to-Head
- Benders / Barbarians - 12 teams tied by Winning Pct
- Benders / Barbarians - Played no others tied by Winning Pct
- Benders / Barbarians - 0-0 vs 0-0 Head-to-Head
- Benders / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Beefsquatch - Tied on Winning Pct
- Benders / Beefsquatch - Try to break tie with Head-to-Head
- Benders / Beefsquatch - 12 teams tied by Winning Pct
- Benders / Beefsquatch - Played no others tied by Winning Pct
- Benders / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Benders / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / DARKHORSE - Tied on Winning Pct
- Benders / DARKHORSE - Try to break tie with Head-to-Head
- Benders / DARKHORSE - 12 teams tied by Winning Pct
- Benders / DARKHORSE - Played no others tied by Winning Pct
- Benders / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Benders / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Hoodwinked - Tied on Winning Pct
- Benders / Hoodwinked - Try to break tie with Head-to-Head
- Benders / Hoodwinked - 12 teams tied by Winning Pct
- Benders / Hoodwinked - Played no others tied by Winning Pct
- Benders / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Benders / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Kelce Grammar - Tied on Winning Pct
- Benders / Kelce Grammar - Try to break tie with Head-to-Head
- Benders / Kelce Grammar - 12 teams tied by Winning Pct
- Benders / Kelce Grammar - Played no others tied by Winning Pct
- Benders / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Benders / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Ogre Apocalypse - Tied on Winning Pct
- Benders / Ogre Apocalypse - Try to break tie with Head-to-Head
- Benders / Ogre Apocalypse - 12 teams tied by Winning Pct
- Benders / Ogre Apocalypse - Played no others tied by Winning Pct
- Benders / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Benders / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / SOONER NATION XII - Tied on Winning Pct
- Benders / SOONER NATION XII - Try to break tie with Head-to-Head
- Benders / SOONER NATION XII - 12 teams tied by Winning Pct
- Benders / SOONER NATION XII - Played no others tied by Winning Pct
- Benders / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Benders / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / The Succos - Tied on Winning Pct
- Benders / The Succos - Try to break tie with Head-to-Head
- Benders / The Succos - 12 teams tied by Winning Pct
- Benders / The Succos - Played no others tied by Winning Pct
- Benders / The Succos - 0-0 vs 0-0 Head-to-Head
- Benders / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Wisconsi-Knights - Tied on Winning Pct
- Benders / Wisconsi-Knights - Try to break tie with Head-to-Head
- Benders / Wisconsi-Knights - 12 teams tied by Winning Pct
- Benders / Wisconsi-Knights - Played no others tied by Winning Pct
- Benders / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Benders / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Ogre Apocalypse - Tied on Pts in Games
- Benders / Ogre Apocalypse - Try to break tie with Head-to-Head
- Benders / Baby Boats IV - Tied on Winning Pct
- Benders / Baby Boats IV - Try to break tie with Pts in Games
- Benders / Baby Boats IV - 0 PF vs 0 PF
- Benders / Ball Drogo - Tied on Winning Pct
- Benders / Ball Drogo - Try to break tie with Pts in Games
- Benders / Ball Drogo - 0 PF vs 0 PF
- Benders / Barbarians - Tied on Winning Pct
- Benders / Barbarians - Try to break tie with Pts in Games
- Benders / Barbarians - 0 PF vs 0 PF
- Benders / Beefsquatch - Tied on Winning Pct
- Benders / Beefsquatch - Try to break tie with Pts in Games
- Benders / Beefsquatch - 0 PF vs 0 PF
- Benders / Benders - Tied on Winning Pct
- Benders / Benders - Try to break tie with Pts in Games
- Benders / Benders - 0 PF vs 0 PF
- Benders / DARKHORSE - Tied on Winning Pct
- Benders / DARKHORSE - Try to break tie with Pts in Games
- Benders / DARKHORSE - 0 PF vs 0 PF
- Benders / Hoodwinked - Tied on Winning Pct
- Benders / Hoodwinked - Try to break tie with Pts in Games
- Benders / Hoodwinked - 0 PF vs 0 PF
- Benders / Kelce Grammar - Tied on Winning Pct
- Benders / Kelce Grammar - Try to break tie with Pts in Games
- Benders / Kelce Grammar - 0 PF vs 0 PF
- Benders / Ogre Apocalypse - Tied on Winning Pct
- Benders / Ogre Apocalypse - Try to break tie with Pts in Games
- Benders / Ogre Apocalypse - 0 PF vs 0 PF
- Benders / SOONER NATION XII - Tied on Winning Pct
- Benders / SOONER NATION XII - Try to break tie with Pts in Games
- Benders / SOONER NATION XII - 0 PF vs 0 PF
- Benders / The Succos - Tied on Winning Pct
- Benders / The Succos - Try to break tie with Pts in Games
- Benders / The Succos - 0 PF vs 0 PF
- Benders / Wisconsi-Knights - Tied on Winning Pct
- Benders / Wisconsi-Knights - Try to break tie with Pts in Games
- Benders / Wisconsi-Knights - 0 PF vs 0 PF
- Benders / Ogre Apocalypse - 12 teams tied by Pts in Games
- Benders / Ogre Apocalypse - Played no others tied by Pts in Games
- Benders / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Benders / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Ogre Apocalypse - Tied on Head-to-Head
- Benders / Ogre Apocalypse - Try to break tie with Pts H2H
- Benders / Ogre Apocalypse - 12 teams tied by Head-to-Head
- Benders / Ogre Apocalypse - Played no others tied by Head-to-Head
- Benders / Ogre Apocalypse - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Ogre Apocalypse / DARKHORSE - Tied on Winning Pct
- Ogre Apocalypse / DARKHORSE - Try to break tie with Pts in Games
- Ogre Apocalypse / DARKHORSE - 0 PF vs 0 PF
- Ogre Apocalypse / Baby Boats IV - Tied on Winning Pct
- Ogre Apocalypse / Baby Boats IV - Try to break tie with Head-to-Head
- Ogre Apocalypse / Baby Boats IV - 12 teams tied by Winning Pct
- Ogre Apocalypse / Baby Boats IV - Played no others tied by Winning Pct
- Ogre Apocalypse / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Ogre Apocalypse / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ogre Apocalypse / Ball Drogo - Tied on Winning Pct
- Ogre Apocalypse / Ball Drogo - Try to break tie with Head-to-Head
- Ogre Apocalypse / Ball Drogo - 12 teams tied by Winning Pct
- Ogre Apocalypse / Ball Drogo - Played no others tied by Winning Pct
- Ogre Apocalypse / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Ogre Apocalypse / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ogre Apocalypse / Barbarians - Tied on Winning Pct
- Ogre Apocalypse / Barbarians - Try to break tie with Head-to-Head
- Ogre Apocalypse / Barbarians - 12 teams tied by Winning Pct
- Ogre Apocalypse / Barbarians - Played no others tied by Winning Pct
- Ogre Apocalypse / Barbarians - 0-0 vs 0-0 Head-to-Head
- Ogre Apocalypse / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ogre Apocalypse / Beefsquatch - Tied on Winning Pct
- Ogre Apocalypse / Beefsquatch - Try to break tie with Head-to-Head
- Ogre Apocalypse / Beefsquatch - 12 teams tied by Winning Pct
- Ogre Apocalypse / Beefsquatch - Played no others tied by Winning Pct
- Ogre Apocalypse / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Ogre Apocalypse / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ogre Apocalypse / Benders - Tied on Winning Pct
- Ogre Apocalypse / Benders - Try to break tie with Head-to-Head
- Ogre Apocalypse / Benders - 12 teams tied by Winning Pct
- Ogre Apocalypse / Benders - Played no others tied by Winning Pct
- Ogre Apocalypse / Benders - 0-0 vs 0-0 Head-to-Head
- Ogre Apocalypse / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ogre Apocalypse / DARKHORSE - Tied on Winning Pct
- Ogre Apocalypse / DARKHORSE - Try to break tie with Head-to-Head
- Ogre Apocalypse / DARKHORSE - 12 teams tied by Winning Pct
- Ogre Apocalypse / DARKHORSE - Played no others tied by Winning Pct
- Ogre Apocalypse / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Ogre Apocalypse / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ogre Apocalypse / Hoodwinked - Tied on Winning Pct
- Ogre Apocalypse / Hoodwinked - Try to break tie with Head-to-Head
- Ogre Apocalypse / Hoodwinked - 12 teams tied by Winning Pct
- Ogre Apocalypse / Hoodwinked - Played no others tied by Winning Pct
- Ogre Apocalypse / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Ogre Apocalypse / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ogre Apocalypse / Kelce Grammar - Tied on Winning Pct
- Ogre Apocalypse / Kelce Grammar - Try to break tie with Head-to-Head
- Ogre Apocalypse / Kelce Grammar - 12 teams tied by Winning Pct
- Ogre Apocalypse / Kelce Grammar - Played no others tied by Winning Pct
- Ogre Apocalypse / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Ogre Apocalypse / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ogre Apocalypse / SOONER NATION XII - Tied on Winning Pct
- Ogre Apocalypse / SOONER NATION XII - Try to break tie with Head-to-Head
- Ogre Apocalypse / SOONER NATION XII - 12 teams tied by Winning Pct
- Ogre Apocalypse / SOONER NATION XII - Played no others tied by Winning Pct
- Ogre Apocalypse / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Ogre Apocalypse / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ogre Apocalypse / The Succos - Tied on Winning Pct
- Ogre Apocalypse / The Succos - Try to break tie with Head-to-Head
- Ogre Apocalypse / The Succos - 12 teams tied by Winning Pct
- Ogre Apocalypse / The Succos - Played no others tied by Winning Pct
- Ogre Apocalypse / The Succos - 0-0 vs 0-0 Head-to-Head
- Ogre Apocalypse / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ogre Apocalypse / Wisconsi-Knights - Tied on Winning Pct
- Ogre Apocalypse / Wisconsi-Knights - Try to break tie with Head-to-Head
- Ogre Apocalypse / Wisconsi-Knights - 12 teams tied by Winning Pct
- Ogre Apocalypse / Wisconsi-Knights - Played no others tied by Winning Pct
- Ogre Apocalypse / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Ogre Apocalypse / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ogre Apocalypse / DARKHORSE - Tied on Pts in Games
- Ogre Apocalypse / DARKHORSE - Try to break tie with Head-to-Head
- Ogre Apocalypse / Baby Boats IV - Tied on Winning Pct
- Ogre Apocalypse / Baby Boats IV - Try to break tie with Pts in Games
- Ogre Apocalypse / Baby Boats IV - 0 PF vs 0 PF
- Ogre Apocalypse / Ball Drogo - Tied on Winning Pct
- Ogre Apocalypse / Ball Drogo - Try to break tie with Pts in Games
- Ogre Apocalypse / Ball Drogo - 0 PF vs 0 PF
- Ogre Apocalypse / Barbarians - Tied on Winning Pct
- Ogre Apocalypse / Barbarians - Try to break tie with Pts in Games
- Ogre Apocalypse / Barbarians - 0 PF vs 0 PF
- Ogre Apocalypse / Beefsquatch - Tied on Winning Pct
- Ogre Apocalypse / Beefsquatch - Try to break tie with Pts in Games
- Ogre Apocalypse / Beefsquatch - 0 PF vs 0 PF
- Ogre Apocalypse / Benders - Tied on Winning Pct
- Ogre Apocalypse / Benders - Try to break tie with Pts in Games
- Ogre Apocalypse / Benders - 0 PF vs 0 PF
- Ogre Apocalypse / DARKHORSE - Tied on Winning Pct
- Ogre Apocalypse / DARKHORSE - Try to break tie with Pts in Games
- Ogre Apocalypse / DARKHORSE - 0 PF vs 0 PF
- Ogre Apocalypse / Hoodwinked - Tied on Winning Pct
- Ogre Apocalypse / Hoodwinked - Try to break tie with Pts in Games
- Ogre Apocalypse / Hoodwinked - 0 PF vs 0 PF
- Ogre Apocalypse / Kelce Grammar - Tied on Winning Pct
- Ogre Apocalypse / Kelce Grammar - Try to break tie with Pts in Games
- Ogre Apocalypse / Kelce Grammar - 0 PF vs 0 PF
- Ogre Apocalypse / Ogre Apocalypse - Tied on Winning Pct
- Ogre Apocalypse / Ogre Apocalypse - Try to break tie with Pts in Games
- Ogre Apocalypse / Ogre Apocalypse - 0 PF vs 0 PF
- Ogre Apocalypse / SOONER NATION XII - Tied on Winning Pct
- Ogre Apocalypse / SOONER NATION XII - Try to break tie with Pts in Games
- Ogre Apocalypse / SOONER NATION XII - 0 PF vs 0 PF
- Ogre Apocalypse / The Succos - Tied on Winning Pct
- Ogre Apocalypse / The Succos - Try to break tie with Pts in Games
- Ogre Apocalypse / The Succos - 0 PF vs 0 PF
- Ogre Apocalypse / Wisconsi-Knights - Tied on Winning Pct
- Ogre Apocalypse / Wisconsi-Knights - Try to break tie with Pts in Games
- Ogre Apocalypse / Wisconsi-Knights - 0 PF vs 0 PF
- Ogre Apocalypse / DARKHORSE - 12 teams tied by Pts in Games
- Ogre Apocalypse / DARKHORSE - Played no others tied by Pts in Games
- Ogre Apocalypse / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Ogre Apocalypse / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ogre Apocalypse / DARKHORSE - Tied on Head-to-Head
- Ogre Apocalypse / DARKHORSE - Try to break tie with Pts H2H
- Ogre Apocalypse / DARKHORSE - 12 teams tied by Head-to-Head
- Ogre Apocalypse / DARKHORSE - Played no others tied by Head-to-Head
- Ogre Apocalypse / DARKHORSE - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Barbarians / SOONER NATION XII - Tied on Winning Pct
- Barbarians / SOONER NATION XII - Try to break tie with Pts in Games
- Barbarians / SOONER NATION XII - 0 PF vs 0 PF
- Barbarians / Baby Boats IV - Tied on Winning Pct
- Barbarians / Baby Boats IV - Try to break tie with Head-to-Head
- Barbarians / Baby Boats IV - 12 teams tied by Winning Pct
- Barbarians / Baby Boats IV - Played no others tied by Winning Pct
- Barbarians / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Barbarians / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Ball Drogo - Tied on Winning Pct
- Barbarians / Ball Drogo - Try to break tie with Head-to-Head
- Barbarians / Ball Drogo - 12 teams tied by Winning Pct
- Barbarians / Ball Drogo - Played no others tied by Winning Pct
- Barbarians / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Barbarians / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Beefsquatch - Tied on Winning Pct
- Barbarians / Beefsquatch - Try to break tie with Head-to-Head
- Barbarians / Beefsquatch - 12 teams tied by Winning Pct
- Barbarians / Beefsquatch - Played no others tied by Winning Pct
- Barbarians / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Barbarians / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Benders - Tied on Winning Pct
- Barbarians / Benders - Try to break tie with Head-to-Head
- Barbarians / Benders - 12 teams tied by Winning Pct
- Barbarians / Benders - Played no others tied by Winning Pct
- Barbarians / Benders - 0-0 vs 0-0 Head-to-Head
- Barbarians / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / DARKHORSE - Tied on Winning Pct
- Barbarians / DARKHORSE - Try to break tie with Head-to-Head
- Barbarians / DARKHORSE - 12 teams tied by Winning Pct
- Barbarians / DARKHORSE - Played no others tied by Winning Pct
- Barbarians / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Barbarians / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Hoodwinked - Tied on Winning Pct
- Barbarians / Hoodwinked - Try to break tie with Head-to-Head
- Barbarians / Hoodwinked - 12 teams tied by Winning Pct
- Barbarians / Hoodwinked - Played no others tied by Winning Pct
- Barbarians / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Barbarians / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Kelce Grammar - Tied on Winning Pct
- Barbarians / Kelce Grammar - Try to break tie with Head-to-Head
- Barbarians / Kelce Grammar - 12 teams tied by Winning Pct
- Barbarians / Kelce Grammar - Played no others tied by Winning Pct
- Barbarians / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Barbarians / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Ogre Apocalypse - Tied on Winning Pct
- Barbarians / Ogre Apocalypse - Try to break tie with Head-to-Head
- Barbarians / Ogre Apocalypse - 12 teams tied by Winning Pct
- Barbarians / Ogre Apocalypse - Played no others tied by Winning Pct
- Barbarians / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Barbarians / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / SOONER NATION XII - Tied on Winning Pct
- Barbarians / SOONER NATION XII - Try to break tie with Head-to-Head
- Barbarians / SOONER NATION XII - 12 teams tied by Winning Pct
- Barbarians / SOONER NATION XII - Played no others tied by Winning Pct
- Barbarians / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Barbarians / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / The Succos - Tied on Winning Pct
- Barbarians / The Succos - Try to break tie with Head-to-Head
- Barbarians / The Succos - 12 teams tied by Winning Pct
- Barbarians / The Succos - Played no others tied by Winning Pct
- Barbarians / The Succos - 0-0 vs 0-0 Head-to-Head
- Barbarians / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Wisconsi-Knights - Tied on Winning Pct
- Barbarians / Wisconsi-Knights - Try to break tie with Head-to-Head
- Barbarians / Wisconsi-Knights - 12 teams tied by Winning Pct
- Barbarians / Wisconsi-Knights - Played no others tied by Winning Pct
- Barbarians / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Barbarians / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / SOONER NATION XII - Tied on Pts in Games
- Barbarians / SOONER NATION XII - Try to break tie with Head-to-Head
- Barbarians / Baby Boats IV - Tied on Winning Pct
- Barbarians / Baby Boats IV - Try to break tie with Pts in Games
- Barbarians / Baby Boats IV - 0 PF vs 0 PF
- Barbarians / Ball Drogo - Tied on Winning Pct
- Barbarians / Ball Drogo - Try to break tie with Pts in Games
- Barbarians / Ball Drogo - 0 PF vs 0 PF
- Barbarians / Barbarians - Tied on Winning Pct
- Barbarians / Barbarians - Try to break tie with Pts in Games
- Barbarians / Barbarians - 0 PF vs 0 PF
- Barbarians / Beefsquatch - Tied on Winning Pct
- Barbarians / Beefsquatch - Try to break tie with Pts in Games
- Barbarians / Beefsquatch - 0 PF vs 0 PF
- Barbarians / Benders - Tied on Winning Pct
- Barbarians / Benders - Try to break tie with Pts in Games
- Barbarians / Benders - 0 PF vs 0 PF
- Barbarians / DARKHORSE - Tied on Winning Pct
- Barbarians / DARKHORSE - Try to break tie with Pts in Games
- Barbarians / DARKHORSE - 0 PF vs 0 PF
- Barbarians / Hoodwinked - Tied on Winning Pct
- Barbarians / Hoodwinked - Try to break tie with Pts in Games
- Barbarians / Hoodwinked - 0 PF vs 0 PF
- Barbarians / Kelce Grammar - Tied on Winning Pct
- Barbarians / Kelce Grammar - Try to break tie with Pts in Games
- Barbarians / Kelce Grammar - 0 PF vs 0 PF
- Barbarians / Ogre Apocalypse - Tied on Winning Pct
- Barbarians / Ogre Apocalypse - Try to break tie with Pts in Games
- Barbarians / Ogre Apocalypse - 0 PF vs 0 PF
- Barbarians / SOONER NATION XII - Tied on Winning Pct
- Barbarians / SOONER NATION XII - Try to break tie with Pts in Games
- Barbarians / SOONER NATION XII - 0 PF vs 0 PF
- Barbarians / The Succos - Tied on Winning Pct
- Barbarians / The Succos - Try to break tie with Pts in Games
- Barbarians / The Succos - 0 PF vs 0 PF
- Barbarians / Wisconsi-Knights - Tied on Winning Pct
- Barbarians / Wisconsi-Knights - Try to break tie with Pts in Games
- Barbarians / Wisconsi-Knights - 0 PF vs 0 PF
- Barbarians / SOONER NATION XII - 12 teams tied by Pts in Games
- Barbarians / SOONER NATION XII - Played no others tied by Pts in Games
- Barbarians / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Barbarians / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / SOONER NATION XII - Tied on Head-to-Head
- Barbarians / SOONER NATION XII - Try to break tie with Pts H2H
- Barbarians / SOONER NATION XII - 12 teams tied by Head-to-Head
- Barbarians / SOONER NATION XII - Played no others tied by Head-to-Head
- Barbarians / SOONER NATION XII - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Kelce Grammar / SOONER NATION XII - Tied on Winning Pct
- Kelce Grammar / SOONER NATION XII - Try to break tie with Pts in Games
- Kelce Grammar / SOONER NATION XII - 0 PF vs 0 PF
- Kelce Grammar / Baby Boats IV - Tied on Winning Pct
- Kelce Grammar / Baby Boats IV - Try to break tie with Head-to-Head
- Kelce Grammar / Baby Boats IV - 12 teams tied by Winning Pct
- Kelce Grammar / Baby Boats IV - Played no others tied by Winning Pct
- Kelce Grammar / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / Ball Drogo - Tied on Winning Pct
- Kelce Grammar / Ball Drogo - Try to break tie with Head-to-Head
- Kelce Grammar / Ball Drogo - 12 teams tied by Winning Pct
- Kelce Grammar / Ball Drogo - Played no others tied by Winning Pct
- Kelce Grammar / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / Barbarians - Tied on Winning Pct
- Kelce Grammar / Barbarians - Try to break tie with Head-to-Head
- Kelce Grammar / Barbarians - 12 teams tied by Winning Pct
- Kelce Grammar / Barbarians - Played no others tied by Winning Pct
- Kelce Grammar / Barbarians - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / Beefsquatch - Tied on Winning Pct
- Kelce Grammar / Beefsquatch - Try to break tie with Head-to-Head
- Kelce Grammar / Beefsquatch - 12 teams tied by Winning Pct
- Kelce Grammar / Beefsquatch - Played no others tied by Winning Pct
- Kelce Grammar / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / Benders - Tied on Winning Pct
- Kelce Grammar / Benders - Try to break tie with Head-to-Head
- Kelce Grammar / Benders - 12 teams tied by Winning Pct
- Kelce Grammar / Benders - Played no others tied by Winning Pct
- Kelce Grammar / Benders - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / DARKHORSE - Tied on Winning Pct
- Kelce Grammar / DARKHORSE - Try to break tie with Head-to-Head
- Kelce Grammar / DARKHORSE - 12 teams tied by Winning Pct
- Kelce Grammar / DARKHORSE - Played no others tied by Winning Pct
- Kelce Grammar / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / Hoodwinked - Tied on Winning Pct
- Kelce Grammar / Hoodwinked - Try to break tie with Head-to-Head
- Kelce Grammar / Hoodwinked - 12 teams tied by Winning Pct
- Kelce Grammar / Hoodwinked - Played no others tied by Winning Pct
- Kelce Grammar / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / Ogre Apocalypse - Tied on Winning Pct
- Kelce Grammar / Ogre Apocalypse - Try to break tie with Head-to-Head
- Kelce Grammar / Ogre Apocalypse - 12 teams tied by Winning Pct
- Kelce Grammar / Ogre Apocalypse - Played no others tied by Winning Pct
- Kelce Grammar / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / SOONER NATION XII - Tied on Winning Pct
- Kelce Grammar / SOONER NATION XII - Try to break tie with Head-to-Head
- Kelce Grammar / SOONER NATION XII - 12 teams tied by Winning Pct
- Kelce Grammar / SOONER NATION XII - Played no others tied by Winning Pct
- Kelce Grammar / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / The Succos - Tied on Winning Pct
- Kelce Grammar / The Succos - Try to break tie with Head-to-Head
- Kelce Grammar / The Succos - 12 teams tied by Winning Pct
- Kelce Grammar / The Succos - Played no others tied by Winning Pct
- Kelce Grammar / The Succos - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / Wisconsi-Knights - Tied on Winning Pct
- Kelce Grammar / Wisconsi-Knights - Try to break tie with Head-to-Head
- Kelce Grammar / Wisconsi-Knights - 12 teams tied by Winning Pct
- Kelce Grammar / Wisconsi-Knights - Played no others tied by Winning Pct
- Kelce Grammar / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / SOONER NATION XII - Tied on Pts in Games
- Kelce Grammar / SOONER NATION XII - Try to break tie with Head-to-Head
- Kelce Grammar / Baby Boats IV - Tied on Winning Pct
- Kelce Grammar / Baby Boats IV - Try to break tie with Pts in Games
- Kelce Grammar / Baby Boats IV - 0 PF vs 0 PF
- Kelce Grammar / Ball Drogo - Tied on Winning Pct
- Kelce Grammar / Ball Drogo - Try to break tie with Pts in Games
- Kelce Grammar / Ball Drogo - 0 PF vs 0 PF
- Kelce Grammar / Barbarians - Tied on Winning Pct
- Kelce Grammar / Barbarians - Try to break tie with Pts in Games
- Kelce Grammar / Barbarians - 0 PF vs 0 PF
- Kelce Grammar / Beefsquatch - Tied on Winning Pct
- Kelce Grammar / Beefsquatch - Try to break tie with Pts in Games
- Kelce Grammar / Beefsquatch - 0 PF vs 0 PF
- Kelce Grammar / Benders - Tied on Winning Pct
- Kelce Grammar / Benders - Try to break tie with Pts in Games
- Kelce Grammar / Benders - 0 PF vs 0 PF
- Kelce Grammar / DARKHORSE - Tied on Winning Pct
- Kelce Grammar / DARKHORSE - Try to break tie with Pts in Games
- Kelce Grammar / DARKHORSE - 0 PF vs 0 PF
- Kelce Grammar / Hoodwinked - Tied on Winning Pct
- Kelce Grammar / Hoodwinked - Try to break tie with Pts in Games
- Kelce Grammar / Hoodwinked - 0 PF vs 0 PF
- Kelce Grammar / Kelce Grammar - Tied on Winning Pct
- Kelce Grammar / Kelce Grammar - Try to break tie with Pts in Games
- Kelce Grammar / Kelce Grammar - 0 PF vs 0 PF
- Kelce Grammar / Ogre Apocalypse - Tied on Winning Pct
- Kelce Grammar / Ogre Apocalypse - Try to break tie with Pts in Games
- Kelce Grammar / Ogre Apocalypse - 0 PF vs 0 PF
- Kelce Grammar / SOONER NATION XII - Tied on Winning Pct
- Kelce Grammar / SOONER NATION XII - Try to break tie with Pts in Games
- Kelce Grammar / SOONER NATION XII - 0 PF vs 0 PF
- Kelce Grammar / The Succos - Tied on Winning Pct
- Kelce Grammar / The Succos - Try to break tie with Pts in Games
- Kelce Grammar / The Succos - 0 PF vs 0 PF
- Kelce Grammar / Wisconsi-Knights - Tied on Winning Pct
- Kelce Grammar / Wisconsi-Knights - Try to break tie with Pts in Games
- Kelce Grammar / Wisconsi-Knights - 0 PF vs 0 PF
- Kelce Grammar / SOONER NATION XII - 12 teams tied by Pts in Games
- Kelce Grammar / SOONER NATION XII - Played no others tied by Pts in Games
- Kelce Grammar / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / SOONER NATION XII - Tied on Head-to-Head
- Kelce Grammar / SOONER NATION XII - Try to break tie with Pts H2H
- Kelce Grammar / SOONER NATION XII - 12 teams tied by Head-to-Head
- Kelce Grammar / SOONER NATION XII - Played no others tied by Head-to-Head
- Kelce Grammar / SOONER NATION XII - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Baby Boats IV / SOONER NATION XII - Tied on Winning Pct
- Baby Boats IV / SOONER NATION XII - Try to break tie with Pts in Games
- Baby Boats IV / SOONER NATION XII - 0 PF vs 0 PF
- Baby Boats IV / Ball Drogo - Tied on Winning Pct
- Baby Boats IV / Ball Drogo - Try to break tie with Head-to-Head
- Baby Boats IV / Ball Drogo - 12 teams tied by Winning Pct
- Baby Boats IV / Ball Drogo - Played no others tied by Winning Pct
- Baby Boats IV / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Barbarians - Tied on Winning Pct
- Baby Boats IV / Barbarians - Try to break tie with Head-to-Head
- Baby Boats IV / Barbarians - 12 teams tied by Winning Pct
- Baby Boats IV / Barbarians - Played no others tied by Winning Pct
- Baby Boats IV / Barbarians - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Beefsquatch - Tied on Winning Pct
- Baby Boats IV / Beefsquatch - Try to break tie with Head-to-Head
- Baby Boats IV / Beefsquatch - 12 teams tied by Winning Pct
- Baby Boats IV / Beefsquatch - Played no others tied by Winning Pct
- Baby Boats IV / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Benders - Tied on Winning Pct
- Baby Boats IV / Benders - Try to break tie with Head-to-Head
- Baby Boats IV / Benders - 12 teams tied by Winning Pct
- Baby Boats IV / Benders - Played no others tied by Winning Pct
- Baby Boats IV / Benders - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / DARKHORSE - Tied on Winning Pct
- Baby Boats IV / DARKHORSE - Try to break tie with Head-to-Head
- Baby Boats IV / DARKHORSE - 12 teams tied by Winning Pct
- Baby Boats IV / DARKHORSE - Played no others tied by Winning Pct
- Baby Boats IV / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Hoodwinked - Tied on Winning Pct
- Baby Boats IV / Hoodwinked - Try to break tie with Head-to-Head
- Baby Boats IV / Hoodwinked - 12 teams tied by Winning Pct
- Baby Boats IV / Hoodwinked - Played no others tied by Winning Pct
- Baby Boats IV / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Kelce Grammar - Tied on Winning Pct
- Baby Boats IV / Kelce Grammar - Try to break tie with Head-to-Head
- Baby Boats IV / Kelce Grammar - 12 teams tied by Winning Pct
- Baby Boats IV / Kelce Grammar - Played no others tied by Winning Pct
- Baby Boats IV / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Ogre Apocalypse - Tied on Winning Pct
- Baby Boats IV / Ogre Apocalypse - Try to break tie with Head-to-Head
- Baby Boats IV / Ogre Apocalypse - 12 teams tied by Winning Pct
- Baby Boats IV / Ogre Apocalypse - Played no others tied by Winning Pct
- Baby Boats IV / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / SOONER NATION XII - Tied on Winning Pct
- Baby Boats IV / SOONER NATION XII - Try to break tie with Head-to-Head
- Baby Boats IV / SOONER NATION XII - 12 teams tied by Winning Pct
- Baby Boats IV / SOONER NATION XII - Played no others tied by Winning Pct
- Baby Boats IV / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / The Succos - Tied on Winning Pct
- Baby Boats IV / The Succos - Try to break tie with Head-to-Head
- Baby Boats IV / The Succos - 12 teams tied by Winning Pct
- Baby Boats IV / The Succos - Played no others tied by Winning Pct
- Baby Boats IV / The Succos - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Wisconsi-Knights - Tied on Winning Pct
- Baby Boats IV / Wisconsi-Knights - Try to break tie with Head-to-Head
- Baby Boats IV / Wisconsi-Knights - 12 teams tied by Winning Pct
- Baby Boats IV / Wisconsi-Knights - Played no others tied by Winning Pct
- Baby Boats IV / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / SOONER NATION XII - Tied on Pts in Games
- Baby Boats IV / SOONER NATION XII - Try to break tie with Head-to-Head
- Baby Boats IV / Baby Boats IV - Tied on Winning Pct
- Baby Boats IV / Baby Boats IV - Try to break tie with Pts in Games
- Baby Boats IV / Baby Boats IV - 0 PF vs 0 PF
- Baby Boats IV / Ball Drogo - Tied on Winning Pct
- Baby Boats IV / Ball Drogo - Try to break tie with Pts in Games
- Baby Boats IV / Ball Drogo - 0 PF vs 0 PF
- Baby Boats IV / Barbarians - Tied on Winning Pct
- Baby Boats IV / Barbarians - Try to break tie with Pts in Games
- Baby Boats IV / Barbarians - 0 PF vs 0 PF
- Baby Boats IV / Beefsquatch - Tied on Winning Pct
- Baby Boats IV / Beefsquatch - Try to break tie with Pts in Games
- Baby Boats IV / Beefsquatch - 0 PF vs 0 PF
- Baby Boats IV / Benders - Tied on Winning Pct
- Baby Boats IV / Benders - Try to break tie with Pts in Games
- Baby Boats IV / Benders - 0 PF vs 0 PF
- Baby Boats IV / DARKHORSE - Tied on Winning Pct
- Baby Boats IV / DARKHORSE - Try to break tie with Pts in Games
- Baby Boats IV / DARKHORSE - 0 PF vs 0 PF
- Baby Boats IV / Hoodwinked - Tied on Winning Pct
- Baby Boats IV / Hoodwinked - Try to break tie with Pts in Games
- Baby Boats IV / Hoodwinked - 0 PF vs 0 PF
- Baby Boats IV / Kelce Grammar - Tied on Winning Pct
- Baby Boats IV / Kelce Grammar - Try to break tie with Pts in Games
- Baby Boats IV / Kelce Grammar - 0 PF vs 0 PF
- Baby Boats IV / Ogre Apocalypse - Tied on Winning Pct
- Baby Boats IV / Ogre Apocalypse - Try to break tie with Pts in Games
- Baby Boats IV / Ogre Apocalypse - 0 PF vs 0 PF
- Baby Boats IV / SOONER NATION XII - Tied on Winning Pct
- Baby Boats IV / SOONER NATION XII - Try to break tie with Pts in Games
- Baby Boats IV / SOONER NATION XII - 0 PF vs 0 PF
- Baby Boats IV / The Succos - Tied on Winning Pct
- Baby Boats IV / The Succos - Try to break tie with Pts in Games
- Baby Boats IV / The Succos - 0 PF vs 0 PF
- Baby Boats IV / Wisconsi-Knights - Tied on Winning Pct
- Baby Boats IV / Wisconsi-Knights - Try to break tie with Pts in Games
- Baby Boats IV / Wisconsi-Knights - 0 PF vs 0 PF
- Baby Boats IV / SOONER NATION XII - 12 teams tied by Pts in Games
- Baby Boats IV / SOONER NATION XII - Played no others tied by Pts in Games
- Baby Boats IV / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / SOONER NATION XII - Tied on Head-to-Head
- Baby Boats IV / SOONER NATION XII - Try to break tie with Pts H2H
- Baby Boats IV / SOONER NATION XII - 12 teams tied by Head-to-Head
- Baby Boats IV / SOONER NATION XII - Played no others tied by Head-to-Head
- Baby Boats IV / SOONER NATION XII - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Benders / SOONER NATION XII - Tied on Winning Pct
- Benders / SOONER NATION XII - Try to break tie with Pts in Games
- Benders / SOONER NATION XII - 0 PF vs 0 PF
- Benders / Baby Boats IV - Tied on Winning Pct
- Benders / Baby Boats IV - Try to break tie with Head-to-Head
- Benders / Baby Boats IV - 12 teams tied by Winning Pct
- Benders / Baby Boats IV - Played no others tied by Winning Pct
- Benders / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Benders / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Ball Drogo - Tied on Winning Pct
- Benders / Ball Drogo - Try to break tie with Head-to-Head
- Benders / Ball Drogo - 12 teams tied by Winning Pct
- Benders / Ball Drogo - Played no others tied by Winning Pct
- Benders / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Benders / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Barbarians - Tied on Winning Pct
- Benders / Barbarians - Try to break tie with Head-to-Head
- Benders / Barbarians - 12 teams tied by Winning Pct
- Benders / Barbarians - Played no others tied by Winning Pct
- Benders / Barbarians - 0-0 vs 0-0 Head-to-Head
- Benders / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Beefsquatch - Tied on Winning Pct
- Benders / Beefsquatch - Try to break tie with Head-to-Head
- Benders / Beefsquatch - 12 teams tied by Winning Pct
- Benders / Beefsquatch - Played no others tied by Winning Pct
- Benders / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Benders / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / DARKHORSE - Tied on Winning Pct
- Benders / DARKHORSE - Try to break tie with Head-to-Head
- Benders / DARKHORSE - 12 teams tied by Winning Pct
- Benders / DARKHORSE - Played no others tied by Winning Pct
- Benders / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Benders / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Hoodwinked - Tied on Winning Pct
- Benders / Hoodwinked - Try to break tie with Head-to-Head
- Benders / Hoodwinked - 12 teams tied by Winning Pct
- Benders / Hoodwinked - Played no others tied by Winning Pct
- Benders / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Benders / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Kelce Grammar - Tied on Winning Pct
- Benders / Kelce Grammar - Try to break tie with Head-to-Head
- Benders / Kelce Grammar - 12 teams tied by Winning Pct
- Benders / Kelce Grammar - Played no others tied by Winning Pct
- Benders / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Benders / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Ogre Apocalypse - Tied on Winning Pct
- Benders / Ogre Apocalypse - Try to break tie with Head-to-Head
- Benders / Ogre Apocalypse - 12 teams tied by Winning Pct
- Benders / Ogre Apocalypse - Played no others tied by Winning Pct
- Benders / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Benders / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / SOONER NATION XII - Tied on Winning Pct
- Benders / SOONER NATION XII - Try to break tie with Head-to-Head
- Benders / SOONER NATION XII - 12 teams tied by Winning Pct
- Benders / SOONER NATION XII - Played no others tied by Winning Pct
- Benders / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Benders / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / The Succos - Tied on Winning Pct
- Benders / The Succos - Try to break tie with Head-to-Head
- Benders / The Succos - 12 teams tied by Winning Pct
- Benders / The Succos - Played no others tied by Winning Pct
- Benders / The Succos - 0-0 vs 0-0 Head-to-Head
- Benders / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Wisconsi-Knights - Tied on Winning Pct
- Benders / Wisconsi-Knights - Try to break tie with Head-to-Head
- Benders / Wisconsi-Knights - 12 teams tied by Winning Pct
- Benders / Wisconsi-Knights - Played no others tied by Winning Pct
- Benders / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Benders / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / SOONER NATION XII - Tied on Pts in Games
- Benders / SOONER NATION XII - Try to break tie with Head-to-Head
- Benders / Baby Boats IV - Tied on Winning Pct
- Benders / Baby Boats IV - Try to break tie with Pts in Games
- Benders / Baby Boats IV - 0 PF vs 0 PF
- Benders / Ball Drogo - Tied on Winning Pct
- Benders / Ball Drogo - Try to break tie with Pts in Games
- Benders / Ball Drogo - 0 PF vs 0 PF
- Benders / Barbarians - Tied on Winning Pct
- Benders / Barbarians - Try to break tie with Pts in Games
- Benders / Barbarians - 0 PF vs 0 PF
- Benders / Beefsquatch - Tied on Winning Pct
- Benders / Beefsquatch - Try to break tie with Pts in Games
- Benders / Beefsquatch - 0 PF vs 0 PF
- Benders / Benders - Tied on Winning Pct
- Benders / Benders - Try to break tie with Pts in Games
- Benders / Benders - 0 PF vs 0 PF
- Benders / DARKHORSE - Tied on Winning Pct
- Benders / DARKHORSE - Try to break tie with Pts in Games
- Benders / DARKHORSE - 0 PF vs 0 PF
- Benders / Hoodwinked - Tied on Winning Pct
- Benders / Hoodwinked - Try to break tie with Pts in Games
- Benders / Hoodwinked - 0 PF vs 0 PF
- Benders / Kelce Grammar - Tied on Winning Pct
- Benders / Kelce Grammar - Try to break tie with Pts in Games
- Benders / Kelce Grammar - 0 PF vs 0 PF
- Benders / Ogre Apocalypse - Tied on Winning Pct
- Benders / Ogre Apocalypse - Try to break tie with Pts in Games
- Benders / Ogre Apocalypse - 0 PF vs 0 PF
- Benders / SOONER NATION XII - Tied on Winning Pct
- Benders / SOONER NATION XII - Try to break tie with Pts in Games
- Benders / SOONER NATION XII - 0 PF vs 0 PF
- Benders / The Succos - Tied on Winning Pct
- Benders / The Succos - Try to break tie with Pts in Games
- Benders / The Succos - 0 PF vs 0 PF
- Benders / Wisconsi-Knights - Tied on Winning Pct
- Benders / Wisconsi-Knights - Try to break tie with Pts in Games
- Benders / Wisconsi-Knights - 0 PF vs 0 PF
- Benders / SOONER NATION XII - 12 teams tied by Pts in Games
- Benders / SOONER NATION XII - Played no others tied by Pts in Games
- Benders / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Benders / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / SOONER NATION XII - Tied on Head-to-Head
- Benders / SOONER NATION XII - Try to break tie with Pts H2H
- Benders / SOONER NATION XII - 12 teams tied by Head-to-Head
- Benders / SOONER NATION XII - Played no others tied by Head-to-Head
- Benders / SOONER NATION XII - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Ball Drogo / SOONER NATION XII - Tied on Winning Pct
- Ball Drogo / SOONER NATION XII - Try to break tie with Pts in Games
- Ball Drogo / SOONER NATION XII - 0 PF vs 0 PF
- Ball Drogo / Baby Boats IV - Tied on Winning Pct
- Ball Drogo / Baby Boats IV - Try to break tie with Head-to-Head
- Ball Drogo / Baby Boats IV - 12 teams tied by Winning Pct
- Ball Drogo / Baby Boats IV - Played no others tied by Winning Pct
- Ball Drogo / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Barbarians - Tied on Winning Pct
- Ball Drogo / Barbarians - Try to break tie with Head-to-Head
- Ball Drogo / Barbarians - 12 teams tied by Winning Pct
- Ball Drogo / Barbarians - Played no others tied by Winning Pct
- Ball Drogo / Barbarians - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Beefsquatch - Tied on Winning Pct
- Ball Drogo / Beefsquatch - Try to break tie with Head-to-Head
- Ball Drogo / Beefsquatch - 12 teams tied by Winning Pct
- Ball Drogo / Beefsquatch - Played no others tied by Winning Pct
- Ball Drogo / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Benders - Tied on Winning Pct
- Ball Drogo / Benders - Try to break tie with Head-to-Head
- Ball Drogo / Benders - 12 teams tied by Winning Pct
- Ball Drogo / Benders - Played no others tied by Winning Pct
- Ball Drogo / Benders - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / DARKHORSE - Tied on Winning Pct
- Ball Drogo / DARKHORSE - Try to break tie with Head-to-Head
- Ball Drogo / DARKHORSE - 12 teams tied by Winning Pct
- Ball Drogo / DARKHORSE - Played no others tied by Winning Pct
- Ball Drogo / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Hoodwinked - Tied on Winning Pct
- Ball Drogo / Hoodwinked - Try to break tie with Head-to-Head
- Ball Drogo / Hoodwinked - 12 teams tied by Winning Pct
- Ball Drogo / Hoodwinked - Played no others tied by Winning Pct
- Ball Drogo / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Kelce Grammar - Tied on Winning Pct
- Ball Drogo / Kelce Grammar - Try to break tie with Head-to-Head
- Ball Drogo / Kelce Grammar - 12 teams tied by Winning Pct
- Ball Drogo / Kelce Grammar - Played no others tied by Winning Pct
- Ball Drogo / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Ogre Apocalypse - Tied on Winning Pct
- Ball Drogo / Ogre Apocalypse - Try to break tie with Head-to-Head
- Ball Drogo / Ogre Apocalypse - 12 teams tied by Winning Pct
- Ball Drogo / Ogre Apocalypse - Played no others tied by Winning Pct
- Ball Drogo / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / SOONER NATION XII - Tied on Winning Pct
- Ball Drogo / SOONER NATION XII - Try to break tie with Head-to-Head
- Ball Drogo / SOONER NATION XII - 12 teams tied by Winning Pct
- Ball Drogo / SOONER NATION XII - Played no others tied by Winning Pct
- Ball Drogo / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / The Succos - Tied on Winning Pct
- Ball Drogo / The Succos - Try to break tie with Head-to-Head
- Ball Drogo / The Succos - 12 teams tied by Winning Pct
- Ball Drogo / The Succos - Played no others tied by Winning Pct
- Ball Drogo / The Succos - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Wisconsi-Knights - Tied on Winning Pct
- Ball Drogo / Wisconsi-Knights - Try to break tie with Head-to-Head
- Ball Drogo / Wisconsi-Knights - 12 teams tied by Winning Pct
- Ball Drogo / Wisconsi-Knights - Played no others tied by Winning Pct
- Ball Drogo / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / SOONER NATION XII - Tied on Pts in Games
- Ball Drogo / SOONER NATION XII - Try to break tie with Head-to-Head
- Ball Drogo / Baby Boats IV - Tied on Winning Pct
- Ball Drogo / Baby Boats IV - Try to break tie with Pts in Games
- Ball Drogo / Baby Boats IV - 0 PF vs 0 PF
- Ball Drogo / Ball Drogo - Tied on Winning Pct
- Ball Drogo / Ball Drogo - Try to break tie with Pts in Games
- Ball Drogo / Ball Drogo - 0 PF vs 0 PF
- Ball Drogo / Barbarians - Tied on Winning Pct
- Ball Drogo / Barbarians - Try to break tie with Pts in Games
- Ball Drogo / Barbarians - 0 PF vs 0 PF
- Ball Drogo / Beefsquatch - Tied on Winning Pct
- Ball Drogo / Beefsquatch - Try to break tie with Pts in Games
- Ball Drogo / Beefsquatch - 0 PF vs 0 PF
- Ball Drogo / Benders - Tied on Winning Pct
- Ball Drogo / Benders - Try to break tie with Pts in Games
- Ball Drogo / Benders - 0 PF vs 0 PF
- Ball Drogo / DARKHORSE - Tied on Winning Pct
- Ball Drogo / DARKHORSE - Try to break tie with Pts in Games
- Ball Drogo / DARKHORSE - 0 PF vs 0 PF
- Ball Drogo / Hoodwinked - Tied on Winning Pct
- Ball Drogo / Hoodwinked - Try to break tie with Pts in Games
- Ball Drogo / Hoodwinked - 0 PF vs 0 PF
- Ball Drogo / Kelce Grammar - Tied on Winning Pct
- Ball Drogo / Kelce Grammar - Try to break tie with Pts in Games
- Ball Drogo / Kelce Grammar - 0 PF vs 0 PF
- Ball Drogo / Ogre Apocalypse - Tied on Winning Pct
- Ball Drogo / Ogre Apocalypse - Try to break tie with Pts in Games
- Ball Drogo / Ogre Apocalypse - 0 PF vs 0 PF
- Ball Drogo / SOONER NATION XII - Tied on Winning Pct
- Ball Drogo / SOONER NATION XII - Try to break tie with Pts in Games
- Ball Drogo / SOONER NATION XII - 0 PF vs 0 PF
- Ball Drogo / The Succos - Tied on Winning Pct
- Ball Drogo / The Succos - Try to break tie with Pts in Games
- Ball Drogo / The Succos - 0 PF vs 0 PF
- Ball Drogo / Wisconsi-Knights - Tied on Winning Pct
- Ball Drogo / Wisconsi-Knights - Try to break tie with Pts in Games
- Ball Drogo / Wisconsi-Knights - 0 PF vs 0 PF
- Ball Drogo / SOONER NATION XII - 12 teams tied by Pts in Games
- Ball Drogo / SOONER NATION XII - Played no others tied by Pts in Games
- Ball Drogo / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / SOONER NATION XII - Tied on Head-to-Head
- Ball Drogo / SOONER NATION XII - Try to break tie with Pts H2H
- Ball Drogo / SOONER NATION XII - 12 teams tied by Head-to-Head
- Ball Drogo / SOONER NATION XII - Played no others tied by Head-to-Head
- Ball Drogo / SOONER NATION XII - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Barbarians / The Succos - Tied on Winning Pct
- Barbarians / The Succos - Try to break tie with Pts in Games
- Barbarians / The Succos - 0 PF vs 0 PF
- Barbarians / Baby Boats IV - Tied on Winning Pct
- Barbarians / Baby Boats IV - Try to break tie with Head-to-Head
- Barbarians / Baby Boats IV - 12 teams tied by Winning Pct
- Barbarians / Baby Boats IV - Played no others tied by Winning Pct
- Barbarians / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Barbarians / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Ball Drogo - Tied on Winning Pct
- Barbarians / Ball Drogo - Try to break tie with Head-to-Head
- Barbarians / Ball Drogo - 12 teams tied by Winning Pct
- Barbarians / Ball Drogo - Played no others tied by Winning Pct
- Barbarians / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Barbarians / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Beefsquatch - Tied on Winning Pct
- Barbarians / Beefsquatch - Try to break tie with Head-to-Head
- Barbarians / Beefsquatch - 12 teams tied by Winning Pct
- Barbarians / Beefsquatch - Played no others tied by Winning Pct
- Barbarians / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Barbarians / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Benders - Tied on Winning Pct
- Barbarians / Benders - Try to break tie with Head-to-Head
- Barbarians / Benders - 12 teams tied by Winning Pct
- Barbarians / Benders - Played no others tied by Winning Pct
- Barbarians / Benders - 0-0 vs 0-0 Head-to-Head
- Barbarians / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / DARKHORSE - Tied on Winning Pct
- Barbarians / DARKHORSE - Try to break tie with Head-to-Head
- Barbarians / DARKHORSE - 12 teams tied by Winning Pct
- Barbarians / DARKHORSE - Played no others tied by Winning Pct
- Barbarians / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Barbarians / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Hoodwinked - Tied on Winning Pct
- Barbarians / Hoodwinked - Try to break tie with Head-to-Head
- Barbarians / Hoodwinked - 12 teams tied by Winning Pct
- Barbarians / Hoodwinked - Played no others tied by Winning Pct
- Barbarians / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Barbarians / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Kelce Grammar - Tied on Winning Pct
- Barbarians / Kelce Grammar - Try to break tie with Head-to-Head
- Barbarians / Kelce Grammar - 12 teams tied by Winning Pct
- Barbarians / Kelce Grammar - Played no others tied by Winning Pct
- Barbarians / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Barbarians / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Ogre Apocalypse - Tied on Winning Pct
- Barbarians / Ogre Apocalypse - Try to break tie with Head-to-Head
- Barbarians / Ogre Apocalypse - 12 teams tied by Winning Pct
- Barbarians / Ogre Apocalypse - Played no others tied by Winning Pct
- Barbarians / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Barbarians / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / SOONER NATION XII - Tied on Winning Pct
- Barbarians / SOONER NATION XII - Try to break tie with Head-to-Head
- Barbarians / SOONER NATION XII - 12 teams tied by Winning Pct
- Barbarians / SOONER NATION XII - Played no others tied by Winning Pct
- Barbarians / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Barbarians / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / The Succos - Tied on Winning Pct
- Barbarians / The Succos - Try to break tie with Head-to-Head
- Barbarians / The Succos - 12 teams tied by Winning Pct
- Barbarians / The Succos - Played no others tied by Winning Pct
- Barbarians / The Succos - 0-0 vs 0-0 Head-to-Head
- Barbarians / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Wisconsi-Knights - Tied on Winning Pct
- Barbarians / Wisconsi-Knights - Try to break tie with Head-to-Head
- Barbarians / Wisconsi-Knights - 12 teams tied by Winning Pct
- Barbarians / Wisconsi-Knights - Played no others tied by Winning Pct
- Barbarians / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Barbarians / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / The Succos - Tied on Pts in Games
- Barbarians / The Succos - Try to break tie with Head-to-Head
- Barbarians / Baby Boats IV - Tied on Winning Pct
- Barbarians / Baby Boats IV - Try to break tie with Pts in Games
- Barbarians / Baby Boats IV - 0 PF vs 0 PF
- Barbarians / Ball Drogo - Tied on Winning Pct
- Barbarians / Ball Drogo - Try to break tie with Pts in Games
- Barbarians / Ball Drogo - 0 PF vs 0 PF
- Barbarians / Barbarians - Tied on Winning Pct
- Barbarians / Barbarians - Try to break tie with Pts in Games
- Barbarians / Barbarians - 0 PF vs 0 PF
- Barbarians / Beefsquatch - Tied on Winning Pct
- Barbarians / Beefsquatch - Try to break tie with Pts in Games
- Barbarians / Beefsquatch - 0 PF vs 0 PF
- Barbarians / Benders - Tied on Winning Pct
- Barbarians / Benders - Try to break tie with Pts in Games
- Barbarians / Benders - 0 PF vs 0 PF
- Barbarians / DARKHORSE - Tied on Winning Pct
- Barbarians / DARKHORSE - Try to break tie with Pts in Games
- Barbarians / DARKHORSE - 0 PF vs 0 PF
- Barbarians / Hoodwinked - Tied on Winning Pct
- Barbarians / Hoodwinked - Try to break tie with Pts in Games
- Barbarians / Hoodwinked - 0 PF vs 0 PF
- Barbarians / Kelce Grammar - Tied on Winning Pct
- Barbarians / Kelce Grammar - Try to break tie with Pts in Games
- Barbarians / Kelce Grammar - 0 PF vs 0 PF
- Barbarians / Ogre Apocalypse - Tied on Winning Pct
- Barbarians / Ogre Apocalypse - Try to break tie with Pts in Games
- Barbarians / Ogre Apocalypse - 0 PF vs 0 PF
- Barbarians / SOONER NATION XII - Tied on Winning Pct
- Barbarians / SOONER NATION XII - Try to break tie with Pts in Games
- Barbarians / SOONER NATION XII - 0 PF vs 0 PF
- Barbarians / The Succos - Tied on Winning Pct
- Barbarians / The Succos - Try to break tie with Pts in Games
- Barbarians / The Succos - 0 PF vs 0 PF
- Barbarians / Wisconsi-Knights - Tied on Winning Pct
- Barbarians / Wisconsi-Knights - Try to break tie with Pts in Games
- Barbarians / Wisconsi-Knights - 0 PF vs 0 PF
- Barbarians / The Succos - 12 teams tied by Pts in Games
- Barbarians / The Succos - Played no others tied by Pts in Games
- Barbarians / The Succos - 0-0 vs 0-0 Head-to-Head
- Barbarians / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / The Succos - Tied on Head-to-Head
- Barbarians / The Succos - Try to break tie with Pts H2H
- Barbarians / The Succos - 12 teams tied by Head-to-Head
- Barbarians / The Succos - Played no others tied by Head-to-Head
- Barbarians / The Succos - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Kelce Grammar / The Succos - Tied on Winning Pct
- Kelce Grammar / The Succos - Try to break tie with Pts in Games
- Kelce Grammar / The Succos - 0 PF vs 0 PF
- Kelce Grammar / Baby Boats IV - Tied on Winning Pct
- Kelce Grammar / Baby Boats IV - Try to break tie with Head-to-Head
- Kelce Grammar / Baby Boats IV - 12 teams tied by Winning Pct
- Kelce Grammar / Baby Boats IV - Played no others tied by Winning Pct
- Kelce Grammar / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / Ball Drogo - Tied on Winning Pct
- Kelce Grammar / Ball Drogo - Try to break tie with Head-to-Head
- Kelce Grammar / Ball Drogo - 12 teams tied by Winning Pct
- Kelce Grammar / Ball Drogo - Played no others tied by Winning Pct
- Kelce Grammar / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / Barbarians - Tied on Winning Pct
- Kelce Grammar / Barbarians - Try to break tie with Head-to-Head
- Kelce Grammar / Barbarians - 12 teams tied by Winning Pct
- Kelce Grammar / Barbarians - Played no others tied by Winning Pct
- Kelce Grammar / Barbarians - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / Beefsquatch - Tied on Winning Pct
- Kelce Grammar / Beefsquatch - Try to break tie with Head-to-Head
- Kelce Grammar / Beefsquatch - 12 teams tied by Winning Pct
- Kelce Grammar / Beefsquatch - Played no others tied by Winning Pct
- Kelce Grammar / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / Benders - Tied on Winning Pct
- Kelce Grammar / Benders - Try to break tie with Head-to-Head
- Kelce Grammar / Benders - 12 teams tied by Winning Pct
- Kelce Grammar / Benders - Played no others tied by Winning Pct
- Kelce Grammar / Benders - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / DARKHORSE - Tied on Winning Pct
- Kelce Grammar / DARKHORSE - Try to break tie with Head-to-Head
- Kelce Grammar / DARKHORSE - 12 teams tied by Winning Pct
- Kelce Grammar / DARKHORSE - Played no others tied by Winning Pct
- Kelce Grammar / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / Hoodwinked - Tied on Winning Pct
- Kelce Grammar / Hoodwinked - Try to break tie with Head-to-Head
- Kelce Grammar / Hoodwinked - 12 teams tied by Winning Pct
- Kelce Grammar / Hoodwinked - Played no others tied by Winning Pct
- Kelce Grammar / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / Ogre Apocalypse - Tied on Winning Pct
- Kelce Grammar / Ogre Apocalypse - Try to break tie with Head-to-Head
- Kelce Grammar / Ogre Apocalypse - 12 teams tied by Winning Pct
- Kelce Grammar / Ogre Apocalypse - Played no others tied by Winning Pct
- Kelce Grammar / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / SOONER NATION XII - Tied on Winning Pct
- Kelce Grammar / SOONER NATION XII - Try to break tie with Head-to-Head
- Kelce Grammar / SOONER NATION XII - 12 teams tied by Winning Pct
- Kelce Grammar / SOONER NATION XII - Played no others tied by Winning Pct
- Kelce Grammar / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / The Succos - Tied on Winning Pct
- Kelce Grammar / The Succos - Try to break tie with Head-to-Head
- Kelce Grammar / The Succos - 12 teams tied by Winning Pct
- Kelce Grammar / The Succos - Played no others tied by Winning Pct
- Kelce Grammar / The Succos - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / Wisconsi-Knights - Tied on Winning Pct
- Kelce Grammar / Wisconsi-Knights - Try to break tie with Head-to-Head
- Kelce Grammar / Wisconsi-Knights - 12 teams tied by Winning Pct
- Kelce Grammar / Wisconsi-Knights - Played no others tied by Winning Pct
- Kelce Grammar / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / The Succos - Tied on Pts in Games
- Kelce Grammar / The Succos - Try to break tie with Head-to-Head
- Kelce Grammar / Baby Boats IV - Tied on Winning Pct
- Kelce Grammar / Baby Boats IV - Try to break tie with Pts in Games
- Kelce Grammar / Baby Boats IV - 0 PF vs 0 PF
- Kelce Grammar / Ball Drogo - Tied on Winning Pct
- Kelce Grammar / Ball Drogo - Try to break tie with Pts in Games
- Kelce Grammar / Ball Drogo - 0 PF vs 0 PF
- Kelce Grammar / Barbarians - Tied on Winning Pct
- Kelce Grammar / Barbarians - Try to break tie with Pts in Games
- Kelce Grammar / Barbarians - 0 PF vs 0 PF
- Kelce Grammar / Beefsquatch - Tied on Winning Pct
- Kelce Grammar / Beefsquatch - Try to break tie with Pts in Games
- Kelce Grammar / Beefsquatch - 0 PF vs 0 PF
- Kelce Grammar / Benders - Tied on Winning Pct
- Kelce Grammar / Benders - Try to break tie with Pts in Games
- Kelce Grammar / Benders - 0 PF vs 0 PF
- Kelce Grammar / DARKHORSE - Tied on Winning Pct
- Kelce Grammar / DARKHORSE - Try to break tie with Pts in Games
- Kelce Grammar / DARKHORSE - 0 PF vs 0 PF
- Kelce Grammar / Hoodwinked - Tied on Winning Pct
- Kelce Grammar / Hoodwinked - Try to break tie with Pts in Games
- Kelce Grammar / Hoodwinked - 0 PF vs 0 PF
- Kelce Grammar / Kelce Grammar - Tied on Winning Pct
- Kelce Grammar / Kelce Grammar - Try to break tie with Pts in Games
- Kelce Grammar / Kelce Grammar - 0 PF vs 0 PF
- Kelce Grammar / Ogre Apocalypse - Tied on Winning Pct
- Kelce Grammar / Ogre Apocalypse - Try to break tie with Pts in Games
- Kelce Grammar / Ogre Apocalypse - 0 PF vs 0 PF
- Kelce Grammar / SOONER NATION XII - Tied on Winning Pct
- Kelce Grammar / SOONER NATION XII - Try to break tie with Pts in Games
- Kelce Grammar / SOONER NATION XII - 0 PF vs 0 PF
- Kelce Grammar / The Succos - Tied on Winning Pct
- Kelce Grammar / The Succos - Try to break tie with Pts in Games
- Kelce Grammar / The Succos - 0 PF vs 0 PF
- Kelce Grammar / Wisconsi-Knights - Tied on Winning Pct
- Kelce Grammar / Wisconsi-Knights - Try to break tie with Pts in Games
- Kelce Grammar / Wisconsi-Knights - 0 PF vs 0 PF
- Kelce Grammar / The Succos - 12 teams tied by Pts in Games
- Kelce Grammar / The Succos - Played no others tied by Pts in Games
- Kelce Grammar / The Succos - 0-0 vs 0-0 Head-to-Head
- Kelce Grammar / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Kelce Grammar / The Succos - Tied on Head-to-Head
- Kelce Grammar / The Succos - Try to break tie with Pts H2H
- Kelce Grammar / The Succos - 12 teams tied by Head-to-Head
- Kelce Grammar / The Succos - Played no others tied by Head-to-Head
- Kelce Grammar / The Succos - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Baby Boats IV / The Succos - Tied on Winning Pct
- Baby Boats IV / The Succos - Try to break tie with Pts in Games
- Baby Boats IV / The Succos - 0 PF vs 0 PF
- Baby Boats IV / Ball Drogo - Tied on Winning Pct
- Baby Boats IV / Ball Drogo - Try to break tie with Head-to-Head
- Baby Boats IV / Ball Drogo - 12 teams tied by Winning Pct
- Baby Boats IV / Ball Drogo - Played no others tied by Winning Pct
- Baby Boats IV / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Barbarians - Tied on Winning Pct
- Baby Boats IV / Barbarians - Try to break tie with Head-to-Head
- Baby Boats IV / Barbarians - 12 teams tied by Winning Pct
- Baby Boats IV / Barbarians - Played no others tied by Winning Pct
- Baby Boats IV / Barbarians - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Beefsquatch - Tied on Winning Pct
- Baby Boats IV / Beefsquatch - Try to break tie with Head-to-Head
- Baby Boats IV / Beefsquatch - 12 teams tied by Winning Pct
- Baby Boats IV / Beefsquatch - Played no others tied by Winning Pct
- Baby Boats IV / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Benders - Tied on Winning Pct
- Baby Boats IV / Benders - Try to break tie with Head-to-Head
- Baby Boats IV / Benders - 12 teams tied by Winning Pct
- Baby Boats IV / Benders - Played no others tied by Winning Pct
- Baby Boats IV / Benders - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / DARKHORSE - Tied on Winning Pct
- Baby Boats IV / DARKHORSE - Try to break tie with Head-to-Head
- Baby Boats IV / DARKHORSE - 12 teams tied by Winning Pct
- Baby Boats IV / DARKHORSE - Played no others tied by Winning Pct
- Baby Boats IV / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Hoodwinked - Tied on Winning Pct
- Baby Boats IV / Hoodwinked - Try to break tie with Head-to-Head
- Baby Boats IV / Hoodwinked - 12 teams tied by Winning Pct
- Baby Boats IV / Hoodwinked - Played no others tied by Winning Pct
- Baby Boats IV / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Kelce Grammar - Tied on Winning Pct
- Baby Boats IV / Kelce Grammar - Try to break tie with Head-to-Head
- Baby Boats IV / Kelce Grammar - 12 teams tied by Winning Pct
- Baby Boats IV / Kelce Grammar - Played no others tied by Winning Pct
- Baby Boats IV / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Ogre Apocalypse - Tied on Winning Pct
- Baby Boats IV / Ogre Apocalypse - Try to break tie with Head-to-Head
- Baby Boats IV / Ogre Apocalypse - 12 teams tied by Winning Pct
- Baby Boats IV / Ogre Apocalypse - Played no others tied by Winning Pct
- Baby Boats IV / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / SOONER NATION XII - Tied on Winning Pct
- Baby Boats IV / SOONER NATION XII - Try to break tie with Head-to-Head
- Baby Boats IV / SOONER NATION XII - 12 teams tied by Winning Pct
- Baby Boats IV / SOONER NATION XII - Played no others tied by Winning Pct
- Baby Boats IV / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / The Succos - Tied on Winning Pct
- Baby Boats IV / The Succos - Try to break tie with Head-to-Head
- Baby Boats IV / The Succos - 12 teams tied by Winning Pct
- Baby Boats IV / The Succos - Played no others tied by Winning Pct
- Baby Boats IV / The Succos - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / Wisconsi-Knights - Tied on Winning Pct
- Baby Boats IV / Wisconsi-Knights - Try to break tie with Head-to-Head
- Baby Boats IV / Wisconsi-Knights - 12 teams tied by Winning Pct
- Baby Boats IV / Wisconsi-Knights - Played no others tied by Winning Pct
- Baby Boats IV / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / The Succos - Tied on Pts in Games
- Baby Boats IV / The Succos - Try to break tie with Head-to-Head
- Baby Boats IV / Baby Boats IV - Tied on Winning Pct
- Baby Boats IV / Baby Boats IV - Try to break tie with Pts in Games
- Baby Boats IV / Baby Boats IV - 0 PF vs 0 PF
- Baby Boats IV / Ball Drogo - Tied on Winning Pct
- Baby Boats IV / Ball Drogo - Try to break tie with Pts in Games
- Baby Boats IV / Ball Drogo - 0 PF vs 0 PF
- Baby Boats IV / Barbarians - Tied on Winning Pct
- Baby Boats IV / Barbarians - Try to break tie with Pts in Games
- Baby Boats IV / Barbarians - 0 PF vs 0 PF
- Baby Boats IV / Beefsquatch - Tied on Winning Pct
- Baby Boats IV / Beefsquatch - Try to break tie with Pts in Games
- Baby Boats IV / Beefsquatch - 0 PF vs 0 PF
- Baby Boats IV / Benders - Tied on Winning Pct
- Baby Boats IV / Benders - Try to break tie with Pts in Games
- Baby Boats IV / Benders - 0 PF vs 0 PF
- Baby Boats IV / DARKHORSE - Tied on Winning Pct
- Baby Boats IV / DARKHORSE - Try to break tie with Pts in Games
- Baby Boats IV / DARKHORSE - 0 PF vs 0 PF
- Baby Boats IV / Hoodwinked - Tied on Winning Pct
- Baby Boats IV / Hoodwinked - Try to break tie with Pts in Games
- Baby Boats IV / Hoodwinked - 0 PF vs 0 PF
- Baby Boats IV / Kelce Grammar - Tied on Winning Pct
- Baby Boats IV / Kelce Grammar - Try to break tie with Pts in Games
- Baby Boats IV / Kelce Grammar - 0 PF vs 0 PF
- Baby Boats IV / Ogre Apocalypse - Tied on Winning Pct
- Baby Boats IV / Ogre Apocalypse - Try to break tie with Pts in Games
- Baby Boats IV / Ogre Apocalypse - 0 PF vs 0 PF
- Baby Boats IV / SOONER NATION XII - Tied on Winning Pct
- Baby Boats IV / SOONER NATION XII - Try to break tie with Pts in Games
- Baby Boats IV / SOONER NATION XII - 0 PF vs 0 PF
- Baby Boats IV / The Succos - Tied on Winning Pct
- Baby Boats IV / The Succos - Try to break tie with Pts in Games
- Baby Boats IV / The Succos - 0 PF vs 0 PF
- Baby Boats IV / Wisconsi-Knights - Tied on Winning Pct
- Baby Boats IV / Wisconsi-Knights - Try to break tie with Pts in Games
- Baby Boats IV / Wisconsi-Knights - 0 PF vs 0 PF
- Baby Boats IV / The Succos - 12 teams tied by Pts in Games
- Baby Boats IV / The Succos - Played no others tied by Pts in Games
- Baby Boats IV / The Succos - 0-0 vs 0-0 Head-to-Head
- Baby Boats IV / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Baby Boats IV / The Succos - Tied on Head-to-Head
- Baby Boats IV / The Succos - Try to break tie with Pts H2H
- Baby Boats IV / The Succos - 12 teams tied by Head-to-Head
- Baby Boats IV / The Succos - Played no others tied by Head-to-Head
- Baby Boats IV / The Succos - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Ball Drogo / The Succos - Tied on Winning Pct
- Ball Drogo / The Succos - Try to break tie with Pts in Games
- Ball Drogo / The Succos - 0 PF vs 0 PF
- Ball Drogo / Baby Boats IV - Tied on Winning Pct
- Ball Drogo / Baby Boats IV - Try to break tie with Head-to-Head
- Ball Drogo / Baby Boats IV - 12 teams tied by Winning Pct
- Ball Drogo / Baby Boats IV - Played no others tied by Winning Pct
- Ball Drogo / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Barbarians - Tied on Winning Pct
- Ball Drogo / Barbarians - Try to break tie with Head-to-Head
- Ball Drogo / Barbarians - 12 teams tied by Winning Pct
- Ball Drogo / Barbarians - Played no others tied by Winning Pct
- Ball Drogo / Barbarians - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Beefsquatch - Tied on Winning Pct
- Ball Drogo / Beefsquatch - Try to break tie with Head-to-Head
- Ball Drogo / Beefsquatch - 12 teams tied by Winning Pct
- Ball Drogo / Beefsquatch - Played no others tied by Winning Pct
- Ball Drogo / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Benders - Tied on Winning Pct
- Ball Drogo / Benders - Try to break tie with Head-to-Head
- Ball Drogo / Benders - 12 teams tied by Winning Pct
- Ball Drogo / Benders - Played no others tied by Winning Pct
- Ball Drogo / Benders - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / DARKHORSE - Tied on Winning Pct
- Ball Drogo / DARKHORSE - Try to break tie with Head-to-Head
- Ball Drogo / DARKHORSE - 12 teams tied by Winning Pct
- Ball Drogo / DARKHORSE - Played no others tied by Winning Pct
- Ball Drogo / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Hoodwinked - Tied on Winning Pct
- Ball Drogo / Hoodwinked - Try to break tie with Head-to-Head
- Ball Drogo / Hoodwinked - 12 teams tied by Winning Pct
- Ball Drogo / Hoodwinked - Played no others tied by Winning Pct
- Ball Drogo / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Kelce Grammar - Tied on Winning Pct
- Ball Drogo / Kelce Grammar - Try to break tie with Head-to-Head
- Ball Drogo / Kelce Grammar - 12 teams tied by Winning Pct
- Ball Drogo / Kelce Grammar - Played no others tied by Winning Pct
- Ball Drogo / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Ogre Apocalypse - Tied on Winning Pct
- Ball Drogo / Ogre Apocalypse - Try to break tie with Head-to-Head
- Ball Drogo / Ogre Apocalypse - 12 teams tied by Winning Pct
- Ball Drogo / Ogre Apocalypse - Played no others tied by Winning Pct
- Ball Drogo / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / SOONER NATION XII - Tied on Winning Pct
- Ball Drogo / SOONER NATION XII - Try to break tie with Head-to-Head
- Ball Drogo / SOONER NATION XII - 12 teams tied by Winning Pct
- Ball Drogo / SOONER NATION XII - Played no others tied by Winning Pct
- Ball Drogo / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / The Succos - Tied on Winning Pct
- Ball Drogo / The Succos - Try to break tie with Head-to-Head
- Ball Drogo / The Succos - 12 teams tied by Winning Pct
- Ball Drogo / The Succos - Played no others tied by Winning Pct
- Ball Drogo / The Succos - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / Wisconsi-Knights - Tied on Winning Pct
- Ball Drogo / Wisconsi-Knights - Try to break tie with Head-to-Head
- Ball Drogo / Wisconsi-Knights - 12 teams tied by Winning Pct
- Ball Drogo / Wisconsi-Knights - Played no others tied by Winning Pct
- Ball Drogo / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / The Succos - Tied on Pts in Games
- Ball Drogo / The Succos - Try to break tie with Head-to-Head
- Ball Drogo / Baby Boats IV - Tied on Winning Pct
- Ball Drogo / Baby Boats IV - Try to break tie with Pts in Games
- Ball Drogo / Baby Boats IV - 0 PF vs 0 PF
- Ball Drogo / Ball Drogo - Tied on Winning Pct
- Ball Drogo / Ball Drogo - Try to break tie with Pts in Games
- Ball Drogo / Ball Drogo - 0 PF vs 0 PF
- Ball Drogo / Barbarians - Tied on Winning Pct
- Ball Drogo / Barbarians - Try to break tie with Pts in Games
- Ball Drogo / Barbarians - 0 PF vs 0 PF
- Ball Drogo / Beefsquatch - Tied on Winning Pct
- Ball Drogo / Beefsquatch - Try to break tie with Pts in Games
- Ball Drogo / Beefsquatch - 0 PF vs 0 PF
- Ball Drogo / Benders - Tied on Winning Pct
- Ball Drogo / Benders - Try to break tie with Pts in Games
- Ball Drogo / Benders - 0 PF vs 0 PF
- Ball Drogo / DARKHORSE - Tied on Winning Pct
- Ball Drogo / DARKHORSE - Try to break tie with Pts in Games
- Ball Drogo / DARKHORSE - 0 PF vs 0 PF
- Ball Drogo / Hoodwinked - Tied on Winning Pct
- Ball Drogo / Hoodwinked - Try to break tie with Pts in Games
- Ball Drogo / Hoodwinked - 0 PF vs 0 PF
- Ball Drogo / Kelce Grammar - Tied on Winning Pct
- Ball Drogo / Kelce Grammar - Try to break tie with Pts in Games
- Ball Drogo / Kelce Grammar - 0 PF vs 0 PF
- Ball Drogo / Ogre Apocalypse - Tied on Winning Pct
- Ball Drogo / Ogre Apocalypse - Try to break tie with Pts in Games
- Ball Drogo / Ogre Apocalypse - 0 PF vs 0 PF
- Ball Drogo / SOONER NATION XII - Tied on Winning Pct
- Ball Drogo / SOONER NATION XII - Try to break tie with Pts in Games
- Ball Drogo / SOONER NATION XII - 0 PF vs 0 PF
- Ball Drogo / The Succos - Tied on Winning Pct
- Ball Drogo / The Succos - Try to break tie with Pts in Games
- Ball Drogo / The Succos - 0 PF vs 0 PF
- Ball Drogo / Wisconsi-Knights - Tied on Winning Pct
- Ball Drogo / Wisconsi-Knights - Try to break tie with Pts in Games
- Ball Drogo / Wisconsi-Knights - 0 PF vs 0 PF
- Ball Drogo / The Succos - 12 teams tied by Pts in Games
- Ball Drogo / The Succos - Played no others tied by Pts in Games
- Ball Drogo / The Succos - 0-0 vs 0-0 Head-to-Head
- Ball Drogo / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ball Drogo / The Succos - Tied on Head-to-Head
- Ball Drogo / The Succos - Try to break tie with Pts H2H
- Ball Drogo / The Succos - 12 teams tied by Head-to-Head
- Ball Drogo / The Succos - Played no others tied by Head-to-Head
- Ball Drogo / The Succos - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Ogre Apocalypse / The Succos - Tied on Winning Pct
- Ogre Apocalypse / The Succos - Try to break tie with Pts in Games
- Ogre Apocalypse / The Succos - 0 PF vs 0 PF
- Ogre Apocalypse / Baby Boats IV - Tied on Winning Pct
- Ogre Apocalypse / Baby Boats IV - Try to break tie with Head-to-Head
- Ogre Apocalypse / Baby Boats IV - 12 teams tied by Winning Pct
- Ogre Apocalypse / Baby Boats IV - Played no others tied by Winning Pct
- Ogre Apocalypse / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Ogre Apocalypse / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ogre Apocalypse / Ball Drogo - Tied on Winning Pct
- Ogre Apocalypse / Ball Drogo - Try to break tie with Head-to-Head
- Ogre Apocalypse / Ball Drogo - 12 teams tied by Winning Pct
- Ogre Apocalypse / Ball Drogo - Played no others tied by Winning Pct
- Ogre Apocalypse / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Ogre Apocalypse / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ogre Apocalypse / Barbarians - Tied on Winning Pct
- Ogre Apocalypse / Barbarians - Try to break tie with Head-to-Head
- Ogre Apocalypse / Barbarians - 12 teams tied by Winning Pct
- Ogre Apocalypse / Barbarians - Played no others tied by Winning Pct
- Ogre Apocalypse / Barbarians - 0-0 vs 0-0 Head-to-Head
- Ogre Apocalypse / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ogre Apocalypse / Beefsquatch - Tied on Winning Pct
- Ogre Apocalypse / Beefsquatch - Try to break tie with Head-to-Head
- Ogre Apocalypse / Beefsquatch - 12 teams tied by Winning Pct
- Ogre Apocalypse / Beefsquatch - Played no others tied by Winning Pct
- Ogre Apocalypse / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Ogre Apocalypse / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ogre Apocalypse / Benders - Tied on Winning Pct
- Ogre Apocalypse / Benders - Try to break tie with Head-to-Head
- Ogre Apocalypse / Benders - 12 teams tied by Winning Pct
- Ogre Apocalypse / Benders - Played no others tied by Winning Pct
- Ogre Apocalypse / Benders - 0-0 vs 0-0 Head-to-Head
- Ogre Apocalypse / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ogre Apocalypse / DARKHORSE - Tied on Winning Pct
- Ogre Apocalypse / DARKHORSE - Try to break tie with Head-to-Head
- Ogre Apocalypse / DARKHORSE - 12 teams tied by Winning Pct
- Ogre Apocalypse / DARKHORSE - Played no others tied by Winning Pct
- Ogre Apocalypse / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Ogre Apocalypse / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ogre Apocalypse / Hoodwinked - Tied on Winning Pct
- Ogre Apocalypse / Hoodwinked - Try to break tie with Head-to-Head
- Ogre Apocalypse / Hoodwinked - 12 teams tied by Winning Pct
- Ogre Apocalypse / Hoodwinked - Played no others tied by Winning Pct
- Ogre Apocalypse / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Ogre Apocalypse / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ogre Apocalypse / Kelce Grammar - Tied on Winning Pct
- Ogre Apocalypse / Kelce Grammar - Try to break tie with Head-to-Head
- Ogre Apocalypse / Kelce Grammar - 12 teams tied by Winning Pct
- Ogre Apocalypse / Kelce Grammar - Played no others tied by Winning Pct
- Ogre Apocalypse / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Ogre Apocalypse / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ogre Apocalypse / SOONER NATION XII - Tied on Winning Pct
- Ogre Apocalypse / SOONER NATION XII - Try to break tie with Head-to-Head
- Ogre Apocalypse / SOONER NATION XII - 12 teams tied by Winning Pct
- Ogre Apocalypse / SOONER NATION XII - Played no others tied by Winning Pct
- Ogre Apocalypse / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Ogre Apocalypse / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ogre Apocalypse / The Succos - Tied on Winning Pct
- Ogre Apocalypse / The Succos - Try to break tie with Head-to-Head
- Ogre Apocalypse / The Succos - 12 teams tied by Winning Pct
- Ogre Apocalypse / The Succos - Played no others tied by Winning Pct
- Ogre Apocalypse / The Succos - 0-0 vs 0-0 Head-to-Head
- Ogre Apocalypse / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ogre Apocalypse / Wisconsi-Knights - Tied on Winning Pct
- Ogre Apocalypse / Wisconsi-Knights - Try to break tie with Head-to-Head
- Ogre Apocalypse / Wisconsi-Knights - 12 teams tied by Winning Pct
- Ogre Apocalypse / Wisconsi-Knights - Played no others tied by Winning Pct
- Ogre Apocalypse / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Ogre Apocalypse / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ogre Apocalypse / The Succos - Tied on Pts in Games
- Ogre Apocalypse / The Succos - Try to break tie with Head-to-Head
- Ogre Apocalypse / Baby Boats IV - Tied on Winning Pct
- Ogre Apocalypse / Baby Boats IV - Try to break tie with Pts in Games
- Ogre Apocalypse / Baby Boats IV - 0 PF vs 0 PF
- Ogre Apocalypse / Ball Drogo - Tied on Winning Pct
- Ogre Apocalypse / Ball Drogo - Try to break tie with Pts in Games
- Ogre Apocalypse / Ball Drogo - 0 PF vs 0 PF
- Ogre Apocalypse / Barbarians - Tied on Winning Pct
- Ogre Apocalypse / Barbarians - Try to break tie with Pts in Games
- Ogre Apocalypse / Barbarians - 0 PF vs 0 PF
- Ogre Apocalypse / Beefsquatch - Tied on Winning Pct
- Ogre Apocalypse / Beefsquatch - Try to break tie with Pts in Games
- Ogre Apocalypse / Beefsquatch - 0 PF vs 0 PF
- Ogre Apocalypse / Benders - Tied on Winning Pct
- Ogre Apocalypse / Benders - Try to break tie with Pts in Games
- Ogre Apocalypse / Benders - 0 PF vs 0 PF
- Ogre Apocalypse / DARKHORSE - Tied on Winning Pct
- Ogre Apocalypse / DARKHORSE - Try to break tie with Pts in Games
- Ogre Apocalypse / DARKHORSE - 0 PF vs 0 PF
- Ogre Apocalypse / Hoodwinked - Tied on Winning Pct
- Ogre Apocalypse / Hoodwinked - Try to break tie with Pts in Games
- Ogre Apocalypse / Hoodwinked - 0 PF vs 0 PF
- Ogre Apocalypse / Kelce Grammar - Tied on Winning Pct
- Ogre Apocalypse / Kelce Grammar - Try to break tie with Pts in Games
- Ogre Apocalypse / Kelce Grammar - 0 PF vs 0 PF
- Ogre Apocalypse / Ogre Apocalypse - Tied on Winning Pct
- Ogre Apocalypse / Ogre Apocalypse - Try to break tie with Pts in Games
- Ogre Apocalypse / Ogre Apocalypse - 0 PF vs 0 PF
- Ogre Apocalypse / SOONER NATION XII - Tied on Winning Pct
- Ogre Apocalypse / SOONER NATION XII - Try to break tie with Pts in Games
- Ogre Apocalypse / SOONER NATION XII - 0 PF vs 0 PF
- Ogre Apocalypse / The Succos - Tied on Winning Pct
- Ogre Apocalypse / The Succos - Try to break tie with Pts in Games
- Ogre Apocalypse / The Succos - 0 PF vs 0 PF
- Ogre Apocalypse / Wisconsi-Knights - Tied on Winning Pct
- Ogre Apocalypse / Wisconsi-Knights - Try to break tie with Pts in Games
- Ogre Apocalypse / Wisconsi-Knights - 0 PF vs 0 PF
- Ogre Apocalypse / The Succos - 12 teams tied by Pts in Games
- Ogre Apocalypse / The Succos - Played no others tied by Pts in Games
- Ogre Apocalypse / The Succos - 0-0 vs 0-0 Head-to-Head
- Ogre Apocalypse / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Ogre Apocalypse / The Succos - Tied on Head-to-Head
- Ogre Apocalypse / The Succos - Try to break tie with Pts H2H
- Ogre Apocalypse / The Succos - 12 teams tied by Head-to-Head
- Ogre Apocalypse / The Succos - Played no others tied by Head-to-Head
- Ogre Apocalypse / The Succos - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Benders / The Succos - Tied on Winning Pct
- Benders / The Succos - Try to break tie with Pts in Games
- Benders / The Succos - 0 PF vs 0 PF
- Benders / Baby Boats IV - Tied on Winning Pct
- Benders / Baby Boats IV - Try to break tie with Head-to-Head
- Benders / Baby Boats IV - 12 teams tied by Winning Pct
- Benders / Baby Boats IV - Played no others tied by Winning Pct
- Benders / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Benders / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Ball Drogo - Tied on Winning Pct
- Benders / Ball Drogo - Try to break tie with Head-to-Head
- Benders / Ball Drogo - 12 teams tied by Winning Pct
- Benders / Ball Drogo - Played no others tied by Winning Pct
- Benders / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Benders / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Barbarians - Tied on Winning Pct
- Benders / Barbarians - Try to break tie with Head-to-Head
- Benders / Barbarians - 12 teams tied by Winning Pct
- Benders / Barbarians - Played no others tied by Winning Pct
- Benders / Barbarians - 0-0 vs 0-0 Head-to-Head
- Benders / Barbarians - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Beefsquatch - Tied on Winning Pct
- Benders / Beefsquatch - Try to break tie with Head-to-Head
- Benders / Beefsquatch - 12 teams tied by Winning Pct
- Benders / Beefsquatch - Played no others tied by Winning Pct
- Benders / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Benders / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / DARKHORSE - Tied on Winning Pct
- Benders / DARKHORSE - Try to break tie with Head-to-Head
- Benders / DARKHORSE - 12 teams tied by Winning Pct
- Benders / DARKHORSE - Played no others tied by Winning Pct
- Benders / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Benders / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Hoodwinked - Tied on Winning Pct
- Benders / Hoodwinked - Try to break tie with Head-to-Head
- Benders / Hoodwinked - 12 teams tied by Winning Pct
- Benders / Hoodwinked - Played no others tied by Winning Pct
- Benders / Hoodwinked - 0-0 vs 0-0 Head-to-Head
- Benders / Hoodwinked - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Kelce Grammar - Tied on Winning Pct
- Benders / Kelce Grammar - Try to break tie with Head-to-Head
- Benders / Kelce Grammar - 12 teams tied by Winning Pct
- Benders / Kelce Grammar - Played no others tied by Winning Pct
- Benders / Kelce Grammar - 0-0 vs 0-0 Head-to-Head
- Benders / Kelce Grammar - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Ogre Apocalypse - Tied on Winning Pct
- Benders / Ogre Apocalypse - Try to break tie with Head-to-Head
- Benders / Ogre Apocalypse - 12 teams tied by Winning Pct
- Benders / Ogre Apocalypse - Played no others tied by Winning Pct
- Benders / Ogre Apocalypse - 0-0 vs 0-0 Head-to-Head
- Benders / Ogre Apocalypse - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / SOONER NATION XII - Tied on Winning Pct
- Benders / SOONER NATION XII - Try to break tie with Head-to-Head
- Benders / SOONER NATION XII - 12 teams tied by Winning Pct
- Benders / SOONER NATION XII - Played no others tied by Winning Pct
- Benders / SOONER NATION XII - 0-0 vs 0-0 Head-to-Head
- Benders / SOONER NATION XII - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / The Succos - Tied on Winning Pct
- Benders / The Succos - Try to break tie with Head-to-Head
- Benders / The Succos - 12 teams tied by Winning Pct
- Benders / The Succos - Played no others tied by Winning Pct
- Benders / The Succos - 0-0 vs 0-0 Head-to-Head
- Benders / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / Wisconsi-Knights - Tied on Winning Pct
- Benders / Wisconsi-Knights - Try to break tie with Head-to-Head
- Benders / Wisconsi-Knights - 12 teams tied by Winning Pct
- Benders / Wisconsi-Knights - Played no others tied by Winning Pct
- Benders / Wisconsi-Knights - 0-0 vs 0-0 Head-to-Head
- Benders / Wisconsi-Knights - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / The Succos - Tied on Pts in Games
- Benders / The Succos - Try to break tie with Head-to-Head
- Benders / Baby Boats IV - Tied on Winning Pct
- Benders / Baby Boats IV - Try to break tie with Pts in Games
- Benders / Baby Boats IV - 0 PF vs 0 PF
- Benders / Ball Drogo - Tied on Winning Pct
- Benders / Ball Drogo - Try to break tie with Pts in Games
- Benders / Ball Drogo - 0 PF vs 0 PF
- Benders / Barbarians - Tied on Winning Pct
- Benders / Barbarians - Try to break tie with Pts in Games
- Benders / Barbarians - 0 PF vs 0 PF
- Benders / Beefsquatch - Tied on Winning Pct
- Benders / Beefsquatch - Try to break tie with Pts in Games
- Benders / Beefsquatch - 0 PF vs 0 PF
- Benders / Benders - Tied on Winning Pct
- Benders / Benders - Try to break tie with Pts in Games
- Benders / Benders - 0 PF vs 0 PF
- Benders / DARKHORSE - Tied on Winning Pct
- Benders / DARKHORSE - Try to break tie with Pts in Games
- Benders / DARKHORSE - 0 PF vs 0 PF
- Benders / Hoodwinked - Tied on Winning Pct
- Benders / Hoodwinked - Try to break tie with Pts in Games
- Benders / Hoodwinked - 0 PF vs 0 PF
- Benders / Kelce Grammar - Tied on Winning Pct
- Benders / Kelce Grammar - Try to break tie with Pts in Games
- Benders / Kelce Grammar - 0 PF vs 0 PF
- Benders / Ogre Apocalypse - Tied on Winning Pct
- Benders / Ogre Apocalypse - Try to break tie with Pts in Games
- Benders / Ogre Apocalypse - 0 PF vs 0 PF
- Benders / SOONER NATION XII - Tied on Winning Pct
- Benders / SOONER NATION XII - Try to break tie with Pts in Games
- Benders / SOONER NATION XII - 0 PF vs 0 PF
- Benders / The Succos - Tied on Winning Pct
- Benders / The Succos - Try to break tie with Pts in Games
- Benders / The Succos - 0 PF vs 0 PF
- Benders / Wisconsi-Knights - Tied on Winning Pct
- Benders / Wisconsi-Knights - Try to break tie with Pts in Games
- Benders / Wisconsi-Knights - 0 PF vs 0 PF
- Benders / The Succos - 12 teams tied by Pts in Games
- Benders / The Succos - Played no others tied by Pts in Games
- Benders / The Succos - 0-0 vs 0-0 Head-to-Head
- Benders / The Succos - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Benders / The Succos - Tied on Head-to-Head
- Benders / The Succos - Try to break tie with Pts H2H
- Benders / The Succos - 12 teams tied by Head-to-Head
- Benders / The Succos - Played no others tied by Head-to-Head
- Benders / The Succos - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Barbarians / Wisconsi-Knights - Tied on Winning Pct
- Barbarians / Wisconsi-Knights - Try to break tie with Pts in Games
- Barbarians / Wisconsi-Knights - 0 PF vs 0 PF
- Barbarians / Baby Boats IV - Tied on Winning Pct
- Barbarians / Baby Boats IV - Try to break tie with Head-to-Head
- Barbarians / Baby Boats IV - 12 teams tied by Winning Pct
- Barbarians / Baby Boats IV - Played no others tied by Winning Pct
- Barbarians / Baby Boats IV - 0-0 vs 0-0 Head-to-Head
- Barbarians / Baby Boats IV - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Ball Drogo - Tied on Winning Pct
- Barbarians / Ball Drogo - Try to break tie with Head-to-Head
- Barbarians / Ball Drogo - 12 teams tied by Winning Pct
- Barbarians / Ball Drogo - Played no others tied by Winning Pct
- Barbarians / Ball Drogo - 0-0 vs 0-0 Head-to-Head
- Barbarians / Ball Drogo - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Beefsquatch - Tied on Winning Pct
- Barbarians / Beefsquatch - Try to break tie with Head-to-Head
- Barbarians / Beefsquatch - 12 teams tied by Winning Pct
- Barbarians / Beefsquatch - Played no others tied by Winning Pct
- Barbarians / Beefsquatch - 0-0 vs 0-0 Head-to-Head
- Barbarians / Beefsquatch - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Benders - Tied on Winning Pct
- Barbarians / Benders - Try to break tie with Head-to-Head
- Barbarians / Benders - 12 teams tied by Winning Pct
- Barbarians / Benders - Played no others tied by Winning Pct
- Barbarians / Benders - 0-0 vs 0-0 Head-to-Head
- Barbarians / Benders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / DARKHORSE - Tied on Winning Pct
- Barbarians / DARKHORSE - Try to break tie with Head-to-Head
- Barbarians / DARKHORSE - 12 teams tied by Winning Pct
- Barbarians / DARKHORSE - Played no others tied by Winning Pct
- Barbarians / DARKHORSE - 0-0 vs 0-0 Head-to-Head
- Barbarians / DARKHORSE - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Barbarians / Hoodwinked - Tied on Winning Pct
- Barbarians / Hoodwinked - Try to break tie with Head-to-Head
- Barbarians / Hoodwinked - 12 teams tied by Winning Pct
- Barbarians / Hoodwinked - Played no others tied by Winning Pct