Explanation of Standings
- CG96 / COORS LIGHTS MATTER - Tied on Winning Pct
- CG96 / COORS LIGHTS MATTER - Try to break tie with Head-to-Head
- CG96 / COORS LIGHTS MATTER - 10 teams tied by Winning Pct
- CG96 / COORS LIGHTS MATTER - Played no others tied by Winning Pct
- CG96 / COORS LIGHTS MATTER - 0-0 vs 0-0 Head-to-Head
- CG96 / COORS LIGHTS MATTER - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / FULLY OPERATIONAL - Tied on Winning Pct
- CG96 / FULLY OPERATIONAL - Try to break tie with Head-to-Head
- CG96 / FULLY OPERATIONAL - 10 teams tied by Winning Pct
- CG96 / FULLY OPERATIONAL - Played no others tied by Winning Pct
- CG96 / FULLY OPERATIONAL - 0-0 vs 0-0 Head-to-Head
- CG96 / FULLY OPERATIONAL - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / GPG - Tied on Winning Pct
- CG96 / GPG - Try to break tie with Head-to-Head
- CG96 / GPG - 10 teams tied by Winning Pct
- CG96 / GPG - Played no others tied by Winning Pct
- CG96 / GPG - 0-0 vs 0-0 Head-to-Head
- CG96 / GPG - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / JAKE92 - Tied on Winning Pct
- CG96 / JAKE92 - Try to break tie with Head-to-Head
- CG96 / JAKE92 - 10 teams tied by Winning Pct
- CG96 / JAKE92 - Played no others tied by Winning Pct
- CG96 / JAKE92 - 0-0 vs 0-0 Head-to-Head
- CG96 / JAKE92 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / JOEsaysFTC - Tied on Winning Pct
- CG96 / JOEsaysFTC - Try to break tie with Head-to-Head
- CG96 / JOEsaysFTC - 10 teams tied by Winning Pct
- CG96 / JOEsaysFTC - Played no others tied by Winning Pct
- CG96 / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- CG96 / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / REBEL COUNTY - Tied on Winning Pct
- CG96 / REBEL COUNTY - Try to break tie with Head-to-Head
- CG96 / REBEL COUNTY - 10 teams tied by Winning Pct
- CG96 / REBEL COUNTY - Played no others tied by Winning Pct
- CG96 / REBEL COUNTY - 0-0 vs 0-0 Head-to-Head
- CG96 / REBEL COUNTY - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / TEAM AJ - Tied on Winning Pct
- CG96 / TEAM AJ - Try to break tie with Head-to-Head
- CG96 / TEAM AJ - 10 teams tied by Winning Pct
- CG96 / TEAM AJ - Played no others tied by Winning Pct
- CG96 / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- CG96 / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / Wild Thing - Tied on Winning Pct
- CG96 / Wild Thing - Try to break tie with Head-to-Head
- CG96 / Wild Thing - 10 teams tied by Winning Pct
- CG96 / Wild Thing - Played no others tied by Winning Pct
- CG96 / Wild Thing - 0-0 vs 0-0 Head-to-Head
- CG96 / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / YT - Tied on Winning Pct
- CG96 / YT - Try to break tie with Head-to-Head
- CG96 / YT - 10 teams tied by Winning Pct
- CG96 / YT - Played no others tied by Winning Pct
- CG96 / YT - 0-0 vs 0-0 Head-to-Head
- CG96 / YT - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / COORS LIGHTS MATTER - Tied on Winning Pct
- CG96 / COORS LIGHTS MATTER - Try to break tie with Head-to-Head
- CG96 / COORS LIGHTS MATTER - 10 teams tied by Winning Pct
- CG96 / COORS LIGHTS MATTER - Played no others tied by Winning Pct
- CG96 / COORS LIGHTS MATTER - 0-0 vs 0-0 Head-to-Head
- CG96 / COORS LIGHTS MATTER - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / COORS LIGHTS MATTER - Tied on Head-to-Head
- CG96 / COORS LIGHTS MATTER - Try to break tie with Pts in Standings
- CG96 / COORS LIGHTS MATTER - 0 pts vs 0 pts
- CG96 / COORS LIGHTS MATTER - Tied on Pts in Standings
- CG96 / COORS LIGHTS MATTER - Try to break tie with Pts H2H
- CG96 / CG96 - Tied on Winning Pct
- CG96 / CG96 - Try to break tie with Pts in Standings
- CG96 / CG96 - 0 pts vs 0 pts
- CG96 / COORS LIGHTS MATTER - Tied on Winning Pct
- CG96 / COORS LIGHTS MATTER - Try to break tie with Pts in Standings
- CG96 / COORS LIGHTS MATTER - 0 pts vs 0 pts
- CG96 / FULLY OPERATIONAL - Tied on Winning Pct
- CG96 / FULLY OPERATIONAL - Try to break tie with Pts in Standings
- CG96 / FULLY OPERATIONAL - 0 pts vs 0 pts
- CG96 / GPG - Tied on Winning Pct
- CG96 / GPG - Try to break tie with Pts in Standings
- CG96 / GPG - 0 pts vs 0 pts
- CG96 / JAKE92 - Tied on Winning Pct
- CG96 / JAKE92 - Try to break tie with Pts in Standings
- CG96 / JAKE92 - 0 pts vs 0 pts
- CG96 / JOEsaysFTC - Tied on Winning Pct
- CG96 / JOEsaysFTC - Try to break tie with Pts in Standings
- CG96 / JOEsaysFTC - 0 pts vs 0 pts
- CG96 / REBEL COUNTY - Tied on Winning Pct
- CG96 / REBEL COUNTY - Try to break tie with Pts in Standings
- CG96 / REBEL COUNTY - 0 pts vs 0 pts
- CG96 / TEAM AJ - Tied on Winning Pct
- CG96 / TEAM AJ - Try to break tie with Pts in Standings
- CG96 / TEAM AJ - 0 pts vs 0 pts
- CG96 / Wild Thing - Tied on Winning Pct
- CG96 / Wild Thing - Try to break tie with Pts in Standings
- CG96 / Wild Thing - 0 pts vs 0 pts
- CG96 / YT - Tied on Winning Pct
- CG96 / YT - Try to break tie with Pts in Standings
- CG96 / YT - 0 pts vs 0 pts
- CG96 / COORS LIGHTS MATTER - 10 teams tied by Pts in Standings
- CG96 / COORS LIGHTS MATTER - Played no others tied by Pts in Standings
- CG96 / COORS LIGHTS MATTER - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- COORS LIGHTS MATTER / CG96 - Tied on Winning Pct
- COORS LIGHTS MATTER / CG96 - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / CG96 - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / CG96 - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / CG96 - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / CG96 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Tied on Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / FULLY OPERATIONAL - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / GPG - Tied on Winning Pct
- COORS LIGHTS MATTER / GPG - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / GPG - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / GPG - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / GPG - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / GPG - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / JAKE92 - Tied on Winning Pct
- COORS LIGHTS MATTER / JAKE92 - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / JAKE92 - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / JAKE92 - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / JAKE92 - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / JAKE92 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / JOEsaysFTC - Tied on Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / JOEsaysFTC - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / REBEL COUNTY - Tied on Winning Pct
- COORS LIGHTS MATTER / REBEL COUNTY - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / REBEL COUNTY - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / REBEL COUNTY - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / REBEL COUNTY - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / REBEL COUNTY - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / TEAM AJ - Tied on Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / TEAM AJ - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / Wild Thing - Tied on Winning Pct
- COORS LIGHTS MATTER / Wild Thing - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / Wild Thing - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / Wild Thing - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / Wild Thing - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / YT - Tied on Winning Pct
- COORS LIGHTS MATTER / YT - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / YT - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / YT - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / YT - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / YT - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Tied on Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / FULLY OPERATIONAL - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Tied on Head-to-Head
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / FULLY OPERATIONAL - 0 pts vs 0 pts
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Tied on Pts in Standings
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Try to break tie with Pts H2H
- COORS LIGHTS MATTER / CG96 - Tied on Winning Pct
- COORS LIGHTS MATTER / CG96 - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / CG96 - 0 pts vs 0 pts
- COORS LIGHTS MATTER / COORS LIGHTS MATTER - Tied on Winning Pct
- COORS LIGHTS MATTER / COORS LIGHTS MATTER - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / COORS LIGHTS MATTER - 0 pts vs 0 pts
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Tied on Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / FULLY OPERATIONAL - 0 pts vs 0 pts
- COORS LIGHTS MATTER / GPG - Tied on Winning Pct
- COORS LIGHTS MATTER / GPG - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / GPG - 0 pts vs 0 pts
- COORS LIGHTS MATTER / JAKE92 - Tied on Winning Pct
- COORS LIGHTS MATTER / JAKE92 - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / JAKE92 - 0 pts vs 0 pts
- COORS LIGHTS MATTER / JOEsaysFTC - Tied on Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / JOEsaysFTC - 0 pts vs 0 pts
- COORS LIGHTS MATTER / REBEL COUNTY - Tied on Winning Pct
- COORS LIGHTS MATTER / REBEL COUNTY - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / REBEL COUNTY - 0 pts vs 0 pts
- COORS LIGHTS MATTER / TEAM AJ - Tied on Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / TEAM AJ - 0 pts vs 0 pts
- COORS LIGHTS MATTER / Wild Thing - Tied on Winning Pct
- COORS LIGHTS MATTER / Wild Thing - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / Wild Thing - 0 pts vs 0 pts
- COORS LIGHTS MATTER / YT - Tied on Winning Pct
- COORS LIGHTS MATTER / YT - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / YT - 0 pts vs 0 pts
- COORS LIGHTS MATTER / FULLY OPERATIONAL - 10 teams tied by Pts in Standings
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Played no others tied by Pts in Standings
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- CG96 / COORS LIGHTS MATTER - Tied on Winning Pct
- CG96 / COORS LIGHTS MATTER - Try to break tie with Head-to-Head
- CG96 / COORS LIGHTS MATTER - 10 teams tied by Winning Pct
- CG96 / COORS LIGHTS MATTER - Played no others tied by Winning Pct
- CG96 / COORS LIGHTS MATTER - 0-0 vs 0-0 Head-to-Head
- CG96 / COORS LIGHTS MATTER - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / FULLY OPERATIONAL - Tied on Winning Pct
- CG96 / FULLY OPERATIONAL - Try to break tie with Head-to-Head
- CG96 / FULLY OPERATIONAL - 10 teams tied by Winning Pct
- CG96 / FULLY OPERATIONAL - Played no others tied by Winning Pct
- CG96 / FULLY OPERATIONAL - 0-0 vs 0-0 Head-to-Head
- CG96 / FULLY OPERATIONAL - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / GPG - Tied on Winning Pct
- CG96 / GPG - Try to break tie with Head-to-Head
- CG96 / GPG - 10 teams tied by Winning Pct
- CG96 / GPG - Played no others tied by Winning Pct
- CG96 / GPG - 0-0 vs 0-0 Head-to-Head
- CG96 / GPG - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / JAKE92 - Tied on Winning Pct
- CG96 / JAKE92 - Try to break tie with Head-to-Head
- CG96 / JAKE92 - 10 teams tied by Winning Pct
- CG96 / JAKE92 - Played no others tied by Winning Pct
- CG96 / JAKE92 - 0-0 vs 0-0 Head-to-Head
- CG96 / JAKE92 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / JOEsaysFTC - Tied on Winning Pct
- CG96 / JOEsaysFTC - Try to break tie with Head-to-Head
- CG96 / JOEsaysFTC - 10 teams tied by Winning Pct
- CG96 / JOEsaysFTC - Played no others tied by Winning Pct
- CG96 / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- CG96 / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / REBEL COUNTY - Tied on Winning Pct
- CG96 / REBEL COUNTY - Try to break tie with Head-to-Head
- CG96 / REBEL COUNTY - 10 teams tied by Winning Pct
- CG96 / REBEL COUNTY - Played no others tied by Winning Pct
- CG96 / REBEL COUNTY - 0-0 vs 0-0 Head-to-Head
- CG96 / REBEL COUNTY - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / TEAM AJ - Tied on Winning Pct
- CG96 / TEAM AJ - Try to break tie with Head-to-Head
- CG96 / TEAM AJ - 10 teams tied by Winning Pct
- CG96 / TEAM AJ - Played no others tied by Winning Pct
- CG96 / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- CG96 / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / Wild Thing - Tied on Winning Pct
- CG96 / Wild Thing - Try to break tie with Head-to-Head
- CG96 / Wild Thing - 10 teams tied by Winning Pct
- CG96 / Wild Thing - Played no others tied by Winning Pct
- CG96 / Wild Thing - 0-0 vs 0-0 Head-to-Head
- CG96 / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / YT - Tied on Winning Pct
- CG96 / YT - Try to break tie with Head-to-Head
- CG96 / YT - 10 teams tied by Winning Pct
- CG96 / YT - Played no others tied by Winning Pct
- CG96 / YT - 0-0 vs 0-0 Head-to-Head
- CG96 / YT - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / FULLY OPERATIONAL - Tied on Winning Pct
- CG96 / FULLY OPERATIONAL - Try to break tie with Head-to-Head
- CG96 / FULLY OPERATIONAL - 10 teams tied by Winning Pct
- CG96 / FULLY OPERATIONAL - Played no others tied by Winning Pct
- CG96 / FULLY OPERATIONAL - 0-0 vs 0-0 Head-to-Head
- CG96 / FULLY OPERATIONAL - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / FULLY OPERATIONAL - Tied on Head-to-Head
- CG96 / FULLY OPERATIONAL - Try to break tie with Pts in Standings
- CG96 / FULLY OPERATIONAL - 0 pts vs 0 pts
- CG96 / FULLY OPERATIONAL - Tied on Pts in Standings
- CG96 / FULLY OPERATIONAL - Try to break tie with Pts H2H
- CG96 / CG96 - Tied on Winning Pct
- CG96 / CG96 - Try to break tie with Pts in Standings
- CG96 / CG96 - 0 pts vs 0 pts
- CG96 / COORS LIGHTS MATTER - Tied on Winning Pct
- CG96 / COORS LIGHTS MATTER - Try to break tie with Pts in Standings
- CG96 / COORS LIGHTS MATTER - 0 pts vs 0 pts
- CG96 / FULLY OPERATIONAL - Tied on Winning Pct
- CG96 / FULLY OPERATIONAL - Try to break tie with Pts in Standings
- CG96 / FULLY OPERATIONAL - 0 pts vs 0 pts
- CG96 / GPG - Tied on Winning Pct
- CG96 / GPG - Try to break tie with Pts in Standings
- CG96 / GPG - 0 pts vs 0 pts
- CG96 / JAKE92 - Tied on Winning Pct
- CG96 / JAKE92 - Try to break tie with Pts in Standings
- CG96 / JAKE92 - 0 pts vs 0 pts
- CG96 / JOEsaysFTC - Tied on Winning Pct
- CG96 / JOEsaysFTC - Try to break tie with Pts in Standings
- CG96 / JOEsaysFTC - 0 pts vs 0 pts
- CG96 / REBEL COUNTY - Tied on Winning Pct
- CG96 / REBEL COUNTY - Try to break tie with Pts in Standings
- CG96 / REBEL COUNTY - 0 pts vs 0 pts
- CG96 / TEAM AJ - Tied on Winning Pct
- CG96 / TEAM AJ - Try to break tie with Pts in Standings
- CG96 / TEAM AJ - 0 pts vs 0 pts
- CG96 / Wild Thing - Tied on Winning Pct
- CG96 / Wild Thing - Try to break tie with Pts in Standings
- CG96 / Wild Thing - 0 pts vs 0 pts
- CG96 / YT - Tied on Winning Pct
- CG96 / YT - Try to break tie with Pts in Standings
- CG96 / YT - 0 pts vs 0 pts
- CG96 / FULLY OPERATIONAL - 10 teams tied by Pts in Standings
- CG96 / FULLY OPERATIONAL - Played no others tied by Pts in Standings
- CG96 / FULLY OPERATIONAL - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- COORS LIGHTS MATTER / CG96 - Tied on Winning Pct
- COORS LIGHTS MATTER / CG96 - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / CG96 - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / CG96 - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / CG96 - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / CG96 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Tied on Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / FULLY OPERATIONAL - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / GPG - Tied on Winning Pct
- COORS LIGHTS MATTER / GPG - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / GPG - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / GPG - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / GPG - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / GPG - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / JAKE92 - Tied on Winning Pct
- COORS LIGHTS MATTER / JAKE92 - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / JAKE92 - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / JAKE92 - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / JAKE92 - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / JAKE92 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / JOEsaysFTC - Tied on Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / JOEsaysFTC - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / REBEL COUNTY - Tied on Winning Pct
- COORS LIGHTS MATTER / REBEL COUNTY - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / REBEL COUNTY - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / REBEL COUNTY - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / REBEL COUNTY - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / REBEL COUNTY - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / TEAM AJ - Tied on Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / TEAM AJ - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / Wild Thing - Tied on Winning Pct
- COORS LIGHTS MATTER / Wild Thing - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / Wild Thing - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / Wild Thing - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / Wild Thing - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / YT - Tied on Winning Pct
- COORS LIGHTS MATTER / YT - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / YT - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / YT - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / YT - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / YT - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / GPG - Tied on Winning Pct
- COORS LIGHTS MATTER / GPG - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / GPG - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / GPG - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / GPG - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / GPG - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / GPG - Tied on Head-to-Head
- COORS LIGHTS MATTER / GPG - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / GPG - 0 pts vs 0 pts
- COORS LIGHTS MATTER / GPG - Tied on Pts in Standings
- COORS LIGHTS MATTER / GPG - Try to break tie with Pts H2H
- COORS LIGHTS MATTER / CG96 - Tied on Winning Pct
- COORS LIGHTS MATTER / CG96 - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / CG96 - 0 pts vs 0 pts
- COORS LIGHTS MATTER / COORS LIGHTS MATTER - Tied on Winning Pct
- COORS LIGHTS MATTER / COORS LIGHTS MATTER - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / COORS LIGHTS MATTER - 0 pts vs 0 pts
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Tied on Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / FULLY OPERATIONAL - 0 pts vs 0 pts
- COORS LIGHTS MATTER / GPG - Tied on Winning Pct
- COORS LIGHTS MATTER / GPG - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / GPG - 0 pts vs 0 pts
- COORS LIGHTS MATTER / JAKE92 - Tied on Winning Pct
- COORS LIGHTS MATTER / JAKE92 - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / JAKE92 - 0 pts vs 0 pts
- COORS LIGHTS MATTER / JOEsaysFTC - Tied on Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / JOEsaysFTC - 0 pts vs 0 pts
- COORS LIGHTS MATTER / REBEL COUNTY - Tied on Winning Pct
- COORS LIGHTS MATTER / REBEL COUNTY - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / REBEL COUNTY - 0 pts vs 0 pts
- COORS LIGHTS MATTER / TEAM AJ - Tied on Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / TEAM AJ - 0 pts vs 0 pts
- COORS LIGHTS MATTER / Wild Thing - Tied on Winning Pct
- COORS LIGHTS MATTER / Wild Thing - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / Wild Thing - 0 pts vs 0 pts
- COORS LIGHTS MATTER / YT - Tied on Winning Pct
- COORS LIGHTS MATTER / YT - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / YT - 0 pts vs 0 pts
- COORS LIGHTS MATTER / GPG - 10 teams tied by Pts in Standings
- COORS LIGHTS MATTER / GPG - Played no others tied by Pts in Standings
- COORS LIGHTS MATTER / GPG - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- GPG / CG96 - Tied on Winning Pct
- GPG / CG96 - Try to break tie with Head-to-Head
- GPG / CG96 - 10 teams tied by Winning Pct
- GPG / CG96 - Played no others tied by Winning Pct
- GPG / CG96 - 0-0 vs 0-0 Head-to-Head
- GPG / CG96 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / COORS LIGHTS MATTER - Tied on Winning Pct
- GPG / COORS LIGHTS MATTER - Try to break tie with Head-to-Head
- GPG / COORS LIGHTS MATTER - 10 teams tied by Winning Pct
- GPG / COORS LIGHTS MATTER - Played no others tied by Winning Pct
- GPG / COORS LIGHTS MATTER - 0-0 vs 0-0 Head-to-Head
- GPG / COORS LIGHTS MATTER - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / FULLY OPERATIONAL - Tied on Winning Pct
- GPG / FULLY OPERATIONAL - Try to break tie with Head-to-Head
- GPG / FULLY OPERATIONAL - 10 teams tied by Winning Pct
- GPG / FULLY OPERATIONAL - Played no others tied by Winning Pct
- GPG / FULLY OPERATIONAL - 0-0 vs 0-0 Head-to-Head
- GPG / FULLY OPERATIONAL - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / JAKE92 - Tied on Winning Pct
- GPG / JAKE92 - Try to break tie with Head-to-Head
- GPG / JAKE92 - 10 teams tied by Winning Pct
- GPG / JAKE92 - Played no others tied by Winning Pct
- GPG / JAKE92 - 0-0 vs 0-0 Head-to-Head
- GPG / JAKE92 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / JOEsaysFTC - Tied on Winning Pct
- GPG / JOEsaysFTC - Try to break tie with Head-to-Head
- GPG / JOEsaysFTC - 10 teams tied by Winning Pct
- GPG / JOEsaysFTC - Played no others tied by Winning Pct
- GPG / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- GPG / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / REBEL COUNTY - Tied on Winning Pct
- GPG / REBEL COUNTY - Try to break tie with Head-to-Head
- GPG / REBEL COUNTY - 10 teams tied by Winning Pct
- GPG / REBEL COUNTY - Played no others tied by Winning Pct
- GPG / REBEL COUNTY - 0-0 vs 0-0 Head-to-Head
- GPG / REBEL COUNTY - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / TEAM AJ - Tied on Winning Pct
- GPG / TEAM AJ - Try to break tie with Head-to-Head
- GPG / TEAM AJ - 10 teams tied by Winning Pct
- GPG / TEAM AJ - Played no others tied by Winning Pct
- GPG / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- GPG / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / Wild Thing - Tied on Winning Pct
- GPG / Wild Thing - Try to break tie with Head-to-Head
- GPG / Wild Thing - 10 teams tied by Winning Pct
- GPG / Wild Thing - Played no others tied by Winning Pct
- GPG / Wild Thing - 0-0 vs 0-0 Head-to-Head
- GPG / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / YT - Tied on Winning Pct
- GPG / YT - Try to break tie with Head-to-Head
- GPG / YT - 10 teams tied by Winning Pct
- GPG / YT - Played no others tied by Winning Pct
- GPG / YT - 0-0 vs 0-0 Head-to-Head
- GPG / YT - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / JAKE92 - Tied on Winning Pct
- GPG / JAKE92 - Try to break tie with Head-to-Head
- GPG / JAKE92 - 10 teams tied by Winning Pct
- GPG / JAKE92 - Played no others tied by Winning Pct
- GPG / JAKE92 - 0-0 vs 0-0 Head-to-Head
- GPG / JAKE92 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / JAKE92 - Tied on Head-to-Head
- GPG / JAKE92 - Try to break tie with Pts in Standings
- GPG / JAKE92 - 0 pts vs 0 pts
- GPG / JAKE92 - Tied on Pts in Standings
- GPG / JAKE92 - Try to break tie with Pts H2H
- GPG / CG96 - Tied on Winning Pct
- GPG / CG96 - Try to break tie with Pts in Standings
- GPG / CG96 - 0 pts vs 0 pts
- GPG / COORS LIGHTS MATTER - Tied on Winning Pct
- GPG / COORS LIGHTS MATTER - Try to break tie with Pts in Standings
- GPG / COORS LIGHTS MATTER - 0 pts vs 0 pts
- GPG / FULLY OPERATIONAL - Tied on Winning Pct
- GPG / FULLY OPERATIONAL - Try to break tie with Pts in Standings
- GPG / FULLY OPERATIONAL - 0 pts vs 0 pts
- GPG / GPG - Tied on Winning Pct
- GPG / GPG - Try to break tie with Pts in Standings
- GPG / GPG - 0 pts vs 0 pts
- GPG / JAKE92 - Tied on Winning Pct
- GPG / JAKE92 - Try to break tie with Pts in Standings
- GPG / JAKE92 - 0 pts vs 0 pts
- GPG / JOEsaysFTC - Tied on Winning Pct
- GPG / JOEsaysFTC - Try to break tie with Pts in Standings
- GPG / JOEsaysFTC - 0 pts vs 0 pts
- GPG / REBEL COUNTY - Tied on Winning Pct
- GPG / REBEL COUNTY - Try to break tie with Pts in Standings
- GPG / REBEL COUNTY - 0 pts vs 0 pts
- GPG / TEAM AJ - Tied on Winning Pct
- GPG / TEAM AJ - Try to break tie with Pts in Standings
- GPG / TEAM AJ - 0 pts vs 0 pts
- GPG / Wild Thing - Tied on Winning Pct
- GPG / Wild Thing - Try to break tie with Pts in Standings
- GPG / Wild Thing - 0 pts vs 0 pts
- GPG / YT - Tied on Winning Pct
- GPG / YT - Try to break tie with Pts in Standings
- GPG / YT - 0 pts vs 0 pts
- GPG / JAKE92 - 10 teams tied by Pts in Standings
- GPG / JAKE92 - Played no others tied by Pts in Standings
- GPG / JAKE92 - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- COORS LIGHTS MATTER / CG96 - Tied on Winning Pct
- COORS LIGHTS MATTER / CG96 - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / CG96 - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / CG96 - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / CG96 - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / CG96 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Tied on Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / FULLY OPERATIONAL - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / GPG - Tied on Winning Pct
- COORS LIGHTS MATTER / GPG - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / GPG - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / GPG - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / GPG - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / GPG - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / JAKE92 - Tied on Winning Pct
- COORS LIGHTS MATTER / JAKE92 - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / JAKE92 - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / JAKE92 - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / JAKE92 - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / JAKE92 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / JOEsaysFTC - Tied on Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / JOEsaysFTC - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / REBEL COUNTY - Tied on Winning Pct
- COORS LIGHTS MATTER / REBEL COUNTY - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / REBEL COUNTY - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / REBEL COUNTY - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / REBEL COUNTY - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / REBEL COUNTY - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / TEAM AJ - Tied on Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / TEAM AJ - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / Wild Thing - Tied on Winning Pct
- COORS LIGHTS MATTER / Wild Thing - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / Wild Thing - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / Wild Thing - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / Wild Thing - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / YT - Tied on Winning Pct
- COORS LIGHTS MATTER / YT - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / YT - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / YT - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / YT - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / YT - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / JAKE92 - Tied on Winning Pct
- COORS LIGHTS MATTER / JAKE92 - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / JAKE92 - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / JAKE92 - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / JAKE92 - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / JAKE92 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / JAKE92 - Tied on Head-to-Head
- COORS LIGHTS MATTER / JAKE92 - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / JAKE92 - 0 pts vs 0 pts
- COORS LIGHTS MATTER / JAKE92 - Tied on Pts in Standings
- COORS LIGHTS MATTER / JAKE92 - Try to break tie with Pts H2H
- COORS LIGHTS MATTER / CG96 - Tied on Winning Pct
- COORS LIGHTS MATTER / CG96 - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / CG96 - 0 pts vs 0 pts
- COORS LIGHTS MATTER / COORS LIGHTS MATTER - Tied on Winning Pct
- COORS LIGHTS MATTER / COORS LIGHTS MATTER - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / COORS LIGHTS MATTER - 0 pts vs 0 pts
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Tied on Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / FULLY OPERATIONAL - 0 pts vs 0 pts
- COORS LIGHTS MATTER / GPG - Tied on Winning Pct
- COORS LIGHTS MATTER / GPG - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / GPG - 0 pts vs 0 pts
- COORS LIGHTS MATTER / JAKE92 - Tied on Winning Pct
- COORS LIGHTS MATTER / JAKE92 - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / JAKE92 - 0 pts vs 0 pts
- COORS LIGHTS MATTER / JOEsaysFTC - Tied on Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / JOEsaysFTC - 0 pts vs 0 pts
- COORS LIGHTS MATTER / REBEL COUNTY - Tied on Winning Pct
- COORS LIGHTS MATTER / REBEL COUNTY - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / REBEL COUNTY - 0 pts vs 0 pts
- COORS LIGHTS MATTER / TEAM AJ - Tied on Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / TEAM AJ - 0 pts vs 0 pts
- COORS LIGHTS MATTER / Wild Thing - Tied on Winning Pct
- COORS LIGHTS MATTER / Wild Thing - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / Wild Thing - 0 pts vs 0 pts
- COORS LIGHTS MATTER / YT - Tied on Winning Pct
- COORS LIGHTS MATTER / YT - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / YT - 0 pts vs 0 pts
- COORS LIGHTS MATTER / JAKE92 - 10 teams tied by Pts in Standings
- COORS LIGHTS MATTER / JAKE92 - Played no others tied by Pts in Standings
- COORS LIGHTS MATTER / JAKE92 - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- FULLY OPERATIONAL / CG96 - Tied on Winning Pct
- FULLY OPERATIONAL / CG96 - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / CG96 - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / CG96 - Played no others tied by Winning Pct
- FULLY OPERATIONAL / CG96 - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / CG96 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / COORS LIGHTS MATTER - Tied on Winning Pct
- FULLY OPERATIONAL / COORS LIGHTS MATTER - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / COORS LIGHTS MATTER - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / COORS LIGHTS MATTER - Played no others tied by Winning Pct
- FULLY OPERATIONAL / COORS LIGHTS MATTER - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / COORS LIGHTS MATTER - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / GPG - Tied on Winning Pct
- FULLY OPERATIONAL / GPG - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / GPG - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / GPG - Played no others tied by Winning Pct
- FULLY OPERATIONAL / GPG - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / GPG - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / JAKE92 - Tied on Winning Pct
- FULLY OPERATIONAL / JAKE92 - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / JAKE92 - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / JAKE92 - Played no others tied by Winning Pct
- FULLY OPERATIONAL / JAKE92 - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / JAKE92 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / JOEsaysFTC - Tied on Winning Pct
- FULLY OPERATIONAL / JOEsaysFTC - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / JOEsaysFTC - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / JOEsaysFTC - Played no others tied by Winning Pct
- FULLY OPERATIONAL / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / REBEL COUNTY - Tied on Winning Pct
- FULLY OPERATIONAL / REBEL COUNTY - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / REBEL COUNTY - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / REBEL COUNTY - Played no others tied by Winning Pct
- FULLY OPERATIONAL / REBEL COUNTY - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / REBEL COUNTY - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / TEAM AJ - Tied on Winning Pct
- FULLY OPERATIONAL / TEAM AJ - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / TEAM AJ - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / TEAM AJ - Played no others tied by Winning Pct
- FULLY OPERATIONAL / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / Wild Thing - Tied on Winning Pct
- FULLY OPERATIONAL / Wild Thing - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / Wild Thing - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / Wild Thing - Played no others tied by Winning Pct
- FULLY OPERATIONAL / Wild Thing - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / YT - Tied on Winning Pct
- FULLY OPERATIONAL / YT - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / YT - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / YT - Played no others tied by Winning Pct
- FULLY OPERATIONAL / YT - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / YT - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / JAKE92 - Tied on Winning Pct
- FULLY OPERATIONAL / JAKE92 - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / JAKE92 - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / JAKE92 - Played no others tied by Winning Pct
- FULLY OPERATIONAL / JAKE92 - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / JAKE92 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / JAKE92 - Tied on Head-to-Head
- FULLY OPERATIONAL / JAKE92 - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / JAKE92 - 0 pts vs 0 pts
- FULLY OPERATIONAL / JAKE92 - Tied on Pts in Standings
- FULLY OPERATIONAL / JAKE92 - Try to break tie with Pts H2H
- FULLY OPERATIONAL / CG96 - Tied on Winning Pct
- FULLY OPERATIONAL / CG96 - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / CG96 - 0 pts vs 0 pts
- FULLY OPERATIONAL / COORS LIGHTS MATTER - Tied on Winning Pct
- FULLY OPERATIONAL / COORS LIGHTS MATTER - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / COORS LIGHTS MATTER - 0 pts vs 0 pts
- FULLY OPERATIONAL / FULLY OPERATIONAL - Tied on Winning Pct
- FULLY OPERATIONAL / FULLY OPERATIONAL - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / FULLY OPERATIONAL - 0 pts vs 0 pts
- FULLY OPERATIONAL / GPG - Tied on Winning Pct
- FULLY OPERATIONAL / GPG - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / GPG - 0 pts vs 0 pts
- FULLY OPERATIONAL / JAKE92 - Tied on Winning Pct
- FULLY OPERATIONAL / JAKE92 - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / JAKE92 - 0 pts vs 0 pts
- FULLY OPERATIONAL / JOEsaysFTC - Tied on Winning Pct
- FULLY OPERATIONAL / JOEsaysFTC - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / JOEsaysFTC - 0 pts vs 0 pts
- FULLY OPERATIONAL / REBEL COUNTY - Tied on Winning Pct
- FULLY OPERATIONAL / REBEL COUNTY - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / REBEL COUNTY - 0 pts vs 0 pts
- FULLY OPERATIONAL / TEAM AJ - Tied on Winning Pct
- FULLY OPERATIONAL / TEAM AJ - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / TEAM AJ - 0 pts vs 0 pts
- FULLY OPERATIONAL / Wild Thing - Tied on Winning Pct
- FULLY OPERATIONAL / Wild Thing - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / Wild Thing - 0 pts vs 0 pts
- FULLY OPERATIONAL / YT - Tied on Winning Pct
- FULLY OPERATIONAL / YT - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / YT - 0 pts vs 0 pts
- FULLY OPERATIONAL / JAKE92 - 10 teams tied by Pts in Standings
- FULLY OPERATIONAL / JAKE92 - Played no others tied by Pts in Standings
- FULLY OPERATIONAL / JAKE92 - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- GPG / CG96 - Tied on Winning Pct
- GPG / CG96 - Try to break tie with Head-to-Head
- GPG / CG96 - 10 teams tied by Winning Pct
- GPG / CG96 - Played no others tied by Winning Pct
- GPG / CG96 - 0-0 vs 0-0 Head-to-Head
- GPG / CG96 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / COORS LIGHTS MATTER - Tied on Winning Pct
- GPG / COORS LIGHTS MATTER - Try to break tie with Head-to-Head
- GPG / COORS LIGHTS MATTER - 10 teams tied by Winning Pct
- GPG / COORS LIGHTS MATTER - Played no others tied by Winning Pct
- GPG / COORS LIGHTS MATTER - 0-0 vs 0-0 Head-to-Head
- GPG / COORS LIGHTS MATTER - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / FULLY OPERATIONAL - Tied on Winning Pct
- GPG / FULLY OPERATIONAL - Try to break tie with Head-to-Head
- GPG / FULLY OPERATIONAL - 10 teams tied by Winning Pct
- GPG / FULLY OPERATIONAL - Played no others tied by Winning Pct
- GPG / FULLY OPERATIONAL - 0-0 vs 0-0 Head-to-Head
- GPG / FULLY OPERATIONAL - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / JAKE92 - Tied on Winning Pct
- GPG / JAKE92 - Try to break tie with Head-to-Head
- GPG / JAKE92 - 10 teams tied by Winning Pct
- GPG / JAKE92 - Played no others tied by Winning Pct
- GPG / JAKE92 - 0-0 vs 0-0 Head-to-Head
- GPG / JAKE92 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / JOEsaysFTC - Tied on Winning Pct
- GPG / JOEsaysFTC - Try to break tie with Head-to-Head
- GPG / JOEsaysFTC - 10 teams tied by Winning Pct
- GPG / JOEsaysFTC - Played no others tied by Winning Pct
- GPG / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- GPG / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / REBEL COUNTY - Tied on Winning Pct
- GPG / REBEL COUNTY - Try to break tie with Head-to-Head
- GPG / REBEL COUNTY - 10 teams tied by Winning Pct
- GPG / REBEL COUNTY - Played no others tied by Winning Pct
- GPG / REBEL COUNTY - 0-0 vs 0-0 Head-to-Head
- GPG / REBEL COUNTY - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / TEAM AJ - Tied on Winning Pct
- GPG / TEAM AJ - Try to break tie with Head-to-Head
- GPG / TEAM AJ - 10 teams tied by Winning Pct
- GPG / TEAM AJ - Played no others tied by Winning Pct
- GPG / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- GPG / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / Wild Thing - Tied on Winning Pct
- GPG / Wild Thing - Try to break tie with Head-to-Head
- GPG / Wild Thing - 10 teams tied by Winning Pct
- GPG / Wild Thing - Played no others tied by Winning Pct
- GPG / Wild Thing - 0-0 vs 0-0 Head-to-Head
- GPG / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / YT - Tied on Winning Pct
- GPG / YT - Try to break tie with Head-to-Head
- GPG / YT - 10 teams tied by Winning Pct
- GPG / YT - Played no others tied by Winning Pct
- GPG / YT - 0-0 vs 0-0 Head-to-Head
- GPG / YT - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / JOEsaysFTC - Tied on Winning Pct
- GPG / JOEsaysFTC - Try to break tie with Head-to-Head
- GPG / JOEsaysFTC - 10 teams tied by Winning Pct
- GPG / JOEsaysFTC - Played no others tied by Winning Pct
- GPG / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- GPG / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / JOEsaysFTC - Tied on Head-to-Head
- GPG / JOEsaysFTC - Try to break tie with Pts in Standings
- GPG / JOEsaysFTC - 0 pts vs 0 pts
- GPG / JOEsaysFTC - Tied on Pts in Standings
- GPG / JOEsaysFTC - Try to break tie with Pts H2H
- GPG / CG96 - Tied on Winning Pct
- GPG / CG96 - Try to break tie with Pts in Standings
- GPG / CG96 - 0 pts vs 0 pts
- GPG / COORS LIGHTS MATTER - Tied on Winning Pct
- GPG / COORS LIGHTS MATTER - Try to break tie with Pts in Standings
- GPG / COORS LIGHTS MATTER - 0 pts vs 0 pts
- GPG / FULLY OPERATIONAL - Tied on Winning Pct
- GPG / FULLY OPERATIONAL - Try to break tie with Pts in Standings
- GPG / FULLY OPERATIONAL - 0 pts vs 0 pts
- GPG / GPG - Tied on Winning Pct
- GPG / GPG - Try to break tie with Pts in Standings
- GPG / GPG - 0 pts vs 0 pts
- GPG / JAKE92 - Tied on Winning Pct
- GPG / JAKE92 - Try to break tie with Pts in Standings
- GPG / JAKE92 - 0 pts vs 0 pts
- GPG / JOEsaysFTC - Tied on Winning Pct
- GPG / JOEsaysFTC - Try to break tie with Pts in Standings
- GPG / JOEsaysFTC - 0 pts vs 0 pts
- GPG / REBEL COUNTY - Tied on Winning Pct
- GPG / REBEL COUNTY - Try to break tie with Pts in Standings
- GPG / REBEL COUNTY - 0 pts vs 0 pts
- GPG / TEAM AJ - Tied on Winning Pct
- GPG / TEAM AJ - Try to break tie with Pts in Standings
- GPG / TEAM AJ - 0 pts vs 0 pts
- GPG / Wild Thing - Tied on Winning Pct
- GPG / Wild Thing - Try to break tie with Pts in Standings
- GPG / Wild Thing - 0 pts vs 0 pts
- GPG / YT - Tied on Winning Pct
- GPG / YT - Try to break tie with Pts in Standings
- GPG / YT - 0 pts vs 0 pts
- GPG / JOEsaysFTC - 10 teams tied by Pts in Standings
- GPG / JOEsaysFTC - Played no others tied by Pts in Standings
- GPG / JOEsaysFTC - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- COORS LIGHTS MATTER / CG96 - Tied on Winning Pct
- COORS LIGHTS MATTER / CG96 - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / CG96 - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / CG96 - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / CG96 - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / CG96 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Tied on Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / FULLY OPERATIONAL - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / GPG - Tied on Winning Pct
- COORS LIGHTS MATTER / GPG - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / GPG - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / GPG - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / GPG - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / GPG - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / JAKE92 - Tied on Winning Pct
- COORS LIGHTS MATTER / JAKE92 - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / JAKE92 - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / JAKE92 - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / JAKE92 - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / JAKE92 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / JOEsaysFTC - Tied on Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / JOEsaysFTC - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / REBEL COUNTY - Tied on Winning Pct
- COORS LIGHTS MATTER / REBEL COUNTY - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / REBEL COUNTY - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / REBEL COUNTY - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / REBEL COUNTY - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / REBEL COUNTY - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / TEAM AJ - Tied on Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / TEAM AJ - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / Wild Thing - Tied on Winning Pct
- COORS LIGHTS MATTER / Wild Thing - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / Wild Thing - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / Wild Thing - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / Wild Thing - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / YT - Tied on Winning Pct
- COORS LIGHTS MATTER / YT - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / YT - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / YT - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / YT - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / YT - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / JOEsaysFTC - Tied on Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / JOEsaysFTC - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / JOEsaysFTC - Tied on Head-to-Head
- COORS LIGHTS MATTER / JOEsaysFTC - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / JOEsaysFTC - 0 pts vs 0 pts
- COORS LIGHTS MATTER / JOEsaysFTC - Tied on Pts in Standings
- COORS LIGHTS MATTER / JOEsaysFTC - Try to break tie with Pts H2H
- COORS LIGHTS MATTER / CG96 - Tied on Winning Pct
- COORS LIGHTS MATTER / CG96 - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / CG96 - 0 pts vs 0 pts
- COORS LIGHTS MATTER / COORS LIGHTS MATTER - Tied on Winning Pct
- COORS LIGHTS MATTER / COORS LIGHTS MATTER - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / COORS LIGHTS MATTER - 0 pts vs 0 pts
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Tied on Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / FULLY OPERATIONAL - 0 pts vs 0 pts
- COORS LIGHTS MATTER / GPG - Tied on Winning Pct
- COORS LIGHTS MATTER / GPG - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / GPG - 0 pts vs 0 pts
- COORS LIGHTS MATTER / JAKE92 - Tied on Winning Pct
- COORS LIGHTS MATTER / JAKE92 - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / JAKE92 - 0 pts vs 0 pts
- COORS LIGHTS MATTER / JOEsaysFTC - Tied on Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / JOEsaysFTC - 0 pts vs 0 pts
- COORS LIGHTS MATTER / REBEL COUNTY - Tied on Winning Pct
- COORS LIGHTS MATTER / REBEL COUNTY - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / REBEL COUNTY - 0 pts vs 0 pts
- COORS LIGHTS MATTER / TEAM AJ - Tied on Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / TEAM AJ - 0 pts vs 0 pts
- COORS LIGHTS MATTER / Wild Thing - Tied on Winning Pct
- COORS LIGHTS MATTER / Wild Thing - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / Wild Thing - 0 pts vs 0 pts
- COORS LIGHTS MATTER / YT - Tied on Winning Pct
- COORS LIGHTS MATTER / YT - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / YT - 0 pts vs 0 pts
- COORS LIGHTS MATTER / JOEsaysFTC - 10 teams tied by Pts in Standings
- COORS LIGHTS MATTER / JOEsaysFTC - Played no others tied by Pts in Standings
- COORS LIGHTS MATTER / JOEsaysFTC - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- JAKE92 / CG96 - Tied on Winning Pct
- JAKE92 / CG96 - Try to break tie with Head-to-Head
- JAKE92 / CG96 - 10 teams tied by Winning Pct
- JAKE92 / CG96 - Played no others tied by Winning Pct
- JAKE92 / CG96 - 0-0 vs 0-0 Head-to-Head
- JAKE92 / CG96 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / COORS LIGHTS MATTER - Tied on Winning Pct
- JAKE92 / COORS LIGHTS MATTER - Try to break tie with Head-to-Head
- JAKE92 / COORS LIGHTS MATTER - 10 teams tied by Winning Pct
- JAKE92 / COORS LIGHTS MATTER - Played no others tied by Winning Pct
- JAKE92 / COORS LIGHTS MATTER - 0-0 vs 0-0 Head-to-Head
- JAKE92 / COORS LIGHTS MATTER - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / FULLY OPERATIONAL - Tied on Winning Pct
- JAKE92 / FULLY OPERATIONAL - Try to break tie with Head-to-Head
- JAKE92 / FULLY OPERATIONAL - 10 teams tied by Winning Pct
- JAKE92 / FULLY OPERATIONAL - Played no others tied by Winning Pct
- JAKE92 / FULLY OPERATIONAL - 0-0 vs 0-0 Head-to-Head
- JAKE92 / FULLY OPERATIONAL - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / GPG - Tied on Winning Pct
- JAKE92 / GPG - Try to break tie with Head-to-Head
- JAKE92 / GPG - 10 teams tied by Winning Pct
- JAKE92 / GPG - Played no others tied by Winning Pct
- JAKE92 / GPG - 0-0 vs 0-0 Head-to-Head
- JAKE92 / GPG - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / JOEsaysFTC - Tied on Winning Pct
- JAKE92 / JOEsaysFTC - Try to break tie with Head-to-Head
- JAKE92 / JOEsaysFTC - 10 teams tied by Winning Pct
- JAKE92 / JOEsaysFTC - Played no others tied by Winning Pct
- JAKE92 / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- JAKE92 / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / REBEL COUNTY - Tied on Winning Pct
- JAKE92 / REBEL COUNTY - Try to break tie with Head-to-Head
- JAKE92 / REBEL COUNTY - 10 teams tied by Winning Pct
- JAKE92 / REBEL COUNTY - Played no others tied by Winning Pct
- JAKE92 / REBEL COUNTY - 0-0 vs 0-0 Head-to-Head
- JAKE92 / REBEL COUNTY - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / TEAM AJ - Tied on Winning Pct
- JAKE92 / TEAM AJ - Try to break tie with Head-to-Head
- JAKE92 / TEAM AJ - 10 teams tied by Winning Pct
- JAKE92 / TEAM AJ - Played no others tied by Winning Pct
- JAKE92 / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- JAKE92 / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / Wild Thing - Tied on Winning Pct
- JAKE92 / Wild Thing - Try to break tie with Head-to-Head
- JAKE92 / Wild Thing - 10 teams tied by Winning Pct
- JAKE92 / Wild Thing - Played no others tied by Winning Pct
- JAKE92 / Wild Thing - 0-0 vs 0-0 Head-to-Head
- JAKE92 / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / YT - Tied on Winning Pct
- JAKE92 / YT - Try to break tie with Head-to-Head
- JAKE92 / YT - 10 teams tied by Winning Pct
- JAKE92 / YT - Played no others tied by Winning Pct
- JAKE92 / YT - 0-0 vs 0-0 Head-to-Head
- JAKE92 / YT - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / JOEsaysFTC - Tied on Winning Pct
- JAKE92 / JOEsaysFTC - Try to break tie with Head-to-Head
- JAKE92 / JOEsaysFTC - 10 teams tied by Winning Pct
- JAKE92 / JOEsaysFTC - Played no others tied by Winning Pct
- JAKE92 / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- JAKE92 / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / JOEsaysFTC - Tied on Head-to-Head
- JAKE92 / JOEsaysFTC - Try to break tie with Pts in Standings
- JAKE92 / JOEsaysFTC - 0 pts vs 0 pts
- JAKE92 / JOEsaysFTC - Tied on Pts in Standings
- JAKE92 / JOEsaysFTC - Try to break tie with Pts H2H
- JAKE92 / CG96 - Tied on Winning Pct
- JAKE92 / CG96 - Try to break tie with Pts in Standings
- JAKE92 / CG96 - 0 pts vs 0 pts
- JAKE92 / COORS LIGHTS MATTER - Tied on Winning Pct
- JAKE92 / COORS LIGHTS MATTER - Try to break tie with Pts in Standings
- JAKE92 / COORS LIGHTS MATTER - 0 pts vs 0 pts
- JAKE92 / FULLY OPERATIONAL - Tied on Winning Pct
- JAKE92 / FULLY OPERATIONAL - Try to break tie with Pts in Standings
- JAKE92 / FULLY OPERATIONAL - 0 pts vs 0 pts
- JAKE92 / GPG - Tied on Winning Pct
- JAKE92 / GPG - Try to break tie with Pts in Standings
- JAKE92 / GPG - 0 pts vs 0 pts
- JAKE92 / JAKE92 - Tied on Winning Pct
- JAKE92 / JAKE92 - Try to break tie with Pts in Standings
- JAKE92 / JAKE92 - 0 pts vs 0 pts
- JAKE92 / JOEsaysFTC - Tied on Winning Pct
- JAKE92 / JOEsaysFTC - Try to break tie with Pts in Standings
- JAKE92 / JOEsaysFTC - 0 pts vs 0 pts
- JAKE92 / REBEL COUNTY - Tied on Winning Pct
- JAKE92 / REBEL COUNTY - Try to break tie with Pts in Standings
- JAKE92 / REBEL COUNTY - 0 pts vs 0 pts
- JAKE92 / TEAM AJ - Tied on Winning Pct
- JAKE92 / TEAM AJ - Try to break tie with Pts in Standings
- JAKE92 / TEAM AJ - 0 pts vs 0 pts
- JAKE92 / Wild Thing - Tied on Winning Pct
- JAKE92 / Wild Thing - Try to break tie with Pts in Standings
- JAKE92 / Wild Thing - 0 pts vs 0 pts
- JAKE92 / YT - Tied on Winning Pct
- JAKE92 / YT - Try to break tie with Pts in Standings
- JAKE92 / YT - 0 pts vs 0 pts
- JAKE92 / JOEsaysFTC - 10 teams tied by Pts in Standings
- JAKE92 / JOEsaysFTC - Played no others tied by Pts in Standings
- JAKE92 / JOEsaysFTC - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- FULLY OPERATIONAL / CG96 - Tied on Winning Pct
- FULLY OPERATIONAL / CG96 - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / CG96 - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / CG96 - Played no others tied by Winning Pct
- FULLY OPERATIONAL / CG96 - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / CG96 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / COORS LIGHTS MATTER - Tied on Winning Pct
- FULLY OPERATIONAL / COORS LIGHTS MATTER - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / COORS LIGHTS MATTER - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / COORS LIGHTS MATTER - Played no others tied by Winning Pct
- FULLY OPERATIONAL / COORS LIGHTS MATTER - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / COORS LIGHTS MATTER - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / GPG - Tied on Winning Pct
- FULLY OPERATIONAL / GPG - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / GPG - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / GPG - Played no others tied by Winning Pct
- FULLY OPERATIONAL / GPG - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / GPG - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / JAKE92 - Tied on Winning Pct
- FULLY OPERATIONAL / JAKE92 - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / JAKE92 - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / JAKE92 - Played no others tied by Winning Pct
- FULLY OPERATIONAL / JAKE92 - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / JAKE92 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / JOEsaysFTC - Tied on Winning Pct
- FULLY OPERATIONAL / JOEsaysFTC - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / JOEsaysFTC - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / JOEsaysFTC - Played no others tied by Winning Pct
- FULLY OPERATIONAL / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / REBEL COUNTY - Tied on Winning Pct
- FULLY OPERATIONAL / REBEL COUNTY - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / REBEL COUNTY - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / REBEL COUNTY - Played no others tied by Winning Pct
- FULLY OPERATIONAL / REBEL COUNTY - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / REBEL COUNTY - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / TEAM AJ - Tied on Winning Pct
- FULLY OPERATIONAL / TEAM AJ - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / TEAM AJ - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / TEAM AJ - Played no others tied by Winning Pct
- FULLY OPERATIONAL / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / Wild Thing - Tied on Winning Pct
- FULLY OPERATIONAL / Wild Thing - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / Wild Thing - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / Wild Thing - Played no others tied by Winning Pct
- FULLY OPERATIONAL / Wild Thing - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / YT - Tied on Winning Pct
- FULLY OPERATIONAL / YT - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / YT - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / YT - Played no others tied by Winning Pct
- FULLY OPERATIONAL / YT - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / YT - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / JOEsaysFTC - Tied on Winning Pct
- FULLY OPERATIONAL / JOEsaysFTC - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / JOEsaysFTC - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / JOEsaysFTC - Played no others tied by Winning Pct
- FULLY OPERATIONAL / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / JOEsaysFTC - Tied on Head-to-Head
- FULLY OPERATIONAL / JOEsaysFTC - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / JOEsaysFTC - 0 pts vs 0 pts
- FULLY OPERATIONAL / JOEsaysFTC - Tied on Pts in Standings
- FULLY OPERATIONAL / JOEsaysFTC - Try to break tie with Pts H2H
- FULLY OPERATIONAL / CG96 - Tied on Winning Pct
- FULLY OPERATIONAL / CG96 - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / CG96 - 0 pts vs 0 pts
- FULLY OPERATIONAL / COORS LIGHTS MATTER - Tied on Winning Pct
- FULLY OPERATIONAL / COORS LIGHTS MATTER - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / COORS LIGHTS MATTER - 0 pts vs 0 pts
- FULLY OPERATIONAL / FULLY OPERATIONAL - Tied on Winning Pct
- FULLY OPERATIONAL / FULLY OPERATIONAL - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / FULLY OPERATIONAL - 0 pts vs 0 pts
- FULLY OPERATIONAL / GPG - Tied on Winning Pct
- FULLY OPERATIONAL / GPG - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / GPG - 0 pts vs 0 pts
- FULLY OPERATIONAL / JAKE92 - Tied on Winning Pct
- FULLY OPERATIONAL / JAKE92 - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / JAKE92 - 0 pts vs 0 pts
- FULLY OPERATIONAL / JOEsaysFTC - Tied on Winning Pct
- FULLY OPERATIONAL / JOEsaysFTC - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / JOEsaysFTC - 0 pts vs 0 pts
- FULLY OPERATIONAL / REBEL COUNTY - Tied on Winning Pct
- FULLY OPERATIONAL / REBEL COUNTY - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / REBEL COUNTY - 0 pts vs 0 pts
- FULLY OPERATIONAL / TEAM AJ - Tied on Winning Pct
- FULLY OPERATIONAL / TEAM AJ - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / TEAM AJ - 0 pts vs 0 pts
- FULLY OPERATIONAL / Wild Thing - Tied on Winning Pct
- FULLY OPERATIONAL / Wild Thing - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / Wild Thing - 0 pts vs 0 pts
- FULLY OPERATIONAL / YT - Tied on Winning Pct
- FULLY OPERATIONAL / YT - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / YT - 0 pts vs 0 pts
- FULLY OPERATIONAL / JOEsaysFTC - 10 teams tied by Pts in Standings
- FULLY OPERATIONAL / JOEsaysFTC - Played no others tied by Pts in Standings
- FULLY OPERATIONAL / JOEsaysFTC - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- CG96 / COORS LIGHTS MATTER - Tied on Winning Pct
- CG96 / COORS LIGHTS MATTER - Try to break tie with Head-to-Head
- CG96 / COORS LIGHTS MATTER - 10 teams tied by Winning Pct
- CG96 / COORS LIGHTS MATTER - Played no others tied by Winning Pct
- CG96 / COORS LIGHTS MATTER - 0-0 vs 0-0 Head-to-Head
- CG96 / COORS LIGHTS MATTER - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / FULLY OPERATIONAL - Tied on Winning Pct
- CG96 / FULLY OPERATIONAL - Try to break tie with Head-to-Head
- CG96 / FULLY OPERATIONAL - 10 teams tied by Winning Pct
- CG96 / FULLY OPERATIONAL - Played no others tied by Winning Pct
- CG96 / FULLY OPERATIONAL - 0-0 vs 0-0 Head-to-Head
- CG96 / FULLY OPERATIONAL - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / GPG - Tied on Winning Pct
- CG96 / GPG - Try to break tie with Head-to-Head
- CG96 / GPG - 10 teams tied by Winning Pct
- CG96 / GPG - Played no others tied by Winning Pct
- CG96 / GPG - 0-0 vs 0-0 Head-to-Head
- CG96 / GPG - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / JAKE92 - Tied on Winning Pct
- CG96 / JAKE92 - Try to break tie with Head-to-Head
- CG96 / JAKE92 - 10 teams tied by Winning Pct
- CG96 / JAKE92 - Played no others tied by Winning Pct
- CG96 / JAKE92 - 0-0 vs 0-0 Head-to-Head
- CG96 / JAKE92 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / JOEsaysFTC - Tied on Winning Pct
- CG96 / JOEsaysFTC - Try to break tie with Head-to-Head
- CG96 / JOEsaysFTC - 10 teams tied by Winning Pct
- CG96 / JOEsaysFTC - Played no others tied by Winning Pct
- CG96 / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- CG96 / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / REBEL COUNTY - Tied on Winning Pct
- CG96 / REBEL COUNTY - Try to break tie with Head-to-Head
- CG96 / REBEL COUNTY - 10 teams tied by Winning Pct
- CG96 / REBEL COUNTY - Played no others tied by Winning Pct
- CG96 / REBEL COUNTY - 0-0 vs 0-0 Head-to-Head
- CG96 / REBEL COUNTY - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / TEAM AJ - Tied on Winning Pct
- CG96 / TEAM AJ - Try to break tie with Head-to-Head
- CG96 / TEAM AJ - 10 teams tied by Winning Pct
- CG96 / TEAM AJ - Played no others tied by Winning Pct
- CG96 / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- CG96 / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / Wild Thing - Tied on Winning Pct
- CG96 / Wild Thing - Try to break tie with Head-to-Head
- CG96 / Wild Thing - 10 teams tied by Winning Pct
- CG96 / Wild Thing - Played no others tied by Winning Pct
- CG96 / Wild Thing - 0-0 vs 0-0 Head-to-Head
- CG96 / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / YT - Tied on Winning Pct
- CG96 / YT - Try to break tie with Head-to-Head
- CG96 / YT - 10 teams tied by Winning Pct
- CG96 / YT - Played no others tied by Winning Pct
- CG96 / YT - 0-0 vs 0-0 Head-to-Head
- CG96 / YT - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / JOEsaysFTC - Tied on Winning Pct
- CG96 / JOEsaysFTC - Try to break tie with Head-to-Head
- CG96 / JOEsaysFTC - 10 teams tied by Winning Pct
- CG96 / JOEsaysFTC - Played no others tied by Winning Pct
- CG96 / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- CG96 / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- CG96 / JOEsaysFTC - Tied on Head-to-Head
- CG96 / JOEsaysFTC - Try to break tie with Pts in Standings
- CG96 / JOEsaysFTC - 0 pts vs 0 pts
- CG96 / JOEsaysFTC - Tied on Pts in Standings
- CG96 / JOEsaysFTC - Try to break tie with Pts H2H
- CG96 / CG96 - Tied on Winning Pct
- CG96 / CG96 - Try to break tie with Pts in Standings
- CG96 / CG96 - 0 pts vs 0 pts
- CG96 / COORS LIGHTS MATTER - Tied on Winning Pct
- CG96 / COORS LIGHTS MATTER - Try to break tie with Pts in Standings
- CG96 / COORS LIGHTS MATTER - 0 pts vs 0 pts
- CG96 / FULLY OPERATIONAL - Tied on Winning Pct
- CG96 / FULLY OPERATIONAL - Try to break tie with Pts in Standings
- CG96 / FULLY OPERATIONAL - 0 pts vs 0 pts
- CG96 / GPG - Tied on Winning Pct
- CG96 / GPG - Try to break tie with Pts in Standings
- CG96 / GPG - 0 pts vs 0 pts
- CG96 / JAKE92 - Tied on Winning Pct
- CG96 / JAKE92 - Try to break tie with Pts in Standings
- CG96 / JAKE92 - 0 pts vs 0 pts
- CG96 / JOEsaysFTC - Tied on Winning Pct
- CG96 / JOEsaysFTC - Try to break tie with Pts in Standings
- CG96 / JOEsaysFTC - 0 pts vs 0 pts
- CG96 / REBEL COUNTY - Tied on Winning Pct
- CG96 / REBEL COUNTY - Try to break tie with Pts in Standings
- CG96 / REBEL COUNTY - 0 pts vs 0 pts
- CG96 / TEAM AJ - Tied on Winning Pct
- CG96 / TEAM AJ - Try to break tie with Pts in Standings
- CG96 / TEAM AJ - 0 pts vs 0 pts
- CG96 / Wild Thing - Tied on Winning Pct
- CG96 / Wild Thing - Try to break tie with Pts in Standings
- CG96 / Wild Thing - 0 pts vs 0 pts
- CG96 / YT - Tied on Winning Pct
- CG96 / YT - Try to break tie with Pts in Standings
- CG96 / YT - 0 pts vs 0 pts
- CG96 / JOEsaysFTC - 10 teams tied by Pts in Standings
- CG96 / JOEsaysFTC - Played no others tied by Pts in Standings
- CG96 / JOEsaysFTC - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- GPG / CG96 - Tied on Winning Pct
- GPG / CG96 - Try to break tie with Head-to-Head
- GPG / CG96 - 10 teams tied by Winning Pct
- GPG / CG96 - Played no others tied by Winning Pct
- GPG / CG96 - 0-0 vs 0-0 Head-to-Head
- GPG / CG96 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / COORS LIGHTS MATTER - Tied on Winning Pct
- GPG / COORS LIGHTS MATTER - Try to break tie with Head-to-Head
- GPG / COORS LIGHTS MATTER - 10 teams tied by Winning Pct
- GPG / COORS LIGHTS MATTER - Played no others tied by Winning Pct
- GPG / COORS LIGHTS MATTER - 0-0 vs 0-0 Head-to-Head
- GPG / COORS LIGHTS MATTER - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / FULLY OPERATIONAL - Tied on Winning Pct
- GPG / FULLY OPERATIONAL - Try to break tie with Head-to-Head
- GPG / FULLY OPERATIONAL - 10 teams tied by Winning Pct
- GPG / FULLY OPERATIONAL - Played no others tied by Winning Pct
- GPG / FULLY OPERATIONAL - 0-0 vs 0-0 Head-to-Head
- GPG / FULLY OPERATIONAL - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / JAKE92 - Tied on Winning Pct
- GPG / JAKE92 - Try to break tie with Head-to-Head
- GPG / JAKE92 - 10 teams tied by Winning Pct
- GPG / JAKE92 - Played no others tied by Winning Pct
- GPG / JAKE92 - 0-0 vs 0-0 Head-to-Head
- GPG / JAKE92 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / JOEsaysFTC - Tied on Winning Pct
- GPG / JOEsaysFTC - Try to break tie with Head-to-Head
- GPG / JOEsaysFTC - 10 teams tied by Winning Pct
- GPG / JOEsaysFTC - Played no others tied by Winning Pct
- GPG / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- GPG / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / REBEL COUNTY - Tied on Winning Pct
- GPG / REBEL COUNTY - Try to break tie with Head-to-Head
- GPG / REBEL COUNTY - 10 teams tied by Winning Pct
- GPG / REBEL COUNTY - Played no others tied by Winning Pct
- GPG / REBEL COUNTY - 0-0 vs 0-0 Head-to-Head
- GPG / REBEL COUNTY - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / TEAM AJ - Tied on Winning Pct
- GPG / TEAM AJ - Try to break tie with Head-to-Head
- GPG / TEAM AJ - 10 teams tied by Winning Pct
- GPG / TEAM AJ - Played no others tied by Winning Pct
- GPG / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- GPG / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / Wild Thing - Tied on Winning Pct
- GPG / Wild Thing - Try to break tie with Head-to-Head
- GPG / Wild Thing - 10 teams tied by Winning Pct
- GPG / Wild Thing - Played no others tied by Winning Pct
- GPG / Wild Thing - 0-0 vs 0-0 Head-to-Head
- GPG / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / YT - Tied on Winning Pct
- GPG / YT - Try to break tie with Head-to-Head
- GPG / YT - 10 teams tied by Winning Pct
- GPG / YT - Played no others tied by Winning Pct
- GPG / YT - 0-0 vs 0-0 Head-to-Head
- GPG / YT - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / REBEL COUNTY - Tied on Winning Pct
- GPG / REBEL COUNTY - Try to break tie with Head-to-Head
- GPG / REBEL COUNTY - 10 teams tied by Winning Pct
- GPG / REBEL COUNTY - Played no others tied by Winning Pct
- GPG / REBEL COUNTY - 0-0 vs 0-0 Head-to-Head
- GPG / REBEL COUNTY - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- GPG / REBEL COUNTY - Tied on Head-to-Head
- GPG / REBEL COUNTY - Try to break tie with Pts in Standings
- GPG / REBEL COUNTY - 0 pts vs 0 pts
- GPG / REBEL COUNTY - Tied on Pts in Standings
- GPG / REBEL COUNTY - Try to break tie with Pts H2H
- GPG / CG96 - Tied on Winning Pct
- GPG / CG96 - Try to break tie with Pts in Standings
- GPG / CG96 - 0 pts vs 0 pts
- GPG / COORS LIGHTS MATTER - Tied on Winning Pct
- GPG / COORS LIGHTS MATTER - Try to break tie with Pts in Standings
- GPG / COORS LIGHTS MATTER - 0 pts vs 0 pts
- GPG / FULLY OPERATIONAL - Tied on Winning Pct
- GPG / FULLY OPERATIONAL - Try to break tie with Pts in Standings
- GPG / FULLY OPERATIONAL - 0 pts vs 0 pts
- GPG / GPG - Tied on Winning Pct
- GPG / GPG - Try to break tie with Pts in Standings
- GPG / GPG - 0 pts vs 0 pts
- GPG / JAKE92 - Tied on Winning Pct
- GPG / JAKE92 - Try to break tie with Pts in Standings
- GPG / JAKE92 - 0 pts vs 0 pts
- GPG / JOEsaysFTC - Tied on Winning Pct
- GPG / JOEsaysFTC - Try to break tie with Pts in Standings
- GPG / JOEsaysFTC - 0 pts vs 0 pts
- GPG / REBEL COUNTY - Tied on Winning Pct
- GPG / REBEL COUNTY - Try to break tie with Pts in Standings
- GPG / REBEL COUNTY - 0 pts vs 0 pts
- GPG / TEAM AJ - Tied on Winning Pct
- GPG / TEAM AJ - Try to break tie with Pts in Standings
- GPG / TEAM AJ - 0 pts vs 0 pts
- GPG / Wild Thing - Tied on Winning Pct
- GPG / Wild Thing - Try to break tie with Pts in Standings
- GPG / Wild Thing - 0 pts vs 0 pts
- GPG / YT - Tied on Winning Pct
- GPG / YT - Try to break tie with Pts in Standings
- GPG / YT - 0 pts vs 0 pts
- GPG / REBEL COUNTY - 10 teams tied by Pts in Standings
- GPG / REBEL COUNTY - Played no others tied by Pts in Standings
- GPG / REBEL COUNTY - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- REBEL COUNTY / CG96 - Tied on Winning Pct
- REBEL COUNTY / CG96 - Try to break tie with Head-to-Head
- REBEL COUNTY / CG96 - 10 teams tied by Winning Pct
- REBEL COUNTY / CG96 - Played no others tied by Winning Pct
- REBEL COUNTY / CG96 - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / CG96 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / COORS LIGHTS MATTER - Tied on Winning Pct
- REBEL COUNTY / COORS LIGHTS MATTER - Try to break tie with Head-to-Head
- REBEL COUNTY / COORS LIGHTS MATTER - 10 teams tied by Winning Pct
- REBEL COUNTY / COORS LIGHTS MATTER - Played no others tied by Winning Pct
- REBEL COUNTY / COORS LIGHTS MATTER - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / COORS LIGHTS MATTER - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / FULLY OPERATIONAL - Tied on Winning Pct
- REBEL COUNTY / FULLY OPERATIONAL - Try to break tie with Head-to-Head
- REBEL COUNTY / FULLY OPERATIONAL - 10 teams tied by Winning Pct
- REBEL COUNTY / FULLY OPERATIONAL - Played no others tied by Winning Pct
- REBEL COUNTY / FULLY OPERATIONAL - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / FULLY OPERATIONAL - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / GPG - Tied on Winning Pct
- REBEL COUNTY / GPG - Try to break tie with Head-to-Head
- REBEL COUNTY / GPG - 10 teams tied by Winning Pct
- REBEL COUNTY / GPG - Played no others tied by Winning Pct
- REBEL COUNTY / GPG - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / GPG - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / JAKE92 - Tied on Winning Pct
- REBEL COUNTY / JAKE92 - Try to break tie with Head-to-Head
- REBEL COUNTY / JAKE92 - 10 teams tied by Winning Pct
- REBEL COUNTY / JAKE92 - Played no others tied by Winning Pct
- REBEL COUNTY / JAKE92 - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / JAKE92 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / JOEsaysFTC - Tied on Winning Pct
- REBEL COUNTY / JOEsaysFTC - Try to break tie with Head-to-Head
- REBEL COUNTY / JOEsaysFTC - 10 teams tied by Winning Pct
- REBEL COUNTY / JOEsaysFTC - Played no others tied by Winning Pct
- REBEL COUNTY / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / TEAM AJ - Tied on Winning Pct
- REBEL COUNTY / TEAM AJ - Try to break tie with Head-to-Head
- REBEL COUNTY / TEAM AJ - 10 teams tied by Winning Pct
- REBEL COUNTY / TEAM AJ - Played no others tied by Winning Pct
- REBEL COUNTY / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / Wild Thing - Tied on Winning Pct
- REBEL COUNTY / Wild Thing - Try to break tie with Head-to-Head
- REBEL COUNTY / Wild Thing - 10 teams tied by Winning Pct
- REBEL COUNTY / Wild Thing - Played no others tied by Winning Pct
- REBEL COUNTY / Wild Thing - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / YT - Tied on Winning Pct
- REBEL COUNTY / YT - Try to break tie with Head-to-Head
- REBEL COUNTY / YT - 10 teams tied by Winning Pct
- REBEL COUNTY / YT - Played no others tied by Winning Pct
- REBEL COUNTY / YT - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / YT - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / TEAM AJ - Tied on Winning Pct
- REBEL COUNTY / TEAM AJ - Try to break tie with Head-to-Head
- REBEL COUNTY / TEAM AJ - 10 teams tied by Winning Pct
- REBEL COUNTY / TEAM AJ - Played no others tied by Winning Pct
- REBEL COUNTY / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / TEAM AJ - Tied on Head-to-Head
- REBEL COUNTY / TEAM AJ - Try to break tie with Pts in Standings
- REBEL COUNTY / TEAM AJ - 0 pts vs 0 pts
- REBEL COUNTY / TEAM AJ - Tied on Pts in Standings
- REBEL COUNTY / TEAM AJ - Try to break tie with Pts H2H
- REBEL COUNTY / CG96 - Tied on Winning Pct
- REBEL COUNTY / CG96 - Try to break tie with Pts in Standings
- REBEL COUNTY / CG96 - 0 pts vs 0 pts
- REBEL COUNTY / COORS LIGHTS MATTER - Tied on Winning Pct
- REBEL COUNTY / COORS LIGHTS MATTER - Try to break tie with Pts in Standings
- REBEL COUNTY / COORS LIGHTS MATTER - 0 pts vs 0 pts
- REBEL COUNTY / FULLY OPERATIONAL - Tied on Winning Pct
- REBEL COUNTY / FULLY OPERATIONAL - Try to break tie with Pts in Standings
- REBEL COUNTY / FULLY OPERATIONAL - 0 pts vs 0 pts
- REBEL COUNTY / GPG - Tied on Winning Pct
- REBEL COUNTY / GPG - Try to break tie with Pts in Standings
- REBEL COUNTY / GPG - 0 pts vs 0 pts
- REBEL COUNTY / JAKE92 - Tied on Winning Pct
- REBEL COUNTY / JAKE92 - Try to break tie with Pts in Standings
- REBEL COUNTY / JAKE92 - 0 pts vs 0 pts
- REBEL COUNTY / JOEsaysFTC - Tied on Winning Pct
- REBEL COUNTY / JOEsaysFTC - Try to break tie with Pts in Standings
- REBEL COUNTY / JOEsaysFTC - 0 pts vs 0 pts
- REBEL COUNTY / REBEL COUNTY - Tied on Winning Pct
- REBEL COUNTY / REBEL COUNTY - Try to break tie with Pts in Standings
- REBEL COUNTY / REBEL COUNTY - 0 pts vs 0 pts
- REBEL COUNTY / TEAM AJ - Tied on Winning Pct
- REBEL COUNTY / TEAM AJ - Try to break tie with Pts in Standings
- REBEL COUNTY / TEAM AJ - 0 pts vs 0 pts
- REBEL COUNTY / Wild Thing - Tied on Winning Pct
- REBEL COUNTY / Wild Thing - Try to break tie with Pts in Standings
- REBEL COUNTY / Wild Thing - 0 pts vs 0 pts
- REBEL COUNTY / YT - Tied on Winning Pct
- REBEL COUNTY / YT - Try to break tie with Pts in Standings
- REBEL COUNTY / YT - 0 pts vs 0 pts
- REBEL COUNTY / TEAM AJ - 10 teams tied by Pts in Standings
- REBEL COUNTY / TEAM AJ - Played no others tied by Pts in Standings
- REBEL COUNTY / TEAM AJ - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- COORS LIGHTS MATTER / CG96 - Tied on Winning Pct
- COORS LIGHTS MATTER / CG96 - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / CG96 - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / CG96 - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / CG96 - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / CG96 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Tied on Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / FULLY OPERATIONAL - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / GPG - Tied on Winning Pct
- COORS LIGHTS MATTER / GPG - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / GPG - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / GPG - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / GPG - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / GPG - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / JAKE92 - Tied on Winning Pct
- COORS LIGHTS MATTER / JAKE92 - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / JAKE92 - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / JAKE92 - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / JAKE92 - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / JAKE92 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / JOEsaysFTC - Tied on Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / JOEsaysFTC - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / REBEL COUNTY - Tied on Winning Pct
- COORS LIGHTS MATTER / REBEL COUNTY - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / REBEL COUNTY - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / REBEL COUNTY - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / REBEL COUNTY - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / REBEL COUNTY - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / TEAM AJ - Tied on Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / TEAM AJ - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / Wild Thing - Tied on Winning Pct
- COORS LIGHTS MATTER / Wild Thing - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / Wild Thing - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / Wild Thing - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / Wild Thing - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / YT - Tied on Winning Pct
- COORS LIGHTS MATTER / YT - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / YT - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / YT - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / YT - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / YT - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / TEAM AJ - Tied on Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / TEAM AJ - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / TEAM AJ - Tied on Head-to-Head
- COORS LIGHTS MATTER / TEAM AJ - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / TEAM AJ - 0 pts vs 0 pts
- COORS LIGHTS MATTER / TEAM AJ - Tied on Pts in Standings
- COORS LIGHTS MATTER / TEAM AJ - Try to break tie with Pts H2H
- COORS LIGHTS MATTER / CG96 - Tied on Winning Pct
- COORS LIGHTS MATTER / CG96 - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / CG96 - 0 pts vs 0 pts
- COORS LIGHTS MATTER / COORS LIGHTS MATTER - Tied on Winning Pct
- COORS LIGHTS MATTER / COORS LIGHTS MATTER - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / COORS LIGHTS MATTER - 0 pts vs 0 pts
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Tied on Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / FULLY OPERATIONAL - 0 pts vs 0 pts
- COORS LIGHTS MATTER / GPG - Tied on Winning Pct
- COORS LIGHTS MATTER / GPG - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / GPG - 0 pts vs 0 pts
- COORS LIGHTS MATTER / JAKE92 - Tied on Winning Pct
- COORS LIGHTS MATTER / JAKE92 - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / JAKE92 - 0 pts vs 0 pts
- COORS LIGHTS MATTER / JOEsaysFTC - Tied on Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / JOEsaysFTC - 0 pts vs 0 pts
- COORS LIGHTS MATTER / REBEL COUNTY - Tied on Winning Pct
- COORS LIGHTS MATTER / REBEL COUNTY - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / REBEL COUNTY - 0 pts vs 0 pts
- COORS LIGHTS MATTER / TEAM AJ - Tied on Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / TEAM AJ - 0 pts vs 0 pts
- COORS LIGHTS MATTER / Wild Thing - Tied on Winning Pct
- COORS LIGHTS MATTER / Wild Thing - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / Wild Thing - 0 pts vs 0 pts
- COORS LIGHTS MATTER / YT - Tied on Winning Pct
- COORS LIGHTS MATTER / YT - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / YT - 0 pts vs 0 pts
- COORS LIGHTS MATTER / TEAM AJ - 10 teams tied by Pts in Standings
- COORS LIGHTS MATTER / TEAM AJ - Played no others tied by Pts in Standings
- COORS LIGHTS MATTER / TEAM AJ - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- FULLY OPERATIONAL / CG96 - Tied on Winning Pct
- FULLY OPERATIONAL / CG96 - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / CG96 - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / CG96 - Played no others tied by Winning Pct
- FULLY OPERATIONAL / CG96 - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / CG96 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / COORS LIGHTS MATTER - Tied on Winning Pct
- FULLY OPERATIONAL / COORS LIGHTS MATTER - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / COORS LIGHTS MATTER - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / COORS LIGHTS MATTER - Played no others tied by Winning Pct
- FULLY OPERATIONAL / COORS LIGHTS MATTER - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / COORS LIGHTS MATTER - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / GPG - Tied on Winning Pct
- FULLY OPERATIONAL / GPG - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / GPG - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / GPG - Played no others tied by Winning Pct
- FULLY OPERATIONAL / GPG - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / GPG - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / JAKE92 - Tied on Winning Pct
- FULLY OPERATIONAL / JAKE92 - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / JAKE92 - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / JAKE92 - Played no others tied by Winning Pct
- FULLY OPERATIONAL / JAKE92 - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / JAKE92 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / JOEsaysFTC - Tied on Winning Pct
- FULLY OPERATIONAL / JOEsaysFTC - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / JOEsaysFTC - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / JOEsaysFTC - Played no others tied by Winning Pct
- FULLY OPERATIONAL / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / REBEL COUNTY - Tied on Winning Pct
- FULLY OPERATIONAL / REBEL COUNTY - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / REBEL COUNTY - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / REBEL COUNTY - Played no others tied by Winning Pct
- FULLY OPERATIONAL / REBEL COUNTY - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / REBEL COUNTY - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / TEAM AJ - Tied on Winning Pct
- FULLY OPERATIONAL / TEAM AJ - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / TEAM AJ - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / TEAM AJ - Played no others tied by Winning Pct
- FULLY OPERATIONAL / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / Wild Thing - Tied on Winning Pct
- FULLY OPERATIONAL / Wild Thing - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / Wild Thing - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / Wild Thing - Played no others tied by Winning Pct
- FULLY OPERATIONAL / Wild Thing - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / YT - Tied on Winning Pct
- FULLY OPERATIONAL / YT - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / YT - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / YT - Played no others tied by Winning Pct
- FULLY OPERATIONAL / YT - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / YT - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / TEAM AJ - Tied on Winning Pct
- FULLY OPERATIONAL / TEAM AJ - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / TEAM AJ - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / TEAM AJ - Played no others tied by Winning Pct
- FULLY OPERATIONAL / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / TEAM AJ - Tied on Head-to-Head
- FULLY OPERATIONAL / TEAM AJ - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / TEAM AJ - 0 pts vs 0 pts
- FULLY OPERATIONAL / TEAM AJ - Tied on Pts in Standings
- FULLY OPERATIONAL / TEAM AJ - Try to break tie with Pts H2H
- FULLY OPERATIONAL / CG96 - Tied on Winning Pct
- FULLY OPERATIONAL / CG96 - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / CG96 - 0 pts vs 0 pts
- FULLY OPERATIONAL / COORS LIGHTS MATTER - Tied on Winning Pct
- FULLY OPERATIONAL / COORS LIGHTS MATTER - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / COORS LIGHTS MATTER - 0 pts vs 0 pts
- FULLY OPERATIONAL / FULLY OPERATIONAL - Tied on Winning Pct
- FULLY OPERATIONAL / FULLY OPERATIONAL - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / FULLY OPERATIONAL - 0 pts vs 0 pts
- FULLY OPERATIONAL / GPG - Tied on Winning Pct
- FULLY OPERATIONAL / GPG - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / GPG - 0 pts vs 0 pts
- FULLY OPERATIONAL / JAKE92 - Tied on Winning Pct
- FULLY OPERATIONAL / JAKE92 - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / JAKE92 - 0 pts vs 0 pts
- FULLY OPERATIONAL / JOEsaysFTC - Tied on Winning Pct
- FULLY OPERATIONAL / JOEsaysFTC - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / JOEsaysFTC - 0 pts vs 0 pts
- FULLY OPERATIONAL / REBEL COUNTY - Tied on Winning Pct
- FULLY OPERATIONAL / REBEL COUNTY - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / REBEL COUNTY - 0 pts vs 0 pts
- FULLY OPERATIONAL / TEAM AJ - Tied on Winning Pct
- FULLY OPERATIONAL / TEAM AJ - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / TEAM AJ - 0 pts vs 0 pts
- FULLY OPERATIONAL / Wild Thing - Tied on Winning Pct
- FULLY OPERATIONAL / Wild Thing - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / Wild Thing - 0 pts vs 0 pts
- FULLY OPERATIONAL / YT - Tied on Winning Pct
- FULLY OPERATIONAL / YT - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / YT - 0 pts vs 0 pts
- FULLY OPERATIONAL / TEAM AJ - 10 teams tied by Pts in Standings
- FULLY OPERATIONAL / TEAM AJ - Played no others tied by Pts in Standings
- FULLY OPERATIONAL / TEAM AJ - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- JAKE92 / CG96 - Tied on Winning Pct
- JAKE92 / CG96 - Try to break tie with Head-to-Head
- JAKE92 / CG96 - 10 teams tied by Winning Pct
- JAKE92 / CG96 - Played no others tied by Winning Pct
- JAKE92 / CG96 - 0-0 vs 0-0 Head-to-Head
- JAKE92 / CG96 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / COORS LIGHTS MATTER - Tied on Winning Pct
- JAKE92 / COORS LIGHTS MATTER - Try to break tie with Head-to-Head
- JAKE92 / COORS LIGHTS MATTER - 10 teams tied by Winning Pct
- JAKE92 / COORS LIGHTS MATTER - Played no others tied by Winning Pct
- JAKE92 / COORS LIGHTS MATTER - 0-0 vs 0-0 Head-to-Head
- JAKE92 / COORS LIGHTS MATTER - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / FULLY OPERATIONAL - Tied on Winning Pct
- JAKE92 / FULLY OPERATIONAL - Try to break tie with Head-to-Head
- JAKE92 / FULLY OPERATIONAL - 10 teams tied by Winning Pct
- JAKE92 / FULLY OPERATIONAL - Played no others tied by Winning Pct
- JAKE92 / FULLY OPERATIONAL - 0-0 vs 0-0 Head-to-Head
- JAKE92 / FULLY OPERATIONAL - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / GPG - Tied on Winning Pct
- JAKE92 / GPG - Try to break tie with Head-to-Head
- JAKE92 / GPG - 10 teams tied by Winning Pct
- JAKE92 / GPG - Played no others tied by Winning Pct
- JAKE92 / GPG - 0-0 vs 0-0 Head-to-Head
- JAKE92 / GPG - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / JOEsaysFTC - Tied on Winning Pct
- JAKE92 / JOEsaysFTC - Try to break tie with Head-to-Head
- JAKE92 / JOEsaysFTC - 10 teams tied by Winning Pct
- JAKE92 / JOEsaysFTC - Played no others tied by Winning Pct
- JAKE92 / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- JAKE92 / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / REBEL COUNTY - Tied on Winning Pct
- JAKE92 / REBEL COUNTY - Try to break tie with Head-to-Head
- JAKE92 / REBEL COUNTY - 10 teams tied by Winning Pct
- JAKE92 / REBEL COUNTY - Played no others tied by Winning Pct
- JAKE92 / REBEL COUNTY - 0-0 vs 0-0 Head-to-Head
- JAKE92 / REBEL COUNTY - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / TEAM AJ - Tied on Winning Pct
- JAKE92 / TEAM AJ - Try to break tie with Head-to-Head
- JAKE92 / TEAM AJ - 10 teams tied by Winning Pct
- JAKE92 / TEAM AJ - Played no others tied by Winning Pct
- JAKE92 / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- JAKE92 / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / Wild Thing - Tied on Winning Pct
- JAKE92 / Wild Thing - Try to break tie with Head-to-Head
- JAKE92 / Wild Thing - 10 teams tied by Winning Pct
- JAKE92 / Wild Thing - Played no others tied by Winning Pct
- JAKE92 / Wild Thing - 0-0 vs 0-0 Head-to-Head
- JAKE92 / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / YT - Tied on Winning Pct
- JAKE92 / YT - Try to break tie with Head-to-Head
- JAKE92 / YT - 10 teams tied by Winning Pct
- JAKE92 / YT - Played no others tied by Winning Pct
- JAKE92 / YT - 0-0 vs 0-0 Head-to-Head
- JAKE92 / YT - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / TEAM AJ - Tied on Winning Pct
- JAKE92 / TEAM AJ - Try to break tie with Head-to-Head
- JAKE92 / TEAM AJ - 10 teams tied by Winning Pct
- JAKE92 / TEAM AJ - Played no others tied by Winning Pct
- JAKE92 / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- JAKE92 / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / TEAM AJ - Tied on Head-to-Head
- JAKE92 / TEAM AJ - Try to break tie with Pts in Standings
- JAKE92 / TEAM AJ - 0 pts vs 0 pts
- JAKE92 / TEAM AJ - Tied on Pts in Standings
- JAKE92 / TEAM AJ - Try to break tie with Pts H2H
- JAKE92 / CG96 - Tied on Winning Pct
- JAKE92 / CG96 - Try to break tie with Pts in Standings
- JAKE92 / CG96 - 0 pts vs 0 pts
- JAKE92 / COORS LIGHTS MATTER - Tied on Winning Pct
- JAKE92 / COORS LIGHTS MATTER - Try to break tie with Pts in Standings
- JAKE92 / COORS LIGHTS MATTER - 0 pts vs 0 pts
- JAKE92 / FULLY OPERATIONAL - Tied on Winning Pct
- JAKE92 / FULLY OPERATIONAL - Try to break tie with Pts in Standings
- JAKE92 / FULLY OPERATIONAL - 0 pts vs 0 pts
- JAKE92 / GPG - Tied on Winning Pct
- JAKE92 / GPG - Try to break tie with Pts in Standings
- JAKE92 / GPG - 0 pts vs 0 pts
- JAKE92 / JAKE92 - Tied on Winning Pct
- JAKE92 / JAKE92 - Try to break tie with Pts in Standings
- JAKE92 / JAKE92 - 0 pts vs 0 pts
- JAKE92 / JOEsaysFTC - Tied on Winning Pct
- JAKE92 / JOEsaysFTC - Try to break tie with Pts in Standings
- JAKE92 / JOEsaysFTC - 0 pts vs 0 pts
- JAKE92 / REBEL COUNTY - Tied on Winning Pct
- JAKE92 / REBEL COUNTY - Try to break tie with Pts in Standings
- JAKE92 / REBEL COUNTY - 0 pts vs 0 pts
- JAKE92 / TEAM AJ - Tied on Winning Pct
- JAKE92 / TEAM AJ - Try to break tie with Pts in Standings
- JAKE92 / TEAM AJ - 0 pts vs 0 pts
- JAKE92 / Wild Thing - Tied on Winning Pct
- JAKE92 / Wild Thing - Try to break tie with Pts in Standings
- JAKE92 / Wild Thing - 0 pts vs 0 pts
- JAKE92 / YT - Tied on Winning Pct
- JAKE92 / YT - Try to break tie with Pts in Standings
- JAKE92 / YT - 0 pts vs 0 pts
- JAKE92 / TEAM AJ - 10 teams tied by Pts in Standings
- JAKE92 / TEAM AJ - Played no others tied by Pts in Standings
- JAKE92 / TEAM AJ - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- REBEL COUNTY / CG96 - Tied on Winning Pct
- REBEL COUNTY / CG96 - Try to break tie with Head-to-Head
- REBEL COUNTY / CG96 - 10 teams tied by Winning Pct
- REBEL COUNTY / CG96 - Played no others tied by Winning Pct
- REBEL COUNTY / CG96 - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / CG96 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / COORS LIGHTS MATTER - Tied on Winning Pct
- REBEL COUNTY / COORS LIGHTS MATTER - Try to break tie with Head-to-Head
- REBEL COUNTY / COORS LIGHTS MATTER - 10 teams tied by Winning Pct
- REBEL COUNTY / COORS LIGHTS MATTER - Played no others tied by Winning Pct
- REBEL COUNTY / COORS LIGHTS MATTER - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / COORS LIGHTS MATTER - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / FULLY OPERATIONAL - Tied on Winning Pct
- REBEL COUNTY / FULLY OPERATIONAL - Try to break tie with Head-to-Head
- REBEL COUNTY / FULLY OPERATIONAL - 10 teams tied by Winning Pct
- REBEL COUNTY / FULLY OPERATIONAL - Played no others tied by Winning Pct
- REBEL COUNTY / FULLY OPERATIONAL - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / FULLY OPERATIONAL - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / GPG - Tied on Winning Pct
- REBEL COUNTY / GPG - Try to break tie with Head-to-Head
- REBEL COUNTY / GPG - 10 teams tied by Winning Pct
- REBEL COUNTY / GPG - Played no others tied by Winning Pct
- REBEL COUNTY / GPG - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / GPG - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / JAKE92 - Tied on Winning Pct
- REBEL COUNTY / JAKE92 - Try to break tie with Head-to-Head
- REBEL COUNTY / JAKE92 - 10 teams tied by Winning Pct
- REBEL COUNTY / JAKE92 - Played no others tied by Winning Pct
- REBEL COUNTY / JAKE92 - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / JAKE92 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / JOEsaysFTC - Tied on Winning Pct
- REBEL COUNTY / JOEsaysFTC - Try to break tie with Head-to-Head
- REBEL COUNTY / JOEsaysFTC - 10 teams tied by Winning Pct
- REBEL COUNTY / JOEsaysFTC - Played no others tied by Winning Pct
- REBEL COUNTY / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / TEAM AJ - Tied on Winning Pct
- REBEL COUNTY / TEAM AJ - Try to break tie with Head-to-Head
- REBEL COUNTY / TEAM AJ - 10 teams tied by Winning Pct
- REBEL COUNTY / TEAM AJ - Played no others tied by Winning Pct
- REBEL COUNTY / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / Wild Thing - Tied on Winning Pct
- REBEL COUNTY / Wild Thing - Try to break tie with Head-to-Head
- REBEL COUNTY / Wild Thing - 10 teams tied by Winning Pct
- REBEL COUNTY / Wild Thing - Played no others tied by Winning Pct
- REBEL COUNTY / Wild Thing - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / YT - Tied on Winning Pct
- REBEL COUNTY / YT - Try to break tie with Head-to-Head
- REBEL COUNTY / YT - 10 teams tied by Winning Pct
- REBEL COUNTY / YT - Played no others tied by Winning Pct
- REBEL COUNTY / YT - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / YT - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / Wild Thing - Tied on Winning Pct
- REBEL COUNTY / Wild Thing - Try to break tie with Head-to-Head
- REBEL COUNTY / Wild Thing - 10 teams tied by Winning Pct
- REBEL COUNTY / Wild Thing - Played no others tied by Winning Pct
- REBEL COUNTY / Wild Thing - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / Wild Thing - Tied on Head-to-Head
- REBEL COUNTY / Wild Thing - Try to break tie with Pts in Standings
- REBEL COUNTY / Wild Thing - 0 pts vs 0 pts
- REBEL COUNTY / Wild Thing - Tied on Pts in Standings
- REBEL COUNTY / Wild Thing - Try to break tie with Pts H2H
- REBEL COUNTY / CG96 - Tied on Winning Pct
- REBEL COUNTY / CG96 - Try to break tie with Pts in Standings
- REBEL COUNTY / CG96 - 0 pts vs 0 pts
- REBEL COUNTY / COORS LIGHTS MATTER - Tied on Winning Pct
- REBEL COUNTY / COORS LIGHTS MATTER - Try to break tie with Pts in Standings
- REBEL COUNTY / COORS LIGHTS MATTER - 0 pts vs 0 pts
- REBEL COUNTY / FULLY OPERATIONAL - Tied on Winning Pct
- REBEL COUNTY / FULLY OPERATIONAL - Try to break tie with Pts in Standings
- REBEL COUNTY / FULLY OPERATIONAL - 0 pts vs 0 pts
- REBEL COUNTY / GPG - Tied on Winning Pct
- REBEL COUNTY / GPG - Try to break tie with Pts in Standings
- REBEL COUNTY / GPG - 0 pts vs 0 pts
- REBEL COUNTY / JAKE92 - Tied on Winning Pct
- REBEL COUNTY / JAKE92 - Try to break tie with Pts in Standings
- REBEL COUNTY / JAKE92 - 0 pts vs 0 pts
- REBEL COUNTY / JOEsaysFTC - Tied on Winning Pct
- REBEL COUNTY / JOEsaysFTC - Try to break tie with Pts in Standings
- REBEL COUNTY / JOEsaysFTC - 0 pts vs 0 pts
- REBEL COUNTY / REBEL COUNTY - Tied on Winning Pct
- REBEL COUNTY / REBEL COUNTY - Try to break tie with Pts in Standings
- REBEL COUNTY / REBEL COUNTY - 0 pts vs 0 pts
- REBEL COUNTY / TEAM AJ - Tied on Winning Pct
- REBEL COUNTY / TEAM AJ - Try to break tie with Pts in Standings
- REBEL COUNTY / TEAM AJ - 0 pts vs 0 pts
- REBEL COUNTY / Wild Thing - Tied on Winning Pct
- REBEL COUNTY / Wild Thing - Try to break tie with Pts in Standings
- REBEL COUNTY / Wild Thing - 0 pts vs 0 pts
- REBEL COUNTY / YT - Tied on Winning Pct
- REBEL COUNTY / YT - Try to break tie with Pts in Standings
- REBEL COUNTY / YT - 0 pts vs 0 pts
- REBEL COUNTY / Wild Thing - 10 teams tied by Pts in Standings
- REBEL COUNTY / Wild Thing - Played no others tied by Pts in Standings
- REBEL COUNTY / Wild Thing - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- COORS LIGHTS MATTER / CG96 - Tied on Winning Pct
- COORS LIGHTS MATTER / CG96 - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / CG96 - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / CG96 - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / CG96 - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / CG96 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Tied on Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / FULLY OPERATIONAL - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / GPG - Tied on Winning Pct
- COORS LIGHTS MATTER / GPG - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / GPG - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / GPG - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / GPG - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / GPG - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / JAKE92 - Tied on Winning Pct
- COORS LIGHTS MATTER / JAKE92 - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / JAKE92 - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / JAKE92 - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / JAKE92 - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / JAKE92 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / JOEsaysFTC - Tied on Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / JOEsaysFTC - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / REBEL COUNTY - Tied on Winning Pct
- COORS LIGHTS MATTER / REBEL COUNTY - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / REBEL COUNTY - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / REBEL COUNTY - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / REBEL COUNTY - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / REBEL COUNTY - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / TEAM AJ - Tied on Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / TEAM AJ - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / Wild Thing - Tied on Winning Pct
- COORS LIGHTS MATTER / Wild Thing - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / Wild Thing - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / Wild Thing - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / Wild Thing - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / YT - Tied on Winning Pct
- COORS LIGHTS MATTER / YT - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / YT - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / YT - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / YT - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / YT - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / Wild Thing - Tied on Winning Pct
- COORS LIGHTS MATTER / Wild Thing - Try to break tie with Head-to-Head
- COORS LIGHTS MATTER / Wild Thing - 10 teams tied by Winning Pct
- COORS LIGHTS MATTER / Wild Thing - Played no others tied by Winning Pct
- COORS LIGHTS MATTER / Wild Thing - 0-0 vs 0-0 Head-to-Head
- COORS LIGHTS MATTER / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- COORS LIGHTS MATTER / Wild Thing - Tied on Head-to-Head
- COORS LIGHTS MATTER / Wild Thing - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / Wild Thing - 0 pts vs 0 pts
- COORS LIGHTS MATTER / Wild Thing - Tied on Pts in Standings
- COORS LIGHTS MATTER / Wild Thing - Try to break tie with Pts H2H
- COORS LIGHTS MATTER / CG96 - Tied on Winning Pct
- COORS LIGHTS MATTER / CG96 - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / CG96 - 0 pts vs 0 pts
- COORS LIGHTS MATTER / COORS LIGHTS MATTER - Tied on Winning Pct
- COORS LIGHTS MATTER / COORS LIGHTS MATTER - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / COORS LIGHTS MATTER - 0 pts vs 0 pts
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Tied on Winning Pct
- COORS LIGHTS MATTER / FULLY OPERATIONAL - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / FULLY OPERATIONAL - 0 pts vs 0 pts
- COORS LIGHTS MATTER / GPG - Tied on Winning Pct
- COORS LIGHTS MATTER / GPG - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / GPG - 0 pts vs 0 pts
- COORS LIGHTS MATTER / JAKE92 - Tied on Winning Pct
- COORS LIGHTS MATTER / JAKE92 - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / JAKE92 - 0 pts vs 0 pts
- COORS LIGHTS MATTER / JOEsaysFTC - Tied on Winning Pct
- COORS LIGHTS MATTER / JOEsaysFTC - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / JOEsaysFTC - 0 pts vs 0 pts
- COORS LIGHTS MATTER / REBEL COUNTY - Tied on Winning Pct
- COORS LIGHTS MATTER / REBEL COUNTY - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / REBEL COUNTY - 0 pts vs 0 pts
- COORS LIGHTS MATTER / TEAM AJ - Tied on Winning Pct
- COORS LIGHTS MATTER / TEAM AJ - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / TEAM AJ - 0 pts vs 0 pts
- COORS LIGHTS MATTER / Wild Thing - Tied on Winning Pct
- COORS LIGHTS MATTER / Wild Thing - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / Wild Thing - 0 pts vs 0 pts
- COORS LIGHTS MATTER / YT - Tied on Winning Pct
- COORS LIGHTS MATTER / YT - Try to break tie with Pts in Standings
- COORS LIGHTS MATTER / YT - 0 pts vs 0 pts
- COORS LIGHTS MATTER / Wild Thing - 10 teams tied by Pts in Standings
- COORS LIGHTS MATTER / Wild Thing - Played no others tied by Pts in Standings
- COORS LIGHTS MATTER / Wild Thing - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- JAKE92 / CG96 - Tied on Winning Pct
- JAKE92 / CG96 - Try to break tie with Head-to-Head
- JAKE92 / CG96 - 10 teams tied by Winning Pct
- JAKE92 / CG96 - Played no others tied by Winning Pct
- JAKE92 / CG96 - 0-0 vs 0-0 Head-to-Head
- JAKE92 / CG96 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / COORS LIGHTS MATTER - Tied on Winning Pct
- JAKE92 / COORS LIGHTS MATTER - Try to break tie with Head-to-Head
- JAKE92 / COORS LIGHTS MATTER - 10 teams tied by Winning Pct
- JAKE92 / COORS LIGHTS MATTER - Played no others tied by Winning Pct
- JAKE92 / COORS LIGHTS MATTER - 0-0 vs 0-0 Head-to-Head
- JAKE92 / COORS LIGHTS MATTER - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / FULLY OPERATIONAL - Tied on Winning Pct
- JAKE92 / FULLY OPERATIONAL - Try to break tie with Head-to-Head
- JAKE92 / FULLY OPERATIONAL - 10 teams tied by Winning Pct
- JAKE92 / FULLY OPERATIONAL - Played no others tied by Winning Pct
- JAKE92 / FULLY OPERATIONAL - 0-0 vs 0-0 Head-to-Head
- JAKE92 / FULLY OPERATIONAL - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / GPG - Tied on Winning Pct
- JAKE92 / GPG - Try to break tie with Head-to-Head
- JAKE92 / GPG - 10 teams tied by Winning Pct
- JAKE92 / GPG - Played no others tied by Winning Pct
- JAKE92 / GPG - 0-0 vs 0-0 Head-to-Head
- JAKE92 / GPG - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / JOEsaysFTC - Tied on Winning Pct
- JAKE92 / JOEsaysFTC - Try to break tie with Head-to-Head
- JAKE92 / JOEsaysFTC - 10 teams tied by Winning Pct
- JAKE92 / JOEsaysFTC - Played no others tied by Winning Pct
- JAKE92 / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- JAKE92 / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / REBEL COUNTY - Tied on Winning Pct
- JAKE92 / REBEL COUNTY - Try to break tie with Head-to-Head
- JAKE92 / REBEL COUNTY - 10 teams tied by Winning Pct
- JAKE92 / REBEL COUNTY - Played no others tied by Winning Pct
- JAKE92 / REBEL COUNTY - 0-0 vs 0-0 Head-to-Head
- JAKE92 / REBEL COUNTY - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / TEAM AJ - Tied on Winning Pct
- JAKE92 / TEAM AJ - Try to break tie with Head-to-Head
- JAKE92 / TEAM AJ - 10 teams tied by Winning Pct
- JAKE92 / TEAM AJ - Played no others tied by Winning Pct
- JAKE92 / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- JAKE92 / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / Wild Thing - Tied on Winning Pct
- JAKE92 / Wild Thing - Try to break tie with Head-to-Head
- JAKE92 / Wild Thing - 10 teams tied by Winning Pct
- JAKE92 / Wild Thing - Played no others tied by Winning Pct
- JAKE92 / Wild Thing - 0-0 vs 0-0 Head-to-Head
- JAKE92 / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / YT - Tied on Winning Pct
- JAKE92 / YT - Try to break tie with Head-to-Head
- JAKE92 / YT - 10 teams tied by Winning Pct
- JAKE92 / YT - Played no others tied by Winning Pct
- JAKE92 / YT - 0-0 vs 0-0 Head-to-Head
- JAKE92 / YT - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / Wild Thing - Tied on Winning Pct
- JAKE92 / Wild Thing - Try to break tie with Head-to-Head
- JAKE92 / Wild Thing - 10 teams tied by Winning Pct
- JAKE92 / Wild Thing - Played no others tied by Winning Pct
- JAKE92 / Wild Thing - 0-0 vs 0-0 Head-to-Head
- JAKE92 / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JAKE92 / Wild Thing - Tied on Head-to-Head
- JAKE92 / Wild Thing - Try to break tie with Pts in Standings
- JAKE92 / Wild Thing - 0 pts vs 0 pts
- JAKE92 / Wild Thing - Tied on Pts in Standings
- JAKE92 / Wild Thing - Try to break tie with Pts H2H
- JAKE92 / CG96 - Tied on Winning Pct
- JAKE92 / CG96 - Try to break tie with Pts in Standings
- JAKE92 / CG96 - 0 pts vs 0 pts
- JAKE92 / COORS LIGHTS MATTER - Tied on Winning Pct
- JAKE92 / COORS LIGHTS MATTER - Try to break tie with Pts in Standings
- JAKE92 / COORS LIGHTS MATTER - 0 pts vs 0 pts
- JAKE92 / FULLY OPERATIONAL - Tied on Winning Pct
- JAKE92 / FULLY OPERATIONAL - Try to break tie with Pts in Standings
- JAKE92 / FULLY OPERATIONAL - 0 pts vs 0 pts
- JAKE92 / GPG - Tied on Winning Pct
- JAKE92 / GPG - Try to break tie with Pts in Standings
- JAKE92 / GPG - 0 pts vs 0 pts
- JAKE92 / JAKE92 - Tied on Winning Pct
- JAKE92 / JAKE92 - Try to break tie with Pts in Standings
- JAKE92 / JAKE92 - 0 pts vs 0 pts
- JAKE92 / JOEsaysFTC - Tied on Winning Pct
- JAKE92 / JOEsaysFTC - Try to break tie with Pts in Standings
- JAKE92 / JOEsaysFTC - 0 pts vs 0 pts
- JAKE92 / REBEL COUNTY - Tied on Winning Pct
- JAKE92 / REBEL COUNTY - Try to break tie with Pts in Standings
- JAKE92 / REBEL COUNTY - 0 pts vs 0 pts
- JAKE92 / TEAM AJ - Tied on Winning Pct
- JAKE92 / TEAM AJ - Try to break tie with Pts in Standings
- JAKE92 / TEAM AJ - 0 pts vs 0 pts
- JAKE92 / Wild Thing - Tied on Winning Pct
- JAKE92 / Wild Thing - Try to break tie with Pts in Standings
- JAKE92 / Wild Thing - 0 pts vs 0 pts
- JAKE92 / YT - Tied on Winning Pct
- JAKE92 / YT - Try to break tie with Pts in Standings
- JAKE92 / YT - 0 pts vs 0 pts
- JAKE92 / Wild Thing - 10 teams tied by Pts in Standings
- JAKE92 / Wild Thing - Played no others tied by Pts in Standings
- JAKE92 / Wild Thing - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- JOEsaysFTC / CG96 - Tied on Winning Pct
- JOEsaysFTC / CG96 - Try to break tie with Head-to-Head
- JOEsaysFTC / CG96 - 10 teams tied by Winning Pct
- JOEsaysFTC / CG96 - Played no others tied by Winning Pct
- JOEsaysFTC / CG96 - 0-0 vs 0-0 Head-to-Head
- JOEsaysFTC / CG96 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JOEsaysFTC / COORS LIGHTS MATTER - Tied on Winning Pct
- JOEsaysFTC / COORS LIGHTS MATTER - Try to break tie with Head-to-Head
- JOEsaysFTC / COORS LIGHTS MATTER - 10 teams tied by Winning Pct
- JOEsaysFTC / COORS LIGHTS MATTER - Played no others tied by Winning Pct
- JOEsaysFTC / COORS LIGHTS MATTER - 0-0 vs 0-0 Head-to-Head
- JOEsaysFTC / COORS LIGHTS MATTER - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JOEsaysFTC / FULLY OPERATIONAL - Tied on Winning Pct
- JOEsaysFTC / FULLY OPERATIONAL - Try to break tie with Head-to-Head
- JOEsaysFTC / FULLY OPERATIONAL - 10 teams tied by Winning Pct
- JOEsaysFTC / FULLY OPERATIONAL - Played no others tied by Winning Pct
- JOEsaysFTC / FULLY OPERATIONAL - 0-0 vs 0-0 Head-to-Head
- JOEsaysFTC / FULLY OPERATIONAL - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JOEsaysFTC / GPG - Tied on Winning Pct
- JOEsaysFTC / GPG - Try to break tie with Head-to-Head
- JOEsaysFTC / GPG - 10 teams tied by Winning Pct
- JOEsaysFTC / GPG - Played no others tied by Winning Pct
- JOEsaysFTC / GPG - 0-0 vs 0-0 Head-to-Head
- JOEsaysFTC / GPG - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JOEsaysFTC / JAKE92 - Tied on Winning Pct
- JOEsaysFTC / JAKE92 - Try to break tie with Head-to-Head
- JOEsaysFTC / JAKE92 - 10 teams tied by Winning Pct
- JOEsaysFTC / JAKE92 - Played no others tied by Winning Pct
- JOEsaysFTC / JAKE92 - 0-0 vs 0-0 Head-to-Head
- JOEsaysFTC / JAKE92 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JOEsaysFTC / REBEL COUNTY - Tied on Winning Pct
- JOEsaysFTC / REBEL COUNTY - Try to break tie with Head-to-Head
- JOEsaysFTC / REBEL COUNTY - 10 teams tied by Winning Pct
- JOEsaysFTC / REBEL COUNTY - Played no others tied by Winning Pct
- JOEsaysFTC / REBEL COUNTY - 0-0 vs 0-0 Head-to-Head
- JOEsaysFTC / REBEL COUNTY - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JOEsaysFTC / TEAM AJ - Tied on Winning Pct
- JOEsaysFTC / TEAM AJ - Try to break tie with Head-to-Head
- JOEsaysFTC / TEAM AJ - 10 teams tied by Winning Pct
- JOEsaysFTC / TEAM AJ - Played no others tied by Winning Pct
- JOEsaysFTC / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- JOEsaysFTC / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JOEsaysFTC / Wild Thing - Tied on Winning Pct
- JOEsaysFTC / Wild Thing - Try to break tie with Head-to-Head
- JOEsaysFTC / Wild Thing - 10 teams tied by Winning Pct
- JOEsaysFTC / Wild Thing - Played no others tied by Winning Pct
- JOEsaysFTC / Wild Thing - 0-0 vs 0-0 Head-to-Head
- JOEsaysFTC / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JOEsaysFTC / YT - Tied on Winning Pct
- JOEsaysFTC / YT - Try to break tie with Head-to-Head
- JOEsaysFTC / YT - 10 teams tied by Winning Pct
- JOEsaysFTC / YT - Played no others tied by Winning Pct
- JOEsaysFTC / YT - 0-0 vs 0-0 Head-to-Head
- JOEsaysFTC / YT - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JOEsaysFTC / Wild Thing - Tied on Winning Pct
- JOEsaysFTC / Wild Thing - Try to break tie with Head-to-Head
- JOEsaysFTC / Wild Thing - 10 teams tied by Winning Pct
- JOEsaysFTC / Wild Thing - Played no others tied by Winning Pct
- JOEsaysFTC / Wild Thing - 0-0 vs 0-0 Head-to-Head
- JOEsaysFTC / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JOEsaysFTC / Wild Thing - Tied on Head-to-Head
- JOEsaysFTC / Wild Thing - Try to break tie with Pts in Standings
- JOEsaysFTC / Wild Thing - 0 pts vs 0 pts
- JOEsaysFTC / Wild Thing - Tied on Pts in Standings
- JOEsaysFTC / Wild Thing - Try to break tie with Pts H2H
- JOEsaysFTC / CG96 - Tied on Winning Pct
- JOEsaysFTC / CG96 - Try to break tie with Pts in Standings
- JOEsaysFTC / CG96 - 0 pts vs 0 pts
- JOEsaysFTC / COORS LIGHTS MATTER - Tied on Winning Pct
- JOEsaysFTC / COORS LIGHTS MATTER - Try to break tie with Pts in Standings
- JOEsaysFTC / COORS LIGHTS MATTER - 0 pts vs 0 pts
- JOEsaysFTC / FULLY OPERATIONAL - Tied on Winning Pct
- JOEsaysFTC / FULLY OPERATIONAL - Try to break tie with Pts in Standings
- JOEsaysFTC / FULLY OPERATIONAL - 0 pts vs 0 pts
- JOEsaysFTC / GPG - Tied on Winning Pct
- JOEsaysFTC / GPG - Try to break tie with Pts in Standings
- JOEsaysFTC / GPG - 0 pts vs 0 pts
- JOEsaysFTC / JAKE92 - Tied on Winning Pct
- JOEsaysFTC / JAKE92 - Try to break tie with Pts in Standings
- JOEsaysFTC / JAKE92 - 0 pts vs 0 pts
- JOEsaysFTC / JOEsaysFTC - Tied on Winning Pct
- JOEsaysFTC / JOEsaysFTC - Try to break tie with Pts in Standings
- JOEsaysFTC / JOEsaysFTC - 0 pts vs 0 pts
- JOEsaysFTC / REBEL COUNTY - Tied on Winning Pct
- JOEsaysFTC / REBEL COUNTY - Try to break tie with Pts in Standings
- JOEsaysFTC / REBEL COUNTY - 0 pts vs 0 pts
- JOEsaysFTC / TEAM AJ - Tied on Winning Pct
- JOEsaysFTC / TEAM AJ - Try to break tie with Pts in Standings
- JOEsaysFTC / TEAM AJ - 0 pts vs 0 pts
- JOEsaysFTC / Wild Thing - Tied on Winning Pct
- JOEsaysFTC / Wild Thing - Try to break tie with Pts in Standings
- JOEsaysFTC / Wild Thing - 0 pts vs 0 pts
- JOEsaysFTC / YT - Tied on Winning Pct
- JOEsaysFTC / YT - Try to break tie with Pts in Standings
- JOEsaysFTC / YT - 0 pts vs 0 pts
- JOEsaysFTC / Wild Thing - 10 teams tied by Pts in Standings
- JOEsaysFTC / Wild Thing - Played no others tied by Pts in Standings
- JOEsaysFTC / Wild Thing - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- FULLY OPERATIONAL / CG96 - Tied on Winning Pct
- FULLY OPERATIONAL / CG96 - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / CG96 - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / CG96 - Played no others tied by Winning Pct
- FULLY OPERATIONAL / CG96 - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / CG96 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / COORS LIGHTS MATTER - Tied on Winning Pct
- FULLY OPERATIONAL / COORS LIGHTS MATTER - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / COORS LIGHTS MATTER - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / COORS LIGHTS MATTER - Played no others tied by Winning Pct
- FULLY OPERATIONAL / COORS LIGHTS MATTER - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / COORS LIGHTS MATTER - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / GPG - Tied on Winning Pct
- FULLY OPERATIONAL / GPG - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / GPG - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / GPG - Played no others tied by Winning Pct
- FULLY OPERATIONAL / GPG - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / GPG - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / JAKE92 - Tied on Winning Pct
- FULLY OPERATIONAL / JAKE92 - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / JAKE92 - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / JAKE92 - Played no others tied by Winning Pct
- FULLY OPERATIONAL / JAKE92 - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / JAKE92 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / JOEsaysFTC - Tied on Winning Pct
- FULLY OPERATIONAL / JOEsaysFTC - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / JOEsaysFTC - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / JOEsaysFTC - Played no others tied by Winning Pct
- FULLY OPERATIONAL / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / REBEL COUNTY - Tied on Winning Pct
- FULLY OPERATIONAL / REBEL COUNTY - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / REBEL COUNTY - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / REBEL COUNTY - Played no others tied by Winning Pct
- FULLY OPERATIONAL / REBEL COUNTY - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / REBEL COUNTY - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / TEAM AJ - Tied on Winning Pct
- FULLY OPERATIONAL / TEAM AJ - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / TEAM AJ - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / TEAM AJ - Played no others tied by Winning Pct
- FULLY OPERATIONAL / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / Wild Thing - Tied on Winning Pct
- FULLY OPERATIONAL / Wild Thing - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / Wild Thing - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / Wild Thing - Played no others tied by Winning Pct
- FULLY OPERATIONAL / Wild Thing - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / YT - Tied on Winning Pct
- FULLY OPERATIONAL / YT - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / YT - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / YT - Played no others tied by Winning Pct
- FULLY OPERATIONAL / YT - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / YT - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / Wild Thing - Tied on Winning Pct
- FULLY OPERATIONAL / Wild Thing - Try to break tie with Head-to-Head
- FULLY OPERATIONAL / Wild Thing - 10 teams tied by Winning Pct
- FULLY OPERATIONAL / Wild Thing - Played no others tied by Winning Pct
- FULLY OPERATIONAL / Wild Thing - 0-0 vs 0-0 Head-to-Head
- FULLY OPERATIONAL / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- FULLY OPERATIONAL / Wild Thing - Tied on Head-to-Head
- FULLY OPERATIONAL / Wild Thing - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / Wild Thing - 0 pts vs 0 pts
- FULLY OPERATIONAL / Wild Thing - Tied on Pts in Standings
- FULLY OPERATIONAL / Wild Thing - Try to break tie with Pts H2H
- FULLY OPERATIONAL / CG96 - Tied on Winning Pct
- FULLY OPERATIONAL / CG96 - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / CG96 - 0 pts vs 0 pts
- FULLY OPERATIONAL / COORS LIGHTS MATTER - Tied on Winning Pct
- FULLY OPERATIONAL / COORS LIGHTS MATTER - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / COORS LIGHTS MATTER - 0 pts vs 0 pts
- FULLY OPERATIONAL / FULLY OPERATIONAL - Tied on Winning Pct
- FULLY OPERATIONAL / FULLY OPERATIONAL - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / FULLY OPERATIONAL - 0 pts vs 0 pts
- FULLY OPERATIONAL / GPG - Tied on Winning Pct
- FULLY OPERATIONAL / GPG - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / GPG - 0 pts vs 0 pts
- FULLY OPERATIONAL / JAKE92 - Tied on Winning Pct
- FULLY OPERATIONAL / JAKE92 - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / JAKE92 - 0 pts vs 0 pts
- FULLY OPERATIONAL / JOEsaysFTC - Tied on Winning Pct
- FULLY OPERATIONAL / JOEsaysFTC - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / JOEsaysFTC - 0 pts vs 0 pts
- FULLY OPERATIONAL / REBEL COUNTY - Tied on Winning Pct
- FULLY OPERATIONAL / REBEL COUNTY - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / REBEL COUNTY - 0 pts vs 0 pts
- FULLY OPERATIONAL / TEAM AJ - Tied on Winning Pct
- FULLY OPERATIONAL / TEAM AJ - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / TEAM AJ - 0 pts vs 0 pts
- FULLY OPERATIONAL / Wild Thing - Tied on Winning Pct
- FULLY OPERATIONAL / Wild Thing - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / Wild Thing - 0 pts vs 0 pts
- FULLY OPERATIONAL / YT - Tied on Winning Pct
- FULLY OPERATIONAL / YT - Try to break tie with Pts in Standings
- FULLY OPERATIONAL / YT - 0 pts vs 0 pts
- FULLY OPERATIONAL / Wild Thing - 10 teams tied by Pts in Standings
- FULLY OPERATIONAL / Wild Thing - Played no others tied by Pts in Standings
- FULLY OPERATIONAL / Wild Thing - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- REBEL COUNTY / CG96 - Tied on Winning Pct
- REBEL COUNTY / CG96 - Try to break tie with Head-to-Head
- REBEL COUNTY / CG96 - 10 teams tied by Winning Pct
- REBEL COUNTY / CG96 - Played no others tied by Winning Pct
- REBEL COUNTY / CG96 - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / CG96 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / COORS LIGHTS MATTER - Tied on Winning Pct
- REBEL COUNTY / COORS LIGHTS MATTER - Try to break tie with Head-to-Head
- REBEL COUNTY / COORS LIGHTS MATTER - 10 teams tied by Winning Pct
- REBEL COUNTY / COORS LIGHTS MATTER - Played no others tied by Winning Pct
- REBEL COUNTY / COORS LIGHTS MATTER - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / COORS LIGHTS MATTER - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / FULLY OPERATIONAL - Tied on Winning Pct
- REBEL COUNTY / FULLY OPERATIONAL - Try to break tie with Head-to-Head
- REBEL COUNTY / FULLY OPERATIONAL - 10 teams tied by Winning Pct
- REBEL COUNTY / FULLY OPERATIONAL - Played no others tied by Winning Pct
- REBEL COUNTY / FULLY OPERATIONAL - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / FULLY OPERATIONAL - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / GPG - Tied on Winning Pct
- REBEL COUNTY / GPG - Try to break tie with Head-to-Head
- REBEL COUNTY / GPG - 10 teams tied by Winning Pct
- REBEL COUNTY / GPG - Played no others tied by Winning Pct
- REBEL COUNTY / GPG - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / GPG - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / JAKE92 - Tied on Winning Pct
- REBEL COUNTY / JAKE92 - Try to break tie with Head-to-Head
- REBEL COUNTY / JAKE92 - 10 teams tied by Winning Pct
- REBEL COUNTY / JAKE92 - Played no others tied by Winning Pct
- REBEL COUNTY / JAKE92 - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / JAKE92 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / JOEsaysFTC - Tied on Winning Pct
- REBEL COUNTY / JOEsaysFTC - Try to break tie with Head-to-Head
- REBEL COUNTY / JOEsaysFTC - 10 teams tied by Winning Pct
- REBEL COUNTY / JOEsaysFTC - Played no others tied by Winning Pct
- REBEL COUNTY / JOEsaysFTC - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / JOEsaysFTC - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / TEAM AJ - Tied on Winning Pct
- REBEL COUNTY / TEAM AJ - Try to break tie with Head-to-Head
- REBEL COUNTY / TEAM AJ - 10 teams tied by Winning Pct
- REBEL COUNTY / TEAM AJ - Played no others tied by Winning Pct
- REBEL COUNTY / TEAM AJ - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / TEAM AJ - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / Wild Thing - Tied on Winning Pct
- REBEL COUNTY / Wild Thing - Try to break tie with Head-to-Head
- REBEL COUNTY / Wild Thing - 10 teams tied by Winning Pct
- REBEL COUNTY / Wild Thing - Played no others tied by Winning Pct
- REBEL COUNTY / Wild Thing - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / Wild Thing - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / YT - Tied on Winning Pct
- REBEL COUNTY / YT - Try to break tie with Head-to-Head
- REBEL COUNTY / YT - 10 teams tied by Winning Pct
- REBEL COUNTY / YT - Played no others tied by Winning Pct
- REBEL COUNTY / YT - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / YT - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / YT - Tied on Winning Pct
- REBEL COUNTY / YT - Try to break tie with Head-to-Head
- REBEL COUNTY / YT - 10 teams tied by Winning Pct
- REBEL COUNTY / YT - Played no others tied by Winning Pct
- REBEL COUNTY / YT - 0-0 vs 0-0 Head-to-Head
- REBEL COUNTY / YT - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- REBEL COUNTY / YT - Tied on Head-to-Head
- REBEL COUNTY / YT - Try to break tie with Pts in Standings
- REBEL COUNTY / YT - 0 pts vs 0 pts
- REBEL COUNTY / YT - Tied on Pts in Standings
- REBEL COUNTY / YT - Try to break tie with Pts H2H
- REBEL COUNTY / CG96 - Tied on Winning Pct
- REBEL COUNTY / CG96 - Try to break tie with Pts in Standings
- REBEL COUNTY / CG96 - 0 pts vs 0 pts
- REBEL COUNTY / COORS LIGHTS MATTER - Tied on Winning Pct
- REBEL COUNTY / COORS LIGHTS MATTER - Try to break tie with Pts in Standings
- REBEL COUNTY / COORS LIGHTS MATTER - 0 pts vs 0 pts
- REBEL COUNTY / FULLY OPERATIONAL - Tied on Winning Pct
- REBEL COUNTY / FULLY OPERATIONAL - Try to break tie with Pts in Standings
- REBEL COUNTY / FULLY OPERATIONAL - 0 pts vs 0 pts
- REBEL COUNTY / GPG - Tied on Winning Pct
- REBEL COUNTY / GPG - Try to break tie with Pts in Standings
- REBEL COUNTY / GPG - 0 pts vs 0 pts
- REBEL COUNTY / JAKE92 - Tied on Winning Pct
- REBEL COUNTY / JAKE92 - Try to break tie with Pts in Standings
- REBEL COUNTY / JAKE92 - 0 pts vs 0 pts
- REBEL COUNTY / JOEsaysFTC - Tied on Winning Pct
- REBEL COUNTY / JOEsaysFTC - Try to break tie with Pts in Standings
- REBEL COUNTY / JOEsaysFTC - 0 pts vs 0 pts
- REBEL COUNTY / REBEL COUNTY - Tied on Winning Pct
- REBEL COUNTY / REBEL COUNTY - Try to break tie with Pts in Standings
- REBEL COUNTY / REBEL COUNTY - 0 pts vs 0 pts
- REBEL COUNTY / TEAM AJ - Tied on Winning Pct
- REBEL COUNTY / TEAM AJ - Try to break tie with Pts in Standings
- REBEL COUNTY / TEAM AJ - 0 pts vs 0 pts
- REBEL COUNTY / Wild Thing - Tied on Winning Pct
- REBEL COUNTY / Wild Thing - Try to break tie with Pts in Standings
- REBEL COUNTY / Wild Thing - 0 pts vs 0 pts
- REBEL COUNTY / YT - Tied on Winning Pct
- REBEL COUNTY / YT - Try to break tie with Pts in Standings
- REBEL COUNTY / YT - 0 pts vs 0 pts
- REBEL COUNTY / YT - 10 teams tied by Pts in Standings
- REBEL COUNTY / YT - Played no others tied by Pts in Standings
- REBEL COUNTY / YT - Multiple teams tied with 0 pts, cannot break tie with Pts H2H