League
- Name
- DUMBASS
- League ID
- 11552
- Guest URL
- https://www.rtsports.com/fantasy-football-league/11552
- Service
- Full Season - Platinum
- Subscription
- 2026 Paid
- Commissioner
- Chris Rowe
By-Laws
1)Cost's (all to league kitty)
a) League Entry Fee $40.00
b) Pick-up's $1.00 x week picked-up( I.E. week 5 = $5.00 )
c) Injured Reserve $2.00 per Injury pick-up
2)25 Positions will be Drafted
a) Position's to draft are QB's,RB's,WR's,TE's,Kicker's,Defense's,and Special Teams.
b) You must start 1 QB,2 RB's,3 WR's,1 TE,1 Kicker,1 Defense,and 1 Special Team.
3)Drafting order:
a) Upon paying, a chip will be drawn from a bag to determine your division
b) After division's are drawn ,you will re-draw chips to determine your drafting order
c) Drafting will be lowest # to highest # then highest # to lowest #
d) Chip's will be placed back in bag & re-drawn every 2 rounds
e) Each person will have 10 min's to draft player
4) Trades & Rule's of Conduct:
a) There will be no trades of any kind.5) Pick-Up's & Rule's of Conduct
a) Player pick-up order will be last place to first place every week
b) Pick-up's start Tuesday & end Thursday at 6:00am
c) Only 1 pick-up per week & 1 player must be dropped
d) Week 10 on Thursday at 6:00am last day for pick-up's
e) Money is due Wednesday of the following week by 9:00pm.f) if you don't pay on time, player and point's are forfeited, and your dropped player will be reactivated.
6) Injury Reserve & Rules of Conduct
a) Player must be on NFL injury list
b) I.R. player's do not count toward your roster but may not be picked-up by anyone else unless you drop them first
c) Only 2 player's may be placed on I.R. list
d) Player's picked-up for I.R. player's must be at same position
e) When I.R. player's come's off NFL injury list you must:
1) Release pick-up & take player off I.R. list
2) Keep I.R pick-up & pay to drop player on I.R. list ( $1.00 x week dropped )
f) I.R. pick-up's start Thursday at 8:00am week 1
g) I.R. pick-up's are then every Thursday at 8:00am to Monday at 8:00pm
h) Money is due Wednesday of the following week by 9:00pm
i) If you don't pay on time, player and point's are forfeited. And injured player will be reactivated.
7)Starting line-up deadline is Monday at 9:00 PM (Regardless of the submission deadline, owners may NEVER bench or
start a player ,once their game has begun.)8) Tie breaker's for game's are:
a)1st Tight End reception's
b)2nd Longest Field Goal made
9)Commissioner has the final say on all decisions. Any question's contact Commissioner:
Chris Rowe @ 570-898-1335
Season
- Regular Season
- NFL Week 1 thru NFL Week 14
- Post Season
- NFL Week 15 thru NFL Week 17
Standings
- Standings
- Head-to-Head
- Tie Breakers
- Total Points Scored in Games
- None
- None
- None
- Total Points Scored in Games
- Game Tie Breakers
- None
- Playoffs
- Your commissioner will manually establish all playoff games
Rosters
- Roster Size
- 25
- Roster Limits
Min Max Quarterback 2 25 Running Back 0 25 Wide Receiver 0 25 Tight End 0 25 Kicker 0 25 Defense 0 25 Special Team 0 25 - Player Pool
- Each conference separate
- Injured Reserve
- Up to 2 players may be placed on injured reserve
To be placed on I/R a player must be at least Questionable on the official NFL injury report
- Taxi Squad
- League does not use taxi squad
Lineups
- Starters
- 10
- Lineup Limits
Quarterback 1 Running Back 2 Wide Receiver 3 Tight End 1 Kicker 1 Defense 1 Special Team 1
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Mon Sep 14 9:00pm ET Week 2 Tue Sep 15 7:00am ET thru Mon Sep 21 9:00pm ET Week 3 Tue Sep 22 7:00am ET thru Mon Sep 28 9:00pm ET Week 4 Tue Sep 29 7:00am ET thru Mon Oct 5 9:00pm ET Week 5 Tue Oct 6 7:00am ET thru Mon Oct 12 9:00pm ET Week 6 Tue Oct 13 7:00am ET thru Mon Oct 19 9:00pm ET Week 7 Tue Oct 20 7:00am ET thru Mon Oct 26 9:00pm ET Week 8 Tue Oct 27 7:00am ET thru Mon Nov 2 9:00pm ET Week 9 Tue Nov 3 7:00am ET thru Mon Nov 9 9:00pm ET Week 10 Tue Nov 10 7:00am ET thru Mon Nov 16 9:00pm ET Week 11 Tue Nov 17 7:00am ET thru Mon Nov 23 9:00pm ET Week 12 Tue Nov 24 7:00am ET thru Mon Nov 30 9:00pm ET Week 13 Tue Dec 1 7:00am ET thru Mon Dec 7 9:00pm ET Week 14 Tue Dec 8 7:00am ET thru Mon Dec 14 9:00pm ET Playoff Week 1 Tue Dec 15 7:00am ET thru Mon Dec 21 9:00pm ET Playoff Week 2 Tue Dec 22 7:00am ET thru Mon Dec 28 9:00pm ET Playoff Week 3 Tue Dec 29 7:00am ET thru Mon Jan 4 9:00pm ET
Online Draft
- Online Draft
- Not Used
Free Agents
- Player Adds
- League uses a waiver wire to add free agents to a team
- Waiver Wire
- Players awarded Worst to First by Standings
Teams may acquire a maximum of 1 players per waiver wire
Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
- Preseason Waivers
- Your commissioner does not permit preseason waivers
- Week 1 Waivers
- Submission deadlines: Tue Thu @ 8:00am ET
Your commissioner will establish the player award order
- In-Season Waivers
- Submission deadlines: Thu @ 8:00am ET
Tue Wed Thu Fri Sat Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 Week 14 Playoff Week 1 Playoff Week 2 Playoff Week 3
- Protected Free Agents
- Not Used
- Transaction Limits
- 1 free agent adds by a team per week
18 free agent adds by a team for the year
Trades
- Trading
- Your commissioner does not permit trading between team owners
League Fees
- Assessed Fees
General League Entry $40 Wins and Losses Losses $0 Ties $0.00 Wins Credit $0 Roster Moves Each Player Acquired $1 Each Player Acquired via Waivers $0 Each Player Acquired via Free Agency $0 Each Player Released $0 Each Player Placed on I/R $1 Each Player Activated from I/R $0 Lineup Moves Each Player Started $0 Each Player Benched $0 Trades Each Trade $0 Each Player Traded Away $0 Each Player Traded For $0
Rushing Scoring
- Rushing TDs
- 6 pts for each rushing TDQB5 pts for each rushing TDRB6 pts for each rushing TDWR TE
- Rushing 2XPs
- 2 pts for each rushing 2XPQB2 pts for each rushing 2XPRB2 pts for each rushing 2XPWR TE
- Rushing Yds
- 1 pts for every 10 rushing yds beginning with 10 rushing ydsQB3 pts for every 100 rushing yds beginning with 100 rushing yds1 pts for every 10 rushing yds beginning with 10 rushing ydsRB WR TE4 pts for every 100 rushing yds beginning with 100 rushing yds
- Rushing Atts
- 1 pts for each rushing attQB1 pts for every 5 rushing atts beginning with 5 rushing attsRB1 pts for each rushing attWR TE
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- 3 pts for 40 to 100 yd TD rushQB RB WR TE
- Fumbles Lost
- -3 pts for each fumble lostQB RB WR TE
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- 5 pts for each passing TDQB7 pts for each passing TDRB WR TE
- Passing 2XPs
- 2 pts for each passing 2XPQB2 pts for each passing 2XPRB WR TE
- Passing Yds
- 1 pts for every 25 passing yds beginning with 25 passing ydsQB3 pts for every 100 passing yds beginning with 100 passing yds1 pts for every 10 passing yds beginning with 10 passing ydsRB WR TE3 pts for every 100 passing yds beginning with 100 passing yds
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- 1 pts for each completionQB RB WR TE
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- 3 pts for 40 to 100 yd TD passQB RB WR TE
- Interceptions Thrown
- -3 pts for each interception thrownQB-2 pts for each interception thrownRB WR TE
- Pick 6s
- Not Used
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- 7 pts for each receiving TDQB6 pts for each receiving TDRB6 pts for each receiving TDWR TE
- Receiving 2XP
- 2 pts for each receiving 2XPQB2 pts for each receiving 2XPRB2 pts for each receiving 2XPWR TE
- Receiving Yds
- 1 pts for every 20 receiving yds beginning with 20 receiving ydsWR TE6 pts for every 100 receiving yds beginning with 100 receiving yds1 pts for every 25 receiving yds beginning with 25 receiving ydsQB RB3 pts for every 100 receiving yds beginning with 100 receiving yds
- Receptions
- 1 pts for each receptionTE3 pts for 5 or more receptions1 pts for each receptionWR3 pts for 10 or more receptions1 pts for each receptionQB RB
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- Not Used
Combined Yardage Scoring
- Rush And Rec Yds
- Not Used
- Rush And Pass Yds
- Not Used
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- 3 pts for each made FGK
- Yd FG
- 1 pts for 35 to 39 yd FGK2 pts for 40 to 44 yd FG6 pts for 45 to 49 yd FG7 pts for 50 to 100 yd FG
- Made PATs
- 1 pts for each made PATK
- Missed FGs
- -2 pts for each missed FGK
- Yd Missed FG
- Not Used
- Missed XPs
- -1 pts for each missed XPK
Defensive Scoring
- Fumble Return TDs
- 6 pts for each fumble return TDDEF
- Yd Fumble Return TD
- Not Used
- Int Return TDs
- 6 pts for each int return TDDEF
- Yd Int Return TD
- Not Used
- Safety
- 2 pts for each safetyDEF
- Defensive ST TDs
- 6 pts for each defensive ST TDST
- Yd Defensive ST TD
- Not Used
- Defensive ST Safety
- 2 pts for each defensive ST safetyST
- Pts Allowed
- Not Used
- Def Pts Allowed
- 15 pts for 0 def pts allowedDEF10 pts for 1 to 3 def pts allowed8 pts for 4 to 10 def pts allowed5 pts for 11 to 17 def pts allowed3 pts for 18 to 24 def pts allowed1 pts for 25 to 29 def pts allowed-3 pts for 30 to 100 def pts allowed
- Yds Allowed
- Not Used
- Rushing Yds Allowed
- Not Used
- Passing Yds Allowed
- Not Used
- Sacks
- 2 pts for each sackDEF
- Sack Yds
- Not Used
- Fumbles Forced
- Not Used
- Fumbles Recovered
- 3 pts for each fumble recoveredDEF
- Fumble Return Yds
- Not Used
- Interceptions
- 3 pts for each interceptionDEF
- Int Return Yds
- Not Used
- Turnovers
- Not Used
- Turnover Return Yds
- Not Used
- Over On Downs
- Not Used
- Blocked FGs
- 1 pts for each blocked FGDEF2009-09-16
- Blocked XPs
- 1 pts for each blocked XPDEF2009-09-16
- Blocked Punts
- 1 pts for each blocked puntST2009-09-16
- Tackles
- Not Used
- Tackles For Loss
- Not Used
- Assists
- Not Used
- Passes Defensed
- Not Used
Special Teams Scoring
- Kickoff Return TDs
- 6 pts for each kickoff return TDST
- Yd Kickoff Return TD
- Not Used
- Kickoff Return Yds
- 1 pts for every 10 kickoff return yds beginning with 10 kickoff return ydsST3 pts for every 100 kickoff return yds beginning with 100 kickoff return yds
- Punt Return TDs
- 6 pts for each punt return TDST
- Yd Punt Return TD
- Not Used
- Punt Return Yds
- 1 pts for every 10 punt return yds beginning with 10 punt return ydsST3 pts for every 100 punt return yds beginning with 100 punt return yds
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- Not Used
- XP Safetys
- Not Used
- 2XP Stops
- Not Used
- ST Fumbles Lost
- -3 pts for each ST fumble lostQB RB WR TE
- ST Fumbles
- Not Used
