League
- Name
- Lancaster Playoff Football
- League ID
- 157336
- Guest URL
- https://www.rtsports.com/fantasy-football-league/157336
- Service
- Playoff League
- Subscription
- Not Paid
- Commissioner
- John Pawlowski
- Style
- For NFL playoffs only
By-Laws
Welcome to the Lancaster Playoff Football League.
The rules of the game are simple:You will create a lineup that out of the players that are playing in the NFL Playoffs in an attempt to score the most points possible. The team with the highest points scored at the conclusion of the Super Bowl will win. We will use a One and Done system for setting our lineups each week. (That will be explained below).
Your roster/starting lineup must consist of:
1 QB
2 RBs
2 WRs
1 TE
1 Def/ST
1 K
1 Flex, which can be any of the other positions that you want.
We will use a One and Done system. This means:
One-and-Done
No league draft is held. Owners may select any player they like for their team each week, but may only use a player once per season. Once a player has been used for a week the player can no longer be used by that team for the rest of the season. The same NFL player may be on multiple teams at any time during the season depending on who team owners select for their teams.
Cost of entry is $20 per team.
Payouts will be determined by the number of entries, but they will be something along the lines of this:
10 teams or less:
1st place - 65%
2nd place - 35%
11 - 20 teams:
1st place - 60%
2nd place - 30%
3rd place - 10%
21 - 30 teams:
1st place - 60%
2nd place - 25%
3rd place - 10%
4th place - 5%
And so on...
*In the event of a tie, the combined points of the Kicker and the Flex for the teams that are tied will be used as the tie breaker.
Season
- Regular Season
- NFL Wildcard thru NFL Superbowl
Standings
- Standings
- Total Points
Rosters
- Roster Size
- 9
- Roster Limits
Min Max Quarterback 1 2 Running Back 2 3 Wide Receiver 2 3 Tight End 1 2 Kicker 1 2 Defense/Sp Team 1 2 - Def/Special Teams
- Combined as one unit
- Player Pool
- Players may be on multiple team rosters
- Injured Reserve
- League does not use injured reserve
- Taxi Squad
- League does not use taxi squad
- Other Limits
- Unlimited players from any NFL team
- Privacy
- You may view the rosters of other teams after first game starts
Lineups
- Starters
- 9
- Lineup Limits
Quarterback 1 to 1 Running Back 2 to 2 Wide Receiver 2 to 2 Tight End 1 to 1 Kicker 1 to 1 Defense/Sp Team 1 to 1 Flex ( QB RB WR TE limit 1QB ) 1 to 1
- One and Done
- You may only start a player once
All players on each roster are starters
Free Agents
- Player Adds
- League allows unrestricted free agent adds by teams
- Waiver Wire
- Not Used
- Free for All
Week 1 Sun Mar 1 12:00am ET thru Mon Jan 18 8:30pm ET Week 2 Tue Jan 19 9:00am ET thru Sun Jan 24 8:30pm ET Week 3 Tue Jan 26 9:00am ET thru Sun Jan 31 8:30pm ET Week 4 Tue Feb 2 9:00am ET thru Sun Feb 14 8:30pm ET
Teams may not add players after their game has started
Teams may not drop bench players after their game has started
- Protected Free Agents
- Not Used
- Transaction Limits
- All free agent transactions are suspended after Fantasy Week 4 / NFL Superbowl
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Rushing Scoring
- Rushing TDs
- 6 pts for each rushing TDQB RB WR TE K D/ST2014-12-29
- Rushing 2XPs
- 2 pts for each rushing 2XPQB RB WR TE K D/ST2014-12-29
- Rushing Yds
- 0.10 pts for each rushing ydQB RB WR TE K2015-01-011 pts for every 50 rushing yds beginning with 100 rushing yds
- Rushing Atts
- Not Used
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- Not Used
- Fumbles Lost
- -3 pts for each fumble lostQB RB WR TE K2014-12-29
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- 6 pts for each passing TDQB RB WR TE K D/ST2014-12-29
- Passing 2XPs
- 2 pts for each passing 2XPQB RB WR TE K D/ST2014-12-29
- Passing Yds
- 0.02 pts for each passing ydQB RB WR TE K2015-01-011 pts for every 100 passing yds beginning with 100 passing yds
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- Not Used
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- Not Used
- Interceptions Thrown
- -3 pts for each interception thrownQB RB WR TE K2014-12-29
- Pick 6s
- Not Used
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- 6 pts for each receiving TDQB RB WR TE K2014-12-29
- Receiving 2XP
- 2 pts for each receiving 2XPQB RB WR TE K2014-12-29
- Receiving Yds
- 0.07 pts for each receiving ydQB RB WR TE K2015-01-011 pts for every 50 receiving yds beginning with 100 receiving yds
- Receptions
- 1 pts for each receptionQB RB WR TE K2014-12-29
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- Not Used
Combined Yardage Scoring
- Rush And Rec Yds
- Not Used
- Rush And Pass Yds
- Not Used
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- 3 pts for each made FGK2015-01-01
- Yd FG
- 0.10 pts for every 1 yd FG beginning with 30 yd FGK2015-01-01
- Made PATs
- 1 pts for each made PATK2015-01-01
- Missed FGs
- -1 pts for each missed FGK2015-01-01
- Yd Missed FG
- Not Used
- Missed XPs
- Not Used
Defensive Scoring
- Fumble Return TDs
- 6 pts for each fumble return TDD/ST2015-01-01
- Yd Fumble Return TD
- Not Used
- Int Return TDs
- 6 pts for each int return TDD/ST2015-01-01
- Yd Int Return TD
- Not Used
- Safety
- 2 pts for each safetyD/ST2014-12-29
- Defensive ST TDs
- 6 pts for each defensive ST TDD/ST2015-01-01
- Yd Defensive ST TD
- Not Used
- Defensive ST Safety
- 2 pts for each defensive ST safetyD/ST2014-12-29
- Pts Allowed
- Not Used
- D/ST Pts Allowed
- Not Used
- Yds Allowed
- Beginning with 10 pts deduct -0.02 pts for every 1 yds allowed beginning with 0 yds allowedD/ST2015-01-01
- Rushing Yds Allowed
- Not Used
- Passing Yds Allowed
- Not Used
- Sacks
- 0.33 pts for each sackD/ST2015-01-01
- Sack Yds
- Not Used
- Fumbles Forced
- Not Used
- Fumbles Recovered
- 3 pts for each fumble recoveredD/ST2015-01-01
- Fumble Return Yds
- Not Used
- Interceptions
- 3 pts for each interceptionD/ST2015-01-01
- Int Return Yds
- Not Used
- Turnovers
- Not Used
- Turnover Return Yds
- Not Used
- Over On Downs
- Not Used
- Blocked FGs
- Not Used
- Blocked XPs
- Not Used
- Blocked Punts
- Not Used
- Tackles
- Not Used
- Tackles For Loss
- Not Used
- Assists
- Not Used
- Passes Defensed
- Not Used
Special Teams Scoring
- Kickoff Return TDs
- 6 pts for each kickoff return TDQB RB WR TE K D/ST2015-01-01
- Yd Kickoff Return TD
- Not Used
- Kickoff Return Yds
- 0.02 pts for each kickoff return ydsD/ST2015-01-01
- Punt Return TDs
- 6 pts for each punt return TDQB RB WR TE K D/ST2015-01-01
- Yd Punt Return TD
- Not Used
- Punt Return Yds
- 0.02 pts for each punt return ydsD/ST2015-01-01
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- Not Used
- XP Safetys
- Not Used
- 2XP Stops
- Not Used
- ST Fumbles Lost
- -3 pts for each ST fumble lostQB RB WR TE K2015-01-01
- ST Fumbles
- Not Used
