League
- Name
- USFFL
- League ID
- 175308
- Guest URL
- https://www.rtsports.com/fantasy-football-league/175308
- Service
- Full Season - Platinum
- Subscription
- 2026 Paid
- Commissioner
- Jason
- Treasurer
- Jason Johanknecht
By-Laws
FEES AND PAYOUTS:
- $50.00- LEAGUE WINNINGS
- $7.00- RTS SITE FEE
www.leaguesafe.com will hold the money associated with all fees.
PAYOUT: $1000.00
- SUPER BOWL CHAMPION: $200.00
- CONFERENCE CHAMPION: $275.00 (x2)
- CONFERENCE RUNNERUP: $75.00 (x2)
- MOST POINTS FROM EACH CONFERENCE: $50.00 (x2)
CONFERENCES:
TEAMS: 20
CONFERENCES: (2)
- 10 teams in each
- Conferences will be named the AFC and NFC
- Each conference has a full set of NFL player copies
TIEBREAKERS:
- Total Points Scored In Games
- Head to Head (winning % against all tied teams)
- Points scored Head to Head
PLAYOFFS:
SUPER BOWL PLAYOFFS: WEEK 17 - AFC CHAMPION (GM5) vs NFC CHAMPION (GM7)
- 4 teams from each conference qualify for the Super Bowl Playoffs.
- Each conference will have its own conference playoffs to decide who plays for the Super Bowl.
- 2 Top records from each conference are seeded 1 and 2. The highest scoring teams remaining that are not already in by record will be seed 3 and 4
- These teams will play for the championship and draft spots 10-7 in the following year’s draft.
SEEDING: each conference will be seeded this way 2 teams from each division make the playoffs
- Top record from conference
- 2nd best record from conference
- WILDCARD 1-Top point scorer remaining
- WILDCARD 2-2nd best point scorer remaining
WEEK 15 - Divisional Round
AFC:
- 1 SEED vs 4 SEED (GM1)
- 2 SEED vs 3 SEED (GM2)
NFC:
- 1 SEED vs 4 SEED (GM3)
- 2 SEED vs 3 SEED (GM4)
WEEK 16 - 4 games
AFC:
- WINNER (GM1)vs WINNER (GM2) (GM5)
- LOSER (GM1) vs LOSER (GM2) (GM6)
- WINNER (GM6) =7th pick and LOSER (GM6) = 8th pick in following years draft
- WINNER (GM5) =10th pick and LOSER (GM5) = 9th pick in following years draft
- WINNER (GM5) =Advances to the SUPER BOWL
NFC:
- WINNER (GM3) vs WINNER (GM4) (GM7)
- LOSER (GM3) vs LOSER (GM4) (GM8)
- WINNER (GM8) =7th pick and LOSER (GM8) = 8th pick in following years draft
- WINNER (GM7) =10th pick and LOSER (GM7) = 9th pick in following years draft
- WINNER (GM7) =Advances to the SUPER BOWL
ROOKIE/FREE AGENT DRAFT:
EACH CONFERENCE HAS ITS OWN DRAFT
YEARLY ROOKIE/FREE AGENT DRAFT:
The Rookie/FA draft will last 5 rounds and will be held 3rd Saturday in May. Draft spots will be determined by the results of The Super Bowl Playoffs and reverse order of regular season points for non playoff teams.
The Rookie/Free Agent draft is a straight draft, going from picks 1-10, and then back to 1 again. It is NOT a serpentine draft. The team with pick 1.01 will have pick 2.01, 3.01, etc., unless any of those picks have been traded.
The Rookie/FA draft shall include any NFL free agents that are not on a current roster, as well as all rookies selected during the NFL draft. Any players drafted in the supplemental NFL draft after the start of the Rookie/FA draft will be entered into the League free agent pool and be eligible for pickup at the start of the blind bid process.
OFFSEASON:
In each of the subsequent years, there will be a Roster cut-down deadline after the conclusion of each NFL Season.
All rosters must be cut-down to 25 players no IR 1 week prior to rookie draft. Failure to do so will result in the league commissioner cutting players for the team in question. Players will be cut using the lease rostered percentages.
After teams are cut to 25 or lower pre-draft, we will expand rosters to unlimited. This will allow flexibility in roster management during the draft and remaining offseason.
The Final cut down date will be determined during the off season. It will be around the end of August (before the waiver wire opens). This is the date you must have your roster down to 25 active 2 IR. Similarly to pre draft cuts, any roster over limit past the deadline date will be subject to commissioner cuts using lowest percentage rostered.
SEASON:
- Play begins in NFL Week 1
- Regular Season last through NFL Week 14
- Post season begins in NFL Week 15
- Postseason lasts through NFL Week 17
- League Standings: Head to Head
FREE AGENCY ACQUISITIONS AND BLIND BIDDING:
Each conference will have their own waiver wire and free agent add/drop.
The free agent acquisition process is made by way of "blind bidding".
Each team is given $1,000 free agent "dollars" at the start of a season (not real money), which they may use to bid on free agents during a weekly blind bidding process.
Bids shall be placed individually, or in groups, with conditional bids following the primary bid.
The top bid is the primary bid in a bidding group. The bids underneath are conditional bids. If you lose the primary bid, the first conditional bid directly below will be considered next. If you lose the primary and the first conditional bid, then the second conditional bid will be considered, etc.
The rest of your bidding groups will be processed in the same manner.
A maximum of one player can be won in each bidding group.
It's important to remember when placing multiple free agent bids that you cannot win two players if they both have the same drop player.
You may not place different bid amount on the same player. In this case, only the highest dollar bid will be considered.
Dollar amounts do not determine preference of bids - only the order in which the bids are placed determine preference.
- Example: conditional bid #3 can be a higher dollar amount than the primary bid.
The first blind bidding process will run on Wednesday PRIOR to Thursday's Opening Game in NFL Week 1.
Teams are allowed to acquire up to 10 players per waiver wire period.
There are no limitations as to the amount of players may be acquired by a team during the course of the year, provided teams remain within the maximum number of 25 players allowed on each roster.
Free Agent Acquisitions will start each Thursday at noon eastern.
TRADING:
Trading is open year round. All trades are made in good faith. Collusion is not allowed and will lead to removal of the league.
You can trade draft picks one year in advance of that season.
Trading of a future first requires payment of your league dues for the year of the pick. i.e. In the season of 2029, you trade away your 2030 1st rd pick. You must log in to leaguesafe and pay for your 2030 dues or the trade will be reversed.
ROSTER:
- Max during season: 25
- Max players on I/R: 2
- Max in offseason: unlimited post rookie draft start.
STARTING LINEUP:
- 1 QUARTERBACK (QB)
- 2 RUNNING BACKS (RB)
- 3 WIDE RECEIVERS (WR)
- 1 TIGHT END (TE)
- 1 SUPER FLEX (QB/RB/WR/TE)
- 2 FLEX (RB/WR/TE)
- 1 DEFENSE
11 PLAYERS TOTAL
SCORING:
PASSING:
- TOUCHDOWNS:
o 4.0 points for each passing TD
o 2.0 points for each passing 2-point conversion
- PASSING YARDAGE:
o -0.05 bonus points each -1 total yards, starting with -1 yard(s)
o 0.05 bonus points each 1 total yards, starting with 1 yard(s)
- TURNOVERS:
o 1.0 points deducted for each interception, starting with 1 interception
RUSHING & RECEIVING:
- TOUCHDOWNS:
o 6.0 points for each rushing/receiving TD
o 2.0 points for each rushing/receiving 2-point conversion
- RUSHING/RECEIVING YARDAGE:
o -0.10 bonus points each -1 total yards, starting with -1 yard(s)
o 0.10 bonus points each 1 total yards, starting with 1 yard(s)
- RECEPTIONS:
o 1.0 bonus point(s) each 1 reception, starting with 1 reception
- TURNOVERS:
o 1.0 points deducted for each interception, starting with 1 interception
SPECIAL TEAMS:
- 6.0 points for each kickoff return TD
- 6.0 points for each punt return TD
DEFENSE:
- 6.0 points for each fumble recovery TD
- 6.0 points for each interception TD
- 2.0 for each defensive safety
- 6.0 points for each defensive special teams TD
- 2.0 for each special teams safety
- 5.0 points for shutout
- 3.0 points for 1-6 points allowed
- 1.0 points for 7-10 points allowed
- 1.0 bonus for each sack
- 2.0 bonus for each interception
- 2.0 bonus for each fumble recovery
RULE CHANGES:
Every offseason owners are allowed to make rule change proposals. We will put proposals to a league vote. A majority (13-7 or more) is required to pass a proposal.2ND CHANCE DISPERSAL
In the event that a team is orphaned a dispersal draft may be held. Returning owners will email their intentions to the defending champion by a set deadline. Dispersals will only be held if more than one team (including orphans) chooses to enter.
1. Defending Champion is not eligible
2. Any team that participated in a dispersal the previous season is not eligible
3. All players and current year picks of participating teams are part of the draft.
4. Teams participating will not be able to trade during the draft.
5. Draft will be serpentine and order will be randomized.BEST INTEREST CLAUSE
Should circumstances, issues, or problems arise for which a remedy is not stated in the Rules... the commissioner reserves the right to take whatever actions he/she deems necessary in the best interest of the league.
DISCLAIMER
Many of the settings to ensure the bylaws are enforced are done manually. These include the turning trading on and off of many deadlines (trading, waivers, etc). Furthermore, many of the settings are not as customizable as strictly necessary to meet the needs of our specific and sometimes complex bylaws. Please defer to the bylaws to make sure a specific roster move is allowed prior to making it. If the transaction is deemed illegal by the bylaws it will be reversed.
ex. 1: Rtsports has not allowed free agency to be shut off in the off-season w/o freezing all roster movements. So we leave it open and reverse any add/drops made during the off-season. Timestamps will be used to determine illegal waiver activity.
ex. 2: Trades aren't able to be shut off team by team. During the offseason when only paid-up teams are allowed to trade, the commish can reverse any trade made involving an owner that hasn't paid their league dues.
Season
- Regular Season
- NFL Week 1 thru NFL Week 14
- Post Season
- NFL Week 15 thru NFL Week 17
Standings
- Standings
- Head-to-Head
- Tie Breakers
- Total Points Scored in Games
- Head-to-Head
- Points Scored Head-to-Head
- None
- Total Points Scored in Games
- Game Tie Breakers
- Starting QBs
- Playoffs
- Your commissioner will manually establish all playoff games
Rosters
- Roster Size
- 25
- Roster Limits
Min Max Quarterback 0 16 Running Back 0 20 Wide Receiver 0 20 Tight End 0 16 Defense/Sp Team 0 16 - Def/Special Teams
- Combined as one unit
- Player Pool
- Each conference separate
- Injured Reserve
- Up to 2 players may be placed on injured reserve
To be placed on I/R a player must be at least COVID or IR on the official NFL injury report
- Taxi Squad
- League does not use taxi squad
Lineups
- Starters
- 11
- Lineup Limits
Quarterback 1 to 1 Running Back 2 to 2 Wide Receiver 3 to 3 Tight End 1 to 1 Defense/Sp Team 0 to 1 Flex ( QB RB WR TE limit 1QB ) 3 to 3
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Mon Sep 14 9:00pm ET Week 2 Tue Sep 15 7:00am ET thru Mon Sep 21 9:00pm ET Week 3 Tue Sep 22 7:00am ET thru Mon Sep 28 9:00pm ET Week 4 Tue Sep 29 7:00am ET thru Mon Oct 5 9:00pm ET Week 5 Tue Oct 6 7:00am ET thru Mon Oct 12 9:00pm ET Week 6 Tue Oct 13 7:00am ET thru Mon Oct 19 9:00pm ET Week 7 Tue Oct 20 7:00am ET thru Mon Oct 26 9:00pm ET Week 8 Tue Oct 27 7:00am ET thru Mon Nov 2 9:00pm ET Week 9 Tue Nov 3 7:00am ET thru Mon Nov 9 9:00pm ET Week 10 Tue Nov 10 7:00am ET thru Mon Nov 16 9:00pm ET Week 11 Tue Nov 17 7:00am ET thru Mon Nov 23 9:00pm ET Week 12 Tue Nov 24 7:00am ET thru Mon Nov 30 9:00pm ET Week 13 Tue Dec 1 7:00am ET thru Mon Dec 7 9:00pm ET Week 14 Tue Dec 8 7:00am ET thru Mon Dec 14 9:00pm ET Playoff Week 1 Tue Dec 15 7:00am ET thru Mon Dec 21 9:00pm ET Playoff Week 2 Tue Dec 22 7:00am ET thru Mon Dec 28 9:00pm ET Playoff Week 3 Tue Dec 29 7:00am ET thru Mon Jan 4 9:00pm ET
Online Draft
- Draft Rules
- NFC Conference
Scheduled for Sat Aug 15 11:00am ETAutomatically started by system
Straight
5 rounds
8 hrs per pick
Draft clock pauses overnight
- Draft Order
- NFC Conference
#1 Riverdawgs D2
#2 Bvo
#3 Clermont Crushers
#4 Skol'd Blooded
#5 Hurts Donut
#6 Davecwbys
#7 Tennessee Hilltoppers
#8 Anger management
#9 Lexington Labradors
#10 Taxi Squad NR
- Draft Rules
- AFC Conference
Scheduled for Sat Aug 15 11:00am ETAutomatically started by system
Straight
5 rounds
8 hrs per pick
Draft clock pauses overnight
- Draft Order
- AFC Conference
#1 Dayton Dragons
#2 Lexington GSDs
#3 Fon Du Lac Flounder
#4 Jlo's love is what you need
#5 Walking WounDEAD
#6 The Flyin' Monkeys
#7 I love Wally
#8 KY Gazelle
#9 Winnebago Muskrats
#10 Kentucky Colonels
Free Agents
- Player Adds
- League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
- Waiver Wire
- Players awarded Blind Bid Against FAAB
Season waiver budget $1000
Minimum waiver bid $0
Maximum waiver bid $5000
If bids are tied, the team lowest in the standings will be awarded the player
Teams may acquire as many players as they wish per waiver wire
Teams may not acquire players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 3 / NFL Week 17
- Preseason Waivers
- Your commissioner does not permit preseason waivers
- Week 1 Waivers
- Submission deadlines: Wed Fri @ 12:00pm ET
If bids are tied, reverse draft order will be used to award the player.
- In-Season Waivers
- Submission deadlines: Wed Fri @ 12:00pm ET
Tue Wed Thu Fri Sat Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 Week 14 Playoff Week 1 Playoff Week 2 Playoff Week 3
- Free for All
Week 1 Sat Sep 12 12:00pm ET thru Sun Sep 13 11:00am ET Week 2 Sat Sep 19 12:00pm ET thru Sun Sep 20 1:00pm ET Week 3 Sat Sep 26 12:00pm ET thru Sun Sep 27 1:00pm ET Week 4 Sat Oct 3 12:00pm ET thru Sun Oct 4 1:00pm ET Week 5 Sat Oct 10 12:00pm ET thru Sun Oct 11 1:00pm ET Week 6 Sat Oct 17 12:00pm ET thru Sun Oct 18 1:00pm ET Week 7 Sat Oct 24 12:00pm ET thru Sun Oct 25 1:00pm ET Week 8 Sat Oct 31 12:00pm ET thru Sun Nov 1 1:00pm ET Week 9 Sat Nov 7 12:00pm ET thru Sun Nov 8 1:00pm ET Week 10 Sat Nov 14 12:00pm ET thru Sun Nov 15 1:00pm ET Week 11 Sat Nov 21 12:00pm ET thru Sun Nov 22 1:00pm ET Week 12 Sat Nov 28 12:00pm ET thru Sun Nov 29 1:00pm ET Week 13 Sat Dec 5 12:00pm ET thru Sun Dec 6 1:00pm ET Week 14 Sat Dec 12 12:00pm ET thru Sun Dec 13 1:00pm ET Playoff Week 1 Sat Dec 19 12:00pm ET thru Sun Dec 20 1:00pm ET Playoff Week 2 Sat Dec 26 12:00pm ET thru Sun Dec 27 1:00pm ET Playoff Week 3 Sat Jan 2 12:00pm ET thru Sun Jan 3 1:00pm ET
Teams may not add players after their game has started
- Protected Free Agents
- Not Used
- Transaction Limits
- All free agent transactions are suspended after Fantasy Playoff Week 3 / NFL Week 17
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Trades
- Trading
- Team owners may freely trade, no approvals required
- Future Draft Picks
- Team owners may trade future draft picks
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Sun Sep 13 1:00pm ET Week 2 Tue Sep 15 7:00am ET thru Sun Sep 20 1:00pm ET Week 3 Tue Sep 22 7:00am ET thru Sun Sep 27 1:00pm ET Week 4 Tue Sep 29 7:00am ET thru Sun Oct 4 1:00pm ET Week 5 Tue Oct 6 7:00am ET thru Sun Oct 11 1:00pm ET Week 6 Tue Oct 13 7:00am ET thru Sun Oct 18 1:00pm ET Week 7 Tue Oct 20 7:00am ET thru Sun Oct 25 1:00pm ET Week 8 Tue Oct 27 7:00am ET thru Sun Nov 1 1:00pm ET Week 9 Tue Nov 3 7:00am ET thru Sun Nov 8 1:00pm ET Week 10 Tue Nov 10 7:00am ET thru Sun Nov 15 1:00pm ET Week 11 Tue Nov 17 7:00am ET thru Sun Nov 22 1:00pm ET Week 12 Tue Nov 24 7:00am ET thru Sun Nov 29 1:00pm ET Week 13 Tue Dec 1 7:00am ET thru Sun Dec 6 1:00pm ET Week 14 Tue Dec 8 7:00am ET thru Sun Dec 13 1:00pm ET Playoff Week 1 Tue Dec 15 7:00am ET thru Sun Dec 20 1:00pm ET Playoff Week 2 Tue Dec 22 7:00am ET thru Sun Dec 27 1:00pm ET Playoff Week 3 Tue Dec 29 7:00am ET thru Sun Jan 3 1:00pm ET Offseason Tue Jan 5 7:00am ET thru Mon Mar 1 12:00am ET
- Notification
- The league will be notified of completed trades
League Fees
- Assessed Fees
General League Entry $0 Wins and Losses Losses $0 Ties $0 Wins Credit $0 Roster Moves Each Player Acquired $0 Each Player Acquired via Waivers $0 Each Player Acquired via Free Agency $0 Each Player Released $0 Each Player Placed on I/R $0 Each Player Activated from I/R $0 Lineup Moves Each Player Started $0 Each Player Benched $0 Trades Each Trade $0 Each Player Traded Away $0 Each Player Traded For $0
Rushing Scoring
- Rushing TDs
- 6 pts for each rushing TDQB RB WR TE K2016-01-11
- Rushing 2XPs
- 2 pts for each rushing 2XPQB RB WR TE K2016-01-11
- Rushing Yds
- 0.10 pts for each rushing ydQB RB WR TE K2016-01-11
- Rushing Atts
- Not Used
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- Not Used
- Fumbles Lost
- Not Used
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- 4 pts for each passing TDQB RB WR TE K2016-01-11
- Passing 2XPs
- 2 pts for each passing 2XPQB RB WR TE K2016-01-11
- Passing Yds
- 0.05 pts for each passing ydQB RB WR TE K2016-01-11
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- Not Used
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- Not Used
- Interceptions Thrown
- -1 pts for each interception thrownQB RB WR TE K2016-01-11
- Pick 6s
- Not Used
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- 6 pts for each receiving TDQB RB WR TE K2016-01-11
- Receiving 2XP
- 2 pts for each receiving 2XPQB RB WR TE K2016-01-11
- Receiving Yds
- 0.10 pts for each receiving ydQB RB WR TE K2016-01-11
- Receptions
- 1 pts for each receptionQB RB WR TE K2016-01-11
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- Not Used
Combined Yardage Scoring
- Rush And Rec Yds
- Not Used
- Rush And Pass Yds
- Not Used
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- 3 pts for each made FGK2016-01-11
- Yd FG
- 0.10 pts for every 1 yd FG beginning with 31 yd FGK2016-01-11
- Made PATs
- 1 pts for each made PATK2016-01-11
- Missed FGs
- Not Used
- Yd Missed FG
- Not Used
- Missed XPs
- Not Used
Defensive Scoring
- Fumble Return TDs
- 6 pts for each fumble return TDD/ST2016-01-11
- Yd Fumble Return TD
- Not Used
- Int Return TDs
- 6 pts for each int return TDD/ST2016-01-11
- Yd Int Return TD
- Not Used
- Safety
- 2 pts for each safetyD/ST2016-01-11
- Defensive ST TDs
- 6 pts for each defensive ST TDD/ST2016-01-11
- Yd Defensive ST TD
- Not Used
- Defensive ST Safety
- 2 pts for each defensive ST safetyD/ST2016-01-11
- Pts Allowed
- 5 pts for 0 pts allowedD/ST2016-01-113 pts for 1 to 5 pts allowed1 pts for 6 to 10 pts allowed
- D/ST Pts Allowed
- Not Used
- Yds Allowed
- Not Used
- Rushing Yds Allowed
- Not Used
- Passing Yds Allowed
- Not Used
- Sacks
- 1 pts for each sackD/ST2016-01-11
- Sack Yds
- Not Used
- Fumbles Forced
- Not Used
- Fumbles Recovered
- 2 pts for each fumble recoveredD/ST2016-01-11
- Fumble Return Yds
- Not Used
- Interceptions
- 2 pts for each interceptionD/ST2016-01-11
- Int Return Yds
- Not Used
- Turnovers
- Not Used
- Turnover Return Yds
- Not Used
- Over On Downs
- Not Used
- Blocked FGs
- Not Used
- Blocked XPs
- Not Used
- Blocked Punts
- Not Used
- Tackles
- Not Used
- Tackles For Loss
- Not Used
- Assists
- Not Used
- Passes Defensed
- Not Used
Special Teams Scoring
- Kickoff Return TDs
- 6 pts for each kickoff return TDQB RB WR TE K D/ST2016-01-11
- Yd Kickoff Return TD
- Not Used
- Kickoff Return Yds
- Not Used
- Punt Return TDs
- 6 pts for each punt return TDQB RB WR TE K D/ST2016-01-11
- Yd Punt Return TD
- Not Used
- Punt Return Yds
- Not Used
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- 2 pts for each XP returnD/ST2016-01-11
- XP Safetys
- Not Used
- 2XP Stops
- Not Used
- ST Fumbles Lost
- Not Used
- ST Fumbles
- Not Used
