League
- Name
- The Good Life League
- League ID
- 21758
- Guest URL
- https://www.rtsports.com/fantasy-football-league/21758
- Service
- Full Season - Gold
- Subscription
- 2026 Paid
- Commissioner
- Steve Treni
By-Laws
The Good Life Rules and By-Laws in our Head-to-Head League
(1). This is a 12 teams league. If we have to adjust the number of teams, it will be posted before we start. This will be Super Flex PPR League. Each Roster will be comprised of 16 players. Every team is to start 10 positions (1) QB (2) RB (2) WR (1) TE (2) Flex (RB, WR, TE) Flex (QB, RB, WR, TE) (1) Kicker and (1) Defense/Special Team. There will be (6) bench players per team that can be held on your roster at all times. The season will end after week 17. Week 18 will be a money week. $100 to the high game that week.All owners are responsible to replace a player or players each week that is (listed as out) or is off because of their bye week. All team owners expected never to leave an empty spot in their line-up. No exceptions! Insert a player on your roster or drop and pick someone up on the waiver wire. All moves are free, so there will be no reason to not start a full line-up. If your team for some reason has no one available on the bench by injury, or are on their bye, the commissioner will pick a player up for that team and start them. So please start a full line-up, some other team might need your team to win the game, so be fair to the other owners by always fielding a competitive line-up through the 17 weeks season. If there is a game cancelled for any reason during the season, we will used the average points scored for each player in your starting line-up. So, if they play the game at a later date. The points scored in that game will not apply to the game that was missed.
(2). All Player pick-ups and drop will be done on Wednesday's nights starting at 10:00 PM central time with our on-line waiver wire. The standings determine waiver wire order. Last place team will pick 1st.12th place team, to 1st place team is the pick-up order. All pickups and trades are free. Any team wanting pick-up a player after Wednesday waiver wire is completed may do so, starting at 9:00 am Thursday morning after Wednesday's wire. All the way up to 5 minutes before the start of each game. All players that are dropped each week cannot be picked up until the next weeks waiver wire. Teams that have players that have games that fall on Thursday night or Saturday games will have to be submitted by 5 minutes before game time of that game. All other starters have to be in line-up by 11:59 AM in Sunday's 1st game. If there is some reason an owner can't insert a player before the game starts, you can call the commissioner, and he will insert that player and notify the other team owner. Do not contact me after the game has started. I won't be able to help. Trades can be made any time before the start of the new week's games. Once the game starts no players on those teams can be traded that week. Trade Deadline is up to (Week 12). No trades can be made after week 12.If there is anything that is in question on the rules or line-ups, the commissioner will have the final ruling on it.
(3) There will be no carry over of any players, kickers, or defensive/ST points from the previous week. If your player is on bye that week, remove him from your lineup, and insert a player on your beach or pick up someone.
You must always start a defense and a kicker. If you don't have an extra Def. or Kicker on your bench, you are required to pick-up a defense or a kicker and drop someone from your team roster.
(4) Our Fantasy Points Scoring System we will use to determine each team's place in the standings. It is as follows. (2) points for your team, for a head-to-head win. (1) point if your team is one of the top 6 high scoring teams of that week. If there is a tie in scoring between any teams that are in the top 6 scoring for the last points that week, then both teams will get 1 point each. If there is a tie in your head-to-head game, then we use the team with the most total yardage of the 8 position players started QB, 2 RB's 2 WR's and your 2 flex players, to determine who wins the game. That team will get the (2) fantasy points for the win. If both teams tie in their game, and both are in the top 6, then both teams will get the extra 1 fantasy point. (3) points are the most a team can receive each week. Teams that don't win their game or are not in the top 6 will get (0) fantasy points that week. The total Fantasy Points after each week's games, will determine our true order in the standings. Our standings will be posted under the page called From Commish. Click on Talk at the top of the web site page, and then click on From Commish. The standing will appear there, and they also will be posted on our message board in our league on our main RT sports website opening page. The league winner will be the team with the season most total fantasy points. If 2 teams have the same amount of fantasy point at the end of the season the 1st tie breaker will be total team points scored for the year, and if there still is a tie then we will use the head-to-head meetings during the season between those teams. There are no further tie breakers. If there still is a tie. Those teams will split the first and second place money.
(5) The entry fee for each of the 12 team is $450. A total pot of $5400 will be paid out. Here's the breakdown of total money. League fee paid for web site $100. The team with the high single game for the year, will receive $100 bonus. All teams are entered in the NFL weekly picks. We will pay the top 3 spots.1st $150 2nd $100 3rd $50. Also, the last 3 weeks of the season we will pay $100 for the High game that week. If there is a tie in the high game, we will use the starters total yards to determine for win and the money. There is also the Last Team Standing money. Pick a team each week you think will win their game straight up. It pays out $350 for one team left. You have until Monday night's game to make your pick. If you do not make a pick because you forgot. Your team will be eliminated and no longer able to pick a team the rest of the tournament. The remaining prize money in the pot $4250, will be divided out and paid to the top 4 teams, which will be determined by Total Fantasy Points for the season.
as followed. (1st) $2000 (2nd) $1100 (3rd) $650 (4th) $500 No refunds on league entry fee.
Season
- Regular Season
- NFL Week 1 thru NFL Week 18
Standings
- Standings
- Victory Points Head-to-Head
- Victory Points
- Top third of teams receive 2 victory points.
Middle third of teams receive 1 victory point.
Bottom third of teams receive 0 victory points.
Double victory points when double headers are played. - Tie Breakers
- Winning Pct
- Total Points Scored in Games
- Head-to-Head
- Points Scored Head-to-Head
- Winning Pct
- Game Tie Breakers
- None
- Playoffs
- Your commissioner will manually establish all playoff games
Rosters
- Roster Size
- 16
- Roster Limits
Min Max Quarterback 1 4 Running Back 1 8 Wide Receiver 1 8 Tight End 1 7 Kicker 1 7 Defense/Sp Team 1 7 - Def/Special Teams
- Combined as one unit
- Injured Reserve
- Up to 1 players may be placed on injured reserve
To be placed on I/R a player must be at least Injury Reserved on the official NFL injury report
- Taxi Squad
- League does not use taxi squad
Lineups
- Starters
- 10
- Lineup Limits
Quarterback 1 to 1 Running Back 2 to 2 Wide Receiver 2 to 2 Tight End 1 to 1 Kicker 1 to 1 Defense/Sp Team 1 to 1 Flex ( QB RB WR TE limit 1QB ) 2 to 2
- Deadlines
- Teams may start or bench player up until the scheduled start of their game
Online Draft
- Draft Rules
- Scheduled for Mon Sep 7 1:16pm ETManually started by commissioner
S-Style
16 rounds
2 mins per pick
- Draft Order
- #1 Lion Low
#2 Savage
#3 Step Burrow I'm Stuck
#4 One Of The Good Ones
#5 Winning TD's
#6 Jamokes
#7 Disney Bound
#8 Super Freaks
#9 Gang Bangers
#10 STAY HARD
#11 Aces
#12 CheezeBillies
Free Agents
- Player Adds
- League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
- Waiver Wire
- Players awarded Commissioner Manually Sets Order
Teams may acquire a maximum of 10 players per waiver wire
Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
- Preseason Waivers
- Your commissioner does not permit preseason waivers
- Week 1 Waivers
- Submission deadlines: Wed @ 11:00pm ET
- In-Season Waivers
- Submission deadlines: Wed @ 11:00pm ET
Tue Wed Thu Fri Sat Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 Week 14 Week 15 Week 16 Week 17 Week 18
- Free for All
Week 2 Thu Sep 17 6:00am ET thru Mon Sep 21 7:55pm ET Week 3 Thu Sep 24 6:00am ET thru Mon Sep 28 7:55pm ET Week 4 Thu Oct 1 6:00am ET thru Mon Oct 5 7:55pm ET Week 5 Thu Oct 8 6:00am ET thru Mon Oct 12 7:55pm ET Week 6 Thu Oct 15 6:00am ET thru Mon Oct 19 7:55pm ET Week 7 Thu Oct 22 6:00am ET thru Mon Oct 26 7:55pm ET Week 8 Thu Oct 29 6:00am ET thru Mon Nov 2 7:55pm ET Week 9 Thu Nov 5 6:00am ET thru Mon Nov 9 7:55pm ET Week 10 Thu Nov 12 6:00am ET thru Mon Nov 16 7:55pm ET Week 11 Thu Nov 19 6:00am ET thru Mon Nov 23 7:55pm ET Week 12 Thu Nov 26 6:00am ET thru Mon Nov 30 7:55pm ET Week 13 Thu Dec 3 6:00am ET thru Mon Dec 7 7:55pm ET Week 14 Thu Dec 10 6:00am ET thru Mon Dec 14 7:55pm ET Week 15 Thu Dec 17 6:00am ET thru Mon Dec 21 7:55pm ET Week 16 Thu Dec 24 6:00am ET thru Mon Dec 28 7:55pm ET Week 17 Thu Dec 31 6:00am ET thru Mon Jan 4 7:55pm ET Week 18 Thu Jan 7 6:00am ET thru Sun Jan 10 7:55pm ET
Teams may not add players after their game has started
Teams may not drop bench players after their game has started
- Protected Free Agents
- Players dropped will be protected free agents until Next Waiver Wire
- Transaction Limits
- All free agent transactions are suspended after Fantasy Week 18 / NFL Week 18
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Trades
- Trading
- Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 12
- Future Draft Picks
- Your commissioner does not permit trading future draft picks
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Sun Sep 13 12:55pm ET Week 2 Tue Sep 15 7:00am ET thru Sun Sep 20 12:55pm ET Week 3 Tue Sep 22 7:00am ET thru Sun Sep 27 12:55pm ET Week 4 Tue Sep 29 7:00am ET thru Sun Oct 4 12:55pm ET Week 5 Tue Oct 6 7:00am ET thru Sun Oct 11 12:55pm ET Week 6 Tue Oct 13 7:00am ET thru Sun Oct 18 12:55pm ET Week 7 Tue Oct 20 7:00am ET thru Sun Oct 25 12:55pm ET Week 8 Tue Oct 27 7:00am ET thru Sun Nov 1 12:55pm ET Week 9 Tue Nov 3 7:00am ET thru Sun Nov 8 12:55pm ET Week 10 Tue Nov 10 7:00am ET thru Sun Nov 15 12:55pm ET Week 11 Tue Nov 17 7:00am ET thru Sun Nov 22 12:55pm ET Week 12 Tue Nov 24 7:00am ET thru Sun Nov 29 12:55pm ET
- Notification
- The league will be notified of completed trades
Rushing Scoring
- Rushing TDs
- 6 pts for each rushing TDQB RB WR TE K D/ST
- Rushing 2XPs
- 2 pts for each rushing 2XPQB RB WR TE K D/ST
- Rushing Yds
- 0.10 pts for each rushing ydQB RB WR TE K2019-09-060.10 pts for every 1 rushing yd beginning with 100 rushing yds5 pts for 297 or more rushing yds
- Rushing Atts
- Not Used
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- Not Used
- Fumbles Lost
- -1 pts for each fumble lostQB RB WR TE K2025-08-10
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- 4 pts for each passing TDQB RB WR TE K
- Passing 2XPs
- 2 pts for each passing 2XPQB RB WR TE K
- Passing Yds
- 0.04 pts for each passing ydQB RB WR TE K2019-09-010.04 pts for every 1 passing yd beginning with 300 passing yds5 pts for 555 or more passing yds
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- Not Used
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- Not Used
- Interceptions Thrown
- Not Used
- Pick 6s
- Not Used
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- 6 pts for each receiving TDQB RB WR TE K
- Receiving 2XP
- 2 pts for each receiving 2XPQB RB WR TE K
- Receiving Yds
- 0.10 pts for each receiving ydQB RB WR TE K2019-09-060.10 pts for every 1 receiving yd beginning with 100 receiving yds5 pts for 555 or more receiving yds
- Receptions
- 1 pts for each receptionQB RB WR TE K2008-09-01
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- Not Used
Combined Yardage Scoring
- Rush And Rec Yds
- 3 pts for 100 or more rush and rec ydsQB RB WR TE K2025-08-105 pts for 200 or more rush and rec yds
- Rush And Pass Yds
- Not Used
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- 3 pts for each made FGK2019-09-13
- Yd FG
- 1 pts for every 10 yd FG beginning with 40 yd FGK2019-09-135 pts for 65 or more yd FG
- Made PATs
- 1 pts for each made PATK2019-09-13
- Missed FGs
- Not Used
- Yd Missed FG
- Not Used
- Missed XPs
- Not Used
Defensive Scoring
- Fumble Return TDs
- 6 pts for each fumble return TDD/ST
- Yd Fumble Return TD
- Not Used
- Int Return TDs
- 6 pts for each int return TDD/ST
- Yd Int Return TD
- Not Used
- Safety
- 5 pts for each safetyD/ST
- Defensive ST TDs
- 6 pts for each defensive ST TDD/ST
- Yd Defensive ST TD
- Not Used
- Defensive ST Safety
- 5 pts for each defensive ST safetyD/ST
- Pts Allowed
- 10 pts for 0 pts allowedD/ST2013-08-117 pts for 1 to 6 pts allowed4 pts for 7 to 13 pts allowed2 pts for 14 to 20 pts allowed
- D/ST Pts Allowed
- Not Used
- Yds Allowed
- Not Used
- Rushing Yds Allowed
- Not Used
- Passing Yds Allowed
- Not Used
- Sacks
- 1 pts for each sackD/ST
- Sack Yds
- Not Used
- Fumbles Forced
- Not Used
- Fumbles Recovered
- 2 pts for each fumble recoveredQB RB WR TE K D/ST
- Fumble Return Yds
- Not Used
- Interceptions
- 2 pts for each interceptionD/ST
- Int Return Yds
- Not Used
- Turnovers
- Not Used
- Turnover Return Yds
- Not Used
- Over On Downs
- Not Used
- Blocked FGs
- 2 pts for each blocked FGD/ST2019-09-01
- Blocked XPs
- 2 pts for each blocked XPD/ST2019-09-01
- Blocked Punts
- 2 pts for each blocked puntD/ST2019-09-01
- Tackles
- Not Used
- Tackles For Loss
- Not Used
- Assists
- Not Used
- Passes Defensed
- Not Used
Special Teams Scoring
- Kickoff Return TDs
- 6 pts for each kickoff return TDD/ST2008-10-07
- Yd Kickoff Return TD
- Not Used
- Kickoff Return Yds
- Not Used
- Punt Return TDs
- 6 pts for each punt return TDD/ST2008-10-07
- Yd Punt Return TD
- Not Used
- Punt Return Yds
- Not Used
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- Not Used
- XP Safetys
- Not Used
- 2XP Stops
- Not Used
- ST Fumbles Lost
- -1 pts for each ST fumble lostQB RB WR TE K D/ST2025-08-10
- ST Fumbles
- Not Used
