Reports
League Rules
Full-Season Commissioner (Gold)
Old Schoolers
Roster
17
Starters
10
Uses LeagueTreasurer
No
Standings
Head-to-Head
Draft
Offline / Manual
Free Agents
Waivers
Trades
Disabled
League
- Name
- Old Schoolers
- League ID
- 280367
- Guest URL
- https://www.rtsports.com/fantasy-football-league/280367
- Service
- Full Season - Gold
- Subscription
- 2026 Paid
- Commissioner
- Steve Bailey
swreckinballz@twc.com
By-Laws
- By-Laws
- Not Used
Season
- Regular Season
- NFL Week 1 thru NFL Week 14
- Post Season
- NFL Week 15 thru NFL Week 17
Standings
- Standings
- Head-to-Head
- Tie Breakers
- Total Points Scored in Games
- Head-to-Head
- Points Scored Head-to-Head
- None
- Total Points Scored in Games
- Game Tie Breakers
- Starting QBs
- Playoffs
- Playoffs will be 3 weeks
Playoffs will be most points scored
Your commissioner will manually set the playoff teams
Rosters
- Roster Size
- 17
- Roster Limits
Min Max Quarterback 0 16 Running Back 0 16 Wide Receiver 0 16 Tight End 0 16 Kicker 0 16 Defense/Sp Team 0 16 - Def/Special Teams
- Combined as one unit
- Injured Reserve
- League does not use injured reserve
- Taxi Squad
- League does not use taxi squad
Lineups
- Starters
- 10
- Lineup Limits
Quarterback 1 to 1 Running Back 2 to 2 Wide Receiver 2 to 2 Tight End 1 to 1 Kicker 1 to 1 Defense/Sp Team 1 to 1 Flex ( RB WR TE ) 2 to 2
- Deadlines
- Teams may start or bench player up until the scheduled start of their game
Online Draft
- Online Draft
- Not Used
Free Agents
- Player Adds
- League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
- Waiver Wire
- Players awarded Tumbler
Teams may acquire as many players as they wish per waiver wire
Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
- Preseason Waivers
- Your commissioner does not permit preseason waivers
- Week 1 Waivers
- Your commissioner does not permit week 1 waivers
- In-Season Waivers
- Submission deadlines: Wed @ 11:59pm ET
Tue Wed Thu Fri Sat Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 Week 14 Playoff Week 1 Playoff Week 2 Playoff Week 3
- Free for All
Week 1 Sun Mar 1 12:00am ET thru Mon Sep 14 8:00pm ET Week 2 Thu Sep 17 6:00am ET thru Mon Sep 21 8:00pm ET Week 3 Thu Sep 24 6:00am ET thru Mon Sep 28 8:00pm ET Week 4 Thu Oct 1 6:00am ET thru Mon Oct 5 8:00pm ET Week 5 Thu Oct 8 6:00am ET thru Mon Oct 12 8:00pm ET Week 6 Thu Oct 15 6:00am ET thru Mon Oct 19 8:00pm ET Week 7 Thu Oct 22 6:00am ET thru Mon Oct 26 8:00pm ET Week 8 Thu Oct 29 6:00am ET thru Mon Nov 2 8:00pm ET Week 9 Thu Nov 5 6:00am ET thru Mon Nov 9 8:00pm ET Week 10 Thu Nov 12 6:00am ET thru Mon Nov 16 8:00pm ET Week 11 Thu Nov 19 6:00am ET thru Mon Nov 23 8:00pm ET Week 12 Thu Nov 26 6:00am ET thru Mon Nov 30 8:00pm ET Week 13 Thu Dec 3 6:00am ET thru Mon Dec 7 8:00pm ET Week 14 Thu Dec 10 6:00am ET thru Mon Dec 14 8:00pm ET Playoff Week 1 Thu Dec 17 6:00am ET thru Mon Dec 21 8:00pm ET Playoff Week 2 Thu Dec 24 6:00am ET thru Mon Dec 28 8:00pm ET Playoff Week 3 Thu Dec 31 6:00am ET thru Mon Jan 4 8:00pm ET Offseason Thu Jan 7 6:00am ET thru Sun Jan 10 8:00pm ET
Teams may not add players after their game has started
Teams may not drop bench players after their game has started
- Protected Free Agents
- Players dropped will be protected free agents until Next Waiver Wire
- Transaction Limits
- Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Trades
- Trading
- Your commissioner does not permit trading between team owners
League Fees
- Assessed Fees
General League Entry $125 Wins and Losses Losses $0 Ties $0.00 Wins Credit $0 Roster Moves Each Player Acquired $0 Each Player Acquired via Waivers $0 Each Player Acquired via Free Agency $0 Each Player Released $0 Each Player Placed on I/R $0 Each Player Activated from I/R $0 Lineup Moves Each Player Started $0 Each Player Benched $0 Trades Each Trade $0 Each Player Traded Away $0 Each Player Traded For $0
Rushing Scoring
- Rushing TDs
- 6 pts for each rushing TDQB RB WR TE2021-08-246 pts for each rushing TDD/ST2021-08-24
- Rushing 2XPs
- 2 pts for each rushing 2XPQB RB WR TE K2021-08-24
- Rushing Yds
- 0.10 pts for each rushing ydQB RB WR TE2021-08-24
- Rushing Atts
- Not Used
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- Not Used
- Fumbles Lost
- -1 pts for each fumble lostQB RB WR TE K2021-08-24
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- 6 pts for each passing TDQB RB WR TE K2021-09-06
- Passing 2XPs
- 2 pts for each passing 2XPQB RB WR TE K2021-08-24
- Passing Yds
- 0.05 pts for each passing ydQB RB WR TE K2021-08-27
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- Not Used
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- Not Used
- Interceptions Thrown
- -1 pts for each interception thrownQB RB WR TE K2021-08-24
- Pick 6s
- Not Used
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- 6 pts for each receiving TDQB RB WR TE K2021-08-24
- Receiving 2XP
- 2 pts for each receiving 2XPQB RB WR TE K2021-08-24
- Receiving Yds
- 0.10 pts for each receiving ydQB RB WR TE K2021-08-24
- Receptions
- 1 pts for each receptionQB RB WR TE K2021-08-24
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- Not Used
Combined Yardage Scoring
- Rush And Rec Yds
- Not Used
- Rush And Pass Yds
- Not Used
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- 3 pts for each made FGK2021-08-24
- Yd FG
- 0.10 pts for every 1 yd FG beginning with 31 yd FGK2021-08-24
- Made PATs
- 1 pts for each made PATK2021-08-24
- Missed FGs
- Not Used
- Yd Missed FG
- Not Used
- Missed XPs
- Not Used
Defensive Scoring
- Fumble Return TDs
- 6 pts for each fumble return TDD/ST2021-08-24
- Yd Fumble Return TD
- Not Used
- Int Return TDs
- 6 pts for each int return TDD/ST2021-08-24
- Yd Int Return TD
- Not Used
- Safety
- 2 pts for each safetyD/ST2021-08-24
- Defensive ST TDs
- 6 pts for each defensive ST TDD/ST2021-08-24
- Yd Defensive ST TD
- Not Used
- Defensive ST Safety
- 2 pts for each defensive ST safetyD/ST2021-08-24
- Pts Allowed
- 5 pts for 0 pts allowedD/ST2021-08-243 pts for 1 to 9 pts allowed1 pts for 10 to 13 pts allowed
- D/ST Pts Allowed
- Not Used
- Yds Allowed
- Not Used
- Rushing Yds Allowed
- Not Used
- Passing Yds Allowed
- Not Used
- Sacks
- 1 pts for each sackD/ST2021-08-24
- Sack Yds
- Not Used
- Fumbles Forced
- Not Used
- Fumbles Recovered
- 2 pts for each fumble recoveredD/ST2021-08-24
- Fumble Return Yds
- Not Used
- Interceptions
- 2 pts for each interceptionD/ST2021-08-24
- Int Return Yds
- Not Used
- Turnovers
- Not Used
- Turnover Return Yds
- Not Used
- Over On Downs
- Not Used
- Blocked FGs
- Not Used
- Blocked XPs
- Not Used
- Blocked Punts
- Not Used
- Tackles
- Not Used
- Tackles For Loss
- Not Used
- Assists
- Not Used
- Passes Defensed
- Not Used
Special Teams Scoring
- Kickoff Return TDs
- 6 pts for each kickoff return TDD/ST2021-08-27
- Yd Kickoff Return TD
- Not Used
- Kickoff Return Yds
- Not Used
- Punt Return TDs
- 6 pts for each punt return TDD/ST2021-08-24
- Yd Punt Return TD
- Not Used
- Punt Return Yds
- Not Used
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- 2 pts for each XP returnD/ST2021-08-24
- XP Safetys
- Not Used
- 2XP Stops
- Not Used
- ST Fumbles Lost
- Not Used
- ST Fumbles
- Not Used
