League
- Name
- Fantasy Football Fanatics League
- League ID
- 53752
- Guest URL
- https://www.rtsports.com/fantasy-football-league/53752
- Service
- Full Season - Gold
- Subscription
- 2026 Paid
- Commissioner
- Chad Masters
By-Laws
1) This is a Dynasty league. Each owner that enters does commit to this league with the expectation to be an active member of the league. All fees are expected to be paid promptly before the draft and involvement in the leagues day to day operations is expected to a degree. This would include votes of any kind (trades, rule changes, or disputes) as well as the community message board.
2) Division winners have a bye week in playoffs. The 2nd and 3rd placed teams in each division will play each other in each division in week 1 of playoffs. The winner of week 1 of playoffs will play the Division winner during week 2 of playoffs. The winners of the week 2 of playoffs from each division will play each other in the Super Bowl in week 3 of playoffs. The winner of this game will be Champion of the League.
3) Teams will consist of 46 man rosters with 4 IR slots. *A taxi squad may be placed back if RTSports allows for that option in the future.
4) Winnings will be distributed as follows:-50% to the Champion of the League
-20% 2nd place.
-10% 3rd place
-10% Best Record
-10% Most Points
5) $45 Flat Fee. 100% payout minus League Site cost and minus any costs associated with payment.6) $15 deposit is to paid each year. This deposit is applied to the next years dues. If a team leaves the league, this deposit is forfeited.
7) Fees must be paid in a timely manner. Entry fee is due 3 weeks before the draft begins. If payment is not received, a late fee of $5 will be charged. A second deadline will be 2 weeks before the draft begins, a late fee of $15 will be charged. A final deadline will be 1 week before the draft begins, if payment- including all late fees the team will be ejected from the league.
8) Players may be on IR only if the player is actually listed on RTSPORTS with an O, X, U or an N next to his name. Any violations of this policy and the commissioner may ask the owner to correct the problem with future instances being grounds for an automatic drop of that player from the team. Exception to this rule is the Taxi Squad players. All IR reserve players must be taken off of IR one week after the NFL Super Bowl.
9) Trade do not need approval. However, the Commissioner has veto power over any trade that is seen as being done out of wrongful intent or by deals that may include but not limited to cash incentives. Any two owners may call for a Trade Veto Vote up to 2 days after the completion of the trade. The Vote will be enacted one two owners call for it and last two days. An e-mail notification of the vote will be sent out. A trade will be confirmed or rejected at the end of the voting period. A trade must have majority to be
confirmed. Any ties result in the trades rejection. Owners should reserve this for outstanding circumstances that make the trade suspicious. "Bad" trades should not be called for votes. Finally, the Commissioner may call for a vote without a second from another owner. If there is a trade with games to be played in a short period of time that is disputed either an immediate poll will be called for or the Commissioner will make a call on whether the traded players may be started or not.
10) A 'no trade' period is in effect before the start of NFL games on our (fantasy) final regular season games and goes through until the next sunday after the Super Bowl.
11) Trades may include future draft picks as RTSports allows.
12) Draft positions will be determined by record (worst/first to best/last) in an NFL style draft. Tie Breakers are (1) Total Points (worst/first to best/last) (2) Divisional Record (worst/first to best/last) (3) Head to Head (worst/first to best/last).13) The draft will consist of 5 rounds. Rosters will be expanded by 5 the day of the draft and last until the end of the NFL pre-season.
14) There is a 24 hour blackout period from when the draft is completed to when free agency begins. Any players picked up during this time will be force dropped by the commissioner.
15) Schedule will consist of playing division rivals twice and each out of division team once.
16) If an owner does not set their lineup in two consecutive weeks or for a total of three weeks during the year, they will be ejected from the league in season and replaced.
17) The Commissioner reserves the right to eject any owner from the league at any time in order to protect the greater good of the league.
18) All disputes that are not governed by specific rules are subject to ruling by the Commissioner, in which the remaining body of owners excluding the owners in dispute and the Commissioner may vote to veto the decision made by the Commissioner if seen as biased or unfair in any way. This vote must be a uniform vote with all remaining owners being in agreement. If the Commissioner is involved in a dispute he will then set forth a proposal for a decision which will then be voted on by the remaining owners, however, to prevent gridlock, this vote will be a majority vote of the remaining owners.
19) A supermajority is needed for any rule changes to roster or points. 10 owners must vote for the change.20) Any rule changed to roster or points will be delayed one year from being approved.
Season
- Regular Season
- NFL Week 1 thru NFL Week 14
- Post Season
- NFL Week 15 thru NFL Week 17
Standings
- Standings
- Head-to-Head
- Tie Breakers
- Divisional Record
- Head-to-Head
- Total Points Scored in Games
- Points Scored Head-to-Head
- Divisional Record
- Game Tie Breakers
- None
- Playoffs
- Your commissioner will manually establish all playoff games
Rosters
- Roster Size
- 46
- Roster Limits
Min Max Quarterback 2 8 Running Back 2 10 Wide Receiver 2 12 Tight End 2 10 Kicker 1 4 Defensive Line 2 10 Linebacker 2 10 Defensive Back 2 10
- Injured Reserve
- Up to 6 players may be placed on injured reserve
To be placed on I/R a player must be at least Doubt on the official NFL injury report
- Taxi Squad
- Up to 2 individual rookie players may be assigned to your taxi squad
Lineups
- Starters
- 14
- Offense Starters
- 8
- Defense Starters
- 7
- Lineup Limits
Quarterback 1 to 1 Running Back 1 to 1 Wide Receiver 2 to 2 Tight End 1 to 1 Kicker 1 to 1 Defensive Line 2 to 2 Linebacker 2 to 2 Defensive Back 2 to 2 Flex ( RB WR TE ) 1 to 2 Def Flex ( DL LB DB ) 0 to 1
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Mon Sep 14 6:00pm ET Week 2 Tue Sep 15 7:00am ET thru Mon Sep 21 6:00pm ET Week 3 Tue Sep 22 7:00am ET thru Mon Sep 28 6:00pm ET Week 4 Tue Sep 29 7:00am ET thru Mon Oct 5 6:00pm ET Week 5 Tue Oct 6 7:00am ET thru Mon Oct 12 6:00pm ET Week 6 Tue Oct 13 7:00am ET thru Mon Oct 19 6:00pm ET Week 7 Tue Oct 20 7:00am ET thru Mon Oct 26 6:00pm ET Week 8 Tue Oct 27 7:00am ET thru Mon Nov 2 6:00pm ET Week 9 Tue Nov 3 7:00am ET thru Mon Nov 9 6:00pm ET Week 10 Tue Nov 10 7:00am ET thru Mon Nov 16 6:00pm ET Week 11 Tue Nov 17 7:00am ET thru Mon Nov 23 6:00pm ET Week 12 Tue Nov 24 7:00am ET thru Mon Nov 30 6:00pm ET Week 13 Tue Dec 1 7:00am ET thru Mon Dec 7 6:00pm ET Week 14 Tue Dec 8 7:00am ET thru Mon Dec 14 6:00pm ET Playoff Week 1 Tue Dec 15 7:00am ET thru Mon Dec 21 6:00pm ET Playoff Week 2 Tue Dec 22 7:00am ET thru Mon Dec 28 6:00pm ET Playoff Week 3 Tue Dec 29 7:00am ET thru Mon Jan 4 6:00pm ET
Online Draft
- Draft Rules
- Scheduled for Fri Jul 10 6:00pm ETAutomatically started by system
Straight
5 rounds
8 hrs per pick
Draft clock pauses overnightRookie only draft
- Draft Order
- #1 Mendoza to?
#2 Woo Hoo!
#3 The G.O.A.T.
#4 Dirty Squirrels
#5 The Raiderssssss
#6 Usual Suspects
#7 Keep Pounding
#8 Brunswick Beaches
#9 **Undecided**
#10 I Must Break You
#11 The Raging Blackblades
#12 Bangor Bootleggers
#13 SUAVEHOUSE
#14 Second City Instigators
Free Agents
- Player Adds
- League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
- Waiver Wire
- Players awarded Worst to First by Standings
Teams may acquire a maximum of 10 players per waiver wire
Teams may not acquire players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 3 / NFL Week 17
- Preseason Waivers
- Your commissioner does not permit preseason waivers
- Week 1 Waivers
- Your commissioner does not permit week 1 waivers
- In-Season Waivers
- Submission deadlines: Wed @ 11:00am ET
Tue Wed Thu Fri Sat Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 Week 14 Playoff Week 1 Playoff Week 2 Playoff Week 3
- Free for All
Week 1 Sun Mar 1 12:00am ET thru Mon Sep 14 5:00pm ET Week 2 Thu Sep 17 11:00am ET thru Mon Sep 21 7:00pm ET Week 3 Thu Sep 24 11:00am ET thru Mon Sep 28 7:00pm ET Week 4 Thu Oct 1 11:00am ET thru Mon Oct 5 7:00pm ET Week 5 Thu Oct 8 11:00am ET thru Mon Oct 12 7:00pm ET Week 6 Thu Oct 15 11:00am ET thru Mon Oct 19 7:00pm ET Week 7 Thu Oct 22 11:00am ET thru Mon Oct 26 7:00pm ET Week 8 Thu Oct 29 11:00am ET thru Mon Nov 2 7:00pm ET Week 9 Thu Nov 5 11:00am ET thru Mon Nov 9 7:00pm ET Week 10 Thu Nov 12 11:00am ET thru Mon Nov 16 7:00pm ET Week 11 Thu Nov 19 11:00am ET thru Mon Nov 23 7:00pm ET Week 12 Thu Nov 26 11:00am ET thru Mon Nov 30 7:00pm ET Week 13 Thu Dec 3 11:00am ET thru Mon Dec 7 7:00pm ET Week 14 Thu Dec 10 11:00am ET thru Mon Dec 14 7:00pm ET Playoff Week 1 Thu Dec 17 11:00am ET thru Mon Dec 21 7:00pm ET Playoff Week 2 Thu Dec 24 11:00am ET thru Mon Dec 28 7:00pm ET Playoff Week 3 Thu Dec 31 11:00am ET thru Mon Jan 4 7:00pm ET Offseason Thu Jan 7 11:00am ET thru Mon Mar 1 12:00am ET
Teams may not add players after their game has started
- Protected Free Agents
- Players dropped will be protected free agents for 2 days
- Transaction Limits
- Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Trades
- Trading
- Team owners may freely trade, no approvals required
- Future Draft Picks
- Team owners may trade future draft picks
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Sun Sep 13 1:00pm ET Week 2 Tue Sep 15 7:00am ET thru Sun Sep 20 1:00pm ET Week 3 Tue Sep 22 7:00am ET thru Sun Sep 27 1:00pm ET Week 4 Tue Sep 29 7:00am ET thru Sun Oct 4 1:00pm ET Week 5 Tue Oct 6 7:00am ET thru Sun Oct 11 1:00pm ET Week 6 Tue Oct 13 7:00am ET thru Sun Oct 18 1:00pm ET Week 7 Tue Oct 20 7:00am ET thru Sun Oct 25 1:00pm ET Week 8 Tue Oct 27 7:00am ET thru Sun Nov 1 1:00pm ET Week 9 Tue Nov 3 7:00am ET thru Sun Nov 8 1:00pm ET Week 10 Tue Nov 10 7:00am ET thru Sun Nov 15 1:00pm ET Week 11 Tue Nov 17 7:00am ET thru Sun Nov 22 1:00pm ET Week 12 Tue Nov 24 7:00am ET thru Sun Nov 29 1:00pm ET Week 13 Tue Dec 1 7:00am ET thru Sun Dec 6 1:00pm ET Week 14 Tue Dec 8 7:00am ET thru Sun Dec 13 1:00pm ET Playoff Week 1 Tue Dec 15 7:00am ET thru Sun Dec 20 1:00pm ET Playoff Week 2 Tue Dec 22 7:00am ET thru Sun Dec 27 1:00pm ET Playoff Week 3 Tue Dec 29 7:00am ET thru Sun Jan 3 1:00pm ET Offseason Tue Jan 5 7:00am ET thru Mon Mar 1 12:00am ET
- Notification
- The league will be notified of completed trades
League Fees
- Assessed Fees
General League Entry $45 Wins and Losses Losses $0 Ties $0.00 Wins Credit $0 Roster Moves Each Player Acquired $0 Each Player Acquired via Waivers $0 Each Player Acquired via Free Agency $0 Each Player Released $0 Each Player Placed on I/R $0 Each Player Activated from I/R $0 Lineup Moves Each Player Started $0 Each Player Benched $0 Trades Each Trade $0 Each Player Traded Away $0 Each Player Traded For $0
Rushing Scoring
- Rushing TDs
- 6 pts for each rushing TDQB RB WR TE K
- Rushing 2XPs
- 2 pts for each rushing 2XPQB RB WR TE K
- Rushing Yds
- 0.10 pts for each rushing ydQB RB WR TE K DL LB DB
- Rushing Atts
- Not Used
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- Not Used
- Fumbles Lost
- -1.50 pts for each fumble lostQB RB WR TE K
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- 4 pts for each passing TDQB RB WR TE K DEF
- Passing 2XPs
- 1 pts for each passing 2XPQB RB WR TE K DEF
- Passing Yds
- 0.04 pts for each passing ydQB RB WR TE K DL LB DB
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- Not Used
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- Not Used
- Interceptions Thrown
- -1.50 pts for each interception thrownQB RB WR TE K
- Pick 6s
- Not Used
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- 6 pts for each receiving TDQB RB WR TE K
- Receiving 2XP
- 2 pts for each receiving 2XPQB RB WR TE K
- Receiving Yds
- 0.10 pts for each receiving ydQB RB WR TE K DL LB DB
- Receptions
- 0.50 pts for each receptionQB RB WR TE K
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- Not Used
Combined Yardage Scoring
- Rush And Rec Yds
- Not Used
- Rush And Pass Yds
- Not Used
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- 3 pts for each made FGK
- Yd FG
- Not Used
- Made PATs
- 1 pts for each made PATK
- Missed FGs
- Not Used
- Yd Missed FG
- -1 pts for 1 to 100 yd missed FGK
- Missed XPs
- -1 pts for each missed XPK
Defensive Scoring
- Fumble Return TDs
- 6 pts for each fumble return TDQB RB WR TE K DL LB DB2016-05-04
- Yd Fumble Return TD
- Not Used
- Int Return TDs
- 6 pts for each int return TDQB RB WR TE K DL LB DB2016-05-13
- Yd Int Return TD
- Not Used
- Safety
- 2 pts for each safetyQB RB WR TE K DL LB DB2022-07-15
- Defensive ST TDs
- 6 pts for each defensive ST TDQB RB WR TE K DL LB DB2016-05-04
- Yd Defensive ST TD
- Not Used
- Defensive ST Safety
- 2 pts for each defensive ST safetyQB RB WR TE K DL LB DB2022-07-15
- Pts Allowed
- 5 pts for 0 pts allowedDEF3 pts for 1 to 6 pts allowed1 pts for 7 to 9 pts allowed
- Def Pts Allowed
- Not Used
- Yds Allowed
- Not Used
- Rushing Yds Allowed
- Not Used
- Passing Yds Allowed
- Not Used
- Sacks
- 2 pts for every 0.5 sack beginning with 0.5 sackQB RB WR TE K DL LB DB2016-05-04
- Sack Yds
- Not Used
- Fumbles Forced
- 2 pts for each fumble forcedQB RB WR TE K DL LB DB2016-05-04
- Fumbles Recovered
- 2 pts for each fumble recoveredQB RB WR TE K DL LB DB2016-05-04
- Fumble Return Yds
- Not Used
- Interceptions
- 5 pts for each interceptionQB RB WR TE K DL LB DB2016-05-04
- Int Return Yds
- Not Used
- Turnovers
- Not Used
- Turnover Return Yds
- Not Used
- Over On Downs
- Not Used
- Blocked FGs
- 1 pts for each blocked FGQB RB WR TE K DL LB DB2022-07-03
- Blocked XPs
- 1 pts for each blocked XPQB RB WR TE K DL LB DB2022-07-03
- Blocked Punts
- 1 pts for each blocked puntQB RB WR TE K DL LB DB2022-07-03
- Tackles
- 2 pts for each tackleQB RB WR TE K DL LB DB
- Tackles For Loss
- 1 pts for each tackle for lossQB RB WR TE K DL LB DB2023-05-05
- Assists
- 1 pts for each assistQB RB WR TE K DL LB DB
- Passes Defensed
- 2 pts for each pass defensedQB RB WR TE K DL LB DB
Special Teams Scoring
- Kickoff Return TDs
- 6 pts for each kickoff return TDQB RB WR TE K DL LB DB
- Yd Kickoff Return TD
- Not Used
- Kickoff Return Yds
- Not Used
- Punt Return TDs
- 6 pts for each punt return TDQB RB WR TE K DL LB DB
- Yd Punt Return TD
- Not Used
- Punt Return Yds
- Not Used
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- Not Used
- XP Safetys
- Not Used
- 2XP Stops
- Not Used
- ST Fumbles Lost
- -1.50 pts for each ST fumble lostQB RB WR TE K DL LB DB2022-07-03
- ST Fumbles
- Not Used
