League
- Name
- 2026 ZFL
- League ID
- 6252
- Guest URL
- https://www.rtsports.com/fantasy-football-league/6252
- Service
- Full Season - Gold
- Subscription
- 2026 Paid
- Commissioner
- Robert Zarlino
r_zarlino@yahoo.com
By-Laws
ZFL
FRANCHISE FOOTBALL LEAGUE - 2025 (Established in 1999)
League Rules & Bylaws
- Last Updated: January 13, 2025
League Leadership Team
Commissioner:
- Robert Zarlino
Co-Commissioner:
- Chuck Jankowski
League Fees
League Dues:
- Entry Fee: $200.00
Transactional Fees:
- Personal Trade License $2.00
- Draft picks traded $1.00
- Players traded $0.00
- Player Acquisition Fee: $0.00
- IR Fee (1 week) $5.00
Penalty Fees:
- Online Draft Fee: $50.00 (Owners who draft online are assessed a $50.00 surcharge)
- Dipshit Fine (Start a player who is on bye or injured): $20.00/instance
Draft Location Details
- Date: September 5, 2026
- Time: 12:30 PM
- Place: Dilly D's Sports Bar
- Address: 9750 Olde 8 Rd, Northfield, Oh 44067
- Phone: 330-467-8869
Drafting
- Your team must carry a full roster at all times. You have (14) fourteen rounds to fill (2) quarterback, (3) running back, (3) wide receiver, (2) tight end, (2) place kicker, (2) defensive/special teams but with the New Rule Change you can carry (1) tight end, (1) kicker or (1) defensive/special team. The two additional players can only be picked up in rounds 13/14. TWO minutes will be allotted per owner for the first round only, three minutes thereafter.
- A random drawing will decide draft order. The worst record from last year will draw first. (new owners last) Round one begins with roman numeral I, then alternating throughout round 14. There will be a break after round 7 (seven) for food and adult beverages if needed.
- If an owner fails to show on draft day, the remaining owners will draft a roster to keep the league at 12 teams. This will be accomplished by alternating picks by the owners present or by following draft order submitted by absent owner. The draft position of this unfortunate team will be the last pick of each round. (I.e.: 12, 24, 36 etc.). If an absent owner sends a person to represent his team, then his position will remain the same. The commissioner will make sure the draft order is followed.
Quarterback Injury Rule
- If your starting quarterback is injured on game day and his backup is not already on another team’s roster, he will be protected for you. You have until midnight on the following Wednesday to decide to acquire him. Times to match waiver wire. After that, he becomes available on a first come first serve basis.
Scheduling
- We will play a (14) week regular season with a double header following the last bye week. This will help with the Tie Breakers at the end of the season. League Average will be an automatic opponent each week of the regular season, weeks 1-14.
- All divisional teams will meet twice. Divisional winners and 3 wildcard teams will make playoffs beginning in week (15). Final regular season divisional standings will determine seeds.
Tie Breakers
Regular Season:
- Best percentage - season
- Best record - head to head
- Total Points - season
- Highest pts scored by defensive team (add all 14 gms of starting dt/st)
- Coin Toss (Only if options 1 – 4 have resulted in a tie)
Post Season:
- Each owner must post his tie breakers from the 6 listed below. Choose the 3 in the order that best fits your roster:
- Total points scored by both RB'S.
- Total points scored by both WR'S.
- Total points scored by PK.
- Most points scored by defense/special teams.
- Most points scored by TE.
- Most points scored by QB [Added rule in 2008 by majority vote]
- Coin Toss (Only if options 1 – 6 have resulted in a tie)
- If you forget to post your tie breakers, the default criteria will be as follows:
1.PK
2.DT
3.QB
Extended Tie Breakers:
- In the event of (3) three or more teams tying during the regular season, we will use the following criteria to reduce number down to (2) two teams:
- Best record head to head with tying teams IF even number of games have been played.
- Most points scored in regular season among tying teams.
- Most points scored by defensive/special teams on roster among tying teams
- Most tight end points scored among tying teams
- Highest card drawn until a winner is crowned
Playoff Rankings
- The two best division team records will receive a first round BYE.
- The remaining four teams will be seeded and play 3 vs. 6 and 4 vs. 5.
- The #1 ranked BYE team will play the lowest ranked winner in round 2.
- This structure will be different for the NAME CHANGE Toilet Bowl Teams - Teams 11 and 12 will receive BYES and 7 will play 10 and 8 will play 9.
Playoffs
- (2007-08) The waiver wire will only be available during the playoffs for use by ACTIVE playoff teams in order of worst to first. Teams knocked out of the playoffs or Toilet Bowl Teams may NOT use the waiver wire, but instead are to pick up players from the AVAILABLE pool after the waiver wire is complete. No player cut by a NON active team or toilet team may be added to the Roster of a Playoff Team. Players cut by these teams are OFF LIMITS to active Playoff Teams, however, players cut by an active playoff team may be picked up by a Toilet Bowl Team. Watch who you cut!
- The ZFL plays a 14 week regular season. The league is divided into three division each containing 4 teams. The regular season consists of playing each team at least once and teams within your division twice.
- At the end of week 14, the three division winners will be advanced to the playoffs with the three next best records in the league. The teams will be paired off Best vs Worst with the Two Best Division Winners getting a bye week in Week One while the Third Division Winner is Seeded according to won/loss record.
- Winners shall advance until the "Z"FL Super Bowl.
IR - Injured Reserve
- You may place one position on the “IR” at any time. (A QB must be on NFL team injury list). There will be no hiding of a QB! A $5.00 fee will be assessed to the team owner who utilizes this list. Also, this leaves your roster short by one player. It must be filled immediately. A $0.00 transaction fee will apply. A player placed on the “IR” must be on your roster at the time of the move; again, no free agent can go directly from the pool to the “IR”. Your player will be protected for (1) week or 168 hours. After that time, if he is not activated, the commish will assess a $5.00 continuation IR fee for an additional 168 hours. The first owner that claims a free agent is first to retain. You have been warned. (Waiver wire rule to be considered if applicable)
Weekly Lineup
- Your starting lineup of (1) qb, (2) rb, (2) wr, (1) te, (1) k, (1) dt/st must be entered into RTSPORTS website by game time of MONDAY NIGHT FOOTBALL. Calling lineup to your opponent is a courtesy and not a requirement. It will be the right of the league to play the best lineup of a non-participating owner. (See rule)
- RTSPORTS will be the official scoring instrument of our league. However, other sources may be used to verify an error found by any team owner. Bring this error to the attention of the commissioner for a ruling. You have until game time of the first game of the following week to contest scores. RTSports updates scoring until Friday morning.
Waiver Wire
- After the draft has been completed, I will set the waiver wire to reflect “worst to first” parameters. The six teams with zero wins and will input their wish list and is given priority over the winners. Final tiebreaker will be points scored. Lowest score from week one will choose first.
- Waivers will process on Wednesdays at 11pm and be followed up by Free Agent pickup availability beginning at 8am the following day (Thursday), until final game kick off each week.
Bye Weeks
- If you have 2 players on a bye in the same position, you must fill that spot on your roster from the free agent pool or by trade. How you choose to accomplish this is up to the discretion of the owner. The (3) three examples below may help you in your decision-making process.
- Use foresight during the draft and do not put yourself in this position.
- “IR” player (see qb rule) and pick up free agent. Cost $5.00
- Drop player and add free agent. Cost is $0.00
Transactions
- Deadline for playing a free agent acquisition (including trades) is game time. Cost is $4.00 per move. A $2.00 P.T.L. (Personal Trade License) will be applied to any inter-league trade and pre-season trades of draft picks. Pre-season draft picks will carry a $1.00 fee along with the $ 2.00 PTL. Only even number of draft picks can be traded. During season, trades between teams will only cost $3.00 per player plus the $2.00 PTL. This should increase trading amongst owners.
Preseason Draft Picks
- The first $100.00 will go towards the draft location fee, food and beverages.
Starting Roster Deadlines
- Your starting line up must be set by gametime of MONDAY NIGHT FOOTBALL. You can add/drop a player in your starting lineup only IF that players team game has not started. You will not be able to change the status of a player after the game has started.
- DIPSHIT FINE: If an owner has a player who is announced prior to game time as being out or a player that is on bye week in their active-playing roster the DIPSHIT fine of $20 will be assessed for each instance of occurrence.
Trades
- The commissioner/assistant commissioner will review all trades. This is to ensure that the integrity and spirit of the trade was beneficial to both parties or it will not be approved.
- To question a trade (3) three owners must agree to it prior to notifying the commissioner office. The filing owners will not be able to vote on the trade.
- No trades will be allowed after Wednesday midnight prior to THANKSGIVING day games.
Decommissioned Players
SEE PLAYOFF ABOVE:
- If an owner tries to win weekly high points or season high points through use of the free agent pool, players dropped are subject to waiver wire format. NO SCANDALS!
Non – Participating Owner
- If an owner is not trying to compete at the level our league has become accustomed, we will replace your sorry ass with someone who will. Unfortunately, we are accustomed to the wrong kind of ownership. If you want to run a team with little or no contact with other humans, join an ESPN.COM league. This one is striving for complete participation from its owners.
RULES PASSED
- 2019: Week 18, No charge for transaction on players.
- 2019: League Avg. in Double Header Week.
- 2019: High PTS Receives Leftover Draft Party Money.
- 2019: Week One Waiver Wire Approved.
- 2022: Coin Flip Rule: Change wording to: Only an option if choices 1 through 4/6 Tie.
- 2022: Bonus points on Defense Sacks: Want to eliminate in 2023.
- 2022: NFL Rule: If any NFL game gets cancelled, the points scored by those players in that game are yours for the week. The only option for those scores to change is if the GAME IS PLAYED WITHIN SEVEN DAYS AFTER CANCELLATION
- 2022: Scheduling: Division Games to be played the First Three Weeks of the season but owners want the other three division games played later in the year. They don’t care if it falls on a Bye Week.
- 2024: League Fees - $200 per Team. Changing Bench Spots which means you don’t have to carry two TE, KICKERS, DEFENSE. WE STILL HAVE 14 Rounds and the Additional Players can Only be Picked Up in Rounds 13/14.
Financials
12 Teams @ $200.00/Team = $2,400.00 in total collected dues.
Payout Table:
Payout Category Instances Payout Running Total Payout Total League Cost 1 $80.00 $2,320.00 $80.00 Weekly Score: 1st 18 $20.00 $1,960.00 $360.00 Weekly Score: 2nd 18 $10.00 $1,780.00 $180.00 Weekly Score: 3rd 18 $5.00 $1,690.00 $90.00 Division Winners 3 $60.00 $1,510.00 $180.00 Season: High Points - 1st 1 $100.00 $1,410.00 $100.00 Playoff: First Round Loser 2 $30.00 $1,350.00 $60.00 Playoff: Championship Round Loser 2 $60.00 $1,230.00 $120.00 Season: Highest Team Score 1 $20.00 $1,210.00 $20.00 Season: Top QB Score 1 $20.00 $1,190.00 $20.00 Season: Top RB Score- 1st 1 $20.00 $1,170.00 $20.00 Season: Top RB Score- 2nd 1 $20.00 $1,150.00 $20.00 Season: Top WR Score - 1st 1 $20.00 $1,130.00 $20.00 Season: Top WR Score- 2nd 1 $20.00 $1,110.00 $20.00 Season: Top TE Score 1 $20.00 $1,090.00 $20.00 Season: Top Kicker Score 1 $20.00 $1,070.00 $20.00 Season: Top D/ST Score 1 $20.00 $1,050.00 $20.00 Survivor Island Winner 1 $100.00 $950.00 $100.00 SUPERBOWL WINNER 1 $570.00 $380.00 $570.00 SUPERBOWL RUNNER UP 1 $380.00 $0.00 $380.00 ZFL Superbowl Payouts:
- Super Bowl winner will receive 60% of regular season transactions.
- Super Bowl runner up will receive 40% of regular season transactions.
Miscellaneous Costs:
- Cost of trophy and miscellaneous items will be deducted from commissioner/misc.
- Transaction money from playoff rounds will be used towards party expenses.
ZFL Championship History
ZFL SUPERBOWL XXV CHAMPION…..IS IT YOU?
1999 ZFL I Shaguars 110 Hitmen 76
2000 ZFL II Hitmen 91 Bushwackers 89
2001 ZFL III Johns’ Body Shop 87 Mean Machine 83
2002 ZFL IV Hitmen 97 Mean Machine 70
2003 ZFL V Mean Machine 71 The Rats 63
2004 ZFL VI The Rats 108 Johns' Body Shop 98
2005 ZFL VII Hitmen 76 Mister P 75
2006 ZFL VIII Mean Machine 99 First $ G 71
2007 ZFL IX Marauders 89 Instigators 77
2008 ZFL X Marauders 71 Journeymen 64
2009 ZFL XI Shos' Toads 94 Mean Machine 87
2010 ZFL XII Player Haters 103 The Rats 54
2011 ZFL XIII Journeymen 94 Sho's Toads 73
2012 ZFL XIV Player Haters 86 First & G 80
2013 ZFL XV Hitmen 77 Spinal Tap 66
2014 ZFL XVI Marauders 68 Painful Discharge 59
2015 ZFL XVII The Rats 99 First & G 51
2016 ZFL XVIII Scarface 103 Make ZFL Great 73
2017 ZFL XIX Hitmen 80 Painful Discharge 70
2018 ZFL XX Marauders 76 Make ZFL Great 66
2019 ZFL XXI Player Haters 97 Second & G 67
2020 ZFL XXII Marauders 90 Hitmen 74
2021 ZFL XXIII Marauders 68 Rats 66
2022 ZFL XXIV GIGS 73 Dawgs of War 61
2023 ZFL XXV BUSCH LEAGUE 69 GIGS 51
2024 ZFL XXVI JOURNEYMEN 97 SKUL’S Soldiers 88
2025 ZFL XXVII SKUL’S Soldiers 84 Hitmen 73
Deleted Rules
- (2015) All active owners in good standing will rotate through the committee position. Alternates will be asked to assist if there is a dispute involving a committee member. You will be asked to resolve a variety of situations that may occur during the season. I ask for fairness and solid football sense. If you still disagree with a decision, your last appeal is to the commissioner. The facts make the commissioners ruling final
- (2015) NFL picks winner - $25.00
- (2015) Toilet bowl award - $25.00
- Attachments
- Survivor
ZFL_Week_One.docx
Season
- Regular Season
- NFL Week 1 thru NFL Week 14
- Post Season
- NFL Week 15 thru NFL Superbowl
Standings
- Standings
- Head-to-Head
- Tie Breakers
- Head-to-Head
- Total Points Scored in Games
- Divisional Record
- None
- Head-to-Head
- Game Tie Breakers
- None
- Playoffs
- Your commissioner will manually establish all playoff games
Rosters
- Roster Size
- 14
- Roster Limits
Min Max Quarterback 1 2 Running Back 2 5 Wide Receiver 2 5 Tight End 1 4 Kicker 1 4 Defense/Sp Team 1 4 - Def/Special Teams
- Combined as one unit
- Injured Reserve
- Up to 1 players may be placed on injured reserve
Team owners may place any player on I/R at anytime
- Taxi Squad
- League does not use taxi squad
Lineups
- Starters
- 8
- Lineup Limits
Quarterback 1 to 1 Running Back 2 to 2 Wide Receiver 2 to 2 Tight End 1 to 1 Kicker 1 to 1 Defense/Sp Team 1 to 1
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Mon Sep 14 8:30pm ET Week 2 Tue Sep 15 7:00am ET thru Mon Sep 21 8:30pm ET Week 3 Tue Sep 22 7:00am ET thru Mon Sep 28 8:30pm ET Week 4 Tue Sep 29 7:00am ET thru Mon Oct 5 8:30pm ET Week 5 Tue Oct 6 7:00am ET thru Mon Oct 12 8:30pm ET Week 6 Tue Oct 13 7:00am ET thru Mon Oct 19 8:30pm ET Week 7 Tue Oct 20 7:00am ET thru Mon Oct 26 8:30pm ET Week 8 Tue Oct 27 7:00am ET thru Mon Nov 2 8:30pm ET Week 9 Tue Nov 3 7:00am ET thru Mon Nov 9 8:30pm ET Week 10 Tue Nov 10 7:00am ET thru Mon Nov 16 8:30pm ET Week 11 Tue Nov 17 7:00am ET thru Mon Nov 23 8:30pm ET Week 12 Tue Nov 24 7:00am ET thru Mon Nov 30 8:30pm ET Week 13 Tue Dec 1 7:00am ET thru Mon Dec 7 8:30pm ET Week 14 Tue Dec 8 7:00am ET thru Mon Dec 14 8:30pm ET Playoff Week 1 Tue Dec 15 7:00am ET thru Mon Dec 21 8:30pm ET Playoff Week 2 Tue Dec 22 7:00am ET thru Mon Dec 28 8:30pm ET Playoff Week 3 Tue Dec 29 7:00am ET thru Mon Jan 4 8:30pm ET Playoff Week 4 Tue Jan 5 7:00am ET thru Sun Jan 10 8:30pm ET Playoff Week 5 Mon Jan 11 7:00am ET thru Mon Jan 18 8:30pm ET Playoff Week 6 Tue Jan 19 7:00am ET thru Sun Jan 24 8:30pm ET Playoff Week 7 Mon Jan 25 7:00am ET thru Sun Jan 31 8:30pm ET Playoff Week 8 Mon Feb 1 7:00am ET thru Sun Feb 14 8:30pm ET
Online Draft
- Draft Rules
- Scheduled for Sat Sep 5 12:30pm ETManually started by commissioner
S-Style
14 rounds
2 mins per pick
- Draft Order
- #1 THE RAT
#2 SKUL'S SOLDIERS
#3 DAWGS OF WAR
#4 JOURNEYMEN
#5 PLAYER HATERS
#6 MARAUDERS
#7 HITMEN
#8 MEAN MACHINE
#9 Parma Prolapses
#10 F N G
#11 Fargin Iceholes
#12 Busch League
Free Agents
- Player Adds
- League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
- Waiver Wire
- Players awarded Worst to First by Standings
Teams may acquire a maximum of 10 players per waiver wire
Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 8 / NFL Superbowl
- Preseason Waivers
- Your commissioner does not permit preseason waivers
- Week 1 Waivers
- Your commissioner does not permit week 1 waivers
- In-Season Waivers
- Submission deadlines: Wed @ 11:00pm ET
Tue Wed Thu Fri Sat Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 Week 14 Playoff Week 1 Playoff Week 2 Playoff Week 3 Playoff Week 4 Playoff Week 5 Playoff Week 6 Playoff Week 7 Playoff Week 8
- Free for All
Week 1 Sun Mar 1 12:00am ET thru Mon Sep 14 8:30pm ET Week 2 Thu Sep 17 8:00am ET thru Mon Sep 21 8:30pm ET Week 3 Thu Sep 24 8:00am ET thru Mon Sep 28 8:30pm ET Week 4 Thu Oct 1 8:00am ET thru Mon Oct 5 8:30pm ET Week 5 Thu Oct 8 8:00am ET thru Mon Oct 12 8:30pm ET Week 6 Thu Oct 15 8:00am ET thru Mon Oct 19 8:30pm ET Week 7 Thu Oct 22 8:00am ET thru Mon Oct 26 8:30pm ET Week 8 Thu Oct 29 8:00am ET thru Mon Nov 2 8:30pm ET Week 9 Thu Nov 5 8:00am ET thru Mon Nov 9 8:30pm ET Week 10 Thu Nov 12 8:00am ET thru Mon Nov 16 8:30pm ET Week 11 Thu Nov 19 8:00am ET thru Mon Nov 23 8:30pm ET Week 12 Thu Nov 26 8:00am ET thru Mon Nov 30 8:30pm ET Week 13 Thu Dec 3 8:00am ET thru Mon Dec 7 8:30pm ET Week 14 Thu Dec 10 8:00am ET thru Mon Dec 14 8:30pm ET Playoff Week 1 Thu Dec 17 8:00am ET thru Mon Dec 21 8:30pm ET Playoff Week 2 Thu Dec 24 8:00am ET thru Mon Dec 28 8:30pm ET Playoff Week 3 Thu Dec 31 8:00am ET thru Mon Jan 4 8:30pm ET Playoff Week 4 Thu Jan 7 8:00am ET thru Sun Jan 10 8:30pm ET Playoff Week 5 Thu Jan 14 8:00am ET thru Mon Jan 18 8:30pm ET Playoff Week 6 Thu Jan 21 8:00am ET thru Sun Jan 24 8:30pm ET Playoff Week 7 Thu Jan 28 8:00am ET thru Sun Jan 31 8:30pm ET Playoff Week 8 Thu Feb 4 8:00am ET thru Sun Feb 14 8:30pm ET Offseason Thu Feb 18 8:00am ET thru Mon Feb 22 8:30pm ET
Teams may not add players after their game has started
Teams may not drop bench players after their game has started
- Protected Free Agents
- Not Used
- Transaction Limits
- Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Trades
- Trading
- Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 11
- Future Draft Picks
- Your commissioner does not permit trading future draft picks
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Sun Sep 13 11:59pm ET Week 2 Tue Sep 15 7:00am ET thru Sun Sep 20 11:59pm ET Week 3 Tue Sep 22 7:00am ET thru Sun Sep 27 11:59pm ET Week 4 Tue Sep 29 7:00am ET thru Sun Oct 4 11:59pm ET Week 5 Tue Oct 6 7:00am ET thru Sun Oct 11 11:59pm ET Week 6 Tue Oct 13 7:00am ET thru Sun Oct 18 11:59pm ET Week 7 Tue Oct 20 7:00am ET thru Sun Oct 25 11:59pm ET Week 8 Tue Oct 27 7:00am ET thru Sun Nov 1 11:59pm ET Week 9 Tue Nov 3 7:00am ET thru Sun Nov 8 11:59pm ET Week 10 Tue Nov 10 7:00am ET thru Sun Nov 15 11:59pm ET Week 11 Tue Nov 17 7:00am ET thru Sun Nov 22 11:59pm ET
- Notification
- The league will be notified of completed trades
League Fees
- Assessed Fees
General League Entry $200 Wins and Losses Losses $0 Ties $0.00 Wins Credit $0 Roster Moves Each Player Acquired $0 Each Player Acquired via Waivers $0 Each Player Acquired via Free Agency $0 Each Player Released $0 Each Player Placed on I/R $5 Each Player Activated from I/R $0 Lineup Moves Each Player Started $0 Each Player Benched $0 Trades Each Trade $0 Each Player Traded Away $0 Each Player Traded For $0
Rushing Scoring
- Rushing TDs
- 1 pts for each rushing TDQB RB WR TE K
- Rushing 2XPs
- 2 pts for each rushing 2XPQB RB WR TE K
- Rushing Yds
- 1 pts for every 10 rushing yds beginning with 10 rushing ydsQB RB WR TE K1 pts for every 50 rushing yds beginning with 100 rushing yds
- Rushing Atts
- Not Used
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- 1 pts for 25 to 49 yd TD rushQB RB WR TE K2017-09-043 pts for 50 to 74 yd TD rush5 pts for 75 to 99 yd TD rush
- Fumbles Lost
- -1 pts for each fumble lostQB RB WR TE K
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- 1 pts for each passing TDQB RB WR TE K
- Passing 2XPs
- 2 pts for each passing 2XPQB RB WR TE K
- Passing Yds
- 1 pts for every 20 passing yds beginning with 20 passing ydsQB RB WR TE K1 pts for every 50 passing yds beginning with 200 passing yds
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- Not Used
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- 1 pts for 25 to 49 yd TD passQB RB WR TE K D/ST2017-09-043 pts for 50 to 74 yd TD pass5 pts for 75 to 99 yd TD pass
- Interceptions Thrown
- -1 pts for each interception thrownQB RB WR TE K
- Pick 6s
- Not Used
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- 1 pts for each receiving TDQB RB WR TE K D/ST
- Receiving 2XP
- 2 pts for each receiving 2XPQB RB WR TE K D/ST
- Receiving Yds
- 1 pts for every 10 receiving yds beginning with 10 receiving ydsQB RB WR1 pts for every 50 receiving yds beginning with 100 receiving yds1 pts for every 7 receiving yds beginning with 7 receiving ydsTE1 pts for 21 or more receiving yds1 pts for every 10 receiving yds beginning with 10 receiving ydsK1 pts for every 50 receiving yds beginning with 100 receiving yds
- Receptions
- Not Used
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- 1 pts for 25 to 49 yd TD receptionQB RB WR TE K2017-09-043 pts for 50 to 74 yd TD reception5 pts for 75 to 99 yd TD reception
Combined Yardage Scoring
- Rush And Rec Yds
- Not Used
- Rush And Pass Yds
- Not Used
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- 3 pts for each made FGK
- Yd FG
- 1 pts for 45 to 49 yd FGK2013-08-052 pts for 50 to 54 yd FG3 pts for 55 to 59 yd FG4 pts for 60 to 64 yd FG5 pts for 65 to 99 yd FG
- Made PATs
- 1 pts for each made PATK
- Missed FGs
- Not Used
- Yd Missed FG
- Not Used
- Missed XPs
- Not Used
Defensive Scoring
- Fumble Return TDs
- 1 pts for each fumble return TDD/ST2014-10-06
- Yd Fumble Return TD
- 3 pts for 50 to 79 yd fumble return TDD/ST5 pts for 80 to 110 yd fumble return TD
- Int Return TDs
- 1 pts for each int return TDD/ST2014-10-06
- Yd Int Return TD
- 3 pts for 50 to 79 yd int return TDD/ST5 pts for 80 to 110 yd int return TD
- Safety
- 2 pts for each safetyD/ST2022-07-05
- Defensive ST TDs
- 1 pts for each defensive ST TDD/ST2014-10-06
- Yd Defensive ST TD
- 3 pts for 50 to 79 yd defensive ST TDD/ST5 pts for 80 to 110 yd defensive ST TD
- Defensive ST Safety
- 2 pts for each defensive ST safetyD/ST2022-07-07
- Pts Allowed
- Not Used
- D/ST Pts Allowed
- 15 pts for 0 D/ST pts allowedD/ST14 pts for 1 D/ST pts allowed13 pts for 2 D/ST pts allowed12 pts for 3 D/ST pts allowed11 pts for 4 D/ST pts allowed10 pts for 5 D/ST pts allowed9 pts for 6 D/ST pts allowed8 pts for 7 D/ST pts allowed7 pts for 8 D/ST pts allowed6 pts for 9 D/ST pts allowed5 pts for 10 D/ST pts allowed4 pts for 11 D/ST pts allowed3 pts for 12 D/ST pts allowed2 pts for 13 D/ST pts allowed1 pts for 14 D/ST pts allowed0 pts for 15 to 100 D/ST pts allowed
- Yds Allowed
- 5 pts for 0 to 249 yds allowedD/ST2022-07-054 pts for 250 to 299 yds allowed3 pts for 300 to 349 yds allowed2 pts for 350 to 399 yds allowed1 pts for 400 to 449 yds allowed
- Rushing Yds Allowed
- Not Used
- Passing Yds Allowed
- Not Used
- Sacks
- 1 pts for each sackD/ST
- Sack Yds
- Not Used
- Fumbles Forced
- Not Used
- Fumbles Recovered
- 1 pts for each fumble recoveredD/ST
- Fumble Return Yds
- Not Used
- Interceptions
- 1 pts for each interceptionD/ST
- Int Return Yds
- Not Used
- Turnovers
- Not Used
- Turnover Return Yds
- 1 pts for every 33 turnover return yds beginning with 33 turnover return ydsD/ST2013-08-05
- Over On Downs
- Not Used
- Blocked FGs
- 1 pts for each blocked FGD/ST2009-09-13
- Blocked XPs
- 1 pts for each blocked XPD/ST
- Blocked Punts
- 1 pts for each blocked puntD/ST2014-09-19
- Tackles
- Not Used
- Tackles For Loss
- Not Used
- Assists
- Not Used
- Passes Defensed
- Not Used
Special Teams Scoring
- Kickoff Return TDs
- 1 pts for each kickoff return TDD/ST
- Yd Kickoff Return TD
- 3 pts for 50 to 79 yd kickoff return TDD/ST5 pts for 80 to 110 yd kickoff return TD
- Kickoff Return Yds
- 1 pts for every 50 kickoff return yds beginning with 50 kickoff return ydsD/ST
- Punt Return TDs
- 1 pts for each punt return TDD/ST
- Yd Punt Return TD
- 3 pts for 50 to 79 yd punt return TDD/ST5 pts for 80 to 110 yd punt return TD
- Punt Return Yds
- 1 pts for every 40 punt return yds beginning with 40 punt return ydsD/ST
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- 2 pts for each XP returnD/ST2016-09-21
- XP Safetys
- Not Used
- 2XP Stops
- Not Used
- ST Fumbles Lost
- -1 pts for each ST fumble lostQB RB WR TE K
- ST Fumbles
- Not Used
