League
- Name
- Bucking Broncos Fans
- League ID
- 82609
- Guest URL
- https://www.rtsports.com/fantasy-football-league/82609
- Service
- Full Season - Gold
- Subscription
- 2026 Paid
- Commissioner
- Richard Spiezio
By-Laws
Draft order is based on last season’s Pick Selection Bowl. Picks will go in reverse order in the even rounds. At the draft each owner will make 15 selections to fill the following positions: QB Team, Running Back, Wide Receiver, Tight End, Kicker (Team), Defensive Team, and Individual Defensive Player (IDP). Each team must maintain a roster that allows a full lineup to be submitted (see below). There are maximum numbers at each position but within those limits, any combinations of players is allowed.
Last year's keeper rounds were rounds 8 and 13. To keep that pick, owners must use the pick as their 5th and 9th round picks respectively at this year's draft. This year's keeper rounds will be the 8 and 13. In order to keep your keeper selection for next year you must hold him on your roster for the first 3 weeks of the season.
Each owner must submit a weekly lineup to the website. A lineup consists of: (1) QB Team (2) RB (2) WR (1) RB/WR (1) TE (1) K Team (1) Defense/Special Team (1) IDP. Owners may make roster changes throughout the year by adding and dropping players. There will be one IR spot allowed. Player must have that official designation to be used. In order to pickup a player or team, a player or team must be dropped. The league uses a "blind bidding" system to award players. In this system, an owner makes a bid that no other owners can see. The owner with the highest bid during the bidding period is awarded the player. The maximum bid will be capped at $5. See rules for bidding periods. Owners receive 10 free bidding points to start the year.
TRADES CAN BE REJECTED IF 5 OR MORE OWNERS VETO A TRADE. OWNERS
HAVE 24 HOURS WITHIN WHICH TO EXERCISE THEIR VETO. The Commissioner may also veto a trade if it is determined that one of the owners involved in a trade has previously conceded games by not submitting full, competitive weekly lineups.The weekly schedule will be determined randomly. Week 1 through 14 are for the regular season with weeks 15, 16, &17reserved for the playoffs. The three division winners plus the next 5 best teams (based on the division ranking tiebreakers) will make the playoffs. Playoff seeds will be calculated using this same tiebreaker system with seed #1 playing seed #8, #2 playing #7 and so on. No re-shuffling of seeds will occur between rounds. Games are won by scoring more points than your opponent. Each team will play 3 games per week.
Divisions are formed based on drafting order.
I will decided any ambiguities in the rules unless it directly affects the outcome of one of my games. In that case I will call for a majority vote. RT Sports, given the attached scoring format, calculates scoring. It is recommended that each owner verifies the score. An owner has until the first kickoff of the following week to note any scorong conflicts. At that point, the RT Sports score is final.
Prizes to be determined after the draft.
TE added to the flex position options
For the season to become official a minimum of 8 weeks must be played. Anything less than that will be considered incomplete and all monies paid will be returned. If 14 weeks are played playoff format will be the same as outlined in the rules. If season is cancelled anytime after 8 weeks but prior to our playoffs starting, monies will be paid out based on overall record with the tiebreaker being points scored. Top 4 spots will be paid out as follows:
1st: 50%
2nd: 25%
3rd: 15%
4th: 10%
If season is cancelled during our playoffs, the remaining teams will split the money evenly.
Season
- Regular Season
- NFL Week 1 thru NFL Week 14
- Post Season
- NFL Week 15 thru NFL Week 17
Standings
- Standings
- Head-to-Head
- Tie Breakers
- Total Points Scored in Games
- Head-to-Head
- Points Scored Head-to-Head
- None
- Total Points Scored in Games
- Game Tie Breakers
- None
- Playoffs
- Playoffs will be 0 teams / 3 weeks
Your commissioner will manually seed the playoff bracket
League has no game tie breakers. In the event of a playoff tie, the higher seed will advance.
Rosters
- Roster Size
- 15
- Roster Limits
Min Max Quarterback 1 3 Running Back 2 6 Wide Receiver 2 6 Tight End 0 3 Kicker 1 3 Defensive Line 0 3 Linebacker 0 3 Defensive Back 0 3 Defense/Sp Team 1 3 - Def/Special Teams
- Combined as one unit
- Team Players
- Team Quarterback
- Team Kicker
- Injured Reserve
- Up to 1 players may be placed on injured reserve
To be placed on I/R a player must be at least Injury Reserved on the official NFL injury report
- Taxi Squad
- League does not use taxi squad
Lineups
- Starters
- 10
- Offense Starters
- 8
- Defense Starters
- 2
- Lineup Limits
Quarterback 1 to 1 Running Back 2 to 2 Wide Receiver 2 to 2 Tight End 0 to 1 Kicker 1 to 1 Defense/Sp Team 1 to 1 Defensive Line 0 to 1 Linebacker 0 to 1 Defensive Back 0 to 1 Flex ( RB WR TE ) 1 to 1
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Mon Sep 14 8:59pm ET Week 2 Tue Sep 15 7:00am ET thru Mon Sep 21 8:59pm ET Week 3 Tue Sep 22 7:00am ET thru Mon Sep 28 8:59pm ET Week 4 Tue Sep 29 7:00am ET thru Mon Oct 5 8:59pm ET Week 5 Tue Oct 6 7:00am ET thru Mon Oct 12 8:59pm ET Week 6 Tue Oct 13 7:00am ET thru Mon Oct 19 8:59pm ET Week 7 Tue Oct 20 7:00am ET thru Mon Oct 26 8:59pm ET Week 8 Tue Oct 27 7:00am ET thru Mon Nov 2 8:59pm ET Week 9 Tue Nov 3 7:00am ET thru Mon Nov 9 8:59pm ET Week 10 Tue Nov 10 7:00am ET thru Mon Nov 16 8:59pm ET Week 11 Tue Nov 17 7:00am ET thru Mon Nov 23 8:59pm ET Week 12 Tue Nov 24 7:00am ET thru Mon Nov 30 8:59pm ET Week 13 Tue Dec 1 7:00am ET thru Mon Dec 7 8:59pm ET Week 14 Tue Dec 8 7:00am ET thru Mon Dec 14 8:59pm ET Playoff Week 1 Tue Dec 15 7:00am ET thru Mon Dec 21 8:59pm ET Playoff Week 2 Tue Dec 22 7:00am ET thru Mon Dec 28 8:59pm ET Playoff Week 3 Tue Dec 29 7:00am ET thru Mon Jan 4 8:59pm ET
Online Draft
- Draft Rules
- Scheduled for Mon Sep 7 2:00pm ETManually started by commissioner
S-Style
15 rounds
2 mins per pick
- Draft Order
- #1 Fighting Irish
#2 SuperChargers
#3 The Younger and Slower Phil Spiezio
#4 untitled
#5 Cardiac Kids
#6 Miller to the Moon
#7 Flying Fanatics
#8 Rambling Wreck
#9 B Harke
#10 Super Shushanaters
#11 J Hogan
#12 Martins Maniacs
Free Agents
- Player Adds
- League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
- Waiver Wire
- Players awarded Blind Bid Against FAAB
Season waiver budget $100
Minimum waiver bid $1
Maximum waiver bid $5
If bids are tied, the team lowest in the standings will be awarded the player
Teams may acquire a maximum of 3 players per waiver wire
Teams may not acquire players after their game has started
- Preseason Waivers
- Your commissioner does not permit preseason waivers
- Week 1 Waivers
- Submission deadlines: Wed Thu Fri Sat @ 7:30pm ET
If bids are tied, reverse draft order will be used to award the player.
- In-Season Waivers
- Submission deadlines: Wed Thu Fri Sat @ 7:30pm ET
Tue Wed Thu Fri Sat Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 Week 14 Playoff Week 1 Playoff Week 2 Playoff Week 3
- Free for All
Week 1 Sun Sep 13 8:00am ET thru Mon Sep 14 8:00pm ET Week 2 Sun Sep 20 8:00am ET thru Mon Sep 21 8:00pm ET Week 3 Sun Sep 27 8:00am ET thru Mon Sep 28 8:00pm ET Week 4 Sun Oct 4 8:00am ET thru Mon Oct 5 8:00pm ET Week 5 Sun Oct 11 8:00am ET thru Mon Oct 12 8:00pm ET Week 6 Sun Oct 18 8:00am ET thru Mon Oct 19 8:00pm ET Week 7 Sun Oct 25 8:00am ET thru Mon Oct 26 8:00pm ET Week 8 Sun Nov 1 8:00am ET thru Mon Nov 2 8:00pm ET Week 9 Sun Nov 8 8:00am ET thru Mon Nov 9 8:00pm ET Week 10 Sun Nov 15 8:00am ET thru Mon Nov 16 8:00pm ET Week 11 Sun Nov 22 8:00am ET thru Mon Nov 23 8:00pm ET Week 12 Sun Nov 29 8:00am ET thru Mon Nov 30 8:00pm ET Week 13 Sun Dec 6 8:00am ET thru Mon Dec 7 8:00pm ET Week 14 Sun Dec 13 8:00am ET thru Mon Dec 14 8:00pm ET Playoff Week 1 Sun Dec 20 8:00am ET thru Mon Dec 21 8:00pm ET Playoff Week 2 Sun Dec 27 8:00am ET thru Mon Dec 28 8:00pm ET Playoff Week 3 Sun Jan 3 8:00am ET thru Mon Jan 4 8:00pm ET Offseason Sun Jan 10 8:00am ET thru Sun Jan 10 8:00pm ET
Teams may not add players after their game has started
- Protected Free Agents
- Not Used
- Transaction Limits
- Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Trades
- Trading
- Team owners may trade, but league owners by vote against the trade
Team owners have 24 hours to object to a trade
5 no votes required to block a trade
Trading is suspended after Fantasy Week 10
- Future Draft Picks
- Your commissioner does not permit trading future draft picks
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Sat Sep 12 9:00am ET Week 2 Tue Sep 15 7:00am ET thru Sat Sep 19 9:00am ET Week 3 Tue Sep 22 7:00am ET thru Sat Sep 26 9:00am ET Week 4 Tue Sep 29 7:00am ET thru Sat Oct 3 9:00am ET Week 5 Tue Oct 6 7:00am ET thru Sat Oct 10 9:00am ET Week 6 Tue Oct 13 7:00am ET thru Sat Oct 17 9:00am ET Week 7 Tue Oct 20 7:00am ET thru Sat Oct 24 9:00am ET Week 8 Tue Oct 27 7:00am ET thru Sat Oct 31 9:00am ET Week 9 Tue Nov 3 7:00am ET thru Sat Nov 7 9:00am ET Week 10 Tue Nov 10 7:00am ET thru Sat Nov 14 9:00am ET
- Notification
- The league will be notified of completed trades
League Fees
- Assessed Fees
General League Entry $100 Wins and Losses Losses $1 Ties $0.00 Wins Credit $0 Roster Moves Each Player Acquired $0 Each Player Acquired via Waivers $0 Each Player Acquired via Free Agency $1 Each Player Released $0 Each Player Placed on I/R $0 Each Player Activated from I/R $0 Lineup Moves Each Player Started $0 Each Player Benched $0 Trades Each Trade $0 Each Player Traded Away $0 Each Player Traded For $1
Rushing Scoring
- Rushing TDs
- Not Used
- Rushing 2XPs
- 2 pts for each rushing 2XPQB RB WR TE K
- Rushing Yds
- Not Used
- Rushing Atts
- 1 pts for every 10 rushing atts beginning with 10 rushing attsQB RB WR TE K DL LB DB2018-07-282 pts for 20 or more rushing atts
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- 6 pts for 1 to 100 yd TD rushQB RB WR TE K
- Fumbles Lost
- -2 pts for each fumble lostQB RB WR TE
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- Not Used
- Passing 2XPs
- 2 pts for each passing 2XPQB RB WR TE K
- Passing Yds
- 0.20 pts for every 5 passing yds beginning with 2 passing ydsQB RB WR TE2017-09-143 pts for every 50 passing yds beginning with 325 passing yds
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- Not Used
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- 6 pts for 1 to 100 yd TD passQB RB WR TE K
- Interceptions Thrown
- -2 pts for each interception thrownQB RB WR TE
- Pick 6s
- Not Used
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- Not Used
- Receiving 2XP
- 2 pts for each receiving 2XPQB RB WR TE K
- Receiving Yds
- Not Used
- Receptions
- 1 pts for every 3 receptions beginning with 3 receptionsQB RB WR TE K DL LB DB2019-08-241 pts for every 5 receptions beginning with 5 receptions1 pts for 10 or more receptions
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- 6 pts for 1 to 100 yd TD receptionQB RB WR TE K
Combined Yardage Scoring
- Rush And Rec Yds
- 0.10 pts for each rush and rec ydTE2017-09-142 pts for every 25 rush and rec yds beginning with 75 rush and rec yds0.20 pts for every 3 rush and rec yds beginning with 3 rush and rec ydsQB RB WR2017-09-143 pts for every 25 rush and rec yds beginning with 125 rush and rec yds
- Rush And Pass Yds
- Not Used
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- Not Used
- Yd FG
- 3 pts for 1 to 29 yd FGK4 pts for 30 to 39 yd FG5 pts for 40 to 49 yd FG6 pts for 50 to 100 yd FG
- Made PATs
- 1 pts for each made PATK
- Missed FGs
- Not Used
- Yd Missed FG
- -3 pts for 1 to 19 yd missed FGK-2 pts for 20 to 29 yd missed FG-1 pts for 30 to 39 yd missed FG
- Missed XPs
- -1 pts for each missed XPK2023-07-30
Defensive Scoring
- Fumble Return TDs
- Not Used
- Yd Fumble Return TD
- 6 pts for 0 to 110 yd fumble return TDQB RB WR TE K D/ST DL LB DB2017-11-20
- Int Return TDs
- Not Used
- Yd Int Return TD
- 6 pts for 1 to 110 yd int return TDD/ST DL LB DB
- Safety
- 2 pts for each safetyD/ST3 pts for each safetyDL LB DB
- Defensive ST TDs
- Not Used
- Yd Defensive ST TD
- 6 pts for 0 to 110 yd defensive ST TDD/ST
- Defensive ST Safety
- Not Used
- Pts Allowed
- Not Used
- D/ST Pts Allowed
- 15 pts for 0 to 2 D/ST pts allowedD/ST12 pts for 3 to 5 D/ST pts allowed10 pts for 6 to 9 D/ST pts allowed8 pts for 10 to 14 D/ST pts allowed6 pts for 15 to 19 D/ST pts allowed4 pts for 20 to 24 D/ST pts allowed2 pts for 25 to 29 D/ST pts allowed-2 pts for 30 to 35 D/ST pts allowed-4 pts for 36 to 39 D/ST pts allowed-6 pts for 40 to 45 D/ST pts allowed-8 pts for 46 to 49 D/ST pts allowed-12 pts for 50 to 100 D/ST pts allowed
- Yds Allowed
- Not Used
- Rushing Yds Allowed
- Not Used
- Passing Yds Allowed
- Not Used
- Sacks
- 1 pts for each sackD/ST2 pts for each sackDL LB DB2011-08-28
- Sack Yds
- Not Used
- Fumbles Forced
- 2 pts for each fumble forcedDL LB DB
- Fumbles Recovered
- 2 pts for each fumble recoveredD/ST DL LB DB
- Fumble Return Yds
- Not Used
- Interceptions
- 2 pts for each interceptionD/ST3 pts for each interceptionDL LB DB
- Int Return Yds
- Not Used
- Turnovers
- Not Used
- Turnover Return Yds
- Not Used
- Over On Downs
- Not Used
- Blocked FGs
- 2 pts for each blocked FGD/ST
- Blocked XPs
- 2 pts for each blocked XPD/ST
- Blocked Punts
- 2 pts for each blocked puntD/ST
- Tackles
- 1 pts for each tackleDL LB DB
- Tackles For Loss
- Not Used
- Assists
- 1 pts for each assistDL LB DB
- Passes Defensed
- Not Used
Special Teams Scoring
- Kickoff Return TDs
- 6 pts for each kickoff return TDQB RB WR TE
- Yd Kickoff Return TD
- 6 pts for 1 to 110 yd kickoff return TDD/ST2011-08-28
- Kickoff Return Yds
- Not Used
- Punt Return TDs
- 6 pts for each punt return TDQB RB WR TE
- Yd Punt Return TD
- 6 pts for 1 to 110 yd punt return TDD/ST
- Punt Return Yds
- Not Used
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- Not Used
- XP Safetys
- Not Used
- 2XP Stops
- Not Used
- ST Fumbles Lost
- -2 pts for each ST fumble lostQB RB WR TE
- ST Fumbles
- Not Used
