League
- Name
- contenders and pretenders
- League ID
- 83275
- Guest URL
- https://www.rtsports.com/fantasy-football-league/83275
- Service
- Full Season - Gold
- Subscription
- 2026 Paid
- Commissioner
- Tori Seeley
By-Laws
Fantasy Football League Rules
General Philosophy
To simulate the NFL personnel management decision process of franchise building techniques through the wise and timely drafting and trading of NFL personnel for our own fantasy league.
Objective
To amass the highest weekly point totals based on selected individual players and team positions while playing a fantasy league a schedule against other teams in weekly head-head competition.
Owners
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There will be 12 teams; usually in a 2-division format of 6 teams. When the NFL changes its yearly schedule, we will do whatever we need to in order to maintain our balanced schedule.
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Will give a $80 entry fee to the commissioner AT THE DRAFT! (prefer 4 $20s please) This pays for all entries and prize money.
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Will vote on any new issues affecting the whole league. Plurality vote is needed to change anything. (unless Commish has already decided!)
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Are solely responsible for getting their lineups into league site by game time of 1st game of week, Full lineups should be given because changes can be made until kickoff of prospective games.
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Will make sure final roster players who were not on their initial roster have been played at least once. Failure to do so will result in penalties.
Draft
Draft will be held Friday night prior to start of regular NFL season. Draft order is pre-established, round 1 and 2 are reversed. Odd rounds are drawn- Even rounds reversed. Previous season’s low point finisher has first choice of team, 2nd low next. Etc.
Commissioner
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Will accept, verify or negate trades or transactions as necessary.
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Will enforce and oversee league rules and changes.
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Will assure rosters are always up to date with 18 players.
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With help of the board, maintain the integrity and sense of fair play.
Schedules
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League will usually consist of 2 six team divisions with every team playing 2 games a week. Each team in division will play the other 5 teams four times and the other divisions’ 6 teams twice. All divisional teams will have played the same schedules by years’ end. Weeks 15, 16, 17 & 18 will have only one game to keep balanced schedules.
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Tie breakers for overall positions and awards will be high total yearly points. Best division won-lost first tie breaker will be most wins when tied teams played each other. Second tie breaker will be highest total points when remaining tied teams played each other. During regular season, ties for high points in a given week will be decided by highest bench points of any one individual player- rb, wr, or idp- on the tying teams.
Weekly Lineups
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One lineup will be used for 2 different games. It will consist of the following 10 players or positions:
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1 team quarter back
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At least 1 individual running back
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At least 2 individual wide receivers
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1 team kicker
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1 team def/st
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1 individual defensive player [ I. D. P.]
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3 individual flex players- they can be RB, WR, IDP in any combination. Each week owners may give the Commish 2 of their individual non-starters- one offensive and one defensive, to be used as alternates if an individual starter has no stat. Offensive alternates can only be used for one off. player and def. alternate only once for def. player. If alternates are not given for each individual week, you will not have any for that week Alternates are not used to cover for bye weeks or inactives. Once the alternate plays their weekly game, they are ineligible for any transaction until the next week.
Penalties
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Failure to get lineups in on time will result in previous week’s lineup being used- this could be costly in a bye week.
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Each player on final roster not on original roster must have played at least once or lose highest points position on season’s last week. 2 players will be 2 pos. etc. Big Bubba retired so I’ll handle it.
Rosters
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Will always consist of 18 players/position with at least 1 at every position except WR where 2 are required.
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Team Positions can only be changed by trading, dropping after 3 consecutive 0-stats or by waive rule. If designated starter at QB or K position goes on I.R., is listed as “out” or “inactive”, suspended, has 3 consecutive 0-stats, etc., he may be dropped and new “player” added for any position as long as roster requirements are met.
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Individual Players maybe traded or dropped using team positions requirements.
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Stats can be “+” or “-“. One carry for 0 or -1 yd. is a stat.
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Replacement players must be added immediately when a player is dropped.
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Only NFL rostered players can be added or traded after draft. Drafted holdouts, I.R., suspended etc. Players can only be dropped or waived after their initial designation expires. Undrafted holdouts, i. r., suspended etc. players can only be picked up after they have a stat. During regular season, players dropped as a result of going on i. r. or being suspended etc., can be picked up by anyone - subject to waive rule requirements.
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Tight ends are considered wide receivers.
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Our league site determines a player’s position. They do not list 2 position for anybody, even if their NFL roster does. Commish can’t change them- I tried!
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Players drafted on your original roster need not be played by end of season, all others on your final roster must be. If not penalty will be incurred for each one.
Trades and Transactions
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All trades and transactions require the immediate approval of the commissioner. The commissioners’ trades require immediate approval of board. All transactions are recorded on league’s site’s transactions page.
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All owners should be aware of players’ stats., Injury, and playing status. only trades not allowed would be a lopsided trade made with obvious intent of loading one owner up against another. Once a trade is reported to and approved by commish-IT IS FINAL! Commish would expect that all injury and playing status considerations would be reported and discussed with other owner at time of trade.
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Trade and transaction hours are:
Even up trades are allowed anytime but no transactions are allowed that involve players who have played their week's game until the following week. Thursday and Saturday games e. g. The league's week ends with the Monday night game unless there is none.
Waive requests maybe called into Commish or put on our league site until 9:00 pm Tuesday when they are awarded by Commish.
- Top 4 teams in points are eliminated from Tuesday waiver pickups. Other teams will be awarded ( up to 2 ) players in reverse order of points position 12, 11, 10, 9, 8, 7, 6, 5 the first week. Week 2 the players awarded will rotate to team 8, 7, 6, 5, 9, 10, 11, 12 and continue this rotation. After Tuesday waives are complete (10 pm) Team 1 -4 can submit “free drop” pick ups rewarded by lowest point total first. (4,3,2,1). Wednesday goes back to first come first serve.
- All teams can release injury drops, players on IR or out
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- Waives are an owner removing an individual or team player from his roster and replacing with another. Two waives with any number of legal drops are allowed in a given week.
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EVEN trades only! NO CONDITIONAL TRADES!
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Defense/Special teams are always considered one position.
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Inter and intra division trades are equally encouraged.
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This commish considers trading a team position for a needed individual position an even trade – within reason. Point scoring is not always a consideration!
Point and Statistical Verification
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The RTSPorts.com commissioners statistical package is the official scoring source for our league. It will control scoring and player position. It will also automatically change any scoring resulting from an official NFL change. In rare cases, it may be necessary for our commish to make scoring changes. All owners can watch scoring on line as it happens.
League Entry Fee
An entry fee of $80 x 12 owners= $960. $840 for regular season- mandatory $10 for all 12 owners= $120 for playoffs adds up to $960 returned at end of season.
Prize money Breakdown
High point total each week- $20 x 18 Weeks = $360 Best divisional won-lost record- $40 x 2 divisions = $80 Highest total points for season $ 45 2nd “ “ “ “ “ $40 3rd “ “ “ “ “ $35 4th “ “ “ “ “ $30 5th “ “ “ “ “ $25 6th “ “ “ “ “ $25 7th “ “ “ “ “ $20 8th “ “ “ “ “ $20 9th “ “ “ “ “ $20 10th “ “ “ “ “ $15 11th “ “ “ “ “ $15 12th “ “ “ “ “ $15 Playoffs
Every team owner is automatically in playoffs.
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First week, owners will give commish a lineup of 10 positions made from NFL playoff teams. Owners may play some of same players but no 2 lineups can be identical. First Come, First serve. No more than 3 players from any one NFL team are allowed plus one offensive alternate and one defensive alternate are allowed.
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Second week owners will do same thing with a lineup made from remaining NFL playoff teams but without alternates. This lineup will be for rest of playoffs thru super bowl. Owners will lose players as NFL teams are eliminated. 4 Week totals points will determine high points award and 4 individual week winners.
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Playoff prize money awards are:
$15 Each week high points $25 Highest playoff point total $20 “ “ “ “ $15 “ “ “ “ -
Season
- Regular Season
- NFL Week 1 thru NFL Week 18
- Post Season
- NFL Wildcard thru NFL Superbowl
Standings
- Standings
- Head-to-Head
- Tie Breakers
- Head-to-Head
- Points Scored Head-to-Head
- None
- None
- Head-to-Head
- Game Tie Breakers
- Bench
- Playoffs
- Your commissioner will manually establish all playoff games
Rosters
- Roster Size
- 18
- Roster Limits
Min Max Quarterback 1 10 Running Back 1 10 Wide Rec/TE 1 10 Kicker 0 10 Defensive Line 0 10 Linebacker 0 10 Defensive Back 0 10 Defense/Sp Team 1 10 - Wide Rec/TE
- Combined receiver position
- Def/Special Teams
- Combined as one unit
- Team Players
- Team Quarterback
- Team Kicker
- Injured Reserve
- League does not use injured reserve
- Taxi Squad
- League does not use taxi squad
Lineups
- Starters
- 10
- Offense Starters
- 8
- Defense Starters
- 5
- Lineup Limits
Quarterback 1 to 1 Running Back 1 to 4 Wide Rec/TE 2 to 5 Kicker 1 to 1 Defense/Sp Team 1 to 1 Defensive Line 0 to 4 Linebacker 0 to 4 Defensive Back 0 to 4 Flex ( RB WR/TE limit 3QB ) 0 to 3 Def Flex ( DL LB DB limit 3QB ) 0 to 3
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Mon Sep 14 11:59pm ET Week 2 Tue Sep 15 7:00am ET thru Mon Sep 21 11:59pm ET Week 3 Tue Sep 22 7:00am ET thru Mon Sep 28 11:59pm ET Week 4 Tue Sep 29 7:00am ET thru Mon Oct 5 11:59pm ET Week 5 Tue Oct 6 7:00am ET thru Mon Oct 12 11:59pm ET Week 6 Tue Oct 13 7:00am ET thru Mon Oct 19 11:59pm ET Week 7 Tue Oct 20 7:00am ET thru Mon Oct 26 11:59pm ET Week 8 Tue Oct 27 7:00am ET thru Mon Nov 2 11:59pm ET Week 9 Tue Nov 3 7:00am ET thru Mon Nov 9 11:59pm ET Week 10 Tue Nov 10 7:00am ET thru Mon Nov 16 11:59pm ET Week 11 Tue Nov 17 7:00am ET thru Mon Nov 23 11:59pm ET Week 12 Tue Nov 24 7:00am ET thru Mon Nov 30 11:59pm ET Week 13 Tue Dec 1 7:00am ET thru Mon Dec 7 11:59pm ET Week 14 Tue Dec 8 7:00am ET thru Mon Dec 14 11:59pm ET Week 15 Tue Dec 15 7:00am ET thru Mon Dec 21 11:59pm ET Week 16 Tue Dec 22 7:00am ET thru Mon Dec 28 11:59pm ET Week 17 Tue Dec 29 7:00am ET thru Mon Jan 4 11:59pm ET Week 18 Tue Jan 5 7:00am ET thru Sun Jan 10 11:59pm ET Playoff Week 1 Mon Jan 11 7:00am ET thru Mon Jan 18 11:59pm ET Playoff Week 2 Tue Jan 19 7:00am ET thru Sun Jan 24 11:59pm ET Playoff Week 3 Mon Jan 25 7:00am ET thru Sun Jan 31 11:59pm ET Playoff Week 4 Mon Feb 1 7:00am ET thru Sun Feb 14 11:59pm ET
Online Draft
- Online Draft
- Not Used
Free Agents
- Player Adds
- Only the league commissioner may add players to a team
- Waiver Wire
- Not Used
- Protected Free Agents
- Not Used
Trades
- Trading
- Team owners may trade, but commissioner approval is required
- Future Draft Picks
- Your commissioner does not permit trading future draft picks
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Sun Sep 13 1:00pm ET Week 2 Tue Sep 15 7:00am ET thru Sun Sep 20 1:00pm ET Week 3 Tue Sep 22 7:00am ET thru Sun Sep 27 1:00pm ET Week 4 Tue Sep 29 7:00am ET thru Sun Oct 4 1:00pm ET Week 5 Tue Oct 6 7:00am ET thru Sun Oct 11 1:00pm ET Week 6 Tue Oct 13 7:00am ET thru Sun Oct 18 1:00pm ET Week 7 Tue Oct 20 7:00am ET thru Sun Oct 25 1:00pm ET Week 8 Tue Oct 27 7:00am ET thru Sun Nov 1 1:00pm ET Week 9 Tue Nov 3 7:00am ET thru Sun Nov 8 1:00pm ET Week 10 Tue Nov 10 7:00am ET thru Sun Nov 15 1:00pm ET Week 11 Tue Nov 17 7:00am ET thru Sun Nov 22 1:00pm ET Week 12 Tue Nov 24 7:00am ET thru Sun Nov 29 1:00pm ET Week 13 Tue Dec 1 7:00am ET thru Sun Dec 6 1:00pm ET Week 14 Tue Dec 8 7:00am ET thru Sun Dec 13 1:00pm ET Week 15 Tue Dec 15 7:00am ET thru Sun Dec 20 1:00pm ET Week 16 Tue Dec 22 7:00am ET thru Sun Dec 27 1:00pm ET Week 17 Tue Dec 29 7:00am ET thru Sun Jan 3 1:00pm ET Week 18 Tue Jan 5 7:00am ET thru Sun Jan 10 1:00pm ET Playoff Week 1 Mon Jan 11 7:00am ET thru Sun Jan 17 1:00pm ET Playoff Week 2 Tue Jan 19 7:00am ET thru Sun Jan 24 1:00pm ET Playoff Week 3 Mon Jan 25 7:00am ET thru Sun Jan 31 1:00pm ET Playoff Week 4 Mon Feb 1 7:00am ET thru Sun Feb 14 1:00pm ET Offseason Mon Feb 15 7:00am ET thru Sun Feb 21 1:00pm ET
- Notification
- The league will be notified of completed trades
Rushing Scoring
- Rushing TDs
- Not Used
- Rushing 2XPs
- 2 pts for each rushing 2XPQB RB WR TE K DL LB DB D/ST2016-08-12
- Rushing Yds
- 0.10 pts for each rushing ydQB RB WR TE2013-02-23
- Rushing Atts
- Not Used
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- 6 pts for 0 to 9 yd TD rushQB RB WR TE K DL LB DB D/ST2016-08-127 pts for 10 to 19 yd TD rush8 pts for 20 to 29 yd TD rush9 pts for 30 to 39 yd TD rush10 pts for 40 to 49 yd TD rush11 pts for 50 to 59 yd TD rush12 pts for 60 to 69 yd TD rush13 pts for 70 to 79 yd TD rush14 pts for 80 to 89 yd TD rush15 pts for 90 to 99 yd TD rush16 pts for 100 yd TD rush
- Fumbles Lost
- Not Used
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- Not Used
- Passing 2XPs
- 2 pts for each passing 2XPQB RB WR TE K DL LB DB D/ST2016-08-12
- Passing Yds
- 0.10 pts for each passing ydQB RB WR TE
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- Not Used
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- 6 pts for 1 to 9 yd TD passQB WR TE K DL LB DB D/ST2025-10-277 pts for 10 to 19 yd TD pass8 pts for 20 to 29 yd TD pass9 pts for 30 to 39 yd TD pass10 pts for 40 to 49 yd TD pass11 pts for 50 to 59 yd TD pass12 pts for 60 to 69 yd TD pass13 pts for 70 to 79 yd TD pass14 pts for 80 to 89 yd TD pass15 pts for 90 to 99 yd TD pass16 pts for 100 yd TD pass6 pts for 1 to 9 yd TD passRB2025-10-277 pts for 10 to 19 yd TD pass8 pts for 20 to 29 yd TD pass9 pts for 30 to 39 yd TD pass10 pts for 40 to 49 yd TD pass11 pts for 50 to 59 yd TD pass12 pts for 60 to 69 yd TD pass13 pts for 70 to 79 yd TD pass14 pts for 80 to 89 yd TD pass15 pts for 90 to 99 yd TD pass16 pts for 100 to 200 yd TD pass
- Interceptions Thrown
- Not Used
- Pick 6s
- Not Used
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- Not Used
- Receiving 2XP
- 2 pts for each receiving 2XPQB RB WR TE K DL LB DB2016-08-12
- Receiving Yds
- 0.10 pts for each receiving ydQB RB WR TE K2016-08-12
- Receptions
- Not Used
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- 6 pts for 1 to 9 yd TD receptionQB RB WR TE K DL LB DB2016-08-127 pts for 10 to 19 yd TD reception8 pts for 20 to 29 yd TD reception9 pts for 30 to 39 yd TD reception10 pts for 40 to 49 yd TD reception11 pts for 50 to 59 yd TD reception12 pts for 60 to 69 yd TD reception13 pts for 70 to 79 yd TD reception14 pts for 80 to 89 yd TD reception15 pts for 90 to 99 yd TD reception16 pts for 100 yd TD reception
Combined Yardage Scoring
- Rush And Rec Yds
- Not Used
- Rush And Pass Yds
- Not Used
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- Not Used
- Yd FG
- 3 pts for 1 to 39 yd FGQB RB WR TE K DL LB DB2016-08-125 pts for 40 to 49 yd FG7 pts for 50 to 54 yd FG9 pts for 55 to 59 yd FG11 pts for 60 to 100 yd FG
- Made PATs
- 1 pts for each made PATQB RB WR TE K DL LB DB2016-08-12
- Missed FGs
- Not Used
- Yd Missed FG
- Not Used
- Missed XPs
- Not Used
Defensive Scoring
- Fumble Return TDs
- Not Used
- Yd Fumble Return TD
- 6 pts for 1 to 20 yd fumble return TDQB RB WR TE D/ST DL LB DB2026-03-018 pts for 21 to 40 yd fumble return TD10 pts for 41 to 60 yd fumble return TD12 pts for 61 to 80 yd fumble return TD14 pts for 81 to 109 yd fumble return TD
- Int Return TDs
- Not Used
- Yd Int Return TD
- 6 pts for 1 to 20 yd int return TDD/ST DL LB DB2026-03-018 pts for 21 to 40 yd int return TD10 pts for 41 to 60 yd int return TD12 pts for 61 to 80 yd int return TD14 pts for 81 to 109 yd int return TD
- Safety
- 5 pts for each safetyD/ST DL LB DB2026-03-01
- Defensive ST TDs
- Not Used
- Yd Defensive ST TD
- 6 pts for 1 to 20 yd defensive ST TDQB RB WR TE K D/ST DL LB DB2026-03-018 pts for 21 to 40 yd defensive ST TD10 pts for 41 to 60 yd defensive ST TD12 pts for 61 to 80 yd defensive ST TD14 pts for 81 to 109 yd defensive ST TD
- Defensive ST Safety
- Not Used
- Pts Allowed
- 10 pts for 0 pts allowedD/ST2026-03-01
- D/ST Pts Allowed
- Not Used
- Yds Allowed
- Not Used
- Rushing Yds Allowed
- Not Used
- Passing Yds Allowed
- Not Used
- Sacks
- 1.50 pts for every 0.5 sack beginning with 0.5 sackQB RB WR TE K D/ST DL LB DB2021-09-12
- Sack Yds
- Not Used
- Fumbles Forced
- 2 pts for each fumble forcedQB RB WR TE K D/ST DL LB DB2020-03-28
- Fumbles Recovered
- 3 pts for each fumble recoveredD/ST DL LB DB2013-07-04
- Fumble Return Yds
- Not Used
- Interceptions
- 3 pts for each interceptionD/ST DL LB DB2013-07-04
- Int Return Yds
- Not Used
- Turnovers
- Not Used
- Turnover Return Yds
- Not Used
- Over On Downs
- Not Used
- Blocked FGs
- 2 pts for each blocked FGD/ST DL LB DB2013-07-06
- Blocked XPs
- 2 pts for each blocked XPD/ST DL LB DB2013-07-06
- Blocked Punts
- 2 pts for each blocked puntD/ST DL LB DB2013-07-06
- Tackles
- 1 pts for each tackleQB RB WR TE K DL LB DB2015-06-24
- Tackles For Loss
- 2 pts for each tackle for lossQB RB WR TE K DL LB DB2021-09-12
- Assists
- 0.50 pts for each assistDL LB DB2011-08-14
- Passes Defensed
- 2 pts for each pass defensedQB RB WR TE K DL LB DB2021-09-12
Special Teams Scoring
- Kickoff Return TDs
- Not Used
- Yd Kickoff Return TD
- 6 pts for 1 to 20 yd kickoff return TDRB WR TE K DL LB DB2026-03-018 pts for 21 to 40 yd kickoff return TD10 pts for 41 to 60 yd kickoff return TD12 pts for 61 to 80 yd kickoff return TD14 pts for 81 to 101 yd kickoff return TD
- Kickoff Return Yds
- 0.05 pts for each kickoff return ydsD/ST
- Punt Return TDs
- Not Used
- Yd Punt Return TD
- 6 pts for 1 to 20 yd punt return TDRB WR TE K D/ST DL LB DB2026-03-018 pts for 21 to 40 yd punt return TD10 pts for 41 to 60 yd punt return TD12 pts for 61 to 80 yd punt return TD14 pts for 81 to 109 yd punt return TD
- Punt Return Yds
- 0.05 pts for each punt return ydsD/ST
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- Not Used
- XP Safetys
- Not Used
- 2XP Stops
- Not Used
- ST Fumbles Lost
- Not Used
- ST Fumbles
- Not Used
