League
- Name
- Sunday at 1
- League ID
- 54092
- Guest URL
- https://www.rtsports.com/fantasy-football-league/54092
- Service
- Full Season - Gold
- Subscription
- 2026 Paid
- Commissioner
- John Lutzyk
By-Laws
Sunday at 1 Fantasy Football League
Re-Draft League
Entry Fee: $100
RTSSPORTS: $7
TOTAL---$107.00
Unlimited transactions are included in the entry fee.
Payouts:
•League Champion - $600
•2nd Place - $300
•3rd Place - $200
•4th Place - $100
All payouts will be made at the conclusion of the fantasy football season.
League Rules:
• Roster size: 18 players: There are no roster restrictions except that
you must draft enough players at each position to field a starting lineup on opening day.
Starting Lineups:
Each owner will start 10 players that will consist of the following:
QB (1)
RB (2)
WR (2)
TE (1)
Flex (2--RB, WR or TE)
DEF/ST (1)
K (1)
Scoring:
See RTS rules.
• NFL Week 1 - Season Begins
• NFL Week 12: Trading deadline is kickoff Sunday NFL Week 12.
After the 1st kickoff on Sunday NFL Week 12, no more trades are allowed.
Trading:
• All trades must be approved by the commissioner.
• Weekly Trading Deadline: 24 hours before kickoff each week.
• All trades must be approved by the commissioner. The commissioner of the league will approve or deny trades. If the
commissioner is not comfortable with a deal he may ask the owners involved to present a rationale for the trade to
show that no collusion is involved. If a logical rationale cannot be presented, trades will not be approved. In
addition, the commissioner has the right put the trade up for league approval by means of a vote if members of the
league are uncomfortable with the players being traded. In a 12 team league, trades would be disapproved with 7 votes
• Weekly Trading Deadline: 24 hours before kickoff each week.
This means that for most weeks, if you want to trade and start your new players, you must have your trade request to
the commissioner by Saturday 1 p.m. Eastern time. This gives both owners time to submit new lineups for the current
week. If no players involved have a Thursday or Saturday game, then the deadline to have the trade request submitted
to the commissioner is the same. If any of the players are involved in Thursday or Saturday games, the deadline is 24
hours before the earliest kickoff of any player in the trade.
New Rules:
New league rules must be approved by the commissioner and then pass a majority vote of owners. If it's a 12
team league, then 7 teams must approve for the new rule to take effect. Owners failing to vote in a timely manner
will be counted as “yes” votes.
New rules will not go into effect until the off-season.
Tie Breaker (for standings) Explanation:
Our league is setup to break a tie in the standings first with the team's Division record (for same division
standings) and second with Head-to-Head records and if a tie still exists total points scored.
For wild card berths, division record will be omitted and we will go to Head to Head and then Total Points.
How does that work if more than 2 teams are tied for the wild card?
The software calculates the winning percentage of the teams that are tied ONLY in games that they played against each
other and uses this as the head-to-head tie breaker for more than 2 teams. A team that has not played the other tied
teams (having a record of 0-0) has, by default, a .500 record. So, if 3 teams are tied and their records against each
other are, respectively, 2-1, 0-0, and 1-2, the 2-1 (.667) team is first in the standings, the 0-0 (.500) team is
second and the 1-2 (.333) team is third.
Tie Breaker (for individual games, including playoff games):
Each owner will select a tie breaker player from his/her bench players. In the event that both players score the same amount of points, the
game will end in a tie (regular season only). However, if both tie breaker players score the same amount of points in
a playoff game, total bench points will be used to decide the winner. In the unlikely event that both benches score
the same amount of points, total passing, rushing, and receiving yardage of each starting lineup will be used to break
the tie and declare a winner. If a tie still exists, individual QB points followed by RB's, WR's, TE's, K, and DEF
points will be used until the tie is broken (For example if both QB's have the same # of points, total points for all
RB's will be used and so on on and so forth until a winner is determined).
Playoffs:
Four division winners and two wildcard teams will qualify for the playoffs. Thus, a total of 6 teams will make the
playoffs. The top 2 teams will get a bye in week 14. The other 4 teams (seeds 3,4,5,and 6) will compete in a wild
card round with team 3 vs 6 and team 4 vs 5. Two teams will advance to the semifinal round in week 15. The final
four will then be in the "money" rounds. In summary, 6 teams qualify for the playoffs but only the top four finishers
will be eligible for a money prize.
Season
- Regular Season
- NFL Week 1 thru NFL Week 14
- Post Season
- NFL Week 15 thru NFL Week 17
Standings
- Standings
- Head-to-Head
- Tie Breakers
- Divisional Record
- Head-to-Head
- Total Points Standings
- Points Scored Head-to-Head
- Divisional Record
- Game Tie Breakers
- Team owner selects 1 tie breaker players
- Playoffs
- Your commissioner will manually establish all playoff games
Rosters
- Roster Size
- 18
- Roster Limits
Min Max Quarterback 1 8 Running Back 1 10 Wide Receiver 1 10 Tight End 1 9 Kicker 1 8 Defense/Sp Team 1 8 - Def/Special Teams
- Combined as one unit
- Injured Reserve
- Up to 2 players may be placed on injured reserve
To be placed on I/R a player must be on the COVID list on the official NFL injury report
- Taxi Squad
- League does not use taxi squad
Lineups
- Starters
- 10
- Lineup Limits
Quarterback 1 to 1 Running Back 2 to 2 Wide Receiver 2 to 2 Tight End 1 to 1 Kicker 1 to 1 Defense/Sp Team 1 to 1 Flex ( RB WR TE limit 2QB ) 2 to 2
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Mon Sep 14 11:00pm ET Week 2 Tue Sep 15 7:00am ET thru Mon Sep 21 11:00pm ET Week 3 Tue Sep 22 7:00am ET thru Mon Sep 28 11:00pm ET Week 4 Tue Sep 29 7:00am ET thru Mon Oct 5 11:00pm ET Week 5 Tue Oct 6 7:00am ET thru Mon Oct 12 11:00pm ET Week 6 Tue Oct 13 7:00am ET thru Mon Oct 19 11:00pm ET Week 7 Tue Oct 20 7:00am ET thru Mon Oct 26 11:00pm ET Week 8 Tue Oct 27 7:00am ET thru Mon Nov 2 11:00pm ET Week 9 Tue Nov 3 7:00am ET thru Mon Nov 9 11:00pm ET Week 10 Tue Nov 10 7:00am ET thru Mon Nov 16 11:00pm ET Week 11 Tue Nov 17 7:00am ET thru Mon Nov 23 11:00pm ET Week 12 Tue Nov 24 7:00am ET thru Mon Nov 30 11:00pm ET Week 13 Tue Dec 1 7:00am ET thru Mon Dec 7 11:00pm ET Week 14 Tue Dec 8 7:00am ET thru Mon Dec 14 11:00pm ET Playoff Week 1 Tue Dec 15 7:00am ET thru Mon Dec 21 11:00pm ET Playoff Week 2 Tue Dec 22 7:00am ET thru Mon Dec 28 11:00pm ET Playoff Week 3 Tue Dec 29 7:00am ET thru Mon Jan 4 11:00pm ET
Online Draft
- Draft Rules
- Scheduled for Sun Sep 6 8:45pm ETManually started by commissioner
S-Style
18 rounds
90 secs per pick
- Draft Order
- #1 Red Zone Assassins
#2 Steel Curtain
#3 Romulan Warbirds
#4 Buffalo Soldier
#5 Crows stand
#6 Jobu Needs a Refill
#7 Cranjis McBasketball
#8 CRUSHERS
#9 Droppin' Deuces
#10 Fighting Jive Turkeys
#11 The Shottenheimers
#12 Bernie and Regretssssssssssssss
Free Agents
- Player Adds
- League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
- Waiver Wire
- Players awarded Blind Bid Against FAAB
Season waiver budget $1000
Minimum waiver bid $1
Maximum waiver bid $999
If bids are tied, the team lowest in the standings will be awarded the player
Teams may acquire a maximum of 10 players per waiver wire
Teams may not acquire players after their game has started
- Preseason Waivers
- Your commissioner does not permit preseason waivers
- Week 1 Waivers
- Your commissioner does not permit week 1 waivers
- In-Season Waivers
- Submission deadlines: Wed @ 1:00am ET
Tue Wed Thu Fri Sat Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 Week 14 Playoff Week 1 Playoff Week 2 Playoff Week 3
- Free for All
Week 2 Wed Sep 16 8:00pm ET thru Sun Sep 20 1:00pm ET Week 3 Wed Sep 23 8:00pm ET thru Sun Sep 27 1:00pm ET Week 4 Wed Sep 30 8:00pm ET thru Sun Oct 4 1:00pm ET Week 5 Wed Oct 7 8:00pm ET thru Sun Oct 11 1:00pm ET Week 6 Wed Oct 14 8:00pm ET thru Sun Oct 18 1:00pm ET Week 7 Wed Oct 21 8:00pm ET thru Sun Oct 25 1:00pm ET Week 8 Wed Oct 28 8:00pm ET thru Sun Nov 1 1:00pm ET Week 9 Wed Nov 4 8:00pm ET thru Sun Nov 8 1:00pm ET Week 10 Wed Nov 11 8:00pm ET thru Sun Nov 15 1:00pm ET Week 11 Wed Nov 18 8:00pm ET thru Sun Nov 22 1:00pm ET Week 12 Wed Nov 25 8:00pm ET thru Sun Nov 29 1:00pm ET Week 13 Wed Dec 2 8:00pm ET thru Sun Dec 6 1:00pm ET Week 14 Wed Dec 9 8:00pm ET thru Sun Dec 13 1:00pm ET Playoff Week 1 Wed Dec 16 8:00pm ET thru Sun Dec 20 1:00pm ET Playoff Week 2 Wed Dec 23 8:00pm ET thru Sun Dec 27 1:00pm ET Playoff Week 3 Wed Dec 30 8:00pm ET thru Sun Jan 3 1:00pm ET Offseason Wed Jan 6 8:00pm ET thru Sun Jan 10 1:00pm ET
Teams may not add players after their game has started
- Protected Free Agents
- Players dropped will be protected free agents until Next Waiver Wire
- Transaction Limits
- Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Trades
- Trading
- Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 12
- Future Draft Picks
- Your commissioner does not permit trading future draft picks
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Sun Sep 13 12:00pm ET Week 2 Tue Sep 15 7:00am ET thru Sun Sep 20 12:00pm ET Week 3 Tue Sep 22 7:00am ET thru Sun Sep 27 12:00pm ET Week 4 Tue Sep 29 7:00am ET thru Sun Oct 4 12:00pm ET Week 5 Tue Oct 6 7:00am ET thru Sun Oct 11 12:00pm ET Week 6 Tue Oct 13 7:00am ET thru Sun Oct 18 12:00pm ET Week 7 Tue Oct 20 7:00am ET thru Sun Oct 25 12:00pm ET Week 8 Tue Oct 27 7:00am ET thru Sun Nov 1 12:00pm ET Week 9 Tue Nov 3 7:00am ET thru Sun Nov 8 12:00pm ET Week 10 Tue Nov 10 7:00am ET thru Sun Nov 15 12:00pm ET Week 11 Tue Nov 17 7:00am ET thru Sun Nov 22 12:00pm ET Week 12 Tue Nov 24 7:00am ET thru Sun Nov 29 12:00pm ET
- Notification
- The league is not notified when trades are completed
League Fees
- Assessed Fees
General League Entry $107 Wins and Losses Losses $0 Ties $0.00 Wins Credit $0 Roster Moves Each Player Acquired $0 Each Player Acquired via Waivers $0 Each Player Acquired via Free Agency $0 Each Player Released $0 Each Player Placed on I/R $0 Each Player Activated from I/R $0 Lineup Moves Each Player Started $0 Each Player Benched $0 Trades Each Trade $0 Each Player Traded Away $0 Each Player Traded For $0
Rushing Scoring
- Rushing TDs
- 6 pts for each rushing TDQB RB WR TE K
- Rushing 2XPs
- 2 pts for each rushing 2XPQB RB WR TE K
- Rushing Yds
- 0.10 pts for each rushing ydQB RB WR TE K2 pts for every 100 rushing yds beginning with 100 rushing yds2 pts for 200 or more rushing yds
- Rushing Atts
- Not Used
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- 1 pts for 30 to 39 yd TD rushQB RB WR TE2 pts for 40 to 49 yd TD rush3 pts for 50 to 99 yd TD rush
- Fumbles Lost
- -2 pts for each fumble lostQB RB WR TE K
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- 6 pts for each passing TDQB RB WR TE K
- Passing 2XPs
- 2 pts for each passing 2XPQB RB WR TE K
- Passing Yds
- 0.04 pts for each passing ydQB RB WR TE K2 pts for every 300 passing yds beginning with 300 passing yds3 pts for 400 or more passing yds4 pts for 500 or more passing yds
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- Not Used
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- 1 pts for 30 to 39 yd TD passQB RB WR TE2 pts for 40 to 49 yd TD pass3 pts for 50 to 99 yd TD pass
- Interceptions Thrown
- -2 pts for each interception thrownQB RB WR TE K
- Pick 6s
- Not Used
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- 6 pts for each receiving TDQB RB WR TE K
- Receiving 2XP
- 2 pts for each receiving 2XPQB RB WR TE K
- Receiving Yds
- 0.10 pts for each receiving ydQB RB WR TE K2 pts for every 100 receiving yds beginning with 100 receiving yds2 pts for 200 or more receiving yds
- Receptions
- 1 pts for each receptionQB RB WR TE K2 pts for every 10 receptions beginning with 10 receptions5 pts for 20 or more receptions
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- 1 pts for 30 to 39 yd TD receptionQB RB WR TE2 pts for 40 to 49 yd TD reception3 pts for 50 to 99 yd TD reception
Combined Yardage Scoring
- Rush And Rec Yds
- 2 pts for 125 or more rush and rec ydsRB WR TEMinimum 5 rushing yds 15 receiving yds4 pts for 200 or more rush and rec yds
- Rush And Pass Yds
- 2 pts for 275 or more rush and pass ydsQBMinimum 15 rushing yds 100 passing yds4 pts for 350 or more rush and pass yds
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- 3 pts for each made FGK
- Yd FG
- 0.10 pts for every 1 yd FG beginning with 31 yd FGK
- Made PATs
- 1 pts for each made PATK
- Missed FGs
- Not Used
- Yd Missed FG
- -3 pts for 1 to 30 yd missed FGK-2 pts for 31 to 39 yd missed FG-1 pts for 40 to 49 yd missed FG0 pts for 50 to 69 yd missed FG
- Missed XPs
- -1 pts for each missed XPK2018-07-14
Defensive Scoring
- Fumble Return TDs
- 6 pts for each fumble return TDD/ST
- Yd Fumble Return TD
- Not Used
- Int Return TDs
- 6 pts for each int return TDD/ST
- Yd Int Return TD
- Not Used
- Safety
- 2 pts for each safetyD/ST
- Defensive ST TDs
- 6 pts for each defensive ST TDD/ST
- Yd Defensive ST TD
- Not Used
- Defensive ST Safety
- 2 pts for each defensive ST safetyD/ST
- Pts Allowed
- Not Used
- D/ST Pts Allowed
- 10 pts for 0 D/ST pts allowedD/ST8 pts for 1 to 9 D/ST pts allowed6 pts for 10 to 14 D/ST pts allowed3 pts for 15 to 19 D/ST pts allowed0 pts for 20 to 27 D/ST pts allowed-1 pts for 28 to 34 D/ST pts allowed-3 pts for 35 to 99 D/ST pts allowed
- Yds Allowed
- Not Used
- Rushing Yds Allowed
- Not Used
- Passing Yds Allowed
- Not Used
- Sacks
- 1 pts for each sackD/ST
- Sack Yds
- Not Used
- Fumbles Forced
- Not Used
- Fumbles Recovered
- 2 pts for each fumble recoveredD/ST
- Fumble Return Yds
- Not Used
- Interceptions
- 2 pts for each interceptionD/ST
- Int Return Yds
- Not Used
- Turnovers
- 2 pts for every 5 turnovers beginning with 5 turnoversD/ST
- Turnover Return Yds
- Not Used
- Over On Downs
- Not Used
- Blocked FGs
- 2 pts for each blocked FGD/ST
- Blocked XPs
- 2 pts for each blocked XPD/ST
- Blocked Punts
- 2 pts for each blocked puntD/ST
- Tackles
- Not Used
- Tackles For Loss
- Not Used
- Assists
- Not Used
- Passes Defensed
- Not Used
Special Teams Scoring
- Kickoff Return TDs
- 6 pts for each kickoff return TDQB RB WR TE K D/ST2008-09-09
- Yd Kickoff Return TD
- 1 pts for 40 to 49 yd kickoff return TDRB WR2009-10-042 pts for 50 to 74 yd kickoff return TD3 pts for 75 to 110 yd kickoff return TD
- Kickoff Return Yds
- 0.06 pts for every 1 kickoff return yds beginning with 20 kickoff return ydsRB WR2 pts for 150 or more kickoff return yds2 pts for 200 or more kickoff return yds
- Punt Return TDs
- 6 pts for each punt return TDQB RB WR TE K D/ST2008-09-09
- Yd Punt Return TD
- 1 pts for 40 to 49 yd punt return TDRB WR2009-10-042 pts for 50 to 74 yd punt return TD3 pts for 75 to 110 yd punt return TD
- Punt Return Yds
- 0.05 pts for every 1 punt return yds beginning with 15 punt return ydsRB WR2 pts for 100 or more punt return yds2 pts for 150 or more punt return yds
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- 2 pts for each XP returnD/ST2016-12-06
- XP Safetys
- Not Used
- 2XP Stops
- Not Used
- ST Fumbles Lost
- -2 pts for each ST fumble lostQB RB WR TE K
- ST Fumbles
- Not Used
