Audible Fantasy Football

The Game

Audible Fantasy Football ("the Contest") is a traditional fantasy football game where you can start a new league or join an existing public league. Leagues feature customized play with a variety of roster sizes, the number of teams and league rules. Each Audible league has a custom league set up. Leagues are open to all players of all skill levels, you can choose the league that fits you best. The full rules for this Contest are explained below.

If you are looking for a private league where you can customize the rules to your liking, try RealTime Fantasy Sports' Full Season Commissioner Service product.

The Commissioner

RealTime Fantasy Sports will serve as the commissioner for all fantasy football leagues and will be responsible for resolving any disputes that arise, such as unbalanced trades or rules violations or any other matters that may come up in connection with the Contest. All commissioner decisions by RealTime Fantasy Sports are final.

Leagues

Sign Up

You may sign up and play the Contest up until the registration deadline of October 12, 2019. You may play "Audible Fantasy Football" at any of three levels $20 (draft masters style only), $50 or $100 per team. As part of the Official Rules, all dollar amounts are in US Dollars. You may register and play as many teams as you like. You may not have more than one team in any league. If you do register more than one team, each team must be in a different league. To be prize eligible you may not own more than one team per league per household.

Joining Deadline

You will be able to sign up and join a league no later than 11:59 PM ET on October 12, 2019. All leagues are required to have the full number participants or team "owners." In order for your league's season to start with the first week of the NFL season, your draft must be started by 11:59 pm ET on September 7, 2019. For drafts held after September 7, 2019, the league's start date will be the first Tuesday after your draft. Stats from prior weeks will not count in your league and you will play a shorter regular season schedule.

Refund Policy

After you sign up for the Contest, you may request a full refund of the purchase price up until your league is filled and the draft order is set. After the draft order is set you may not receive a refund. Once the draft order is set all sales are final. Honoring refund requests will be subject to the sole discretion of RealTime Fantasy Sports.

Once you join a fantasy league you will have the option to switch to another league up until the league is filled and the draft order is set or up until 30 minutes prior to the scheduled draft time. After the draft order is set or if it is less than 30 minutes before the scheduled draft time you will not be allowed to switch to another league.

Eligibility

RealTime Fantasy Sports fantasy contest are open to:

  • Legal residents of one of the fifty (50) United States (excluding residents of Arizona, Indiana, Iowa, Louisiana, Montana, Virginia, and Washington) or legal residents of Washington D.C. and Canada (excluding Quebec).
  • Persons physically located in Tennessee or Delaware are expressly excluded.
  • Puerto Rico is expressly excluded.
  • All participants must be at least eighteen (18) years of age or older at the date of registration in the Contest. Except in Alabama and Nebraska where you must be nineteen (19) years of age or older and Massachusetts where you must be twenty-one (21) years of age or older.
  • Void where prohibited.

Should state or province law change during the registration period for the Contest, RealTime Fantasy Sports may suspend new contest registrations from that state or province beginning after the effective or enforcement date of the law. The RealTime Fantasy Sports reserves the right to other remedies and actions as required by law.

Prohibited Participants

  • Any member, officer, employee or agent of RealTime Fantasy Sports Inc.
  • Any spouse, child, brother, sister or parent residing as a member of the same household in the pricipal place of abode of member, officer, employee or agent of RealTime Fantasy Sports Inc.
  • Any owner or employee of an operator of a fantasy sports website offering paid contests, or any spouse, child, brother, sister or parent residing as a member of the same household in the principal place of abode of such an owner or employee.
  • Any individual with access to non-public confidential information about contests of RealTime Fantasy Sports Inc.
  • Any amateur or professional athlete whose performance may be used to determine the outcome of a contest.
  • Any sports agent, team employee, referee, or league official associated with any sport or athletic event on which contests are based.
  • Any minor.

Deposits by Minors

Persuant to state law, deposits made by a minor will be refunded within no more than two business days of discovery of such deposits.

Draft

After the required last team has joined the league, the league will be locked in and the draft order will be randomly generated. The draft order is a random order of all teams that have joined the league and is not affected by when teams join the league. Once the draft order is set all teams will be notified via email the league is locked in and the draft order has been generated. If your league does not have the required number of teams, the league will be disbanded prior to the scheduled draft date and time. If your league is disbanded you will be able to join another league or create a new league. RealTime Fantasy Sports reserves the right to move the scheduled draft time back up to 1 hour to give the league sufficient time to fill with the required number of teams.

The draft will be an S-style draft with the team picking last in the first round picking first in the second round and so on. For example,

  • Round 1: Team1, Team2, Team3, Team4, Team5, Team6, Team7, Team8, Team9, Team10, ...
  • Round 2: ..., Team10, Team9, Team8, Team7, Team6, Team5, Team4, Team3, Team2, Team1
  • Round 3: Team1, Team2, Team3, Team4, Team5, Team6, Team7, Team8, Team9, Team10, ...
  • Round 4: ..., Team10, Team9, Team8, Team7, Team6, Team5, Team4, Team3, Team2, Team1

If the league is designated to have a "slow" draft, each team will have between 2 and 8 hours to draft a player and the clock will be paused every night from 2:00 am ET until 8:00 am ET. In addition, notifications (email, text, app push) will be sent to all team owners after each pick. RealTime Fantasy Sports reserves the right to reduce the draft time for each team in the final week before the start of the first game of the season.

In normal drafts, each team will have 90 seconds per pick for actively managed leagues and 60 seconds per pick for draft masters leagues to draft a player. The number of rounds in the draft will be determined by the roster size in the league.

After you join or create a fantasy football league, you will have the opportunity to establish your own auto draft list of players.

It is recommended that prior to your draft, you customize your auto draft list to rank the players by your preferences. You may customize your draft auto draft list at any time up to and even during your draft. If you do not customize your auto draft list, the auto draft list for the draft will be the player rankings from RealTime Fantasy Sports' free draft guide as they are listed at the time of your draft.

During the live draft, your auto draft list will be used as a fail-safe backup in case your time limit expires before you make a pick. In the event you should fail to make a pick in the time allowed for your pick, RealTime Fantasy Sports will automatically draft a player for you. The player will be the top ranked player on your auto draft list. Players drafted automatically will be selected from your auto draft list (or RTSPorts' rankings if you do not have a list) in a manner that will fill out your team's starting lineup before the end of the draft. In order to prevent auto drafted teams from having too many players at any one position, positional maximums are configured and can be adjusted by each team. Should the draft clock expire on a team in two consecutive rounds in a live draft or one round in a slow draft, the system will set the team to auto-draft until disabled by a team owner. Auto draft selections will stand and will not be reversed.

Teams

Roster Composition

The roster size of each team in the league shall be established when the league is created. League participants are encouraged to read the league rules before joining a league to determine the roster size in the league. Team owners are free to choose the player position mix of the players on their roster. There are no restrictions on the number of players at any position that may be on a team's roster, except teams are limited to 4 quarterbacks with SuperFlex rules. Owners are not required to have a minimum number of players at any position on their roster. For example, an owner could choose not to have a kicker on their roster.

RealTime Fantasy Sports uses the official preseason position designation for each player's position. After September 1st of the current season, each player's position designation will be locked for the duration of the season. If a player's position is officially changed prior to September 1st, that change will be reflected in the Contest. By acquiring a player, team owners accept the risk of player position change prior to the season. RTFS reserves the right to update a player's position designation at any time in the event of the player changing NFL teams or other extraordinary circumstances.

Weekly Lineups

The Contest uses a single starting lineup for each team per week. Team owners may change their starting lineups anytime between Tuesday morning at 7:00am Eastern and 9:00pm Eastern on Monday of each NFL week. In week 1 of the NFL season, owners may set their starting lineup beginning immediately after their draft up until 9:00pm Eastern on Monday of week 1. Regardless of the deadline for setting a team's starting lineup a player cannot be promoted to a starter or benched after the scheduled kickoff of their game.

Each Team's starting lineup will consist of a maximum 8, 9 or 10 players:

PPR Leagues with 8 Starters
  • 1 Quarterback
  • 2 Running Backs
  • 3 Wide Receivers / Tight Ends
  • 1 Defense/Special Teams
  • 1 Kicker
PPR Leagues with 9 Starters
  • 1 Quarterback
  • 2 Running Backs
  • 1 Flex RB / WR / TE
  • 2 Wide Receivers
  • 1 Tight End
  • 1 Defense/Special Teams
  • 1 Kicker
PPR Leagues with 10 Starters
  • 1 Quarterback
  • 2 Running Backs
  • 2 Flex RB / WR / TE
  • 2 Wide Receivers
  • 1 Tight End
  • 1 Defense/Special Teams
  • 1 Kicker
SuperFlex Leagues with 9 Starters
  • 1 Quarterback
  • 2 Running Backs
  • 3 Wide Receivers
  • 1 Tight End
  • 1 Flex RB / WR / TE
  • 1 Flex RB / WR / TE / QB

In the interest of competition, between 12:01am and 6:00am on each Sunday and Thursday of the regular season, the system will automatically replace any starter with a bye or that has an injury status of "out", or equivalent (on I/R, suspended, military leave, etc.) on a roster with a bench player from that same roster. At the same time, the system will automatically fill in any missing starters from a team's lineup, if possible.

Owners can opt out of this system lineup check for all of their teams via their Power Player Lineups page. Please note that even if you have opted out of the system lineup check for all your teams, RTSports will opt your team back into the system lineup check on Tuesday morning if your starting lineup the previous week had any players with a bye or an injury status of “out”.

Free Agents

Waiver Wire - Worst to First Style

Free agents will be awarded using a prioritized waiver wire system. Team owners may select free agents they wish to acquire via the waiver wire on Wednesdays and Fridays beginning with the second week of the season. Waiver wire award order will be worst to first by each team's points scored.

Player requests must be submitted by 11:59pm Eastern each Wednesday night for award between midnight and 6:00am Eastern Thursday morning and submitted by 11:59pm Eastern each Friday for award between midnight and 6:00am Eastern Saturday morning. Team owners will be awarded players in reverse order of total points scored, worst to first. Beginning with the team scoring the fewest points in the league, each team owner will be awarded a single player. Then the team scoring the second-fewest points in the league will be awarded one player, and so on. After each team in the league has been awarded a maximum of one player, the process will repeat beginning with the team scoring the fewest points in the league. This process will repeat until all player requests have been evaluated. If a team makes no player request, that team will not be awarded any players.

There will be one waiver wire during Fantasy Week 1 if your league draft begins before the first game of the season kicks off. Requests must be submitted by 11:59pm Eastern on Friday for award between midnight and 6:00am Eastern Saturday morning. In Fantasy Week 1 the waiver wire award order will be the reverse draft order or reverse nomination order for auction.

Free For All

For worst to first style waivers only, during the season each Saturday at noon Eastern through 12:59pm Sunday free agents will be available on a first-come-first-serve basis. Teams may pick up free agents at anytime during this free for all period. Team owners may not pick up players after kickoff of their game in any week.

Waiver Wire - Free Agent Acquisition Budget (FAAB) Style

Free agents will be awarded using a bidding system. Each team will receive 1000 bidding "dollars" for use in bidding on free agents. Once a team has exhausted their bidding dollars they will not be able to acquire additional free agents. The minimum bid on any free agent is one "dollar".

Player requests must be submitted by 11:59pm Eastern each Wednesday for award between midnight and 6:00am Eastern Thursday morning. The second set of player requests must be submitted by 11:59pm Eastern each Friday for award between midnight and 6:00am Eastern Saturday morning.

There will be one waiver wire during Fantasy Week 1. Requests must be submitted by 11:59pm Eastern on Friday for award between midnight and 6:00am Eastern Saturday morning. In Week 1 bidding ties will be broken by reverse draft order.

Protected Free Agents

In order to prevent collusion or coordinated drop trades, any player released from any roster via the waiver wire or the free for all free agent period shall remain a protected free agent until the first waiver wire of the following week. This means the player will not be available to be acquired by any team in the week the player was dropped. This only applies to players that have been on a team's roster for at least one fantasy week.

In a further effort to prevent collusion or unfair competition, if certain highly productive players or players drafted early are dropped they will become unavailable free agents for the duration of the season. Team owners will be allowed to replace those players, but other team owners will not be allowed to acquire the dropped players as free agents.

Additionally, after the league's regular season all dropped players will become protected free agents for the duration of the contest. Team owners will still be allowed to drop and replace players, but no team owners will be allowed to acquire any dropped players as free agents.

Late Start Leagues

Late start leagues are leagues where play begins in Week 1 and whose draft begins after 5pm ET on Thursday of the first game of the regular season. This includes all Friday and Saturday drafts following the first game.

Late start leagues have one rule modification. Team owners may freely start or bench players from the Thursday night game up until 1pm ET Sunday of Week 1. Team owners may use this knowledge and ability to enhance their drafting strategies.

Scoring System

All scoring rules apply to all players, regardless of player's position unless otherwise stated.

Rushing:

  • 6 points for each touchdown.
  • 2 points for each 2-point conversion (QBs, RBs, WRs, TEs, and Ks only).
  • 0.1 bonus points each yard.
  • 1 point deducted for each fumble lost.

Passing:

  • 4 points for each touchdown.
  • 2 points for each 2-point conversion (QBs, RBs, WRs, TEs, and Ks only).
  • 0.05 bonus points each yard.
  • 1 point deducted for each 1 interception.

Receiving:

  • 6 points for each touchdown.
  • 2 points for each 2-point conversion (QBs, RBs, WRs, TEs, and Ks only).
  • 0.1 bonus points each yard.
  • 1 bonus points for each reception.

Kicking:

  • 3 points for each successful field goal.
  • 1 points for each successful PAT.
  • 0.1 bonus points for each additional yard in length, starting with 31 yard scores.

Special Teams:

  • 6 points for each kickoff return touchdown (Def/ST and individuals).
  • 6 points for each punt return touchdown (Def/ST and individuals).
  • 6 points for each fake punt touchdown.
  • 6 points for each fake fieldgoal touchdown.

Defense, PPR only:

  • 6 points for each touchdown.
  • 2 points for each safety.
  • 5 bonus points for shutout.
  • 3 points for 1 to 9 points allowed.
  • 1 point for 10 to 13 points allowed.
  • 1 bonus point for every sack.
  • 2 bonus points for each opponent's fumble recovered.
  • 2 bonus points for each interception.
  • 2 bonus points for each extra point return.

Statistics Reporting

Scores and stats are updated immediately as they are received from our statistics provider (usually about every minute). Some events beyond RTFS' control can make this time longer. Thus, RealTime Fantasy Sports is not responsible for the timeliness and accuracy of the statistics.

Because the statistics are updated "live," some errors may occur. If so, statistical errors are usually corrected by our stats provider during the course of the NFL game, but may take up to 24 hours to be corrected. If an error occurs and is not corrected by our provider, RTFS will correct the stat ourselves, but only if it is overwhelmingly obvious that the stat is in error. If there is any doubt about the validity of the stat, RTFS will maintain the statistic given by its provider.

All stats for a given NFL week are deemed final at noon on Thursday of the next week. Even if the NFL changes a stat several weeks later, it will not be changed by RTFS. Nonetheless, RTFS still reserves the right to change any stat at any time for any unforeseen reason.

RealTime Fantasy Sports is not responsible for any inaccuracies, representations, statements, graphics or content of materials that are uploaded onto its servers and website from other vendors, including but not limited to the National Football League, Stats LLC., the Associated Press, and users, members, subscribers, customers or participants.

Season

Total Points Leagues

Fantasy Season

For all leagues beginning play in NFL week 1, the season for the league will last 16 weeks from week 1 to week 16. For leagues beginning play after week 1, the season will last through week 16.

League Champion

At the conclusion of week 16, the team with the most points scored during the entire season will be declared the winner of the league. The declared winner will be finalized when the week 16 stats have been finalized on the Friday following the conclusion of week 16.

Standard Head-to-Head Leagues

Divisions

8-Team Leagues
  • 2 division
  • 4 teams per division
10-Team Leagues
  • 2 divisions
  • 5 teams per division
12-Team Leagues
  • 3 divisions
  • 4 teams per division
Regular Season

For all leagues beginning play in NFL week 1, the regular season for the league will last 14 weeks from week 1 to week 14. Each team will play its division opponents twice and a random selection of non-division opponents as possible. For leagues beginning play after week 1, the regular season will last through week 14. Each team will play its division opponents twice and a random selection of non-division opponents as possible.

In the event that a regular season game ends in a tie, the points scored by each team's starting quarterback will be used to determine which team is declared the winner of the game. Should the starting quarterbacks for each team have the same number of points scored in the game, the game will be declared a tie in the standings.

Playoffs

There will be 4 playoff teams in all head-to-head format leagues. Playoff teams will be as follows:

8-Team Leagues
  • 2 division winners
  • 2 wildcard teams
10-Team Leagues
  • 2 division winners
  • 2 wildcard teams
12-Team Leagues
  • 3 division winners
  • 1 wildcard teams
The playoffs for your league will begin in NFL week 15. The winner of each division in the league plus the wildcard team(s) will qualify for the playoffs. The division winner will be the team in each division with the best overall win-loss record of the teams in that division. In the event that two or more teams in a single division have the same win-loss record, the tie will be broken using the following criteria, in order:
  1. Division Win-Loss Record
  2. Total Points Scored in all games played.
  3. Head to Head Win-Loss Record against all tied teams
  4. Total Points Scored in Head to Head games against all tied teams
The wildcard team(s) will be the team(s) with the most total points scored in all games, regardless of division, that are not a division winner. In the event that two or more teams, that are not division winners, are tied for the most total points scored in all games the tie will be broken using the following criteria, in order:
  1. Overall Win-Loss Record
  2. Division Win-Loss Record
  3. Head to Head Win-Loss record against all tied teams
  4. Total Points Scored in Head to Head games against all tied teams

In NFL week 15 the 4 teams making the playoffs will play two semi-final games to determine the participants in the league championship game. Teams will be seeded #1 through #4, with the #1 seed playing the #4 seed and the #2 seed playing the #3 seed. The division winners and wildcard teams will be seeded based on total points scored in the regular season. In the event that a semi-final game ends in a tie, the points scored by each team's starting quarterback will be used to determine which team advances to the league championship game. Should the starting quarterbacks for each team have the same number of points scored in the game, the team that scored the most total points during the regular season will advance to the league championship game.

For leagues with entry fees of $125 or more, in NFL week 16 the 2 losers from the league semi-final games will meet in the league consolation game. The winner of the league consolation game will be declared the 3rd place finisher in the league. In the event that the league consolation game ends in a tie, the points scored by each team's starting quarterback will be used to determine which team is declared the 3rd place finisher. Should the starting quarterbacks for each team have the same number of points scored in the consolation game, the team that scored the most total points during the regular season is declared the 3rd place finisher. To prevent potentional interference with the championship participants, teams playing in the league consolation game will not be allowed to make transactions in NFL week 16.

In NFL week 16 the 2 winners from the league semi-final games will meet in the league championship game. The winner of the league championship game will be declared the winner of the league. The loser of the league championship game will be declared the 2nd place finisher. In the event that the league championship game ends in a tie, the points scored by each team's starting quarterback will be used to determine which team is declared the league champion. Should the starting quarterbacks for each team have the same number of points scored in the championship game, the team that scored the most total points during the regular season is declared the league champion.

High Stakes Head-to-Head Leagues

Regular Season

The regular season will last 13 weeks. Week 1 and Week 13 of the season will be play-all weeks, meaning the top half scoring teams in each league will receive a win and the bottom half scoring teams in each league will receive a loss. In Week 2 thru 12, each team will play all other teams in their league once during the regular season.

In the event that a regular season game ends in a tie, the points scored by each team's starting quarterback will be used to determine which team is declared the winner of the game. Should the starting quarterbacks for each team have the same number of points scored in the game, then the points scored by each team's starting running backs will be used to determine which team is declared the winner of the game. Should the tied teams starting quarterback and then starting running backs have the same number of points scored in the game, then the game will be declared a tie in the standings.

Playoffs

4 teams will qualify for the league playoffs. The playoffs for your league will begin in league Week 14. Teams making the playoffs will be determined as followed:

  1. Team with the best win/loss record during the regular season.
  2. Remaining team with the most points scored during the regular season.
  3. Remaining team with the best win/loss record during the regular season.
  4. Remaining team with the most points scored during the regular season.
In the event two or more teams are tied with the same win/loss record, the tie will be broken using the following criteria, in order:
  1. Total Points Scored during the regular season.
  2. Head to Head Win-Loss Record against all tied teams
  3. Total Points Scored in Head to Head games against all tied teams
  4. Points scored in the final week of the regular season.
In the event two or more teams are tied with the same number of regular season points scored, the tie will be broken using the following criteria, in order:
  1. Head to Head Win-Loss Record against all tied teams
  2. Total Points Scored in Head to Head games against all tied teams
  3. Points scored in the final week of the regular season.

In league Week 14 through Week 16, all of the playoff teams will compete for the league championship. Each team shall begin the playoffs with their average weekly points scored during the regular season. Playoff teams shall then accumulate fantasy points for league Weeks 14 through 16. The team with the most playoff points scored at the end of league Week 16 shall be declared the league champion.

Teams no longer competing for the league championship will not be eligilble to make roster transactions.

League Prizes

In total points leagues the first-place finisher ("Winner") in each league is the team that scores the most total points during the current fantasy season. The second-place finisher is the team that scores the second most points during the current fantasy season.

The first-place finisher ("Winner") in each league is the team that wins that league's championship game in week 16 of the current season. The second-place finisher ("2nd Place") in each league is the team that loses the league's championship game in week 16 of the current season. If the league pays third-place, the third-place finisher ("3rd Place") in each "Audible Fantasy Football" league is the team that wins the league's consolation game in week 16 of the current season.

Leagues with $1000 per Team Entry Fee

8-Team Leagues
  • 1st Place will receive $5,000
  • 2nd Place will receive $2,500
10-Team Leagues
  • 1st Place will receive $6,000
  • 2nd Place will receive $3,000
12-Team Leagues
  • 1st Place will receive $6,000
  • 2nd Place will receive $3,000
  • 3rd Place will receive $2,000

Leagues with $500 per Team Entry Fee

8-Team Leagues
  • 1st Place will receive $2,500
  • 2nd Place will receive $1,200
10-Team Leagues
  • 1st Place will receive $3,000
  • 2nd Place will receive $1,500
12-Team Leagues
  • 1st Place will receive $3,000
  • 2nd Place will receive $1,500
  • 3rd Place will receive $800

Leagues with $250 per Team Entry Fee

8-Team Leagues
  • 1st Place will receive $1,200
  • 2nd Place will receive $600
10-Team Leagues
  • 1st Place will receive $1,500
  • 2nd Place will receive $750
12-Team Leagues
  • 1st Place will receive $1,500
  • 2nd Place will receive $750
  • 3rd Place will receive $400

Leagues with $125 per Team Entry Fee

8-Team Leagues
  • 1st Place will receive $600
  • 2nd Place will receive $250
10-Team Leagues
  • 1st Place will receive $750
  • 2nd Place will receive $350
12-Team Leagues
  • 1st Place will receive $750
  • 2nd Place will receive $350
  • 3rd Place will receive $200

Leagues with $100 per Team Entry Fee

8-Team Leagues
  • 1st Place will receive $500
  • 2nd Place will receive $200
10-Team Leagues
  • 1st Place will receive $600
  • 2nd Place will receive $250
12-Team Leagues
  • 1st Place will receive $700
  • 2nd Place will receive $300

Leagues with $50 per Team Entry Fee

8-Team Leagues
  • 1st Place will receive $250
  • 2nd Place will receive $100
10-Team Leagues
  • 1st Place will receive $300
  • 2nd Place will receive $125
12-Team Leagues
  • 1st Place will receive $350
  • 2nd Place will receive $150

Leagues with $20 per Team Entry Fee (Draft Masters style only)

8-Team Leagues
  • 1st Place will receive $125
10-Team Leagues
  • 1st Place will receive $100
  • 2nd Place will receive $50
12-Team Leagues
  • 1st Place will receive $125
  • 2nd Place will receive $50

Prizes will be awarded to one individual per team. All prizes are non-transferable.

Highly Experienced Players

Highly experienced fantasy players will be designated in the list of entries in each league. Players will be able to view the list of participants and their designation before joining any league. Designations will be displayed as follows:

Residents of Regulated U.S. States

Highly Experienced

Not Highly Experienced

Players will see each participant and their designation as determined by the laws and regulatory guidance of their own state of residence. For example, Missouri residents will see participants designated in accordance with Missouri statue and regulatory guidance. A definition of each state's definition of highly experienced may be found here.

All Other Players

Top 100 Player

Top 1000 Player

Ranked lower than Top 1000

For residents of non-regulated U.S. states participants will be ranked and designated by RealTime Fantasy Sports' traditional fantasy rankings. This ranking is based volume of play and success of the participants. An explanation of the rankings may be found here.

Account Verification

Participants must create an account with RealTime Fantasy Sports in order to participate in any fantasy contest. Accounts must be verified using the participant's full, legal name, current address, date of birth. RealTime Fantasy Sports uses a third-party verification system to authenticate this personal information. Customers may also validate their accounts by submitting an up-to-date government issued ID (such as a driver's license) with the participant's current address and date of birth clearly displayed. RealTime Fantasy Sports reserves the right to close any account under suspicion of fraud or submission of invalid personal information.

Self-Exclusion

Participants may self-exclude themselves from participating in contest offer by RTFS.

  • Participants may exclude themselves from RTFS games at any time. Exclusion periods range from 1 week to permanent closure of the account.
  • During the exclusion period the participant may not access their account or participate in any contests.
  • In order for a participant to permanently close their account, all winnings must first be requested for payout to the verified address on the account.
  • Permanently closed accounts will have any credit balance refunded to the appropriate credit card and any bonus money will be permanently forfeited.
  • Participants can self-exclude by selecting the "Self-Exclusion" link located on their account information page, or by contacting RealTime Fantasy Sports support at 636-447-1170 or by e-mail at support@rtsports.com.
  • Closed accounts may only be re-opened by contacting RealTime Fantasy Sports support. Participants may not create a second account -- one account per customer, including closed accounts.
Prize Payouts

Contest participants will not be eligible to receive prize payments until their account information has been verified. Prize payments will only be sent to the verified name and address on the account, no other name or address will accepted. If a prize winner has moved, address information will need to be re-verified before a prize payout can be issued.

All funds in verified, registered personal accounts are sole possession of that participant. Except in cases involving fraud (see section titled, "Fraud" below). Withdrawals from a registered participants's account by any individual other than the registered participant is strictly prohibitied. These funds are not the property of RealTime Fantasy Sports Inc. and are not available to RealTime Fantasys Sports Inc.'s creditors.

One account per participant. Persons with more than one account may have any extra accounts closed by RealTime Fantasy Sports.

Taxes

US Residents

Prize winnings of $600 or more per calednar year must be claimed as income. Participants receiving $600 or more in winnings are required to submit their social security number for tax purposes. This SSN will be verified using the participant's account information for validity. By February 15th of the next calendar year all participants receiving $600 or more in winnings will have a tax form 1099-MISC, detailing the taxable amount of their winnings, attached to their personal account. Participants will be notified via e-mail and online (when they access their personal account) of the presence of the 1099-MISC form. It is the sole responsibility of the participant to print out the form and include it in their tax return to the IRS. Per tax law, RealTime Fantasy Sports will provide a copy of the 1099-MISC to the IRS for their records.

Non-US residents

All prize winnings are succeptible to a 30% foreign winnings withholding. Withholdings will be deducted from prize distributions and sent to the IRS. By February 15th of the next calendar year all non-US residents will have a tax form 1042-S, detailing the amount of prize money withheld, attached to their personal account. Participants will be notified via e-mail and online (when they access their personal account) of the presence of the 1042-S form. It is the sole responsibility of the participant to print out the form and determine the amount, if any, that can be re-claimed. Per tax law, RealTime Fantasy Sports will provide a copy of the 1042-S to the IRS for their records.

Prize Notification

Prize Winners will be notified by email within 48 hours after the official final results (and associated winners) are validated at the conclusion of the Contest. Prize Winners are also posted on the Contest web site. For full season or multiple week contests, the conclusion of the Contest is defined as noon Eastern time on either the Thursday following the last day of competition in the league or 2 business days following the last day of competition, whichever is the later date. For daily contests, the conclusion the Contest is defined as noon Eastern on the day following the last event of the Contest. Within 48 hours after the conclusion of the Contest all prize awards will be placed in the winner's RealTime Fantasy Sports account. Prize Winners may use the balance in their accounts to purchase additional RealTime Fantasy Sports games or they may request a prize distribution via check or direct deposit, payable in US Dollars. Prize Winners must complete an affidavit of eligibility and a liability/publicity release (unless prohibited by law) to receive a prize distribution. Failure to comply with these requirements can result in non-payment. Prize Winners are not required to spend the balance in their account nor are they required to receive a prize distribution. Account balances do not expire and may be spent on RealTime Fantasy Sports games at any time in the future.

By accepting any prize, the winners grant permission to RealTime Fantasy Sports to use their names and/or likenesses for publicity and promotional purposes without further compensation, unless prohibited by law, and agree to execute a written consent. In the event of a dispute about the identity of any entrant, entries made online are declared made by the authorized account holder of the email address submitted at the time of entry. "Authorized account holder" is defined as the natural person who is assigned to an email address by an Internet access provider, online service provider or other organization that is responsible for assigning email addresses for the domain associated with the submitted email address. A potential winner can be required to provide the sponsors with proof that the potential winner is the authorized account holder of the email address associated with the winning entry.

Sportsmanship and Decency

Sportsmanship

By registering, you agree to abide by the general sportsmanship rules set forth in these rules and fantasy games in general. You further agree to accept and abide by the rulings and the decisions of RealTime Fantasy Sports regarding all questions of sportsmanship. Sportsmanship broadly includes actions such as abusive postings and communication, colluding with other teams in the league, deliberately choosing to start incomplete or weak lineups, free agent moves for reasons other than improvement of the owner's fantasy team, and any other actions not conducive to decent, fair, and honest play. If an owner refuses to comply with the sportsmanship rules, or that an owner has acted in an unsportsmanlike manner, RealTime Fantasy Sports reserves the right to disqualify the owner and/or remove that owner from the league without a refund. All decisions by RealTime Fantasy Sports will be final.

Inappropriate, Offensive, or Commercial Communication

The league message boards, league news and league email are provided to facilitate communication with other league owners and enhance the enjoyment of your league. RealTime Fantasy Sports does not permit posting or sending messages or images, to include logos, avatars and team names that could be construed as offensive to other owners. Inappropriate communication can also include spamming team owners with commercial offers and/or posting commercial messages on the league message board. Team owners who violate these guidelines are subject to being restricted from posting in the league. Additionally, RealTime Fantasy Sports reserves the right to disqualify the owner and/or remove that owner from the league without a refund. All decisions by RealTime Fantasy Sports will be final.

All participants are required to abide by the RealTime Fantasy Sports, Inc. (RTFS) Official Policies.

Appeals

Accidental Drops

Should a team accidentally drop a player or drop the incorrect player during a free agent transaction, the team may appeal to have the player reinstated to their team. The appeal for reinstatement must occur immediately, without exception. If the appeal is not submitted immediately, for any reason, the appeal will be denied. Submission of an appeal does not guarantee a ruling in favor of the team submitting the appeal. If the team owner is a repeat offender, deemed to be using the appeal to gain an advantage or the appeal is not submitted immediately, the appeal will be denied. RTFS reserves the right to deny any appeal.

Trades

In leagues that allow trading, owners may request a review of commissioner-approved trades or commissioner-rejected trades. Trade appeals must be submitted immediately after the trade was approved or rejected. If any delay in submission occurs, for any reason, the appeal will be denied. Upon submission of an appeal, the trade will be reviewed by a panel of fantasy football experts. Current injuries, bye weeks, season to date performance, team standings, and other factors will be considered. Trades that are overwhelmingly one-sided will be rejected. Trades that are arguably beneficial to both sides or arguably not overwhelmingly one-sided will be allowed to stand. Submission of an appeal does not guarantee a trade will be reversed. RTFS reserves the right to reverse any trade or let any trade stand.

All appeal decisions by RealTime Fantasy Sports are final.

Registering Complaints

Participants wishing to register complaints regarding whether his or her account has been misallocated, compromised, or otherwise mishandled may do so using the following methods:

  • Via form submission
  • Via e-mail, 7 days a week, at support@rtsports.com
  • Via phone, Monday through Friday 8:30 AM - 5:00 PM at 636-447-1170
  • Via US Mail to 11756 Borman Drive, Suite 210, St. Louis, MO 63146

Please include full name, account information, contact number (daytime and evening) and description of your complaint. RealTime Fantasy Sports will access the given information and respond either via phone or e-mail within three (3) business days. RealTime Fantasy Sports will do everything in its power to resolve the situation.

Gambling Policy
  • RTFS games, contests and leagues are compliant with the Unlawful Internet Gambling Enforcement Act of 2006 under the fantasy or simulation sports game provision.
  • RTFS is provided as a service for the use, entertainment and enjoyment of its users, subscribers, participants and visitors. RTFS is in no way encouraging or endorsing gambling, wagering or betting of any kind, whether legal or illegal.
  • All RTFS contests that award prizes are sports simulation games ("fantasy games") where the outcome of the game is based on the skill of the participants.
  • By agreeing to the Policies contained herein, any and all users, members, subscribers and participants agree to hold RealTime Fantasy Sports harmless for any action taken against them, whether legal or otherwise, for, or as a result of, gambling, wagering or betting of any kind.
  • If you feel you have a gambling problem or need help controlling your gambling habits, contact the National Council on Problem Gambling at 1-800-522-4700 or visit their website at http://www.ncpgambling.org.
Disclaimers

Internet/Technology Problems

If, for any reason, the Contest is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures or any other causes beyond the control of RealTime Fantasy Sports which corrupt or affect the administration, security, fairness, integrity or proper conduct of the Contest. RealTime Fantasy Sports reserves the right at their sole discretion to disqualify any individual who tampers with the registration process or operations of the Contest and to cancel, terminates, modify or suspend the Contest. RealTime Fantasy Sports assumes no responsibility for any error, omissions, interruption, deletion, defect or delay in operation with transmission, communications, line failure, theft or destruction or unauthorized access to or allegation of entries. RealTime Fantasy Sports is not responsible for any problem or technical malfunction of any telephone network or lines, computer online systems, servers, equipment or software, failure of any email or user action to be received on account of technical problems or traffic congestion on the Internet or at any website, phone lines, or any combination thereof, including any injury or damage to a participant's computer related to or resulting from participation in the Contest. ANY ATTEMPT BY A PARTICIPANT TO DELIBERATELY DAMAGE ANY WEBSITE OR UNDERMINE THE LEGITIMATE OPERATION OF THE LEAGUES IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, REALTIME FANTASY SPORTS RESERVES THE RIGHT TO SEEK DAMAGES TO THE FULLEST EXTENT PERMITTED BY LAW.

Liability

RealTime Fantasy Sports is not responsible for any late, lost, garbled, misdirected, incomplete, or damaged entries; any Contest disruptions, injuries, losses or damages caused by events beyond the control of RealTime Fantasy Sports or any printing or typographical errors in any materials associated with the Contest. RealTime Fantasy Sports or any subsidiary or affiliated company of any of the foregoing, are not in any way responsible or liable for any damage, loss or injury (including death) resulting from participation in the Contest and/or acceptance and use of any prize won. RealTime Fantasy Sports is solely responsible for enacting, administering, enforcing the rules, and maintaining the integrity of the Contest. The Contest and website are not sponsored by, endorsed by, nor affiliated with, the National Football League, the National Football League Players Association, Major League Baseball, the Major League Baseball Players Association, National Basketball Association or NASCAR.

Release

By participating in the Contest, you release and agree to hold harmless RealTime Fantasy Sports, its sponsors, parent companies, subsidiaries, affiliates, directors, officers, employees and agencies from any liability whatsoever for any claims, costs, injuries, losses, or damages of any kind arising out of or in connection with the Contest or acceptance, possession, or use of any prize (including, without limitation, claims, costs, injuries and losses related to personal injuries, death, damage to or destruction of property, rights of publicity or privacy, defamation or portrayal in a false light, whether intentional or unintentional), whether under a theory of contract, tort (including negligence), warranty or other theory.

Official Rules

The Contest is subject to all United States laws, and to the Leagues official rules, and cannot be used in connection with any form of gambling. By entering the Contest, you agree to abide by the terms of the official rules and by the decisions of RealTime Fantasy Sports, which are final on all matters pertaining to the Contest. RealTime Fantasy Sports reserves the right to change the official rules at any time, in their sole discretion. Official rules are the rules posted on the Contest website.

Fraud

Entries into the Contest obtained via fraudulent means such as purchase with stolen credit card, fraudulent bank transaction, checks returned for insufficient funds, credit card chargebacks, etc. shall be disqualified from the Contest. Participants circumventing, attempting to circumvent or subverting the rules of the Contest shall be declared fraudulent and be disqualified from the Contest. RealTime Fantasy Sports reserves the right to seek legal remedies and restitution for all fraudulently acquired entries and for any transactions that defraud RealTime Fantasy Sports of Contest entry fees. Remedies and restitution may include administrative charges and attorney fees. Participants that obtain Contest entries by fraud or defraud RealTime Fantasy Sports shall forfeit all entries and all current and future Contest prizes without recourse or refund.